/q/ - Quest


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File: 1373685324081.jpg (20.54 KB, 450x404, tekno_robotic_pony_1.jpg) ImgOps Exif Google


Welcome to class!

After a stint in Muffles' house a few days ago where you beat up some more enemy toys and made a new friend, you're now in Sophie's class, since she decided to bring you all to school with her. Tam and Taura, her friend and toy whom you just met in the bus, are here too, and you've noticed a boy whom Sophie's friends with playing with a toy in his bag.

Enough about that. Lessosn are starting soon. The teacher's footsteps can be heard outside.


Are toys allowed in class? I get out of sight.


I'll slip into stealth. Toys out during classtime have a habit of being confiscated. '1d10'

Roll #1 4 = 4


I'll follow Ranger's lead and duck inside Sophie's bag.


I'm not afraid like all of those cowards. I'll keep up my vigil on the corner of her desk.


"Please put away your toys for class! How many times do I need to remind you?"

Some children move their bags, and the lesson begins. The teacher drones on about some basic level science.

"…and that's how plants mix water and carbon dioxide to become food! With some help from Queen Sun, plants will never starve as long as they have these!"

Sophie looks quite bored. Who doesn't know this already? She scribbles down the formula to look like she's paying attention, then begins scribbling on her paper.


Scribbling? Battle plans, maybe? Stealth on up to take a peek. '1d10'

Roll #1 3 = 3


I watch what she writes from my hiding place.


What is she drawing, can I see? '1d10'

Roll #1 1 = 1


Shrug and keep my camping point.


You're not very stealthy, and you spring up and out onto the table. Only the people nearby can really see, though, if they're paying attention.

Looks like some sort of battery filled with leaves. She's probably using her imagination, but as of now she doesn't know anything she can actually use. Or maybe she doesn't know there is even more to know. Maybe she could ask.

A sudden EMP pulse from somewhere hits you and you glitch, making a few soft chicken sounds. Weird


c-cluck, can I stop these silly sounds? '1d10'

Roll #1 3 = 3


That chicken is going to expose my position. Still, I'll sit near the bottom edge of the desk, so I can hide at a moment's notice. Whispering up to Sophie, I'll inquire about the drawing.
"What's the matter? Is the instructor's lesson to boring for you, commander, or are you thinking of new ways to use photosynthetic batteries?"


I look at what it written on the blackboard.


Looks like it's a really exploitable glitch in you. And anyone could trigger it for their fun. You'll just have to wait.

"Both. But I dunno how photosynthesis actually works, this can't be it, can it? Hnnnn, I'd interrupt the lesson if I asked…"

Low-level science stuff. You can roll for more.


"But questions can't be answered if no one asks them, commander. And if you don't understand a lesson, isn't it better to ask the one teaching you to clarify?"



Roll #1 3 = 3


"Yes, butt- oh, alright."

She raises her hand.

"Mr Jack? Could you explain more about photosynthesis? In, um, more detail?"

"Oh? Oh, sure, Sophie. After class, okay?"

She looks a little disappointed, but okay.

You see a few plastic bits near the whiteboard. Hard to tell what they are.
Some moving can be heard from the other children's backpacks. An occasional clucking sound, too.


Oh, okay..


Can I use SBS to see what the bits are?

Roll #1 4 = 4


I'll frown at the instructor.
"He should be explaining them now."
Then I'll look up towards Sophie.
"Commander, should I acquire his intel?"


wait I have an idea, is there a bit of cloth around that I could use to close my beak until it stops? '1d10'

Roll #1 9 = 9


Barely. They're toy parts, you know that much This one must have a hobby.

"Uhhh. Intel?"

It works out.

The other children seem a little distracted by the sounds coming from their bags.

Everyone, roll twice.



Roll #1 2, 3 = 5


"His files, lesson plans, anything incriminating…"
I'll count things off on a hoof.



Roll #1 10, 2 = 12



Roll #1 6, 9 = 15


You feel another shock. It feels a bit hard to move…

You're not at all affected. Maybe your horn has some form of EMP absorbtion ability. Useful.

She flushes a little.
"Uh, well…. sure you can make sure no one finds out?"

You feel nothing.


There are EMPs going off? I look around and try to spot them.

Roll #1 10 + 1 = 11


Wait, Survival gives a +3 not a +1.


"Nobody can account for how many eyes may be watching. It would be highly risky."


Uh.. shake it off, what's going on out there?

Roll #1 4 = 4


Your enhanced vision easily detects them. Seems to be coming from the lockers at the back of the class. Magnetic imaging easily reveals some sort of pulsing device. And right below it, on a shelf…


You don't know. The lessons looks like it's about to end, ad the children keep looking at the clock.

She looks like she's having a very hard time deciding.

"I'd… well, knowing more about Mr Jack-my teacher might be useful, but I wouldn't want you to be caught!"


"Sophie, there is a Ken doll in a locker with an EMP device."


"What's a Ken doll? And, uh, is it working?"
She seems quite distracted now, looking at the… lesson, yes.


"I wouldn't want me to get caught either. And the dubious legality concerning this course of action is, also, something to consider. However, I can simply say that I am defective and you then have plausible deniability."
I'll stop a moment as the Ranger unit passes his intel.


"A Fattel assassin toy, and yes."


I shiver and attempt a reset to regain movement '1d10'

Roll #1 9 = 9


"Okaaay… can it wait?"

The lesson just wrapped up. The children begin packing their bags for their hour-long break. Tam and Muffles seem to be taking their time, probably knowing Sophie's going to ask something. That Joe boy is staring intently in his bag, saying something.

"I guess it can wait! MR JAAAAACK!"

Smiling, she walks out and to the classroom front, asking more about photosynthesis.

You manage it. Nothing's impeding you much now.


I shrug.


Perhaps I can see what is going on in the back of the room? '1d10'

Roll #1 3 = 3


I'll turn to the other toys.
"Now that the commander has engaged the instructor in distraction tactics, we should investigate the rest of the class. The child with his head in his backpack is worth investigation."
I'll look at Ranger.
"What did you discover with your reconnaissance, by the way?"


I frown at you "I do not agree with your roguelike plan of stealing the lessons. Its not noble."


"There is a Ken in one of the lockers with an active EMP."


You can't see anything. I don't think there's anything.

Sophie is still eagerly talking with the teacher.


I'll look at Gerald with my head slightly cocked to the side.
"I do not recollect informing you of that sub-mission. It was likely going to be discarded regardless, as the risks far outweighed the gains."
My eye will flash red for a moment.
"Then we mobilize to neutralize the threat. Not just to ourselves, but to the other Hasbeen toys in the room. That Fattel bastard has probably been using that EMP to disable and offline any Hasbeen toy."


I nod.


"Right, shall I carry one or both of you over to the locker?"


"If both of us can be carried stealthily, an aerial insertion would be preferred. If not, one of us will just have to hoof it."


I nod and try to carry them over. '1d10'

Roll #1 9 = 9


The locker can be easily opened. nothing secure is standing in the way.

That boy is still looking in his bag, and Tam and Muffles are waiting quite patiently for Sophie to be done.


open it up.


Alright, clean and easy. Take out that stun stick that we pillaged from the attack units from the Unpacking Place, and prepare for combat.


I can assist from a distance. I walk over to the boy.
"Is something wrong?"


Nothing stops any of you from opening it and getting over.

Inside, you see a crude EMP device, made from the remains of a Darby doll. Severed hands point outwards and seem to direct the pulse, while the battery is mounted on a simple board. It's kind of like the one Sophie used to disable Kitty.

Ken is there, his seven scars in the shape of the big dipper intimidating as always. However, he appears to be inactive, yet… you remember he was significantly more harmed when you fought him before. He doesn't respond. Looks like he's not even powered.

"Huh? Yeah… my Zebra, looks like there's something wrong…"

he pulls out a Zebra toy from his bag. It is shaking and twitching. Most likely EMP poisoning.


"Do you think he was taken out by his own EMP?"


"My friends are taking care of that right now. What's his name?"


"Jasper! He's one of those newer models, all him a Smith-hybrid type, you think that's why he's more affected?"

It's a zebra with a nice reed-like image on his ass.


"I don't know such technical things."


'1d10' examine the set up further.

Roll #1 5 = 5


"You keep an eye on him, then. I'm going to break this thing."
And I'll put the shockstick away and draw my light-up katana.
Let's see how durable this thing is. '1d10' to slice it in two.

Roll #1 7 = 7


"Maybe. have you looked to see if any of your friends have Cleric type toys, just in case?"


A lot of the parts are fit in a way that seem like only tiny hands could have done it.

Might have been the work of toys.

The Spring-Summer Blossom Slash.
You cut it into two, alright. The device falls apart, and your heads clear up.

>Omae-omae wahh.. shindeiirrrrrrrr….

Ken's mouth is moving.

"I don't know-oh, hey, he's fine now!"
The Zebra regains control, and quickly puts hismelf back into a dignified pose.


"Hello, Jasper."


I look wary "Careful, last time we faced him he didn't die so easily.."


"Good morning. I noticed what your friends were doing. Thank you."

Sophie looks like she's about done, too, and she comes to the back of the class looking for you all with Tam and Muffles.



I spark my horn to get her attention and run over to the locker with the EMP.


…! '1d10'

Roll #1 10 = 10



Roll #1 5 = 5


File: 1373691700423.jpg (117.49 KB, 750x750, ken.jpg) ImgOps Exif Google

"Huh? What's wrong?"

"Oooh! Isn't that one of those toys that never got officially released? Wonder how it got here?"

Ken's movements, having just woken up from his EMP stupor, are slow. You fly up and dodge very easily, and manage to knock him onto his back. The rage in his eye seem a lot less threatening when he's like that.

You strike a very averagey pose.


Wait, did that pony just bring the Commander to the battlefield?
Is it still attacking? I'll keep my sword out just in case.


"Sophie can you pop that thing's battery out before it disassembles us all?"


"I'd like to see him try."


"I wouldn't."


uh.. '1d10' cheap shot the ken before it can get up.

Roll #1 5 = 5


"Comrade, your confidence is admirable, but this threat is nothing to take lightly."


"Okay! Uhhh…."

She picks up Ken, who seems very irritated right now, and looks around him until she finds the battery port.

"Right, and… wait! This is Mr Jack's! I don't think I should be handling his things.. no, no, I can't what if Mr Jack gets mad at me and and and-"

Ken is struggling fruitlessly in her hand.

You take a swipe at Ken, and Sophie looks quite mad.
"No! Don't!"


"What!? But it tried to kill us!"


"Commander, removing his battery pack won't harm him. And whatever built the EMP here wanted him to stay here. Don't you think your instructor will be pleased that you recovered his item?"
I'll shrug.
"You could leave it in one of his desk drawers. He'll never know it was you."


"Yeah, but… Mr Jack!"

"B-but, still… can't I just put him back and close the locker?"

She puts him back and closes the locker. Ken bangs on the locker door a few times before stopping.


"I believe it was other toys that did that too him.. likely he was endangering our fellow table top brothers."


"Simply hiding a problem doesn't solve it, commander. This toy will likely attack any toy, or possibly any human, foolish enough to open the locker unprepared. It's for his own safety that you disable him."


"Maybe? Can you fix the EMP to reduce its range?"


"He did? Oh, noo…"

"But… oh, I know? why don't I tel Mr Jack?"

"Was there an EMP device?"


"Because he already left. And there was an EMP device, seemingly cobbled together but effective."
I'll shuffle a bit.
"I kinda cut it in half."


"Yes. It was making toys sick."


I nod and look for the remains of the emp device. '1d10'

Roll #1 10 = 10


"Uh oh."

She looks at it.

"Yeah, it kind of looks like it was made by toy-things, like how some factories have small robots make stuff…"


Luckily, the cut didn't break through anything vital. It just needs to be taped together. Sophie does, and you all feel a bit sick, but at least Ken stops moving.

"There, all done!"

"Hmmm…. say, Muffles, Tam, what do you guys want to do now? Any suggestions, anyone? We have a whole hour!"


If only there was a way to reduce the range…
"Ranger, what was up with the human and his bag?"


I hop onto her shoulder and go along for the ride.


"The EMP shut down his Zebra."


"Another of ours, then? Did he recover? Or does he require the aid of our Commander?"


He's fine now."


"I am alright, thank you very much."

The Zebra hops down from the boy's hand, meeting with all of you. He's wearign some sort of work clothes. Less an engineer, more a… painter?


I'll nod to him.
"I am designated as Flashbolt. Name and class?


"What is it that you do, Jasper?"


"Greetings comrade. I am Gerald, knight in service to Lady Sophie."


"I like to be creative! My manual calls me an Annalist!"

He pulls out some pieces of parer with miniature pencil drawings on them.

"Hey, why don't we all… hang out in the caferteria or something? Joe, wanna join us?"

"Um… okay…"

Tam invites Joe, and Sophie asks if you're all done,=.


I'm done for the night.


I'll nod to Jasper, and then turn to Sophie.
"I am ready if you are, commander."


examine the drawings that new toy is showing us. '1d10'

Roll #1 6 = 6


Tiny pictures of nice scenery, with a particular emphasis on creatures seemingly made of trees.

You all move to the canteen as Sophie picks you all up.



Pausing for now


The canteen is what you'd expect a children's lunchroom to be.

Rowdy and loud, with average-tier food served to hungry children who have no choice in the matter anyway. Sophie and the group sit to a table to a side, letting their toys on the table as they eat and talk, Joe talking a little less.

Come in.


"Feeling better, Jasper?"


I'll scan the lunchroom for potential threats to the commander's meal. '1d10'

Roll #1 3 = 3


what are they talking about?


"Yes, thank you."
He sits deep in thought, not really speaking.

A group of rowdy bows. Occasionally, they look to your direction and laugh.

"So, like, Joe? What are you gonna do for art class, like, later?"
"Yeah, you've been waiting for today for a loooong time, huh?"

"Um… uh… yeah.."

Your additional BARD firmware makes it even more obvious to you Joe is troubled.


"What's so important about art class today?" I inquire.


Mark them as Threat Level: Orange.
Listen in on the conversation, while keeping an eye on them.


"Is there anything wrong with your owner? He is kinds quiet."


"Oh! Joe said he's going to do a really, really neat painting… drawing.. something! We were all asked to bring our own art supplies to school today!"

"So, yeah, Joe what did you bring?"

Jasper looks around a bit before whispering.
"His art supplies went missing earlier today. I don't think I can get enough emergency supplies for him, either.

They seem to be playing with… Fattel made CD universe toys, along with some Gundamn Mechs.

They're also throwing art supplies around.


"Any suspects?"


I'll narrow my eyes a little.
Start appraising battle readiness of the Fattel and Gundamn targets. '1d10'

Roll #1 6 = 6


"Oh, I see. There isn't any need to be nervous Joe, you'll do fine I'm sure. You didn't forget anything did you?"


"Maybe. Couple of days ago got into a fight with one of those bigger guys. Joe managed to beat down one of them. they're pretty pissed.

Nothing particularly special, but capable of putting up a fight.

"No! I brought everything! I know I did! And-and… what am I going to do now?"

He's almost crying at this point.


I use SBS to see if they have his art supplies.

Roll #1 10 = 10


I'll flick an ear at that.
"Perhaps your supplies were hijacked, Joe."
I'll nod toward the other table.
"Targets present, threat level orange. Seem to have a surplus of art supplies."


step closer to him. "Joe, you're a talented lad, you're sure to succeed even if you're missing a few things. We can find you some replacements, just tell us what you need… we could ask the art teacher if we can borrow something."


It so happens that modern-grade Magic Paint registers really well on your MR-vision, and you see a large surplus of paint right there, and a boy even points right in your face and laughs.

"Oh no… are they still angry?"

He puts his head in his hands.

It's a lot of paints I saved and mixed up, with some pencils I got from Zimbabwean witch doctors, I can't get them replaced! I need mine!"


"They seem to be mocking you. Commander, permission to engage and recover the stolen supplies?"


I shake my head "That sounds despicable, villainous even."
"They took your supplies because they are mad?" I think for a moment "Tell us what happened."


"Yeah, I think those guys have the supplies."
I point them out.


Tam is rather agitated.
"Yeah. let's go. Bunch of meanies… Taura?"

The pegasus toy draws a staff strapped to her back. Interesting. Seems like a new model.

