>>
Hey, it's that time again, isn't it? Welcome, questers, for another rousing look into the everyday dangerous lives of 3 young, full of life fillies and their immortal stone golem friend Raisin. Can you figure out what's going on in time?

I certainly hope so.

Let's start with a recap, then we'll get cranking into our questing:

Last Time on My Little Dried Grape Pone:
>--Helped Zecora bring the Mangy Griffin into her Hut--
>--You choose to bring Wake Me Up Dust with you on your quest--
(Trying to figure out what's considered Spam about this recap...)
>>
>>4136003
>**Ask Zecora about the Love Letter, recognizes the initials**
>Zecora explains the nature of a strange Crystalline Powder refining order she received
>**Compare signature on Love Letter to Zecora’s Thank You Letter to confirm it’s the same 'LS'**
>--Zecora tells you that the Mangy Griffin will be in better shape around tomorrow afternoon--
>Go to the Library; meet with Twilight and Spike
>**Research the Snake Statue in town; discover that it’s called a Boulder Snake, an extremely rare creature that has never been seen near any pony villages or towns before**
>--Do some research on Crystalline Powder; nothing solid turns up. Twilight find information about a slightly magical blue stone called Malecite--
>--Tell Twilight that you’re on another quest, ask for her assistance—
>Twilight is willing to help because you’ve been right several times before; researches the initials LS to see if the Love Letter was written by a pony in Ponyville
>You and Scootaloo convince Sweetie Belle to offer up her Baby Blue Sapphires for a light potion not created; she’s willing to part with them now
>xXx Tell the CMC that you feel something is watching you; they look around fast, the feeling dissipates xXx
>Decide to look for Derpy to discover the mysterious sender of the Love Letter and the Thank You Letter
>**Stay outside of Post Office**
>Got the Address to Derpy’s House
>>
>>4136060
>**Make sure team is fed; head to Sugarcube Corner for snacks**
>While going to Derpy’s, ran into Sandy Shores
>xXx Approach her and offer help xXx
>Sandy Shores steals a Baby Blue Sapphire before Raisin scares her off
>Get to Derpy’s House, greet the mare


After a long winded conversation with a ditzy mail pony, Raisin exhausts her supply of clever questioning before agreeing to be the mail pony’s friend and leaving the small abode. From her investigation so far, Raisin has discovered that the mysterious ‘LS’ is apparently not a pony, probably lives in the mountains, and likes magic Crystalline Powder. She also learns that he lives alone and apparently doesn’t like guests.

As the late afternoon sun hangs in the sky, Raisin and the CMC prepare to leave Derpy’s Abode and continue their complicated questing. With an abundance of new information in hoof, the stony warrior must plan her next moves carefully. Who knows what dangers lie in store for the brave team of fillies…

Let us continue the Adventure of Raisin. I hope the best for you guys and wish you good luck tonight… you may just need it.
>>
>>4136076

So, what should we do?
>>
OH BOY
>>
>>4136076

Time and invetory check.
>>
>>4136284

Seconding.
>>
>>4136284
>>4136308
GAME INFO: It is currently 6:00pm. The sun still lights up the skyline beautifully, it's golden aura showering the colorful land of Equestria in gorgeous, radiant sunlight.

INVENTORIES:

Raisin: Hayseed, Reinforced Boots , Spool of Rope, Money Bag + 85 Bits, Royal Medallion (Equipped), Twisted Iron Rod (tied to us)

Applebloom: CMC Cape, Hammer, Box of Quarter Sticks (x3), Love Letter, Stompstarter

Sweetie Belle: CMC Cape, Baby Blue Sapphires x9, Saw, Nails, Lamp Oil

Scootaloo: CMC Cape, Fireworks x1, Stompstarter, Bag of Sneezing Powder, Wake-Me-Up Dust

Captcha: Crusades. lyrdscop
>>
>>4136076

Well, that's not a lot of Xs, that's good. Ask the CMC if they think it might be a good idea to return to the library.
>>
>>4136334
We should take a closer look at the snake statue in town.
We've already investigated everything else we could hope to look into today, and it's getting late.
>>
>>4136334
>Twisted Iron Rod
What was this again?
>>
When did Zecora and Twilight say to check back? Did Twilight even ask us to come back, I forget
>>
>>4136334

>6:00 PM

Didn't our mom say to be home for dinner by then?

Maybe swap things out and say goodbye for the last time
>>
>>4136452
Oh yeah, this

She likes us to be home by then, we'll be a little late though
>>
>>4136377

Yeah. Other than the mountains that might be the only lead left.

At least LS's house will be easy to find if it's bright at night.
>>
>>4136386
GAME INFO: The Twisted Iron Rod came in handy during an undocumented adventure through the Everfree Forest. When your friends fell into a deep pit, you were able to fashion a hook out of the Twisted Iron Rod, fasten a rope to it, and help the three climb out.

>>4136409
GAME INFO: Zecora said that the Griffin would probably be okay to speak with around tomorrow afternoon. Twilight never specified a time.
>>
I say we check back in with Twilight and then head home for dinner.
>>
>>4136478
Ah, then I think we should either swing by the statue or go home for din dins
>>
wait, if we figured out that LS is a dragon living in the mountains, then we should probably call Twilight off the hunt for a pony named LS
she'll be looking through that town directory all night otherwise
>>
>>4136504

Statue then library. They're right next to each other anyway.
>>
>>4136521

Yeah. Maybe he's in some other directory.

Statue first. Better investigate it before it gets darker.
>>
>>4136547
Why library? We have no need
>>
>>4136576
>>4136576

See >>4136521
>>
>>4136377
>>4136475
>>4136504
>>4136547
>>4136571
Check by the Statue in the Town Square
You listen as Derpy seems to trip over something else inside her house. There's a loud crash followed by a calm silence. Scootaloo fidgets with her tail that was previously slammed under the door as Sweetie Belle stretches. As surprising as it may seem, your conversation with Derpy seems to have left the CMC quite tired.

"Alright, we've got a ton of new information. Let's head back into town. I want to check something quick..."

"Ya'll think we should check on that Snake Staute? See if it's changed at all, right?" Applebloom yawns, then cracks her shoulders. You simply nod in affirmation.

"Ugh, finally." Scootaloo chips in. "Let's get out of here."

The crisp early spring air blows through the manes of your comrades. The same breeze washes over you, but you're unable to feel it's cool caress. You quicken your pace just a little bit to get ahead of your friends, hoping to reach town before it gets too late. You hear the distinct tap of a set of hooves from behind; Scootaloo is perched up on your back again.

You pass a long trail of silverware leading all the way back and through Town Square. As you pass the houses in town, you see a bunch of families in the windows all sitting down and eating dinner. The town is peaceful at this time in the evening.

The Boulder Snake Statue comes into view.
continued... no extra time being spent
>>
I say statue then. We should check it when we still have light. Then libraru after maybe
>>
>>4136668
>As you pass the houses in town, you see a bunch of families in the windows all sitting down and eating dinner
Mom is going to be piiiiissed. I hope she doesn't ground us
>>
>>4136668

Examine the statue. Is there a base? Is it just a stone immobile snake? Is it in a relaxed or menacing pose? Just look.
>>
>>4136668
Applebloom looks about for the guard ponies that were keeping the statue under watch. They seem to have left for dinner. "Perfect! Everyone's gone!"

"Let's get a closer look..."

You and the gang get closer to the massive snake. It seems to be coiled up as if it were struggling to cover it's own skin. The mouth is wide open as if it were screaming... the whole thing is actually rather unnerving. It's rocky coat is completely different from your own; it looks like an extremely burnt, cracked type of gray rock.

"...it... it hasn't moved at all since we were last here, has it?" Sweetie Belle asks with an air of caution.

You're unable to confirm this as you didn't get a good look at the statue. It doesn't appear to have shifted...

"Well, it's not knocking down any more buildings. What now?" Scootaloo rests her chin on top of your stony mane. She's taken to sitting on your back ever since she found out that you can't readily feel her weight.
>>
>>4136750
>continued
We must wait
>>
>>4136719
>>4136719

What's she going to do? We can just jump out the window and hit the ground without any injury.
>>
>>4136783
>She's taken to sitting on your back
RaisinLoo OTP
>>
>>4136783
>it's own skin
>It's rocky coat
WHY ARE YOU DOING THIS TO ME JR?
>>
>>4136783
Hmm. Investigate the ground nearby. Are there any holes where it might have emerged from? I'm stumped, not sure if there's much we can do here
>>
>>4136834
META INFO: Well, technically the skin IS made completely of stone... at this current point in time.

The Game Master apologizes for the incorrect use of "it's", however. That's an annoying quirk on his part.
>>
>>4136783

Tell Scootaloo that we didn't know she liked riding other fillies.
>>
>>4136783

Is there anything like a symbol on its forehead or something?

Something also tells me we should save. No sense going back to the beginning if we get too close and it comes to life and eats us.
>>
>>4136855

Speaking of holes, do you think it would be worth going to the schoolhouse?

it might have collapsed in a tunnel the snake left.
>>
>>4136855
GAME INFO: Looking around the immediate vicinity of the Boulder Snake Statue, you don't see any concrete evidence as to how it got here. You do notice, however, that it currently resides next to a partially destroyed statue. The destruction continues on behind the statue... you're not sure where the trail ends.

A lot of scaffolding seems to head back into town.

