>>590833 Well, you've finished with that now. No doubt making jabs and giving input on which maternity bras you think would be most comfortable for when she feeds you. She surely countered with insisting you'll grow out of the lesbian phase soon enough and have a bun in the oven of your own. Exaggerated vomit miming ensues. In any case, you finish with that part of the shopping.
>>590841 Enter. "Greetings, I was thinking… thinking that since we are docked and me with little to nothing to do, Perhaps you can teach me on how to mint gold and silver.
>>590843 "I don't mind, but unlike you, I have my hooves full. Right now I'm tallying our hold space to determine how much cargo we can carry. Talk to Vasilisa, she'll put your paws to work."
>>590847 There are a few different taverns on Weißstraße. Picking one at random, you head in, but it's quite loud in here as there's a large fight going on. It looks like something of a free for all.
>>590848 Vasilisa is on deck comparing two pieces of colored glass in the light of the sun.
>>590855 I shrug and smile. "That is the problem, I have nothing to do. I've taken interest in minting Gold and Silver though that is why I approached Ms. Topaz so she can teach me, but then she is quite a busy mare that is why I am now here. It appears Ms. Topaz seems to trust your talent Ms. Vasiliza, that is good."
Archimedes replies dryly: "I've heard that one before."
>>590858 You are at Coals on the second floor of the Einkaufszentrum. Emrille left, and Selena is shopping. There are a couple of mares browsing, and a mare working the counter.
>>590863 She points out: "There wasn't a bounty on his head either."
>>590864 "Topaz told me you were with a Shiban. You know, I am half Shiban on my father's side, though I am not sure if she is large enough to mother any pups for you…"
>>590865 "He started a fucking mutiny that killed both you and Abilio. And the Commodore and basically every fucking one. I think I deserve this little treat for it!"
>>590859 Let's ask the mare at the counter. "Excuse me miss, I am not from around here so I was wondering where the opera houses and theaters are located in the city."
>>590865 I scratch my head and look down in embarrasment "She prefers to be called Empress, she is a good shiban and I like her. Even though I do see that the possibility of fathering a child is a bit of problem, trust me that I still have no plans for that… yet." I chuckle.
>>590878 "I did! I had a really shitty tea yesterday though, so we'll have to find a better place." Pout and flap my ears down sadly. "I'm not asking for all that much, am I?"
>>590878 I look at her comically irritated. "Its more balanced relationship than what you might think. she is fun and cute in her own ways and I do what I can to make her feel good."
>>590880 She holds out a stretchy red turtleneck for you. "Rot, hmm?"
>>590882 "I don't know the meaning of the word!" He says amusedly.
>>590883 "Maybe! I don't know how much a talking gun costs."
>>590884 There are six major theaters here. The Theater an der Nea, Akademietheater, Burgtheater, International Theatre Anneiv, Anneiv State Opera, und Anneiv's Equestrian Theater. The most obviously Equestrian is the latter.
>>590892 The Burgtheater und Akademietheater are owned by the same company and both closed today. The State Opera is currently in the second opera of the classic The Ring of the Nibelung. The International Theatre Anneiv is performing selections from Grimm Tales. The Equestrian Theater is performing Falstaff.
>>590899 No-one here will coup de grace. You can stand up Automatic.
>>590898 She slides on a blue and red striped sock.
>>590900 Falstaff is from the Pastureami lands, but they are one most the most Equestrianized regions, being among the oldest in the 'core' of the continent. The opera is in Equestrian.
Grimm Tales is in Germane, but there are programs with the Equestrian translations.
>>590901 "Yeah, I'll make sure to jam next time you have an important shot."
The shopkeep glances over, just finishing a transaction. "Oh, you're back."
>>590902 She leads you downstairs. She's a bit smaller than you, but she walks with great grace, and her golden fur is very beautiful and rare. She has a long, bouncy tail that is pretty floofy, too.
>>591705 "Hmmm.. so how did you meet Ms. Topaz?" Follow her from behind as I lightly play with her floofy tail. "So let me guess about how you met Ms. Topaz, just when you signed up for the fleet to be the smith, you met Ms. Topaz and took you under her wing just like that, or is there more to it?"
>>591706 "One owner is as good as the next. Sometimes better."
Shopkeep: "I put some thought into it. Instead of money, I want something that will bring in at least as many customers. This thing is mostly just to spark interest in the shop anyway."
"Kein Kommentar."
"Anyway, if you can find something equally interesting to balk at, I'll trade you."
>>591707 You finish him off real easy! A new enemy approaches!
Brawler (Fists) [▓▓▓▓] Flowing Tree [▓▓▓▓▓▓░░░░]
Brawlers Defeated: 1 Longest Streak: 1 Most Defeated At Once: 1 Respect: 4 (Stranger)
>>591708 A program in this sense refers to a leaflet with all of the lines in Equestrian.
>>591729 "Well, it doesn't have to be a gun, as long as it would bring in customers to a gun store."
>>591725 They are doing different stories all day, each starting on an even hour.
>>591726 You are near two toppled tables. One table is still standing, by virtue of having four supports versus the single support of the other two. On top of it is a checkers board, with bottlecaps being used for pieces. There are also two beer bottles there.
You smash down the next brawler with a quick side-swipe and uppercut before he can attack.
A tougher opponent approaches!
Brawler (Tough) [▓▓▓▓▓▓] Flowing Tree [▓▓▓▓▓▓░░░░]
Brawlers Defeated: 2 Longest Streak: 2 Most Defeated At Once: 1 Respect: 8 (Stranger)
>>591727 He's in his room studying the golden apple again. He glances up. "You smell like flowers."
>>591750 "What do you mean? Oh, I found something I think you'll like. There's some spiders here that apparently weave webs of pure silver! Want to go see if we can find one?"
>>591753 He groans as you blind him, but he takes blind swipes at you and clocks you in the ribs. Time to finish this game while he's reeling!
Brawler (Tough) [▓▓▓▓▓▓] Flowing Tree [▓▓▓░░░░░░░]
There's a candelabra hanging above you, and a roaring fireplace nearby. You also spot a jar of painkilling herbs on the counter nearby.
>>591754 "Bought and sold a few myself. I've seen the design circulating since about last year. Of course, if you ask me, a revolver will never compete with a dragoon's dragon."
>>591755 She's in the room. Wark and Rosemary are supervising from the bed, laying next to each other on the end, observing the girls playing below.
>>591756 "It's hard to know the thoughts of others. But that sounds like a fine idea. Should we go now?"
>>591760 "Prench gun. It was stupid to name a gun after an actual animal. Like, imagine if they called a rifle a 'wolf'. How would you know if someone was talking about a gun or a beast?"
>>591722 "Pretty close, she's the one who taught me how to smith before you came along. She helped me make this sword of mine not to mention she is a wise lady if you get pass her blank demenour" I grin as I play with her floof tail
>>591795 "At close range you don't need accuracy. Fact: essentially every home invasion that escalates to violence takes place at less than thirty feet. That's kill-range for a blunderbuss. Why spend time aiming when you can have a sure thing?"
>>591800 She took you to the mints, in Topaz's cabin.
"She's a bit old, but she's nice enough. I think she's too practical and doesn't give enough attention to form."
You take out the first guy, but the second guy gives you two low punches to the gut.
