/q/ - Quest

ADVENTURE!

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File: 1398108554347.jpg (347.04 KB, 1660x600, Y0044_YokohamaPort_lg.jpg, IO Exif Google TinEye)

562945

The Commodore has gathered the raiding party in his quarters.

"Taking Ichi won't be easy. The assault will go through three main phases – a blockade phase, a landing phase, and a seizure phase. Since arriving outside Ichi our intelligence has improved considerably thanks in no small part to our fleet diplomat, some personal scrying, and the scouts employed by Awa. I've made a note that we need to help repair our intelligence corps when we get our payday. We know that Ichi is currently employing a blockade that is preventing us from getting into port: this means that we'll need to use the same blockade-buster tactics that we used before. Instead of our old tactic with the Sirocco at a more open location, though, we need the heavier armor of the Seaworthy, making it the better choice. It will be up to the cannon command of Emrille, September, and Marsh to remove the enemy support frigates while the Seaworthy busts through – though it will probably have to deal with some boarding. This phase will end when you make landfall, at which point Face will relieve Light Heart and our assault team will be dropped off to push into the heart of Ichi. I have some maps for you to look at for the landing phase, so are there any questions about the blockade phase?"

562946

>>562945
"How many ships have been sighted so far?"

562947

>>562945
I looked at the map.
"So the seaworthy will smash the enemy lines right? That sounds about right." I grin.

562948

>>562945
Smirk.
"I'm all for shooting down those frigates. Show me those maps, where do we need to go once we land?"

562949

>>562945
"I see. What will the Sirocco's position during all this be?"

562950

>>562945
"Boarding parties huh? I'll be sure to get my swords ready. Any big ships on the enemy side?"

562951

>>562946
"We don't have a final count, but there may be as many as twenty frigates. Breaking through without being sunk is the main objective, though. Once you're inside the remaining clean-up will be a struggle to be sure, but successful seizure of the city's cannons at the end of the landing phase will either force a retreat or guarantee a naval victory."

>>562949
"I suspect the naval leader here in Ichi is shrewder than the one in Uraurafutsu. The Sirocco will be under the command of its captain, Marsh, leading the fire team which will support the Darklantern against close-range foes so that it can focus its main guns on cleaning up ships chasing the Seaworthy."

>>562950
"The majority of the enemy fleet are medium-sized frigates designed for maneuverability. We suspect they have a flagship hidden somewhere, but it's not clear where."



Are those all the questions regarding the landing phase?

562952

>>562951
blockade phase**

562953

>>562951
Here too

562954

>>562951
"And… I am to stay on the Sirocco too? Or to help deter boarding parties on the Seaworthy?"

562955

>>562951
"Don't worry your head, I'll support the Darklantern plenty."

562956

>>562951
Knowledge check about neighponese flagships to see if I could identify one.
'1d10'

Roll #1 2 = 2

562957

>>562954
"I will be placing you in command of the Seaworthy, given you have experience with breaking blockades. Mister Face will relieve you once you make landfall, given that we're going to need some luck to get it to pull back in time."

562958

>>562956
A flagship would be identifiably larger than the other frigates.

562959

>>562951
"I'll be here. What do I need to do?"

562960

>>562957
"Very well. Let us hope the wind is in our favor again."

562961

>>562951
"Well crap… Let's hope it's not some kind of gigantic monstrosity with two hundred cannons."

562962

>>562958
>>562961
Yes, but…
"Let's go about this rationally.
If they lose their flagship, their commanding hierarchy is gone.
But they have support from Ichi's cannons.
If I were leading this defense, my ship would either be unsinkable, or just another frigate.
To confund my enemies.
Sure, the commander might just be ashore, though."

562963

>>562962
"That seems rather unlikely, given that there must be somepony leading the blockade. Giving orders from the shore could be problematic during battle."

562964

>>562963
"Then, I would suggest keeping our eyes peeled to their signal network.
I sense deception."

562965

>>562964
"Of course. The flagship is not called the flagship for no reason. Using flags to communicate makes it quite obvious."

562966

File: 1398110143910.png (73.2 KB, 1046x924, Ichi.png, IO Google TinEye)

>>562959
"With the Raid."

>>562961
>>562960
>>562948
>>562947
>>562962
"Tactically, taking Ichi with an army by sea is a logistical nightmare, and taking it by land is a near impossibility due to the geography. The narrow boulevards make it easy to rain down cannonfire on anyone charging up the streets and the buildings could easily house troops. This large circular building on the map is a weakpoint we've identified. It's a tower that has safe access up to the cannon level and left open because it's used for filtering troops. Most usefully, though, it would be easy to barricade ourselves inside. The Raiding Party should proceed here and use one of my Darkstones to create a portal. At this point our support staff – myself, Scarab, Emrille, Diamond Luck – can join the raiding group once cannons in the harbor have been dealt with so that the Darklantern can stop moving for a portal. This landing phase will be difficult – taking cannonfire can knock you off your feet, and I suspect that going down will be deadly here. If an ally goes down they should be helped up immediately without waiting for the next turn. Side streets may be used to switch between streets if you figure out the pattern of their cannon fire, but we haven't been able to determine one yet."

"Any questions about this phase before I continue to the seizure phase?"

562967

>>562966
"So until the portal is set, I'll be here, providing cannon support of my own. How will we know they have their part of the portal set up?"

562968

>>562967
>>562966
Smirk.
"Emrille, do you feel up to a sniping challenge?
You could come with us and try to hit our enemies as the are about to fire, blowing up the cannons as they load their ammunitions."

562969

>>562966
"Hmmm… no. That is going to be quite the charge."

562970

>>562967
"Because I can't create a mobile portal, meaning the Darklantern needs to be able to come to a stop, meaning naval victory must be assured. That only happens one way – after enemy cannons are disabled. Our own troops will seize them as they cross over with the portal. The end of cannonfire will be the signal."

562971

>>562968
"I can just blow them up with my cannons!"

>>562970
Nod.
"Gotcha."

562972

>>562966
What are those red crosses?

562973

>>562972
Cannon placements

562974

>>562971
"If you say so."

562975

>>562973
Gotcha.

562976

>>562973
"What about going through the housings?"

562977

"The final phase of the assault will be the Seizure Phase. Beyond the cannon placements lays the keep of Ichi, a rather squat military fortress as opposed to the ornate castles of Awa and Takikaga. Expect traps and other resistance. If you can place the Awa flag at the top of the castle and defeat the Keep Commander, the morale of the enemy will break and likely signal retreat. Any questions about the Seizure Phase before I continue on to the final notes?"

>>562976
"We know at least some of them are housing traps and additional soldiers. I would only attempt to enter if you're completely out of options, but it's certainly available to you. Strategically there's no benefit from entering as compared to just sitting in the alleyways between main streets. Remember that the longer you're out there is that much longer our smaller fleet has to fight theirs AND deals with enemy cannonfire from the harbor."

562978

>>562977
"I suppose we can't just fly up and place it there. Or teleport it up top and shoot anyone who tries to take it down?"

562979

>>562977
"Do we know anything about the commander at all?"

562980

>>562977
"This is going to be quite the siege. Is there any word from those remaining two assassins?"

562981

>>562978
"Excellent question. As I noted only in passing before, Ichi has developed some sort of anti-flying cannon. Explosions in the air. Scouts were shot down almost immediately. These antiair cannons originated from the keep, seizure will be required before flying is safe. As for teleportation, it may be an option, but with the Keep Commander alive, the enemy will still be receiving orders."

>>562979
"The Kokujin of Ichi is serving as the Keep Commander. As a samurai, he is probably heavily armored and skilled with a blade. As a noble, he probably commands a personal guard as well – eliminating his support will make it easier to deal with him."