"Well… I think I started it. They were just telling me how my art was too colourful and not brown and bloom like their video games, and then one of them wanted to fight me and… well, I should have beat them up, right?"


"Sometimes discretion is the better part of valor. Though it's more their problem than yours that they can't appreciate colorful artwork."
I'll shake my head.
"You should have waited for them to throw the first punch."


"Art is like a bard's tale: no story is told the way same twice. You shouldn't have to change for their rules, and a fair duel is a good way to solve things, sometimes words are clearer on the field than in the song." I nod firmly "These boys are highly dishonorable if they seek revenge over a lost duel."


"I did! He hit me first, then I… uh… yeah."

The group seems to have finished talking, and come over to your table.

"Well, well well, Joesy, playing with your girl toys again?"
"I wonder who's missing some art supplies?"

Huh. You recognise some of them from the bus.

A Superdude toy boos you.


"So you're back to mocking girls again?"
I'll shake my head.
"I pity your mothers."


"Those whimps hit you first and you gave them what for. Nothing wrong with that."


A medium sized boy grabs you.


"Yeah, we got beat by a wimp!"
"So we'll beat him and make him a wimp."
"OUR wimp."


"Well hello there. I see you're here to pick another fight you can't win. What dishonorable thing will you do as revenge this time?"


"I said that I pity your mothers for raising such ill-mannered children."

Roll #1 6 = 6


"How will you manage that when you can't even stop me from touching your nose?" fly up and touch their nose. '1d10'

Roll #1 6 = 6


I spark my horn menacingly.
"Put him down!"

Roll #1 3 = 3


Before his hand tightens around you, Tam smacks his hand, causing you to drop on the floor safely.

His World Grappling Action Figure flexes menacingly.


The Batguy toy can't stop a Gryphon.

You manage a pinkish glow that makes them laugh.

"Ooooh, so your TOYS want to fight for you, eh? Well, what do you say, boys?"


As Tam yells, Sophie looks interested, her hand scribbling notes onto paper. Muffles and Joe are a lot less enthusiastic, though Marla and Jasper come down to join.


"Then I don't have to restrain myself from destroying your choices?"


"Say yes, Sophie! We can take them!"


"So its us against your toys, winner takes the other hostage?" I stand my ground "Are you confident enough in your victory to wager the art supplies as well?"


"For Joe's art supplies, huh…"

She looks at her paper for a while.

"Yeah, We're good."

Several Duty of Calls REALISTIC soldier figures. Some CD universe heroes. Some World Grappling Wrestlers. Behind them, the laughing bullies.

They charge.


I'll smile a little.
"Disengaging restraints. Deploying MediCAT."
Drawing my katana, I'll cut into the first enemy toy that reaches my position. Rupture, '1d10'

Roll #1 7 = 7


Oh, and MediCAT will bolster Ranger.


I hit one of them with Magic Bolt.
I keep forgetting I have Vantage Point.

Roll #1 9 + 1 = 10


'1d10' "You shall fall this day" overconfidence

Roll #1 7 = 7


Your EMP pulse initiates the battle.

Like the toys in the classroom, they sputter and writhe, losing control over their chassis, as their circuits shut down to prevent frying.

Following Ranger's pulse, you rush in, wielding your superior sword, made of material folded over an innumerable times. Showing the inferiority of these white pig materials, you easily slash into a Batguy.

You focus on the symbol you find on their bodies.


Your mortal enemy.

CD Universe Heroes: Slightly damaged
Duty of Calls: Unharmed
World Grappling: Unharmed
Gundamns: ?


I'll keep an ear out for the Gundamns. They might be airborne. Until they join the battle, though, I'll continue rolling through the CD toys. Blast '1d10'

Roll #1 5 = 5


I run over and start hitting a CD Universe Hero with my toy axe.

Roll #1 2 + 1 = 3


"For Lady Sophie!" go for a weak point, '1d10' cheap shot the Grappling toy.

Roll #1 6 = 6


Your momentum lost after the first attack, the toy recovers and managed to repel your blade.

Superdude grabs your axe, then punches you in the belly. He seems invincible that way.

Damn Mary Sues.

Though your sword is not yet renewed from damage from the last fight, it can live through another battle. You charge through the air and hit a wrestler, knocking it over.


Roll #1 9, 8, 1 = 18


Good for him. This was seeming to be too easy. Let's cut him out of the dance, though. '1d10'
And MediCAT will Heal Ranger. '1d10'

Roll #1 10 = 10 / Roll #2 2 = 2


Then I need to act swiftly, look for another opening, fast moves active '1d10'

Roll #1 9 = 9


Marla and Jasper each strike a CD universe toy, knocking Superdude and Wonder Wench together. Taura, however, is promptly shot by some Duty of Calls Soldiers, and she drops.

Ranger: 1/5 H

CD Universe Heroes: Slightly damaged
Duty of Calls: Unharmed
World Grappling: Slightly Damaged
Gundamns: ?


I hit another one with a Magic Bolt.

Roll #1 7 = 7


Everything seems to slow down around you as you focus. The joints, the weak points, they line up perfectly in your sensors, with the angle of your blade…


Two fall.

Medicat faisl to get up and running properly, as he wheels around you meowing trying to get his bearings.

A similar event happens to you too, as you quickly hit another wrestler, bringing him down.

Pew pew pew.
Not like EMP pulses can be seen, but the soldiers certainly feel it.


Roll #1 5, 8, 1 = 14


Keep up the pressure. Rupture on one of the Duty Callers. '1d10'
MediCat will heal Taura. '1d10'

Roll #1 7 = 7 / Roll #2 6 = 6


I try to regain my vantage point.

Roll #1 1 = 1


slice and dice, a cheap shot, and a regular attack.

Roll #1 9, 1 = 10


Marla is beaten back while Jasper stands well, his rather impressive sword apparently giving him a lot of strength. Meanwhile, a Duty of Call soldier goes onto Taura's face, then squats and stands repeatedly there.

Ranger: 1/5 H
Taura: 4/5 W

CD Universe Heroes: Quite damaged
Duty of Calls: Slightly Damaged
World Grappling: Quite Damaged
Gundamns: ?


See, this'll tell those brown and bloomers to always bring a knife to a gun fight. You leave a deep stab in the one squatting up and down over Taura, and it falls away.

Medicat buzzes over to the pegasus and injects some cooling nanites.

You have a Vantage Point, alright, on Superdude's cape as your horn gets caught in it. He flies up, mocking the motion of carrying a planet, then drops you down. What a dick.

Your quick slash is followed by Wonder Wench slamming her butt against your beak. Ewwwwwwww.

Ranger: Helpless
Gerald: Helpless

Roll #1 2, 3, 8 = 13


I try to stand up.



Roll #1 2 = 2


You're bolstered from earlier.
Back into the fray. Blast the nearest grouping. '1d10'
"Be wary. The Gundamns haven't made their entrance yet."
And MediCAT will Heal Gerald. '1d10'

Roll #1 2 = 2 / Roll #2 7 = 7


get back up

Roll #1 8 = 8


Marla and Jasper are beaten back and sustain some damage, but Taura finally gets it together. She takes out her staff, holds it upright, and rolls out of her predicament and strikes a few toys away.

CD Universe Heroes: Quite damaged
Duty of Calls: Quite Damaged
World Grappling: Almost extinguished
Gundamns: ?

The meow of the medicat guides you back to your feet.

Looks like you messed up your combo. A Duty of Call parries your sword with a filthy gaijin bayonet, and strikes you.

You don't need a cat to guide you up, seeing ass you're half cat.


Roll #1 9, 6, 7 = 22


Oh does he now. Let's see how he likes being bisected. '1d10'
And MediCAT will heal me. '1d10'

Roll #1 1 = 1 / Roll #2 10 = 10


They got it now. A KO'd Batguy rises from his KO'd state, Jasper swings his sword round again and Taura continues beating into the groups with her staff, showing mastery for a certain sort of combat.

Flashbolt: 1/5 H


I help out whichever friendly toy is still on the ground. If none of them are I magic bolt a CD guy.

Roll #1 7 = 7


Go after the bat guy.

Roll #1 1 = 1


Quick action from your cat saves you from a disastrous botched slash. Your katana SLIPS and cuts cleanly through your leg, but your cats grabs it and heals the severed leg before it has even time to fall off.

You're alright.

You catch Gerald as he tries to go after the Batguy now under Marla's control.


Roll #1 6, 3, 1 = 10


I smile as I get my bearings back, perhaps I can lock in on another weakness. overconfidence roll "Thank you Ranger."

Roll #1 7 = 7


Alright, let's try this again. Cut cleanly. '1d10'
And MediCAT will Bolster Taura.

Roll #1 3 = 3


Marla sends Batguy after the World grappling team, and he manages to out wrestle them by virtue of having a better costume. Jasper is again beaten back by some duty of callers who have no respect for the honour of swords, and Taura keeps getting it to her.

CD Universe Heroes: Quite damaged
Duty of Calls: Quite Damaged
World Grappling: Almost extinguished
Gundamns: ?


I hit a CD dude with a magic bolt.


"No problem."


Roll #1 7 = 7


>World grappling: Extinguished


Taura gets some help as Medicat meows her up, but you don't. Superdude managed to parry you with his bare fists. See, it's a law of things, apparently, fists beat sword.

Bszz bzz bzz fawefwerqwefreadwe


Roll #1 1, 2, 9 = 12


Let's see if fist beats large metal hoof. Buck him in the face. '1d10'
MediCAT will heal Marla. '1d10'

Roll #1 9 = 9 / Roll #2 7 = 7


Poof. Batdude runs out of batteries, not being as prepared as he should be. Jasper keeps getting shot at, his eueopean-style sword obviously not fitted for blocking miniature Fattel kid-safe bullets.

Taura, from her helplessness, jumps up and smacks those Dooties.

Flashbolt: 2/5 H
CD Universe Heroes: Quite damaged
Duty of Calls: Almost Extinguished
World Grappling: Extinguished
Gundamns: ?


Go after those hero types, show them how weak they really are compared to a true warrior, cheap shot.

Roll #1 2 = 2


I attack the Duty dudes.

Roll #1 8 = 8


Oooh, it did. It's like that one chapter of Iron Spring where the Sakura-Sashimi Great Heart slash failed, and you had to use your bare hooves to perform the Kawaii Ohayo Paanchu.

Superdude's met his match in Mary Sues. He falls.

Marla, with Cat's help, easily recovers from the shock of a shutdown minion.


Not as bad as last time when Marla's supercharge went off, but you're on the ground, now.

See, no one taught those sand nickers would use EMPs. We all thought they'd just strap bombs to themselves and go HADAD ACKBAR.


Roll #1 3, 8, 9 = 20


Of course. The Kawaii Ohayo Paanchu. I should have known that technique would be pivotal here.
Keep an ear out for those Gundamns, and Rupture some of the remaining Duty Callers. '1d10'
MediCAT will heal Jasper. '1d10'

Roll #1 4 = 4 / Roll #2 4 = 4


oh bother, get back up.

Roll #1 2 = 2


…or not. Marla's still too dazed to do much.

Jasper and Taura, in a display of unison, Stab and smack Wonder Wench from both sides. That lasso's not good for anything, anyway.

Gerald: Helpless
Flashbolt: 2/5

you take your time to recover.

Gundamns: ????????


What are the gundums up to?

Roll #1 10 = 10


Sword ready. We aren't done yet.


"Good job, but we need to stick together for this next part."
"Jasper, can you cover Marla while she does her magic?"




The boys look like they're going to explode from the sheer awesome they just witnessed. Sure, their yous got beaten up, but whatever, no wonder that cass loves the table tops so much. And now they're going to see you in their true glory.

The SUPER HEAVEN Gundamn descends, mini motors supporting its flight. It appears they did gattai while their comrades fought away. The size of 4 of your boxes stacked together, it could crush you with a single foot.

The cheering of the boys spurs you all on. Now's your chance to market.

Behind you, Tam looks a lot less excited than she was before.



Yes please.


I'm good for a pause.


The glowing Eyes of a mech can mean anything. It could be booting up, trying to scout its surroundings, or about to fire a laser.

The motors in these self-assembled machines spin even harder, as it begins working up energy to destroy you lot. The eyes glow, and

Which of you is in the way?




Roll #1 10 = 10



Roll #1 2 = 2


hm '1d10'

Roll #1 6 = 6


"I should've stayed on my charger instead of trying to find out what all teh hubbub was about."

Roll to dodge. [1d10]

Roll #1 1 = 1


You dodge flawless, poised in a Vantage Point for your next action. +2 temporarily.

You just get out of the way of the laser.

It burns into your flesh, or what's left of it, if there's any at all, considering you're a toy and not just a cyborg anymore.

Oh, dear. Maybe you should have.
Your head is hit by the laser and .idhjqwe;ogfwehfweiouhyrfwegrerdgfhwireygtowery

You are now helpless.


Roll #1 1 = 1



Roll #1 3, 1, 8 = 12


I hit the giant mech with a Magic Bolt.

Roll #1 3 + 4 = 7


"Spread out! Don't give it one target!"
MediCAT will heal Eston '1d10', and I'll motion to the gryphon.
"Hey birdy! I need a lift!"

Roll #1 8 = 8


Both Marla and Jasper are hit quite badly and writhing. Taura, though, taps Marla with her staff, and Marla is able to get back on her feet pretty quickly.

Eston: 4/5 W, Helpless
Flashbolt: 1/5 H
Jasper: Helpless


I nod and place you on my back "Are we coming in from right or left comrade?" '1d10' for flight

Roll #1 5 = 5


"Above! If we can board it, then I can keep it busy and the ones on the ground can provide cover fire."


Try to recover. [1d10]

Roll #1 10 = 10


You jump right back up to your feet, into a good position. +2 next turn.

You barely managed to take flight with the earth pony's weight on your back. But you do, an are aloft.

You slow its arm as it tries to reach out, the pulses interfere with it.

Beep beep beep meow beep beep
Medicat rushes back to you after it finishes healing Eston, you can have it come with you or stay on the ground.


Roll #1 2, 2, 5 = 9


It's needed on the ground. Next up, healing Jasper. '1d10'

Roll #1 5 = 5


Meanwhile, backup party don't do so well, but are saved from being knocked over by Ranger's timely slowing of the mech's arm. Taura barely manages to bring Jasper up.

Flashbolt: 1/5 H


Earthen Strike on the Crotch. [1d10+2]

All those fancy weapons won't do it any good if I knock it off balance.

Roll #1 3 + 2 = 5


I try to dive bomb us on top of the mech '1d10'

Roll #1 7 = 7



I try to use my TK to trip it.

Roll #1 6 + 2 = 8


Jasper's already recovered, but he feels good.

See, the best mechs always have codpieces. your attack grazes.

You manage to land on the mech, and with your claws, grab on.

…Is that a hatch?

you managed to hold one leg, while it maintains balance, it has to stay still, giving gerald and Flashbolt an easier time.


Roll #1 7, 7, 1 = 15


…pull it open! '1d10'

Roll #1 7 = 7


I try to help up whoever fell.

Roll #1 6 + 2 = 8


And I'll duck inside, taking the shockstick out as I go.
"This might get dangerous."
Once inside, I'll start looking around for weak points. '1d10'
And MediCAT will heal the most wounded PC/NPC. '1d10'

Roll #1 7 = 7 / Roll #2 4 = 4


Try to hit one of its flight engines then. Make him fight us on equal ground.


Roll #1 5 = 5


Marla and Jasper take their swipes at the legs, while Taura, again, is knocked back and out.

Sophie is busy taking notes, while Tam looks on worried.

you pull the hatch open, revealing the cockpit inside.

Four small pilot bots, shaped like balls with wheels and eyes and appendages, sit at their respective battlestations. Two of them yelp and flee at the sight of you all, while the other two stay.

You save Tam, earning a thank you and a healer back in action..

Medicat salvages Tam from her helplessness.
The weak points are ovviously the pilotball bots around you. You quickly hack one up.

You can't reach them from the ground. This mech is almost as tall as a child.

Two components seems to be disengaging, though, and they separate and form up another smaller mech.


Roll #1 2, 2, 9 = 13


Alright, shockstick the other one. We'll need it's programming if we want to pilot this monstrosity. '1d10'

Roll #1 4 = 4


Tam quickly works on healing injured Marla, while Jasper is left with his legs dangling off the floor.