Brawler (Fists) [▓▓▓▓] Flowing Tree [▓░░░░░░░░░]
Brawlers Defeated: 4 Longest Streak: 4 Most Defeated At Once: 1 Respect: 18 (Newcomer)
>>591806 "The gun only replaced the crossbow because you can use it with less training. The crossbow replaced the longbow because it takes less training. Not learning is the future. In a century they'll all be firing off magic guns or something that aim for you."
>>591803 "Not letting yourself confined by concrete designs aye? You like designing things your own way if I may ask." I grin as I look and see if Topaz is home. "The hard part though is making it both pretty while also useful."
>>591810 Ouch ouch ouch! Quick, finish him off! I need something to get a breather… Is there a way to pull back? Any remaining painkillers? '2d10'+1 each.
>>591813 "What, you mean in a war? Blunderbuss-users are mounted units. That distance will be closed and long-range units will collapse! But for private use, you're always fighting close up. Hunting. Defending your property. You don't need to shoot someone three hundred feet away to protect your house."
>>591819 I then inch next to her and close my arm with a smug yet confident look. "Is that so? Then show me what you can do, see if Ms. Topaz teachings does rubs in with ya."
She unlocks a safe that's filled with various coinage and scoops out a cup-full.
"The first thing you have to do is melt it. But it's not as simple as pouring it into a cast. We need to separate the layers of metal so we only have pure gold."
>>591840 "Who cleans up the floor once the day ends? How did this whole…" Sip and roll the wine on my tongue, mixing it with the blood. "…tradition, begin?"
>>591843 "Hm.. you know, it's so far back, I can't remember. I guess it's just one of those things that happened. You know, it sneaks up on you, over time. Like falling asleep, or a headache."
>>591842 "Well, no point in arguing with somepony already set in her ways."
>>591840 Alright, heading to the theaters then. "You know, the Grimm tales are in essence a collection of folklore tales which were tweaked to theater form. It's very interesting."
>>591840 I observe her works. "Hmmm… come to think of it, this sea doge really has no idea how minters make a 'pure' metal, except for iron that is. So how do you make pure gold?"
>>591846 "Once you boil it, the metals of different densities separate into levels. It takes a keen eye to separate them properly. You have to poor very carefully."
The coins are starting to melt.
>>591847 "Yeah, mostly unspoken stuff. I wouldn't pull a blade or a gun on anyone, but grabbing stuff on tables is fair game."
>>591848 "I'm just saying that's like remarking you won't hammer many nails with a pair of scissors."
>>591851 "It's a mix. There are a lot of tourists as well."
>>591850 "Eh, traditions? I reckon I oughta make some of those up about me for my kingdom on the boats."
>>591852 "I'll do it. We don't want to waste any gold."
She prepares two cups and slides on heavy gloves.
>>591853 "I said a dragon is more useful than a revolver. Who are you shooting from so far with a revolver, anyway? You know revolvers don't keep accuracy at long range with a short barrel like that."
>>591861 "Boats. Ships. They got the same meaning. I got half a mind to call em rafts."
>>591864 She carefully pours out differently colored layers of metal. You can see the grays of tins and irons, the orange of coppers… and she pours out separately the gold of aurum.
>>591882 "Well, the events during the stories are not always very nice. Spooky things like witches and hungry wolves often arise as the story's antagonist."
>>591891 I put a paw on my chin. "So the same method applies, except this time its a different way of doing it." "Also, yes I am aware of folding steel."
>>591895 I observe and close my arms. "Well, how would one know when to remove it from the cast… and in case I made a mistake will it be easy to just remove it from the cast?"
>>592609 "I can find my way back if you're in a hurry."
>>592610 "You'd need to melt it again. As for how would you know… well, it's just a matter of practice I guess. How does a blacksmith know when to draw a sword out of the fire?"
>>591895 Well, I suppose I've lollygagged enough. No one's around to get me on the crew, so I suppose I'll just kill time until Tree and Wark are available to vouch for me. Setting up near the mid-mast of the ship the Commodore was on, I'll start plinking out a tune on my lute, tuning it. Then, once in-tune, I'll start playing a nice, refreshing song. Give the dockworkers and the crew something nice to listen to while they work.
>>591810 Heading out for the Heap with Ciddir! "I tried finding information about the golden apple, but apparently the locals are… not very welcoming to goats. It's been hard to find much of anything."
>>592612 The crew go about their business, but begin to work to the beat of your music. It's infectious. You vaguely wonder if music could be incorporated into a command role somehow, as you watch the sun make the last stretch for the wall of the city, soon to set. To the south, the Nea gleams golden in its light.
>>592613 The sun is creeping toward the horizon. You head outside the city gates and around the perimeter to the heap.
"That is unfortunate. It is no matter though, we leave soon anyway."
Up ahead, the barren glory of the Heap awaits. Stacks of craggy, heaped up metal slag. Hoodoos of unwanted wastemetal.
>>592614 Bouncing about the deck. Cation is also nearby.
>>591892 Gray: " 'Kay." Red: "I reckon she'll put up with it if she don't want me to cut 'er red."
>>592616 "Only after dark, but I'd just as soon have you stick about."
>>592617 Back to the fleet it is. Cation is here, strumming. Selena exits the belowdecks.
>>592619 "That sounds pleasant. Do you know a place?"
>>592620 A city jenny like you hasn't much of the old culture, from the Highlands, hm? You wonder what your clan's kilt patterns are. Maybe you'll have one to bear proudly if you marry into a clan some day, or discover your own origins.
>>592623 Ah, but there's a life in the night, just as there is in the day. Some folk only truly feel right after the sun goes down and they can relax. >>592624 "Hm? Ach, no. Just thought the crew might like a little song to work to, since I doubt they've had the chance to head into town yet." I'll keep strumming my lute. "One of the city's main attractions are the songs, y'see. An' I figure that if they can't get in there to hear 'em, I can at least bring some out to them, little though it may be."
>>592611 "Hmmmm… the redness is what tells it, but one must know how it looks like so it really comes with experience." I nod to her. "How about I try it?"
>>592644 "NO ALTHOUGH I AM BEING DIFFICULT I KNOW WHAT YOU MEAN AND THE ANSWER IS YES BUT AGAIN YOU HAVE A FUNDAMENTAL MISUNDERSTANDING OF WHAT EXACTLY I DO."
>>592645 "Empress" Flora is more of a round fuzzball. Vasilisa is lithe and silky.
>>592642 Snort. "Well, don't tell me you never had a feather or two playing down there." Uhh… I'm still lost with all these street names. Just look for a nice looking place!
"That doesn't seem to be very useful. In any case, it must not matter to you much if you're with Tela. Or maybe I could help you find a nice pegasus stallion…"
"That's good, you didn't lose any gold, but see there are still many other layers of metal mixed in. You'd need to do that kind of separation many more times than a perfect separation."
>>592650 "Izzat so? Then I guess they'll be a surprise to both of us." >>592651 Hmm. Let's take it to another key. Modulate, and then one, two, three… A few ad libs here and there… This might sound like a more jazzy affair.
>>592651 I lay down the molten metal slowly and fix my attention on the molten metal that is poured on the cast and wait and just try to see when to pull it out. '1d10'
"Is it worth the time to seperate the other metals too?"
>>592656 "None of them need the same purity, so don't bother. That was a good casting. I'm going to have to melt it down because it's not pure enough, but you seem to have an intuition for the right time to remove it.
>>592658 This street has big theaters and performance halls on it. The sweet sounds of music fill the streets. The sign reads Musikstrasse, and Light Heart is here.
>>592659 "NO IT WOULD GIVE YOU THE POTENTIAL TO BECOME BETTER AT ALCHEMY."