>>562980
"That would be part of my final notes. Reaching Spear and Serene Waterfall have been spotted at a calligraphy school inside the city. They will probably not aid the defense unless you specifically target the school for reasons that the Awa representative was reluctant to elaborate upon. In any case, Awa has only to lose from leading us astray on this matter, so I trust their judgment as having more experience with these two assassins. Once the city has been seized, we could investigate the school if we elect to."

562982

>>562981
I nod.
"That's useful to know."
Smirk.
"And yeah, they will, but the dumber part of their army will flee nevertheless."

562983

>>562981
"Very well. I understand."

562984

>>562982
"Use your judgment. Remember not to fly up above the rooftops during the landing phase by reflex."

562985

>>562981
"Right. This is gonna be real messy."

562986

>>562984
"You said I'll join the rest once the cannons stopped and we have the portal."

562987

>>562986
"That was more directed at Selena and Miss Heart."

562988

562989

>>562987
"Oh, right."

562990

>>562987
"Do we have a basic count of enemy units on land?"

562991

>>562990
"Lack of air scouting and inability to hire ninja clans in the area has made such fine details almost impossible to ascertain. To make matters worse, the enemy is almost certainly employing ninja of their own."

>>562988
>>562989
>>562985
>>562983
"If that is all, head to your stations."

There is a fog gate at the door. Exiting the room will dismiss your summon signs.

562992

>>562991
"Very well.
We should assume they know all what there is to know about our raiding team then."

Ready.

562993

562994

>>562991
"Aye aye, commodore. We will see you on the other side, best of luck to you."
To the helm!

562995

>>562991
"Sir yes sir."

562996

>>562991
Salute with my wing.
"Wish my luck, daddy."
Snicker.
Then head to the deck, find my cannon.

>>562995
"Don't you fucking die on me again, you hear me?"

562997

>>562994
Also, take Wark, Rosemary and HP Lovepone.

Lacy will have to look after the kids.

562998

>>562996
"Easy for you to say."

562999

>>562998
"I'll be joining you later. But I guess you don't need covering fire."

563000

>>562999
"You just do your job and I'll do mine, deal?"

563001

>>562991
I'll have 3 Heal potions prepared.

563002

>>563000
Kiss that silly mare.
"Deal."

563003

>>563002
"Now get your ass into position."

563004

>>563003
"Yeah, you too!"
Smack her ass with a wing for good measure.

Kobold Cannon, here I come!

563005

File: 1398112587290.png (51.47 KB, 835x636, Sailing.png, IO Google TinEye)

>>562996
>>562995
>>562994
>>562993
"Good luck to all of you."

>>562997
>

First, build up speed to bust the blockade. The seas are choppier here, but your real danger is cannon fire.

563006

>>563005
Swords at the ready.

Roll #1 9 + 2 = 11

563007

>>563005
I suppose I'll need to roll too again?

Straight down with that block.

Roll #1 3 = 3

563008

>>563005
In position, on the deck of the Seaworthy.

563009

>>563007
And HP Lovepone, get your Substitute ready.

Roll #1 9 = 9

563010

>>563005
Muh cannon is ready

563011

File: 1398112859341.png (3.86 KB, 509x433, Cannons.png, IO Google TinEye)

>>563004
Once ships come into view, provide coordinates for fire.

Wind will help correct your aim.
Frost will slow down a ship.
Fire and Metal deal extra damage.

>>563006
Five swords ready!

>>563009
Set up

563012

>>563011
Make a Dopple '1d10'

Roll #1 6 = 6

563013

File: 1398112975714.png (59 KB, 835x636, Sailing.png, IO Google TinEye)

>>563007
Approaching blockade now…

Prepare to bust through! Signal to brace for impact!

563014

>>563011
So, say, a ship enters at A4, I just say A4? That sounds simple.
Or is there anything more to the trajectory/speed of cannonballs?

563015

>>563013
"Soldiers!
Brace for impact!"
Hold the Line.
'1d10'

Roll #1 5 = 5

563016

>>563014
Yes, you'll have to correct your aim to adjust for different wind conditions.

563017

>>563013
"Brace!"
Two to the right.

Roll #1 7 = 7

563018

>>563016
I see.

563019

>>563013
Let them come.

563020

File: 1398113820924.png (58.54 KB, 835x636, Sailing.png, IO Google TinEye)

>>563019
>>563017
>>563015

SLAM!

You push on through the barricade, trailing frigates! Even now boarding grapples swing over – enemies are coming aboard! With the way ships are trailing you, it looks like they'll be arriving over time. You better deal with the first soldiers fast before they get reinforced and you get swamped by enemies.

TARGETS
Light Guard 1
Light Guard 2
Light Guard 3
Light Assault 1
Light Assault 2
Light Assault 3

563021

File: 1398113882886.png (3.88 KB, 509x433, Cannons.png, IO Google TinEye)

>>563018
Here one comes into view! Aim for the center (mahogany) for extra damage!

563022

>>563020
"That's it!
Slice the guards first!"
Hold the Line.
'1d10'
And unleash on Guard 1.
'4d10'+1 each dc-1

Roll #1 9 = 9 / Roll #2 2, 2, 10, 3 = 17

563023

>>563020
Appraise light assault 1 '1d10'

Roll #1 8 = 8

563024

>>563020
All the way to the right and drop.

Wark starts on Guard. '1d10'
Rosemary Heals him immediately '1d10'
HP Lovepone uses Snake oil Heal on Light Guard 2 '1d10'

Roll #1 3 = 3 / Roll #2 2 = 2 / Roll #3 1 = 1 / Roll #4 5 = 5

563025

>>563020
Shoot at Guard 2 '1d10'
Dopple shoots at Guard 3 '1d10'

Roll #1 9 = 9 / Roll #2 4 = 4

563026

>>563021
Grin. Here goes nothing!
Fire Shot at A5!

563027

>>563020
Slam into Guard 3.
Send my swords after him too '5d10'

Roll #1 6 = 6 / Roll #2 2, 6, 3, 8, 2 = 21

563028

File: 1398114339125.png (4.17 KB, 509x433, Cannons.png, IO Google TinEye)

>>563026
Sploosh! It hits the water at B3.

563029

>>563028
Air Shot at B4, shit!

563030

File: 1398115245868.png (60.2 KB, 835x636, Sailing.png, IO Google TinEye)

>>563022
Your first two attacks break like waves against the Guard, but then you smash through with your third!

Your inspiring shout encourages everyone to stay on their guard!

>>563023
#Light Assault 1 [▓▓▓▓]
Description: A lightly armored attacker that deals double damage. Not defensively powerful.


>>563024
>

Woah, cannonball incoming! Make sure it goes wide!

Wark is on guard. Rosemary shocks him with her magic, though. The guard completely shakes off the damage from Snake Oil!

Wark absorbs hits for Tela and Flowing by Light Assault 1 and 2!


TARGETS
Light Guard 1
Light Guard 2
Light Guard 3
Light Assault 1
Light Assault 2
Light Assault 3

PARTY
LH [▓▓▓▓▓▓▓▓▓▓]
>Wark [▓░░░░░░░░░░░]
>HP [▓▓▓▓▓▓▓▓] SUB
>RM [▓▓▓▓░░░░]
Flowing [▓▓▓▓▓▓▓▓▓▓▓▓]
Tela [▓▓▓▓▓▓▓▓▓▓] HM-5
Selena [▓▓▓▓▓▓▓▓▓▓]
>DPL [▓]
Manako [▓▓▓▓▓▓▓▓▓▓]
Rosemary takes a blow from Light Assault 3!