>>4136952
GAME INFO: Most of the snake is wrapped in a very rough, spiky looking stone. It looks like it was melting, like a very intense flame was heating the statue in place. You're not sure what to make of it. No immediate symbols stand out.
>>
>>4136952

We only have one save so far, right? If this won't let us lose our original, I'd could go for a save.
>>
>>4136984
Should we follow the trail of destruction...?
>>
>>4136984

Give it a boop!
>>
>>4136993
GAME INFO: You currently have one memory stored with Hayseed:

Day 1, Raisin's Room, 9:15am
>>
>>4137014
I think we should. The CMC are tired, however
>>
>>4136984

Might as well follow the trail.
>>
>>4137032

FFFFFFFFFFFFF

Fine. Save. I hope it doesn't fuck us over.
>>
>>4137032
Do we get to choose which save to overwrite? Or does it automatically bump the oldest save off?
>>
>>4137055
>>4137014

Should we get dinner first?

Ask the CMC how hungry they are.
>>
>>4137082
GAME INFO: The oldest save is automatically deleted.
>>
>>4137095
So potential CMC dinner, CMC sleep and following the trail. Potential options?
>>
>>4137014
>>4137055

Before we follow the trail, should we go to the library and tell Twilight LS is a dragon so she'll look in the right place? The library is really close, right?
>>
>>4137120
>potentially go for dinner
Really how did I even manage that
>>
>>4137127
GAME INFO: You'd have to travel into Town just a slight ways to reach the Library. It's relatively close to the Town Square.
>>
>>4137096

I'll vote to save. We really should start parsing these out more often if we have unlimited saves.
>>
>>4137127

How did we figure out that LS is a dragon ?
>>
>>4137127

We could get a really close look at the statue and try to memorize how it looks EXACTLY and then see if it moved a little when we get back.
>>
>>4137183

Derpy let it slip that he wasn't like Spike, he was "much bigger and more scaley" or something like that.
>>
>>4137167

Eh, might as well if there's no identifying marks on the statue. Give a walkaround to be sure and go to Twilight's, at least to get a lamp.
>>
>>4137216
He could be a giant boulder snake for all we know
>>
>>4137239
>>4137195
This, before we leave
Then head to Twilight's?
>>
>>4137169
>>4137057
>>4136993
3 votes to save the game's progress
Staring at the melted looking Boulder Snake Statue, you find yourself getting an instinctive urge to check on Hayseed and see how she's doing.

Withdrawing the little doll from you saddlebag, you can hear Scootaloo giggling a little bit to herself. You don't mind, however; gently holding Hayseed in one hoof, you see that the little Earth pony is doing just fine. She feels like she's got the heart for adventure everytime you stare into her black button eyes...

Gently, you give her a little squeeze against your chest. Closing your stony eyelids, you concentrate. You can feel the soft sand of the beach beneath your hooves as you imagine the lake waves washing up your legs. You recall your dad flying a kite that day... it feels like it was a very long time ago.

You smile.

GAME SAVED
>>
>>4137169
If we load back to our first save, we should save again so that the save won't be erased if we have to save again further down the line.
...That was a lot of "save"s.
>>
>>4137246

The point is he's not a pony and seems to enjoy surrounding himself with bright light.
>>
>>4137305

Walk around the statue trying to get as much detail as possible, then head to the library.
>>
>>4137329

Yeah.

Especially if we die right this second because we get gobbled by the boulder snake.
>>
>>4137369
Seconding.

Also, ask the CMC just how tired they are
>>
>>4137305
Follow the trail of destruction and see where it leads.
>>
>>4137259

I also feel bad for Twily if she's on a wild goose chase.
>>
>>4137195
>>4137239
>>4137259
Carefully putting Hayseed back into your saddlebags, Sweetie Belle stands at your side, ready to depart back to the Carousel Boutique. "Should we all get dinner and meet here?" She suggests.

"Hold on, we should follow up on Twilight's research really quick before we split up."

Applebloom nods. "Yeah, we all just ate bout an hour or two ago. I feel pretty go-"

"Applebloom! There ya'll are!" An angry mare shouts from down the road. "Ya'll were supposed to be home an hour ago!"

Applebloom bows her head down sheepishly. "Um... Ah'll be back... in a little bit. Don't do too much without me..." She turns around, running towards Applejack.

"I'll fetch her if we need to do anything big." Scootaloo says as she reclines on your back. "We probably shouldn't stay out too much longer, though..."

You walk around the statue quick, leading Sweetie Belle around the side. You get a very sharp look at everything, memorizing as much detail of the Boulder Snake Staute as possible.

"Alright, let's get going."

You, Scootaloo, and Sweetie Belle all head out towards the Library. Just inside the downstairs window, you see Spike lighting up a few candles. He seems to be talking with Twilight.

The scaffolding doesn't seem to continue on back this way. From this spot, you can see that it leads down the road by Sugarcube Corner.
>>
>>4137486
Knock.
>>
>>4137486
Knock, and what is the scaffolding even for anyway?
>>
Fuck, so many options of what we could do.

We should probably send the CMC back home for their respective dinners and to check in. We can do this part solo, don't want them vanishing when we need them
>>
>>4137486

Tell the CMC that you'll need to go out on an adventure tonight, so they'll need to sneak out.
>>
>>4137584

Probably repairs from the boulder snake bumping into buildings.

>>4137486

Knock and share info.
>>
>>4137625

Yeah, but ask if they'd be able to sneak out. Tell them that we want to have "a sleepover"
>>
>>4137717
I agreement
>>
>>4137537
>>4137584
>>4137684
GAME INFO: The scaffolding appears to surround areas that have been damaged.. apparently by the Boulder Snake Statue or whatever put the Boulder Snake Statue in its current place.

You give the Library door a soft knock... or what you thought was a soft knock. You put a hole into the front door on accident.

"Oh... uh... sorry Twilight..." you apologize through the hole your hoof left as she opens up the door, examining the damage.

"It's alright, Raisin... we've fixed it before, we can fix it again!" She seems a bit chipper. "It's getting pretty late... I didn't know if you girls were going to be coming back today."

"Did you find any new information?" Sweetie Belle inquires.

"I've got some leads, ladies..." She ushers you, Scootaloo, and Sweetie Belle into the Library. You can see that she was getting settled in, partway finished with writing a letter.

"There were three ponies in Ponyville with the initials 'LS'... well, three that were colts, at least. There's Lucky Stars, Loose Straws, and Lamp Starter. I know none of them are scientists like myself, but you never know. I've assembled a list of their addresses in case you wanted to try and see which one of them are sending the Love Letters to Applejack..." She continues chattering as you simply stare at the excited purple unicorn.
>>
>>4137776

"LS isn't a pony..."
>>
>>4137776

Tell her that we'll pay for damages on the door once all this is said and done.

Tell her that Derpy has met with this LS and that he lives in the mountains.
>>
>>4137776

Thank Twilight for her help and relay all the information Derpy told us about LS,maybe Twilight will know something.
>>
>>4137776
Fill her in on what we learned about LS from Derpy.
>>
>>4137776

Reverse info dump what Derpy told us. Ask Twilight what creatures enjoy being surrounded by bright light 24/7.
>>
>>4137776

Should we also tell the CMC to check in and tell them we're having a sleepover?
>>
also, the next horse has been embalmed, so whenever you're ready
>>
How do we know that the love letters are related to the LS Derpy knows? Could they just be benign love letters?
>>
>>4137883

Yeah, I guess before their parents get too mad. Maybe we can ask one of them to bring a lamp for "backyard camping"
>>
>>4137939
We compared the handwriting of the two letters. They were the same.
>>
>>4137803
>>4137832
>>4137844
>>4137852
>>4137858
"Uh... Twilight... funny thing... uh... we found out that LS isn't a pony..."

Twilight stops. "...wait, what?"

"We talked to the mail pony... Derpy... and she said that LS wasn't a pony. We think he's a dragon that lives in a secret lab in the mountains."

Twilight looks baffled. "...that's some pretty solid information you girls found... huh..." She looks down at the address sheet she assembled along with the partial history of the three colts. With a half-smile and an insincere laugh, she tosses the papers over her head and onto the table, letting them scatter. "Well, that takes care of those leads, right?" The unicorn walks over to a large floor pillow and collapses. "So... LS is a mysterious dragon living in the mountains operating some secret lab and he has a secret crush on my close friend Applejack. Is that all correct?"

You nod.

"Are you sure you've got the right LS?" She asks.

You tell her that you confirmed the handwriting on the Love Letter and the Thank You Letter. They were both delivered by Derpy and you're rather positive that she's telling the truth.

Twilight simply warns you not to investigate such a dangerous lead on your own. If it happens to be true, which she has her doubts, then you'll be face to face with a potentially dangerous dragon.

"Alright, Twilight. We won't investigate."

Sweetie Belle looks at you. You simply give her a wink. She rolls her eyes and smiles.
>>
>>4138076

"Cross our heart, hope to die, stick a cupcake in our eye!"

Proceed to cross our heart and hope to die.
>>
>>4138076

"Twilight, are there creatures that need to be surrounded by bright light all the time? It might be a special breed of dragon."
>>
>>4138076
Ask her if anybody ever investigated the trail of destruction the snake left behind.
Following it could show where it came from.
>>
>>4138076

Ask Twilight if she came across any more information about Boulder Snakes.
>>
>>4138076

Ask the CMC if they think they can get out if we checked them in with their parents right now.
>>
>>4138198
>>4138203
>>4138218
These
>>
>>4138218
>>4138198

Maybe we can deliver the CMC while following the trail? We can follow it to the end and, say, meet at the clubhouse.
>>
We should probably check on our parents before heading on an adventure, even if we need to sneak out
>>
Also someone said earlier said the new horse was ded. We might want to migrate soon
>>
>>4138302

Yeah, the later we wait, the less reluctant they'll be to let us go out.

Maybe we can have Twilight teleport us.
>>
>>4138270

Does the scaffolding look like it leads in the general direction of our house?
>>
>>4138198
>>4138203
"Hey, just curious... but did you find out any more information about the Boulder Snake in the Town Square?"

