/q/ - Quest


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File: 1375672466631.png (844.32 KB, 900x891, diamond raiders.png, IO Google TinEye)


After leaving the captured goats alone for about a month you gathered nine diamond dogs and started training them. It started off well enough, but the goats are a stubborn sort and very quickly launched a rebellion. You and nine unarmed and unarmored diamond dogs are facing off against thirteen very angry goats. Aside from those thirteen there are three defeated ones chained to the wall and three kids huddled together at the back of the small room. All thirteen of them attack.
You will be rolling for the nine diamond dogs under your command.

>Everyone else

If you are near the slave pin you can hear the slaves inside starting to panic.

Roll #1 8, 4, 8, 6, 4, 5, 4, 1, 3, 10, 4, 2, 5 = 64


File: 1375672531466.png (52.8 KB, 1292x1548, map.png, IO Google TinEye)

Here is a map.


"Do what you can, but try to take them alive!"

Aidi attack roll. [1d10]
Diamond Dogs. [9d10]

Roll #1 10 = 10 / Roll #2 7, 10, 6, 10, 2, 5, 4, 8, 9 = 61


What's going on out there.


Yell out so anyone can hear me.
"Don't let any goats through! Guard the door!"


Do I hear any of the commotion from where I am?

Roll #1 9 = 9


Take up a position near the door.


I do the same.


The dogs are much larger than the goats, and their arms give them an extra edge as well. Nearly all of the attack goats fail to leave a mark on any of the diamond dogs and are left with bruises of their own instead, but their superior numbers let them team up on one dog.
The goats attack again.
Aidi: 7 Hits 5 Wounds
Diamond Dogs: 9/9 standing
Goats: 13/16 Unrestrained

You are inside one of the carpenter's workshops with your female gryphon and the other carpenters. You can heard panicked noises coming from inside the slave pin.

You will need to roll to be heard from inside the Slave Recruitment Area.

You sure do! Your workshop shares part of a wall with the Slave Pin. The slaves are panicking about something.

Both of you take up positions on either side of the door to the Slave Pin.

Roll #1 9, 10, 9, 3, 6, 5, 8, 10, 6, 5, 9, 1, 5 = 86


Rolling to be heard. [1d10]
Aidi attack roll. [1d10]
Diamond Dog attacks. [9d10]

"Just surrender, you goats!"

Roll #1 5 = 5 / Roll #2 8 = 8 / Roll #3 6, 8, 5, 1, 9, 5, 1, 1, 6 = 42


Right, start firing.


Roll #1 1 = 1


I look at Spring Green.
"Stay here and watch for your son. Bark will check it." I then grab my weapon and armor and go outside to see what is happening.


Your voice does not carry beyond the hallway connecting the Slave Recruitment Area and the the Slave Pins.



The goat you attack is too fast and headbutts you in the gut.The goats attack is much more vicious this time, and their headbutts leave a few dogs panting for breath and one on the ground. The goats don't let up.
Aidi: 5 Hits 5 Wounds
Diamond Dogs: 8/9 standing
Goats: 13/16 Unrestrained

You start blindly firing down the hallway that connects to the Workshops and the Slave Pin. Diamond dogs dive for cover and you somehow manage to miss all of them.

She nods. You arm yourself and see Switch firing down the hallway while Crunch watches the door to the Slave Pins.

Roll #1 7, 9, 1, 3, 9, 6, 5, 10, 1, 2, 10, 8, 5 = 76


"Secure the door!"

Rolling for yelling. [1d10]
Aidi attack roll. [1d10]
Diamond Dog attacks, minus 1 dog on the ground. [8d10]

Roll #1 2 = 2 / Roll #2 5 = 5 / Roll #3 8, 6, 8, 1, 10, 6, 4, 3 = 46


Aim, this time! '1d10'

Roll #1 1 = 1


Approach Aidi
"Whats happening?"


"Help me stop these rampaging goats!"


File: 1375675304879.png (32.83 KB, 1292x1548, let the bodies hit the flo….png, IO Google TinEye)

Are you sure that is the action you want to take?


Go into the fray and hit one of the goats with the butt end of my sword.

Roll #1 9 = 9


I thought I was at the OTHER door to the slave pins. The one by the slave recruitment area. Move over there.

And of course I don't want to take that action, it was a 1.


Well damn, I'll move up to the entrance to the recruitment area.


You try to yell, but the air is forced out of your lungs when a goat jumps up and kicks you in the chest. One goat gets hit hard and falls to the ground, but so do two diamond dogs. The two unopposed goats attacked two of the downed diamond dogs and then all of the goats attack again.
Aidi: 4/7 Hits 5 Wounds
Barkspawn: 5/5 Hits 5 Wounds
Diamond Dogs: 6/9 standing; 2/3 Wounds, 2/3 Wounds. 3/3 Wounds
Goats: 12/16 Unrestrained; 1 unchained, 3 chained

You swing at a goat with your pick, but it nimbly dodges out of the way.

The two of you run through the Slave Pins. Lots of the slaves start shouting when they see you.
"The goats are fighting!"
"Somedog stop them!"
You can both see the fighting once you arrive at the door to the Slave Recruitment Area.


I missed? Anyway still go at the other goats and put them down.

Roll #1 9 + 1 = 10


"Can anydog hear me! Help us!"

Yelling roll. [1d10]
Aidi attacks. [1d10]
Diamond Dogs attack. [6d10]

Roll #1 1 = 1 / Roll #2 10 = 10 / Roll #3 9, 7, 4, 6, 1, 5 = 32


The goat on the ground tries to get up.
And the goats keep fighting.

Roll #1 9 = 9 / Roll #2 10, 7, 1, 8, 1, 8, 7, 4, 9, 3, 4, 3 = 65


I simply can't possibly critfail again. Fire! '1d10'

Roll #1 2 = 2


Help up the downed dogs.

Roll #1 9 = 9


You help one of the diamond dogs stand up.

You punch a goat in the face. The diamond dogs and goats keep fighting, but the goats are gaining the upper paw. Another diamond dog gets knocked to the ground. Two goats get knocked down and the one that went down last time was able to stand back up before anyone could chain her to the wall.

Your pick bounces off the horns of a particularly angry looking billy.

A goat leaps at you and bloodies your nose with his horns before you can get a shot off.

Aidi: 4/7 Hits 5/5 Wounds
Barkspawn: 5/5 Hits 5/5 Wounds
Switch: 3/5 Hits 5/5 Wounds
Diamond Dogs: 6/9 standing; 1/3 Wounds, 2/3 Wounds. 2/3 Wounds
Goats: 11/16 Unrestrained; 2 unchained, 3 chained


Two goats try to get up.
The rest attack.

Roll #1 2, 8 = 10 / Roll #2 8, 8, 4, 5, 7, 10, 4, 3, 7, 9, 9 = 74


"Someone call a medic in!"

Yelling for more help. [1d10]
Aidi Protects the most wounded dog. Instant.
Diamond Dogs attack. [6d10]

Roll #1 9 = 9 / Roll #2 5, 1, 2, 5, 1, 6 = 20


Keep helping dogs up.

Roll #1 8 = 8


Just in case you couldn't pick it up from the "chained" and "unchained" bits, you need to roll to chain up Helpless goats if you want to take them out of the fight.


Chain one of theunchained goats. If my weapons could not help then perhaps this can. Use my trap expertise on this.

Roll #1 3 + 1 = 4


One of the slaves outside probably heard your shout. You stand fast in front of one of the down diamond dogs and fend off six attacking goats. Every part of your body wants to fall down, but your willpower keeps you standing. One of the goats stands back up and the other attack.
You know you can have the downed diamond dogs roll to stand up, right?

You help up the diamond dog that Aidi is protecting.

You grab a goat before it can get up and chain it to the wall next to the others.

Aidi: 4/7 Hits 5/5 Wounds
Barkspawn: 5/5 Hits 5/5 Wounds
Switch: 3/5 Hits 5/5 Wounds
Diamond Dogs: 6/9 standing; 1/3 Wounds, 2/3 Wounds. 2/3 Wounds
Goats: 12/16 Unrestrained; 4 chained

Roll #1 9, 2, 6, 10, 1, 1, 5, 6, 6, 8, 8, 1 = 63


Aidi: 4/7 Hits 5/5 Wounds
Barkspawn: 5/5 Hits 5/5 Wounds
Switch: 3/5 Hits 5/5 Wounds
Diamond Dogs: 7/9 standing; 2/3 Wounds. 2/3 Wounds
Goats: 12/16 Unrestrained; 4 chained


"Start locking them up!"

Yelling for help. [1d10]
Protect the next downed dog. [1 turn left]
Rolling for the two dogs to get up [2d10]
Diamond Dogs attack. [7d10]

Roll #1 2 = 2 / Roll #2 9, 5 = 14 / Roll #3 10, 6, 5, 10, 10, 1, 9 = 51


Put them down put them down!

Roll #1 10 + 1 = 11


Chain up a goat!

Roll #1 4 = 4


The Doctor arrives on scene and tries to heal one of the wounded diamond dogs.

Roll #1 9 + 2 = 11


The doctor has responded to your cries for help so you can stop shouting now if you want. One diamond dog is able to stand up under his own power. Two diamond dogs are able to use the inertia of two charging goats against them. They pick the goat of and throw them against the wall, then zip over and chain them up tight. Despite another diamond dog going Helpless the tides are starting to change. The tide is starting to turn back in favor of the diamond dogs.

Aidi, your strength leaves you and you fall Helpless.

The doctor shields a downed diamond dog from two goats with his own body. He applies a salve on the dieing dogs wounds, then applies the last of it to himself. Both stand up.

Barkspawn stops a charging goat with his fist and Crunch chains it to the while while it is dazed.

Aidi: 0/7 Hits 4/5 Wounds
Barkspawn: 5/5 Hits 5/5 Wounds
Switch: 3/5 Hits 5/5 Wounds
Doctor: 5/5 Hits 3/3 Wounds
Diamond Dogs: 7/9 standing; 3/3 Wounds. 2/3 Wounds
Goats: 9/16 Unrestrained; 7 chained




"This isn't exactly the day I had envisioned when it started." I chuckle to myself.

Aidi tries to get up. [1d10]
Diamond dogs attack. [7d10]
Two dogs try to get up. [2d10]

Roll #1 5 = 5 / Roll #2 8, 10, 7, 4, 10, 6, 9 = 54 / Roll #3 1, 10 = 11


The next post will be made when everyone has rolled.

Roll #1 4, 10, 2, 2, 4, 9, 1, 5, 6 = 43


I guess I'll try to chain up another goat.

Roll #1 10 = 10


I shall stick with my roll here: >>464593


Tie down the goat that I've knocked out

Roll #1 10 + 1 = 11


Well then, take out a goat! '1d10'

Roll #1 2 = 2


You are able to get back up just before a goat can headbutt you. One of the diamond dogs on the ground isn't able to stand up in time and nearly gets is skull smashed like an egg as a large goat headbutts him. Two goats are knocked helpless by diamond dogs and two others chain them to the walls.
The goats attack.
The doctor tries to help the wounded dog.

You grab a goat by the horns and lift it into the air, but it is able to twist and and kick you in the chest hard enough to make you let go.

You backhand a wounded goat and send it flying. Before it can stand up you grab it and chain it to the wall.

All the diamond dogs in the room are blocking your shot!

Aidi: 7/7 Hits 4/5 Wounds
Barkspawn: 5/5 Hits 5/5 Wounds
Switch: 3/5 Hits 5/5 Wounds
Doctor: 5/5 Hits 3/3 Wounds
Diamond Dogs: 8/9 standing; 1/3 Wounds
Goats: 6/16 Unrestrained; 10 chained

In case anyone is curious, I line up all the numbers in two rows and calculate hit's done by degrees of success. A 10 against a 1 four degrees and a 10 against a 10 is zero degrees.

Roll #1 8, 9, 7, 3, 9, 9 = 45 / Roll #2 7 + 2 = 9


Dem goats, damn them
Put them down!

Roll #1 3 + 1 = 4


"Almost there, we can finish this here!"

Aidi attacks. [1d10]
Diamond Dogs. [8d10]
Wonded Dog rolls to get up. [1d10]

Roll #1 10 = 10 / Roll #2 8, 8, 6, 4, 8, 3, 4, 8 = 49 / Roll #3 7 = 7


Come on, come on, eventually, one day, I have to hit something, right? '1d10'

Roll #1 6 = 6


Keep trying. That should have worked!

Roll #1 8 = 8


A goat charges you but you dig your paws into the ground and stop him. The two of you press against each other for a little while but you are eventually able to toss him aside. The doctor is shielded from attack by the other diamond dogs while he works on the wounded dog. He is able to stabilize the dog who then gets back on her feet. Two of the goats go back to back and are able to knock down the two diamond dogs that attacked them. The rest of the diamond dogs are able to attack the outnumbered goat and knock one of them down.
The goats attack and one tries to stand up.
The doctor tries to heal another dog.

The goat scratches your paw with its sharp horns.

Your bolt flies true, but hits a goat's horns instead of the goat. It charges you and kicks you in the shoulder.

You punch a goat in the side of the head and knock it Helpless. Another diamond dog helps you chain it up.

Aidi: 7/7 Hits 4/5 Wounds
Barkspawn: 3/5 Hits 5/5 Wounds
Switch: 2/5 Hits 5/5 Wounds
Doctor: 5/5 Hits 3/3 Wounds
Diamond Dogs: 7/9 standing; 3/3 Wounds 3/3 Wounds
Goats: 5/16 Unrestrained; 1 Helpless 11 chained

Roll #1 5, 10, 2, 6 = 23 / Roll #2 2 = 2 / Roll #3 8 + 2 = 10


They are one tough sort. They will learn their lessosn later.

Put them down!

Roll #1 10 + 1 = 11


"Just a little more."

Aidi attacks. [1d10]
Diamond Dogs attack. [7d10]
The two wounded dogs try to get up. [2d10]

Roll #1 10 = 10 / Roll #2 4, 2, 8, 1, 7, 1, 6 = 29 / Roll #3 1, 7 = 8



Slaves should not be this rough!

Roll #1 3 = 3


That's enough of that! Wrestle it to the ground!


Roll #1 6 = 6


You know the goat down with a powerful attack and another diamond dog is able to chain it up while you crack your knuckles and pose like a badass.

You grab the helpless goat before it can stand up and chain her to the wall. She glares at you but is too beat up to fight back. One of the helpless diamond dogs gets his face smashed by a goat, but the doctor is able to fix all the damage that was done. The other helpless diamond dog stands back up. The outnumbered goat are beaten savagely, and only one is left standing.
The goat attacks and the other two try to stand up.
[1d10] [2d10]
The doctor doctors some more.

A goat is able to get through your guard and headbutt you in the gut.

You wrestle with the goat some more and get a few punches in, but it is still on it's hoofs.

Aidi: 7/7 Hits 4/5 Wounds
Barkspawn: 3/5 Hits 5/5 Wounds
Switch: 2/5 Hits 5/5 Wounds
Crunch 3/6 Hits 5/5 Wounds
Doctor: 5/5 Hits 3/3 Wounds
Diamond Dogs: 8/9 standing; 3/3 Wounds
Goats: 3/16 Unrestrained; 2 Helpless 13 chained

Roll #1 7 = 7 / Roll #2 2, 4 = 6 / Roll #3 10 + 2 = 12


"Almost there, just cleaning up now."