>>563025
The guard grunts as he takes your shot!

Guard 3 shrugs off the shot!

>>563027
Guard 3 groans as you slam into him, but ignores most of your swords – only two even provoke a reaction!

563031

>>563030
>>563023
"Manako!
Status report!"
Light Assault 1
'2d10'+1 dc-1
Light Assault 2
'2d10'+1 dc-1

Roll #1 3, 2 = 5 / Roll #2 3, 7 = 10

563032

>>563030
Turn it 180 degrees and move it one to the left, then drop.

Wark keeps on Guard. '1d10'
HP and Rosemary both heal him '2d10'

Roll #1 4 = 4 / Roll #2 10 = 10 / Roll #3 10, 6 = 16

563033

>>563030
Shoot guard 2 again.
Dopple shoots number 3
'2d10'

Roll #1 9, 8 = 17

563034

File: 1398115427875.png (4.17 KB, 509x433, Cannons.png, IO Google TinEye)

>>563029
It hits the water at C3! Sploosh!

563035

>>563030
Tough fucker, isn't he?
Summon a Hammer [Great] and smash him with it. See if he can shake that off!

Roll #1 9 = 9

563036

>>563035
Guard 3!

563037

>>563034
Fuck it, Fire shot at D5

563038

>>563031
"Light assaults have no defence."
>>563030
'2d10' heal wark, appraise light guard 1

Roll #1 2, 8 = 10

563039

File: 1398115681565.png (4.17 KB, 509x433, Cannons.png, IO Google TinEye)

>>563037
It hits the water at E3!

Don't lead your targets!

563040

>>563039
Metal C3 I guess.

563041

File: 1398116325945.png (70.83 KB, 835x636, Sailing.png, IO Google TinEye)

>>563032
Wark adopts a perfect guard!

HP and Rosemary give him some lovin healing.

Wark absorbs an attack aimed at Tela.

>>563033
Those guards are tough! Even though you got firm body shots, they barely seemed to react!

>>563031
The two assaulters go down in a flurry of blades.

>>563035
After a long hold out, Guard 3 goes down.

>>563038
All this healing makes Wark a lot better.

#Light Guard 1 [▓▓▓▓░░]
Description: They Guard almost every turn to soak up blows. More of a distraction.




New enemies have boarded this turn!

TARGETS
Light Guard 1
Light Guard 2
Light Assault 3
Medium Guard 1
Medium Guard 2
Light Vengeant 1
Light Vengeant 2

PARTY
LH [▓▓▓▓▓▓▓▓▓▓]
>Wark [▓▓▓▓▓▓░░░░░░]
>HP [▓▓▓▓▓▓▓▓] SUB
>RM [▓▓▓▓▓░░░]
Flowing [▓▓▓▓▓▓▓▓▓▓▓▓]
Tela [▓▓▓▓▓▓▓▓▓▓]
Selena [▓▓▓▓▓▓▓▓▓▓]
>DPL [▓]
Manako [▓▓▓▓▓▓▓▓▓▓]

563042

File: 1398116400634.png (4.16 KB, 509x433, Cannons.png, IO Google TinEye)

>>563040
Nailed the edge of the ship, blasting off the whole forecastle! Another hit like that will sink it!

Wind conditions are changing…

563043

>>563041
Let's keep going.
Both Selena and Dopple fire on the Light Vengeant 1 '2d10'

Roll #1 4, 5 = 9

563044

>>563042
B2 Air.

563045

>>563041
Assault 3.
'2d10'+1 dc-1
And Light Vengeant 1.
'2d10'+1 dc-1

Roll #1 1, 8 = 9 / Roll #2 2, 3 = 5

563046

>>563041
Slam into the Light Vengeant number 1 next.

Roll #1 10 = 10

563047

File: 1398116615024.png (4.21 KB, 509x433, Cannons.png, IO Google TinEye)

>>563044
The cannonball hits the aftcastle at B3, and it sinks the frigate!

A couple of ships are coming into view… these look like they might return fire. Deal with them quick!

563048

>>563041
"Those guys just block alot." I declare at the light guard.
'1d10' appraise the medium guard 1
'1d10' hit the light assault 3 with the hammer

Roll #1 3 = 3 / Roll #2 6 = 6

563049

>>563203
I scrunch.

563205

>>563203
"Suit yourself, but I don't think you'll make it."

563206

Wf+6 563051

File: 1398117571093.png (77.8 KB, 835x636, Sailing.png, IO Google TinEye)

>>563043
>>563046
Working together, you crush Light Vengeant 1!

Furious, Light Vengeant 2 leaps far into the air and draws his blade, bringing down his blade into Tela, screaming something in Neighponese.

Crystal Emotions! Helpless.

>>563045
You slip on the wet deck and slam to the ground!

>>563048
The battle makes it unclear!

You conk Light Assault 3!

Medium Guard 2 slashes you!

>>563049
Rosemary hurts herself!

HP heals Wark.

Look – a nice reprieve ahead!

Wark blocks a hit for the Flowing from Light Assault 3!

TARGETS
Light Guard 1
Light Guard 2
Light Assault 3
Medium Guard 1
Medium Guard 2
Light Vengeant 2

PARTY
LH [▓▓▓▓▓▓▓▓▓▓]
>Wark [▓▓▓▓░░░░░░░░]
>HP [▓▓▓▓▓▓▓▓] SUB
>RM [▓▓▓▓░░░░]
Flowing [▓▓▓▓▓▓▓▓▓▓▓▓] HLP
Tela [▓▓▓▓▓░░░░░] HLP
Selena [▓▓▓▓▓▓▓▓▓▓]
>DPL [▓]
Manako [▓▓▓▓▓▓▓░░░]

Incoming boarders… One last wave to break through!

563052

File: 1398117587633.png (4.19 KB, 509x433, Cannons.png, IO Google TinEye)

>>563050
Clipped the stern – that'll slow em down!

563053

>>563052
C3 Fire Shot

563054

>>563051
"Get off her!"
Dopple and me shoot Vengeant 2 '2d10'

Roll #1 9, 7 = 16

563055

>>563051
'1d10+2' healing bonds, tela, tree, and wark.
'1d10' appraise medium guard 2

Roll #1 1 + 2 = 3 / Roll #2 3 = 3

563056

File: 1398117740475.png (4.17 KB, 509x433, Cannons.png, IO Google TinEye)

>>563053
Dousing their sails in fire, you sink the other ship in a single shot!

Cannonfire disrupts your aim.

"Emrille! Handle those ships!"

563057

>>563051
Three to the right and drop down.

Wark keeps on Guard. '1d10'
HP heals Wark '1d10'
Rosemary heals Tela '1d10'

Roll #1 8 = 8 / Roll #2 1 = 1 / Roll #3 5 = 5 / Roll #4 5 = 5

563058

>>563051
Geddup.
'1d10'

Roll #1 10 = 10

563059

>>563051
Little cunt…
Get up!

Roll #1 3 + 1 = 4

563060

>>563056
"What the fuck do you think I'm doing?!"
D1 Metal Shot!

563061

File: 1398118621063.png (87.43 KB, 835x636, Sailing.png, IO Google TinEye)

>>563054
You hail down gunfire – it's enough to deal with the Vengeant!

Medium Guard 2 smashes your doppelganger!

>>563055
You charge up a powerful spell, but you suffer feedback and collapse!

>>563057
Wark trips, and HP only heals him a bit, but it's enough to get up.

Wark blocks an attack aimed at Manako from Light Assault 3 – but it's fatal. "Ach. Well…"

HP vanishes as an attack from Medium Guard 1 breaks her substitute!

