/q/ - Quest

ADVENTURE!

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 No.615378

The time is roughly 3 in the afternoon, the scent of maple leaves is strong in the air, and you reflect on the night ahead of you. You were hired by the Mayor of Springleaf to handle a special issue. Their town of Springleaf is one that borders a forest, a forest that lately has been swarming with undead. The local guard can not be spared to go into the woods and deal with the source, which is suspected to be one very active necromancer, this is where you come in. You were each hired individually for your various skills, and told to work together. One of the local hunters, an earth pony stallion called Jed, has agreed to guide you as near as possible to the undead.
Ged waits for you to assemble at the town gate, donning leather armor, a bow and quill. He strokes his grey bread, his grey lined brown fur rustling in the wind and his faded blue eyes staring at you.

 No.615388

>>615378
Alright lets go and meet Ged… Jed…? I dont know raise a hoof as I fly by and land in front fo him.
"Hiya, Ged or Jed is it? I'm Haze… YellowHaze and ah come here for that… zombie problem you people are talkin about." shake his hoof.

 No.615389

>>615378
Make sure my weapons are fine and ready.
"Time to head off yet?"

 No.615395

>>615378
"I am ready to depart as soon as our guide arrives."

 No.615398

>>615389
>>615395
Look at the new peeps.
"Hiya there"

 No.615400

>>615398
"Hey."

 No.615401

>>615398
"Good day there. I take it you are also another mercenary employed by the locals?"

 No.615402

>>615388
The earth pony shakes his head. "Ged Stead actually. stupid euromare mayor and her accent." The elder stallion grumbles and shakes your hoof. "Well met, Haze. I'm glad that you came all the way down here."

>>615389
Arrows and sword sharp, bow waxed. Looks like you're good to go.
"Aye. I wish ye good fortune out there."

>>615395
"That'd be me Lad, I'm far too old to fight these things, but I know my way around these woods and I'll take you right to where we see those bones roam around the most."

**
"The skeletons start appearing just inside of the woods." The stallion Ged says and starts to walk into the woods along the well worn trail. Guiding you along, away from the humble town of Springleaf. You start to notice a few fresh tracks already.

 No.615403

>>615402
"Thanks you for your assistance. Has this Necromancer ever shown their face in the village before?"

 No.615404

>>615402
Nod.
No time like now, follow the tracks.

 No.615406

>>615401
>>615400
I wink my eye.
"You got that boys, looks like dem zombie's are causing trouble here. Easy bucks if we do this fast and easy."

>>615402
"Alright lead the way old timer, as long as all of us are paid then we are able to kick those zombie's back to their graves."

Follow Ged as I keep an eye on the surroundings.

>>615403
"Necromancers Spanshters, one shot on that didleys head and I reckon you that boy wont raise any dead that sicko's fancy." I grin.

 No.615408

>>615406
"Yes, I too would enjoy promptly completing these tasks. Tickets to leave these lands are oddly expensive."

 No.615410

>>615403
"I haven't had the displeasure of seeing them, but I've seen signs, smoke from a campfire, chopped trees, bushes cleaned of leaves and berries.. Real hassle these casters can be."
>>615404
>>615406
You follow Ged and the tracks off the path, deeper into the forest.
**
There is a stirring of the wind, branches breaking, and an eerie moaning.
Ged Stead peaks around a tree and nods to your group, pointing ahead with a slightly grey hoof. "There's a few now. Good fortune and swift strikes follow you." You gather that's his way of saying he's done his part.

 No.615412

>>615410
Allright.
Try and go sneaky beaky like.
'1d10'

Roll #1 6 = 6

 No.615414

>>615408
"Oh? Where do you plan on travellin after this?"

>>615410
"Mighty thanks sir, we will try our best to handle this."
Now lets scout a bit, see what my mighty eye can see.
'1d10'

Roll #1 5 = 5

 No.615417

>>615410
"Your aid is appreciated."

>>615412
>>615414
These two seem to be in their element. I shall follow their leads. '1d10'

Roll #1 9 = 9

 No.615419

>>615412
You move into stealth tucking and rolling behind the bushes and trees. There are four skeleton ponies roaming around in a group. Their well polished bones look like tasty targets, and the one carrying a bag around looks like an even easier target. You are in near range to them.
>>615414
>>615417
You easily spot the four skeletons trampling clumsily around the woods.
Their scent is slightly oily, and their bones seem polished. One of them is hauling a bag of supplies. You are both in 'far' range right now.

 No.615421

>>615419
Backstab the closest one.
'2d10'

Roll #1 6, 9 = 15

 No.615424

>>615419
Block '1d10'
Rush in and strike! '1d10'

Roll #1 5 = 5 / Roll #2 4 = 4

 No.615426

'4d10'

Roll #1 1, 2, 7, 8 = 18

 No.615427

>>615419
>>615417
>>615412
"Pssst… htere they are."
Seeing Duab attacking immedietely I just gulp and ready my crossbow and shoot!
Marksman shot, far
'1d10'

Roll #1 4 = 4

 No.615430

>>615427
"Watch yourself and stay with my shield if they attack!"

 No.615432

>>615430
"Aye, I dont plan on getting ahead."

 No.615435

>>615421
You lunge your blades into the skeleton pony, You feel its bones start to crumble under your pressured blades, the scent of rot and berries strong in your nose. Zombie 4 strikes your side, your armor softens the blow, you take 5 damage.
>>615424
Skeleton 3 pounds on your shield, allowing you a chance to whip him and deal a light hit.

>>615427
You take aim and hit skeleton 4, luckily it doesn't seem to care enough to come after your while there are other targets near it.

 No.615436

>>615435
Bury a bolt from the small hoof-crossbow into Zombie 4.
'1d10+1'

Roll #1 2 + 1 = 3

 No.615438

>>615435
"Undead who has risen to serve, return to rest at once!"