>>592666 "Well you smelled it, not me! I still want some tea, but I don't see a place… it would be fucking great to have some tea to this music though."
>>592664 I frown comically and kneel down to her height with a smug grin. "How brave of you, are you really mocking the first mate of the seaworthy hmmmm?" I pat her head with one hand while the other toys with the new coin.
>>592671 "I don't know, it's like carrots and sailing. Each are fine on their own, so I don't think they'd be any less good together, it's just I don't expect it would stand out as even better by being combined."
>>592672 "You can just relax and close your eyes while listening to the music and sip your delicious honeyed tea! How is that not better than just either one?"
>>592670 "Well good for y… Ow, ow… stupid damn me, ow." I place down the still hot coin and just let my hands cool down before looking at her.
"So after the coin cools down is that finished? So minting gold coins basically means to make sure the coins I am making are free of impurities and stuff."
>>592676 "Whew, I didnt know it was a bit simple. The thing one has to worry about though is that it will cost a lot if one make a single mistake in the process aye? Not to mention all this heat makes me thirsty.""
>>600320 It is marked how different Anneiv is by night from daytime. There is no sound, and even your footsteps loudly reverberate across the water as you clop through the wharf district along Hauptstraße. It's too thick to see much here, and the proximity to the water isn't helping. Perception check.
>>600324 There are small candles here standing upright on the road. It's unclear who placed them here – they are not lit. They appear to be normal store-bought candles.
>>600329 Weird… float back above the ground, I feel safer there than above water. Is there anything I can use to light a candle aside from shooting at it?
>>600336 You cast off the candle. It's not very useful for seeing things clearly, but you have a very good idea of where it landed because the fog nearest it is lit up like – well, a candle.
The fog to your right begins to clear. There's a staircase. It appears to be made of sound, and is purple. Near the bottom step is a hatrack which appears to be made of solid gold.
>>600352 On top of the clouds, there is a ship moored. It is a fine barque with royal blue sails. Their rich, living color is a stark contrast to the dread gray of the fog below. The hull is flecked with gold leaf, and the hatrack begins to walk vertically up the hull toward the deck.
>>600354 The ship does not smell of wood. It smells of mint. Indeed - the wood is a warm orange rather than the waterlogged taupe you're accustomed to.
The gold leaf is thin but surprisingly hard. It does not easily bend like gold typically does. The hatrack has disappeared up onto the deck.
>>600356 The deck is entirely crewed by mares, who moan soundlessly as they labor. They are wearing a foreign sort of clothing – it appears to be glass, but it is so flexible that it conforms to every movement. The helm, perched upon the aftcastle, boasts a huge velvet couch. A figure lays there disinterestedly facing the wheel proper. The hatrack has come to a rest near the couch.
>>600358 There is a completely albino stallion in a suit here, languishing on the couch. His eyes are red, and he has a black dali mustache.
He gives a very passive and disinterested glance at you before turning his head to the right and inclining it, apparently staring at something off the starboard side.
>>600360 There is a head as large as the entire ship looking down at you. A stallion's head. It looks cheerful, but stern, and it is possessed of an enormous white beard. It seems jovial, and the neck extends down, out of view. Its mouth opens, but instead of a booming wave of sound, you hear a pleasant voice inside your head. It has a thick Germane accent.
>>600366 I know you better than anyone else. I am an excellent judge. I know you define your reality by suffering – that being yours or others. And so you cannot comprehend reality without suffering. You will understand differently in time.
>>600370 Home. You came by a sea vessel, and you could leave by it, though I doubt you would willingly choose to once you have fully awoken and shaken off your grogginess.
>>600372 You arrived by waking up. This place was always here, but only those awake can see it. You may return to the city, but you may see it differently now that you are awakened again. Indeed, I shall need you to return to the city, for there is work to be done.
>>600374 You were awake before. Seeing the sights of the city have stirred your old memories. Those from before you forgot who you were and lapsed into dream.
>>600379 "Well, I did just follow a fucking walking golden hatrack to a ship crashed on clouds that has glass-suited mares working on it and all that shit. Wouldn't you?"
The answer to that is more complex than you would think. The short answer is that he is steering – or rather, he's on helm's duty. If this place unnerves you, perhaps you should come belowdecks to continue our discussion.
>>600394 You head inside, and it's a very posh bar. Velvet walls and everything.
There's a pony at the counter, polishing a glass. He's wearing a fine suit - and it's the same bearded face you saw outside. He holds up a glass, as if inspecting it for smudge marks, then holds it out like a telescope and examines you through the bottom of it.
>>607246 >>607247 "That's interesting that you say that, and while I cannot possibly expect you to understand what I mean by this – your interpretation of my appearance reflects more upon you than upon me. I do wonder what it is you think you are seeing right now. Still, I suppose I am not blameless. You are malfunctioning. I couldn't see it from so far before, but now that you're here, I can repair the damage."
He begins pouring a few drinks into different mugs. "Tell me about your lust and love."
>>607249 "It is the source of your malfunction. You have a great deal of sexual frustration. It wasn't an issue in the original design. Typical short sighted thinking, I suppose. Tell me, do you feel warm?"
He pulls out a ruler and begins measuring the bar.
>>607250 "Will you start making sense? Or do you just get off to talking about how and who I fuck? And if you're saying being a dyke is a malfunction I got something else coming up for you too."
>>607251 "You misunderstand. Indeed, you were never designed to understand. It wasn't in your framework. The better question is whether or not you even want me to explain. It would be simpler if I just put you to sleep and perform the repairs. You've been away so long, I scarcely recognized you from the day I sent you away. You've gotten big, haven't you? Full maturation. As a proof of concept you certainly are admirable, bugs aside."
>>607252 "You're talking about me like I was a fucking gizmo toy made by the breezie or someshit." Tap my chest. "I am fucking flesh and blood, you idiot!"
>>607253 He chuckles. "Believe me, I share your condescension for these mechanical nicknacks. In fact, you probably got your condescension from me. Flesh and blood – so much more potential than a machine, wouldn't you agree? Your gun – even after the catalyst modification, it was still only the filigree of your design. And it looks like my design was improved upon. Hm… a cannon, how quaint. They didn't do much with it, did they? Oh, what this? Interesting… multiple rounds? How do they prevent it from jamming? Very cleverly made. And the pistol. Hm, I would've thought that it would be overloaded by the heat from the catalyst. Apparently there's some sort of compensation. Well, aren't these nicknacks unto themselves? I'll need to remember to properly thank these interlopers for their contributions."
>>607254 "I got the plans from others, but made these babies myself… but get back to the fucking topic. I asked about myself, not my guns, I know all about those."
>>607255 "I have already told you. And now it is time to make the repairs, yes? Relax yourself, and when you wake up you will be good as new. If you are going to be operating in this city, you will want your old language back. That's right, ease up. Feeling relaxed now? The tension in your muscles must go. Perhaps a soporific?"
>>607256 Stare at him for a while… Then knock the mug off to the ground with a hoof. "Fuck you, why should I trust you? You're not doing anything to me."
>>607257 He raises a brow. "Who can one trust if not their creator? In any case, the offer was for your benefit. I can disable you, but do not worry, once you are properly repaired you'll be back up and free to go about your business. Though you may not remember this conversation when that happens."
>>607259 He laughs an extremely hollow an unnerving laugh. "I can see how you might misinterpret it that way. No, what I have done is far greater and more directed than anything he ever did for you. You will remember once repairs are completed."