>>563058
Back on your hooves!

>>563059
Rosemary heals you to your hooves.

TARGETS
Light Guard 1
Light Guard 2
Light Assault 3
Medium Guard 1
Medium Guard 2
Heavy Guard
Guard Lieutenant
Supreme Vengeant
Shield-Mage 1
Shield-Mage 2

This is it – time to bust through! Secure the ship and land!

PARTY
LH [▓▓▓▓▓▓▓▓▓▓]
>HP [▓▓▓▓▓▓▓▓] STH
>RM [▓▓▓▓░░░░]
Flowing [▓▓▓▓▓▓▓▓▓▓▓▓]
Tela [▓▓▓▓▓▓▓░░░]
Selena [▓▓▓▓▓▓▓▓▓▓]
Manako [▓▓▓▓▓▓▓░░░] HLP

563062

File: 1398118673084.png (4.17 KB, 509x433, Cannons.png, IO Google TinEye)

>>563060
It landed off the grid!

563063

>>563061
Oh shit those…
Make another Dopple '1d10'

Roll #1 10 = 10

563064

>>563061
"Everyone!
Hold the line!"
'1d10'
Attack Light Assault 3
'2d10'+1 dc-1 on it.
And help Manako up.
'1d10'

Roll #1 7 = 7 / Roll #2 6, 8 = 14 / Roll #3 2 = 2

563065

>>563061
Dammit!
One to the left and drop.

HP, heal Manako '1d10'
Rosemary heal yourself! '1d10'

Roll #1 6 = 6 / Roll #2 3 = 3 / Roll #3 10 = 10

563066

>>563062
Motherfuckers, Air C2!

563067

>>563061
Fucking hell.
Orbital Strike at the ready on these guys [1d10]
If successful [1d10]

Roll #1 6 = 6 / Roll #2 2 = 2

563068

>>563061
Ow.. '1d10' back up/dodge

Roll #1 6 = 6

563069

File: 1398119985548.png (94.45 KB, 835x636, Sailing.png, IO Google TinEye)

>>563063
It's a perfect copy!

Wait, fuck, no! Light Guard 1 smashed it! Light Guard 2 attacks YOU from behind!

>>563064
Your commands inspire your allies!

You take out Light Assault 3 – but then the Supreme Vengeant leaps into the air and brings his blade down into your back.

"Vengeance."

>>563065
Rosemary, heal thyself! HP helps relieve Manako a little.

Almost through!

Rosemary gets blasted by Shield Mage 1!

HP gets blasted by Shield Mage 2!

Medium Guard 2 slashes at you as you attempt to steer!

The Guard Lieutenant slams you from the other side!

The Supreme Vengeant leaps off of Flowing and rushes you!

>>563067
Magnitude 1!

Medium Guard 1 attacks you!

Heavy Guard attacks you!

>>563068
You're back up!

Medium Guard 2 attacks you!

TARGETS
Light Guard 1
Light Guard 2
Medium Guard 1
Medium Guard 2
Heavy Guard
Guard Lieutenant
Supreme Vengeant
Shield Mage 1
Shield Mage 2

PARTY
LH [▓▓▓▓▓▓░░░░]
>HP [▓▓▓▓▓▓░░]
>RM [▓▓▓▓▓░░░]
Flowing [▓▓▓▓▓▓▓▓░░░░] HLP
Tela [▓▓▓▓▓▓▓░░░] ORB-1
Selena [▓▓▓▓▓░░░░░]
Manako [▓▓▓▓▓░░░░░]

563070

File: 1398120029541.png (4.17 KB, 509x433, Cannons.png, IO Google TinEye)

>>563066
It landed on B2!

It's firing at the Seaworthy!

563071

>>563069
Oh gee.
"Everyone! Kill this guy!"
Point at the vengeant, and try to get up.
'1d10'

Roll #1 8 = 8

563072

>>563070
Fucking…
Fiery E4?

563073

>>563069
Motherfucker.
I hear Tree and shoot at supreme vengeant '1d10'

Roll #1 10 = 10

563074

>>563069
'1d10' appraise shield mage 1
'1d10' heal tree

Roll #1 3 = 3 / Roll #2 8 = 8

563075

>>563069
Four to the right, flip it 180 degrees and drop so the wave connects with the wave.

HP heal me '1d10'
Rosemary heal Manako '1d10'

Roll #1 7 = 7 / Roll #2 9 = 9 / Roll #3 2 = 2

563076

>>563069
Alrighty! Slam into the supreme vengeant!

Roll #1 3 = 3

563077

File: 1398120330618.png (4.16 KB, 509x433, Cannons.png, IO Google TinEye)

>>563072
That'll do it! A big, firey explosion!

The winds are shifting…

563078

>>563077
I'm gonna need more cannons for this…
Metal A4

563079

>>563076
>>563075
>>563074
>>563073
>>563071
Heals went through.

Two layers of shields were smashed on Supreme Vengeant.

LG1 LG2 MG1 MG2 HG GL SV (twice) attacked

TARGETS
Light Guard 1
Light Guard 2
Medium Guard 1
Medium Guard 2
Heavy Guard
Guard Lieutenant
Supreme Vengeant
Shield Mage 1
Shield Mage 2

563080

>>563079
PARTY
LH [▓▓▓▓▓▓▓▓▓░]
>HP [▓▓▓░░░░░]
>RM [▓▓▓░░░░░]
Flowing [▓▓▓▓▓░░░░░░░]
Tela [▓▓░░░░░░░░]
Selena [▓▓▓▓▓░░░░░]
Manako [▓▓▓▓▓░░░░░]

563081

>>563079
Go heal Tela '1d10'
"Tela hold on."

Roll #1 4 = 4

563082

File: 1398121104108.png (4.17 KB, 509x433, Cannons.png, IO Google TinEye)

>>563078
It went off the map!

563083

>>563079
Open fire on the Supreme Vengeant, Cheap Shot '1d10'
HP and Rosemary both heal themselves. '2d10'

Roll #1 6 = 6 / Roll #2 6, 2 = 8

563084

>>563079
Full on assault on SV.
'4d10'+1 dc-1

Roll #1 4, 10, 3, 10 = 27

563085

File: 1398121143790.png (99.15 KB, 835x636, Sailing.png, IO Google TinEye)

>>563083
Give up on steering?

563086

>>563079
Fuck, stay on Guard this turn.

Roll #1 5 = 5

563087

>>563085
I thought I didn't have to this turn!
Drop down like that, so the wind touches the wind.

563088

>>563079
'1d10+2' healing bonds HP, tela, flowing.
'1d10' appraise shield mage 1

Roll #1 9 + 2 = 11 / Roll #2 5 = 5

563089

>>563082
B1 Air

563090

>>563089
CORRECTION!
C2 Air.

563091

File: 1398122134292.png (106.04 KB, 835x636, Sailing.png, IO Google TinEye)

>>563081
A little bit of healing…

>>563083
Healed.

Used 6 to steer.

Heavy Guard attacks Rosemary!

Light Guard 1 and Supreme Vengeant attack HP!

Light Guard 2 and Medium Guard 2 attack you!

>>563084
You shatter both shields in an amazing lattice of blazing-fast strikes!

Shield Mage 1 misses you in your blinding speed, but Shield Mage 2 nails you with a powerful blast!

>>563086
Overwatch for attacks…

You hold off most of Medium Guard 1's attack!

>>563088
They all look much better!

He's hidden back there…

Supreme Vengeant and Guard Lieutenant strike at you from both sides!