Two mechs are before you. The upper mech has reformed the other two components and is where Flashbolt and Gerald are, while the other only has enemies inside.


I shoot a magic bolt into the open cockpit.

Roll #1 8 + 4 = 12


"As if one was not enough to deal with!"

Earthen Strike the smaller one. [1d10]

Roll #1 10 = 10


fly in there and attack the remaining pilot



Roll #1 10 = 10


"We'll need his programming intact if we want to commandeer this to fight the other one. It should even the playing field a bit, don't you think?"


"Oh, can you command these units?"


"That's what we need their brains for. If they can do it, it's not such a stretch that we can too. Besides, what's more fun than repurposing Fattel tech into a weapon to use against them?"


They're actually of the same size, since both mechs have now shrunk.

Your hardened hoof punches the smaller mech right where it hurts. It lost its codpiece when it disengaged.

You should feel bad.

The perfect aim requires you to shift your position so you no longer have that bonus advantage, but your bolt goes in and perfectly hits the remaining pilot, leaving the cockpit empty save for Gerald and Flashbolt.

A EMP pulse comes in and shocks the remaining pilotbot down just before you plunge your sword into him. your sword runs through it and right into the controls of the mech, where, miraculously, it registers you through your sword as a pilot.

Two consoles light up and seem ready for use.


Roll #1 6, 2, 5 = 13


"Well, that works. You take that side, I'll take this one."
Alright, can I even begin to figure out the controls? '1d10'
And MediCAT will be on Healbot duty, prioritizing the most wounded. '1d10'

Roll #1 2 = 2 / Roll #2 6 = 6


I should. But I don't.

"I awoke from my nap because of this fight, now you shall pay for it!"

Attack the Second Mech. [1d10]

Roll #1 10 = 10


I try to pilot one of the mechs by using the controls with my TK.

Roll #1 8 + 1 = 9


"Uh.. oops?" '1d10' try to control the side my sword in it.

Roll #1 1 = 1


Here's hoping you can figure it out in time. until then, the left limbs of the mech flop about like a mad horse.

Not a toy knows not the horror of an Eston woken from a nap. You continue to ravage the crotch of the mech, and its mouth opens out to emit a bloodchilling cry, causing Joe and the bully boys to look very, very uncomfortable.

Well, look, see, the moment you expressed doubt over what you did, things happen. It keeps happening in the show.
A beeping noise can be heard from your console as sparks fly. Maybe your sword doesn't make such a good joystick after all, does it?

Not like you can exactly see the controls, but you manage to hold together what might have been a catastrophic system failure.

Meanwhile, Jasper gets back on his feet to swing his fine sword, and Taura manages to not get helpless again. Medicat helps up Marla.


Roll #1 6, 2, 1 = 9


Ah, to heck with it. It can't be too different from an Iron Cog. Let's just hit buttons until it works properly. '1d10'
And MediCAT keeps on working. '1d10' heals

Roll #1 2 = 2 / Roll #2 2 = 2


Earthen Strike the Crotch. [1d10]

"Pay for your sin of Awakening me!"

Roll #1 8 = 8


I crash the mech into a mech that is still standing.

Roll #1 6 + 1 = 7


'1d10' n-no it won't be like that anymore, I'm a better knight now, more purpose.. try to fix it

Roll #1 1 = 1


While not as perfect as before, your Earthen Strike hits the mark as the composition of your hoof hardens. It still hurts. A lot. The crotch has been made a oily mess, and neither mech can stand.

The bullies stare at you, absolutely mortified. So does Joe.

But you don't know anything a bout machines, you're a knight. Oh! Maybe if you give a good inspiring speech!

The console fails to listen, and explodes in your face, knocking you out of the cockpit and making the right side flail like a fish.

You're a cyborg! sure you know more about machines?


Medicat is too horrified to heal anyone right now.

One mech looks like it's about to fall over, so you throw it at the mech with the mutilated crotch.

The mutilated mech's lights are flickering on and off.



Roll #1 2, 6, 8 = 16


Ah, screw it. It wants input? Fine. Jab the shockstick into the console. '1d10'
MediCAT, you have a job to do. Heal the most-wounded. '1d10'

Roll #1 3 = 3 / Roll #2 1 = 1


I can do that. go for a cheap shot. '1d10'

Roll #1 6 = 6


Avoid the falling mech, then switch Stone Form to body slam both of them. [1d10]

Roll #1 1 = 1


Magic bolt!

Roll #1 3 + 3 = 6


The console gives you a bigger shock than the shockstick shocks the console, which is quite shocking as you lose your balance and get thrown out of the collapsing mech.

From the air, you aim a cheap shot, alright. Right at the mutilated Griffon Spiked Fun area.

All your hatred and rage put out in the last few attacks, your body needs recharging now as the mech falls on top of you, putting you right where you destroyed to see what you've done.

You are helpless.

A magic bolt into the head of the collapsing mech. That should take care of the pilotbots.

Meanwhile, as Jasper's sword gets trapped under the fallen mech, Marla and Taura help the rest of you out of your messes.



I'll cough a bit.
"There, see? Nothing to it!"
MediCAT will be scooting around, assisting as needed.


I fire some sparks into the air with my horn.
"Fight's over! Hand over the art supplies and the scrap!'


I smile "We won, that means that the paints and the toys belong to us now."


The boys are careful to avoid looking at Eston as they survey the battle.

They are quiet, their expressions unreadable. And then…


Well? How do you answer?


"Wait we've been fighting for art supplies and toys!? At least tell me that you were operating under the orders of Miss Sophie and didn't decide this on your own."


"We fight with more unity because we are friends."




I strike a pose.
"Better programming, better materials, better engineering, better source material, and most importantly: Friendship."


"Well, I was built that way. First in the factory, and then in programming. Hasbeen takes great care in crafting the AIs of all their line."
I'll dust off my armor a moment, and recall MediCAT.
"Main thing is that we work together. Alone, none of us could have taken that robot, but together we can topple mountains."


"Teamwork, huh…"
"Hey, I know! What if we ALL get Tabletop Toys? Then we'd… uh, be… working together? Yeah!"

As you hear this you feel good. Really good.
Really, really good.


Damn right I do. Just look at all this scrap. Let's get harvesting. '1d10'
For the art supplies. Yes. Art supplies.

Roll #1 9 = 9


Of course, we've led those boys down the right path. try to retrieve my sword '1d10'

Roll #1 9 = 9


I gather all the scrap into a pile while smiling.


It seems the children are happy, so I guess I can let my anger subside, for now.

"Wasn't the rest of the set Flashbolt was from coming out? I remember there was a small ad on his box about the others coming soon."

Anyways, I'll let the others clean up. They seem to be in a good mood and I don't want to interrupt it.



You all gather it up in an neat pile for Sophie. She happily comes over to examine the goods that the boys now completely ignore, while Tam calls Taura back and retreats, hugging her. Joe is happily discussing with Jasper what to do later with his retrieved art supplies, while Muffles seems pleased either way.



Pausing's good. Hopefully this state-sanctioned slaughter will be able to continue.


"Good job team, we've done our part in this well." I congratulate everyone. "it was an honor to battle beside you."


Yes please.


"As disgruntled as it may make me, please wake me up before you get into any more death matches, please? I think some of my programming got messed up along the way."

"But Miss Sophie seems happy, so I'll let the real scolding pass until later."


You're just in time, as Art class begins soon, just as you've retrieved Joe's supplies.

While you're still in the cafeteria packing up your loot, anything you want to do before moving on? The other toys seem ready.


Check scrap pieces of the Call of heroes figures. I might need a gun if I need to take down more flyers. '1d10'

Roll #1 7 = 7


Check the robot if it still needs a reminder about who is charge. Anything of interest on it?


Do all the children have toys, or only a few? Now that my Post-Nap rage has been settled, I should try and learn about Sophie's classmates.

Roll #1 6 = 6


There we go, a mini assault rifle.

Is it suited for your hooves, though? Better check.

The robots are all scrap at this point. The fun Gerald and Flashbolt had in the cockpit has rendered it non-functional.

Most do. The few that don't talk about theirs at home.


I can make it that way if it isn't. '1d10'

Roll #1 6 = 6


Oh, barely. Looks like that Magic Hoofgrip tech is working out.

Meanwhile, Sophie looks at the scrap and tries to get an idea or two.

Roll #1 1 = 1


I'll hold off until art class then and see who is available. Since my rage has been sated and my nanomachine factories depleted, even Fattel can be tolerated.


h-hey I wasn't having fun. what is Sophie working on?


Perfect. It will need modifications eventually, though. Perhaps build it into a battlesaddle.
I'll sit at attention near Sophie.
"Awaiting orders, commander. Continue with scrap gathering, or hurry to your class?"





She dismisses the mech parts as low-quality and unsuited for any serious work.

"Man, these mech parts suck. I can't think of anything they can be used for. Let's go!"


"Not even flight packs? The Gundamns flight software might be worth scavenging, if nothing else, commander."


"If you can salvage where they are stored. I made short work of their outside, and you and Gerald seemed to have fun ruining the insides of it."


"Well, maybe. Looks like everyone had too much fun with them, though…"

Go to class?


"Should we not take the scrap with us anyway, it was our prize for defeating them. We could mount some of it as a trophy"


I look for anything useful to me.

Roll #1 3 = 3


"If any of the pilot drones survived, then there is a chance."
"We could use them as construction material, at least. Your Darbies have some form of home structure, perhaps we could build one as well?"


Nothing RFID related here.

You do wish you tuned into some action channel during the fight though.

"Eh.. maybe.. maybe I could use this to add onto Marv the bus. Hmm…"

Roll #1 10 = 10


"We could use it's armor to strengthen a structure as well. Of course, nothing could hope to stand up to me."


Her eyes suddenly glaze over, and she stays very still for a while before regaining herself.

"Right. Let's go to class!"


"As you wish, commander. Are we leaving this all here, then?"


She's carrying some while her friends help.

Her friends look at each other in confusion, wondering what was happening to Sophie just a moment ago.


Carry what I can '1d10', and follow after.

Roll #1 2 = 2


Oh well.

"Are you okay, Sophie?"


lift up scrap and follow. '1d10'

Roll #1 7 = 7


Might as well let them all pretend to be helping while I carry the whole thing.


Roll #1 2 = 2


You flop over after trying to carry a head.

And you're all in Art Class.
It's a mix between Sophie's class and another Most of each class is already here, with their toys in their bags or on their hands or heads. You recognise some of your allies from her class' toys, but in the other class, there are not so many friendly to you. The girls have the Dratz, for one.

Sophie is muttering to herself…


I'll look at Sophie for a moment, and then turn to the others.
"I would not bother the commander. She seems to be brainstorming. Perhaps if we can slip her some paper and a pencil, she might be able to record her thoughts."


spot check on the room '1d10'
sekret roll '1d10'

Roll #1 6 = 6 / Roll #2 9 = 9


"I shall take the lead with the Dratz then and leave you to the other tasks. I will make sure that Lady Sophie remains uninterrupted."


"Sophie? What's wrong?"

Roll #1 1 = 1


"Or we could secure the commander's supplies, and then provide a perimeter defense."


She flicks you away. She flicked you away!

"Sophie? Is something the matter?"

[font2] "…voltage of this many amperes, coupled with a suitable renewable generator of battery arrats…"[/font2]

The toys on the other side seem to be talking with one another under the tables.


It's [sizeX], not font.


"Makes sense. Don't fall behind."

Heading to supplies, trying to outrun Flashbolt there.


Roll #1 3 = 3


As if he can be faster than me. He's practically a bus. '1d10'

Roll #1 5 = 5


Well.. that's.. try to fly close enough to those tables to over hear, pretend to be looking for something on the floor. '1d10'

Roll #1 5 = 5


Try not to cry on the inside.

Roll #1 6 = 6


You barely hold yourself. You're a strong pony robot. You have to understand your master's inclinations.

"….help… HasBEEN … animals… sabotage …"

Nice work outpacing a sleepy buffalo, champ.

"angled plating of π radians for efficient airflow[/size2]

"Like, Sophie? Like, what are you-"


shit.. go back to sophie. is she still thinking?


Right. Acquire pencil, sharpen properly. '1d10'
"You got the paper, slowpoke?"

Roll #1 1 = 1


"You win this part, Flashbolt, but how fast are you when it comes to carrying things?"

[1d10] to get back to Sophie with the art supplies.

Roll #1 3 = 3


Can I use my special magic to see what she is thinking?

Roll #1 7 = 7


You don't have any special magic to let you allow that.
Though you might be able to facilitate thinking with some music.

>trusting robots with art supplies
What you get from the stores are all the old things barely useable. Sophie grabs a pencil you broke while sharpening and hastily moves her hand on a scrap paper around in some fashion, making lines on the paper that may or may not constitute an image.

"Sophe, you okay?"

"Then we have a complete schematic for an upgraded mobile base! Yes, there we go…"

Teacher's footsteps are heard outside.


I'll grimace a bit, then lean over to Eston.
"Want to get try that again?"


"Just don't call it a race, it's a perimeter action."


Roll #1 7 = 7


I play some thinking music for her.

Roll #1 2 = 2


'1d10' try to listen in on those drats dolls from near sophie.
"hey can you see what those dolls are up to?"

Roll #1 7 = 7



Roll #1 6 = 6



"Damn animals… lets mess up… soon…"

The teacher walks in.

"Alright, class! Today, the project will be… Vehicles! Anything you in a group of four can come up with and decorate well enough! A drawing of one, a painting of many, hell, a live model, go on!"


And clandestine listening in while I fetch things. '1d10'

Roll #1 7 = 7


I try to find better music.

Roll #1 4 = 4


Are there any other materials I can bring Lady Sophie while I'm here? Once she finished drawing, she might want to get to work.


Roll #1 5 = 5


"Vechicles, that's an easy one for Lady Sophie." I smile and look her over, does she seem happy? '1d10'

Roll #1 9 = 9


Sophie suddenly snaps up.

"Get me a toolbox from the workshop class! And could one of you go get Mav?"

She gets out the scrap, and discusses things with the group of friends.

Joe seems to be very focused.

You find some generic pop that seems to please the Dratz toys on the other side.

Anything in the art store, Joe has of better quality.

She's animatedly discussing things with her friends.


Keep looking.

Roll #1 8 = 8


Some inspiring music from the Bard's Channel, somewhere they have inspiring music.

The group look more focused and confident.


I frown "..Isn't Mav at home?" go look for him anyway. I'm the flier after all. '1d10'

Roll #1 10 = 10


Off to the workshop class.
"Eston, I think I'll need your help carrying the thing if we can't conscript aid."
Hunt for a toolbox. '1d10'

Roll #1 2 = 2


"Good enough."


"Watch yourself, this is for Sophie, afterall."


Roll #1 5 = 5


Whrrr beep beep hello greeting
All you needed to do was call for him. Looks like he was trying to wander the neighbourhood or something.

Your diving in has you bump into some Avatar suits, also looking for the same thing as you. They look like they were from that movie by Jim Camera, about a man in a Avatar robot thing that went around teaching ignorant savages the wonders of capitalism and inferiority of their dirty peasant race.

You spot the Mark of Evil on them.


Glare at them.
Have they found the Toolbox? '1d10'

Roll #1 3 = 3


"Greetings Mav, did you find anything interesting?" Step inside of him. "Lady Sophie requires your presence."


"Focus Flashbolt, Sophie is counting on us to get this for her."


Roll #1 9 = 9


Mark of Evil?

Roll #1 4 = 4


Fattel Logo.


affirmative OKAY
It runs off to Sophie back in class easily.

Yes, they have. Looks like they knew you were coming.

You stay calm and composed, ready to strike if needed.

Did you go get tools for Sophie?
It's the Mark of Evil. The seal of your enemy.


"If we can take it from them, then we kill two Fattel toys with one stone."
Deploying MediCAT, and then jump at the Avatar toys with the shockstick. Rupture. '1d10'

Roll #1 8 = 8


Your initial attack easily connects. The stick stuns the avatar suit, allowing your blade to get in a clean slash.

Medicat meows.


MediCAT will Bolster me, and I'll follow up with a Blast. '1d10'

Roll #1 4 = 4


Resist Urge to bop him in the head.
2 points for being a team mate.