Twilight puts down her quill for a second and thinks. "Hmm... well, I've been talking to Princess Celestia almost all day, but she doesn't know much about them." Twilight looks baffled. "...and if Princess Celestia doesn't know much about them..."

"What about the trail it left behind? We've been seeing scaffolding all over town... has anyone traced it back to the source?"

Twilight nods her head. "Well, yes and no. The trail, for some reason, abruptly ends down the road from the school." She tilts her eyebrows. "It looks like it came from up the river... there's no solid trails around it. The first thing it smashed was a stone bridge leading toward Whitetail Woods, but there's nothing beyond the river."

"Huh... very interesting. Thanks, Twilight."

"If you girls need any help, you let me know. Stay away from that mountain lead... that sounds like trouble." She gives you a stern look.

>>4138218
>>4138270
You look at the CMC. "Do you think you guys could go home quick and sneak out a little later? We need to let our families know that we're okay."

Scootaloo shrugs. "Mine family is cool. I can chill with you, Raisin."

Sweetie Belle nods. "Alright... I'll go check in with my sister. Where should we meet?"

>>4138386
GAME INFO: The scaffolding goes in the opposite direction of your house.
>>
>>4138428
>stone bridge
>school foundations
>stone statue
We should be panicky right now
>>
>>4138428
META INFO:
>Mine Family
ACH LEBER!

>>4138361
GAME INFO: We'll switch over to the next thread in a few minutes. I see some guys still posting over there.
>>
>>4138428
>Sweetie Belle nods. "Alright... I'll go check in with my sister. Where should we meet?"
Ok, so we know where the trail goes. We should go check in too and meet back up at the statue?
We can see if it has moved, and then we can chase one of our leads
>>
>>4138428

Meet at the treehouse after dinner and checking in? It would also let us swing by and get AB quickly.
>>
>>4138518

Sounds like a plan
>>
>>4138509

>Mine
><mining
>rocky pun

I thought that was intentional, lel.
>>
>>4138518

Probably not a good idea, the statue is going to come to life any second and we don't want our friends to experience the wonders of vore.

>>4138522 seems better.
>>
>>4138472

THE PLOT THICKENS!

Did I miss any moments? Family just left and I missed most shit tonight
>>
>>4138596
Hmm, I can see the logic in that.

I would suggest the CMC check it some other time, but I'm not sure if they tried to memorise how it looked
>>
A thought occurs.

If the mysterious letter about our stone condition wasn't delivered by the post, that means it must be delivered either by the person writing them, or someone in cahoots with them.

Maybe later we should try writing a letter to them and leaving it on our porch for them to find?
>>
>>4138617
GAME INFO: You have not missed too much; right now, Raisin, Scootaloo, and Sweetie Belle are following up on some leads and just finished talking with Twilight.

You're currently trying to figure out where you'd like to meet up.
>>
>>4138634

We should probably go there once everyone has checked in and we get ready for nighttime adventures.
>>
>>4138654

That's a pretty good idea.

I don't think the writer of our letter had anything malicious in mind. We should be wary, but I think we can trust them.
>>
>>4138654

That's... not a bad idea
>>
>>4138634
>>4138596
>>4138522
"Right; Sweetie Belle, go check in with Rarity. We'll meet at the clubhouse in about an hour... around 8 or so."

Sweetie Belle gives you a firm salute. "Roger, Raisin!" She spins around in place, heading for the door.

On your way out, you tell Twilight that you'll pay for the door out of your allowance. She shakes her head and tells you not to worry about it; Spike likes to play handyman anyways. The little dragon doesn't seem too enthusiastic about having to fix the door, but Twilight's word is good enough for you.

As you leave the Library, you see your dad coming your way. A look of worry washes off of his face as he approaches. "There you are, grapefruit! Like I told your ma; you were checkin' out books at the Library." He's got a cool air to him as he gives you a hug. Scootaloo pounces out of the way, looking off to the side.

"Come on, we've got the table set and dinner waiting." Your gives your side a tap. His hoof taps the Twisted Iron Rod on your back. "...adventuring again?"

You stop for a moment. "...y-you guys waited for me? But.. I don't even eat anymore..."

"You're family. Dinner time is family time. We couldn't start dinner without the family being together, could we?"

You simply smile and follow his lead. Scootaloo lags a little behind, but you can hear her hooves patter on the road. The countryside always looks so beautiful in the evening... before long, you're at your house again.

"I'll wait here... " Scoots sits down.
>>
>>4138909
Time to invite Scoots in?

I think it's time to invite Scoots in.
>>
>>4138909

"Come on in. The food is great! At least, I think it is..."
>>
>>4138909
Invite Scoots in, I actually felt some feels right there
>>
>>4138909

Invite her in for a while it's probably better than digging in the trash for food like she usually does
>>
>>4138909
Invite her in to eat.
She's our friend, for christ's sake.
>>
>>4138909

Invite Scoots to dinner
>>
>>4138909
Invite Scootaloo for eats.
>>
>>4138952
>>4138981
>>4138995
>>4139002
>>4139036
>>4139040
>>4139072
"You can come in, Scoots. There's like, tons of food."

The little orange pegasus seems uncharacteristically unsure of herself. "...really?"

Your dad pipes up as he opens the front door. "Of course you can come in, Scootaloo! There's plenty of food."

She gets a soft grin. "Uh... okay, sure. Thanks."

The three of you walk into the luxurious foyer of your magnificent house. As always, you make sure to stay on the rugs to keep scuff marks off the polished floors. Scootaloo looks around as always, taking in the sights as if they're always new. You direct her over to the dining room.

As you enter, you see your mother wipe a bead of sweat off her brow. "Oh, thank Celestia! We were soo worried about you, Raisin!" She runs up to you, giving you a once over. She pulls out a silky polishing rag and rubs your cheek.

"Awww, come on... I was only gone for like... a few hours..."

"But you never miss dinner! We thought something might have happened to you!" Your mom sounds like she's still trying to calm down. Scootaloo rubs her hooves together, looking down at the floor.

"The table's all set. Come on, let's eat!" Your dad lightens up the mood a bit.

Scootaloo picks a chair close to yours. There's tons of chairs all along the dining room table; the entire staff can come in and eat together during each rotation.

(Continued... no extra time spent)
>>
>>4139181

>Bringing Scootaloo home to meet the parents.

Rasinloo 5eva
>>
>>4139181
>"We thought something might have happened to you!"
>Your mom sounds like she's still trying to calm down.
>Scootaloo rubs her hooves together, looking down at the floor.

why can't I hold all these >feels
>>
>>4139181
You scoot your reinforced chair up closer to the table. In a lot of ways, the massive slab of cut rock reminds you of a throne... but you prefer not to think of it that way. Your dad sculpted it for you after you broke a couple of the regular dining room chairs.

Before you is a nice placemat. On everyone else's is a plate of greens, some carrots, a very tasty looking cupcake for dessert, and some grape juice. Quickly, a spread is brought out for Scootaloo. She drools as she looks over her options.

"Wow! You guys really know how to eat!" She starts munching through some of the portion before your parents get a chance to start on theirs.

As per usual, you watch everyone eat as you discuss some of the things you saw today. Your dad seems concerned about the Boulder Snake Statue; he says he was wondering what that thing was. As the meal concludes, you carefully scoot your chair back without bumping the table.

"That was awesome! Thank you Mr. and Mrs. Raisin's parents!" Scootaloo looks stuffed.

"Glad you could join us tonight, Scootaloo." Your dad says as he finishes off his glass of grape juice.

"You're welcome here any time!" Your mom smiles.

You tell your parents that you're going to set up camp with the CMC; you're celebrating the day off from school. As you're excused from the table, you notice that Scoots' eyes are a little bleary.

"Uh... everything okay?"

She shakes her head for a second. "Pfff, of course. I'm cool. To the clubhouse, right?"
>>
>>4139376
Give her a hug.
>>
>>4139376

>trying not to think of it like a throne

Posh, we are a superior being and will be treated as such.
>>
>>4139423
also, if we're going to write a letter to the person who sent that message to us, then we might want to do that now, before we leave home.
>>
>>4139423

Maybe just a nuzzle. Don't want to crush her accidentally.
>>
>>4139442

We might also want to swap out our bits for something more useful. There probably won't be any shops open at night.
>>
>>4139423

This
>>
>>4139451

How about a kisson the cheek?
>>
>>4139463

Yeah, maybe we should go up to our room to write a letter and re-evaluate inventory.

What items do we have here?
>>
>>4139490

But Scootaloodoesn't like girls, silly filly.
>>
>>4139423
>>4139464
You know she seems really tough on the outside, but Scootaloo is just like any other pony your age. Much to her objection, you move your forelegs around her in a sincere embrace.

"R---Pfghaach!" Scootaloo squeaks. You realize that you were squeezing her just a tad too hard. It's hard to tell with your golem strength.

"Oh.. uh... sorry..."

She coughs as she slumps to the carpet. "Nah, nah... it's cool, don't worry about it... it's cool..." She catches her breath quick before standing back up.

>>4139442
>>4139463
>>4139510
You head on down the hallway and back into your room. On your way in, you see Mary lightly dusting over a few of your bookshelves, being very careful not to knock anything out of place. She looks over her shoulder as you and Scoots enter the room.

"Oh! Hello, Master Raisin! Did you enjoy di-" She nearly slips. "We're so glad that you vere safe!" She finishes up her dusting before leaving the room quickly.

You sit down and talk with Scoots for a second.

"You know, I was thinking... what if I write a letter and leave it on my doorstep? Do you think the map maker pony will come out and grab it?"

Scootaloo scratches her chin. "It's worth a shot. We have no idea where to even start looking for clues on their identity..."