TARGETS
LG1
LG2
MG1
MG2
HG
GL
SV
SM1
SM2

LH [▓▓▓▓░░░░░░]
>HP [▓▓▓░░░░░]
>RM [▓▓░░░░░░]
Flowing [▓▓▓▓▓░░░░░░░]
Tela [▓▓▓▓▓░░░░░]
Selena [▓▓▓▓▓░░░░░]
Manako [▓░░░░░░░░░]

>>563090
It went off the top! The ship doesn't move – it's gearing up for a big barrage!

563092

>>563090
Sorry, corrected to C2. Sploosh.

563093

>>563090
>>563092
A2

I am getting a little tired, sorry

563094

>>563091
Run for Manako.
"Here, drink this Manako."
Heal Manako '1d10'

Roll #1 6 = 6

563095

>>563091
HTL
'1d10'
Attack SV.
'2d10'+1 dc-1.
Attack SM1
'2d10'+1 dc-1.

Roll #1 8 = 8 / Roll #2 4, 9 = 13 / Roll #3 8, 8 = 16

563096

>>563093
>>563092
E2 Fire?
Pls hit

563097

>>563091
'1d10' yikes triage myself.
'1d10' smack the shield mage with the hammer.

Roll #1 8 = 8 / Roll #2 4 = 4

563098

>>563091
One to the right and drop!
Rosemary and HP heal themselves! '2d10'

Roll #1 3 = 3 / Roll #2 8, 3 = 11

563099

>>563097
It was SM1

563100

>>563094
"Thank you!'

563101

>>563091
Slam SV!

Roll #1 1 = 1

563102

File: 1398123104342.png (118.12 KB, 835x636, Sailing.png, IO Google TinEye)

>>563101
Tripped!

>>563095
You brutalize the Supreme Vengeant before his shields come back up.

>>563097
>>563095
In a single swipe, you and Manako kill Shield Mage 1.

The Supreme Vengeant runs his blade through Flowing.

"To each, their due."

Manako is slapped aside by the Guard Lieutenant

>>563098
Healed

Light Guard 1 misses you!
Light Guard 2 connects with your lower back!

Medium Guard 1 and Medium Guard 2 gang up on Rosemary!

Completing a chain of 10 waves or winds will pull into harbor early!

>>563094
Glug glug – she's looking better!

Heavy Guard and Supreme Vengeant slash out at you, but blinded by his wounds, the Vengeant misses!

TARGETS
Light Guard 1
Light Guard 2
Medium Guard 1
Medium Guard 2
Heavy Guard
Guard Lieutenant
Supreme Vengeant
Shield-Mage 2

PARTY
LH [▓░░░░░░░░░]
>HP [▓▓▓▓▓░░░]
>RM [▓░░░░░░░]
Flowing [▓░░░░░░░░░░░] HLP
Tela [▓▓▓▓▓░░░░░]
Selena [▓▓░░░░░░░░]
Manako [▓▓▓▓░░░░░░]

>>563096
Sunk it in a single shot! This pack of ships is clear – roll to close on another!

563103

>>563102
Fuck, I thought he'd die with that hit!
Try and get up!
'1d10'

Roll #1 2 = 2

563104

>>563102
Thank fuck!
'1d10'

I'm not steering though, but let's hope the one at the helm knows his or her shit

Roll #1 2 = 2

563105

>>563102
I heal Flowing '1d10'
"Get up, get up…"

Roll #1 1 = 1

563106

>>563104
It's more of a roll for luck.

Your view shifts away from hostiles as the ship changes directions to pursue.

Hey, you could run up and use the mundane chase guns while you're waiting for a broadside to use your catalyst gun again.

563107

>>563106
It's better than just standing around.
Do that!

563108

>>563102
Damn!
Get that Vengeant already!
Smash him with my mighty hammer!

Roll #1 6 = 6

563109

File: 1398123462161.png (4.17 KB, 509x433, Cannons.png, IO Google TinEye)

>>563107
Three ships coming into view!

563110

>>563102
"Tree-senpai!" '1d10' heal him.

Roll #1 8 = 8

563111

>>563102
90 degrees to the right. Move it aaaaaall the way to the right, then drop.
HP pls heal me. '1d10'
Rosemary, Heal me too please '1d10', I can't die or we're in serious trouble.

Roll #1 2 = 2 / Roll #2 6 = 6 / Roll #3 8 = 8

563112

>>563109
Let's try B4 and see where the wind takes me

563113

>>563102
Full attack on SV.
'4d10'+1 dc-1

Roll #1 8, 10, 9, 8 = 35

563114

File: 1398124065442.png (121.24 KB, 835x636, Sailing.png, IO Google TinEye)

>>563111
Things are looking grim… you just need one last good push of wind to finish this!

Both of them heal you.

The enemies are focusing on you!

Light Guard 1 glances!
Light Guard 2 misses!
Glancing Blows from both Medium Guards!

Rosemary eats a glancing blow from Heavy Guard and goes down.

"But…"

>>563110
He's back up!

>>563105
Oops! You threw it at him and the glass shards injured him!

>>563108
Cracks appear in his magic shield…

Guard Lieutenant takes a swing at you and connects with your jaw – ach, did you loose a tooth?

Shield Mage 2 misses you!

>>563113
With a mighty roar, you smash through his cracked shield and finish him off.

"Re… venge…"

Marked

TARGETS
LG1
LG2
MG1
MG2
HG
GL
SM2

PARTY

LH [▓▓▓▓▓▓▓░░░]
>HP [▓▓▓▓▓░░░]
>RM [▓░░░░░░░]
Flowing [▓▓▓░░░░░░░░░] MFD
Tela [▓▓░░░░░░░░]
Selena [▓▓░░░░░░░░]
Manako [▓▓▓▓░░░░░░]

563115

>>563114
Woops, that was BEFORE damage/healing.

LH [▓░░░░░░░░░]
>HP [▓▓▓▓▓░░░]
Flowing [▓▓▓░░░░░░░░░] MFD
Tela [▓▓▓▓▓░░░░░]
Selena [▓▓░░░░░░░░]
Manako [▓▓▓▓░░░░░░]

563116

>>563115
>>563114
Except Tela who is
Tela [▓▓░░░░░░░░]

I am really getting pretty tired

563117

>>563114
"I'msorryi'msorry.."
Create another heal potion

563118

>>563114
Dispel myself.
'1d10'
And attack the SM2.
'2d10'+1 dc-1
And Hold The Line.
'1d10'

Roll #1 2 = 2 / Roll #2 1, 5 = 6 / Roll #3 4 = 4

563119

File: 1398124206138.png (4.21 KB, 509x433, Cannons.png, IO Google TinEye)

>>563112
B4 – a miss!

563120

>>563114
>>563115
Just let it drop.
HP pls Heal me '1d10'

Roll #1 8 = 8 / Roll #2 10 = 10

563121

>>563119
Uh… E5!

563122

>>563114
Fuckeeeeer!
Set up another orbital strike!
[1d10] if successful!

Roll #1 7 = 7 / Roll #2 1 = 1

563123

>>563116
let's stop then
'1d10+2' healing bonds rosemary, light heart, Selena.
'1d10' appraise GL

Roll #1 8 + 2 = 10 / Roll #2 4 = 4

563124

File: 1398124913702.png (127.65 KB, 835x636, Sailing.png, IO Google TinEye)

>>563117
A quick mix and your brew is ready to stew.
Guard Lieutenant smacks you upside the head.

>>563118
Fuck, this is a complex spell!

You aren't feeling very inspirational as you lay on the ground. Maybe a blessing in disguise – you're less of a priority target laying down.

>>563122
Magnitude 1!

>>563120
Refreshing!

LG1 and 2 slash at you.