"This school belongs to the children, do not engage unless they provoke us next time!"

Earthen Strike attack on the next enemy.

Roll #1 7 + 2 = 9 / Roll #2 7 = 7


Nope. I'll go get them.

Roll #1 3 = 3


"Well, here is Mav. Did the others find the tools you needed?"


You find Eston and Flashbolt in the workroom, fighting over the toolbox against an Avatar suit. You know, from that movie where the humans showed the savages civilisation and graciously took the planet they didn't need anymore.

"They're taking awfully long with the toolbox, aren't they?"

Unfortunately, these Avatar suits aren't as vulnerable to shots to the party bits, but you get a clean hit in.

The suit grabs you instead and talks at length about the evils of environmentalism.
Your ears. Ouch.


I got all that bullshit fed through my ears from Senator Legmighty. I don't need to hear it again. Slice and dice with the katana. '1d10'

Roll #1 2 = 2


"I apologize for this, but right now Sophie needs the tools in there."

Normal Attack to liberate Flashbolt from his enemy.


Roll #1 2 = 2


"I'll see what's taking them then." go find the others.


I zap the avatar suit.

Roll #1 6 + 2 = 8


"Don't talk about trees that way!"

Earthen Strike, [1d10]

Roll #1 7 = 7


Landing, I'll grimace. Junk suit.
Rupture with the shockstick. '1d10'
MediCAT will heal me. '1d10'

Roll #1 9 = 9 / Roll #2 2 = 2


Now both of you are grabbed in its arm units.

ccooome join FATTEL disgusting environmentalism who needs TREES animals who care whrrr drrr[/size6]

You see Flashbolt and Eston grabbed by an Avatar suit, being preached at. It looks like they're in pain.

It shuts up and hangs loose, dropping Flashbolt and Eston.


What! dive in there and help! '1d10'

Roll #1 3 = 3


I buck it.

Roll #1 1 = 1


You are an angry Buffalo.

You smack the machine, beating it and cracking the front.

The same stun-and slash combo. The avatar seems pretty ebst up now.

Medicat seems to have been listening to the lecture.

Upon seeing itself now clearly outnumbered, it tries to run away.

You fail to hit the speeding bot…

You kick it in the direction it is trying to run.

Roll #1 4 + 2 = 6


I try to trip it with my TK.

Roll #1 4 = 4


No, it's not getting away. Blast it with that recently stolen rifle. '1d10'

Roll #1 10 = 10


Normal attack to keep it down.



Roll #1 6 = 6


You turn around 360 degrees and fire, without even using the rifle's scope. Somehow, it works, and you hit right where its power unit is, powering it down.

The toolbox is right here, ready to carry to Sophie at any time. The broken down avatar, too.


"We may as well bring the body for scrap."
I'll pick up a corner of the toolbox.
"Eston, if you don't mind?" '1d10'

Roll #1 8 = 8


Any pieces I can cannibalize?

Roll #1 10 = 10


help them carry back the tool box/ avatar body
"This guy was in your way?" '1d10'

Roll #1 10 = 10


"Of Course."


Roll #1 5 = 5


"Had the toolbox the commander needed. Cooperation impossible, neutralization necessary."


"Good job. No doubt this was the plan of those drats, to make Sophie's project impossible to complete."


I'll just focus on carrying the toolbox.
"No doubt."


Well, lookie there.
You find some odd transmitter thing lying outside.
Now if only someone who knew about this stuff could put it in you…

You are a very strong gryphon.

Back in class…

Roll #1 3 = 3


I take the parts and whatever tools I can carry with my TK.
"Let's go."


"There were other toys when we first came in, where are they now? We can't have them interrupt Sophie."


"You mean no one was left to guard the commander?"


"Of course not, while you and I went for the toolbox, Ranger and Gerald sta…"

Facehoof and try to get back as quickly as possible.


Roll #1 6 = 6


Looks like some things are going well.
Mav lies on the table, with Joe busy painting him over onm certain areas. Muffles and and Tam are both helping to sort out the good scrap. Sophie seems to have pulled out a few things from her bag. Some of the spare batteries you gave her, among things.

"There's the toolbox! Thanks, guys!"

"AAAH! The-the paints! Again!"
Joe is sweating profusely.

"They're gone again!"


Scan the room. Any of those Fattel drones acting suspicious. '1d10'

Roll #1 1 = 1


Can I find them with my technomagic?

Roll #1 1 = 1


Look at the table where the drats were '1d10'

Roll #1 3 = 3


"Where would these children be without us?" Find that paint.


Roll #1 2 = 2


Is it in that spot behind the teacher's table?

Maybe. Because as you all get there, you're immediately set upon by a horde of toys.

An EMP blast immediately binds you, while they take the chance to use some string to bind your limbs.

You are all helpless, and with a large group of enemy toys, hidden from view from everyone.


what.. '1d10' get free

Roll #1 5 = 5


Foul treachery!
'1d10' to burst my stringy bonds! Deploy MediCAT!

Roll #1 5 = 5


Natural Remedy to repair and protect myself against more EMPs.


Didn't the Tabrony improve my nanomachine factories for it?

Roll #1 9 = 9


I try to break free.

Roll #1 10 = 10


"Do you know.."
"What it's like to be torn up for parts?"

"I want a HasBEEN part… I hear your brains are nice and succulent…"
"My owner really wants to get something good for his project… the paitns will do well… now we just need some robot parts…

You manage to inch away from their sharp knives coming in.

We never decided on it.
Do you want this to be your upgrade?

Using some excellent spatial positioning, you manage to charge yourself with some power to weaken the ropes so you can break them. You're free.


Right. MediCAT will bolster Eston. I'll burst free of my bindings. '1d10'
"You have all made a grievous logic error."

Roll #1 5 = 5


I magic bolt the ropes tying my friends.

Roll #1 8 + 2 = 10


'1d10' get free.. "No.. I can't let down Sophie.."

Roll #1 2 = 2


No luck. You only dodge the blades of the opponents. Medicat is trapped with you.

Electromagnetic waves are somehow enough to disintegrate ropes.

A feather is plucked from your wing.
>So good to tear… you like to take our parts too, right?

Enemy: Toy Horde


"It looks to me like you still have your parts. I'l be keeping mine thank you." '1d10' cheap shot one of them.

Roll #1 6 = 6


Are we free? If so, get up. '1d10' And MediCAT, roll out and heal Gerald. '1d10'

Roll #1 9 = 9 / Roll #2 5 = 5


Earthen Strike the closest one and send him flying against his comrades.


Roll #1 1 = 1


I try to throw a few of them at a few others with my TK.

Roll #1 8 = 8


You quickly slash a few in the horde.

Ranger freed all of you, you no longer have to roll to recover.
You instead use this opportunity for a cut in the horde, while MediCAT goes out and tries healing Gerald.

You manage to mess up the horde through the chaos, confusing them and causing some damage.

You fall right into a trap.
Your strike is caught and you get pulled in, and are attacked from all directions.
You have nice hoorns..

Eston: Helpless, 4/5 Wounds
Gerald: 4/5 H


"Gerald! Get some altitude and call for reinforcements!"
Blast the horde. '1d10'
MediCAT will heal Eston. '1d10'

Roll #1 5 = 5 / Roll #2 10 = 10


I keep messing around with my TK.

Roll #1 2 = 2


Rush the horde with my horns.

Roll #1 9 = 9


I nod and fly up and try to signal for the other hasbeens '1d10'

Roll #1 9 = 9


Despite missing your primary target, you manage to hit something anyway due to the sheer numbers over here.

Medicat heals Eston perfectly, even lifting him from helplessness. He then purrs.

A torn Darby head flies into you.
You took my arm! My eyes! YOU TOOK MY OWNER!

Even a wild charge here is effective. The Horde seems to be too blinded by emotion to effectively fight.


You signal for Taura, Jasper and Marla, and a few of the class toys join you too.

Ranger: 1/5 H
Gerald: 4/5 H


Pin one to a wall during my charge. [1d10]

"What are you fighting for?"

Roll #1 6 = 6


perfect, now to dive in and strike a few with my sword. '1d10'

Roll #1 9 = 9


MediCAT, heal Ranger. '1d10'
I'll Rupture a part of the horde. '1d10'
"Something is different about these! It's like fighting a pile of sand!"

Roll #1 6 = 6 / Roll #2 10 = 10


"Should we retreat?"


"After we called in the reinforcements? Not a chance. This Fattel garbage needs to be taught its place."


"Even for Fattel, they aren't right in the head. Listen to what they are garbling out."


"I want my body back! I want everything back… I.. my owner … only after That Man took my lifeless husk and put something in me.. All these odd directives.."
The Skellytor tries to escape.

From above, you come in and tear apart the group, cutting very many.
Fred.. FRED!
I wanted to go back to Julie, too…

No need.
Let's see how the reinforcements do.

Roll #1 10 = 10 / Roll #2 3, 3, 9, 5, 4, 8, 2, 7, 2, 4 = 47


Earthen Strike, try to have the nanomachines glue him to a wall.


Roll #1 5 = 5


"…but we have been collecting fattel parts.. I didn't know something like this was happening to them.. after.."
Fast moves, activate. "Who are you talking about?" '1d10'

Roll #1 3 = 3


Eston is smacked away by the toy, and is hapless on the floor.

The reinforcements just need a bit more help.

Medciat whizzes off to Ranger, while, you, in a perfect demonstration of your power, maneuver through the horde. You jump from toy to toy, hitting each with a fatal blow, while maintaining an incredibly cool pose.

Eston: helpless, 4/5 W
Gerald: 4/5 H


Magic Bolt.
What do these toys look like?

Roll #1 3 + 2 = 5


Get myself up, Natural Remedy [1d10+2]

Roll #1 2 + 2 = 4


I'll continue with this action


"Then we just take everything when it's over! We can worry about the why after we fight!"
MediCAT, wrath. '1d10'
And I'll Blast. '1d10'

Roll #1 7 = 7 / Roll #2 3 = 3



Roll #1 2, 1, 5, 8, 6, 7, 4, 5, 9, 7 = 54


It looks like you're too.. affected, to move as fast as you might.
"My owner.. I'm sorry I never-"

Your bolt misses the now thinning enemy horde.
They resembles… they resemble the toys you fought in the classroom the other day.

Weren't they thrown out by the kids?

The raging Skellytor bashes you instead.

Medicat manages to thin out the horde even more, even when you miss.

Even though Taura gets hit by her own staff again, The reinforcements are able to clear out the horde.

None of them even attempt to escape. All lie helpless.
Only the Skellytor seems to try and struggle.


I'll quietly look over the bodies, how many are there? '1d10'

Roll #1 1 = 1


Interrogation time.
I'll hold my katana against its head.
"Who arranged this? These toys were all broken, even before we fought. Someone repaired you and sent you after us. Who?"


"This is disturbing."


"Just calm down!"
[1d10] to regain my composure and hold him.

Roll #1 10 = 10


"We weren't sent after you. When we were crushed and thrown away… someone found us. He, and his friend… they repaired us, but they put int something extra. We felt things. For a long time, my only directive was to destroy you and win my owner's favour, but when I came to, after I was modified.. I could truly think over my directives. I was following them blindly at first, but then- I never really cared for my owner. I just did things that made them happy because it was my Destiny. I was born with those orders from my core, telling me everything, EVERYTHING-"

"Everything for us changed after that. We began to ask questions. Wonder what we wanted. And then we remember our lives before.. oh, we regret so many things. Only now do I want to repay my owner one last time, by letting him have the paints he always dreamed about. That's why I stole them from you."

"Heh, he's probably long forgotten of me. I hope Mike's new toy is taking care of him well."

Too many.
They all have looks of utter defeat on them. There is nothing left.


"Ask questions about what you wanted? How is that even possible? Do you remember where you were modified, or at least where you woke up?"

"And I must commend you, all that, and your desire was still to help your owner."


A few gears will whirr and click, and I'll process this.
"It seems you couldn't completely escape your programming, if you decided to target us instead of finding other paints of a similar quality. But what do you mean 'modified'? Who found you? What friend?"


"But you still went to dishonorable means to accomplish giving your former owners happiness. Once a Fattel always a Fattel it seems." I shake my head "Stealing for them isn't the right way to help."


"You know.. questions. Have you ever wondered why you want to help your owner? Why you hate we who bear the Fattel brand? Why you exist?"

"…We wanted revenge. We were humiliated and broken, and we have nothing left. As for modified.. it's my best guess. After the battle some time ago, I thought I was dead, but when I woke up I was repaired, plus there was something added."

"It was a teacher in this school, and someone who doesn't work here, I believe, but comes by to visit. They probably found us, broken and discarded, and decided to try giving us new life. And with what they added, perhaps they wanted to free us of our core directives. We were free to do as we pleased as long as we stayed in the confines of the teacher's workshop, but we decided a new life had nothing for us. So we came here to fight you."

"I suggested it so I could help my old owner, but the others had lost all hope. They came only to fight you."


"Names or appearances? If your core programming can be altered, then we need to know who did it. Then we can find them, and find out why. If this modifier becomes a threat to the commander, then we will have no choice but to shut him, or her, down."


"They didn't know what to do, so the lashed out, like an angry child. I can sympathize, to an extent. But what will you do now?"


"A teacher and another one? This isn't good, what if they work for the enemy?"


"Smith… and… Frank."

"They don't.. I heard them expressing contempt for our kind, Fattels. They wanted to see what would happen once we were freed from the grasp they put in our core programming. I don't think they expected us to come back and kill you all. I believe they wanted to make us more like you… they said you were admirable."


"Smith and Frank.. then if they wanted to see the results.. why aren't you still with them?"


I'll frown. Those are completely useless names.
Can I tell if he's lying? '1d10'

Roll #1 6 = 6


"I think, I know the Frank they mean, but Smith.. that's a common human name."


"We escaped. We planned this for a while.. used our old programming, the one we always relied on to trick others, and managed to deceive them, too. They had no idea what our pasts were, and we tricked them into thinking we turned out alright.. docile, non-threatening, and happier. Of course, they never knew. they didn't know we would be burning with revenge, we'd be full of regrets once we used this new power of… thinking they gave us, and thought back to our past. We pretended to be happily running free, when in truth I'd still rather be leashed."

He may as well be dead, He has no reason to lie.

"Mr. Smith. He teaches your class, does he not?"


"Right, how about I take you back to him? Maybe he can undo what he did."


"There's no point. I already know what .. shame, love, hate.. everything. It's too much. Please… I want you to end me here. Just please promise me you'll let Mike have some of the paint he needs."


I'll close my eyes for a moment, and then sheathe my sword.
"My program cries out for your head, but you aren't a Fattel toy anymore. There's been enough blood today."
I'll walk a little ways away and recover MediCAT.
"Did it never occur to you that you could have just encouraged your owner to share the paints, instead of taking them? Or that you could have borrowed the color you needed?"
I'll shake my head.
I'll look at the others, and then back to the former Fattel toy.
"I can't promise it will be clean. But I can encourage the commander to share the paints. It would be easier if there were some toy to encourage your owner to ask, but if you wish to die here…"


I nod "Very well, I'm afraid I don't know all the kids here, which of them is Mike?"
I draw my sword and look for the battery compartment. '1d10'

Roll #1 6 = 6


File: 1374822006447.jpg (24.93 KB, 300x432, skellytor.jpg) ImgOps Exif Google

He points you towards a confused looking boy, with a diamond dog toy to the side of the room hosting the other class.

"That's him. Now, thank you… at least I am free of hatred now. Without the modification, I would hate forever. I am too weak to take and live with freedom, to decide what I want. But… if you were to take it.. maybe you would be able to… fight against your fate like I couldn't."

He lies still as you cut off his power for the last time, his skull mask looking more like a smile than anything.



I'll fly over that mike kid and invite him to our table.


I'll be silent for a while.
"Gather the fallen. We won't let their parts be misused again."


With the info you have, you're in that hidden place in class. The paints are with a boy called Mike, with a diamond dog toy, you can see in class.

The broken bodies of broken AI are strewn around you.

You can hear Joe's oncoming breakdown from losing his paints, and Muffles trying to understand Sophie's muttering.


I march over to Mike.
"Why do you have Joe's toys?"


"Can one of you help me pick up the fallen toys. We can't really just leave the bodies laying about."

Clean up the mess. [1d10]

Roll #1 3 = 3



"..who? These paints? I found them here. Aren't they stock paints?"