Aidi attempts to chain up the goats. [1d10]
Diamond Dogs pile on. [8d10]
Wounded dog tries to get up. [1d10]

Roll #1 2 = 2 / Roll #2 7, 7, 4, 3, 6, 4, 10, 2 = 43 / Roll #3 9 = 9


Few more rebellious slaves to teach them their lessons and we can take a rest after this.

Knock another one down.

Roll #1 9 + 1 = 10


That bastard. Punch it.

Roll #1 5 = 5


Several other dogs get to the goat first and beat on it for a while before chaining it up.

You take care of your goat without any help.

The last goat gets in one more good hit before you and the others beat it to a pulp and chain it to the wall.

Most of the diamond dogs sit down or lean against walls and start panting. The doctor starts healing the goats and setting broken bones.

Roll #1 10, 8, 3 = 21


One of the nanny kids bumps into a diamond dogs leg as she tries to get out the door. She squeaks and runs for it.

Roll #1 2 = 2


Try to catch her, or something.


"Don't let the kid escape!"


I thought you were going to post.

Roll #1 7 = 7


Go after her!

Roll #1 9 = 9


The two of you grab her before she can get to the other end of the hallway. She starts crying in the painful, annoying way goat kids have.

Roll #1 10, 9 = 19


Those were secret rolls, post whenever you want.


Carry her as lightly as I can and put her back in the pen.


"Ugh, this is going to set back their training. Even if they know we can put them down, it's no good if they keep resisting like this. Still, I have to try to use this."

Have the dogs bind the hooves of the goats and carry them outside and leave them tied up outdoors tonight. They need to learn that resistance will be punished.

"And that kid, can someone put a clamp on it?"


You do so. Now, did dogs aren't good at counting, but weren't there three goat kids?

The doctor objects.
"Unless you want to waste my time dealing with infections then they will need a night or two of rest inside. They won't be good as slaves if they lose legs to rot."
One of the dogs tears off part of a blanket and shoves it in the kid's mouth.


"How hard have you been training them anyway?"


Do I know of this? I mean did I miss any of the kids missing?

Roll #1 2 = 2


Any dogs I can heal?

DDOM '1d10' +Wounds

Roll #1 1 = 1


I just shrug.


"This was the first training session since their capture. I wanted to be safe and brought in both of your militia dogs, but I guess we have a longer way to go. I might try again in a few days with a smaller group."

"Fine, but we need to keep them separate. Fix their injuries, but put them in rooms by themselves and make sure they are tied or locked up."


You look around and can't see any of the missing kids. Maybe you were wrong about how many there were?

You very nearly turn a fracture into a break before the doctor stops you.
"Maybe you should get some rest instead?"

"Alright. Can you tell the miners to work on cells while I treat the injured?"


"Probably. I'm surprised they mustered up this much backbone."


"Maybe." Go back to bed, then.


"Yes, doctor. You know, even after this is done. You can keep the cells to house injured dogs. Might be a better use of miners than just this one time."

"Maybe they just got desperate. I should try to focus on the other ones we have. If possible, I'd like you and your militia to keep aiding me in this task."


You go back to bed.
Sorry for your bad rolls.

"Thanks for the offer, but I've already got six rooms and two beds in the lobby I can use in emergencies. The cells made for the slaves could work as a good jail, though. I'm quite frankly surprised we haven't needed one yet."


I look at the goats. Any of them has any chance to escape?

"What do Bark do with them Aidi?" I look at him.

Roll #1 3 = 3


"If I can spare some. They need to be on top of their game for future raids, not babysitting unruly slaves."


Those chains look pretty solid and they all look beat up. Even a fool can see they won't be escaping.


"Thanks for your help doctor. It may have been worse without you."

"The doctor is right, this might be a good opportunity to build a jail. If can help dig one out while I get some minors, that would be for the best."

"Possibly, but this way they can learn how to handle them after a raid. I'll have to scale back how many I try to train, but I'd rather guarantee success than take my chances."


"Or you could get more handlers. You won't be able to handle the slave population of an entire fortress."


He nods his head.
"In the future let me know when you are training slaves. At the very least i will send my unicorn to help out anyone that gets hurt too much."

"Having them wear armor might help too. These dogs looked very unprepared."


"Maybe. I'm surprised these goats didn't have their horns filed down."


I nod at this.
"Bark will go back to his work shop and think of a plan for goat jail.

Go back to my workshop and look to my notes and come up with ideas of a jail. Should I make a pit where we throw them? How about sanitation? Or should the old style of jailing pony slaves work?

Roll #1 5 = 5


"I'll go ask Boyar if we have any Dogs left he can assign to this task. Otherwise, the goats are just wasting our food as they are."

"Sorry to overhear Crunch, but thanks for the idea. It isn't wise to beat them for the goal we have in mind for them, but removing their horns while the rest look on…"


He shrugs.

Typical jail cells should work. A door to keep them inside, a chain to keep them from moving too much, and diamond dogs to deliver food and water. When slaves aren't sing them they can be used for holding criminal diamond dogs.


Now look at my map of the fort and see if there is a suitable part of it where I can put the jail in. Or should I expand the old jail area an put more additional cells. That would be a lot more easy I suppose.

Also look at Spring green, is she here?

Roll #1 5 = 5


"Well that's your department. I just think leaving them with a pair of weapons stuck to their heads is asking for trouble."


There is some room around the slave pins for temporary cells until the new slave pins can be dug in the new fortress. Spring is playing ball with her colt.


Alright lets do this.
I look at Spring.
"Mind if pony carry cart to jail cell for Bark. Bark will make new jail cell for other goats. It will only take an hour or two."


"Of course, master."
She hooks herself up to the cart.


It is the 14th day of Moonstone, in the year 107, and winter has just arrived and frozen the ponds and other exposed bodies of water. Prophesy has gone around the fortress reminding everydog that wishes to have an extra room to give their requests to a miner and work out the prices, but until their rooms get dug they can stay in their old ones or stay in a standard room in the new fortress. A notice has been posted in the common area of the old fortress and in the pit that leads to the new fortress.

New Fortress Progress Levels.
Stone and Jewelcrafting level: Requires more smoothing and another Jeweler's Workshop, stone or glass preferred.
Carpenter's level: On hold. Part of it has been designated as public statue garden.
Metalsmith's level: Excavation not started. Volunteers requested to search for magma. Combat and mining experience a plus.
Farming and Plantcraft's level: On hold until irrigation level can be dug. Workshop spaces temporarily converted to offices and private dining room for Alpha and Mayor.
Additional Crafts level: Excavation not started
Sleeping Level: Ready for move-in. Bed, door, cabinet, and coffer provided. Rooms are five units by five units and have bare stone/occasional gem deposit walls and floors. More specif rooms can be negotiated for with miners.
Dining Room: Dug and smoothed. Requires more tables and chairs, stone preferred.
Food Prep and Storage: Stone smoothing required. All interested in learning to cook please seek somedog that knows how to cook.
Bar: Requires furnishing and construction of Stills. See Koka the runt for more details
Crypts: Private crypts, 3 units by three units with bare stone/occasional gem deposit walls and floor. Sarcophagus, door, two status, name plaque provided. Requires more of everything, stone preferred. Contact miners about private or family tombs.


Where be mah stuff'n stills at?


Ah, so the crafting level is ready for us. Time to go pick a spot. I'll take Gem and Luster to go scout out locations for the new workshop.


File: 1376343322993.png (68.13 KB, 1142x400, no smooting please.png, IO Google TinEye)

Remember to post these when you talk to a miner about your room. In game terms I'm going to say they are clay tablets with paint on them.

They aren't built yet. You'd need to find a diamond dog that knows something about building and get him to build them for you. You will also need slaves or employees to work them if you want more than one.


Alright lets head to the prison area and examine how I can make it better.

Roll #1 1 = 1


I ask Prophecy about what our most pressing needs are.


Right, but no use training slaves if I have no stills to work.
Oh well, go to my old job. Cook some, dogs like cooked stuff.

Roll #1 9 + 4 = 13


What do our levies look like, if I wanted to take a pack out to explore to find new targets, game, and land?


Metalsmith's level?
Why would we need to construct that?
I was unaware that there were more metalsmiths in the fort than me and the twins.



You spend a few minutes pressing on your bedroom door before you remember you have to pull to get it open. When you get to the area where they are supposed to be you find that the lazy miners haven't dug them yet.

"What we need the most is to get the irrigation level dug, but to do that we will need a large amount of metal grates from the smiths. We also need more fighters that can guard dogs that want to dig down until they hit a magma chimney or the magma sea itself. We've not even dug a fourth of the way down yet and we've already had half a dozen cavern breaches, but luckily nothing came out before we could wall the breaches up. Once we find magma we can speed up our metal production. Our food and drink situation is fine for now."

You cook lots and lots and lots of really great food. You earn a few favors from dogs and a few inappropriate advances as well. The favors can be called on in the future.

There is still just the squad of melee dogs and your squad of ranged dogs. You could appoint one of you subordinates as the leader of your squad and whip a new one into shape if you wanted.

There aren't, but the current level is not in a defensible position and the layout of it is terrible.


So I can assume that Prophesy told us that?


"So we need more guards. How is immigration? Are we getting many new settlers?"



Haaaw, ain't they just the sweetest. Off to see the carpenters.



"We're already having a lot of trouble providing for the dogs we have. I say the same forty or so loafing around when there isn't anything that needs hauling. Conscripting half of them sounds like a good idea to me."

You walk past two craftdog's shops, two mason's shops, and two mechanic' shops. At the end of them are two rooms with one jeweler's shop in each and an empty room that can fit one on the left side of the hallway. One the right side is a large room filled with barrels full of rough gems. One of the jeweler's shops has already been claimed.

You find them in their workshops by the slave pins.


"Hey der'!
How's da stuff fo' a' bar comin?"


"Yes, that seems like a good policy. Either they work as miners or they work as soldiers. Hopefully the latter will instill some discipline."


That's a good idea. Who do we have on tap with good leadership abilities?

Meanwhile, I'll locate the crier and tell him that the fort military is recruiting dogs hungry for deer and glory.


Damn dogs not doing their duty
Lets dig

Roll #1 10 = 10


Let's take a look at the unclaimed one.


Can I negotiate/ask for a longer room?
Head to where the miners are digging out rooms.


Off to Prophesy then to see if there's anything I can aid in.


"Slowly. We have three tables and chairs ready for you to take, but Prophesy has been ridding our tails about making more bins for the stockpiles."
The room is absolutly full of empty bins still waiting to get to a stockpile.

"Both might be best. Keeping them soldering all the time will wear on their spirits and giving them a job while they are on leave will help the fortress. Idle paws lead to hungry jaws, or however that saying goes."

It's your squad, why not go and see? The crier lets you know he'll spread the word.

You quickly dig out five rooms between the slave pins and the place where the goats are being kept. You also dig a hallway that you can extend if more cells are required.

It's very standard. It has all the tools you will need and plenty of storage space in addition to the gem storage area behind the workshop. You will need to lower the chain and benches a little.

You find them all in a mine separate from the new fortress. A few of them are scooping gems out of a wall and others are putting them finishing touches on a smooth wall made out of cut stones.

You find him talking to Boyar.
"Moloch, can you make me Somme metal grates? About forty or fifty to start?"


"Metal grates? For what application? I need to know how strong to make them."


"Good. Make it so.

"Now about this food problem: Where does our production stand right now? How much of a surplus are we running?"


I'm here. What's new in Crunchtown.


It'll do. I'll leave Gem and Luster to get settled in, and then I've got a dog to see about a room. Of course, nothing's ever easy, so a bribe or two might be in order. Head back to the old workshop, and pick up that shiny bird I carved. I don't know how used to seeing gemstones the builders are, but a cut one like this should still stun them a little.


Alright lets make cages
I look at Green.
"Help Bark make cages."

Roll #1 9 = 9


"Strong enough to support the weight of a diamond dog. They will be used to help muddy the fields in the level reserved for the planters and after that be used in the waterworks once those start being build."

"We have one hundred and four barrels of meat and three hundred and three barrels of plants and fruits. Prepared meals are being eaten as fast as they are made. The food situation is stable, at least for now."

There are lots and lots of bins that have been made and need to be to be carried off to their destinations, enough loiterers to fill a squad or two of military dogs, and your gryphon laid an egg.

You grab the bird. The miners are probably in the mines right now.

Not being a metalcrafter means you have no idea how to make cages. Instead the two of your drag four cages from the cage stockpile to the rooms.


Sweet. I'll go dig up some new recruits for more raiders and warriors.

Though I wonder who my gryphon ended up mating with.


I nod once.
"Alright then. I'll get to work on them. Have you told the twins yet? I'd prefer for there to be no redundancies when we're dealing with the numbers that you're requesting, because it puts a strain on the metal supply."


Right. I'll swing by the smithy to check on Copper, and the craftshop to check on how Quartz is doing, and then make my way down to the mines.


Alright, raise the levies and inspect the troops.

But really, shouldn't I have a grasp of their capabilities from having hunted with them before?


she'll probably tell you if you really want to know.
Roll for recruiting.

"They've been told, don't worry. The problem is that they've been having to haul everything they make around the fortress themselves because everydog else has been busy hauling stones around."

They are both doing well. Copper has been learning fast and will be ready enough to work without supervision soon, but Quartz is a little slow. He'll get there eventually. You go down, down to goblin town the mines. Braiq is down here, and all the miners are either building walls or minding gems.

You've hardly spent any game time with them.
You call your squad all together. There are a few that stand out to you. A bitch with a bow, a bitch with a crossbow, and a male with a crossbow. Any of them should make good leaders.


Probably, but it's not really important enough to worry about at the moment.

Roll #1 4 = 4


I nod once again.
"Alright. I'll get to working on them now, Prophesy."
I wave goodbye to him and Boyar and return back to the metalworking wing, and pay a visit to the twins.
"How far are you two on Prophesy's assignment?"


File: 1376346834945.png (Spoiler Image, 71.99 KB, 1142x400, Built a Room ext.png, IO Google TinEye)

Great! Go over and bother one of them.

"Hehehehahahah! Hehe! I want to know if you can acclimate this!"


Hmm. Lessee… do I see any that look easily influenced? '1d10'

Roll #1 3 = 3


You find a group of slackers, but are only able to get four recruits from them. You still need five more for a full squad, and one more if you don't intend to lead this one.

"We aren't."
"Too much shit to move all over the damned world."
"ore goes here, bars go there, billon in this place, copper in that place, people asking us why we don't have any silver, people demanding statues and chains, no one wants to carry their own stuff."
"We are swamped is what he is saying."

He looks at the design on the tablet you hand him.
"It is doable. How are you going to pay? Any color requests or material requests you want me to pass on?"

Nope. They all look as stubborn as the rock they dig through.


Well then I'll keep looking.

Roll #1 3 = 3


File: 1376347072492.png (48.04 KB, 640x400, Pom's room.png, IO Google TinEye)

Even the strongest rock breaks to a Diamond Dog.
I'll go over to one.
"I'm looking to get my room expanded."