>>607262 Smack my hooves against the ground and flare my wings. "You still haven't told me shit about what this creation and malfunction thing is! You're starting to really piss me off!"
>>607263 "It seems counterintuitive to explain rather than to simply perform the repairs. You certainly have grown inquisitive. When I sent you away last you were quite the introvert. You do not need to know the details because you do not need to perform repairs. The general issue is that your body is being pumped full of hormones as a result of experiencing love and lust, which is not something you were designed for. Your original design was created when you were prepubescent. I believe the original identity I gave you was Prench, but this Bridon persona does seem to have the vigor of a good killer - and not even insane! Your personality is much more stable than any of my other adult subjects. I suspect it may have to do with your natural growth. In any case, it is a simple matter of chemical imbalance. I shall require a blood sample."
>>607264 Take a step back. "Let's say I let you do this… fucking whatever. What will happen? I have it pretty good in life now, and I'm not letting you take that away."
>>607265 "Your current life is only a disguise. Your assignment has been completed. The reason you find yourself frustrated in daily life is due to the fact that you were not built for it. Does it confound you that you must be polite to ponies, and that they demand you exhibit empathy? You were made with neither in mind! You were made to shoot with extreme precision and to have a natural talent for magic on a level of intuition, without even need for thought. This is your purpose. You will never be happy unless you embrace it. This… Tela? Things cannot work out with her unless your imbalance is repaired. Haven't you noticed that you have certain irreconcilable differences? You can be happy with her, but only if you are repaired."
>>607266 Furrow my brows when he mentions her. "Your repairs… would they benefit you or me? Do you want to repair me to have your perfect killing machine? A slave for you with no thoughts? Because I can be pissed at people, but you're wrong. I'm perfectly happy being a perfect killer who can think for herself."
>>607267 He frowns. "You do still fundamentally misunderstand. You will always have thoughts. This is what makes you different from a machine, which cannot think. But you do not really have a choice in any case, I am perfectly capable of rendering you inert with your conditioned neutralization phrase. Let me put things this way – how do you know that Tela ever existed? You are still under the belief that you made your gun by yourself, which is the memory I programmed into you. Yet tomorrow you might think you've been in love with a mare named Dahlia or Beatrice. It makes no difference. I don't think you can understand – not that it's important. Well – wait, I'll try one last method of explanation, purely as a show of good will. I am quite excited to see you back after all. What is it you're seeing right now? Some sort of bar, I gather from your mind. Focus on your surroundings. Describe it in great detail – for example, what is the floor made of? If it's tile or wood, how many units of plank or pile between you and I? Are there chairs? How many?"
>>607268 Look around for a while before sitting down on my flanks, defeated. Look up at him with teary eyes. "Allright… do whatever you're going to do… but please do not take her from me. She's the only thing I ever had. The only thing I had that matters."
You shake your head vigorously. You're on some kind of mattress, but your head is pounding. The pain is quickly receding but you feel nauseous. Instinctively, you lean over the adjacent trash bin. It recedes soon too.
Tela is here. It's a relief that you made up with her. She looks so peaceful as she sleeps. Probably best not to wake her. In the dim light of your apartment, you can see a note on your pantry door. Probably another job.
"Dock worker. Missing one eye. Eyepatch. Prefer dead. Method is free. Recommend rooftop. Cache on corner building roof, public stables. Dead drop at usual place 24 hours after job completed."
>>607273 After pulling on your vest and abundance of belts, you gingerly slide on your left glove, which stows the spring blade mechanism. Your hatrack has a large number of choices. Probably the best option for stealth would be the black tricorne, given the hour, though you would have to go to the trouble of moving your lenses over to it from your tophat, which you were using yesterday.
The tea kettle begins to whistle and Tela shifts in her sleep.
>>607274 Shit, she'll get grumpy and won't have sex if I wake her. Take the kettle off and pour myself a cup, with some honey of course. I'll go with the tricone, and transport the lenses from the top hat while I sip my tea.
>>607275 It clicks on without much complaint. From your window you can see the local university, and more importantly, its clock tower. 4 AM. Mysteriously, you always seem to wake up on time for your jobs, no matter how early it is. Probably not worth reading into.
The nightsfog is still thick over the city, but your apartment is on a fourth floor - practically unheard of height, which affords you a somewhat better view over the clouds that tend to sink into the streets.
>>607277 Your pistol's compensator hums softly as you holster it. You mount the base of the rifle and pack the scope and barrel into your bags so they won't obstruct your flight or create an obvious silhouette.
It's a relief Tela doesn't want kids either. You can only imagine how complicated things would be if you disagreed about something like that - especially because you might have to deal with tiptoeing around your job.
Supposedly the mist are filled with strange gangsters, but for whatever reason they've never bothered you. Maybe it's your reputation that keeps them at bay. Or maybe that gang is where your job notes and reward deaddrops keep coming from. Who can say, really? The notes always seem to appear while you're asleep.
It's only a couple minutes flight to alight over at the stables. The docks aren't far. Still, now that you're only one level up from the ground, the fog engulfs everything. You'll definitely need to unpack your special scope for this.
>>607278 Thank fuck for that. Not like we could have lesbian butt babies in any case.
Find the rooftop that will give me the best place to spot and put my gun and scopes together. I want to get done with this before the rest of my tea goes cold.
>>607279 Your scope begins to heat up. The runic symbols for light and heat begin to glow, and your right eye twitches in anticipation. A conditioned response. Even before it touches the now hot metal of the scope, the blood vessels in the eye have begun to pronounce themselves. By the time you open your eye to look through the scope, they bulge so much that any examination of the eye would suggest that it has turned entirely white to red.
Now, through the fog, you see the illumination of body heat. But how to pick out the target…
>>607280 Start scanning my little targets. Let's see if there's any one of them who has a cold spot where an eye should be. The eye patch probably blocks some of the heat too, so it shouldn't be too hard.
You pack up and fly home. Today should be a good day, and you can pick up that dead drop later, too.
Tela will probably be in the mood when she gets up, but it might be easier to just go back to sleep until then. Or maybe you could enjoy your tea and stay up until she gets up.
You have an uneasy feeling when you gain consciousness. You hesitate before opening your eyes, lingering in the world of sleep. You don't want to face it, but you have to. You open your eyes.
It's just a pantry.
It has been almost a month now since your last note appeared. You live rather decadently and that money is important. Sure you've got a nestegg but you're in your thirties. It's too late to come up with some other job. And like where are you supposed to find hitman contracts? You had a sweet setup. Why did they stop sending jobs?
The city has been acting strange too. Riots. There was a lot of property damage a couple weeks ago in the night, and talk of zombies, but since then things have quieted down. Even the gangs have moved out of town. There has been a lot of pressure from that new organization… the Middle Seas League – apparently some big shots – to drive out crime. This place is turning into more of a hole every day. But where is there to go?
…Why aren't they sending new contracts? Ponies still want each other dead! And if that weren't enough… you feel sluggish lately too. You want to blame it on the odd conditions but Tela says… well, maybe you're just moving past your prime.
>>607292 Like she knows shit… I'm not an old sac of farts just yet. And I have a hunch why those assholes stopped. They are afraid. Afraid that hiring a killer would get the eyes of the MSL on them.
Well a certain hitmare has a few words about that. Get dressed, not too warlike just yet.
I need an informant. I need some knowledge about the leaders of that Shitleague.
