/q/ - Quest

ADVENTURE!

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File: 1381949279163.png (376.19 KB, 965x958, Radiant.png) ImgOps Google

 No.494592

Another day, another sunrise, another reason to move forward. Time seems to stand still as you gaze out at the morning sunlight reciting your prayers. The green hills of Equestria seem almost golden in the light. Today you are in a town on the outskirts of Candterlot, a place called Evercreek. A set of hoof steps meets you on the balcony. "Radiant." an old voice says hurriedly. "There you are. Or then you are. Well either way I've located you, are you preoccupied in this time?" Indeed you are actually not that busy, you've already made certain that the temple you assisted in building, got the supplies it needed, and decorated it with Celestia's sun as much as possible and while lacking faith these ponies are not in any danger. You glance up at the voice, as expected its a bearded unicorn, his flashy outfit covered in stars and his hat decorated with bells.

 No.494597

>>494592
"You could say I've got all the time in the world, Starswirl."
Smile at him.

 No.494605

>>494597
He nods. "Good, good. I could use your help. One of you should be enough." The sunlight feels warm and soft on your mane.

 No.494607

>>494605
"What is the problem?"
Take a deep breath of the fresh air while I'm here. Better enjoy all the calm moments I have.

 No.494619

>>494607
"Just a few demons, nothing you can't handle if I set you down at the right time, before they really get moving."
It really is soothing, the morning sun, the warm breeze.. You can see a few foals frolicking on the hills, seems like they are eager to have adventures of their own.

 No.494622

>>494619
Smile at the sight.
I remember when me and my sister were carefree like that…

Glance back at him.
"Right. Are they part of any cult we know?"

 No.494624

>>494622
Such innocent times, you can nearly picture it.. perhaps this temple will inspire the young ones to a greater cause when the time is right.

"They call themselves Tartarus's Children."

 No.494628

>>494624
I'm sure it will show them how great Princess Celestia is!

Snort.
"What is their agenda?"

 No.494633

>>494628
"I'm not entirely sure what their true motive is, but they have been, or will be, collecting the Keys to Tartarus. Artifacts once used to lock away the demon spawn from our world. Allowing these keys to fall into their hooves could destroy what we have here." he gestures to the hills.

 No.494637

>>494633
I narrow my eyes.
"I will not let that happen. Where do I start?"

 No.494643

>>494637
"just short of 300 years before you were born." Star swirl's horn light's up and you feel the world spin around you. You find yourself in the middle of a forest, still on top of a hill and a little disoriented. "Go south from here, there should be a cave where a unicorn named Lilith is holed up." he points you in the right direction. "And don't talk to Celestia, she isn't supposed to know yet."

 No.494646

>>494643
"Who is Lilith?"
I frown.
"No talking to her? Not even a bit?"

 No.494650

>>494646
"Lilith is a unicorn mare, she is white furred, blue maned, and blue eyed. She has, or will soon, made a deal with a demon."
To your question he nods.
"Do whatever you feel you need to Radiant. Just be sure to recover any keys she may have at this time."

 No.494656

>>494650
I keep frowning, but then nod myself.
"I will see if she can be recovered or too far gone.
Until then, Starswirl."
Nod to him, then head south where he pointed.

 No.494676

>>494656
You travel through the forest, the daylight reflecting off your armor, your sun pendant pressed against your skin. There is a cave up ahead, all in quiet around it, not even a bird dares chirp.

 No.494684

>>494676
Ready my hammer, scan the surroundings of the cave.
Any sentries I can see?
'1d10'

Roll #1 3 = 3

 No.494686

>>494684
You can not see anything out of place, other than the utter silence around you. Your hammer shines in the light, a bit of a green tint from the forest cover.

 No.494689

>>494686
Time to head inside the cave then.
Head raised high, and be alert.
'1d10'

Roll #1 5 = 5

 No.494701

>>494689
You enter the cave, its dark and smells of death, descending down a ramp into the darkness, and down a long tunnel, you find yourself at a curve in the caves, there is a door to the right and a short tunnel to the left.

 No.494703

>>494701
Hammer at the ready, check if the door is open.

 No.494706

>>494703
'1d10'

Roll #1 1 = 1

 No.494707

>>494703
The door is locked.

 No.494715

>>494707
This place reeks of evil. I'm pretty sure no good willed pony would live here anyway.
Shatter the door.
'1d10'

Roll #1 1 = 1

 No.494717

>>494715
You raise your hammer and attempt to strike the door only to feel a blade slice at some exposed skin on your hoof.. A cloaked pony hissing in your ear "Why have you come here?", there are two cloaked ponies staring at you awaiting your explanation, one wielding short daggers and the other wielding a primitive gun.