MG1 continues his assault on you, but MG2 breaks away to attack HP.

>>563123
With the battlefield cleared, it's easier to get partial information.

#Guard Lieutenant [Health Unknown]
Description: Powers up other Guards.


Heavy Guard bashes you – ow!

PARTY
LH [▓▓▓░░░░░░░]
>HP [▓▓░░░░░░]
Flowing [▓▓▓░░░░░░░░░] MFD HLP
Tela [▓▓▓▓▓▓░░░░]
Selena [▓▓▓░░░░░░░]
Manako [▓▓▓▓░░░░░░]

563125

>>563124
Groan and stand up.

563126

>>563125
>>563124
Now with a roll.

Roll #1 4 = 4

563127

File: 1398125032685.png (4.22 KB, 509x433, Cannons.png, IO Google TinEye)

>>563121
Direct hit!

Winds shifting…

563128

>>563124
Can I wedge that one between the left topmost cannonball and the top knot by turning it 90 degrees?

If not, I'll go one to the right, then turn it 90 degrees and drop.

Roll #1 9 = 9

563129

>>563124
Heal Flowing '1d10'

Roll #1 7 = 7

563130

>>563124
Oh and HP needs to heal me please.

Roll #1 8 = 8

563131

>>563124
Now charge in and slam into the vengeant if he's still alive!

Roll #1 1 = 1

563132

>>563127
I wish I had my kobold cannon…
C3

563133

>>563124
>>563129
"Thank you."
Now, let's get this party started.
'4d10'+1 dc-1 on the Guard Leader.

Roll #1 10, 2, 2, 4 = 18

563134

>>563124
'1d10' appraise MG2
'1d10' heal tree

Roll #1 8 = 8 / Roll #2 2 = 2

563135

"Ugh the guard lieutenant is making all the guards better!"

563136

>>563128
Finally, you cruise into port, crashing through the docks!

Face relieves you. "Good luck, Light. We're all counting on you."

Healed – now join the fight!

Light Guard 1 attacks you, glancingly. Light Guard 2 gets a more solid blow on HP, finishing her.

"No… fun…"


>>563129
He's up, whew.

Medium Guard 2 beats you!

>>563131
Tripped!

Right at the hooves of the Guard Lieutenant, you can't defend yourself as he and Shield-Mage 2 assault you!

>>563133
With your first swipe you shatter his shield, and follow it up with a weak couple of swings to deal some damage.

Heavy Guard strikes you – you can't take much more. You're coughing up blood!

>>563134
#Shield-Mage 2 [▓▓▓▓]
Skills: Improved Protective Bubble, Improved Magic Bolt
Description: Charges a new shield if needed, or tries to fire a magic bolt. Very weak physically.


Medium Guard 1 slashes you!

TARGETS
LG1
LG2
MG1
MG2
HG
GL
SM2

PARTY
LH [▓▓▓▓░░░░░░]
Flowing [▓▓░░░░░░░░░░]
Tela [▓░░░░░░░░░] HLP
Selena [▓░░░░░░░░░]
Manako [▓▓░░░░░░░░]

563137

>>563136
"Aw…"
Make a dopple '1d10'

Roll #1 10 = 10

563138

>>563132
Lands A5.

The ship is turning – RETURN TO YOUR POST!!

563139

>>563136
Shoot SM2. Cheap Shot.

Roll #1 4 = 4

563140

>>563136
Get uuup!

Roll #1 7 = 7

563141

Well shit.
But if I stop dealing damage, we are done for.
"Stand Strong! They are almost broken!"
Hold the Line.
'1d10'
And another flurry on the GL.
'4d10'+1 dc-1

Roll #1 7 = 7 / Roll #2 9, 6, 1, 10 = 26

563142

>>563138
Fly back there, get the cannon ready!

563143

>>563141
>>563136
Now with link.

563144

>>563136
"Damn those casters guys have a lot of sheilds.. but if we get them on the defensive.. then it will stop that magic bolt."
'1d10' triage on myself.
'1d10' hammer on the GL

Roll #1 2 = 2 / Roll #2 9 = 9

563145

File: 1398126287764.png (4.11 KB, 429x433, Cannons.png, IO Google TinEye)

>>563137
A perfect duplicate!

Heavy Guard slashes it, thinking you're finished.

>>563139
He groans as you shoot him in the gut.

Light Guard 2 glancingly connects.

>>563140
Back up…

Light Guard 1 misses you.

>>563141
Inspiring words!

You take out the Guard Lieutenant before you collapse. The Guards lose their bonuses with their morale broken.

>>563142
Wind Conditions haven't changed!

>>563144
With a crushing final blow, you take out the mage!

Breezie Stronk!

TARGETS
LG1
LG2
MG1
MG2
HG

PARTY
LH [▓▓▓▓░░░░░░]
Flowing [▓▓░░░░░░░░░░] HLP
Tela [▓░░░░░░░░░]
Selena [▓░░░░░░░░░]
Manako [▓▓▓▓░░░░░░]

563146

>>563145
Up up up up!
'1d10'

Roll #1 4 = 4

563147

>>563145
Everywhere in this post I said Light Guard I meant Medium Guard.

563148

>>563145
On guard!

Roll #1 6 = 6

563149

>>563145
Help Flowing up '1d10'

Roll #1 9 = 9

563150

>>563149
"You are a lifesaver today."
>>563145
Focus on HG.
'4d10'+1 each dc-1

Roll #1 5, 10, 3, 8 = 26

563151

>>563150
"Get them!"

563152

>>563145
Open fire on MG2.

Roll #1 8 = 8

563153

>>563145
Fiery Shot on E1!

563154

>>563145
'1d10' heal tree
'1d10' appraise the MG

Roll #1 5 = 5 / Roll #2 5 = 5

563155

>>563149
You pull him back up.

With your back turned, though, you're easy prey for Medium Guard 2. He cracks you over the head… you're finished.

As the world loses focus, you wonder if you'll be alive tomorrow.

>>563148
You don't think you can survive much more than a glancing blow in your state…

And… it was! Perfect guard! You block all incoming damage.

>>563150
It seems nearly impossible how powerful he is – he barely seems phased even by that assault which you clearly knew was amazing!

Lucky Manako healed you – that blow you took in return from Heavy Guard would've finished you!

>>563152
You catch him in the shoulder.

>>563154
All you can tell is that MG1 is at perfect health!



The Light Guards, morale broken, retreat to their own ship given that they cannot attack without a Guard Lieutenant around.

TARGETS
MG1
MG2
HG

PARTY
LH [▓▓░░░░░░░░]
Flowing [▓░░░░░░░░░░░]
Tela [▓░░░░░░░░░]
Manako [▓▓░░░░░░░░]

563156

File: 1398126877782.png (4.12 KB, 429x433, Cannons.png, IO Google TinEye)

>>563153
It went off the bottom! Remember that you're viewing the problem from a different angle now!

563157

>>563155
Again! Keep shooting at him!

Roll #1 4 = 4

563158

>>563155
Stay on guaaaard.

Roll #1 1 = 1

563159

'1d10+2' healing bond on me, light heart and tree.
'1d10' appraise on HG

Roll #1 1 + 2 = 3 / Roll #2 6 = 6

563160

>>563155
Okay, guess I can't help it…
'4d10'+1 dc-1 on MG2 since I have no idea how to kick this fucker off.

Roll #1 5, 2, 2, 2 = 11

563161

>>563157
That shot staggered him so that Flowing could finish him!

You take a glancing blow from Medium Guard 1.

>>563159
#Heavy Guard [▓▓░░░░]
Skill: Damage Reduction (2)
Weakness: His armor is incredibly powerful. He looks reluctant to fight. Maybe a skilled Con Artist could convince him to surrender or convert.