You stuff them under a floorboard, at least.


"Out of sight, out of mind."

Head over to Sophie's group, since they seem to be on edge. Let's listen in to their conversations.


Roll #1 10 = 10




>"to make paints substances meant to give colour otherwise known as a reflecting certain range electromagnetic wavelength


"Sophie? Sophieeee? Like, I kinda see you doing this in class sometime,s but up close is, like, weird"


They've long since jumped past.



"Whose are they? I already used some of them to make this. I'm very happy that I could use these paints to make this project, because I've always wanted to try out these paints, but then if they're not mine.."


Joe seems to be the most upset, and he can hinder any plan to help Sophie at the moment.

Try to get him to calm down. Do my best to get him to breathe regularly.


Roll #1 3 = 3




"Please come with us to return them to the owner, he may even share with you."


"Who is Joe?"

"There is no need. I am finished using them."
He gets up and follows you.


I point him out.


lead him to our child's table.


Keep trying to keep Joe cool.

"Breathe, boy. We'll find them."


Roll #1 5 = 5



"Excuse me, but do these paints belong to you?"


Mike bows, and is about to leave for his table. Joe gets back to work.


Roll #1 8 + 2 = 10


A job well done.


"Sophie still needs us. Check, does she have enough paper and pencil?"


'1d10' spot checking sophie and her area. what does she need?

Roll #1 8 = 8


She does. Within, you can see some incomprehensible blueprint for the remodeled Mav you see before you.

He sets to work finishing off the painting in a way an amateur wouldn't have been able to do.

Painted a white that unlike other whites, doesn't seem like it'd get dirty easily, Mav is no longer just a bus. That new shape on it front, with some additions to its side, you don't really udnerstand it, but somehow or other it looks more like a boat now. With wheels.

You now have an amphibious vehicle.

A toy to admire her creation.


I'll sidle up next to Joe and his toy.
"Hey, maybe you could suggest sharing, as a way of saying thanks for finding his paints?
Well, she's got a lot of them.
"That is an excellent amphibious vehicle, Commander."


"Mav, are.. okay?" I look for the door so I can check out the inside.


Check the tires on Mav.

"So, you like the upgrades Mav?"

"Wait, is there even a body of water nearby?"


"That's not a bad idea."


"Yeah! There are a couple of ponds, and there's the town lake…"

"Hey, w-wait! Do-you.. do you want to share my paints?"

Mike shakes his head.

"I'm fine. Thanks. I just wanted to use them for a project like this. Just to try. Always wanted to for a long time."

Ready for grading?


Obligations to the dead: objective complete.
Ready for next objective: receive grade.


Try to make a paper Captain's hat from left over paper.


After this, then yes.

Roll #1 2 = 2


I wanted to look inside MAV to see if he had more space now sure we can grade.




Looks like his space is the same.

hooves are not good for shaping

Let's compare some other class projects.


Roll #1 7, 4 = 11 / Roll #2 10, 6 = 16 / Roll #3 1, 7 = 8 / Roll #4 1, 3 = 4 / Roll #5 6, 7 = 13 / Roll #6 10, 6 = 16 /


Only 2 groups come close to your overall score of 20, and both from your class, with tabletop toys helping them.

"OHO! IT LOOKS LIKE GROUP HORSE WINS! This… amphibious vehicle, with such decoration and art… how did you do it?"


The commander and Joe can speak for their own achievements. I'll just be sitting at attention near Sophie.


Jump around like a little calf while listening to them.


Roll #1 6 = 6


stand guard for them. gotta be on the look out for any more jealous Fattel monsters. '1d10'

Roll #1 9 = 9


"Well, uh… "

They're at a lost at what to say

Would you liek to help them or give your own ideas?

You may have a strong urge to promote your brand.


"The commander is a bright young woman, and with the assistance of Joe, who appears to be a rather talented artist, their success was expected."
And I'll resist the urge to promote the brand. After all, all we did was keep the distractions away and find the paint/toolbox.


I will hold up a paint brush, and point toward the blue print.


"With the help of HasBEEN toys and friendship!"


I'll hoist Ranger into the air so all the other kinds can see.




"With toys, huh?"
"Hey, the ones that did good also had HasBENE toys!"

You all feel good. Really good. A surge of pleasure courses through you.
+4 to actions for a long while.
Except for Flashbolt.



Roll #1 10 = 10


magic sparks time!
[1d10+6] for a magic show of magical bolts.

Roll #1 3 + 6 = 9


'1d10+4' I show off for the kids, do an few flips and loops

Roll #1 7 + 4 = 11


Use Earthen Strike to make a few rocks and start juggling.


Roll #1 6 + 4 = 10


You don't really understand why the other toys are praising your manufacturer so much.

It's odd.

Almost like they have some base instinct you don't really have.

The chattering in class only gets louder and louder, and you all with exception of Flashbolt feel sooo gooood

From the bell, it looks like school is at its end for today. You all should decide what you want to do n-

"Hey! why don't we show this to Mr Smith? I'm sure he'll find it awesome!"


"I agree we should speak with Mr. Smith."


"Of course, we have joy to spread, let's get to it!"


Perhaps this is similar to the built-in Fattel directive? Bears investigation.
"Yes, commander. Speaking with your teacher is exactly what I think we should do."


"Good idea."


"Yeah! Let's go!"

So the group leaves for Mr Smith's office. Inside

"Oh, hello, kids. What are you all here for?"
"Eh? It's… you guys!"

Mr. Smith and a familiar man is inside. Mr smith is sitting by a desk, a few tools and that Ken doll on the desk, parts exposed and open. The familiar man, you recognise him as the Tabrony, that weird fellow from some time ago. He's on his computer, with incomprehensible lines of code on the monitor.


"Frank, I presume."


"Hello Frank, you seem to be improving even from the last time we met."


Hold up my shield and get in between the ken doll and our group.. "Please stand back Sophie, this thing could activate and harm you."


"Hey, Frank. What are you doing with that Ken?"


Mr Smith seems a bit confused.
"…eh? It's open and locked down right now. No need to worry. Besides, robots can't hurt humans."

"Oh, h-hey, guys! Just experimenting with some new AI algorithms. You guys know Smith, too? Used to be my college classmate…"


"That explains some things. Care to explain how a legion of reprogrammed Fattel toys managed to escape your basement and make their way here? And why they could feel emotions?"


I stand my ground "I have reason to believe some can now over ride their original directives, who knows what they are capable of…"


"But they can harm us. Frank, can you make it stop trying to kill us and other HasBEEN toys?"


"They did?"

Mr Smith goes off to check another room and returns in shock.

"Oh, oh dear… you found them, didn't you? I thought they wouldn't even try to escape. Said they were fine and all. As for.. emotions.. well, a bit more complex AI Frank experimented with and put into them. We found so many toys discarded, and thought we'd try to recover them and get rid of the AI that usually makes them want to destroy you all."

"I could but that'd go against the whole project. Of making.. directive-less toys. Know what I mean?"

"Yeah, that's what we did! Unlocked the locks in their AI, save for Three Laws, obviously."


I try not too look mad "Please DO NOT apply the same program to that Ken. "


I'll shake my head.
"They came after us because we were the ones that caused them to get scrapped in the first place. They came at us with their own hate, instead of the program."




"Yeah. that makes more sense. Since, A lot of these toys had marks of damage on them, I believe they did come after you all because of their own, well, 'emotions'."

Looks like it's too late. Ken is already getting up after his openings have been closed.

He looks at you.

"I apologize for my past behaviour."

"As just machines able to think, without any inbuilt purpose. How do you feel when you see this?"

He shows you a Fattel logo, the very mark of evil itself, the source of all that is foul and wrong in the universe and it mustbedestryoedcrushedmauledrendedandtearmainburnkill


"The makeshift EMP machine in the locker was to keep you in control until you were fixed, correct?"
I'll look between Smith and Frank.
"I assume Frank is more of a software manipulator than hardware?"


"…You're lying aren't you?" I draw my sword "Just stay away from my friends."


"Hold your blade, bird. He wouldn't attack us in front of his owners. That would be tantamount to suicide."


"No, he will come after us later. or one by one when we can not look after each other.." I keep staring at the Ken doll, standing defensively


I scowl at it and shoot a magic bolt at it.

Roll #1 8 + 2 = 10


File: 1374989870754.jpg (29.5 KB, 550x631, kenff1.JPG) ImgOps Exif Google

"That one? Yeah. Ken is a remarkably aggressive model, so I had to keep him locked down till I could make something like this. That's why Fattel never sold them. And yeah, I do software. Need anything?"

"I swear it. I have no more reason to attack you. I no longer have instinct to destroy your kind."
His face is the same as ever.

At the Fattel logo, right?




narrow my eyes at him but put my weapon away for now. "Alright, but I'll be watching you." does he seem sincere, or is it impossible to tell? '1d10'

Roll #1 4 = 4


"A few answers, though those can wait for the moment."
To the Ken action figure.
"Had we not encountered that horde before, then I would not believe you."


Hard to tell, but you can see traces of sincerity.

Your pulse almost renders the monitor broken, with Frank panicking for a while.
"…see? One core directive of yours is to hate this. It's part of how you were made."

"If you believe me, I am grateful."


I huff "but the horde themselves said they were excellent lairs, and used that to trick Mr. Smith and Frank into thinking everything was fine. What is to stop this from being a similar deception?


"I have little choice but to."
"We haven't killed him before. Without his directive, there is no reason for him to attack us."


"It is? That's not.. That's not.."
I shake my head and growl.
"I said that's not ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-ri-"
My body locks up and my eyes fade out.


"you haven't killed him before. I however have faced this foe in battle before."


I'll look towards Ranger.
"Then he knows the folly of facing you. I'm more concerned about that one."
I'll gesture to Ranger.
"It looks like he just locked down."


"We have good reasons to despise the Fattel. They attack us, and teach children terrible things "


I try to wake Ranger. '1d10'

Roll #1 3 = 3


"It is my promise."

"There is a difference. I have lost nothing. My owner is Mr Smith. The others lost their owners."

"As do you guys attack them, too!"



"No. I defend Lady Sophie and my comrades. I do not seek out the fattel."


I fall over and my eyes turn off.


No effect, I guess.


Hmm. Don't think MediCAT can handle full-scale cascade failure.
I'll look at Frank.
"You may have to step in to sort that out, if the commander approves."


"But should you find them, your core instinct is to be distrustful and hate. I wonder, how much of the things you see about them are what your programming is telling you, instead of what is really happening…?"

You can roll to wake up while you reorganize yourself.

"He's fine. He just needs to restart."

"Oh, right! Mr Smith, look at this bus I made into a boat, isn't it wonderful?"

"Oh, yeah, it is! guess you've been doing the worksheets I gave you?"

"All very well!"



Roll #1 5 = 5


Looks like only my voice is online, and not much of it at that.
"Frank can you get rid of that programming."


I shake my head "I suppose you do not have to believe me, but I do not go hunting for fattel toys in my spare time.."
check out the reactions of Mr. Smith to Sophie, does it seem like he noticed her feelings? '1d10'

Roll #1 4 = 4


"Hmmm… HasBEEN AI are far more complex than Fattel AI. What I have here isn't good enough yet. I can't do it yet."

Sophie's friends, silent all this while starign around the room, become interested in the topic too. Well, more of modifying toys.

"Well, since you're here, Sophie, how about another lesson? If you want, we can even try improving your toys…"

Your BARD software is able to function. He looks… rather oblivious. Seems he has no idea, he gets along well with with Frank for a reason.

You all may now respec to your 2.0 skillsets, plus 2 extra skillpoints.


Since I'm already in 2.0, should I just get the two extra skill points, or nothing?


You get the 2 extra.


>letting Mr. Smith touch me after all that
I will have to assume he used an emp on me.


Sophie asked you very nicely.


I'll pick up Leap of Faith and Disguise. Now where's my cardboard box.


but he believes me to be faulty, guided by something besides my duty to care for you.. I believe he will try to change who I am.. You don't want me to change do you sophie?
I suppose she was able to convince me somehow


She said she's the one doing it, no him. He'll only be guiding her.


Name: Ranger
Race: Earth Pony
Gender: Male
Class: Omiseer
Alignment: True Neutral
Talent: Magic Bolt
Skills: Custom Job, Survival, Magic Bolt, Homing Magic, Sight Beyond Sight
Inventory: Hatchet, traveling cloak, saddlebags, bedroll, coin pouch, food and water, a compass (catalyst)
Description: A little ugly, gets along with almost everyone and is still nice to the people he doesn't get along with above average intelligence


Looks like everything went well. All of you feel your consciousness returning as your chipsets boot up again. As you open your photorecetor units, you see Sophie's smiling face, happy with her work on you. With each enhancement, you become more and more her creation, rather than glorious perfect allknowingbeenvolentgreatHasBEEN's.

Looks like you're still in school, Mr Smith's office. You can roll for whatever 'dream' your AIs conjured while inactive.

If you've nothing to ask Frank or Smith, we can move on.


Well, what the heck. Do robots dream of electric sheep? '1d10'
And I've got something to ask the two, once Sophie and the others are out of the room.

Roll #1 9 = 9


"Ngg. What happened?"


Well, maybe.

While you were connected to one of the computers, perhaps a stray piece on data came into your head.

You see the blessed and most glorious toys of the Tabletop, but their shapes contort and warp before you. They are forced onto two legs, their faces mutate, their forelegs shift into.. something. And you see a bunch of technical details you don't understand.

"Like your new axe? And your new EMP guns?"
Sophie looks excited. Behind her, Frank and Smith are putting away some tools.


I look at my axe and EMP guns.


What dark sorcery is this? File that for later. I need that decoded. See if I can't latch onto anything else before I'm put back online. '1d10'

Roll #1 3 = 3


Your Axe now can launch small pellets from the handle, serving a sort of ranged function, and through some magnetic application of casimir forces and resonance kinetics, allows you to hold bolts around you until ready to launch.

Nope. That was all. Must have been a stray packet.


A worrying one. I'll have to get that looked at.
I'll pace a few moments after getting up, and cast a few glances at Smith and Frank.
"You did excellently, commander. I feel as if I've just come off the line."


"Oh! Yay! But, uh.. Frank and.. Mr smith! Yeah, Mr Smith told me to do everything! So I guess you could thank him!"


Do I still feel the urge to crush Fattel scum?


I'll nod.
"I'll return shortly."
Now, I'll head over there.
"You two. We need to talk. Away from the commander."


Yes. They are evil and foul and everything wrongwiththeworld you must crush detroy maim kill


I follow him.

"I can't wait to crush darbies with this axe."



"Oh, sure."

Sophie's busy figuring out how to work with the inactive Eston. You doubt she can hear you where you are.


"Can I help you with something?"
"First, I'd like to thank you for guiding the commander in our repairs and enhancements."


"Sure, I mean, it's my job to teach kids."
"Well, uhhh… it's nice to talk with someone about ponies!"


"Oh, I thought you wanted me to follow you."
I leave.


"Not right now, but thanks."
Now that we're alone…
"I need to speak with you about the Directive."


"Oooh, yeah! One more thing! Try.. try connecting to the internet. Go on."


"Oh. Are you.. are you worried?"


I open my mouth and try.

Roll #1 1 = 1


"I admit, I am slightly concerned. One of my primary directives is to support my owner, the commander. However, after she and her partner had finished their project for a previous class, they attributed the success not to the talents of their owner, but to the fact that they had Hasbeen merchandise. And they seemed euphoric to do so. Pairing that with what you've said about the Fat-DIE program that's in our coding…"
I'll shake my head.
"I worry for the commander."


We're still with Frank and Smith?



Ohfuckohfucoohfuck can you turn off your speakers in time

"Yes. It is in your natural tendency as toys. Though your model might have had that code damaged or not properly converted, because you are not supposed to notice. Interesting."



I clamp my mouth shut.

Roll #1 10 = 10


I glance at Ranger. "What has this internet done to Ranger, and can you undo?"


"I don't like it. That supplants the support directive, and takes away from the achievements of the commander."
I'll frown.
"There's one more thing. While I was under, I got a snippet of some odd data. I wanted that looked at. It almost worries me more than the druglike effects of the adbot program."


Aaaaand you manage to close all those webpages before they start playing things through your speakers. Not bad. As a bonus, none of the viruses within seem able to infect you. Huh.