Quickly, you open up a piece of paper and start scrawling out a letter.

>Insert Text Here
>>
>>4139641
"WHO IS LS?"
>>
Ah, whew. Was worried from that >ded raisin. post in the general you guys managed to get her killed.
I'll just catch up on what I missed before joining in.
>>
>>4139641

Dear Mr Colt/Ms Mare/Dragon,

I'm sorry for losing your letter earlier. I'm not sure if you're bad or good, but I have a feeling deep in my gut (well, where my gut WOULD be) that I can trust you. I want to meet you. Please.

XOXOXOXOXOXO,
Raisin
>>
>>4139641
how much info should we put in this thing?
we have to consider the possibility that the letter will be intercepted. if the wrong person finds out that we know too much, we could end up in a lot of trouble
>>
>>4139641

Ask them if it would be possible for them to meet us at our house.
>>
>>4139641

Tell him that, if he's comfortable, we'd like to speak in person. If not tonight, then maybe tomorrow. It can be a bit secluded, but not in the middle of nowhere.
>>
>>4139747

Whatever we end up writing, I say keep the XOXOXOXOXO.
>>
>>4139747
>>4139820
>>4139833
>>4139857
"Dear Mr Colt/Ms Mare/Dragon,

I'm sorry for losing your letter earlier. I'm not sure if you're bad or good, but I have a feeling deep in my gut (well, where my gut WOULD be) that I can trust you. I want to meet you, tonight or tomorrow. Please.

XOXOXOXOXOXO,
Raisin"

Scootaloo scrunches up her nose. "That's a lot of 'hugs' and 'kisses', don't you think?"

You shrug. "It felt appropriate. Gotta be friendly with them, right? I mean, they did want to help me." You wrap a delicate piece of ribbon around the scroll. Seeing as your bags cannot handle any additional items, you set the scroll on the floor.

"...so... we leave this outside and head to the clubhouse, right?" Scootaloo looks outside, noticing that the sun is just hanging over the horizon. "Sweetie Belle's probably already there! We should hurry up!"
>>
>>4139785

I don't think we're a target so far. LS seems to only write letters who he's directly interested in. We might be a local freak for all he cares.
>>
>>4139936
Grab the scroll and let's go.
Leave it under the mat in front of the door, but leave it partially hanging out so that you can still see it.
>>
>>4139936

Swap bits with item. Which ones did we leave around our room?
>>
>>4139936

We should look and see if there's anything useful we can exchange our bits for.
>>
>>4139991

Cosmetics kit and the glass jars, right?
>>
>>4139997
Assuming nothing's changed since last time, I think we've got lying around:

At home: Glass Vials, Hammer, Bubblegum, Treasure chest(carryable?)
>>
>>4139991
>>4139997
GAME INFO: Currently, there are Glass Vials, a Cosmetics Kit, Bubblegum, and a Hammer left in your room. You have a Treasure Chest filled with Bits.
>>
>>4140049
GAME INFO: The Treasure Chest is far too big to carry in one's saddlebags. It's far too heavy for most ponies to carry as well.
>>
>>4140049
>>4140028
Oh, thanks, I'd forgotten the cosmetics kit.

Whilst it's unlikely to happen tonight, I'm kind of hoping we might be able to buy the sleeping powder from Zecora, since if Twilight's right the Boulder Snake'll stop being stone when it starts moving, and thus'll be vulnerable to it.
>>
>>4140074

AB has a hammer, and bubblegum can be used as an adhesive in a pinch.
>>
>>4140111

We chose the wake-up powder. I think it was a one time thing.

Also, we don't have a lamp on the premises, right?
>>
>>4140074
swap out the bits for the glass vials
there's no telling when we may need to collect a sample
>>
>>4140049

Dump our bit and take the gum. Wasn't it useful last quest?
>>
>>4140146
GAME INFO: There are no Oil Lamps or Glass Lanterns currently located in the house. You accidentally broke your last Oil Lamp while collecting flowers for Zecora and haven't had the chance to go replace it yet.
>>
In the veing of the comb (most useless item being most important), I can't help but wonder if we'll somehow wind up needing two hammers.

>>4140146
We chose the wake up powder as a reward, but we know that she also has sleeping powder that she trusts us to use responsibility, and from her work with LS that she is willing to trade for bits. Can't hurt to see if we can purchase some off her, especially when we explain that it'll help protect us in the event our suspicions about this snake being the only thing that can actually kill us.

And no mention of lamps in the house, but Twilight said we had one we could borrow when we asked her.
>>
>>4140096

Whichever one we choose, we should dump our bits out of the bag they're in and put the item inside the bag before putting it in our saddlebag.
>>
What if LS only wants to meet us because it's something to do with the Boulder Snake? As in, as a test to see what it'd eat or something similar
>>
>>4140240
Good thinking.
>>
>>4140208

Then the bubblegum

Also >>4140240 fuck you Jr, we inventory management now.
>>
>>4140254
LS doesn't want to meet us
>>
>>4140254
LS doesn't want to meet us, unless something happened this session I've missed (Haven't caught up yet). It's some mystery other person that left our map, the handwriting was very different.
>>
I vote for for taking the glass vials. They might come in handy if we find something related to the Boulder Snake.
>>
>>4140119
>>4140175
>>4140240
>>4140257
>>4140267
After little self-debate, you decide that your Bits have probably served their purpose today. You withdraw the small Bit emblazoned Satchel and dump the Bits back into your treasure chest. You throw the Pack of Bubblegum into the Satchel, then put the Satchel back into your Saddlebags.

You look back at the scroll on the floor, realizing that you have no room to store it inside of any saddlebags at the moment.

"...how am I going to carry this safely..."

Scootaloo simply shrugs. "I dunno."
>>
>>4140381
We could just ask Scootaloo to carry it in her mouth or put it in the bag with the bubblegum. I mean, it's not like we're going far, just to the door right?
>asking Scoots to put it in her mouth
>>
>>4140381
It's only going as far as our front door. Just get Scoots to carry it in her mouth, since we'll presumeably crush it into a fine powder if we try.
>>
>>4140381

Replace something in our satchel with the scroll, drop it off and then come back for the item we left behind.
>>
>>4140381
Can't we just carry it in our mouth?
We don't salivate. It's not going to get soggy.
>>
>>4140452
Goddamnit Jr, if we wind up having to play "Fox, chicken and grain" with our inventory...
>>
>>4140474

We're just carrying it to the doormat, right?

Be sure to reread it once we're there to make sure we didn't accidentally scratch it.
>>
>>4140452
>>4140452

Just fucking do this. Have Scoots put it halfway under the front doormat or somewhere else on the porch where it's visible but won't blow away.
>>
>>4140381
Ask Scootaloo to carry it under her wing.
>>
What time is sunrise?
>>
>>4140562
Good idea. This
>>
>>4140445
>>4140448
You look over at Scootaloo for a moment. Without a second thought, you grab the scroll and pop it into her mouth. With a little protest, she glowers at you before letting you lead her out of the room.

As you enter the hallway, you see Mary Annette taking off her Maid hat. She looks like she's whipped and ready to relax. As per normal, she heads off towards the living room on her way to the sauna. She leaves her hat on her cleaning cart, looking ready to throw her uniform through the wash before bed. You stealthily keep to the carpet, Scootaloo close behind.

As you leave the front door, you hear your dad speak up. "Questing again? This late at night?"

You turn around. "Well, actually... uh... well, we're going to just go over to the clubhouse to chill for a bit. We're celebrating the day off from school together."

Your dad holds his expression. You're pretty sure he knows what's up. "Don't get yourselves bruised up over nothing now, ya hear?" He heads upstairs.

Scootaloo sounds like she was about to mumble something, but you can't hear her around the scroll in her mouth. She stops, then just opens up the front door. As you both exit, she slips the scroll under the doormat.

"Alright. It's probably going to get dark soon." Scootaloo looks up to the sun hanging over the mountain tops.

>Next action: Heading to the Clubhouse
>>
>>4140562
>Wingers
Ooh, good point. I hadn't thought of that. For future inventory management shenanigans remember
Can carry stuff in mouth
>Manipulable wings
>Squiggletail at least has a tail that can carry stuff for short periods.
>>
>>4140670
Check the scroll
God damnit Jr I know what you're like. Check the scroll
>>
>>4140670

Make sure that a little bit of the letter is poking out, then continue onward.
>>
>>4140670
All this focus on Mary has me mistrusting her. It's odd
>>
>>4140670

We should go to get Applebloom since she doesn't know we'll be at the clubhouse.
>>
>>4140706

Do this make sure it's legible.

Also >>4140709
>>
>>4140702
Can Scootaloo even use wingers? I mean, she can't fly
>>
>>4140754

True, plus she'll also hopefully have a lamp.
>>
>>4140781
>>4140781

Good point. Plus she still has our lamp oil.

How much longer until sundown, Jr?
>>
>>4140706
>>4140709
>>4140767
Paranoid as ever, you make sure to check the scroll before leaving. You look it over, noticing that it has a light bite mark indented into the paper. It's very slightly moist... you think... but it looks fine. The ink isn't bleeding through and the paper looks like it's still in good condition.

You slide it under the doormat, leaving a little corner hanging out.

Scootaloo stares at you impatiently.

>>4140670
>>4140781
>>4140754
>>4140821
"Right. Let's get going."

You and Scootaloo head out of the front door and take a left, heading towards Sweet Apple Acres. As you head down the road, you suddenly remember that Applebloom has no idea what you three have planned.

"Hey, we need to get Applebloom."

Scootaloo nods. "Right. Let's go around back and fetch her."

As you approach the farmhouse, you and Scootaloo start going around the side toward the back. Your hooves land heavy on the soil, making a crunching, clacking sound as little rocks and sand push away under your hooves.