"Tradeeehahahahaha, or what do you want to get paid? I can bend metal, shape armor, trade what I make so to pay with honors..



I frown and contemplate the situation for a moment.
"I could have my assis- slaves start working on the grates, while I assist you in carrying and moving things. Would that help alleviate you of some of your work?"


Fair enough. Pick those three out of line.

"Go to the Alpha. Let him pick a leader amongst you. You will lead the rest of this unit, while I train a new one."

And now I'll go to the yard to await recruits.


I really should put a trap in here. Like an alarm when a goat or any slaves try to escape.
What is the best place to put a trap in the area?

Roll #1 10 = 10


You find a few slackers in the statue garden and recruit three of them too. Only two more to go.

He raises an eyebrow.
"And how do you think you are going to pay for all that?"

"Can you make me some silver cups?"

"It would help a whole lot."

They run off to the find Boyar.

At the doors. If they get forced open you can rig up bells to ring. You do some of the work now, but will need to get doors to finish the job.

Roll #1 2 + 2 = 4


Despite your promise of deer, only four dogs have showed up. You will need to go recruiting yourself to get more.


"With cut gems, of course. What else is a gemcutter to pay with?"
I'll show him the bird.
"It is an arrangement that seems to have worked well enough for the Smith brothers."


I nod, and leave to go return to my room.
"Brown, Earth, Zebra? How are you feeling today?"


"Silver!? HAHAHAAHAHA! YES! How manyeeehhihihihihhihI!

How many do you want? Haha


One more time.

Roll #1 5 = 5


He nods his head.
"That bird will work. Once I get off my shift and eat something I'll start on your room."

They are all relaxing on their beds.
"We are feeling great, Master."
"Thank your for asking, Master."
"What will we do today, Master?"

"Four. Make them sturdy enough for hard drinking."

You find five recruits. If you want you can pick the best two and send the rest to Switch.


I'll use the same plan as last time.

Gather the four I've got.

"We're going to demonstrate what being a hunter is about, starting with making good on that promise. Get your weapons, we're moving out."





Let me get right on that!

Ok, since the forges here are probably still being built(?), I head back to the old ones.


I'll nod.
"You don't mind if I hold on to this until you've begun working? A mine is a dangerous place for a gem, after all."


"Do you three think that you can do some work for me? Prophesy requested about 50 metal grates, but the other two smiths have too much work requested of them to immediately start on it, so I am going to go and assist them, and I was hoping that you three would be willing to work on the grates in my stead."


They all rush into the fortress to search for ranged weapons and ammunition.
You currently have four squad members, plus yourself. A full squad has ten members.

They are and you do. There is a free forge currently, but there are only a few bars of silver. The polite thing to do would be to make a few bars of silver either before or after making the cups.

"Smart point. Keep it for now, but don't try to switch it out on me for glass. I've gt a good eye for gems."

They all nod their heads.
"We can do that."
"How hard can making grates be, anyways?"


Perhaps I can go back to my workshop to get doors or should I contact the carpenters to make some for me.?


"Don't insult me. I pride myself in my work as much as any dog."
And now that that's taken care of, I'll head back to my old shop to prepare for the move. Spinel should still be there…


Where am I? It's been a while. Let's check for patients first.

Roll #1 6 = 6


I smile and pull them all into a hug.
"Good! I'm very proud of all of you!"


Indeed it would, so I should get to work on making more first. '1d10'

Roll #1 1 = 1


I think I'll do that, though I'll need a lieutenant of my own.

Roll #1 4 = 4


You can check the carpenter's workshops and the mason's workshops to see if there are any free doors lying around.

Spinel is there polishing some gems and humming a tune. She stops humming and and polishing when you enter.
"Hello, master. I've not seen you yet today. Keeping busy, master?"

A few heavy drinkers with hangover that need curing and some dog that stubbed his toe on a rock and tore it up a bit.

You smelt an entire barrel full of tetrahedrite ore but are unable to get enough silver from it to make a single bar. Instead, you wind up with about twenty bars of copper.

You send the extra three off to look for weapons and Switch. Once you assemble all of your recruits you look for a good second in command, but they are all worthless fatbody civilians.



Roll #1 4 = 4


Well that's no good. Have any of my previous squad stood out enough to take the job?

Roll #1 5 = 5


Are there any Caravans around? I might use these to trade with later.

In any case, look around for more to make silver with. '1d10+2'

Roll #1 3 + 2 = 5


>tfw no qt pony hugs


I'm not concerned. We're not going to be engaging serious threats.

Start out on the hunt. Start tracking any game I can find at all, small or large. Wide view. I'm not hunting for anything hard to find, just something really easy to wet their whistle.

If I can get a deer, great. But even finding rabbits or birds would be okay.


Roll #1 9 + 3 = 12


I'll nod.
"Busy indeed. We've got a new shop down on the lower levels, and a bigger room in the works. We won't have to sleep in a pile. Gem and Luster are already at the new workshop."
I'll look around for a moment.
"I suppose we should start tidying up for the move."


Alright lets go there.
"Green follow me."

Lets go to the mason. Perhaps a sturdy door is more appropriate since we will put prisoners or slaves in this area to hold them.


Did we ever upgrade to 1.4 or 2.0?

You never use that spell, or do much praying at all. Your god doesn't answer your prayer.

Maybe? You never spent all that much time with them. There was your second in command, but he will be leading your squad in your absence.

No caravans, but a few should be getting here in the Spring. you find barrels and barrels full of tetrahedrite ore next to a massive pile of copper bars.

They all hug you back.
"What sort of metal should we use, Master?"

The four rejoin you with weapons, and three more show up and tell you they were sent by Crunch. Through sheer luck you and your seven hunters stumble upon a large herd of deer. They have not noticed any of you yet and all of you are in a good position.
+1 to your first attack rolls this will negate the -1 from the untrained dogs you have.

"Aww, I sort of liked sleeping in a pile. I'll get started on cleaning right away, Master."
She sets down her gems and grabs a broom for a corner.


Roll #1 3 = 3


They've only got one door lying around.
"Doors? We can make you some after we finish our order for the crypts."


Who are you to say I never pray!?
The usual Heals will have to do then.

Roll #1 3 + 2 = 5


I don't remember

Oh! Well I'll put the copper bars with the rest for the time being. Then do my best to keep within the boundaries while forming more Silver. '1d10'

Roll #1 1 = 1


I'll start tidying up as well, making certain the bird is safely stored first. That will leave last. So, in the undercabinet it goes.


"Can I carry this one to make it into prison door?:"


I really need to start delegating.
Okay, how about this. I'll meet with him and the two of us can set a training schedule for the new recruits.


"Hm… Copper would be the best, since I think that's the only metal we have in a high enough quantity. And…"
I give them instructions on how Prophesy wants us to make them because I assume he told me that.
"So, are you three ready?"


Signal with my paws. Ready… aim… fire!

Them: '7d10'
Me: Trick Shot '1d10+2'

Roll #1 2, 9, 8, 2, 8, 2, 4 = 35 / Roll #2 4 + 2 = 6


Can everyone make sure their character sheets mesh with 1.4?

Okay. Just because his occasional drunken prayers begging to be turned into a unicorn are never voiced in the thread doesn't mean they don't happen.
You are able to heal the hangovers, but the wounded foot eludes you.

You add the copper bars to the stack, but end up making even more when you try to make some silver. Maybe you should use some of the lower quality sterling silver instead? The dog would never know, and he never specified what kind of silver he wanted so it's his fault anyways.

You put it in the cabinet with the rest of your priceless wonders and start cleaning. Eventually Your shop is nice and tidy. If you wanted you could have some dogs deconstruct it and move it to the empty room. You doubt the fortress leaders would allow building materials to be wasted when this part is finally abandoned.

"Of course. Feel free to stop by here and take what you need so long as it hasn't been reserved for somedog else."

You meet up with your second and the new recruits.
"Hmmm. Maybe if he moved our training outside? There are plenty of trees to use as training dummies, but we'd go through weapons a bit faster than normal. We could always just build some training dummies out here too, I guess. The snow is going to cause problems though. Ever seen a dog's nose get stuck to the inside of his helmet? Not pretty."

They all nod.
"Fifty is a lot, but we will do our best, Master."

The three of you are able to bring down four of the deer. The rest start to scatter but you all have time for one more shot.
No bonus this time.


"Good! I'll come back and check in on you all in a bit. If any of you get hurt, please come and find me. Don't do anything dangerous."


Let one of my pony assistants try their hoof at it. The newest one, I forgot her name. Banana something.

Roll #1 10 + 2 = 12


"Another volley!"


Roll #1 8, 10, 1, 10, 4, 6, 3 = 42 / Roll #2 10 = 10


True… and I can always add back to the stock after I'm finished!

Alright there were silver bars before? Use those and heat, mold, and lightly tap them into some gaudy looking drinking cups or what he asked for.

Impro-fucking-vise '1d10'

Roll #1 6 = 6


That's a thought.
Well, while Spinel is a good girl, she can't carry everything by herself. Let's head down to the slave pens to see if there are any that are just lounging about.
"Come along, Spinel. We'll need help carrying all of this."


"Probably, but it's something we'll have to deal with at some point. Better to learn it in a safe environment. Let's give it a shot."


Lets take that one stone door and drag it to the prison. Lets see if me and Green can set it up.

Roll #1 6 = 6


"Yes, master!"
They all bow and run out of your room and the the forges.

She taps it with her horn, which is hardly glowing, and the foot heals instantly. The dog scratches her ears, thanks her, then leaves.

This time you all manage to drop eight deer. The lot of you have had a very successful hunt, but have killed more deer than there are dogs. How are the eight of you going to get these twelve deer back to the fortress?

You make four average quality sterling silver steins fit for nights of hard drinking with friends. These are what he asked for.

There are a few goats and donkeys lying around, probably grateful that there isn't quite as much stone to carry now that most of the digging is done.

"Alright. I will go get my squad."
Before long you and nineteen dogs are standing out in a foresty patch of land near the fortress. The recruits are given pieces of copper armor and copper or wooden weapons of their choosing. your second asks for your instructions.
"Do we have them wail on trees and see what they have, or do we fight them, or do we have them watch us fight? Those are the only three things I can think of, boss."

You and your slave get it set up in front of one of the five cells then attach it to the trap. You can probably set up a lever system to disarm the bells, but waiting until all the doors are installed before setting up the levers would make things easier. For now, the door will ring bells every time it is opened.

Roll #1 7, 6, 5 = 18


Pat her on the head.
"Good pony. Very good."


I'll take a pair of donks.
"You two, come with me. We're moving a few things from my workshop to the new location down below."


And then I go back to the twins and offer them my assistance.


Now try to add some copper trimmings and light engravings about glorious diamond dogs '1d10'

Roll #1 9 = 9


"Let's have them fight some plants for a bit. I want to gauge them before the regulars get a shot."


She presses her head against your paw.
"Thank you, Doctor."

"Yes, sir."
The follow you back to your workshop.

"Okay, here's what we need you to do. There are ten bins full of billon toys and trinkets that need to go to the storage area near the trade depot. Get all of those over there then come back for more."
"While you do that we are going to be clearing room for all the bars that are cluttering our workspaces."
You can see ten bins with the toys and trinkets in them near a heap of other barrels.

You engrave minders digging through stone and carries large rocks into the steins and fill all the engravings with copper wire. They look really nice now.

"Yes, boss."
He barks the order at the recruits and they start going nuts on trees and bushes.

Roll #1 2, 9, 1, 2, 6, 5, 3, 3, 2 - 1 = 32


Sweet! Take those back to the miner now! Need to secure my end of the deal immediately!


"Alright crew, help me build a sled. We're going to ride it across on branches."

Survival, to build a big sled from nearby branches. Get all them them to help if that lowers DC at all. '1d10+3'

Roll #1 6 + 3 = 9


How heavy are these bins? How many can I carry in a single trip?

Roll #1 10 = 10


Only one of them is any good with his wooden axe, and most of the rest are comical. Comical, at least until two of them swing their wooden swords too hard and break their legs and another causes a branch to swing back and hit him in his unprotected face. He screams and presses both paws against one of his eyes. Blood squirts out between his fingers.


"Alright, first we'll take the uncut gems, then the tools, and then various other things. After that, we'll transport the cut gems either to storage, or to my storage area, depending on whose they are. Finally, we'll get a few slacker dogs to start tearing the place down so we can reuse the materials elsewhere. Got it?"


"Have you been practicing behind my back? Or did the other two help you?"
Gods, ponies are so smart.


I sigh and bury my face in my paws.
"Take those two to the doctor. The rest of you, line up."


He is very impressed with the steins.
"These are perfect! I'll finish your room as soon as I can."
He takes them from you.

Before long all of you have a very functional sled built and all the deer tied onto it.

Pretty heavy, but your a strong male diamond dog who don't need no helpers. You carry two at a time and job all the way to the trade depot and back. The smiths applaud when you finish.
"Very good. We've got four statues that need to go to rooms in the planting level. They go in the two rooms without any statues."
There are four silver statues of nondescript diamond dogs in heroic poses near a pile of copper bars.

"Got it, sir."
They start loading uncut gems and tools into their saddlebags.

Your second rushes the three wounded dogs off two the doctor's. The remaining dogs line up.

"Maybe, doctor."
She looks down. Suddenly four diamond dogs run into your office. One of them is fine, but two of them have broken legs and the last looks like his eye got put out.
"Lorik, help!"


Lets go to the carpenters and see how many doors they have


Order them all to grab a side, and I'll take the lead.

"Feel the strain of the weight? Your muscles swell. We will show them what sets military dogs apart from the chaff. We'll drag our winnings straight through the fortress and to the kitchens."


And now the statues.
How heavy are those compared to the bins of toys and trinkets?

Roll #1 7 = 7


"Keep them still, makes it more likely for my spells to work out."
Put a paw on the face of the one with the bleeding eye. RESTORE IT! MEND!

Roll #1 10 + 2 = 12


And I'll grab a bin of my own, and start laying the finished works from the undercabinet into it. Carefully, and wrapped. Once that's done, I'll take a last look around the shop. Anything that looks like I've forgotten it? '1d10'

Roll #1 6 = 6


"I can see that I have my work cut out for me. Now, listen up!"

Start instructing.

Roll #1 1 = 1




Bow out and head somewhere else, maybe check up on my slaves.


Roll again.

They all cheer and howl and pull on the sled while carrying their deer.

Much heavier. Luckily you can lift them into wheelbarrows and push them to where they need to be one by one.

There is a bright flash of light. When you can see again all the blood on his face is gone and his eye is back to normal. The two diamond dogs with broken legs are healed too. The four of them aren't sure what just happened or how to react.

You look around a bit and find some gems that rolled into hard to see places.

You bite your tongue hard enough to draw blood. None of the recruits are sure what to do.

Your slaves are busy cleaning your room and talking to each other.


I'll do that for the rest of them then, and once I'm done with that I head back to the twins again.
"What else do you have that needs to be done?"


Ah. Can't leave those behind. Once they're tucked away, it's off to the new shop. How are Gem and Luster settling in?


I grumble a little.
"It's just magic. No need to be flabbergasted."