Heavy Guard misses his attack on you!

>>563160
You rip Medium Guard 1 apart – just before a bolt of cauterization catches you wrong and finishes you off.

…Nature… you're coming… coming home.

>>563158
Bloodied, bruised, abused… maybe it was a coup de grace to be finished by an ally. You can't survive this battlefield surgery…

Scarab… are you waiting for us?

563162

TARGETS
Medium Guard 1
Heavy Guard

PARTY
LH [▓░░░░░░░░░]
Manako [▓░░░░░░░░░]

563163

>>563161
Oh boy. I hope whoever's left can finish them off…
Black again?

563164

>>563156
Whatever, Frost A3

563165

>>563162
"Light heart.. that big one doesn't want to fight.. try to talk him down.. please.." I pant and try to heal her '1d10'
'1d10' appraise the MG

Roll #1 6 = 6 / Roll #2 5 = 5

563166

File: 1398127633490.png (4.16 KB, 429x433, Cannons.png, IO Google TinEye)

>>563164
Well aimed! You got the aft-castle. That'll slow em down!

>>563163
Yep

563167

>>563161
Black for me?

563168

>>563167
Elementalism doesn't promise anyone an afterlife.

563169

>>563168
Gotcha

563170

>>563161
>>563162
>>563165
Hmmm…
Look at the big guy.
"It is over, your lieutenant is dead and your comrades have abandoned you. If you wish to live to see another day, kill the other one and show us whether you are strong enough to be worthy of mercy. Do that and you are a free pony."
Con Artist.

Roll #1 9 + 2 = 11

563171

>>563166
A1 with Fire

563172

>>563170
That's like super uncompelling because you two are on the brink of death and clearly not warriors. But you rolled an 11 so I'll assume you said something really compelling.

"Yes, it's true, Takikaga has abused my family for too long. No longer will I fight for hostage takers – instead I will fight to free my family!"

The two of them fight each other.

TARGETS
Medium Guard

PARTY
Great Oak [▓░░░░░]
LH [▓▓▓▓░░░░░░]
Manako [▓░░░░░░░░░]

563173

>>563165
Heal went through, you can tell he's slightly injured

563174

File: 1398128079626.png (4.13 KB, 429x433, Cannons.png, IO Google TinEye)

>>563171
One hit sink!

They're both gearing up to fire…

563175

>>563173
'1d10' triage myself
'1d10' help finish off the last guard.

Roll #1 7 = 7 / Roll #2 7 = 7

563176

>>563174
B3 Metal shot.

563177

>>563172
We're not the only ones on this ship! And like fuck I'm not a warrior, I'm a seasoned raider!

Cheap shot the MG!

Roll #1 5 = 5

563178

>>563177
A seasoned raid leader!

Great Oak is killed.

>>563177
You finish off the Medium Guard.

Cannonballs impact the ship.

"Go, go! Get off so we can move! I need to pull out now!"

Survived for Landing Portion:
Chip
Light Heart
Manako
Fly (+Crux)
Hircus

563179

File: 1398128432451.png (4.13 KB, 429x433, Cannons.png, IO Google TinEye)

>>563176
Wind conditions changed!

The last ship shot the Seaworthy…

563180

>>563179
C3 Frost

563181

>>563178
Hoof it!

If Great Oak wants to come he's totally welcome to! I can even command him when I get the chance!

Roll #1 9 = 9

563182

>>563180
Landed E3.

You feel the wind shifting… westward!

>>563181
He's ded now.

You head out onto the cover of the shore.

563183

>>563182
Go to shore sticking to light heart.
"Not many of us left.."

563184

>>563182
D2 Air?

563185

>>563184
A direct hit!

Sunk!

Nice work… it's all up to them to seize the harbor now… Then you can join them.

>>563183
>>563181
It would be extremely risky to head up now.

563186

#Pause

563187

>>563182
Wonderful.

>>563183
"Indeed. But we are still breathing and we have our orders. We must get to our target so we can open a portal and allow the others and our resurrectionist to come through."

563188

>>563169
>>563163
>>563158
Your group awakens in the hold of the Darklantern. The Seaworthy must have looped back around to regroup with the main fleet.

563189

>>563188
"Fuck!"
Jump unto my hooves.

563190

>>563188
Did I see Tela get brought down there?

563191

>>563190
Yes, along with several others.

563192

>>563187
"I will follow you lady heart. Together we can succeed."

563193

>>563191
>>563189
Go down there.
"What the fuck did I tell you about not dying?"

563194

>>563188
I rub my head.
"Ah…what happened?"

563195

>>563192
"Indeed. Keep your eyes and ears open and move quickly. This will be a dangerous charge."

563196

>>563194
"One of the guards, if I'm not wrong…"
Help her up.

563197

>>563193
"Piss off."

>>563194
"You died too. We all did… I think?
How long were we out?"

563198

>>563196
I let you help me up.
"Thanks…"

>>563197
>>563196
"I…died?"
I look down…

563199

>>563197
Walk over and nuzzle you.
"Stupid cunt, stop dying on me all the time… you're worrying me.

Seaworthy just pulled up to us."

563200

>>563198
I nod.
"Yeah… no fun, is it?"

>>563199
"Fuck… did we fail then?"

563201

>>563200
Shake my head and sit down.
"No…"

563202

>>563200
"We wrecked the blockade, and I don't see LH around. She must have made it, now we just need to wait for the portal."

563203

>>563198
"Looks like most of us did…"
>>563200
>>563199
Wait for an answer aswell.
>>563202
"…I should swim ashore."

563204

>>563203
I scrunch.

563205

>>563203
"Suit yourself, but I don't think you'll make it."

563206

>>563205
"No, of course not. Not with the blockade."

563207

>>563201
Give her a pat on the back.
"First time is always the worst. … Not that it gets better. I mean fuck…"

>>563202
"So… all up to her, huh? Should we bet on whether she'll make it or not?"

563208

>>563206
"Then don't try to swim ashore, we'd have to fish your corpse out of the water."

>>563207
"If not we'll have to get her corpse and that'd be a bother and a half, so I fucking hope she gets our portal set up."

563209

>>563207
"That's an easy bet.
I have full trust in her. And Manako."

563210

>>563207
I give you a hug '1d10'

Roll #1 8 = 8

563211

>>563208
>>563209
"Alright, let's hope she doesn't die of a heart attack on the way there or something."

>>563210
I'm probably a little surprised, but return it anyway.
"Just try to stay strong for now, alright? We can drown ourselves in booze once this is won."

563212

>>563211
I nod wordlessly and let go again.

563213

>>563211
"Booze and each other. And gold. We'll fucking deserve it!"

563214

>>563213
"What do you plan to do with your share of the reward, Emrille?"

563215

>>563214
"Spend it on shit I want, duh!"

563216

>>563212
"Attagirl!"

>>563213
"Mmmm… you bet. I'm going to rub that dirty gold all over my body."

563217

>>563216
"We can rub gold all over the bodies of each other~"

563218

>>563216
I nod.
"I need some fresh air."
I quickly walk off.

563219

>>563217
This is getting way too stupid for my tastes. Step outside.

563220

>>563217
"Let's not get toooo carried away, alright?"

563221

>>563218
>>563219
>>563220
Look at the others leave and lean closer.
"A quicky in our cabin while they set the portal up?~"

563222

>>563218
Walk around the hold to find a place where no one is.
Check double.
Then start crying.

563223

>>563221
"Fuck no. Now's not the time."

563224

>>563223
Pout.
"Aww. But then I'll have to take you up on the gold rubbing offer later!"