 No.494719

>>494717
Raise my hammer in a defensive position.
"I came here to Lilith, the one who wishes to bring foul demons to our world."
Be ready to strike at any time.

 No.494723

>>494719
They narrow their eyes at you "Then you have come as our enemy. Prepare to meet your end."

The blade user dashes toward you and the ranged fighter is prepared to fire. Roll your actions.

 No.494727

>>494723
"May the Sun have mercy on your souls."
The light of Princess Celestia is down here with me, within me.
Divine Protection to shield myself from harm, Leap of Faith at the ranged pony. Strike him down with my hammer.
'1d10'

Roll #1 5 = 5

 No.494735

>>494727
As expected he is fast, but you are faster. You slam down your hammer on the melee pony just as he comes with-in range. The pony grunts under the force of your strike.

Radiant: 6/6

ranged attacker: ??
melee attacker: 3/??

 No.494738

>>494735
Strike with holy Fervor in my actions, break the cloaked cultist while he is still vulnerable!
'1d10'

Roll #1 8 = 8

 No.494741

>>494738
You strike again with the force that only righteous fury would allow you. The pony falls before and the ranged attacker looks concerned.
one fevored action remains

Radiant: 6/6

ranged attacker: ??
melee attacker: helpless/??

 No.494743

>>494741
I'll cross that bridge when I get to it.
Finish off the fallen one with a heavy strike.
Power Attack.
'1d10'

Roll #1 1 = 1

 No.494747

>>494743
You attempt to finish off the pony but the ranged attacker shoots at you, the shots bounce off your magical shield and you smile a little at Celestia's gift to you as you fall down exhausted.

Radiant 0/5

Ranged attacker ???
melee attacker 0/???

 No.494749

>>494747
That must have come as a surprise for them…
Quickly, get up!
'1d10'

Roll #1 8 = 8

 No.494750

>>494749
You rise to your hooves as easily as breathing, as smooth as the sun rising.

"Why not leave?" The ranged attacker says with a gruff tone.
The melee attacker is still struggling to get up.

 No.494751

>>494750
"I will not let her to bring destruction upon Equestria with the help of those demons!"
Leap of Faith, jump in the range of that ranged pony and surprise him with a hammer to the face.
'1d10'

Roll #1 2 = 2

 No.494753

>>494751
He is not easily surprised, particularly not by the same trick twice. he moves to your left and fires a shot at you. Your armor takes much of the hit, but then it explodes causing more damage.

Radiant 2/5

Ranged attacker ???
melee attacker 0/???

 No.494755

>>494751
"What some call destruction. We call.. Rebuilding"

 No.494758

>>494753
>>494755
Empower my weapon.
I have other tricks to play.
"Murder and destruction is not rebuilding!"
'1d10+3

 No.494759

>>494758
'1d10+3'

Roll #1 7 + 3 = 10

 No.496684

>>494758
>>494759
"You have to clear the area before you can build. That's all we intend to do." He replies back as you charge in your hammer alight with the righteous fury of the sun. it lights up the whole cave as you swing, Knocking the ranged attacker helpless.
"Seems like you are a stubborn root.."

Ranged attacker 0/???
melee attacker 0/???

 No.496690

>>496684
"I am the might and will of Princess Celestia.
You will not defile her lands."
Swing my hammer around and bring it down on the downed ranged pony.
'1d10+2'

Roll #1 5 + 2 = 7

 No.496692

>>496690
Whoops!

 No.496695

>>496690
He looks a bit scared as your hammer slams down on his front leg. The glow on your hammer bright, like the sun is like a cloudy day, and seems to blind him in such a way that he can not dodge.
"How did celestia know.."

Ranged attacker 0/???
melee attacker 0/???

 No.496701

>>496695
"Celestia always knows."
Blast him!
'1d10'

Roll #1 10 = 10

 No.496718

>>496701
You release the last of your hammer's holy light with a mighty blow. Both of the ponies cover their eyes but cannot escape the radiant blast of firey light, they scream in pain and the melee attacker passes out. The ranged attack seems unable to move his upper right leg after that attack.

Ranged attacker: broken leg. 0/???
melee attacker KO

 No.496724

>>496718
Hold him at hammerpoint.
Keep a stern tone.
"Repent your sins or die."