>>607293 The question is where to begin. You live a relatively isolated life. There is one certainty, though: if you're going to find illegitimate information, you will need to enter the Locus Inter, the ancient city-between-the-walls used by the thieves of Anneiv. There's an entrance nearby, on the Kamingasse. Your apartment is on Konigsstraße.
>>607308 It's good that it's afternoon. During the night, Kamingasse is nearly impossible to approach. As the principle home to cloud factories, this is where the fog is thickest at night.
>>607310 You come down an isolated alley between two factories. You know the entrance is here somewhere. The alley itself is clogged with empty crates. On the surface of one, two ponies are gambling. There's another pack of three ponies posturing further back - they look like gangsters.
>>607320 Eventually you find one about chest high that pushes in. Like a handle, all of the rightmost bricks shift slightly back, leaving a very narrow crack for you to squeeze inside. There is no light in there…
>>607322 A scope? You pull your rifle scope out of your bag and walk in holding it out like a telescope. The near uniform coldness doesn't make it very useful and you probably look kinda dumb. You end up following a straight passage for a surprisingly long time. Walking is awful for a pegasus. Eventually, you exit into what you can only describe as a… hobo city. There's something resembling a market place here, and it's thrumming with activity. There are lights - all from lanterns and candles - no natural light. In the dark, you can even see buildings here, but mostly shacks and lean-tos.
>>607328 There are plenty of hobos to choose from, but it's questionable which will help you. Which one should you grab? >The addled one >The drunken one >The crazy one >The plagued one >The catatonic one
>>611527 There are some other ponies here you might question. >Whores at the entrance to a whore house – which is one of the few places lit up, in its case in red light. You wonder briefly how they're coloring the light. Probably some sort of fancy stained glass lantern or magic. >Some petty gangsters. They look armed. >More homeless >A cowled figure down an alleyway >A nearby merchant's stall. He appears to be selling Magic Dust, Special T, and Goofballs. In case it wasn't obvious: these are street names for drugs. >There are signs in Germane (which you can read) which point deeper in and read: Guild of Silver-Weavers
>>611537 The 'leader' of the two other goons gives you a toothy smile. His grin is mostly golden, though based on the locale, it's probably just gilded.
"How about a game of chance?"
He reveals three cards: an Ace of Diamonds, a two of Clubs, and a two of Spades.
"Five bit buy in. We can keep going until you win."
"Who are you supposed to be, some kind of cop? Just get out of here before you scare off the marks. Every time you come to a sign in the Hobo Market, take a left. But if you get your throat slit you ain't heard nothin' from us."
>>611543 "Cop?" Snort. "Far from it." Holster the revolver. Not like I don't have the rifle always at the ready. "For your sakes I sure hope you told the truth."
Let's try to follow their method of tracking, then.
>>611545 The symbols on the signs seem totally arcane as you enter the market, and it's so sprawling that it's a relief you have a simple path to follow. The paths here are lit by dim lanterns and it's quite dark.
Finally you come to an enclosure of a sort built into a wall. It has glyphs over the entrance in hobo code.
>>611560 Perk my ears. I trust my senses are good enough to at least get a very good idea where the voice is coming from. "I need information. The sensitive type."
>>611567 "I got a few bullets reserved to the assholes at the top of the Middle Seas League, I just need their names to write on them before they get them."
>>611578 I guess I'll find out what is there. Time to leave this place for now. And go home to get some mission gear that conceals my identity and gives some more protection.
>>611700 I should have brought some sort of light with me… go back up, and light a wooden board on fire with Fire Shot (take six, since a stationary board of wood can't be that hard to hit) and use it as a torch down there.
>>611702 This appears to be some sort of operating room. There is a lot of blood here, on a large table, and a lot of surgical equipment. There are also big keg-like containers. There's a trail of blood leading to a closed door.
>>611730 There is a very unusual corpse here. It appears to be an old, bearded pony, crumpled. The corpse is in an advanced state of decay. It is highly unusual because it seems to have mechanical extra limbs – four of them, for a total of eight. Additionally, there appear to be other strange mechanical replacements - internal organs notably. He appears to have been very, very old. The vision stirs uncertain memories in your mind… If interested, you must make medicine checks to identify information about it. For example, cause and date of death.
>>611732 The decay makes it difficult to tell, but you eventually determine there was a bullet wound. Based on the positioning of the body, it looks like he was attempting to cauterize the wound, but bled out in the process. He looks like a fucking hundred years old, so it's a shocker he didn't fall over dead the instant someone pulled out a gun in the first place.
>>613587 Your head feels hot. Like, really hot. Fever hot. BAD fever hot. You were fine seconds ago.
Your vision seems to split in a way that Emrille can't comprehend, having never experienced stereoscopic 3D. Colors and lines don't just blur – they separate entirely into a layered image.
Rallying what will you have, you begin to notice there are differences in the layers. The image is fundamentally the same, but details are changed between the red and blue. Looking at it makes your eyes ache, like trying to turn your eyes too far in the sockets.
>>613613 You back out of the room, which to be fair is kinda fume-y, and take a deep breath. Slowly, you calm down and cool off. Your vision doesn't "split" when you're not looking directly at the body.
>>613629 The tank as a foal in it, floating like the others. Its face is pointed down, so you'd need a light to examine it more closely. This area is very dim, supplied light only by the trapdoor from the other room.
You toss the tarp over the body without looking at it.
>>613635 The biggest issue seems to be dragging it up the trapdoor. It looks heavy, especially with all that metal shit hanging off. There is the stretcher up above once it's up, of course.
>>613646 The first chamber is full of surgical tools. The second chamber is full of fumes and tanks with objects floating in them. Neither room is large, in fact it's a very cramped space in general.
>>613664 The papers are full of medical jibberish.
The notes… Holy shit. That color. That hoofwriting. The ink. The text itself. This is one of your hit notes. Or rather… it's one that was never delivered to you. Did this guy steal or intercept it? Did he author it?
>>615200 This is definitely in the style of notes you have received before, but you don't recall receiving this.
"Woodsman. Flannel clothing, cottage north northeast of city. Sign on front door says 'Cloud'. Recommend long distance across lake. Dead drop at usual place 24 hours after job completed."
-You stopped receiving hit notes recently -You assumed that this was because of the MSL, and decided to find an information dealer to learn who's in charge around here -The information dealer agreed to tell you, in exchange for bringing "what's [at this address] here" -Once you reached the address you found a hidden room with a strange body. The body makes your head hurt when you look at it. -You also found all kinds of weird medical stuff and tanks (one of which contains a foal), plus medical notes -Among the medical notes are notes that look identical to hit notes that you have received in the past
>>615224 Yes, they were written by the same person. Whoever was performing these strange medical misdeeds down in this secret chamber was the same person who authored the hit notes you've been receiving.
>>615228 Your vision splits when you look upon it. One image is in red and one image is in blue, overlaid on one another. Even without whatever effect is hurting your head, it makes you go cross-eyed trying to discern the differences between the two. If you tough it out you might be able to figure out what the difference is. You will take ongoing Psychic damage until you stop.
You give in to your will and look at the corpse directly. The blue partition appears to be what you saw before – the corpse, dead. Decaying. Rotting. The red partition is an idealized version – a healthy stallion with a cheery, full white beard. It stirs memories deep inside you, and an entire lifetime of personality, purpose, and identity floods in at a moment's revelation. You were… other ponies. A Bridon pirate. A Prench spy. And this - a Germane assassin. This was… your abductor? Your creator? Your handler? Some kind of mad scientist… and now he's dead. What purpose is left for you? How long have you been in this daze, with no regard for time? What year is it? Where are your friends from other lifetimes? Were they even real? Your head begins to throb and you pass out.