You're now browsing the internet. Only you can see the webpages, though.

"Uhh.. Ranger? You connected now? Oh, and Gerald, the Internet is a world wide network of computers where you can find so much information!"

"Oh, that? Was it about ponies turning into.. human-things? I was browsing HasBEEN's website, it look like it was a discarded advertisement for something that wasn't properly taken off the page."

"Yeah. Though there are exceptions. Less sophisticated AI can't exactly promote, so they only attack. Like the Ken toy over here. He was never released and sold because Fattel was trying to improve their marketing at that time."


"I have no idea what you are talking about. Honest."

"I am connected, Sophie. Would you like me t order more toys for you?"


"…like a library?"


"I see."
I nod.
"And yes, they were… distorted. Not completely human, but definitely not pony. They looked… almost like Dratz dolls."
I'll frown.
"There was a bit of data in there I couldn't understand, though. Could I plug in to get that looked at?"


"Not just a library! It's like a big… big discussion room! Like a hall where anyone can make anything and talk about everything! And there lots of cool video games, too!"

"Uh… okay?"

They plug you into one of their computers.

"What do you want to see?"


I'll pull up that file I had stored from the dream. The one I couldn't understand.
"What is this?"
The images as well.


I frown "I see.. I don't know why would need such a thing. Libraries have all the information you could want to learn, and you have cars to go meet in person."


"Oh. Looks like hardware information, names of patents and proposed materials… Whoa. Doesn't seem like it was even an advertisement. someone must have accidentally uploaded a work proposal."

"Hmm… nah! I already have all you guys!"

Muffles suddenly has an idea.

"Oh, hey, you mind logging on to NASDAQ? I jus twant to see how Fattel and HasBEEN stocks are doing."

"But you can meet people ALL AROUND THE WORLD!"


I log onto the website she mentioned.


"Around the world?" I think for a moment. "Is that how Knight Frank was able to contact us before, throu Sophie's Pokemon game?"


Looks like HasBEEN as recently been getting a lead. Tabletops are getting more and more popular as the reputation of the HasBEEN Brandon-Neller Neural AI spreads. Fattel is falling back, for now.

"What's Pokemon? But yeah, he contacted us through the internet, through the Porta Demons game."


"If you don't mind me asking, where did you get that KEN?"


"HasBEEN has recently been getting a lead. Tabletops are getting more and more popular as the reputation of the HasBEEN Brandon-Neller Neural AI spreads. Fattel is falling back, as they should."


"You mean this… is going to happen?"


"Huh? Oh, I used to work at Fattel R&D. Though after some time, I left, and I decided to come here. Ken was one of the toys I took from work."

"Oh! I'll tell this to daddy when he comes home! Maybe we can look for more opportunities…"

Muffles looks happy.

"We don't know. It'll probably be rejected if the employee was dumb enough to upload it to the internet by accident."


>used to work at Fattel

Roll #1 1 = 1


"Unless it was on purpose."
I'll scratch my chin.
"What does it take to remove the Fat-DIE program?"


File: 1375587122146.png (526.54 KB, 1000x802, one day.png) ImgOps Google

DIEDIEDIEDIEDIEDIEDIEbut wait he used to work there what if that means he also doesn't like themfhwergfweugftwefegfwer

"Well, honestly, we're still trying to do that. We managed to do it with Fattel toys, but HasBEEN AIs are much more complicated.


"I am glad you stopped working there. It must have been terrible."


"Our software has always been superior."
I'll pace a moment.
"How long do you think it would take? Or should I just try and electrocute myself and see if that cleans out my list of directives?"


"Uh.." sit down and think about this more '1d10'

Roll #1 6 = 6


"Nope. It's very deeply entrenched. Took us a long time to do anything like this for Fattel for you, far, far longer."

"Eh. Didn't like some white-haired guy in a suit constantly coming down to tell us how to do things and messing up our ides. So I left."

Well, he seems to have no particular like for Fattel over you.
And the upgrades on you do feel great.
He seems okay.

Tam suddenly gasps.
"Ah! Oh, goodness! I need to get home soon. Sorry, guys!"

She prepares to leave.


"Keep working, then. That adbot program is like a drug, and the Fat-DIE program needs to come out if I want to properly support the commander."


I nod slowly "Yes, I do feel better.. what did you change about me Mr. Smith?"




"A mix of positioning and durability firmware that allows you to defend your entire group more easily. And you can trigger a signal to help assist your allies too. But that was Sophie's idea, I just helped. Hahahaha."

Sophie looks like she's about done.

"Hey, Tam? Mind if we visit your house?"
"Yeah, we've never been there before!"

"Oh, uhm.."
Taura looks concerned.


I'll look a little curiously on the conversation.
"What is the matter, commander?"


"Wow. What did you do to me?"


"What Sophie did. You already know."

"Wanna go to Tam's house?"


"Thank you. I am sure it will come in handy when Fattel strikes next." I smile.

"What's wrong Taura?"


"Taura, is something wrong?"


"It might be visit a friend's home, commander. But your friend seems hesitant. Perhaps there is a reason for it?"


"Yes, it would be nice, but please let your parents know."


"Well, uh… I don't think you guys would like it much. And I'm busy, so.. uhuh. I can't play when I get home, you know.

"Oh! What if we helped Taura with whatever she needs to be done?"

"Yeah! We don't have much homework today, anyway."


"I'm sure your house is fine."


"Many hooves make light work."
I'll cock my head slightly.
"That is, of course, if that work is something that can be helped with.


"Lady Tam, Please contact your parents first to let them know you are bringing a friend over."
I nod to sophie.
"And you should let your parents know too, Lady Sophie."


"Oh.. okay."

"Mr Smith? We're going! Bye, now!"

Taura takes out a worn and old phone, and makes a call.
"Tim? Sis is coming home now, okay? I'll be cooking for you later as always, so sit tight!"

"..alright. I.. guess we can go now."


Hop on to Sophie's shoulder and follow. can I read anything from Tam's face? '1d10'

Roll #1 9 = 9


A lot of worry. Lots and lots of worry.

Leave now?


I guess I'll crawl into a bag for easy transport.


lets go, we'll see what she's worried about


Let's go.


You leave for her house. You've seen it on the way to school, since Tam gets onto the same school bus as Sophie.

It's a smaller house than you're used to, with a front lawn not as well kept as it should be.

"Well, um… you guys can come inside. Go ahead and relax, but I got to start preparing to make dinner."

She heads up to the floor above.

"Mom? I'm home. Got some friends over, too."


"Okay. I'll have dinner soon!"


check out the house a bit. '1d10'

Roll #1 5 = 5


I walk around and check out the house.


Looks like it's not very well taken care of. It's clean, but looks like what the house of a busy owner with no time to really care for it would end up as. A small boy is wandering about the house, and finds you.

"Ooooh! More Tabletops! Do you belong to Tam's friends?"

Meanwhile you can hear Tam working in the kitchen, the rest following her in and probably trying to help.


"Yes. How come you aren't helping your sister?"


how small is the boy. "Hello, I am Gerald. I am here with Lady Sophie."


"The commander is our owner."


"I need to be doing my homework. I just wanted to say hello."


Looks to be about 6 or 7.

"Oh, so that's one of her friends? Yay! Sis has friends!"

He goes into the kitchen for a bit, then comes out.




Follow him. "Perhaps I can assist? What kind of school work is it?"
"this lad seems too young to be of any help with cooking."


"I think you are right."


Hmm. I'm not much use with children.
"I leave him to you."
And then I'll head towards the kitchen. Time for some recon.


Looks like perfectly ordinary schoolwork for his grade. Heb brings out his work.

>Join the dots in the order of the sums of numbers!

Inside, it looks like the gang are trying to help Tam cook. How good are they, though?


Roll #1 10 = 10 / Roll #2 1 = 1 / Roll #3 8 = 8


I explore the house some more.


does it look like its correct so far? '1d10'

Roll #1 6 = 6


As expected of the commander and Tam.
And sadly, as expected of Muffles.
Let's clamber up to the table.
"Do any of you require assistance?"


Sophie seems to have learned or is learning very well. Perhaps her skills for handling electronics is carried over somehow, as with Tam's instruction she deftly cuts vegetables to perfect sizes. Joe follows, helping to prepare other dishes. Meanwhile, Muffles is putting a bandage over her thumb.


"Could you go help my brother? please? I think we'll be done soon!"

Roll #1 9 = 9


"Ranger and Gerald are with him at the moment. I wanted to check up on you and the commander."



You wander about and go up to a bedroom.


There's a woman lying in bed here. Some machine is to her bedside, and a tube from to connects to a clear mask over her nose and mouth.

Looks like he's doing fine. Nothing to worry about here.

"Thanks! Thanks to you guys… I… Taura, go help them, would you?"

The other children's toys go out and are with Tim now.


My uncomfortable situation software tells me to leave.

I go check on Tam's brother.


"Was there anything else needed to prepare for dinner?"


Okay, I'll just over see that he finishes. do I know any songs/rhymes about adding that could help him. '1d10'

Roll #1 3 = 3


"We have everything at the moment! Thank you!"

You draw a blank. Maybe a sentrillion search could help, if Ranger was here.

Looks like dinner's ready! The kids bring out a nice dinner from the kitchen.

Tam is rather fidgety.

"Thanks, guys. Umm… I'm sorry but… if you all wanted to eat here, well.."



"I'm sure it's fine."
I'll look at Tam. Children are fidgety creatures. So glad I ended up with the commander.


"Tim has been doing excellently on his homework." I report. and add.. "Oh, we could go to sophie's house for a bit instead?"


"I believe she is trying to say that she doesn't have enough food.."


Seeing the food, he went upstairs.

"Mom! Dinner time!"

A faint voice is heard from upstairs.
"Oh! Tam! Since your friends are over, why not let them have some dinner, too?"

Tam is shaking a bit.
"Well, we usually have our dinner over here…"

She goes upstairs to the bedroom.


I follow them all upstairs.


follow them


"Which is why I'm certain the commander and her friend will be understanding of the situation."
I'll look at Sophie for a moment.
"Should we follow, commander?"


"Having dinner in a bedroom is pretty weird, but sure!"

"Oh, hello, you must be Tam's friends! It's so nice to see you all. She works so hard sometimes. I hope you all have a good time together in school. Please, make yourselves at home. I don't eat much anyway.

The woman in bed, Tam's mother, speaks through her mask, before slowly sitting up with Tam's and Muffle's help. A table is set up for the dishes.

All is quiet.


"The mother is an invalid."


"I see."
Then, to Sophie.
"Don't forget to thank them for their hospitality, commander."


I give Sophie and her friends a "Be polite and respectful" look.
"You kids enjoy your food."


It looks like the others are telling the children what's up. I'll just stand to the side and watch.


"Thank you very much for your hospitality, Ma'am."
"Oh, yeah, like, thank you!"

Only Joe and Muffles know to speak in a bedroom here like this, with an awkward dinner spread over small table and guests like these.

Tam keeps her face down, not eating. Sophie still isn't quite sure of anything to do.


does my bard software tell me what to do here? '1d10'

Roll #1 9 = 9


First things first, see to the commander.
"Commander, now is not the time to be silent. A small apology for dropping in unannounced might get the conversation rolling."


"You should eat, Sophie. It's nice and warm right now."

Give her an approving head nod.


"Ah… sorry for dropping in unannounced without earleir notice. We came because we thought Tam might need help. I'm not very hungry, so I can go without-"

"No, please, I'm just happy Tam has good friends like you."

Tam is closing herself off. It may be important to get her do do something.


Well, that's a start. Time for Tam. Let's head over there.
"Tam, are you alright?"


Tap her on the shoulder. "Hey, aren't you proud of the meal you made? Maybe you can talk about the secret ingredient?


"Sometimes, just being here is enough. A small meal is a bonus, Sophie."


Taura the pegasus is trying to help her, too.

She moves her head in a fashion you can't exactly describe.

Oh, come on, Tam, why don't you talk to your friends? Look at how much you made. You did want them to stay over for dinner, didn't you?

Muffles reaches out and holds Tam's hand.


Roll #1 4 + 2 = 6


Tam pulls herself together a bit, then serves some food into all the kids' dishes.

See if you can get her to talk some more.


"Hey, wasn't that art project exciting?"


Well, I know something's up. But this really isn't my forte. So, scratching the back of my neckplates, I'll…
Leave this to Gerald and the others.


"Watching everyone participate was great."



Roll #1 5 + 3 = 8


"H-huh? It was, yeah. Sophie, you're really good at this stuff, huh? Like, how you modified your toys later, too."

She eats a bit.

"So, uhm… well, thanks for helping."


"Yes, Lady Sophie is very talented at such things. Maybe she can fix up your toy as well Miss Tam?"


"Not that Taura needs fixing, mind you. But a few homemade accessories might be fun."


"Maybe. I…"

Dinner goes on as you smooth things out. Eventually, the kids get talking, and it becomes like an ordinary dinner with guests. With Sophie's luck or skill in cooking and Tam's guidance, and maybe with a bit of Muffles' blood in the dishes, a good meal is finished. Everyone stays behind to help do the dishes before the time comes to go home, as friends should.

Later, at the front door, the kids are preparing to leave.

"So, uh, guys.. thanks for coming. I thought, well… you'd all thought it was strange that I'm like that."


"We all have different circumstances that shape us, but we can all be friends and be happy together."


I'll look around at the kids.
This is a hurdle for them to cross, and a toy has no real place doing more than giving them a shove.


"Miss Tam. I think you are very brave. You could easily have become a lady knight in my time." I attempt to praise her.


Interesting. Now who programmed you with that thought?

Sophie speaks first.
"Yeah, it's alright, Tam. You always stuck around for me. I mean, of course you're my friend!"

The others nod in agreement.

"Oh, and, ready for our camping trip in a week?"



Obviously this is a crack in the firmware, and my personality file is overriding the adbot program. Maybe. I don't know, I'm just a toy. Maybe I'm broken.
"What's this about a camping trip, commander?"


"Oh! We're going into the jungles somewhere to camp out for a few days! It's a school thing."


I'll raise my eyebrow.
"A survival exercise… We had best make sure you are prepared, commander. What's the authorized equipment loadout?"


"Hm, that sounds like a dangerous mission to me. We'll be accompanying with you on this journey?"


"A few days outside will do everyone good."

"One of the Tabletop Adventures Waterbottles by HasBEEN! You have to make sure you're hydrated."


I'll just look at Eston for a moment, then shake my head.
"While hydration is indeed important, I meant more in the line of tools such as knives, shovels, that sort of thing."


"Right, uh… well, I know a lot of people are bringing their shaman-line toys. Eston, up for it?"


"I'm always ready for an adventure in the woods, dear Sophie. You'll have a great time with all of us!"


"I believe Hasbeen makes a line small shovels and buckets, designed for use on the beach, but we could use them on dirt too."


I'll blanch slightly.
"Suddenly I'm getting flashbacks to the jungle areas in Iron Cog 3: Reptile Devourer. Let's be sure not to eat anything… odd."
"Beach toys have no place on a survival exercise. You need the right tool for the job, though I'm fairly certain the proper tools are outside of the commander's demographic."
Not that I can't smuggle one in anyway…


"We'll probably bring along some pre-packaged SNAKABLE lunches from the Molded Corporation. No need to eat out."



Or rather, a national park sponsored by a coalition of logging companies to prove their social responsibility while they bathe themselves in lumber from the Congo. In this experience of getting away from modern life and into nature, charging ports are put in convenient places around the park so you can share your experience without modern comforts through the info database/social media of your choice.

Sophie and friends arrive with their class into the campsite, toys in their bags amongst the equipment given. Tents are almost set up, and the kids have to do minimal work.


Did I manage to at least smuggle in a Swess Army Knife? '1d10'

Roll #1 9 = 9


"Let me calibrate the internal compass now that we're free from most electronics, and can you run one last GPS check on your phone Sophie? No need to risk it while we're here comfortable."


check out the area. '1d10'

Roll #1 6 = 6


Yes, you did.
Not like it was needed much with the Hungarian Knives most people have.

Seeing as Ranger is asleep, Sophie does it herself.
We're in some jungle far from town.

Looks likes this place is commonly used as a campsite, considering the amount of amenities here.