GAME INFO: It is currently 7:45pm. Sundown happens at 9:00pm.
>>
>>4140859
Have Scootaloo go to knock.
We don't want to fall through the porch.
>>
>>4140859

Approach the house and have Scootaloo knock because we don't want to break the rickety ass door.
>>
>>4140859

MS APPLEJACK! CAN APPLEBLOOM COME OUT AND PLAY?
>>
>>4140903
>Approach the house and have Scootaloo knock because we don't want to break the rickety ass door.
God I have no idea but this made me laugh so hard
>>
>>4140774
She can still move them around and stuff, so it's not like they're lame or anything. I'd say so.
>>
>>4140859

Kindly request that Applebloom join us for a bit of after dinner fun.
>>
inb4 she's grounded.
>>
>>4140954
>after dinner 'fun'
CMC orgy go?
>>
>>4140890
>>4140903
>>4140912
>>4140922
>>4140954
You decide to go for the front door. Knowing that the porch was never designed to hold a pony of your weight, you decide not to test it.

"Hey Scoots, go knock on the door. Let's see if Applebloom can come out."

Scootaloo shrugs. "Oh.. I thought we were going to sneak her out..." She laughs to herself. "Knocking would be a lot easier, wouldn't it?"

The small orange pegasus jumps up the steps and taps on the door. In a matter of moments, a relatively angry looking Applejack comes to answer. "Ya'll here for my letter snoopin' thief of a lil' sis?"

Scootaloo looks around. "...yes..?"

Applejack shakes her head. "Well, too bad. She's grounded."

"What for?" You ask.

"One of my Letters in fell out of Saddlebags when she was takin' em off to eat dinner, that's why." Applejack doesn't seem too thrilled about the letter getting out. "Come back tomorrow if ya'll want to see her."

Scootaloo looks back to you, unsure of what to do.

>>4140963
META INFO: Good call.
>>
>>4140859
>>4140600

What time's sunrise?
>>
>>4141028
GAME INFO: Sunrise happens at around 6:00am. You've found that it actually happens about a quarter to 6, but it's close enough.
>>
>>4140963
You

You did this.
>>
>>4141027

B-b-but it's from a dragon who wants to destroy the world!

Again...
>>
>>4141027
Er. Hm
Time to sneak out AB somehow
>>
>>4141081

I'M SORRY JESUS CHRIST!
>>
>>4141027

"I'll give you 1000 bits to unground her for the night."
>>
>>4141057
Thanks

Should we tell her that we found out who LS is?
I'm thinking not, since getting in her good books'll be a good bargaining chip when we meet LS. Especially if we've got AB; he'll have to be a perfect gentleman if his crush's beloved little sister is around.
>>
>>4141113
>Trying to buy off Applejack
Anon, pls.That'll only piss her off more.
>>
>>4141027

"If she isn't coming, then can you? We need to save the world and need somepony with a lamp. In fact, we'd prefer it if you can since you're stronger."
>>
>>4141081
>>4141099
META INFO: Actually, I was nearly done typing it when he posted. Good guess on his part.
>>
>>4141027
Acquiesce.
And then let's try to sneak her out.
>>
>>4141119

I think it's the best chance we got. Honesty is the best policy.
>>
Try to sneak her out
>>
>>4141097
>>4141172
>>4141247
"Ah... shoot. Okay, Applejack... tell her we'll see her tomorrow, alright?"

Applejack tilts her hat towards you. "Will do. Ya'll should get on home anyhow; it's gettin' late."

Scootaloo hops off the porch, hanging her head down low. As soon as the door shuts, she picks herself back up. "Late? 8 o'clock? Pffff..." She stretches her wings out a bit as the two of you start rounding the house. "So, we're busting her out, right?"

"Right. We'll need her and a lantern if we hope to do any questing tonight."

You and Scootaloo tiptoe around the house. You can hear your hooves digging into the soil firmly, making a crunchy noise as you disperse sand and rocks away from your hooves.

"Alright... so, how do we do this? Is the ladder still back here?" Scootaloo wonders. She trots a little further ahead, looking around the back of the house. Up above, you see a warm candlelight in Applebloom's Room.
>>
What happened in the last thread?

Do we know if Applebloom is poisoned?
>>
>>4141303
Check yourself.
http://arch.413chan.net/mlp4131260.html#4136003
>>
>>4141303

Nope. If she kicks the bucket, I guess we reload.
>>
>>4141281

See if Applebloom's window is open
>>
>>4141331
>>4141303
Quick summary, went and looked at the snake statue, Applejack found AB and pulled her home, went and visited Twilight told her about LS and talked a little more about the rock snake, sent Sweetiebelle home with instructions to meet at the clubhouse, met dad as leaving library, came home for dinner with Scoots.
Some of that was this thread.
>>
>>4141369

Might as well. What else can we do?
>>
>>4141406

Doesn't Applebloom have some of our things?

Might be able to use that excuse to go inside and open her window "for air"
>>
>>4141281

Locate ladder. Look in nearby toolsheds if there are any.
>>
>>4141281
Get Scootaloo to fly up there

But no seriously, ask Scoots if the ladder is there
>>
MLP must be movin' fast tonight...

>>4141369
>>4141406
>>4141426
Your hooves continue to crack and crunch the soil under you, leaving an unmistakable trail of hoofprints. You know how soft the soil is here, but trodding it down is never a problem. Applejack doesn't seem to mind much, especially since you always walk on trails that are already run in pretty well.

As the two of you round the corner of the house and make it to the back, you look up to see that Applebloom's already got it open.

Scootaloo waves up to her, but the little red bow in her mane flutters up and down in panic. She's waving her hooves around as if telling you to go. Scoots looks about.

"I think she's trying to tell us where the ladder is..." Scootaloo looks off in the direction she's waving. There doesn't seem to be any ladders off that way. There is a shed, however, not far from where she's motioning.

"It's probably in there." Scootaloo whispers.
>>
>>4141412
Bite me.
>>
>>4141552
Aw shit, panic stations. Run and hide behind or inside of the shed
AJ will probably see our footprints, so if we have time cover them or something. We could always say that Applebloom said we could use a hammer in the shed provided it has one as an excuse
>>
Why did we save earlier

Why
>>
>>4141552

Hide in the shed
>>
>>4141593
GAME INFO:

INVENTORIES:
Raisin: Hayseed, Reinforced Boots , Spool of Rope, Satchel + Pack of Bubblegum, Royal Medallion (Equipped), Twisted Iron Rod (tied to us)

Scootaloo: CMC Cape, Fireworks x1, Stompstarter, Bag of Sneezing Powder, Wake-Me-Up Dust
>>
>>4141552

Go to the shed.
>>
>>4140364
I will let me plug in my tablet
>>
>>4141639
Slip on our shoes and hide in the shed with the others.
>>
>>4141552
watch out for Applejack
she'd probably be wary of us trying to bust out our friend
>>
>>4141639
put on the boots
we don't want to make too much noise
>>
>>4141639

Tell Scootaloo to take the stompstarter and the firework, go off nearby and set it off with the stompstarter. She can meet us at the clubhouse and it would let us get to the shed unhindered with our pursuer distracted.
>>
>>4141698

Seconding. We can look through the cracks in the wood to see if anyone's on patrol.
>>
>>4141737

Good idea, but let's use this as a last resort.
>>
Man, poor Tinyapple. She's going to be in so much trouble tommorrow.
>>
>>4141593
>>4141639
META INFO: Whoops. My mistake. I thought you were saying that you'd show AJ a Hammer if she catches you as a way of saying that AB gave you permission to borrow some tools.

Seeing as you don't have any tools at the moment...


>>4141593
>>4141631
>>4141658
>>4141679
Quickly, you realize that Applebloom is probably trying to warn you of her incoming sister. You whisper shout to Scootaloo to follow you as you make your way towards the shed. You pick up your pace a little, but you can't help but make a crunching trail of noise as you scuttle across the backyard.

Suddenly, you see Winona run up to you. She's got a silly looking dog grin on her face as she stares at you. You stop when she looks like she wants to play.

"Shhhhh...! Not now Winona!" You whisper shout to the little collie. She pants, looking like she's gonna pounce on you.

Scootaloo silently creeps away, hiding by the side of the barn. She makes sure to get out of sight, but you see her motioning you over with her hoof.
>>
>>4141858
Put on our shoes and follow.
>>
>>4141858

Is there a stick nearby ? We could use one to distract Winona.
>>
>>4141858
Toss the iron rod like a stick.
Hide while she's chasing after it.
>>
What a big crowd we have tonight.

>>4141990
This could work.
>>
>>4141858

FFFFFFFFF

Equip shoes and go to Scoots.
>>
>>4141990
>>4142010

You do realize that she'll just bring it back and return. She'll think you're playing fetch and probably make a whole bunch of noise.
>>
>>4141990
GAME INFO: The backyard is pretty well kept. While there is a tree in the yard, there is not a single leaf nor branch resting on the ground. The lawn is rather plush... not that you can feel the cool blades of green under your stony hooves.
>>
>>4141891
>>4142010
>>4141999

Put on our shoes, toss a stick if there's one nearby (metal rod if not), hide while Winona is distracted.
>>
Knock out the dog and book it to the shed
>>
>>4142064

Guess we toss the metal rod then. Toss it as hard as you can, and carefully memorize where we throw it.
>>
>>4142064
We can't walk over the lawn without leaving a trail. We need to give the hiding ponies a sign to stay there, then turn and make it look like we are leaving.
>>
>>4142098

>trusting Scootaloo on her own.
>>
>>4142070

I guess that's the best we can do.
>>
>>4142098
This. We're leaving hoofprints. Signal Scootaloo to stay, and leave. If AJ catches us, we can just tell her that we were telling Apple Bloom something important maybe, we'll get to that if it happens
>>
>>4141891
>>4141999
>>4142016
>>4142070
>>4142086
Carefully, you think things through before you panic. Applebloom whines like you're finished, but you don't give up. Quickly and silently, you withdraw your trusty pair of Reinforced Boots from your inventory and equip them. The Boots fit snug and tight to your hooves and help disperse your weight. Perfect.