Ow. Okay, maybe I'm just in shock from what I've seen so far. Maybe I can do better with some backup from the more experienced members?

Roll #1 3 = 3


Are they happy? Fed?

Hell, listen in on their conversation '1d10'

Roll #1 10 = 10



Roll #1 1 = 1


March through to the kitchen, pulling our spoils. Shout at the onlookers:

"Hungry? For more than just meat? Learn to be strong and lead this pack! The military will remake you as an alpha!"


"Can you help us stack these bars of copper we've been carrying out of our workshops?"

Pretty well. They've been busy adjusting everything to your height.

"Th-thank you so much!"
The dog who's eye you healed grabs you in a bearhug. There must be a bit of dig dog in him because he lifts you a few inches off the floor.

Happy and fed. They are talking about what a great master you are and how they hope their foal is going to be a good slave for you.

The carpenters are fresh out of doors.

They all start cheering.
"What d we have to do?"


Why does everyone insist on hugging me!
Grumble at him.
"It's fine. Only doing my job."


Good ponies. Once everything is set up properly, I'll leave Spinel here and take the donks back to the pens.
"Good work."
Then I'll try and find Prophecy, so I can tell him that the old shop's ready to be repurposed. '1d10'

Roll #1 3 = 3


"Pledge yourselves to not just me – but to bettering yourselves. Join me in the yard, and I will temper you each day into masters of the hunt."

Nod to the seven dogs I have already. "You are dismissed for the day. Enjoy your deer. I expect you at reveille tomorrow."



Roll #1 8 = 8


I nod and get to work.

Roll #1 5 = 5


Smile at them, then head back out

rolling for ideas '1d10'

Roll #1 4 = 4


Ask around for what's a good way to dote on slaves besides good food and good beds.


He sets you back down. While he wags his tail the other two shake your paw then all four of them leave.
"Thanks again, dog."

You look and look for him but cannot find him. Eventualyl you checck his room and hear snoring on the other side of the door.

There is a lot of cheering and chatter. Most of your dogs leave but one stays.
"Boss, how was this supposed to train us to fight? Deer don't shoot back or wear armor or even think."

It takes you a bit to recover, but eventually you call out an armored dog and spar with him while the others watch and learn.

You start lifting the bars and stacking them but its slow compared to what you were doing. Eventually you become distracted and nearly drop a bar on your foot.

There are lots of opinions.
"Ear scratches."
"Brush them."
"Better food and better beds."


"What? Then how will Bark arranget the prisons." I just frown.


"You're right. This was day one. To give you a taste of shooting something that can move. You're far from trained. When I've raised a suitable hunting pack we'll take bears. Until then – until you're ready – I'm not wasting recruit lives on bushwooly and goat raids. Understand?"



Rightright… right

Head over to a clothing dog, or one who makes leathers, and ask THEM what to do for doting on slaves.


Well, I suppose this gives me a bit more time to say goodbye to the old place. Head back to the now empty shop, and idly paw through the cabinets and such as I reminisce of how it all started.
'1d10' for anything to happen during the nostalgia.

Roll #1 3 = 3


Good. Either way they'll have to learn something. Let us fight.

Roll #1 3 = 3


How are my little ponies' skills levels doing?
Also, are there any free new unicorns to conscript into my army?


I try to refocus on the task at hand and finish up.

Roll #1 4 = 4


rolling if need be '1d10'

Roll #1 7 = 7


The carpet shrugs.
"Fix a chain to a wall and clasp the other end around their leg like we did it in our old fortress? Think of something, I've got two hundred barrels that need to have been made last week."

"Understood, boss."
She runs off.

He thinks.
"Well, leather collars are nice. Some say its blasphemous but I think it's fine so long as the collars aren't made of or studded with metal or stone. You could also get them socks or hats or scarfs or something."

No one interrupts you, but you find a cute note left by Poet that you never saw. It's a nice little thing and shows you that her name doesn't quite fit her talent.

The two of you keep fighting but the recruits get bored and start to chat instead of paying attention.

They are all somewhat practiced Novices, meaning they get -2 to their rolls.

You keep trying but end up knocking a few bars to the ground.

No roll needed.


I'll smile a little at that. Wonder when she left it there?
Well, that's that. Head up to my old sleeping area. Have to prepare that to get shipped into the new housing as well.


"Ooh? Hahaha

hehe and why not?"


Hmmm… this can only mean one thing. More training.
"Ponies, come over here. Magic time."


Direct the rest of the dogs to force them to pay attention.


Deep breath.I try to calm myself, refocus, and now I try to finish stacking them.

Roll #1 8 = 8


You go back to your room. It's nice and clean thanks to your slaves.

"It's some old belief about all metal belong to us diamond dogs and that all diamond dogs belong to metal. Because of that some dogs think that any other species wearing a metal collar is blasphemous."
He shrugs.
"I don't care either way, but drunk dog might take issue with your slave if it has a metal collar."

She walks over to you and sits down.
"Ready, Doctor."

They quiet down and pay attention.

You calm yourself down and finish the stacking.



It's another brisk winter day. Snow has yet to cover all of the ground, but it is trying its best. The miners continue to dig and everyone else has started the migration to their new rooms. Rise and shine, pups, it's time to get to work.


White stuff?


Am I still training?


Oh, new room?


Go and visit the masonry, see how fares the making of stone or steel doors.

Roll #1 2 = 2


File: 1376856754101.jpg (591.64 KB, 800x600, Rooms closeup.jpg, IO exif Google TinEye)

"Yes, Master. The snow is back."

You can be leading another training session now if you want. Good choices are to give your recruits lessons on how to use their weapons and armor, spar with another dog that knows what it is doing, or throw things at them until they get good at dodging.

Yes indeed. Everydog in the fortress gets a brad new spacious room. There are even talks of every room getting a floor carving for free once the engravers have finished their mother jobs. Each room comes with a wooden bed, a stone door, a stone coffer, and a stone cabinet.


I smile and go outside!
Touch the white snow with my paws!


Should totally go check it out and see if there's space for mah boys.


Probably a good idea, assuming my slaves are doing well. Are they?


It's cold and melty. The snow around the entrance of the fortress has been stepped on and muddied by all the dogs and slaves walking over it.
"Master, there might be better snow farther away from the fortress."

There is plenty of space for two extra beds in your room or mats on your floor for your slaves to sleep on.

They are. The male gryphon is keeping the rats and other vermin away from the barrels and your female gryphon is working on small projects while sitting on her egg.



"Good. You follow. Remember path!"

Go out further to find whiter snow!


Good for them. Let's gather up the new recruits for a round of dodge rock.


Great. Slap my paws excitedly.
"How ya like it boyz?"


It's only been a few days since you last checked. There are now two doors available to take.

You wander down a dill, then up a hill, then down a hill again. Eventually you find a stretch of flattish land covered in white snow and stumps as far as your diamond dog eyes can see. The fortress is far behind you, you think, but all that matters is all the snow around you.

You find your recruits. Would you like to give them some armor first?

The zebra mare and pegasus stallion walk around the room.
"We love it, Mistress. There is so much more room for all of us."


"Whadda thin' we missin, here?"


Start laughing and playing around in the snow!
Roll around too!


I grin at this.
"Good, Bark will go and do it right now."

Go check the prison, how many more prison rooms does need some doors to held it down.


Eh, sure. I can just throw stuff harder at them. They can take some of the older stuff that's not being used by the veterans.


"A table and chair. Mistress."
"More beds for sleeping in and cabinets to put outfits?"

You roll around for a while while Memory watches you.

With those two doors installed only two more rooms need doors. You could always dig more prisons later, but for now it might be best to finish what has been started.

You get your recruits outfitted with copper helmets and breastplates then march them outside.
"What are we doing today, boss?"



Roll #1 10 = 10


Alright lets get those door and drag it along with the cart back to the prison cells. Start installing them correctly

Roll #1 7 = 7


"Today, you're learning the fine art of how not to get hit by things. Me and some of the others are going to take turns throwing rocks at you. I don't think I need to tell you what to do. Now spread out!"


Think for a moment.
"Ya know, Ah got no dresses!"
What was the zebra's name?


You keep laughing and rolling around far from the eyes and ears of diamond dogs that might judge you. The soft stuff is easy to roll around it and soft as a new bed, but suddenly you hit something hard. Scraps of wood go flying everywhere and you nearly fall into something.

You get both of the doors installed in and hook up to the alarm system.
Three basic prison cells complete.

Confused, they spread out.
"You're joking, right?"

The zebra looks down at the ground.
"Oh. I'm sorry."
She hasn't got one.


Stop and inspect what it is!


Roll for comprehension.



Roll #1 3 = 3


"Learn by doing, dogs. Let me tell you they hurt a lot less than arrows. Get ready!"

I start throwing.

Roll #1 7 = 7


How about the old prison cells? Do they have alarm systems installed?


"Tis' means Ah gotta think o' one.
What's on yer mind?"
Lay on my belly at ground level, looking at the zebra with a smile as I hold my head between my paws.


You must have hit some snow made out of wood and broke it. There's a dark hole left behind. It's a good thing nodog else is around to see or they might get made at you for breaking the snow. Memory looks down into the hole.
"Well well well, master. It looks like you found something."

They all start trying to dodge.

There are no old cells. These are the first five prison cells in the fortress.

"Um, what do you mean, mistress?"

Roll #1 8, 9, 7, 5, 7, 6, 3, 5, 9 = 59


I frown.
"Kopaz broke snow. Kopaz didn't want to break snow."


How about the cells where the goats are held in? Does it have an alarm system?

Also look at the goats, are they behaving? Hows their condition?


Wiggle my tail.
"Ya know.
What 'ould make a good'ress, dat stuff."


Most of the diamond dogs do pretty well, and the ones that don't are protected by their armor. best throw more rocks at them to maake sure it wasn't dumb luck.


Oh I will.

Roll #1 9 = 9


File: 1376859491012.png (201.13 KB, 1700x872, Dining Room 2.png, IO Google TinEye)

Here's a picture of the dining room.

She picks up some pieces of wood.
"I think you broke a fake stump. Somedog must have been using it to hide something. Come on, master."
She jumps into the dark hole and disappears.

The door to the room with the goats has an alarm on it. A few of the goats are chained to the wall, but most are sitting around talking quietly. They are skinny and most have bruises.

The zebra mare looks up at you.
"You know how to make dresses, mistress?"

Fun Fact: There are rooms called panic rooms, which are basically rooms full of wooden spear traps. Dwarves get covered in armor then locked inside until they are good at dodging things.

Roll #1 9, 9, 8, 6, 10, 10, 2, 3, 1 = 58


I can't find my way back without her!
Jump down after her!

Roll #1 4 = 4


Are they being fed well?
Also check out for any suitable goat to add to my crew.


Most of the dogs do well and are obviously learning. A few bounce rocks off their armor again and one gets hit in the knee, bloodying it. He's fine, though.


Shake my head.
"Ah dun even 'now what to put on 'a dress!
But dogs like me~"


What's the situation?


What's going on?


You jump into the hole, but your large body gets stuck. Memory starts pulling on your feet.
DC3 to get through the hole.

They are being fed well enough to keep them alive, but all their ribs are showing. A few nanny goats look like they might be good workers once trained, but until then they are dangerous, especially when helping with work like making traps.

"My dresses all had frills or were very sleek, but those were slave dresses, mistress. I don't know what diamond dog dresses have, mistress. Maybe the fortress has a dress maker, mistress?"

Your private room and dining room have been dug if you would like to inspect them.

Your slaves have gotten thirty of the grates done and are working on the rest of them. There were a few small burns but trips to the doctor got them sorted out.


How has the moving of things from my home to the new place been going? Is that dug out yet?


I do, though I imagine there's not much to inspect. I don't tend to decorate much.


I return back to my smithy.
"How are my little assistants feeling? Do any of you need to take any breaks?"


Well shit, why have I not built any of those

"Good! Keep it up, dogs! We're doing this until you either can't be hit or you can't stand up!"

Roll #1 1 = 1


I can do that!

Roll #1 9 = 9


But how you like dress?"


Then lets train one of them.
Look inside the cages and look for the most rowdiest goat around.

Roll #1 5 = 5


File: 1376861163024.png (206.25 KB, 1700x872, They can't have my rooms. ….png, IO Google TinEye)

The top level of you new lace has been dug out and diamond dogs are in the process of removing loose pieces of stone from your room. Once the walls and floor have been smoothed diamond dogs will start moving furniture in.

The diamond dog walking your through shows off everything. Your bedroom is nine units by nine units, your private dining room is five units by five units, and your storage space for food and drink is five units by three units. There are still a few large pieces of rock waiting to be carted off and the walls and floors need to be smoothed before furniture can be moved in. Until then you have a five unit by five unit room to sleep in.

They are covered in sweet, which isn't surprising considering how hot it is in here.
"We are fine, master."
"Almost done with the order."
"The smiths are really glad we are helping use up copper."

You will need help from someone with Mechanics.
All off your dogs dodge easily this time. That was too easy for them, maybe one more before giving them a break or moving on to another form of training?

You flex your muscly arms and the ground around you falls apart. You drop into the darkness and your diamond dog eyes quickly adjust. There is a hole in front off you big enough for Memory to get through, but not you.
"Master, something feels odd about this place. You should go first."

"I love dresses, mistress."

There is a very angry nanny chained to the wall. She spits at you.


Shake my head.
"How you like'm?"


"Hm, excellent." I thank my escort.


Nod and dig a bit.
Make that hole bigger.

Roll #1 8 + 3 = 11


Ha ha, I didn't think it would be so big. But it's great. Plenty of room for slaves and their children. And maybe a few pups of my own.
That's good. Since they're on the clock, I'll not bother them. Let's make the rounds and check in on Gem, Copper, and Quartz. And see how Luster's doing as well. It should almost be time for him to start learning how to heal.


Probably a good idea. One more try.

Roll #1 7 = 7


I smile at their enthusiasm.
"Well, I will get out of your hair now. The fort is very grateful of all the work you three are doing, and I am very, very proud."
And with that, I head back to the other smiths, the twins, to see if there's any work they need assistance with doing.


Whoa, we got a badass over here. Raise my arm just for safe measure.
Ask for assistance from the guards to get her out of there.
"For training."


"Oh! Sorry, mistress. I like the maid ones. They are black and white and have frills and ruffles."

"No problem, Alpha. Anything else you want to see? They have started digging the crypts."

You dig the hole to a more reasonable size with a single swipe of your paw. Inside is a room large enough for you to stand in and it's full of bags, daggers, gems, and odds and ends. Memory follows you in then pins her ears back.
"This isn't good, master. We need to leave."

Gem is giving Luster reading lessons. Copper and Quartz haven't made much progress to speak of since you check on them a few days ago.


"If you want to help us by making things out of copper, knock yourself out. Make chains, doors, figurines, stud other things with copper, whatever. Just find something to do with all of the damned copper."

One of them punches her in the gut and another unlocks the chains with a key.
"Careful. She's not afraid to headbutt and is right at crotch height with you. Might want to grab some metal pants before starting."

Roll #1 4, 5, 8, 5, 4, 6, 4, 9, 8 = 53



Roll #1 2 = 2


"Oh? Let's go see them, then."


"Why do we need to use the copper? Don't we have enough storage space to keep our surplus?"