Bookmark III - Last Job
You awaken in your bed. Tela isn't here. Was she ever here? You're sure she was. There's a dead hooker next to you. You feel tired. You ache. You need a mirror, so you consult one on the wall.
You look awful. You're wrinkled, and your mane has turned gray. Aged. But something hasn't changed. Your eyes are still firey and angry. There's an information dealer in the Locus Inter that owes you some answers, and you are going to get a resolution – one way or another.
Your name is Wilson, and you are 14 years old. You have a brown coat, and your best friend is the Captain's daughter. It's a good thing, too: you're very shy, and so most ponies just ignore you or walk all over you. It's easier if you stick with Grey, she's more assertive.
She's the same age as you, and more excitingly, she told you that you're her special somepony – but you can't tell anypony! It's a secret to everypony.
There is something a little less exciting, though. For the last two weeks, you've been tightly pursued by a fleet of law vessels, and the captain can't shake them, even with the speed of the Sirocco.
You open your eyes and stretch. It looks like you got away with sleeping in Grey's room last night – at her insistence, of course. Though, to be sure the captain wouldn't throw you overboard, you slept below the covers. Way below. Below the entire bed, actually. Grey is presumably on the mattress up above, unless she has already woken up. It's hard to tell from this vantage.
>>615239 You head out onto the stately decks of the Sirocco. They haven't changed much at all in the last four years. Indeed, while they take up considerable airspace, it's easy to see under them. Only a cursory search reveals Grey is staring off the stern – at pursuant ships on the horizon.
>>615241 She turns and gives a cheerful smile. It's uncanny how you never seem to be able to catch her by surprise - you wonder if she's that perceptive, or just a good actor.
"Wilson! I'm glad you're here. Look out there… they're still following, after all this time."
>>615245 "You know, it's the weight, and the maps…"
Part of the plan to outrun the law fleet was to start dumping chests of gold into the water, since gold was weighing you down most of all and it wouldn't do you any good in a fight (worse still, if you lost, it would reward the enemy). The idea was with perfect cartography, the gold could be retrieved later. Port Merlot, a complete weirdo by Grey's account (not far from the truth), is an expert in treasure hauling and devised the plan. Merlot is an eccentric dwarf, meaning that at fourteen, you tower over him in height – he's no bigger than a colt, really.
>>615492 Look back over at the pursuing ships. "I don't know… as long as we can stay together I'm fine with anything. It's not like we can do much though."
>>615501 You flutter past the young gangsters hanging around the alley. They eye you, but don't make any move to stop you. Confidence does that.
You don't need light inside the Locus Inter. You know it by feel. You have three lifetimes of memories of the place. Even Hobo Code yields up its secrets to you, though you know where you're going…
>>615500 "Well, there are cards downstairs, or… I dunno, we could find something to do."
>>615503 Not for love, not for honor, not for any nation. You sure as hell aren't crawling through any microwave tunnels.
You shove your way through the bead curtain into the lair of the information dealer. It's totally dark, as before, but you can feel her here. You may be aged, but for whatever reason, your senses feel sharper than ever.
>>615505 There is a dry husky coughing sound. Then, the hissing voice.
"You have paid the toll. The cost was truth. If it is still what you desire, I will give you those names. But choose wisely, you get only one question. Perhaps you'd like a moment to re-evaluate – gather your thoughts before you ask."
>>615507 She giggles. "You can be a pushover sometimes. I don't know… have you seen Lilly this morning? Usually she's tripping over me, or visa versa."
Their names… the ones who are responsible for all of this… I could slaughter every last one. Get information about the next before finishing off each. More bloodshed, more carnage, more killing….
I know what that one question must be. What it can only be.
>>615511 She's only six, so she still sleeps in the captain's cabins… most nights. Sometimes the captain needs her space. You and Grey are old enough to understand.
>>615520 Hmm… all's quiet. Coast is probably clear! Of course, the Sirocco has magically locked doors, but since Grey is the captain's daughter, she's attuned to them. She pops it open.
>>615522 Hm. No one's in here. This room is just full of toys.
Not sexual toys. Well, I mean, they're probably in a drawer or something, but the tables and stuff have mostly neat artifacts that Grey's mom found over the years. They're usually packed up… Why take them out now? Does she plan to dump them or…
"Oh… she plans to use them… She thinks we have to fight."
>>615524 "Your guess is as good as mine. I mean, she doesn't want me touching the magic stuff. And from that time that Red got turned into a Diamond Dog, well, you know that fur never comes out completely. I stayed away."
>>615526 She gives you a playful punch. "You're tough! But yeah, we oughta just go find Lilly… Where could they be? A captain can't hide on her own ship. Maybe Rosemary knows where she is?"
It strikes you as kinda inappropriate that she's calling Rosemary by her first name, and it must have shown on your face, because Grey looks embarrassed. "Well how would you know who I meant if I said 'mom'? And it's not like she's my real mom. I mean, mom isn't either, but she was there more. AAAA just drop it!"
>>615530 Ugh. The menials just ignore you, as is usual, but Grey looks like she turned up results.
"Hey, someone said she's on the launch deck. Maybe they're running a distraction sortie?"
The launch deck is one of the renovations the captain made over the years – it took some very cunning engineering to add it without compromising aerodynamics, but it acts as a floor between floors for the quick launch of ships.
>>615532 It's dark and damp down here. When you arrive, the captain is already on her way out, with Rosemary, and the Third Mate, Jack Charles Hennessy, who is also from Dixie, though an Earth Pony.
The captain looks a little testy, but Rosemary interjects. "How did you know we were down here?"
>>615534 Grey reaffirms this, but with more confidence. "Yeah, Wilson's telling the truth. We just asked around! You're not that sneaky!"
Rosemary rolls her eyes. "What have I told you about spending time with Wilson?"
The captain looks exasperated. "Wilson is just about the furthest thing from our troubles right now. Rosemary, I love you, but we need to set some priorities. Come on, you and Jack need to make for the helm. I'll talk to Grey about what is to come."
You don't like her tone of voice, and by the looks of it, neither did Grey. The captain beckons you along, and returns deeper into the launch deck.
>>615536 "Listen, Grey. I've already sent Lilly away – with the luckiest person around, too. She's too young to hear this, but you're not. A battle is coming. Today. And I don't think we can win. That's why I want to send you away, too."
"What? No! Where would I go? Besides, if you're going to fight, I want to stay and fight too! I am pretty good with a gun, you can't argue."
"Your marksponyship is not the question at hand – it's my peace of mind."
>>615538 "Yeah, what about that? You need all the help you can get."
The captain kneads her brow. "Somehow… I knew this would be your answer. Otherwise I would have sent you with Lilly. Very well then… But I have a different job than shooting in mind, for you. Wilson can help."
>>615540 "I've pulled out all of my magic items in my cabin. During the battle, I'm going to need you to retrieve them for me when it's time for each. You can head back and start memorizing which does what now, and their names – so that you can bring them when I call for them. I don't trust anyone else enough to give them access to my room, other than Rosemary of course, but she'll be healing ponies."
>>615806 It's very, very important to remember the specific locations of each item.