You untie the Twisted Metal Rod from your back. It's already curved pretty well like a stick. Winona follows it back and forth as you grab it in your hoof. "Fetch!" You whisper. Giving the rod a light toss, you let it land quietly by a nearby fencepost. Winona takes off after it.

While she's distracted, you rush over to Scootaloo. As you dive behind the shed, she lets out a small series of quiet but excited giggles.

You can peer through a crack in the shed. Right now, it doesn't look like anyone is coming. Your hoofprints stop right below Applebloom's window. After equipping your trusty boots, there doesn't seem to be a single hoofprint more.

You have the oddest sensation that someone is watching you.
>>
>>4142189

How will we return though? We have no light to see.

Also, Sweetie will be waiting.
>>
>>4142201

"We'll leave right now, Ms Applejack."
>>
>>4142201

Is it the threatening kind or the calming kind?
>>
>>4142201

Stay still and don't look
>>
>>4142201
Stay quiet and stealthily look around for the watcher.
>>
>>4142201
Check your surroundings.
Don't alert your friends this time.
>>
>>4142201

Take a quick look around the shed to make sure we didn't stumble on Big Mac putting away tools for the day.
>>
>>4142238
GAME INFO: It feels as though someone is simply observing you. It's a familiar feeling; you're not quite sure if someone is indeed watching you or if it's just a fluke.

It doesn't feel immediately threatening.
>>
>>4142201

I immediately regret everything.
>>
>>4142243
Gonna go with this. We got xXx from trying to hunt it out last session. Just keep eyes and ears out for the Apples.
We've felt it before in previous quests and it's gone unexplained, right?
>>
>>4142313
We got xXx because we told our friends.
>>
>>4142313
We got xXx because we alerted the others and they gave us away, I think
>>
>>4142256
>>4142272
As you crane your head around, you watch for any sign of the slightest movement. Far off in the distance behind the big barn, you see a small silver glint disappear around the side of the building.

"...what the...?"

Scootaloo puts a hoof over your mouth. She looks a little panicked. You can hear Winona whining a little bit. Looking through the shed, you see that she's stubbornly attempting to pick up the Twisted Iron Rod you threw. The weight seems too overwhelming for her, but she refuses to give up.

"Oh man... she's gonna give us away..." She swallows hard.

Nothing besides Winona's occasional whines fills the air. Applebloom is craning her head out of her window. She looks like she's a bit more calm now.
>>
>>4142390

Is it light enough to see if we can find a ladder?
>>
>>4142363
>>4142352
>>4142313
At least we're triple x-rated
>>
>>4142390
Tell Scootaloo to wait here. Applebloom looks calmer so we are probably safe.
>>
>>4142390

I offer >>4141737

It'll be a great distraction.

How loud is the firework?
>>
>>4142390

LS using one of his machines to spy on us ?
>>
>>4142390
We can't go outside without attracting Winona's attention. Have a look around the shed to see what we can find

Or >>4142433 and just go talk to her and hope Winona stays quiet
>>
>>4142436

This assumes Scootaloo wouldn't get caught.
Just see if we can find a ladder first.
>>
>>4142418
GAME INFO: The land is still bathed in a waning golden light, but probably not for much longer. In your immediate vicinity, you do not see any ladders handy.

>>4142436
GAME INFO: The firework produces an extremely annoying, fiery jet of whistling noise. It could easily rival the sound of a jackhammer.
>>
>>4142390
Go retrieve the iron rod and then hide in the shed.
Winona can come with us if she likes us so much.
>>
>>4142440

Possibly, but we can't assume anything.
>>
>>4142469

Do we see a lamp?

I have a feeling we might have to abandon Applebloom. What did she have in her inventory?
>>
Don't use the firecracker. All it will do is bring out AJ or Big Mac.
>>
>>4142451
>>4142518
GAME INFO: You are not currently inside of the shed. It has several holes and cracks through the side that let you see through the building, however.

It seems relatively empty, but it's too dark inside to get a good look at any of the tools.

INVENTORY:
Applebloom: CMC Cape, Hammer, Box of Quarter Sticks (x3), Stompstarter
>>
>>4142525

If we can't find a ladder, we might have no reason to use it.

Ask Scootaloo where she remembers the ladder.
>>
>>4142313
Ok, went back and ctrl+f'd "watch" throughout RQ3, and apparently I was misremembering. About the only time the feeling of being watched came up then was when we were actually being watched by something.
>>
>>4142563

She didn't have any lamp oil?

I guess we have to get in the shed and try to find something.
>>
>>4142518

Jr, the clubhouse doesn't have any lamps, does it?
>>
>>4142600
GAME INFO:
INVENTORY:
Sweetie Belle: CMC Cape, Baby Blue Sapphires x9, Saw, Nails, Lamp Oil
>>
>>4142609

Shit, we might have to just abandon Applebloom. I suppose expecting a full party was an empty hope.
>>
>>4142563

What are quarter sticks again?
>>
>>4142563
Open the shed door and look inside. The ladder is probably in the shed or the barn.
>>
>>4142627
GAME INFO: Quarter Sticks are actual Quarter Sticks of Dynamite. Applebloom is carrying three of them inside of a specialized explosives box.
>>
>>4142627
TNT.
>>
>>4142645

Nevermind, let's continue the rescue.
>>
>>4142639

Open shed and have Scoots feel around while we keep watch.

If it's not in the shed, head to the barn.
>>
>>4142600
>>4142639
>>4142683
You check to make sure the coast is clear before peeking out from around the side of the shed. Applebloom does a simple 'whew' gesture as you go around to check the shed door.

To your misfortune and frustration, there seems to be a Padlock on the door.

"Curses..." You mumble to yourself.

Scootaloo whispers through the shed. "Raisin, isn't the ladder usually by the tree? That's where Applejack always sets the ladder..."

You nod, but upon analysis, there doesn't appear to be any ladders around the tree. you look up at Applebloom, then make a stair climbing motion with your forehooves. She looks confused at first, then realizes what you're asking about.

She points at the tree.

Winona is digging around your Twisted Iron Rod, trying her best to retrieve it. The little pup simply cannot lift it.
>>
>>4142723
Maybe it's on the other side of the tree. Let's check the tree out.
>>
>>4142723

Investigate tree.

At least the rod will keep her busy.
>>
>>4142723

Carefully check out the tree
>>
>>4142740

Sounds good. Get behind the tree and peer out though, just in case someone comes around.
>>
>>4142740
>>4142772
>>4142782
You think you must have missed something. Surely, the ladder must be on the other side of the tree. Carefully, you walk around the entire trunk, looking up and down for any hint of the portable stairs. After your third trip around the tree, you're certain that, unless something is moving the ladder around the tree as your walking around it, there is no ladder to be found.

You look up at Applebloom and shrug. She looks surprised, but scratches her chin. She takes a few moments to think of an alternative solution...

Winona lets out a soft bark as her frustration builds. She's dug up the area around the Twisted Iron Rod pretty well.

"Oh man... shhhh!! Quiet Winona!" Scootaloo whispers from behind the barn. Suddenly, she bolts to the other side of the barn. "Big Mac at 6'o clock!"

You hear his hooves trotting around from behind the shed. He sounds like he's hanging out around the big barn in the distance.
>>
>>4142865
Go grab the rod. If we run into Big Mac play dumb and ask if Applebloom can come adventuring with us.
>>
>>4142865

Something tells me we are missing something crucial about the rod.
>>
>>4142898

Do this then bolt around the tree.
>>
>>4142919

I just can't wait for all the Xs next time about this situation.
>>
>>4142919
I think it's just a heavy bar of metal. Raisin's GOLEM STRENGTH lets her carry it easily and bend it into useful shapes.
>>
>>4142938

I'm talking about Winona. She's making way too much noise.

Keep an eye on AB while moving when we're sure Big Mac isn't looking.
>>
>>4142865
We should kill Winona
>>
>>4142898
>>4142922
>>4142966
Worried that Winona's gonna give you away, you trot over and grab the Twisted Iron Rod and bolt around the tree. While running, you hear your shoes stress and pop. They're still together, but it doesn't sound like your sprinting was healthy for the shoes.

As you sit behind the tree with the Twisted Iron Rod in hoof, you notice that Winona is hanging off the end of it. She's gnawing away on the end happily. You roll your eyes as you try to figure out what to do.

"Can we lean something against the window or something? Make a ramp?" Scootaloo brainstorms with you. You can see her from behind the tree.

Big Mac is tinkering with something by the big barn. You can hear the relatively loud churning of wagon wheels as he moves a cart around to the front door of the big barn.

You peek around the tree. Applebloom looks kind of excited. You see her make a grappling hook gun kind of gesture, firing it at the tree and pretending to zipline out of her window.
>>
>>4143004

No. We are a nice queen of stone.
>>
>>4143008
The Twisted Iron Rod and Rope!
Twist it to make a hook, then combine it with rope to make a grappling hook!
>>
>>4143008

I immediately regret everything.
>>
>>4143024
Genius!
>>
>>4143024
>>4143008

Tie rope to rod, throw rod over branch, throw rod to Applebloom's window.
>>
>>4143024
...But fuck, Winona's gnawing on it. If we take it and try to do something that involves throwing it she might think we're playing with her. We gotta find something else to distract her.
>>
>>4143008

Well, I guess that's why we have multiple lives. I bet Sweetie took off after getting bored anyways.
>>
>>4143024
>>4143034
Seconding this, but try to make the design something that we can flick off her windowsill easily when we're done. We don't want to lose either item if we can avoid it.