"Ah can do that.
Fer yer first day o' work."
Stand up.
Now, who is that makes dresses around here?


I just frown at this.
"If that is case, Bark will wear moderate armor to make sure. Escort goat to a room and Bark will do the rest."


Good, good. And Spinel? What's she up to?


Most of the diamond dogs are starting to get tired and slow down. The rocks hit them and bounce off their armor.


File: 1376865033082.png (103.98 KB, 1119x459, Crypts, not for questing.png, IO Google TinEye)

Three little round fuzzy things wielding daggers jump at you out of the shadows A fourth one tries but is blasted by a bolt of purple light. Two of them jump onto Memory.
"Bushwoolies, you oaf! This is a bushwoolie hideout!"

He leads you down a few levels.
"All of these tombs are filled on a first come, first serve basis. Each one will have a sarcophagus, two statues, and a name plaque. The private tombs will be larger and better decorated, but those will not be dug until the living have had their needs met. As the Alpha you are entitled to a private tomb."

"We've got loads of space, sure"
"Problem is there aren't enough dogs to get the copper to the storage space so it stacks up around here and gets in the way."
"It's also a good way to stay sharp."

There are three clothiers. Poetry Bottle, Hall Torchsuffering, and Jewel Shelterworship.

"Right away."
he grabs the goat by her horns and leads her off while you go to an armory and grab a pair of copper leggings.

Not much now that Luster doesn't need much looking after and you haven't been using your new workshop.


Well, let's remedy that.
"Spinel, I'm in a crafting mood. Let's head over to the stonecarvers to see if they've anything we can fiddle with."


I snarl.
Crush the nearest one!
Does this count as a natural place to fight?


Stop by the kitchen and work some, I need some barganing chip here.

Roll #1 3 + 4 = 7


I nod once.
"Alright. I'll try to figure something out."
And then I depart.
And… I try to stealthy go and observe my assistants working. How are they performing?


"Hm. Good."

Do we have the temple dedicated yet?


"Yes, master."
She follows you up the hall to the craftsdog's workshops on this level. They are full of toys and mugs.

You tear one off you and smash it against a wall.
"Get off my meal ticket you ball of fluff!"
A purple beam shoots out of Memory's headdress and zaps another bushwoolie off your back. There is only one left, but he is stabbing you with his knife.

You make a few dozen sandwiches for the lunch crowd.


Temple? As the most devout dog here you will need to draw up plans for that.

Roll #1 10, 10, 4 = 24


Your two stallions are hard at work while your mare takes a break.


Now, let's start thinking.
A maid outfit.
What's the best way to get somedog to make one…
Maybe if I brew something real good!
Which reminds me, I know nothing abour brewing, uh?


Hmm. The mugs will do. Are the wood and bone carvers sharing storage space with the stoneworkers?


Bring some food, water, brace, whip, shackles etc and go to the room and see how its doing.


Smash that thing!
Earthen strike.

Roll #1 5 + 1 = 6


That's enough training for one day then. How's about we go check on my slaves.


I smile at their diligent work. I suppose I can let Earth take some time off, considering how much work the three of them have done…
My spirits lifted, I head off to… who's the head tradesdog again? Or should I talk to Prophesy/Boyar for what trade items are in demand now?


You know all about brewing. You simply have never tried brewing anything.

Nope, after some discussion it has been decided that stone and metal crafts will be focuses on. Wooden crafts will be made on request only and bone will be kept around for possessed diamond dogs that need material for their mad projects.

The goats legs are tied up with rope. When you enter the diamond dog wishes you luck and leaves, locking the door behind him.

You grab the last bushwolie off your back and crush it with a rock covered fist. A bushwollie on Memory's back rips off her headdress and throws it away. She grabs its hand in her mouth and starts to swing him around, ignoring the other one stabbing at her.

Your male gryphon is eating a lizard and your female gryphon is carving a few wooden cups.

Aidi is the head merchant/slavemaster. You find Prophecy enjoying a mug of somethingorother.
"The merchants didn't have any high paying demands this year. Make what you want and sell it as yu see fit."


I'll go up to the smiths and check what metalcrafts they need bedazzled, then.


Do we have a brewery, then?


I go talk to Prophesy.


Didn't think we would have lizards this far up north. How's her work going? I'm assuming we were able to make her a nest box.


Help her!
Punch the stabbing bushwoolie!

Roll #1 6 + 1 = 7


I nod once.
"Alright. Your order of grates is nearly complete. You said that that was just an initial order? Do you plan on requesting more?"


"Hello, br- Boyar."


"Hello, Moloch. I trust all is well?"


Put the food down next to her and the tools of discipline farther away.
"Now how do goat want this. Easy or hard way?"


I nod again.
"All is well. My assis- slaves, my slaves are taking to their job wonderfully. I don't even need to supervise them anymore."


There are a few barrels full of billon toys and figurines that could use some gems.

There is one in the old fortress, but you can have one or more built neary your bar.
Move the red Xs to where you want your brewery(s).

He is enjoying a mug of booze.
"Yes, Alpha?"

Her work is going well. All of the cups look very nice. She is sitting on a slave box in the slave quarters.

You punch the stabbing bushwoolie and it flies off her back. Memory bites down hard and gives her head an extra shake. The bushwoolie screams and it's hand comes off at the wrist.

"Not for a year or two. Those are going to be used in the maintenance tunnels when the waterworks get dug."

""How do we do what, ogre?"


"Good. We should talk some time about how much autonomy can be given to them. It's possible that they can be allowed a longer leash."


"I want to organize a few expeditions on the surface. Greater exploration of the surrounding region – ruins, caves, whatever. Areas suitable for eventual expansion and exploitation. Start putting together potential parties, if you would."


Figurines are always fun. Though… Hmm. Let's visit the glassmaker, after loading up on figurines.


Finish off the screaming one with a well aimed pounding to the ground with my fist.
Earthen Strike.

Roll #1 6 + 1 = 7


What pic?



I enthusiastically nod in agreement.
"Yes. Very much so. Mine have proven to be completely reliable and trustworthy."


File: 1376867080704.png (1.73 KB, 194x178, still placement.png, IO Google TinEye)


File: 1376867196087.png (1.53 KB, 194x178, 1376867080704.png, IO Google TinEye)


Good for her. I'll inspect them later.


I hand her the food.
"Now, Bark orders you to eat this."
Lets roll for that

Roll #1 8 = 8


"That sounds like a good idea. What capabilities do you want the parties to have? The more miners with the party the better than can dig shelters from the elements and dangerous creatures. The more hunters that go with them the less likely they are to starve or or be ambushed, and they will pack a bit more punch in a fight. The more military dogs you send with them the less likely they are to be killed by enemies, animals, or monsters. if you can think of other capabilities other dogs might have let me know. Remember that any dog you send to explore will be one that cannot help out in the fortress until he gets back."

The glassmaker is busy making clear glass vials to be filled with some sort of salve made with processed plants.

The last one expires messily. Memory picks up her headdress and sets it on her head.
"Tie this back in place, would you? I need to be ready if there are more of them."

You get a few dogs and whine at them until they start building your still.

She eats it.


Good goys.
Now, to the kitchen again.
I gotta cook them something special with what's left as a thank you.

Roll #1 9 + 4 = 13


Look at the headdress first.
Just what type of gem it is and all.

Roll #1 10 = 10


Hmm. Medicinal vials, perhaps? The doctor will be pleased enough with those. And I suppose this idea of mine can wait… though, is there any reflective glass amongst the bins? Just a pane of it, or a sufficiently flat surface?


Ah, wait, I should probably roll for that. '1d10'

Roll #1 6 = 6


"I think these will primarily be military expeditions for now. Mostly hunters and soldiers, with a few miners and sappers attached for basic excavation duties.

"Once we've explored the surface sufficiently, we can begin to worry about exploring caves and tunnels in greater detail

"And I think we might attach some of our more high-ranking fellow dogs to these parties. They can make use of some of their special skills, I'm sure."


"Good goat! What is goats name?"
I pat her head.


You make a dozen pieces of strawberry bread.

It is made out of lace agite and citrine.

Nope. Clear glass is hard to make so the glass maker has been focusing his efforts on those little vials. There is pane of green glass, though.

"Alight. How many parties and how many dogs per party?"



Okay, on her head it goes.


That colt saved my life.
Go away whistling and back to those dogs, offering them booze if we have it and breads with a smile.



Roll #1 4 = 4


"Let's start with two relatively large parties. Two parties of ten. What do you think of that?"


Unfortunate. My idea of mirror tubes with loose gemdust and shards in them will have to wait.
Back to the shop, and then lay everything out.


You place it on her head. It glows a little.
"Master, we need to grab what we can and get out of here. Also, keep quiet about what you found here or you will get a really big trouble."

"Not telling."

"That sounds good."

You lay all your stuff out in your workshop.



Start grabbing stuff.

Roll #1 9 = 9


Whelp here we go
Smack her snout lightly.

Roll #1 5 = 5


"Because they will take it all away from you. What we do is take stuff back to our room, hide it, find some armor, then come here and kill all the rest of the bushwoolies. After that we take their stuff and get rich."

She smirks up at you.
"Is that the best you've got?"


Give the back of her head a slap.
"Enough food now. Kopaz good dog. Kopaz share with other dogs."


Time to get cutting. First, I'll measure the mugs and figmas. Then, I'll cut the gems necessary. '1d10+4'

Roll #1 1 + 4 = 5



Head out to the yard. What do I have in the way of recruit numbers?


>My room requires its own hall
Oh my what has happened since I was gone?


File: 1377118443477.png (45.78 KB, 1293x969, the beds, beds beds beds b….png, IO Google TinEye)

She picks up a few gems, some finely made metal crafts, and a bar of gold.
"And what about these?"

While trying to figure out your measuring tape you accidentally knock a bunch of mugs and figurines off the table. Most of them break on the ground.

They really enjoy your food and bread and ask if you want a second still built for free.

You have the same nine you went hunting with. You could recruit more, but would have to talk to the Alpha or Prophecy about the placement of a new barracks. As a diamond dog that fights from range you know how your barracks typically serve as bunkers during an attack on the fortress.

A lot of digging. Want to explore the fortress and find out?


"Kopaz keeps best gems."



Cackle loudly into the halls as I pass through!

Rolling n' stuff '1d10'

Roll #1 9 = 9


How bad are they broken? '1d10'

Roll #1 2 = 2


"Too stills mean mor' drinks."
Smirk at them.>>471588


"Uhhmm.. if thats the best Bark can do, will goat tell?" I scratch my head.


Hmph. I'll go find Prophesy then. After that rousing speech I'm sure I have a whole pack of applicants waiting to be trained and join the military, they're just waiting on barracks expansion. Or maybe they need another demonstration. In any case, I can do that after I talk to the dumb talky dog.


"Good. And remember to brag about how you did all the fighting yourself. Keep my help a secret."

Four big places to explore are the statue gardens, the living area, the dining and food prep area, and the crypt area.

Pretty bad. The mugs are shattered and almost all of the figurines will have to be melted down, but a few can be put back together.

"Smart doggie."
They build another one on the opposite side of the room.

She starts laughing at you. What a disrespectful slave.

Oops, I underestimated the size of the current barracks. My bad.
You find Prophesy going over some documents.
"What? A second barracks for archers? We don't need that. Move the wall in the current one back if you think you have to. Cap the number of archers at thirty, though, we need diamond dogs that can swing swords and axes too."
After yur speacch and the haul from last time you have ten more recruits ready to go.


"Zebra just screamed. Kopaz did all the work."
Find the best gems!
Do I need to roll?


Yes. There is a lot of useless crap in here too. Bushwoolies steal whatever they can grab.


Well, shit. Try, at least, to fix the ones I can. '1d10'

Roll #1 3 = 3



Roll #1 4 = 4


Now, I gotta pick Zebra up. We have to get her a maid outfit!
To one of the tailors!


"Exactly. You are such a brave and strong diamond dog."
You find a few stone mugs.

Your paws are meant for cutting gems, not building toys. You cannot reassemble them. Spinnel is watching silently from a corner. If anyone asks what happened you could blame her and she wouldn't say anything.

You get your zebra and go to one of the tailors. He looks up at you briefly then goes back to working on making a vest.
"Can I help you?"


"We be openin' a thing jus' for dogs dat like booze!
Ya like booze?"


Throw them away.
I'm looking for gems!

Roll #1 6 = 6


I'll just sigh, and junk the pieces.
"It seems I'm a bit to ham-pawed for such things."
I'll think for a moment.
"Care to try your own hoof at fixing them, Spinel? Who knows, you might have a knack for it."


"Hey! Dont laugh at me Ms… ahh.. " I stop to rephrase it.

"D.. dont laugh at me you little goat." Smack her head lightly with my paw and put discipline on her.

Roll #1 8 = 8


"What diamond dog doesn't? I'm sorry, but what does this have to do with clothing? There are only three tailors and we have to cloth nearly two hundred diamond dogs so we are all sort of busy."

You find a few uncut gems and a single cut gem.

Her eyes are even wider than normal and she's trembling.
"I-I-I-I can try."
She tries to fix them.

You smack her lightly, for a dig dog, and she collapses to the ground. She stands back up and glares at you.
"Fine. No more laughing."

Roll #1 9 - 1 = 8


She fixes them. She calms down once they are repaired and gives them to you.
"Are they good, Master?"


I was… talking with Prophesy, last time?


Pocket them.
"Zebra found gems?"


I'll grin a little in approval.
"Excellent work, Spinel. Like I thought, you're good with your hooves. It might be time to start teaching you a craft, much like how Quartz and Copper are."


Show'em the zebra.
"She be da bar's maid.
Need'a outfit."


"Bark is serious here."
I huff and fold my arms while holding the whip.
"What is goats name?"


"Was there anything else you needed, Moloch? Were you wanting to use the grates for some other purpose?"


She starts jumping up and down with joy.
"What sort of craft, Master?"

He looks at her.
"A pony outfit? Interesting. What sort of thing do you want it to wear?"

You need to keep on rolling.

Roll #1 9 + 1 = 10


She found a necklace of cut gems.


Take it from her!


"She sai' somedin' bout frills."
Encorage zebra to speak.


"Well, you seemed to do well with the toys so perhaps you could work in the stonecrafting workshop, since woodworking is only done by request and bonework is almost completely phased out."



Roll #1 5 = 5


I shake my head.
"I'm just asking how I can best assist, is all."
I leave and return to-
Actually… I stop and pay a visit to the slave pens. How is everyone faring in there?


She frowns.
"Does master want to wear that? Only bitches and mares wear jewelry like that, Master."

"I, um, I want a maid dress, sir."
"A maid dress?"
"Y-yes, its-"
"I know what it is. I want to know how your master is going to pay for my time."

You fold your arms and stare at her. She stays silent for a few seconds then looks down.
"Fine. It's Nehi."

All of the trained slaves are doing well, as always. The goats are still in a separate area.


"Not for wear. Too precious."


The goats… I wince.
I pay them a visit too. They're still all mad, aren't they?…


"Why do we need dogs that swing axes?"


How ya' like special food?"


"Now, why does Nehi eat the food Bark gave her?"