"Wilson, I need you to help me remember where things are, and I'll ferry them to the crew as needed. First, we have to figure out where everything is, and what each thing does. Go ahead and look through whatever you want." >A Stack of Clothing on the Bed >A Case of Foreign Alcohol >A Steel-Bound Treasure Chest >The Leaky Box Under the Bed >That Cargo Net Over in the Corner >The Closet
>>615814 You don't need to roll for any of this. Remembering the order is very important, though.
The first item below that topples to the ground, so you see the Fabulous Pants of Incredible Speed first – but the item on top of them was the Chilling Brooch of Flame Protection. The two starting two below it are the Great Cloak of Detect Barnacles and Cunning Seaweed Vest of Underwater Breath. You pick the bottom two up to check them and put them back in this order, stacking them: Rare Blouse of Protection from Cannonballs, Incomprehensible Cufflinks of Brow Parching.
>>615818 You find a bunch of weird potions in here! Don't forget which has which effect. You see a smoking potion, a golden potion, an obscene potion, one potion labeled vinegar, one potion shaped like a mare, and one potion which shifts between red and orange. These are the names required to retrieve proper potions!
The lewdest of the bunch is a Daring Potable of Breathing Fire. The most pony-like is the Unholy Elixir of Limb Regeneration. That one that changes color is Ackerly's Cordial of Giant's Grip. The most valuable looking is the True Liquor of Bravery. The one that might ruin your clothes just by being near them is the Accursed Philter of Shark Command. The one that is clearly mislabeled is the Secret Ink of Betraying Fog.
Red Cloak of Courage Chilling Brooch of Flame Protection Fabulous Pants of Incredible Speed Great Cloak of Detect Barnacles Cunning Seaweed Vest of Underwater Breath Incomprehensible Cufflinks of Brow Parching Rare Blouse of Protection from Cannonballs
That's the order the items should be in unless the wording rused me.
>>615820 smoking potion: Accursed Philter of Shark Command a golden potion: True Liquor of Bravery an obscene potion: Daring Potable of Breathing Fire one potion labeled vinegar: Secret Ink of Betraying Fog one potion shaped like a mare: Unholy Elixir of Limb Regeneration and one potion which shifts between red and orange: Ackerly's Cordial of Giant's Grip
>>615822 This stuff is all jumbled up. Don't forget how much you had to dig to find each thing.
On top you find rope, a fishing rod, a gold coin, and a kitty statue!
If you dig a bit, you find a trophy, a long-loved locket, and a rogue's toolkit
If you dig a lot, you find a big box that seems magic (but is empty), a magic staff, and an angel statue.
Grey helps you identify the Precious Memento of Spook-Talking, the Heroic Box of Obscuring Mists, the Brave Gold Coin of Emergency Leaping, the Lock-Picking Kit of Unbreakable Lockpicks, the Honest Staff of Lightning Bolt, the Appropriately-Sized Trophy of Small Boulder Throwing, the Devious Angel Statuette of Sail Patching, and Yawning Cat Statuette of War Fog. Then she remembers the rope is Endless Rope. She asks you if you want anything else identified before you move on to the Leaky Box.
>>615827 There are a bunch of jars, a toolbox, and a very creepy mirror.
You check the jars. You find three hearts and three eyes in different jars. One heart is crusty. One heart is lean. One heart is normal. One eye glares at you. One eye is normal. One eye looks through you.
There's a sheet of paper listing the contents of this box: Eye of Hate, Emergency Heart Ration of Courage, Eye of True Sight, Replacement Heart, Replacement Eye, Exotic Voodoo Heart.
Grey adds that mean hearts are high in cholesterol, but healthy hearts are lithe and lean.
The toolbox contains a sealed bottle with tubing, some pills, and surgical tools. A document lists the contents as including chloral hydrate and anesthetic. Grey remarks that the anesthetic is administered in gaseous form.
The mirror makes you uncomfortable to look at it. You see scenes in it that make you want to shut your eyes. The first depicts a single peak fortress defending against an army. The second depicts a battle near a volcano. The third depicts a battle at sea near cliffs.
Grey informs you that these are the Memory of the Battle of Blood Mountain, the Memory of the Battle at Thrash-Wave Pass, and the Memory of the Battle of Barrier Tor.
>>615830 It's the Lengthy Fishing Rod of Lordly Might!
You check that cargo net in the corner next. You could try to pull stuff through the net or just grab it off the top.
Through the bottom you see some long wood, a little net, and a dangerous sword!
On the top you see a plush, a valuable container, something that makes you doubtful of its origins, and something that can fix everything!
Grey asks whether you think you'll find a use for the Butterfly Net of Harmless Catching, Stuffed Gorilla of Hiding, Jewelry Box of Spyglass Storage, Useful Stilts of Climbing, or Suspicious Toolbox. Even without asking, she knows you'll find a use for the Emergency Ducttape.
She quickly moves on to the closet without dallying. Clearly she wanted to start there.
Your search of the closet is disappointing. You don't have enough courage to find out What's Buried Under Those Jackets?, and you don't have enough height to find out What's Up Top?
You look on top of the jackets instead. You find a family portrait, a board, some controversial equipment, an old Dixie flag, and a mundane revolver.
Grey remarks the only magic items here are the portrait, the Aerodynamic Surfboard of Windsurfing, and the Harmless Ear Trumpet of Spying.
Grey asks if she should go tell mom that it's time to engage the enemy.
>>615843 Right! You are now courageous enough to check under the jackets. You find a stone altar, a box of sex toys, some silk, a riding crop, and a bridle/saddle set. Grey points out that only the Unbreakable Silk Rope is magic, but acts brave about it like you.
>>615850 Grey asks: "Okay, are you ready? Remember, once we start things will be different. At first, we'll have plenty of time, but then we might be pressed for time - if that happens, you have to get what we need fast. Also, it's possible that I might come back with a problem instead of a name, and I'll need you to help me figure out which item will fix it. It's the worst when both happen at the same time."
>>615854 Grey heads up onto the deck. Just waiting here in uncertainty makes your stomach plummet. Maybe it's your imagination, but you feel like the ship picked up speed…
>>615874 Grey comes back. "We're sending in more light support! We're making a shark rider – I need the Accursed Philter of Shark Command, a Riding Crop, and a Saddle/Bridle combo set!"
You feel the tension of a fast item building… the next item after this will have to be fast!
>>615875 The case of alcohol has the smoking potion in it which we need for shark command.
Do I need the courage cloak from the top of the pile of clothing again to check beneath the jackets in the closet? Because that's where the riding crop and saddle/Bridle combo are.
>>615875 Right you are! You put the cloak back after you use it.
"Oh no, Who Fights The Monsters In the Woods was hit by a cannon-ball and he's floating in the air all dazed! We need the Butterfly Net of Harmless Catching, fast!"
>>615889 "They smashed the main mast! Mister Wanderin' Eye thinks he can fix it, but we'd need some unbreakable nails and unbreakable rope. Do we have anything like that?? Something similar to each would do."
>>615900 "I think anesthetic was the right idea, but we need something more POWERFUL than normal anesthetics. Preferably without having to mess with tubing!"
>>615907 "Miss Puzzle's leg was blown off! I have to get there FAST! Bring me the Fabulous Pants of Incredible Speed and the potion that will fix that!"
"It's time for an all-out counterattack! I want the Daring Potable of Breathing Fire, the lightning staff, and help throwing cannonballs at them. Oh, and some way to curse their commander."
You feel the tension of a fast item building… the next item after this will have to be fast!
>>615915 The fishing rod skips a level and falls all the way to the bottom.