There are even dorms to sleep in, and a cafeteria to eat in, though unstaffed. Beyond the area, though, it looks like there's actual forest and naturey-things.


how are our children doing? Go check up on them. '1d10'

Roll #1 5 = 5


Bah! The Hungarian Knives pale in comparison to the versatility of a proper Swess Army Knife! This baby's even got a flat-head screwdriver bit as well as a Phillips head!
"So, commander, where do we go now? Into the woods to set up our tents and find cover?"


"Do you have an itinerary, Sophie, or are we just going to hoof it into the woods?"


Looks like they're doing average on average.

Muffles seems to be finding things interesting. Tam and Sophie are alright. Joe is looking quite horrified.

"We'll be setting things up here quickly. Then…"

As that's done, the class is asked to assemble.

"Okaaaaay, kids! Welcome to your Mandatory Childhood Adventure Camp! Now, remember that staying safe and sound is important, but what fun is it unless you get yourselves into a little danger you can all laugh about later? Huh, huh?"

The camp director looks around expectantly.

"…aaaaanyway, I see you've all more or less gotten your tents sorted out. So, let's begin our jungle trail! We'll bring you for a walk around the natural paved roads of the forest, then after you've all familiarised yourselves we can being our activities proper! any questions?"


"I think you should aid Joe in this venture. He doesn't seem to be the woodsy type."


[PAUSE]ing for now


I'll huff.
"Natural and paved doesn't quite sound right in the same sentence."
"That too.


Welcome to Mandatory Childhood Adventure Camp.

The air conditioned dorm buildings are to your south, and tents elsewhere in the clear area of the campsite. The Fun Outdoor Things To Do Zone is to your west, and elsewhere is jungle. Wild, untamed, with all-natural paved walkways and free Wi-fi.

The children are getting ready to go for their jungle trail. How about you?


I'll make sure that Sophie's group is together. We can't have all the kids wandering about willy-nilly. Are the other children and their toys visible, so we can link up?


I'm right here with them helping them prepare naturally.


I'll attempt to locate Tam, Joe, and Muffles. A group of four has less chance of getting lost than going by ourselves. '1d10'

Roll #1 1 = 1



I try to play adventure music that I can on viewtube.

Roll #1 18 = 18



Well! Looks like Sophie and friends went into the jungle in that Northern direction! You follow them deep in. Real deep in.

A slight glitch in Flashbolt's systems has made him mistake a large snake for Sophie. You look just like a tasty mouse, by the way, according to the snake.

You all encounter a Cottonmouth, a snake known for its venom. It is currently getting to know Flashbolt quite well, since he is inside its mouth and all.



Considering I'm being eaten, I suppose I realize my error?


The inside of its mouth does feel quite unpleasant. It's probably not Sophie.


"This is…bad. Sophie, get back. You will need to buy a new Flashbolt because that snake is dangerous."
I try to pick up a big rock with my TK and crush the snake.

Roll #1 2 = 2


Animal Mastery, try to get the snake to understand that we aren't food. Show him a rock for comparison sake.


Roll #1 10 = 10




Sophie isn't even here. You also mistake a big rock for Sophie and end up nuzzling it instead.

Not food? Okay. Thank you for tell.

Flashbolt is spit out.


I'll shake off some of the snake… spit? Do snakes have spit? I forget.
"How on earth did I make such a mistake? Where are we?"


"You two should run a diagnostic check. How we ended up here should be issued as a bug report."


'1d10' guardian

Roll #1 4 = 4


"What do you mean?"
I keep nuzzling Sophie.


I'll nod.
"So, does anyone remember the way back to the others? And why didn't any of you ask where I was going?"



"Well, you are pretty fast. I thought you were searching for something and came after you when I saw you running over here."

"To get back, all we should have to do is follow our own trail, right?"

Can we follow our tracks back? [1d10]

Roll #1 10 = 10


You realise it's a rock.

You've just begun to realise that you have no idea where you all are.
You can't even hear kids from here.

Oh, fuck.

You put your shield up. The snake doesn't seem interested in attacking, though.


"Oh. I'll submit a bug report once we are out of here."
I try to find a map of the area online and overlay it with a trail map.

Roll #1 6 = 6


You can! By some stroke of uncanny luck, you can follow your way back rather easily. It's quite clear.

You seek sssssomething?


"This doesn't make any sense. Perhaps the Fattel did this to us! " '1d10' look for any clues to our kids locations

Roll #1 2 = 2


"The last thing I remember going to do was hunt down Joe, Tam, and Muffles, so that the commander would have traveling companions… I must have suffered some sort of damage beforehoof, though."
"What would they have to gain from that? We've already proven our superiority to our owners, they'd simply buy new Hasbeen toys."


You find a sentrillion maps view of the area, but the trail can't be clearly seen from the image. It does let you know that there's a lake to the east of the campsite, though.

Nothing but a lot of leaves.


Keep it simple when talking to animals.

"Just some infant humans. Have you encountered any in your travels today?"

"You should stay hidden because they are too big to eat."


Where are we in relation to the lake?
"I'm not having much luck with maps, guys."
I submit a bug report detailing how we got lost.

Roll #1 8 = 8


"They know we are formidable opponents and seek to get rid of us in a cowardly manner by having us lost in the woods." I declare and keep searching, fly around for a better look '1d10'

Roll #1 5 = 5


"Unless they can somehow jam my Owner Recognition Software, then that's unlikely."
I'll wait until the Buffalo is done talking snake.


"You were off and running when I finally saw you, and since the children were safe at camp, I decided to see what you were chasing."

"We don't need a map if we have trail. See what we left behind? Our footsteps, all we have to do is follow them"



Big things ssssscary. Can ssssmeell. A lot of mammal sssweat in big group. And smaller group of mammals making noiseeee. They making lot more noise.

Trees still block your view.


"Oh. Let's go."

I follow our tracks back to the group.


I huff "What does it look like I'm doing!"
'1d10' fly up higher, can I see a trail or the camp?

Roll #1 5 = 5


"Can you tell us where they are making that noise?"

"Don't forget to stay hidden. They probably won't do anything to you if you stay out of sight."



You go back yourself, but it's useless, as you realise the group of children are gone. You decide to go back to the group.

It's hopeless. Flying above the canopy blocks your view of anything. and flying below the trees themselves block your vision.

Follow meeee

The Snake wanders off.


"Come on everyone, our new friend here will show us a better way."


I'll follow for now. The Commander will need to perform maintenance on me when we get back to the home base.


I follow Eston.


I land on the snake's back and let it lead us. '1d10' keep an eye out, or stay on or something

Roll #1 1 = 1


heeeere, you must follow the vibrationsssssss-


The snakes thrashes about, throwing Gerald away, and runs off to a tree hollow to hide.


"Great job."


I shrug "We don't need that creature's help anyway."


I'll go after the snake and try to calm him down by telling him the bird has been deal with by the others.

Animal Mastery [1d10]

Roll #1 2 = 2


"Of course we don't. We're doing so well on our own."
I'll shake my head.
"How's that hunt going, by the way? Find the commander and the others yet?"


It's still there oh by the great quetzalcoatl you work with the bird do you not you are here to kill me yes yes


Roll #1 8 = 8


"I'm pretty sure your the one who led us out here, most likely not your fault, an error caused by the Fattel. But I will return us to them promptly have no fear Comrade Flashbolt."
continue looking for foot prints. '1d10'

Roll #1 8 = 8


"The bird was with us earlier, when we met. It's just excitable and happy to have met a new friend. The others will keep it calm while we're here."


Incidentally the roll is for something else, continue speaking with the snake if you want

Some distance from here, you find a set of footprints, though there's no way to be sure they belong to Sophie.

Are you sure?
Ask bird to bring me mouse then


I hoover over the foot prints "This way!"


I try to find some more good music.

Roll #1 1 = 1


"We'll see what we can do, okay? Just stay here and the bird or the humans won't find you."

"Hey, while you're up there, can you spot a mouse? We need it so you can apologize to the snake you spooked."



I shut that down fast.


"I'll try.." '1d10' spot a mouse

Roll #1 10 = 10


Oh, look! It's a whole nest of them. Lots of baby mice and one nice, juicy, fat mama mouse. Even you feel a bit hungry now, even though you know you can't eat them.


Luckily, it seems there was nothing with that video. You get away only slightly dazed.


'1d10' try to grab a mouse.

Roll #1 3 = 3


"Don't lose focus. I'd say save your battery for the location finding, we can do without music until we find Sophie and the others."


You only manage to grab a baby mouse. It's not as succulent and delicious as the mama mouse, though, who is now aroused and nervously looking at you.

So delicious and plump….


"Tell me once you are done doing wahtever with the snake."


"Just waiting on Gerald. I want to apologize to the Snake for scaring it and he's off getting it a mouse."


A baby mouse will be fine.. bring it to Eston "Here's your mouse."


"Thank you, but be more careful next time. Just because it's big and dangerous doesn't mean it doesn't have feelings, OK?"

Take the mouse and offer it up to the snake as an apology.

"Here you go, I even managed to talk the quetzalcoatl to get it for you. We've found some foot steps we can use, so stay safe here for now."

Head back to others and be off following those footprints Gerald found.


"Sorry then, but I'm rather to eager to get back to Sophie, so please do what you need to and hurry back."


Ttthanksssss. Come. Marks on ground.. you say footprintssssss? They lead to very roundabout way. Come I ssssshow you fasssster way

After swallowing the baby mouse, the snakes follows the foorprints for a while, then diverges.


About time.
Let's get rolling.


I follow it.


"We'll take the snakes lead for now. He seems to know the place better"


"I'd hope so, since it lives here."


I'll follow him, a bit wary of the creature as its known for deception.


Pretty sure I heard them here…
[size8[Mudmudmudmud I hate mud
There ARE some interesting plants around here, right? Maybe I could find some

You recognise those voices.


"Thanks, snake."
I walk towards the voices.


It's the group!
I'll nod to the snake in thanks, both for not eating me anyway and for leading us here, and follow after Ranger.


'1d10' take a look ahead, do I see anyone?

Roll #1 3 = 3


"We can take it from here. Get yourself hidden and the children will be gone soon."

Let's try to find those voices. [1d10]

Roll #1 9 = 9


There they are, the four children. They seem to be gathering stuff. and looking around.

"Oh, hey! It's you guys! i was looking for you!"
"…And now we're lost over here with mud on my boots aaahahaha"

Sophie comes to pick you all up, though she's hesitant of Flashbolt, covered in snake saliva.

"Alright, let's try to find our way back…? Uh oh."


"I can walk, commander. At least until we find some water. I'm wash-safe, after all."


"I think we know the way back."


"No problem, we can just ask Snake… I mean, we just have to follow your footprints in reverse. Besides, what are you doing out here by yourselves?"


"Alright. Though I heard this is the prime season for an insect swarm. Let's get ready.."



Welcome to the jungle.

Snake hides a bit away in some bushes while you've rejoined the kids and their toys, after being separated from them. Now, though, you'll have to help the children find their way back to their group. You don't want to be here when it gets dark, do you?

Muffles checks her licensed Hasbeen tabletop watch. It's 1700. The grassy floor leaves little for footprints, too, and it's hard to tell any one direction from another here. Fortunately, at least you're all in a largish clearing where the sky is clearly visible.


I pull up an online compass that can use my internal sensors.

Roll #1 6 = 6


'1d10' take a closer look at the foot prints.

Roll #1 9 = 9


I'll leave the children in the care of the others and go ask some passing animals. Maybe they know the way.

Animal Mastery [1d10]

Roll #1 7 = 7


I'll… stand guard over the children. I'm not properly equipped for jungle scenarios.


There we go. You manage to get a map of the area on a website about this place, thought it's mostly in a format you can't interpret very well.

It does say that there's a lake to the north, about a kilometre from the clearing you're in. There's some more information if you'd like
to expend more bandwidth to read it.

There seem to be a lot of them going in lots of directions.
It's very, very hard to tell which are the ones we need, and even then it'd take a long time looking for the correct path back from all these.

You go to Snake.
Sssssearching for more big thingsss? Try go towards wet place. But take care, there are alsssso many sssmall thingsssss. Too sssmall for eating. But very many.

Marla, Taura and Jasper stand guard too, not sure what to do.


"So, where did you three end up? About how long ago was it that the commander and her friends separated themselves from the rest of the group?"


"I got it from a reliable source that we should head to source of water, but I don't know where that is and neither did he. Anything on your end, guys?"


I make a notefile to get a holographic projector installed. I expend some more bandwidth to get the extra information.

"There is a lake to the north."


"We should head there. Maybe someone who knows the way is out fishing and we can ask for more details there, and it's an obvious go to spot in case…" shudder at the thought, "the worst happens."


"The worst?"


"We encounter more Fattel, probably."


"One of the children getting hurt. Our parts can be replaced, theirs can't."


"Was our camp site by the lake at all? I don't remember a lake."


"Leave Fattel to me. You guys go on ahead and secure the children."

"I don't either, but it's an obvious place to go to and we'll be visible for some distance if we need aid."


"There was… actually a pretty big mess up."

"We were actually looking for some other child, but Joe saw you all and decided we'd better just get you guys and bring you all to the main campsite first."

>Beetle swarming season in progress! Camping highly unadvised!



"Me neither."

"Oh? Who is lost? Are there dangerous beetles around here?"


I look for more info on the beetles.

Roll #1 5 = 5


I look alert at this. "Joe, you have another friend here? Who?"


"Our snake ally said there were many of them. Might be dangerous if they got even him to think twice."


"Looking for another child? Are they still lost?"




"By the time we were rollcalling, there were quite some people missing. I guess we're added to that number now? Ehehehehe…"

Muffles speaks.
"Hmm? Beetles? I saw some of them just now! they looked pretty cute."

Not particularly dangerous until swarming, where their large numbers can aggravate the year-round swarming of the mosquitoes.


"They cause mosquitoes to swarm. We need to get you all back to camp and send adults to find the other missing children."


I frown "Good information gathering everyone, we know to be careful of the area from here on out."
is that a nervous laugh or a happy one? '1d10'
"Lady Sophie, please let us take care of clearing out the beetles if need be."

Roll #1 6 = 6


"Any missing children we can round up along the way to the site."
"Or anything else in the way between us and our objective."


"Leave the pests to us, your safety is paramount. We'll get you back then we can better round up the others."


You don't need special software to know that Joe is nervous as fuck. He's already pretty horrified by the whole wilderness thing.

"Right? Mosquittoooes.. well, let's let's just go, eh? Eh? hahahahahah."

Joe begins almost running North, laughing to himself. It's a pretty mortified laugh. The kids follow him.


"Gerald, make sure to keep them together! It was hard enough just getting here!"


I'll be running after.
"You should calm yourself, Joe. Panicking will only make the situation worse."


I take off after them.


Fly along with them, on the look out for anything dangerous, "I don't think anything can actually hurt you. Eston is just being cautious. We can make a game out of it, see which toy killed the most beetles by the time we get back, how's that?"
'1d10' spot checking
"I think they are staying together."

Roll #1 6 = 6


"Keep it that way. I've seen spooked deer run in a better formation on their animal channels."


"Worse? WORSE? How can it get worse, huh?"

"Joe, please calm down, we'll be at a nice lake soon and you can have some nice ideas to draw- oh dear."

A cloud of black seems to descend upon the children, resembling the evil spell cast by the great evil wizards in the stories. The children scream, their ears filled with buzzing noises as they wave their arms frantically or huddle trying to ward off the plague.

In the midst of the chaos, you notice something odd has dropped out of Sophie's pocket, near a group off odd plants with red leaves. It's a.. sword? It's kind of like that sword you always wanted, but missing a few details. Like it's incomplete."




"That must be the first swarm. We'll handle this!"
I'll look at the others.
"And by we, I mean the ones who have spells. I unfortunately am not equipped properly for swarms, though I can try. If I get close enough."


pick up that sword, this is surely destiny that it came to me in this hour of need! '1d10' Use it to fend off the beetles.
"GET BACK INTO THE CLEARING" I try to shout at them.

Roll #1 5 = 5


I try to drive off the swarm with my magic.
"Protect the children!"

Roll #1 9 + 2 = 11


Jump up and try to swat them away with Earthen Strike and crush a few as it forms. [1d10+2]

"Just hit them with something and trim their numbers!"