Roll #1 6 = 6


"Fine. Let's get going before more fuzzballs how up."
She walks back to the hole.

They are, but they are starting to break. One of them is missing, not counting the two kids that disappeared.

"To keep the enemies that swing axes away from the archers and civilians. There are also enemies, like undead, colossi, and constructs that are not affected by archers. They need to be hacked apart."

"Well enough. What are you offering?"

She eats it all.
"Now what?"


Follow her!



Have there been any reports as to where they've gone?


Wet my lips slightly and give him a knowing look.
Let the tension build up…


"Now tell me why goats try to escape?"

Roll #1 4 = 4


Grumble. "Seems like work for Crunch."


The two of you have your loot and are now back up in the field full of cold white stuff and tree stumps. Memory starts walking.
"Come on, Master. Time to go home and drop our things off."

"If you wish, Master. Um, if I have a craft who will care for the next batch of foals?"

"Never heard of it."

Barkspawn is training the missing adult. No one has seen any sign of the two missing kids in or around the fortress aside from a single small hoofprint at the fortress's entrance/exit.

"Because we don't want to be slaves, duh. Would you sit in a small room with a bunch of other dogs and let yourself be used as a slave by goats? I don't think so."

"It is."


"Lead home."


"We'll worry about that when it happens. This is mostly to give you something to do in between foal-watching. You're good at that, so I don't see a reason to force you to stop."
I'll hop down from my stool.
"And learning a trade is bound to be more interesting than sitting around watching me fumble around the shop all day."


Oh dear…
Do I see the kids' parents in here?


"Den, one free, one more if yer' done."

Hop back where I belong and pomf a few more breads, since the dinner has already been taken care of.

Roll #1 8 + 4 = 12


Time for pseudo-psychology battle
I fold my arms and laugh.
"Bark dont think so, Goats want to escape because goats thinks there is hope for them, that escape equals freedom."


Roll #1 10 = 10


"Good. Then I'm going to continue training archers."


"Yes, Master."
She leads you back into the fortress and down to your room. Her headdress flasshes and shines with reflected torchlight and none of the diamond dogs or slaves you pass comment on the treasure you are carrying. Eventually you both get to your new room.
"You will need to dig down and make us a big room in the future, master. Now we should visit the doctor and have him fix our wounds before going to get more stuff."

"I could go and look for more potential stallions, master."
She batters her eyelashes at you.
"I would love to learn a trade, Master. Now that Luster is older I've been feeling useless and bored."

Yes. They look happier than the others.

You make two perfect ones. These should do the trick, and maybe get you a dress of your own.

She stares at you angrily, then starts to tremble and a tear leaks out of her eye. She starts bawling and falls to the ground.
"I-i-i-it's the on-only thing we have l-left! I kn-know we can't make it back h-home on our o-own, and that there's not even a…not even a home to go back to, b-but we can't just give up!"

"Please do so."


"Kopaz doesn't feel hurt."


Hop hop hop back to my tailor pal.
Offer him the first with a smirk, wiggling my tail slightly.


I'll roll my eyes at the first bit.
"Haven't we taken note of all the stallions currently in the fort?"
I'll pat her leg a bit.
"And you're not useless at all. Boredom can be remedied, though."
So, we'll set back off to the craft shops.


Probably because their kids have escaped and become free…
How are the rest of the goats? Are they upset?…


Head out to the training fields. I have ten recruits here, eh?

"Alright, get your weapons together. We're going on a hunt."


I then put the whip on my belt, looks like I wont be using it.
"And what? Go out there and risk it?"
I look at her and stare at her eyes.
"There are far worse creatures than diamond dogs out there. Do not doubt that, Bark knows."

Roll #1 2 = 2


"Well I do. Your back is covered in blood too."
She is bleeding from several cuts and stabs.

He takes a bite out of it and chews slowly, then wolfs down the entire thing. He tosses the unfinished vest onto a rack.
"You both get dresses. Tell me exactly what you want."

Off you go to the craftshops. One is empty and another is occupied by a diamond dog and two pups.

They are sad looking. Obviously they have not been taught the joys of servitude yet.

Ten plus the nine from last time. They all have their weapons and are ready to go.

She's still crying.
"I d-don't believe you."


"Oh you!"
Wave him off with a paw and start thinking.
"Whacca thin'sgonna be gud 'n me?"


"Nineteen… hmm… we'll try some smaller game to get warmed up, and if I believe you're doing well enough, we'll look for something that can fight back."

Look for deer, elk, carabou, etc again. '1d10+3' Survival

Roll #1 3 + 3 = 6


Are they learning, or just playing around?
"Hello there."


Stop that brain. There are no joys of servitude.
I bite my lip… Maybe…
Idea. I return back to my workshop. Are my assistants done with their forging?


He looks you up and down.
"Hmmm. Something that matches your eyes and washes easily. I know just the thing."

You are able to find five deer.

Both, from the looks of it.
"Hello, are you one of their fri-oh I'm sorry Pom. Come in, come in. Do you need more crafts already?"
The pups swarm Spinnel and start scratching her back and pulling her ears.

They are.


"Nehi's choice, but you have to come to terms."
"This is now your home."

Roll #1 7 = 7


Signal… ready, set…

Trick Shot! '1d10+2'


Roll #1 7 + 2 = 9


I smile very proudly at them and bring them all into a warm hug.
"I'm so proud of all of you. You did a wonderful job!"


"Muh firsht dwess!"
Follow excited.


"Not yet. I was thinking of having Spinel here start to learn a craft between bouts of watching children, since Luster has already grown enough that he can look after himself."
I'll scratch my chin a little, as I watch the pups make themselves a nuisance.
"It seems you've got quite a pawful already, though."


She sniffs again and nods.


They all hug you back.
"Thank you, Master!"
"We had fun!"

You stand right next to him.
"I can't make it if you are standing next to me. Leave your zebra with me for a minute so I can get the finer details from her. I will sned someone to fetch you when the dresses are ready."

He nods.
"It could be worse. Some unlucky couple has five live ones and lost two in Bushwoolie attacks. I'll need compensation for teaching your slave, though. I've heard about the quality of your work so don't think I'll accept just any shiny gem."

Roll #1 5, 5, 5, 9, 8, 2, 9, 10, 4, 6, 9, 5, 1, 1, 5, 8, 7, 9, 4 = 112


"Oh aw'right den. See ya."
Off to my room I go.
Small break for me


"I'm very proud you all had fun. You did amazing work today."
I pause, and squeeze them a bit tighter in the hug.
"Could you all… please, call me Moloch? Or whatever nicknames you wish? Just not… 'Master'."


I'll raise an eyebrow.
"Oh? Anything special, or do you want to have Spinel help watch the pups while you work on bigger projects?"


Your deer catches on fire and runs headfirst into a tree. The other deer turns into a pincushion but about half of the dogs miss. Two end up skinnin part of their arms on their bowstrings.


Catches on fire? Who's using fire arrows?

Anyway, heal up those two freshdogs. DDOM '1d10'

Roll #1 6 = 6


"Good goat, the dogs will take care of you and the others." I pat her head.
I scratch my head. Their toughest goat broken already, small wonders if we can make the other one's be more submisssive to our rule by the weeks out.


You go to your room and your zebra gets there a few minutes later.

They all look at each other.
"Can we call you sir? Using your name feels…wrong."

"Something special that doesn't break easy. If the pups are going to be any good when they get older they need to start learning a craft now."

Woops, I thought you had used some sort of fire arrow.
The deer wasn't on fire, it was poisoned.
You bandage the arms of the wounded dogs. There are now five dead deer.

Just because she looks broken now doesn't mean she will stay that way. Attention needs to be paid to them and they need to be trained again and again.


"Can you try it? For me? I would ever so appreciate it if you did…"
I give them a soft, pleading look.


My eye will twitch slightly.
"So… you want me to… teach one of them?"


Check out those statue gardens


I see.
While she is still a broken mess, bring her back to her cell with the other goats and let them see her state. That would surely have an impact.

Roll #1 1 = 1


Shit, didn't realize this was running.
Uh… I was training Banana right?


Smile at her.
"O' was it?"



They see a large male diamond dog returning a crying nanny goat and assume the worse. A few of them charge at you but the guards pull you out of there and close the door in time.
"She doesn't look too happy. What'd you do to her?"

There are all sorts of statues here. Some make sense, like statues of dogs laboring to commemorate the founding of the fortress and staatues of specific dogs that have done great things for the fortress. Other statues don't make sense, like a statue of Boyar covered in spiders and crying.

I think so.
Sorry, I thought you were busy with you game. I'm not sure how much longer I am going to be running.

"It was good, Mistress. He says our dresses will take a few days."


"Bark and Nahi just talked about the reality of life. Thats all." I shrug at the dog guard.


I break out into a wide smile, and pull them all into another hug.
"Thank you! Thank you thank you thank you!"



"Ain't it life?"
Laugh it up.
That's it for me.


Right, I think she just rolled a crit or something. And I healed some dogs from a hunting party? Bah, it's all a blur.
"Learning fast, that is good. Just another example of unicorn magical potency. You may surpass me some day."


How odd, well head to the dining and food prep area. One of the most important places


"Oh. Yeah, I'd cry too if i was one of them. They should have fought harder if they didn't want to be slaves."

They all hug you back.
"You are welcome…Moloch."
"Do you want us to call you Master where other dogs can hear?"

"That's not what I was think, but yes! That's a great idea."
He grabs one of the pups away from Spinnel.
"Gutter, you are going to go with the runt and learn to be a gem cutter. Have fun."
He sets the confused looking pup down.

She awkwardly laughs with you.
Thanks for playing.

"Do you really think so, Master? How is that possible?"

The dining area looks like it could hold the entire fortress all at the same time and still have room for other things left over. Right now there are only forty or so chairs and tables in here. The food prep area has a large storage space for ingrediants and four kitchens with dogs working in them.


"I hadn't thought about that. It's a good idea, though. You're all so smart!"
I smile warmly and tussle their manes.


Son of a bitch.
I'll look at the pup, then back to the crafter.
"Well enough."


Nudge her horn with a paw.
"Natural catalysts are the strongest. Magic is in your blood, it should make it easier for you to improve. You have the potency and only need to be guided to employ it to its fullest extent."


I just shrug.
"Well at least Bark didnt have to whip her. Bark dont like to harm goods, bad for them and us."
Look at the group of goats am I tired or can I train some more.

Roll #1 10 = 10


That's all fine and dandy. Afterwards head over to grab Hammer and then go to work on making tradeable shit again. Make sure he keeps his smithing helmet on first


Roll #1 4 = 4


They keep hugging you.
"Thank you, Mas-Moloch."

"Take care of him."
The pup is looking up, well, at you with wide yes.

"Sorry. If you say so, Doctor, but I don't think any slave could ever be better than a diamond dog."

You have plenty of energy and can even see a goat that looks mostly broken.

You get Hammer and put his helmet on.


"Right. What's your name?"


I snort indignantly.
"Slavery does not affect biology. Unicorns are biologically the most magical of races. Gender, social status, culture… all completely irrelevant. Anyone who claims otherwise is stupid."
Look at her.
"Are you stupid, nurse?"


"Gutter Stickshovel. Why are you so short?"

She shakes her head.
"No, Doctor."


"Because I used up all of my patience in my youth, and my temper is as short as I am. Now, follow to me to my shop, Gutter."


"Good. You have talent, be proud of it."
Now where are those other two turtledoves?


"Yes, sir."

Wandering the fortress looking for patients.



"How would the three of you like to take the day off? You certainly have deserved it."


It's the middle of a long day in the Fortress, and all the dogs are going about their businesses, whatever their businesses might be.


"Okay, Quill. I've run the numbers several ways. Even with the support of the militia dogs, I've come to I'm going to need help."

Where could I go look for assistant Slave trainers.


I may as well ask them now.
I gather the three of my assistants.
"Would the three of you do me a favor?"


Clever ponies. So clever. Almost too clever.
I just remembered I used to have some books on ponies… are those still around?


Does anyone else have problems with the autoupdater not working when you first open a thread here on /q/?

There are several diamond dogs that know how to train animals. Maybe they can help too?

They all nod.
"Of course, Moloch."

They sure are. What are their names?


Uh… Green Fall and Purple Winter or something? Not sure if the former is correct…


I smile with glee as they call me Moloch.
"Do you think you could try and… go talk to the goats? See what issues they may be having with the fort?"


They'll have to do.

"Dogs, I've got a problem and you seem the closest thing I have to a solution. I need help training the goats we captured and making sure they become obedient, but I'll need some help after our little 'incident' earlier. Are you available?"


The book names.

They look at each other.

"Sure we are. None of the dogs here like trapping animals for us to train."


"W- Well… you see… it's, erm, about the uprising they attempted. I want to try and determine the root of their frustration and anger and see if we can't reach a compromise somehow. But I'm afraid that because of the actions of my… brethren, they won't reason with me."


"Come with me then and I'll show you where I had about doing the training. They're still pretty wild, even tried to get out earlier, so I decided to work with fewer of them at once. I at least managed to get some of the militia dogs to help."

"What types of animals were you catching?"


Oh, absolutely no idea.


"Oh. Okay, we can do that Moloch. Do we do it right now?"

"Ravens, mostly. The hunters have killed off all the other trainable things."

You find your more normal books on ponies, and a few eyebrow raising ones you keep under your mattress.


I promised Moloch that I would lend him these, so I'll wrap them in some cloth to hide them and take them with me.
"Nurse, come with me."


"A raven might be a good stand-in if Quill gets sick." Laugh.

"Okay, I was usually taking a few out at a time and walking them around a room that attaches to the slave quarters. Stubborn ones we kept walking until they grew tired. Those that behaved I put back. Any that resisted were locked up. What would you do differently?"


"If you want to. Today still is your day off after all."


"Yes, doctor."
Nurse Banana Hammock follows you.

"We would add food rewards for the ones that act like they are supposed to. Scoldings and beatings don't work as well on people as they do on animals."

"Doing things for you is fun for us, Moloch."


Right, go find Moloch.


"If you're available now, I'd like to send Quill to get the Militiadogs for backup and we can start with a smaller group today. I don't want any repeats of the previous incident."


You find Moloch in a forge talking to his three slaves, a zebra male, a unicorn male, and an earth pony mare.

"We are. Have him get some armor for us, please."


I give them a small smile and send them on their way then.

"Doctor Lorik? What brings you here?"


"I'll help with those and meet you all there. Oh, sorry, since I was in such a hurry, I never got your names. I'm Aidi. Aidi E'Betting."


"Books. You asked for them."
Unwrap the books I brought.


"Ah. Many thanks."
I eagerly take the books from him and look through them. Any particular titles stand out to me?

Roll #1 3 = 3


Right. I had a pup in tow and a doctor to find, after I show this one the shop. Lesson one is remembering the way to it.


The three of them leave.

"Castle Wealth."
"Clock Springrasp."
"Paint Lamentmansion."
Quill leaves to go fetch the diamond dogs.

Most of them look normal. A few of them have strange names, like "How to care for your pony tulpa" but most of them seem like titles a dog with pony slaves should have.


Lesson one is easy. It's right down the hall from his dad's shop. You find Lorik in Moloch's forge with Moloch and one of his slaves.