Block '1d10'
Normal Whip '1d10'

Roll #1 8 = 8 / Roll #2 8 = 8

 No.615439

>>615435
Lets hit two birds with one shoot! Show these zombo's what we are made off!

Trick shot
'1d10'

Roll #1 8 = 8

 No.615441

'4d10'

Roll #1 9, 7, 5, 8 = 29

 No.615448

>>615436
In transition of switching to your hoof bow you feel the hollow hooves of the skeleton pony fall on you, you launch the arrow a little too fast and only scrape the side of him.
>>615438
You shouting draws their attention to your shield, but this time a few of their hits get through. You take 4 damage, and retaliate with a harsh whip, you felt something crack on the other side.
>>615439
With your partners keeping them busy, you're perfectly safe to take shots at the undead and land two shots. You finish off skeleton 3, and deal a significant blow to skeleton 4.

Duad, pegasus rogue: 13
Daunbe, zebra cleric: 21
Yellow Haze, pegasus ranger: 20

skeleton 1: untouched
skeleton 2: damaged
skeleton 3: fallen apart
skeleton 4: heavily damaged.

 No.615450

>>615448
"I will not allow these animated beings must to pass."

Block '1d10'

>>615436
"Be more wary of your enemies."

Heal '2d10' Pick Highest roll

Roll #1 6 = 6 / Roll #2 8, 6 = 14

 No.615454

>>615448
Attack Skeleton 4 with the mini-bow and strike at Skeleton 2 with the sword.
'1d10'
'1d10-1'

Roll #1 4 = 4 / Roll #2 4 - 1 = 3

 No.615460

>>615448
Now try to land a normal shot to the 2nd skeleton and put it down from afar!

'1d10'

Roll #1 5 = 5

 No.615461

'3d10'

Roll #1 7, 8, 7 = 22

 No.615462

>>615450
The skeletons are slightly antagonized by your taunts, and the shield is taking a beating from their hooves. You're not sure how much longer you can hold it together when suddenly..
>>615454
You shoot an arrow at the undead attacking you, making it back off and then rush to aid Danube cutting at one of the skeletons attacking him.
>>615460
Before the skeleton 3 can chase after Duad, you finish it off, watching it crumble.

Duad, pegasus rogue: 21
Daunbe, zebra cleric: 21
Yellow Haze, pegasus ranger: 20

skeleton 1: undamaged
skeleton 2: damaged badly
skelly 3-4: reded

 No.615464

>>615462
Bolt in the face of Skely 2
'1d10+1'

Roll #1 1 + 1 = 2

 No.615465

>>615464
"Thank you for your help. Let me know when I can repay it."

Block '1d10'
Normal Whip against Skelly 1 '1d10'

Roll #1 4 = 4 / Roll #2 3 = 3

 No.615468

>>615465
"We'll talk it over when splitting the money."

 No.615469

>>615462
"Hooweee! Thats got to do it!"

Now reload and aim my crossbow to the undamaged skeleton! Shoot it!
'1d10'

Roll #1 10 = 10

 No.615473

Ruh oh
'1d10'

Roll #1 1 = 1

 No.615477

>>615464
>>615473
You fumble around too much trying to reload the small bow, and the strap comes undone, making the hoof-bow drop to the ground.
You are now disarmed from the hoof-bow, you may pick it back up with a 4 or greater.
>>615465
You whip falls a little flat while you focus on keeping the undead at bay with the shield.
>>615469
Sensing trouble you put more effort into your shot and shatter the spine of the skeleton 1 with shear force of the impact. It crumbles away into a pile of bones, leaving its bag of goodies behind.

Duad, pegasus rogue: 21
Daunbe, zebra cleric: 21
Yellow Haze, pegasus ranger: 20


skeleton 2: damaged badly
skelly 1, 3, 4: reded

 No.615478

'1d10'

Roll #1 7 = 7

 No.615479

>>615477
"For Zebrica and Cameltinople death to the Undead!"

Block '1d10'
Whip '1d10'

Roll #1 7 = 7 / Roll #2 2 = 2

 No.615480

>>615477
Attack the skelly for now with the sword
'1d10'

Roll #1 6 = 6

 No.615482

>>615477
>>615477
I then held my crossbow up and cheer the two as they bash the last skeleton.

"WOOOHEEE! You go get him boys! Bash its skull in!"

 No.615483

>>615479
>>615480
>>615482
The Pegasus and Zebra work together flawlessly against the undead menace.
The Zebra leading it with the taunting whip only to block its damage from getting through, which the roguish pegasus quickly slashes at the body flanks crumbling what remains of its joints. In the background the bowmare cheers.

 No.615485

>>615482
>>615480
"This is hopefully a prelude of what victories will come, my friends."

 No.615487

>>615485
>>615483
I grin.
"Hell what else will come? Our funeral?"
"Jinx!! Hehe, I would be glad if we get our pay after this. Anywho, lets go find the bastard who re-animated them bones."


Lets study the bones btw? Any clue's? Body part, armor, weapon that will tell me where these bones are dug up?
'1d10'

Roll #1 10 = 10

 No.615489

>>615487
The bones themselves are well tended to, preserved and polished. The bags appear to stitched with scraps of an old tabbard from the discordian rebels. The contents of the bag are as follow: four keys, a staff with a glowing red crystal, a sliver bracer with a glowing green crystal, and a circlet with a bright blue crystal.

Staff: bound with magic bolt: fire
Bracer: bound with earthen strike
circlet: bound with magic bolt: ice

 No.615491

#pause
paste bin with sheets in case we do try again
http://pastebin.com/11EBPvzC

 No.615493

Is it too late to join in?



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