>>4143052
We already took the metal back from Winona.
>>4143008
>>
>>4143024
>>4143034
>>4143048
Suddenly, a thought comes to mind. You could make a Grappling Hook out of the Twisted Iron Rod and the Spool of Rope...

...if Winona wasn't hanging off the end of it.

You explain your plan to Scootaloo, then inform her about Winona. "Just shake her off! We gotta get this show on the road!" Scoots whispers.

Big Mac is still pulling the cart out front. It seems like he's moving it into the big barn.
>>
>>4143101
Ask if she can pry her off. We are worried about hurting Winona on accident.
>>
>>4143083
>>4143052
Oh, sorry. I cannot read, apparently.
>>
>>4143101

Try shaking it off.
>>
>>4143101

Tell her to heel.

She's probably well trained.
>>
>>4143124
She'll think we're playing with her. Do you even into playing with dogs?
We gotta distract her somehow, but with what?
>>
>>4143101

Just tell her to let go.
>>
>>4143124

That'll just encourage her.

>>4143133 I vote this. Seems pretty logical but I've never had a dog so I don't know
>>
>>4143133
try this
>>
>>4143133
Try this.
If it doesn't work, tell her to go help Big Mac or something. Usually dog's can recognize the names of their family members and close friends, so she should have some idea of what we're asking.
>>
maybe we should have mentioned in that message we left behind that we lost that mysterious letter
>>
>>4143276

We did, I think.
>>
>>4143133
>>4143172
>>4143192
>>4143207
"Heel!"

Winona gives you this excited look, wiggling her body as she tries to free the rod from your grasp.

"Stay! Let go! Get off!"

She tries to get a better grip on the rod as you shake it gently.

"Uh.. go get Big Mac! Go get 'im!"

Suddenly, her eyes light up. She lets go of the rod and promptly sprints off around the house. You breathe a sigh of relief out of habit. You take the Twisted Iron Rod up into your hooves, twisting it without effort into a two pronged hook. The rod glows orange at the joints.

"That's soo cool..." Scootaloo whispers. You swear that you hear Applebloom saying the same thing.

You tie one end of the rope around the base of the hook. Carefully, you toss it over the branch. You tug on it gently, watching the branch creak with your strength. The hot part of the hook smokes against the wood.

Now, you have the other end of the rope in your hand... you're not sure how to get it up to Applebloom short of trying to throw the light end at her until she catches it.
>>
>>4143293
>I'm sorry for losing your letter earlier. I'm not sure if you're bad or good, but I have a feeling deep in my gut (well, where my gut WOULD be) that I can trust you. I want to meet you, tonight or tomorrow. Please.
we didn't
>>
>>4143276
We did, iirc.
>>
>>4143305
META INFO:
>I'm sorry for losing your letter earlier.
>>
>>4143318
booze count: too damn much
>>
>>4143299
META INFO:
>hand
IMMERSION RUINED
supposed to be hoof, of course
>>
>>4143299
applebloom can use some of her bedsheets to make a sling
then we can put one end of the rope in the sling and left her lift it into her room
>>
>>4143305
>>I'm sorry for losing your letter earlier
...But we did.
>>4143299
Alright, we're probably on a time limit now that Winona's off bugging Big Mac, so we gotta work fast.
I think we should toss the metal end at Applebloom's window, then loop the other end around the branch and use our weight to keep it in place.
>>
>>4143344

this
>>
>>4143299
Did anyone actually say to throw the hook into the tree?

We need to free the hook and throw it through the window.
>>
>>4143299

I thought that the plan was to throw the hook over a branch, then throwing the hook up to AB's window where she would hook it onto something and shimmy along the rope to the tree and then climb down somehow.
>>
>>4143339

You getting tired? We can stop if you want.
>>
>>4143367
>throw the hook over the branch
>throw the hook up to AB's window
Uh...
>>
>>4143378
Throw the hook over the branch so the branch acts as a pulley. The hook would clear the branch and fall to the ground on the other side.
>>
>>4143402
And how do we secure the rope to the branch?
>>
>>4143425
we're a stone golem. we can weigh the end down
>>
>>4143425
It's now looped over, and we hold the trailing end.
>>
>>4143425
We loop it around, then stand on it. Or just tie it around us.
>>
Jr how long is the rope?
>>
>>4143344
>>4143357
>>4143367
Thinking a bit clearer, you give the hook a little slack and let the hook set down on the ground. You make sure to stand on the end of the rope coming off the spool, weighing it down. Picking the hook up in your hoof, you nimbly take aim at Applebloom's window.

"No! Wait!" Scootaloo warns.

Applebloom waves her hooves back and forth. You're confident that this plan is going to work, however, so their warnings are unnecessary. You give the hook a light toss as she dives inside.

25% chance of success
Against all odds, the hook lands and hooks onto the windowsill. It hits with a rather loud clunk and sizzles the paint, but it's up there. You motion for Applebloom to climb on down as fast as she can. Slightly panicked, she secures her saddlebags to her back and drapes a pillowcase over the rope. Taking care to avoid the hot hook, she shimmeys out of the window and slides down the rope.

As she speeds towards the tree, she ends up slamming into the side. She lands on the ground, her head spinning slightly. "Gooooood work, Raisin..." She shakes her head.

"Awesome! Let's get out of here before Applejack finds us!" Scootaloo whispers as she looks for an escape route.

>>4143465
GAME INFO: The rope on the spool is approximately 30ft in total length. You just unwound it like a hose, not making any cuts.
>>
>>4143495
Woo!
Now let's get the fuck out of dodge before people show up.
Try to shimmy the hook off of the windowsill and wrap it around us, then head off to... where are we going again?
>>
>>4143495
Unhook the hook, head back to the three with it. Once out of sight, detatch it from the rope, bend it back around ourselves, and repack the rope.
Then to the clubhouse!
>>
>>4143495
>25% success rate
>we nail it
fuck yea.
let's get out of here. around the back of the house!
if we try to go back the way we came, we may run into Applejack
>>
>>4143533
>Three
Tree.
>>
>>4143495
Unhook that hook and get to the clubhouse. Tell the others that we are going to go back to Zecoras to make sure that Applebloom didn't accidentally poison herself when she held the flower bouquet.
>>
>>4143495

To the clubhouse!
>>
>>4143530
>>4143533
>>4143556
You let your rear leg off of the rope in hopes that the hook will fall off the windowsill and back to the ground. For some reason, it seems stuck. You think the paint might be holding it in place.

"Nothing is easy..." You mutter to yourself.

Giving the rope a light tug, you hear the windowsill creak and give way as the hook comes tumbling down. The windowsill is still fused to the hook.

"Raisin!" Applebloom squeaks. Scootaloo panics, taking off around the house. "Run! This way!"

You can hear the front door open. "What the hay was that!? Raisin! Scootaloo!" Winona is barking like nuts, quickly coming back to your position. The sun is just beginning to set as you feel terror overwhelm you.

"Oh man oh man oh man ohmanohmanohman"
>>
>>4143622
Welp, time to break our footwear.
>>
>>4143622
>The windowsill is still fused to the hook.
Ohfuckohfuckohfuckohfuck.
Grab that, wrap it around our waist, and hightail it our of there as fast as we can!
We gotta hide somewhere. The clubhouse'll be too obvious.
Let's head to Zecora's.
>>
>>4143622

Grab the rope/hook/windowsill and run.
>>
Man, we should have just let the CMC get a good night's rest for tommorrow's shenanigans, and convinced an adult to accompany us for backup. Ah well.
>>
why didn't we just leave the damn hook where it was
>>
>>4143622
Tell them to run ahead to Fluttershy's place. We need to take our shoes off and pack them before we break them.
>>
>>4143692
Because it and the rope are both very useful items, and we didn't have anything to seperate the rope from it, unless we wanted to try burning through it with a stompstarter.
>>
>>4143653
>>4143682
Panicking, you reach down and grab the Grappling Hook + Windowsill and start to book it around the house. You chase after the crimson and purple tails of your two friends, hoping to outrun Applejack and Winona. As your hooves pound into the ground, your shoes sound like they're ready to give.

Scootaloo leads the way behind the barn, running towards the apple orchard. Applebloom is close behind. She sounds like she's whining about how much trouble she's going to be in when Applejack catches her.

As you run, a sound akin to an explosion reverberates from around your hooves. Your shoes annihilate themselves from the shock of your body impacting the ground. Your light steps have turned into a thunderous, imposing charge. Looking over your shoulder, you see a veritable dust storm pounding up from the worn path behind the barn.

Winona seems to have stopped; the dust is agitating her eyes and nose. She gets a sneezing fit. As you think you're in the clear, a brown rope passes through your field of vision.

"Gotcha!" You hear Applejack shout from behind. You're not sure if she actually roped you, however, as you haven't slowed in the slightest.

You thunder along behind the barn and towards the field, Applejack shouting 'Whoa!' and 'Stop!!' from behind you.
>>
>>4143778
FASTER
NO BRAKES ON THIS TRAIN
>>
>>4143778

Look behind, make sure we're not hurting Applejack.
>>
>>4143778
run a circle around an apple tree and then keep running
>>
>>4143778
If you wanted to come with us you could have just asked, y'know!
>>
>>4143778
Yell that she has to let go because we need to save the town.