"Doctor. I think it's time Luster began his medical training. It seems I find myself with a student, and to save us both the trouble of running to you every other hour, Luster can use him for practical exercises."


So, have my trainees been making progress?


Turn to look at him.
"Yes. Luster. I remember now. How is his magic?"


It's still the same day, but they are still hard at work.


Well then they know what to be doing. What about woodcrafting? Do we have enough shops and workers there?


"Whatever exercises Gem has him trying, I have been a bit too busy to watch in-depth. However, if he's anything like his mother, he should take to it well. Now that he's old enough, it's about time he starts learning a trade."


All of the wood is being used for bed making and furnace fueling. Wood crafts offended races like the donkeys, for some reason, so they aren't made.


Well… I suppose I can use those to at least attempt to reverse the slave breaking.

"Many thanks again, Lorik. Was there something else you needed or was that it?"


"Yes. Good of you not to waste his abilities on non-magical trades."

"That was it, unless you want your unicorn trained too."


"Oh? What could you teach him?"


Goddamn asses. I'll have to find a better market for them then. Where's the nearest dog trader?


"Healing magic."


"The medical training is so that he will be able to care for the others in case of emergency. You saw what happened to his mother, so having a skilled medical pony on paw would make such worries negligible."
I'll wave a paw.
"And he'll be able to repair any inevitable damage my… apprentice will do to himself."
"Lorik is a healer. As such, he's been teaching every unicorn he can get his paws on the medical arts. And a bit of magic, as well."


"Ah, just healing magic then? I'll take that into consideration, but my assis- slaves seem to be handling themselves quite well now. I don't even need to supervise them in any capacity for basic jobs!"


Aidi has gone to sleep, but there are a few dogs that trade things inside the fortress. In fact, here comes one now.


"Nor do I, but it never hurts to be prepared."


"He will do well. All unicorns do."

"Rainian has a point. Good to have a medical professional on site."


Well I'm not going to expect much.
"Hey you. Any reason why we're not working on wood crafts anymore?"


"True. I'll consider it, then. I'm not sure I may have the time to spare though in the future, if Prophesy is going to have me start working on another large project."


"Wood is more valuable as charcoal, and rocks are more plentiful."


"You could always try and secure a new slave from a trade caravan. Or if one of yours manages to get one of mine with foal, then siring rights would, of course, allow you to have a strong claim to it."


"Y- You're still looking for a pony to sire a foal with one of yours?"


"I've made a list of acceptable sires throughout the fortress, but I leave the decision up to them, mostly. If it happens, it happens."


"That's it? We're making and trading rock carvings instead?"


"Still going on about your siring rights crap, I see."


"Rock and metal crafts, yes."



"S- So… how would… erm, how would it work exactly?"


"Would you prefer I simply hoarded them all to myself? At least this way they can be spread out for a decent price."
"Usually the mare, once in season, goes and finds a mate. If he's on the list, he's up for grabs. Depending on who they go to, that's who is getting the siring discount for whatever they produce."
I'll shrug.
"It's not like I lock them in a room and don't let them come out until they're done."


"Now that formalities are out of the way, let's get back to work. The more aggressive goats have been locked up in our new prison, hopefully pacifying the rest of the goats we have. This time, should we be more conservative and keep it to two dogs walking one goat, or how would you play this out?"

"When Quill arrives, I can have him bring more food to encourage the other goats to cooperate."


I nod.
"Alright… I'll consider it, I suppose."


I shake my head.
"Of course not, enough wasted potential roaming around in your workshop already."


I'll nod.
I'll frown at Lorik.
"Unicorns are good for more than just doctoring, doctor."


"Their talent lies in magic. Anything else is a waste of time for them. Like putting pegasi to work the fields and earth ponies in charge of magical research. Utter stupidity."


"Their talent lies in whatever they are trained to do. Gem's been making at least half the gems we've been selling lately, after all. She cuts fast, clean, and precise. Were I not her teacher, I would be jealous."


"She lost her sight before, if it wasn't for the magic I employed, she would still be without it. While you wallow in your gems and greed like the rest of the drooling imbeciles that inhabit this fort, my unicorns and I continue to improve the one trade that removes misery, rather than adding to it."
Turn around and storm the fuck out of here.


I'll just watch the quack go.
"I'm beginning to have second thoughts about entrusting Luster to that doctor."


Spring is right around the corner, but until then the ground is frozen solid and covered with snow. At this time of year, the same as every year, a goat and a donkey caravan arrive and start making their way to the fortresses trade depot. News bulletins posted around the fortress tell that the waterways, meant to direct water through the new fortress and provide power by means of waterwheels, are nearly complete thanks to the work of the miners. Once completed they can power things like mills and minecarts.

Posted around the fortress are official bulletins saying that the Alpha has demanded volunteers for two large expeditions meant to explore the lands around the fortress and find things of interest. The Alpha wants most of these dogs to be hunters and soldiers, but also requests a few miners and other specialists to join as well. Each group will be made of ten diamond dogs.


Well, let's check the jobs. Any that would appeal to a gemcutter?


Appears to be interesting perhaps I can go there and explore.


The fliers say that the goal is to explore the large peninsula that the fortress is located in, even going so far as to call it the last frontier. It says that the mission, which will last no longer than five years, is to explore strange new areas, seek out new life and civilizations, and fearlessly go where no dog has gone before.


My assistants finished their task about collecting info from the goats, right? What'd they find?


"The goats say they don't want to be slaves, but none of their reasons make sense."
"One of them said something about how everyone should be the master of their own destiny."
The three of them laugh.
"What a silly idea."


Sounds fun, but I can't possibly leave my shop unattended for five whole years… But then again there might be entirely new gems to find… This will require thought. I'm sure Poet's already seen these fliers. I should speak with her about them.


"Well… never mind. Did they say anything about what they might like in the meantime? Are they not being fed well enough? Do they not have enough furniture?… Things like that.


Five years? I pass.

Anyway, lets go get shit done go to the taskmaster and ask him what the fort needs


Expeditions. Sounds like a job for me.


That five years thing was a joke.
You find her training outside in the knee deep, relative to her, snow.
"What? Oh, those! Yeah, I think I might go. Want to come with me?"

"They said they wanted freedom, or at least better beds and real food, as if slave slop isn't real food or something."
The zebra rolls his eyes.
"They didn't mention anything about cabinets or chests or anything."


That five years thing was a joke.
"Bark, can you help us channel out the waterway? It will go straight through the wide maintenance area you helped dig the other day."

You got a memo stating that the Alpha wants two group of ten dogs, mostly soldiers and hunters, to explore the lands around the fortress and look for anything that might be of interest to the fortress. It is your choice if you want to go or if you want to send an especially qualified subordinate instead.


Silly me. Dog Trek is serious business.
"I was considering it. A bit worried about the shops, though I know Gem can handle herself in my absence. It's the apprentice I was recently saddled with that's the worrying part. I don't want him touching my things while I'm not there to make certain he doesn't gouge out his own eye, or cut off a paw, or mishandle my slaves."
I'll shake my head.
"It's a bit of a toss-up, since I'm certain I can't drag the dumb pup along with us. I would like to go, even if it's just for the good company."


"Better beds and real food… alright, thank you very much for your assistance… my assistants."
I chuckle from the unintentional pun.
"Now that that matter is dealt with, what would you three wish to do today? I have a few errands to attend to, and no currently outstanding orders that I am aware of, so it looks like you three have some free time."


I should go. I'm not wasting dog lives by throwing them at a problem I need to solve.

Go find Prophesy. "What's this, then?"


"You got an apprentice? How cool! You could always tell his parents that you will have to delay things because the Alpha is making you go, I guess."

"Can we go with you?"

"The Alpha has told me he wants to learn about what is around the fortress, and I agree with him. We might be able to find new hunting grounds, resources, locations for fortresses, or even threats that haven't found us yet."


"Bark would help, show Bark where to dig and he will."


He leads you to a long, wide room and points at two spots far away from each other.
"Channel out the ground between here and there."


"Erm… okay? I don't see why you'd want to, but I certainly don't have anything against it."
And I guess I go then. Off to go check in with Prophesy and the other head dogs to see what needs doing.


"About time, I think. We'll want to expand our grasp. Is there a target, or are we wandering out into the countryside?"


I nod at this and dig deep!

Roll #1 7 = 7


I'll nod.
"That's an option, certainly. And it's not like I'm the only gemcutter in the fort if they want to keep up his lessons while I'm gone."
I'll rub my chin.
"Actually I might just do that."


The three of them follow you as you seek out Prophesy. Talking to him right now is Scratch.
"What do? You know how to work with wood, right? Can you make a pair of waterwheels and some axles?"

"As far as I know it is simply wandering."

You channel out one of the rows.
"Good dog! Now dig the next one!"

"That's great!"
She rubs you ears then fires a few more shots at a tree.


Was that directed to me or Scratch?


"That seems a little poorly planned out. Do we have mapmakers? We could rally the scouts and draw out what we know. Plan a course. Deploy with strategy."


And with that, I'll scuttle off to the crafter whose pup I'm training, and explain the situation.


Lets go and do that.
"Once done, where does water flow too?"

Roll #1 8 = 8



"Mapmakers? Maybe. You would need to ask around the fortress. We do already have basic maps of the peninsula, you know."

The craftsdog is more than happy to take his pup back, or maybe I should say that his wife is. The craftsdog himself is looking very sullen and has a towel full of snow stuck to his shoulder.

>>483573You quickly dig out the next channel.

"Away from the fortress. We crack some holes in the wall there and there."
He points at two spots.
"And let the water flow downhill away from us."


"Who is on each team thus far?"


I'll raise an eyebrow at that, and then while his wife's back is turned I gesture to his shoulder, then her while wearing a look that plainly asks if she's the one who did it.


'So there is risk of flooding in this place?" I look at him
I then began digging.

Roll #1 8 = 8


I nod.
"Alright. I'll get to work on that then…. Erm, when do you need it done by though?"


"No one, yet."

He gives you a "duh" look and keeps scowling. Meanwhile the wife hugs you and tells you she and her husband will think of a form of payment for teaching your slave how to craft that doesn't involve any of their pups being temporarily sold off.

You put two large cracks in the wall where indicated.
"Theoretically, no."

"Before winter ends, ideally."


"Hmph. I'll head my expeditionary team, then. Where do the engineering corps make their quarters?"


I nod again.
"Alright, I'll get to working then."
And with that, I…
I leave and stop by the goat pen, peeking in. How are they all looking still?…


"Well, he'll need to learn a trade eventually. If you do want to keep his lessons going, there are a few other gemcutters in the fort that can assist while I'm away."
And once that's sorted out, I'll go sign up for the team that Poet's on.


I stopped digging.
"What? Then what is Bark digging this for?" I tilt my head scratching.


"You are going to take all of your soldiers? The miners should be in the miens or the waterways right now."

Skinny and downtrodden, same as always.

You find Prophecy and Switch, Poet's commander, talking with each other. No one has signed up on any lists yet.

"So the water will have a place to flow to. Why do you ask?"


And the kids?… Do they at least have anything to play with?…


I'll clear my throat slightly.
"I hope I'm not interrupting?"


"No, I've expanded my corps. I'll be taking more engineers anyway. I want to build a watchtower, and perhaps dog it for long-term scouting."


"Speak freely."


I shake my head.
"Bark got confused, dont mind me." I grin.

Alright lets do this.

Roll #1 3 = 3


I'll nod.
"I noticed the fliers about the fort asking for volunteers for the expeditionary group. I'd like to join one."


Frown. "Remind me what it is you do again?"


"Gemcutter, usually. I was with the group during the raid on the goat village, though."
I'll give Switch a flat look.
"We practically started this fort between the seven of us and you can't even remember that."


"I am the commander of many dogs. They all look to me. If you want an accountant who memorizes faces, go talk to a bean counter. Can you dig and build?"


"I dug out most of the hospital by myself, and I built my first shop. Does that satisfy you?"


The kids vanished months ago during the slave uprising.

"Not at all."

"You would need to clear that for the Alpha himself, first."

The foredog stops you.
"That enough, the digging is done."

"Maybe. Having a gem cutter along might come in useful for judging the value of gems that are found."


I'll nod at that.
"Another fine point."


"Yes." I nod.
I stopped and look at my work. I sit fine?


Nod. "We'll need some engineers."


"Alright. Go ahead and sign up."

It is very fine.

"Builders? The miners know a thing or two about building."



Seveeral of you were talking to Prophecy about Boyar's idea to send groups of dogs out to explore the land.

The rest of you were doing diamond dog things.


I needed to find where to sign in.
"So is it on the paper hanging up, or some other spot?"


"Or should we be more aggressive? I can have a few dogs around each goat. Reminds them they are surrounded at all times."


>Going outside
But I guess it might be interesting to see what's around. In case I ever move away from this fort. Not to mention those idiots might get themselves hurt during the exploration.

… Yeah, they'll definitely get themselves hurt. Let's go sign up as well.


More exploration, more land to explore, more settlement to see, trade, made peace or pillage in the process.
Is the paper hanging in the bulleetin board still?


Prophecy hands you a sheet of paper and a small block of charcoal.

"Two dogs around each goat, as well as rewards like better food, better drink, or maybe even a straw pile in the general slave quarters for especially good slaves are all good ideas. We also need to break their sense of self worth. Having them wash rocks, sweep snow outside, or some other worthless task might help with that."

You see Barkspawn, Pom Rainian, and a few others talking with Prophecy. Pom Rainian is signing a sheet right now."


Signing in. Once that's done, I've got to inform my slaves of my travel plans.
"I'll return once I've set things in order, and picked up a weapon of some kind."


Stride towards them.
"I'm signing up too. Somebody to tend to wounds when some dog gets hurt."


"Is there a secure area outside we can lock them down to? I don't want to risk them bolting it for the woods."


"Yes, Master."
"Will any of us be coming with you?"

Prophecy greets you.
"Excellent! Fast acting magic will be better in the wilds than traditional medicine."

"You can order some chains from the smiths while we look over all the goats."


I think for a moment.
"I could use one of my assistants along for the trip."


"Gotcha. I'll head to them for now. Ask Quill if you need anything else."

Which Smiths are available right now?


I'll shake my head.
"You're all needed here. Gem to keep the shop going, Luster to start his lessons, Quartz, Spinel, and Copper to continue theirs."
I'll rub my chin.
"I'll be coming back, though. And Poet's coming along, so there's no need to worry."
I'll pat each of them on the head.
"I am trusting each of you to behave yourselves in my absence, but don't be afraid to raise a ruckus if you find yourselves in some sort of danger. Some dogs might try to take certain liberties while I'm not here."


I talk to Prophecy.

"Have the exploration parties been assembled yet?"


"That will be fine unless the Alpha objects."

Both of the smith twins are. Moloch and the cackling one aren't around.
"Hello, there, slavemaster. What do you need?"

"Don't worry, Master. We will be fine."

"You've got half of one right here."
He gestures towards Pom Rainian, Lorik, Barkspawn, and a few others.


I'll sign up.

I raise my hands.
"Bark is here." I then salute


"Some sturdy chains. We'll be re-educating the goats, and I don't want to risk another altercation like the last time. They were ablet o break their chains and cause a raucus, so I need something thick, preferably with a collar at the end."