 No.496725

>>496724
'1d10'

Roll #1 4 = 4

 No.496727

>>496724
"Lilith isn't worth dying for.. Alright.. how about I tell you something, and you.. let me drag my partner out of here? "

 No.496729

>>496727
"Fine…"
Rest the hammer over my shoulder.
"…but know this. If you ever stray from the right path and turn to crime or evil sorcery, I will know and I will hunt you down. That time I won't be so open for your redemption. Speak."

 No.496731

>>496729
"Lilith plans to use a cauldron to summon her servant, it requires a very precise mixture to pull this off, if you were to add some rosemary.. the whole thing would be ruined.."

 No.496736

>>496731
"I see, thank you.
Where can I find any?"
Nod to the door.
"Behind that?"

 No.496739

>>496736
"Its a common herb and certainly, the stock room would be a good place to look.."
He glances down the hall. "There is a spare key somewhere around the golem room.. and now that's two things, can I leave?"

 No.496743

>>496739
"Yes. Don't let me catch you ever again. Get a quite life and do something good."
I need no key.
Walk over to that door and Shatter it.
'1d10'

Roll #1 6 = 6

 No.496756

>>496743
Your hammer glows pleasantly as you strike the door, splintering the wood and releasing an awful smell of pine and mold. The stock room is full of various ingredients, in well labeled jars. Some of them are grotesque body parts of monsters and other creatures, luckily its all very well labeled, and the there is a table in the back with some tools on it.

 No.496762

>>496756
Good.

Find that rosemary.
'1d10'

Roll #1 10 = 10

 No.496781

>>496762
You easily find it, its located by the other spices, which are all in alphabetical order. You snag a little shaker and fill it with rosemary shavings.

 No.496798

>>496781
Good.
This saves me from having to fight the demon.
All these ingredients lying around are too dangerous to just be left like this. I have to make sure they can't be easily accessed.
Leave the room and collapse the cave on the enterance of that storage room.
'1d10'
Shatter

Roll #1 8 = 8

 No.496818

>>496798
You aim a careful blast at the top of the door causing a cave-in, they will have to dig past a large pile of rocks to get in the stock room now. The dust settles and you hear a rumble. Roll again.

 No.496822

>>496818
Uh oh?
'1d10'

Roll #1 2 = 2

 No.496827

>>496822
Rolls begin to fall all round you, and fast, looks like you caused more damage than you hoped, your armor takes most of the hits for you, but you will have to find another way out.

 No.496829

>>496827
Celestia blessed the armor she gave me just for such occasions~
There is always a way out, too.
For now, I have to go deeper.

 No.496843

>>496829
I'm sure you will find a way back to sun.
You turn around the short corner, and find a large oval room with four doors, its lit by torches placed periodically on the side, smells of death and.. boiling water and in the center is a golem statue, it glows with a soft blue light when you enter the room.

 No.496852

>>496843
Why do I have a feeling it's not for a warm welcome?
Hold my weapon ready, and cautiously advance to a random door.
See if the golem/statue reacts

 No.496854

>>496852
It turns and follows you. The golem figure's eyes locked onto your weapon. The doors themselves have symbols above them. Fire, Water, a Bone, and an Arrow. The boiling water smell is coming from the room with the bone above it.

 No.496856

>>496854
Try the door with the boiling smell if it's open or not, but keep an eye on the statue.

 No.496861

>>496856
The golem pony statue moves toward you, drawing a great axe from its back and placing the large blade between you and the door.

 No.496862

>>496861
"So be it."
Fervor, strike it!
'1d10'

Roll #1 4 = 4

 No.496866

>>496862
For a statue it moves quite fast, and slices at you in return, your pendant activates, letting you know that Celestia is still with you. The bluish glow of the golem is a bit eerie, but this only motivates you even more.

Radiant: 6/6

 No.496867

>>496866
Of course it is with me.
Let it shine.
Divine Protection, and attack again!
'1d10'

Roll #1 7 = 7

 No.496872

>>496867
You strike with an amazing force that only celestia's light could grant you. The golem looks shaken and staggers backwards.

Golem Pony: 6/4

Radiant: 6/6

 No.496873

>>496872
#pause

 No.496882

>>496872
Shatter it!
'1d10'

Roll #1 1 = 1

 No.496883

>>496882
You attempt to break his armored shell with your hammer but leave yourself open to attack, the statue's great axe slamming into you, you will feel this later, but now, now you must go on, the warmth within you demands it.

Radiant: 6/6: Heroic Fort turn 1

Golem pony: 6/4

 No.496884

>>496883
Step back to create some distance, and Bolster myself.
It's just a statue!