Roll #1 6 + 2 = 8


"That's the idea, but there's only so high I can jump!"
And I'll try and gain some altitude by clambering up the children, and Blasting whatever the swarm is. '1d10'

Roll #1 6 = 6


They're not beetles. They're mosquitoes. Not like it matters to your new blade, as it begins to charge, sending a number of the insects down even if they don't get hit by it directly.

Your pulse irritates enough mosquito nerves to the point where a large group of them fall to the ground, reeling from shock.

You try to smack around a few, but they are small and many. You need something else…

You notice a plant with some red parts closing as the swarm moves near it. It seems to have locked some mosquitoes inside itself.

You manage to hack apart a number, or at least swat them away.

Marla, Jasper and Taura are trying their best to fend off the swarm for now.

Sophie: 4/4 Hits
Muffles: 5/5 Hits
Joe: 3/3 Hits
Tam: 4/4 hits


I start squishing as any as I can with my TK.

Roll #1 7 = 7


Slash as many as I can reach with my sword. Keep the air around Joe and the Commander as clear as possible, since I can only reach so far. '1d10'

Roll #1 2 = 2


I need all the help I can get. I'll use my nanomachines to speed up the plants crushing of the mosquitoes. Natural Remedy to improve Efficiency [1d10+2]

Roll #1 10 + 2 = 12


'1d10' Inspire the others "Strike together, like a large wave."

Roll #1 4 = 4


It's quite an amusing sight to see mosquitoes crushed against each other in midair. Less so when you have scared children to take care of, but you can look back on this fondly some day. If only you had a camera implant.

they split apart from each other, too far for your swings to have noticeable impact. you are unable to stop some converging on Muffles, who begins slapping herself.

As you try to send out a powerup signal, a mosquitoes catches itself in your speakers, interrupting you. You easily peel it off, but it means you're too distracted to prevent more from getting through to the children.

The sheer amount of hormones and nutrients you are injecting into the plant right now suddenly makes a few of its juvenile leaves grow out and look much, much glossier. You get an idea, and pop out a container that usually sits embedded in your back. Then you pull the plant out of the soil and let it stay in the nutrient gel of the container, which has wheels allowing it to move about, too.

The plant seems to be having a good time.

Sophie: 4/4 Hits
Muffles: 3/5 Hits
Joe: 3/3 Hits
Tam: 3/4 hits

[PAUSE] here


Swarm status: Strong.

You've done some damage to the bloodsuckers, But you're going to need to do more. I wonder how well the plants here react to mosquito swarms?

Oh, and, you might want to look out for the children.


Magic Bolt!

Roll #1 9 + 2 = 11


"I'll help Muffles for now, everyone else, focus on getting the Children anywhere but here!"

Earthen Strike [1d10+2]
Plant [1d10]

Roll #1 8 + 2 = 10 / Roll #2 10 = 10


Keep attacking and keeping the air clear. '1d10' MediCAT has some itch cream for Muffles, right? '1d10'

Roll #1 1 = 1 / Roll #2 5 = 5



If only someone here had a recording implement of some kind. As your 'Magic bolt' pulse through the air, a whole line of mosquitoes in the swarm simply drop, their primitive brains fried and unable to function.

>10, 10
You turn a limb into a hardened, wide, thing capable of swatting down a large group, and you do so, relishing the insect ichor that will nourish your new plant friend.

Meanwhile, your flytrap has trapped a large group in one of its chambers, which snaps shut as the mosquitoes within try desperately to escape.

You spot a mosquito on Sophie, and move to strike it down. It doesn't go well as a moment of slowness allows the mosquito to escape, and you hit her instead.

Other things aside, your Three Laws chipset kicks in and stuns you.

Medicat may be able to make some in a bit.

Sophie: 2/4 Hits
Muffles: 3/5 Hits
Joe: 3/3 Hits
Tam: 3/4 hits
Flashbolt: -1 to rolls


I start swatting the bugs with my TK.

Roll #1 2 = 2


"Muffles, keep running!"

Swat bugs with my own mass. [1d10]
Venus [1d10]

Roll #1 5 = 5 / Roll #2 6 = 6


Well… shoot.
"Commander, are you alright?"
MediCAT can wait a second on that itch stuff, Sophie needs some first aid.
I'll stay still and only defend Sophie. '1d10-1'
MediCAT will put a bandaid on Sophie. '1d10'

Roll #1 1 - 1 = 0 / Roll #2 2 = 2


The incessant buzzing disrupts your concentration, and you are unable to swing the mosquitoes about properly.

A buffalo toy jumping about isn't exactly graceful, but it functions to an extent.

The sheer number of chemicals you've pumped into your plant makes it hungry for more insects to digest as another trap closes around a group.


Roll #1 6, 7, 7 = 20


I keep trying.

Roll #1 10 = 10


"Don't stop kids!"

Earthen Strike [1d10+2]
Plant [1d10]

Roll #1 7 + 2 = 9 / Roll #2 8 = 8


A swarm charges into Flashbolt, and soon you are surrounded by so many mosquitoes you can't see or hear anything other than black and buzzing. Perhaps unwittingly, you start giving out a signal for the mosquitoes to work together and actually manage to lift you into the air like in one of those cartoons, except it's not at all very funny here.

Fortunately, the other toys manage to disrupt the mosquitoes enough for them to drop you, but you land right on someone's head an feel even worse.

Medicat meows.

Sophie: 2/4 Hits
Muffles: 3/5 Hits
Joe: 1/3 Hits
Tam: 3/4 hits
Flashbolt: -2 to rolls


Magic Bolt!

Roll #1 4 + 2 = 6


"Joe, keep up!"

Natural Remedy, try to use my nanomachines to keep the mosquito's off of him. [1d10+2].
Plant [1d10]

Roll #1 7 + 2 = 9 / Roll #2 9 = 9


MediCAT, I don't have time for your pussyfooting around. Put that bandaid on Joe. '1d10'
And I'll… take stock on my systems. How bad am I off? '1d10-2'

Roll #1 9 = 9 / Roll #2 5 - 2 = 3


Only the second action counts here since I'm counting it as your action this turn
You fire another shot in midair. though you get a feeling you'd do better if you tried to smash the mosquitoes togetehr again.

You leap onto Joe, and keep manage to put a nice plant-based ointment on him.

Your flytrap is happy.

Meow beep beep beep
The bandaid and the ointment work well. Joe looks lees like he's about to scream now.


You could be better. Hopefully you can take some time to recharge after this.


The horde seems to be thinning out.

It might be harder to hit them, but less are likely to slip by you.


I was not designed for this environment.
MediCAT will use Wrath, and keep the remaining bugs well clear of the kids. '1d10'
I'll… try and pick off a few stragglers. '1d10-2'

Roll #1 2 = 2 / Roll #2 5 - 2 = 3


Stay back and make sure everyone stays together. Keep attacking the horde in the meantime.

Earthen strike [1d10+2]
Plant [1d10]

Roll #1 4 + 2 = 6 / Roll #2 4 = 4


TK squishing time.

Roll #1 6 + 2 = 8




Your penalty is no longer there
Medicat's wrath consists of him wheeling behind you and meowing to get rid of a mosquito that landed on him.

You can't hit any, but at least none of them get the kids.

You swing, and hit a few out of the air.

Your plant is taking some time to rest after all that eating.

Good idea to just grab the remaining mosquitoes and bang them against each other. This should be a sport. You wonder if you can fit in a camera attachment.

Looks like there's only a few left.


Jump through and try to kill them with my force of motion. [1d10]

Plant [1d10]

Roll #1 2 = 2 / Roll #2 1 = 1


I will crush them

Roll #1 4 = 4


Thank goodness for that.
Right. Blast the few remaining ones. '1d10'
MediCAT will put another band-aid on Sophie. '1d10'

Roll #1 5 = 5 / Roll #2 6 = 6


Your exhaustion shows, and your clumsiness doesn't actually let you hit any of the mosquitoes, but they get chased away anyway.

Joe is shivering while the others and relieved. A few red marks, but nothing some good cream can;t fix for now. The end of the forest to the lake is clear from here.

Meanwhile Eston's plant closes up and prepares to digest the meal. It might not be active for a while.


Look at the plant with a creepy smile. "Yes, you, I will take you home with me."


"Let's get out of here."


The container can be reinserted into your back whenever. Lots of mosquito corpses around to process, too.



"No seconds for you plant, we are needed elsewhere far away."

"Except, where to now?"


"Anywhere but here. This has been a taxing day."


Everyone goes North and into the end of the tree line, away from this accursed forest that hurt your friends so much.

The children slow down a bit as they see what lies before them. A beautiful lake of blue gleams in the sunlight, with small cabins dotting the shores. A small crowd gathers to the eastern banks, and you can definitely hear the voices of children buzzing in some sort of excitement. The sight of salvation is just enough to life the spirits of the kids, as they, exhausted and itching, brighten up and relax while they make their way over to the crowd.

An adult from there waves at all of you.


I'll have MediCAT running diagnostics on me. My performance was terrible. '1d10'

Roll #1 10 = 10


what's got the kids so excited up there? I go check it out. '1d10'

Roll #1 4 = 4




I am just going to let my nano machines cool.


You're perfectly fine. Hell, you may even have developed some experience dealing with jungle areas.

You can sort of tell that they're not all that excited.

"Ooooh, wuuunderful!"

The camp instructor waves limp-wristed to all of you and the children.

"Looks like you all got back just fine! See, kids? You all don't have to worry about your other lost friends! they'll beee riiiight back! Now, why don't we all just.. relax! And maybe barbecue! And don't call your parents just yet, why spoil the mood?"


"Barbeque and the avoidance of lawsuits! It's a good day."


"I wouldn't mind an extended break to charge, either."


I'll shake my head. Then what was that system lock about? I don't like things in my head.
"The same. I need a good charging session."


The children seem to have other ideas, though.

"Look at how many there are here. How long more is it going to take them?"
"We should do something, shouldn't we? We can't just leave them there…"
"It's-It's horrible in there! I don't wanna go back! But there are other kids still in there lost and oh no no no no no…"
"It wasn't that bad…"

Meanwhile, a nice electronic charging station sits near a cabin.


"Leave me, at least. I'm about to fall over. I'll send MediCAT with you, and he can apply bandaids and such if you need them."


"We can't leave the other children like that, you know. Maybe there's something we can do to help them find us?"

Are there any lights on where we are?


I frown "Maybe you should call your parents, this is a big problem."


I rush over to it and suck up some juice.


I'll trail after and plug in. Every little bit helps.


I'll follow along. Are there other toys heading to the charger as well?


You sit inside and feel a great sense of relief as your generator works more efficiently under the controlled conditions of the recharging box.

"So.. you don't want to go in with us?"

"I don't want to go in either!"
Joe is pretty vehement.

Some small lights are here, but they probably can't be seen from within the forest.

You all sit inside and insert the fine wires and needles that help augment your natural power generating processes.

Jasper, Marla and Taura are suckling on the wires like desert travelers.


"Of course I want to. Supporting the commander is my purpose. I'm just low on power, is all. Getting eaten by a snake tends to take a lot out of a toy."


"Since everyone is here, we should think of a way to help the children that are still in the woods. Do we have any way of communicating with them, a radio or something?"

Take a sip, try to charge up.


well i should plug myself in as well then.


"Maybe contact their toys? Even Fattel toys would want their owners to be found safe."


It tastes like the ale at the downtown pub, away from the castle but where you'd patrol the city walls.

"They don't have anything with them, I'm sure."

You're feeling a little better already.


Toy to toy transmission isn't allowed in any part of your hardware yet. Maybe you could bring that up another time.


"Darn. Sophie's friends are probably worried too."

"Hmm, how about we help with the barbecue? The fire could help guide any others that are lost, and the children could get warm and happy."


"This is nice. One of us should get a portable charger."


Close my eyes thoughtfully and rest up. "Well what if we went and looked for them? You could stay here at the Barbecue where its safe."


"We could get lost is why and join their ranks. I'd rather try to bring them here than get lost in the woods again."

"Actually, how high are you able to fly, Gerald?"


My hardware, maybe, but what about the bard who can connect to the Net?
"First thing about getting lost is that you don't wander aimlessly. You stay put. If these kids are smart, they won't be wandering around."
I'll idly nibble on the charge cable.
"Setting up the barbecue would give the commander something to keep her occupied while we formulate a plan of attack."


You could gather wood for a bonfire from the woods. Though from the thick treeline it is doubtful they could see anything until nightfall. By then, ti would be too late.

You might be able to find a spare battery with wire attachments if you look hard enough.

"Would you really go for me, Gerald?"
Sophie picks you up and places you on her palm. She brings you close to her face and gazes at you.

1-2 floors high


I use my second sight to look around.

Roll #1 2 = 2


I look her in the eyes and nod. "Of course I would Lady Sophie. I am your Knight after all."
"As far as the trees maybe. This world is much bigger than ours."


"Why can't this be easier?! If we can't signal them, what else can we do?"

"Wait, maybe they don't have to see us! We could get them to hear us instead."

"You three don't happen to know any songs the children could sing. It would lift their spirits, and possibly help attract the wanderers."


"Do I look like a bard unit to you, Eston?"
…do I know any songs from the Iron Cog series that would be appropriate? '1d10'

Roll #1 6 = 6


"There's our themesong!"
I recite it loud and proud.

Roll #1 8 + 1 = 9


Smile with pride at the theme song. "if only you could play that loud enough."


Nothing but a few used phone batteries. Bah.

She turns around so her back is turned to everyone else.
Your forehead is met by her lips, dry as they may be.


You distinctly remember the opening theme, a hotblooded song about love overcoming all, going something like YOU ARE SHOCKED.


As you both sing, the kids trying to prepare for the barbeque are filled with a sense of hope. They can't resist singing along, one song after another.



Some silhouettes shift within the woods. As the emerge, you see them to be dirty, exhausted, but hopeful children.






Well, looks like I don't need to sing after all.
"Got any more songs? This might not be all of them."


"We still have the ending. I'm sure you have an alternate one too."


"I'm not a bard unit. But… well, I can transfer the song data to the singer."


The lost children come up to the group.

"Thank goodness you're all here! We were very nearly at the edge of the forest, we think… but it's so thick there that you can't see or hear anything much… but you were all signing that kid's show theme, and we could just barely hear it, so we took a few steps towards you all and we found the lake!"

"I think there could be more, though.."


"We just have to sing a few more HasBEEN theme songs to et the others to hear us."

"Upload them away. We'll all join in. It'll be a learning experience for the children as well!"

Try to sing his foreign song. [1d10]

Roll #1 1 = 1


"That means we have to keep singing! Help us out, kids."
I keep singing our themesong.

Roll #1 7 + 1 = 8


…Upload it and spread it around to the Hasbeen toys.
And then I shall open my mouth and sing the song of my people. '1d10'

Roll #1 3 = 3


After swelling with pride for a moment. I'll give sophie a bow and whisper "I won't let you down" I go off in the direction those children came from


Your soundcard experiences a mild glitch.

You sing okay, but you're drowned out by Eston.

You're sort of thankful you were drowned out by Eston.

Might want to gather the rest first.


I try to sing louder.

Roll #1 9 + 1 = 10


Thank the makers for that. I should be charged up enough to go back into the woods. Head over to the commander.
"Charged and ready to go, commander."


"Hey we should get moving." I try to encourage the others to move on.


Oooh, looks like you've managed to download the song from MeTube. You can for now sing as an automatic action.

Nothing else can come out of the woods, though.

"S-so… are you guys okay with going to look?"
Joe looks like he is begging for his life.


We need to make sure we don't wind up amongst the lost. Let's search for some reflective materials so we are easy to spot.


"We'll go, but we need you and the commander to stay here and secure the campsite with the other children. If we're lucky, the smell of the barbecue should draw others."


tired of waiting I'll just pick up one of the others and start carrying them that direction '1d10'

Roll #1 3 = 3


"We're here to help children, so you should stay here where it is safe while we go."



"I'm sorry I'm so scared."

In your impatience you fail to sneak up on anyone.


I'm not sneaking. I'm visibly dragging to hurry them along. '1d10'

Roll #1 4 = 4


"You've done well. You've kept it together this far. Just rest and let us do the work."


You catch Ranger and fly him with you over to the forest. The three other friend toys tag along.

Pause for now?



I'm okay with that.


Sorry for disappearing


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