The alpha?
If he's smart, he'll keep his mouth shut.
Let's go see my assistants first.


"I know, but I do worry a bit."
Once they're set up and I've said my goodbyes, I'll head to the training field to see if Poet's still there.


"Good, good."

I address the dogs.

"Dogs, you'll be looking for resources and livingspace for our colony. Do your best, and our city will prosper."


Prophecy grimaces slightly as you coat your paw with charcoal than put your 'signature' on the page.

"Alright. How many do you want? Five, ten, fifteen?"
"How do you plan to pay?"

You find your assistants sharing a lunch in the hospital. They all stop eating and stand up when you enter.
"Hello, doctor."

You meet her on her way into the fortress. She shakes the snow off her and rubs you ears.
"Sign up yet, shorty?"

The few NPC dogs that are signing up wag their tails when you speak.


"So you're joining up too gem dog?" I grin at him

I nod at this.


"Yes, but it looks like it's a pretty popular job. You might have to hurry if you want to join up."
"Already signed on. I'll be helping judge gem quality if we find any. I should be able to hold myself in a fight."


"No need to stop eating. You'll need the food to gain strength. I'm going away for a while. Exploration party. I'll take one of you along as medical aid in case of accident. The rest of you will need to replace me here."


"Five for now. I don't want to risk more goats. I should have some spare credits, I've been able to get good deals from the caravans and made off with more money and stuff than we gave them. You could take your pick from there if you want things instead."


"I will."
She rushes over and signs up, snagging a spot on the first edition.

They all line up and start levitating food over to their mouths.
"Which of us will you bring, doctor?"

"Sounds like a deal."
They lift up five chains from a box and drape them over your shoulders.
"Have fun."
They leave.


"All the same to me."
Point at my two oldest assistants.
"But if either of you come along, the other will need to stay behind."


"They're heavy… Just let me or Quill know what you want or need. I still have to mark it down and keep records."

Try to haul the chains and myself back. [1d10]

Roll #1 3 = 3


Guess I'll fetch myself a spear. And a knife, maybe. One of the bushwooly knives we got from the thieves should work. Unless we melted those all down.


Banana Hammock steps forwards
"May I come, Master?"

"Food and booze for our own use."
One of the smiths offers to help you after seeing you struggle with the heavy chains.

You grab a copper knife from the skeletal claw of a bushwoolie in the refuse heap outside the fortress and a steels spear from a weapon rack in the barracks.


"Thanks for the help. As for the food an booze, maybe I can strike another deal when a caravan comes by for that."

Bring those chains outside.


"Doctor. And yes. You may."
Look at the other two.
"Hold down the fort while I am gone. If anydog, especially that clown in the other hospital, does something wrong to you, I will kill them."


That's everything, I guess. Head back to the others and pretty much wait until we're ready to go.


You drag the chains behind you and eventually reach a spot near the fortress where incoming caravans won't spot the goats.

"We will, Master."
"Thank you."

I don't think will be leaving this session. I hadn't expected things to move so quickly.


"Good. Hammock, see that you are prepared. Food and equipment is needed."
Get myself some basic medical tools just in case.
My crossbow.
A knife.
Supplies to make fire. Or a lantern/torches maybe.
Some food as well…


Right. Gives me more time to set up a supply bag. Blanket, snacks, that sort of thing. And maybe a few lenses so I can accurately appraise things.


"Yes, Doctor!"
She rushes off. You grab some basic medical tools from the doctor's personal supply then go to your room to get your crossbow, then go around the fortress to collect your bedroll and other supplies.


Good. Let's see if Banana is done too.


Banana has found a collar with a blank nametag, a length of thick rope, and enough food for a single meal.


… A collar?
"What is this?"


"In case I get lost, Master. Whoever finds me will have proof that I am your slave so they can't steal me."


I guess that makes sense… in a way.
"Try not to get lost. The wilderness is dangerous. Completely different from the fort. Whoever or whatever finds you will likely eat you, not steal you."


She starts shaking.


"Don't start getting afraid now. You're not expected to fight anything, just to help patch others up in case a fight happens. Stick close to the group and don't stray away and you'll be fine."
I grumble.
"You were not born here, were you? Can't have been."


"No, Master. I was bought."


"Doctor. Where were you born then? Another fort?"


"Sorry. I was brought from the slave pins in Entrywork."


"Doesn't ring a bell. Oh well. Keep in mind what I said. You'll need more supplies. This may take days, if not weeks."


"I need more…food? A blanket?"
She is visibly confused.


"Blanket for the night. Might be cold out."
Which season is it anyway?
"Food is less of an issue as long as we can forage some in the wild."


It's the dead of winter.
"Blanket. Okay. What else, Doctor?"


Fuck. I'll need extra clothing too then.
"Warm clothing. Several layers. Something to keep your hooves protected from the cold snow. Alcohol. Extra food, considering it's winter. Preferably food that preserves for a long period of time."
Do we have access to tents or something?


"Yes, master."
No, but you could get the leather workers to make some for the expedition.


Let's go ask Prophecy what he has planned already to bring along.
Leave Banana to her gathering.


"Well, the military members coming are bringing their weapons and the miners will be carrying all of the supplies, food, blankets, et cetera. I am assuming the Alpha will not want to leave until Spring."


Any sturdy place we can chain them too? Gotta get the place started.


"That late? Hm. Shouldn't be preparing this much already then. Warn us when you have a definitive date."


There are some old, thick trees here that were never cut down.

"I will."


Well then, I guess that's all for now. I should probably stop Banana from preparing though. That can wait for now.


"I'll need more that sticks to hold them down." I think to myself.

Any available locks? I don't want the goats fiddling with their chains and running off with them.


She looks a little sad when you tell her that she won't need her supplies for a while.

The chains came with collars and locks.


Good. Let's pick the closest, sturdiest trees. Tie it around and give it a nice tug.


"One day you will. Could go outside right now if you want."
But why would anyone want to go outside? It's cold, windy, terrible, awful and not nice.


How many days have passed since last session?


The chain clinks as you fasten one end around the tree. A few tugs make you sure no goat would be able to pull its way free of the tree.

"Thank you, doctor! Do you want me to go outside?"

The very last session? Zero.


"Your choice, nurse."


Ok! Head to the forge with Hammer and start making some large goblets worth trading '1d10'

"haheheheahahhaHammer! Make! Train!"

Roll #1 2 = 2


Report back to my new slavers.

"It's set. I got only a few, I thought we should risk too many outside."


She rushes off with her stuff.

You and Hammer work together, and he somehow makes better goblets than you do.

"Alright. Should we give them a few blankets or do we only leave them out for a little while?"


"A blanket. We can have them work longer, get more tired, and reduce the risk of them getting sick."


He must've been practicing more than I thought! I'm so proud!

Give him my shoddy goblets and observe how he can handle bad designs. Should I roll for this? rolling if I need to '1d10'

Roll #1 5 = 5


"Okay. What sort of work do you want them doing?"

He pounds the lumps and dents out, but they still aren't very nice looking. His ears droop.
"Sorry, master."


"You mentioned washing snow, is there anything else we can have them do like that? I don't want them washing stones, they might get the idea that they make good improvised weapons against the guards."





Sorry nothing! Hehehehahaha- still there is for you to learn! Come! Another go!

Point him back to another goblet and see if I can make this one better than I first did '1d10'

Roll #1 6 = 6


Hmmm… I might need to keep an eye on her, so she doesn't get herself killed or something.
Stride after her.


"Sweeping snow is the only thing we can think of right now, unless you want them to mop the mines."

You make a nice looking goblet this time. Nothing fancy, but nice.

You find her shivering in the snow outside the fortress.


"Sweeping the mines would have the benefit of hiding them better, but would it still have the same result?"


Silly pony.
Why aren't you smarter than this?
Pick her up.
"Warned you it is cold."


How did his turn out? Regardless tell him to go get food for himself and the pegasus.

Then head to the kitchen myself


"Of course. You can't keep mines clean. It's pointless, tiring work."

"She wraps her hoovers around you and keeps shivering. She's covered with fallen snow.


Roll #1 10 = 10


He made a very fancy looking goblet, detailed with little dancing diamond dogs.


"We'll keep them down there then. Makes it harder for them to escape, keeps the weather from getting them sick, and no outside caravan tries anything."


A trophy of accomplishment if there ever was one! That'll go right in the room!

Eat, drink, and finally ask around if there are other slaves or traders that have passed by I forget when they came last time


I grumble and get her back inside. Let her warm up somewhere with a blanket.
"Silly nurse."


"Great idea. Do you care which five we take?"

They came by at the very start of winter. There may be a few slaves who have just reached maturity and are free for the taking.

She keeps shivering.


"I'll let it your judgment. Would you take the easiest to break, or start with the hardier ones?"


"MmmmmmmmmmSure why not! Hahahaha!"

Head to the slave pens(?)


Alcohol. Give her something strong to drink.


Uh, shit
Where was I last time?


"Either one would work. Taking the easier ones first means we will have more working slaves and fewer nonworking ones, but taking the strongest first means we will solve the most difficult problems first."

You arrive.
9 buffalo bulls. 0 unworked
9 buffalo cows. 4 unworked 4 nursing young
5 donkey jack. 1 unworked
6 donkey jenny. 2 unworked
5 zebra stallion. 2 unworked
4 zebra mare. 1 unworked
8 billy goat. 7 unworked (one kid)(5 untrained)
15 nanny goat. 15 unworked (two kids)(11 untrained)
2 male gryphon. 0 unworked
2 female gryphon. 0 unworked
10 earth pony stallion. 1 unworked
12 earth pony mares. 2 unworked
12 pegasus stallion. 3 unworked
12 pegasus mare. 2 unworked
8 unicorn stallions. 0 unworked
8 unicorn mare. 0 unworked

She eagerly gulps down the flask of amber liquid you give her then starts to sway back and forth.

Talking to Prophecy about the expedition.


"Maybe you should sleep it off."


"We should start with…"


Roll #1 1 = 1


"The easier ones. The more rambunctious are probably already in the new prison, making the job easier already. Leaving the hardier ones alone would also help speed up their training."


Who's around that does the slaving thing?


She giggles then hiccups.
"But I'mnot tir-"
She slumps over and falls asleep.

"Good choice. That will let us focus on the tough nuts more when they are the only ones left."
They walk into the holding area and pull out five weak, downtrodden looking goats.

Aidi, standing right next to you in the slave pins.


Right. Pick her up and put her in her bed.
Damn ponies.
Guess that's all for me for now.


Right, he asked me to make some waterwheels and axles before Winter ends, and then I went to go visit the goat pens.
I take a mental count of all the goats here and leave to the storerooms. Could I maybe give them an extra helping of food, since they're currently underfed?



Hello brother!


"Ahh! Don't sneak up on Dogs."

"Are you looking for your brother? Is it one of these hunters?"




No! NO! hahaa

I require something soft! to sleep on! hahahha! A slave that's warm- and not a stallion!


You put her in bed and she snuggles up with the blanket. What a qt pone.
Thanks for playing.

Looks like they are all here. Aidi and three diamond dogs have five of them right now, as well as some chains. They might not appreciate you sneaking the slaves food.


Smile wide.

"I've got plenty! Do you want a small one to aid with tools, or a bigger one to carry your things too?"


Bah… I'll have to wait for them to not be watching, then.
Actually… I go see Aidi. Maybe she can help.


"I want one as a pillow- I have one to help with tools- one to teach my craft

both are fine but neither is fit to be a pillow


hihihihihihihehehahaha…ha. Yes."


"Umm, no work, huh. If you're okay with a bigger one, I have a few buffalo cows without young, and I should a few mares from all the other races. But no Unicorns. Those go fast."


She is in the slave pins with three diamond dogs, Braiq, and five chained goat slaves.

You remember that the farmers have preemptively laid claim to all of the buffalo. The legality of them doing this is dubious, but there is no denying the large creatures help out the farmers a whole lot.


"Bagh! Never a unicorn- ok yes

Buffalo won't fit the room- Small room- small door- no no no.


"Aidi, are you busy at the moment?"


I helped get those farms set up, she'd probably hesitate to loan them out anyway.

"I've got some Zebras and Earthies, but maybe a Pegasus? You can adjust their wings to make a good pillow, if you like ones made of feathers."

"I can make room for another. I'm just showing Braiq a few of the slaves we have available now."


"Hehehahahaa…. zebra? Yes, a zebra. Ahahaha!"


"I think I have one left. I can show her to you."


"I was wondering if you'd be willing to answer a few questions about the treatment of the go- slaves. The slave-…"

I slowly move away from him.


"Sure. The Hunters and I are about to begin their new training regiment. We've been getting set up just now."


"YES YES! AAHAHAHAHAHA! There is alreaahahahahaha!"


"Training… regiment? What do you mean?"


"She should be in the pin with the others."

Are all the slaves together in one pen?

"They tried to break out when we were educating them earlier, so I got the hunters here to help me get them to cooperate. We'll be starting with the younger, easier to break ones shortly."


"Is… 'breaking' them really necessary? Are there really no other ways you can get them to cooperate?"


"Good! Good.. Before that What will it take to save a unicorn for me?"


All the slaves except for the unbroken goats are together in one big pen, yes.

There is a standard looking zebra mare. Not to fat or skinny, nor too ugly or pretty.


I'll take it!


"Of course there isn't? I mean, if there were easier, more reliable ways, don't you think other dog forts would be doing them too?"

Go grab a list from my desk.

"Here's the list of Dogs who've ordered them. I've got the farmers, who probably want a number of them for their fields, the not-so good doctor, Koka, and a slew of others. I can add you to that list."

"Great. I'll need to fill this out though. Can you think of a name for her in the mean time??


I furrow my brow in thought.
"I… guess so. Well, thank you for your… time."
I depart. My assistants are still trailing behind me right?


"Yesss yesss.. ehehaha

how about a trade? To the top for things I make?"



"Always a pleasure! Let me know if you, or your assistants, ever need anything."

"I can't do that. I was the one who helped set up the farms, and they've been asking for some for a while now."

"You can ask the Doctor or Koka if they'll give up their spot, or check with the other owners if their mares have given birth."


As soon as we're out of sight of other diamond dogs I lean down to their eye level, and give each of them a hug, muttering to myself.


"No more then."

Head back to my forge


They hug you back.
"Is something wrong?"

Hammer has returned and is making more goblets of [1d10] quality.

Roll #1 2 = 2


I pause.
"…No. Nothing at the moment."
I give them a sad smile and stand back up.


"I'll have some more instructions forwarded, since we want to keep better tabs on the slaves."

I'm going to head back to the hunters and start the goat's training. I'll be taking my leave here.


Well that sucks, Time for more lessons! '1d10'

Roll #1 10 = 10



You instruct them to start sweeping the mines and tell them they better all be dirt free when you get back.
Thanks for playing.

You slowly hammer out a goblet with a picture of you hammering out a goblet on it. Hammer nods and tries again.

Roll #1 6 + 1 = 7


He makes a nice, but mostly undecorated, goblet.


I suppose I head back to my workshop and begin working on Prophesy's request now.
And I guess I'll take my leave here now too. Can't really think of anywhere else to go now…


you do so.

Next time will be the expedition.

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