>>4143830
That will just crush Applejack against the tree.
>>
>>4143839
she's an earth pony. she'll be fine
>>
>>4143850
I'm more worried we'll just take the tree with us.
>>
>>4143850
This is Raisin Quest. Saying she'll be fine is a great way to kill her.
>>
>>4143850
like Pinkie was fine?
>>
Keep on trucking.
>>
>>4143793
>>4143810
>>4143832
You realize that you're indeed roped. You look back into the storm of dust behind you and see the blonde maned mare desperately trying to dig her hooves into the ground. She stumbles as you travel over bumps, but she's determined to stop you. She doesn't look nor sound happy in the slightest.

Fearing the repercussions and chastisement of stopping, you continue to sprint, taking a detour down one of the farm paths. Your hooves quake the ground under your feet.

As you run one of the farm trails through the orchard, you occasionally turn around to see if Applejack is still there. She's climbing the rope up your way, dragging her rear hooves against the ground. She looks pretty irate. "Stop right now! Ah'm not lettin' go! Your mother will be hearin' bout this!"

She's getting nearer to you as you take this detour path. You're not sure what she has in mind, but watching her climb closer has got you feeling desperate. There has to be a way to get her off your tail... which she's nearly able to touch.
>>
>>4143912
"APPLEBLOOM MIGHT BE POISONED AND WE NEED TO GET HER TO ZECORA'S! WE DIDN'T WANT TO TELL YOU BECAUSE WE THOUGHT YOU MIGHT BE MAD!"
>>
>>4143930
Do this.
Explain about the flowers.
>>
>>4143930

Outside of stopping and risking Applejack getting hurt, this seems to be the best idea.
>>
>>4143912
>>4143912

Use physics!

Turn hard. Keep turning until the centripetal force sends her flying.
>>
>>4143930

If we're just going to do that why not just tell her we're going to go stop her new boyfriend's nefarious schemes?
>>
>>4143967
that would just make her more mad...
>>
>>4143967

If we do that we run the risk of her being mad at us for meddling in her personal affairs.
>>
>>4143991
>>4143977

Something tells me we've fucked ourselves beyond all return in this run.
>>
>>4144010
and we were doing so well, up until we decided to yank the hook down...
>>
>>4144010

Half the fun of Raisin is seeing things go horribly wrong.
>>
>>4144010
How?
We're recognized by Celestia herself that we're a big god damn hero. I'm sure we can talk our way out of this.
>>
>>4143930
>>4143940
>>4143947
Applejack is finally up to you now. She grabs on around your neck. "Ya'll stop right now young lady before Ah make ya'll stop!"

You think of something really quick. "APPLEBLOOM MIGHT BE POISONED AND WE NEED TO GET HER TO ZECORA'S! WE DIDN'T WANT TO TELL YOU BECAUSE WE THOUGHT YOU MIGHT BE MAD!"

Suddenly, you hear a "Pardon?!" She can barely hear you over your thunderous charge, but you're sure that she heard all of the keywords.

"WE NEED TO HELP APPLEBLOOM! SHE MIGHT BE POISONED!"

Applejack sounds extremely mad now. "What the HAY are you talkin' bout? Why didn't ya'll mention this when you knocked on the front door?!"

You reiterate that you thought she would've been mad. You watch one of her hooves peel back. You're not sure what she's doing, but you just keep running. Suddenly, you see the notable black color of your Twisted Iron Rod spinning around above your head with a white windowsill trapped in it's grasp.

You watch it go flying off into the orchard. It wraps around a tree. In a matter of moments, you see Applejack let go and you take off into a wide, airborne arc. With a loud crack, you hear the tree snap in half and crash into the ground. You get buried in a small mound of soil, headfirst.

Quickly, you try to right yourself. As soon as you do, Applejack is hovering over you. She's holding a rope in her hoof. She's very mad. "We can do this the easy way... or the hard way."
>>
>>4144010
We've gotten the adults more involved than I would have liked, but any estimation of how badly we're screwed is completely without reference until we know exactly what the threat is.
This just means we're going to be in trouble with our parents. About the only thing that could actually stop us adventuring at this point is Twilight, I think, and we've already convinced her that trouble might be afoot.
Of course, I suppose she could bubble us and go off to explore it herself.
>>
>>4144067
"Is the easy way going to Zecora to make sure Applebloom is alright then use paying you four times the cost of the windowsill?"
>>
>>4144067
Reiterate the point about the poison.
We aren't lying. If "Midnight Widow" means what it sounds like it means, you need to do something to help Applebloom and FAST.
>>
>>4144067

What's the easy way ?
>>
>>4144098
Holy shit.
"Is the easy way us going to Zecora with you to make sure Applebloom is alright then us paying you four times the cost of the windowsill?"
>>
>>4144100

I suppose this is all we can do.

Maybe we can send Scootaloo to get Sweetie so she's not waiting too long.
>>
>>4144180

Where is everyone anyways?
>>
>>4144198
they're probably at the clubhouse
>>
>>4144147
>>4144100
>>4144123
You lie on your back, hooves curled up to your chest. Your Royal Medallion lays on your chest, reflecting the last rays of sunlight as the sun dips behind the distant mountains. You wish the piercing green eyes of Applejack would follow suit, but it doesn't seem you'll get such luck.

"Applejack, I'm not lying! This isn't a joke! Applebloom could be in serious trouble!"

"From who?" The mare doesn't seem to open to talking.

"She handled a type of flower called 'Midnight Widow'. I think it's deadly poisonous!"

Applejack stares at you coldly, not saying a word.

"Please, we just wanted to help! I got panicked after you and Winona started chasing us! We didn't mean any harm! We didn't want you to know that we were exploring the Everfree by ourselves!"

You muster all the sincerity you can possibly place in your stone cold eyes. Applejack rolls her head. "Oh for pete's sake... ah know you girls go to Zecora's all the time. Why'd ya'll think Ah'd get mad over that?" The farmer sets the rope down. "Get up. Your mother is gonna hear bout all this sneakin' round and trouble makin' you've gotten yerself into."

You sit on the ground, not sure what to do. "B-but... what about the poi-"

Applejack stamps her hoof. "Now, lil' miss! We'll discuss that later!"
>>
>>4144242
"Fine."
"But we only have until midnight."
>>
>>4144242

And here's the point where we lose too much time, get totally fucked, and reload.
>>
>>4144242
Tell her that Applebloom only has until midnight if we are right. If we don't act fast she will die. We weren't even to get that flower for Zecora, we just went above and beyond because our stoney body makes us immune to poison.
>>
GAME INFO: Hey, I think we're all getting pretty tired at the moment. Do you guys want to pick up next session right here? It may be good for you guys to be fresh when trying to talk with AJ.
>>
>>4144364

Fine with me
>>
>>4144364
Probably not a bad idea.
>>
>>4144364

Are we close to game over?
>>
>>4144364

Yeah, maybe.

I'm sorry for making bad decisions
>>
>>4144364
Good idea.
>>
>>4144364
works for me
we should have just left the hook...
>>
>>4144364
How-Fucked-Are-We Report pls
>>
>>4144413

Don't worry. We know next time we can just remove the love letter from AB's inventory and avoid this whole debacle.
>>
>>4144389
META INFO: Far from. You guys may think you're not doing okay, but nothing has been ruined or 'set in stone', so to say.

All you guys need to do is continue, really. Not that much has really happened yet anyhow.

Also, good on the Anon that suggested mentioning the poisoning to AJ. That has given you guys some good leverage.

>>4144399
META INFO: The only bad decision or idea is one that isn't mentioned. The more ideas you guys have to work with, the more brainpower is working together to solve the mystery. No matter what you contribute, a thought is a thought. It has beneficial value to your fellow questers.

>>4144413
META INFO: You guys are diligent. I think it's only natural you'd try to rescue the hook.

Running from one of the fastest rodeo ponies in Equestria, though...

>>4144425
META INFO: Up above. You guys are good; a few things may not have went quite as well as they could have, but you're nowhere near a >ded raisin

...or any >ded team.

...besides possibly Applebloom. Possibly.
>>
File: 1345971404830.png-(246 KB, 553x660, 1335145777715.png)
246 KB
Also, I just noticed that this thread wasn't filled with pone yet, so here's some Raisin for good measure. You guys rock

Also, when do you guys want to try another session? I'm up for whenever. A couple days from now? Tuesday, Wednesday? What sounds good?
>>
>>4144466

So, next session when?
>>
>>4144531

I have late classes on Wednesday. Maybe Tuesday?
>>
>>4144466
>...besides possibly Applebloom. Possibly
Aha! Confirmation!
Thanks for the session again Jr. An angry Applejack is a scary thing.
>>
>>4144531
Tuesday sounds good
>>
>>4144544

I could do Tuesday.
>>
>>4144531
Either of those days seem good to me.
>>
>>4144544

If we do Tuesday, can we start an hour later?
>>
>>4144544
>>4144553
>>4144559
>>4144560
>>4144573
>>4144587
Alright guys, Tuesday it is. We'll aim for then and adjust schedules as required. So far, this has been a pretty fun quest. I hope you guys are able to figure things out before a potential cataclysm turns Equestria into a ashy wasteland.

Good luck and good night; we'll convene Tuesday.

And yes, we could start an hour later. Not a problem on my end.
>>
>>4144600
>I hope you guys are able to figure things out before a potential cataclysm turns Equestria into an ashy wasteland.
FO:E pls
>>
>>4144615
>FO:E
Oh god that actually feels gross to type...

You'll see... it ain't anything that uncreative/badly crossed over.
>>
>>4144600

Can't wait.

I'm half hoping we die once just to see the horrifically brutal things little Raisin will be subjected to
>>
>>4144600
>tuesday
>hour later
>classes starting
So this is what it feels like.
>>
>>4144600
>I hope you guys are able to figure things out before a potential cataclysm turns Equestria into a ashy wasteland.
If past quests have been any indication, hahaha nope.
Raisin's special talent seems to be finding things out by ramming headfirst into them.