 No.496885

>>496884
Yes just a statue, the statue studies you as you prepare yourself for the oncoming fatigue. Perhaps the warmth in your chest is not residual sunlight.. You fall to the ground and the statue follows you with its bluish glow. The smell of the boiling water changes to smell a bit like.. something cooking, similar to a spicy tomato soup, but with a smell you can't place mixed in.

Radiant: 0/5: Heroic Fort ends

Golem pony: 6/4

 No.496886

>>496885
Get back up, I'm wasting too much time!

 No.496887

>>496886
With the golem pony looming over you, you rise to the challenge. The Pony Statue hoists its axe prepared to strike you.

Radiant: 6/5: bolster used.

Golem pony: 6/4

 No.496888

>>496887
Not if I strike it first, Blast it!
'1d10'

Roll #1 2 = 2

 No.496889

>>496888
You go in for a righteous attack, but the golem is able to hit you first. You feel the crushing force of the blow as it hits you. While you are getting pummeled by this golem, you note that the floor has runes that mean 'lock' most likely, he can not leave this circular room.

 No.496890

>>496889
Radiant: 2/5:

Golem pony: 6/4

 No.496891

>>496889
I cannot leave a threat behind and risk being cornered…
'1d10'
Attack it again!

Roll #1 6 = 6

 No.496892

>>496891
You finally manage to strike it, The golem pony's body echos the sound your strike, as if you had struck an empty hallway. The golem steps back and raises its axe at you again.

Radiant: 2/5:

Golem pony: 5/4

 No.496893

>>496892
Uppercut with the hammer!
'1d10'

Roll #1 3 = 3

 No.496894

>>496893
looks like an uppercut was the wrong move, the axe falls onto your shoulder hard forcing you down. You feel perhaps a little dizzy. an old thought echos in your mind, a guiding voice of sorts.
Remember your training radiant, swing your hammer with purpose.

Radiant: 0/4:

Golem pony: 6/4

 No.496895

>>496894
Grit my teeth and stand up!
'1d10'
To preserve Equestria!
To make sure peace and happines is everywhere!
To see the smile of the Princess!

Roll #1 6 = 6

 No.496896

>>496895
Yes, you remember your purpose now, you get up again with renewed focus, the Golem pony's eyes staring at you.

Radiant: 6/4

Golem pony: 6/4

 No.496897

>>496896
I wonder if it can be surprised.
Leap of Faith, nopony expects a fully armored bulky mare to be able to jump at them like that!
'1d10'

Roll #1 7 = 7

 No.496898

>>496897
You leap into the air and land behind the golem pony, now able to land a decent blow you once again hear that echo when you do so, it looks like you are starting to make an impact. It takes the golem a moment to spin back toward you.

Radiant: 6/4

Golem pony: 2/4

 No.496899

>>496898
Aim for the head!
Shatter!
'1d10'

Roll #1 1 = 1

 No.496900

>>496899
You charge up your hammer for a magical strike and find yourself instead meeting that giant axe against your armor. You fall to the ground again. The golem stands back observing you.

Radiant: 0/3

Golem pony: 2/4

 No.496901

>>496900
"You are tougher than you look…"
Stand up!
I cannot fail!
'1d10'

Roll #1 4 = 4

 No.496902

>>496901
The golem pony nods as you struggle to get up. full of determination you start to get up, but you twist your hoof and fall back down again, you land hard on the ground.

Radiant: 0/2

Golem pony: 2/4

 No.496903

>>496902
Get it together, Radiant!
Get it together!
'1d10'

Roll #1 2 = 2

 No.496907

>>496903
You struggle to get to your hooves, you feel yourself breathing heavily, the golem looks toward you, but then its gaze seem to be piercing past you, to the door with the bone marking, where the intoxicating smell of something grows stronger.
You feel sick, and tired… is that blood on the ground.. your blood?

Radiant: 0/1

Golem pony: 2/4

 No.496909

>>496907
Let out a bitter chuckle.
Look at you, Radiant, done in by a statue when you have gone through hell.
At least try to make it count. Stand up.
'1d10'

Roll #1 3 = 3

 No.496913

>>496909
You can not find the strength. The blood pooling around you seems kind of pretty. Glanincing up you see the Golem, its bluish glowing eyes looking down on you with what you could swear is pity. Its axe raised above you, you close your eyes and imagine her.
Perhaps it is time, time to embrace the light, to be by her side forever, that smile surely will follow you into the afterlife.. surely you have earned heaven..
'3d10'

Roll #1 7, 5, 1 = 13

 No.496914

'1d10' ?

Roll #1 5 = 5



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