"They're having trouble aiming at the ships with the magic items because aiming at things in water is hard. Is there some trick to aiming at sea-bound targets beyond what you learn from aiming a cannon? If only we knew! Oh, and at the same time, Mister Whirlpool Slim is having trouble keeping the sweat out of his eyes. Any ideas on that? We need both."
4 minutes
You feel the tension of a fast item building… the next item after this will have to be fast!
>>615920 >>615921 "Mom says they're latching on to board! We have to get ready… she says she wants to raise the flag of Dixie… and to bring her a weapon for close quarters combat."
>>615923 "I know, I know! I need to sneak through the battle. How can I get past stealthily? And Rosemary needs to do surgery – do we have surgical tools, and a spare eye?"
You feel the tension of a fast item building… the next item after this will have to be fast!
>>615927 "Mom needs to be creative… how can we win a battle where numbers are matched? Also, Rosemary needs an extra heart AND anesthetic now – and if that's not enough, they're trying to batter us aside – we need to enhance someone's strength to push away their ship, to stop the boarding."
>>615929 "Mom wants to sneak attack from below the ship with the tactics we got her. Use the sea against them. We need something to help a pony approach in that way – then something to get them up to the deck in a flash. And she wouldn't tell me straight away why we need it, but she said to bring the suspicious toolbox."
>>615932 "No, no, we need to get up to the top of the ship really fast, no time for reeling. It has to be all in one motion, and it would be too obvious if there was something aiding from our vessel."
>>615935 "Mister Wanderin' Eye is too panicked and keeps smashing the repairs because he's too strong. Is there something that could make him temporarily weaker? Also, we need that tape. Actually, if you have something to make him stop panicking, too, bring that as well."
You feel the tension of a fast item building… the next item after this will have to be fast!
>>615949 You bring the rod to her visibly shaken. That took a while!
When a stack is fully taken apart, it ceases to be a stack. The Endless Rope falls to the bottom of the chest.
"She wouldn't explain, but mom says she needs to be able to see and talk to a ghost – and FAST. Oh, and the ladder to the poop deck is out – I need to climb up there with something!"
2 minutes
You feel an incredible tension. Your reflexes will have to be sharper than ever soon.
>>615955 You abandoned the letter, portrait, hateful eye, and those things below the jacket. The aftcastle explodes with impact three seconds after you depart it.
The maindeck is a cacophony of noise and battle. Ponies are still fighting, but it's turning into a rout – and not a good one.
You flee to the launch deck. Grey is here, as are Rosemary, Who, HP, the Third Mate, and three ponies you don't know. They don't acknowledge you as they work on preparing vessels for launch, except for Grey, who gives you a quick hug. "They said we have to go… We're losing. They're not sure if we'll make it, but we have to try…"
The third mate interrupts: "Grey, onto the escape vessel. As captain of the Sirocco, I order you."
Rosemary interjects: "I'm captain."
"No, I'm relieving you of duty. The captain goes down with the ship. I order you to flee. Daniels, Carla, Blue Sky, and Puzzle – we're retaking the deck. The rest of you, get out of my sight."
With that, Jack Charles Hennessy draws his blade and charges up with the remaining three ponies you weren't close to. Rosemary gives Grey a helpless look.
>>615960 Grey doesn't answer. You may or may not have noticed that of the five ponies heading up, HP hasn't left. She hesitates, and says, "Hey, you weren't ordered to stay behind, like me. Go with them, Nano."
A breezie friend of HP's floats out of her mane and lands on Rosemary. There are some weird looks between Who and Nano that you don't have time to interpret. Then, HP disappears in a puff of smoke.
Bookmark Unlocked: Nano
Rosemary ushers Grey into one boat and prepares it for launch. She doesn't even wait for you to get in! How inconsiderate.
>>615962 You approach the boat when a cannonball hits the ship directly next to Grey, blasting through the hull. You see a board slam her in the face and you vanish.
Your nickname is Nano. Your friend HP gave it to you so that foreigners wouldn't butcher your name. You've been sailing with her on this pirate ship for four years now. Her hair smells nice, like fresh fruit.
You're armed with a blowgun, and you have these skills: Breezie Luck: passive; If you critfail, reroll once and take the new result, even if it's another critfail. Breezie Aim: passive; +2 to hit with blowguns
There's a battle coming… soon a battle will break out. Your collective employer, the captain, is waiting for her daughter to finish cataloging the magic items in her room before they engage.
>>615965 A hoof bigger than your entire body gently reaches up and pats you on the head.
"I think there are barnacles attached to the hull. Maybe they can be removed. However, they are about to put down cloud cover."
In a series of leaps off of woodwork, HP lands up on the poopdeck. You tighten your grip to hold on.
"Captain! Big bad barnacles are slowing us down!"
"I know. But there are bigger issues… well, maybe we can get rid of them. But first, I want you to go on a scouting mission. I've already sent for my windsurfing board. Can you handle it?"
>>615984 The first fuse is one inch long, and burns for three seconds. The second fuse is twice as long and burns for four and a half seconds. The third fuse is three times the length of the first.
Using a mixed fraction of one inch (the length of the first fuse), where do you cut the third fuse before lighting it? If you can't calculate it, give a rough number. You won't be penalized as long as you're within one second of accuracy (easy).
>>615989 >>615990 You climb up. Of the three lead vessels, one has is busy patching up the hole you bombed in it, one is boarding the Sirocco, and the final one is that which you've boarded.
"We're running out of time. Let's deal with the helmsman and get out."
>>618858 "Okay, you fly up and cut the ropes. I'll fight the crew. Cover me if they draw near."
Each turn, make a roll to slice rope (1d10) or snipe (1d10+2). Make sure your ride isn't compromised – but the longer you spend giving support fire, the longer it will take to get done here, and the main ships need you!
HP rushes forward and jams her sword through the helmspony's neck.
Four more ponies arrive on deck. HP immediately slashes down two of them by first incapacitating the group with a smoke bomb, and evades the remaining two in the smoke.
>>618916 "Okay… I can't scale the ship very quickly with these wounds. Check in my bag and apply medicine while I work my way up." >Medical Book >Vial of Ethyl-Oxylaxophine >Vial of Nico-Mathazomine >Vial of Amprolaximine >Vial of Procetano proxitin >Vial of Benzophetarin >Vial of Ethyl-Ibuchlorozine >Scalpel >Retractor >Bone Saw >Hemostat >Stethoscope >Pallet and swabs
>>618919 Dammit Jim, you're a sniper not a doctor!
Better check the medical book. You can check one item at a time. In addition to each of those items, there is also an entry on checking for broken bones by hoof.
>>618923 Ethyl-Oxlaxophine is used to treat blood loss, and contains iron. No more than 20 units should be prescribed. Do not overdose, check for a stringy heartbeat before administering.
Nico-Mathazomine is a form of anti-toxin. No overdose. Use pallet and swabs to determine if pallor is sickly.
>>618952 Amprolaximine is used to salve burns and is a topical application. No overdose, apply directly to the burns.
Procetano proxitin is for pain. Do not take more than 10 units. Oral administration.
Benzophetarin is a disinfectant, encourages healing of physical wounding from lacerations and bruising. Administer directly to the injury. No overdose.
>>618960 First, scalpel to create an incision. Then, clamp on the "bleeders" whatever that means. Then, retreat the skin. Apply Ethyl-Ibuchlorozine directly to the bone.
Keep reading to know how to finish! Or, start surgery.