563225

>>563224
"That was mostly a joke, but… ugh. Nevermind."

563226

>>563225
Roll my eyes.
"C'mon, let's get up to the deck to see what's what. Don't worry, I'll babysit you when we'll be at the keep."

563227

>>563195
'1d10' perception

Roll #1 9 = 9

563228

Hircus, Light Heart, Chip, Manako, Fly

You are all that remains of the raiding party after the blockade phase. Now you must press on through the city for the landing phase. This phase could prove very difficult, take a moment to study the patterns before pressing on.

If you DO get hit – it is absolutely important you are helped up by an ally the same turn, not next turn – intelligence suggests going down here is a death sentence.

563229

>>563228
All right, the patterns of… their artillery barrage? I'll stand behind something solid-looking while I try to see the patterns.
Observation '1d10'

Roll #1 1 = 1

563230

>>563228
What did I miss and what am I supposed to be doing?

563231

>>563228
No minions, final destination. Take a gander at what the batteries are firing at. '1d10'
"I do not think I need to repeat what the commodore said. We must get to that circular tower and breach it, then lock ourselves in and neutralize the cannons firing at the fleet."

Roll #1 3 = 3

563232

>>563230
Abilio's briefing echos in your ears:

>"Tactically, taking Ichi with an army by sea is a logistical nightmare, and taking it by land is a near impossibility due to the geography. The narrow boulevards make it easy to rain down cannonfire on anyone charging up the streets and the buildings could easily house troops. This large circular building on the map is a weakpoint we've identified. It's a tower that has safe access up to the cannon level and left open because it's used for filtering troops. Most usefully, though, it would be easy to barricade ourselves inside. The Raiding Party should proceed here and use one of my Darkstones to create a portal. At this point our support staff – myself, Scarab, Emrille, Diamond Luck – can join the raiding group once cannons in the harbor have been dealt with so that the Darklantern can stop moving for a portal. This landing phase will be difficult – taking cannonfire can knock you off your feet, and I suspect that going down will be deadly here. If an ally goes down they should be helped up immediately without waiting for the next turn. Side streets may be used to switch between streets if you figure out the pattern of their cannon fire, but we haven't been able to determine one yet."

Image: http://mlpg.cosrc/1398110143910.png

563233

>>563231
>>563232
"I can get us in, but the hard part's going to be getting there without getting gunned down!"

563234

>>563232
I'm a good watcher.
[1d10]

Roll #1 4 = 4

563235

>>563228
Observe.
'1d10'

Roll #1 8 = 8

563236

>>563227
>>563231
>>563229
>>563234
>>563235
Suppressive fire results from the four cannons:
Turn 1: Cannon one fires.
Turn 2: Cannon one fires.
Turn 3: Cannon two fires.
Turn 4: Cannons one and two fire.
Turn 5: Cannons one and three fire.
Turn 6: Cannon four fires.
Turn 7: Cannons one, two, and four fire.
Turn 8: Cannons one and three fire.
Turn 9: Cannon two fires.

You may start down road 2 or 3, or roll to change cover. Roll to run down to next cover (specify road). Remember that if a character goes down they must be helped immediately.

563237

>>563236
I start down road 3.

563238

>>563236
I see… Road 3 must be the way to go indeed.

Roll #1 8 = 8

563239

>>563236
"Alright boys! Lets earn our keep!" I grin over.
Go over Road three

563240

>>563236
Why stick to the roads when I'm a goat? I climb up on the roofs. '1d10' dc-1

Roll #1 2 = 2

563241

>>563236
Three it is!

563242

>>563239
>>563237
Always gotta roll to go, even if you're sure it's safe.

563243

'1d10'

Roll #1 4 = 4

563244

>>563242
'1d10'

Roll #1 9 = 9

563245

>>563242
[1d10]
Should I bring Crux?

Roll #1 6 = 6

563246

>>563240
The houses are providing you cover from the cannons forcing them to shoot only down roads. Are you sure you are choosing to abandon all cover and be fired upon all four cannons?

>>563245
You don't have to roll for him.

563247

>>563246
Cool, he comes along.

563248

>>563246
…Scratch that, road three it is. '1d10'

Roll #1 5 = 5

563249

File: 1398132545766.png (70.67 KB, 1046x924, Ichi.png, IO Google TinEye)

>>563245
>>563244
>>563243
>>563238
>>563248
Cannons fire down roads 1 2 and 3.

Hircus, Manako, and Fly are knocked helpless.

You may help them by exposing yourself to cannonfire and going back into the road…

Ninja appear on the rooftops to finish them off if they are not helped up this turn.

563250

>Cannons fire down roads 1 2 and 3.
What? That wasn't on the list of the firing order.
I try to get up.
[1d10]

Roll #1 9 = 9

563251

>>563249
I don't get it.

Help Manako up though!

Roll #1 10 = 10

563252

>>563250
The pattern doesn't repeat itself like that. It's a mathematical puzzle.

563253

>>563252
You've lost me completely.

563254

>>563249
Well, what's the point of finding a pattern if it dorsn't actually save us from cannon fire?
Whatever, try to get up and away. [1d10]

Roll #1 10 = 10

563255

>>563249
'1d10' up we go little fae

Roll #1 6 = 6

563256

>>563254
If you knew the sequence you could go when the cannons AREN'T firing, duh.

563257

>>563249
Fuck help fly!
'1d10'

Roll #1 2 = 2

563258

>>563251
"Thank you lady heart."

563259

>>563257
Ah screw that!!

563260

>>563258
>>563255
>>563254
>>563251
"Alright you bastards I think I already knew the pattern, follow me! Alright!"

563261

>>563257
>>563255
>>563254
>>563251
>>563250
Everyone escapes except Chip, as cannons 1, 3, and 4 fire.

Chip is knocked helpless. The Ninja descend and take him out in a single Backstab before vanishing again. Better move on. You can recover his corpse later.

563262

>>563261
I keep on running.
[1d10]

Roll #1 6 = 6

563263

>>563262
Down which? 3?

563264

>>563260
>>563261
" fucking hell "
'1d10' go on

Roll #1 2 = 2

563265

>>563263
Three.

563266

563267

>>563261
Damn… press the heck on. Down three and into the next alley.

Roll #1 8 = 8

563268

>>563261
Follow Light Heart. She seems to know what she's doing… '1d10'

Roll #1 4 = 4

563269

File: 1398133594234.png (69.64 KB, 1046x924, Ichi.png, IO Google TinEye)

>>563267
>>563264
>>563262
>>563268
Hm. Only cannons one and four fired. A good time to make progress!

563270

>>563269
'1d10' appraise /obverse canon fire

Roll #1 5 = 5

563271

>>563270
You carefully watch from the alleyway as all four cannons fire.

563272

>>563269
"We are closing… be ready for the final charge. Be swift and nimble, do not stop unless you wish to help somepony up. MOVE IT!"
Final stretch, to the tower. On the double!

Roll #1 6 = 6

563273

>>563272
>>563271
Running! '1d10'

Roll #1 10 = 10

563274

>>563269
I keep on running up my road.
[1d10]

Roll #1 6 = 6

563275

'1d10' watching

Roll #1 7 = 7

563276

>>563274
>>563273
>>563272
All four fire. Light Heart and Fly go helpless and Ninja appear on the rooftops again.

Hircus makes it to the safety of the tower! Should he go back to save the others…?

>>563270
You observe from the safety of the alley as all four fire.

563277

>>563276
I try to get up.
[1d10]

Roll #1 5 = 5

563278

>>563276
>>563277
Crux helps me up.
[1d10]

Roll #1 1 = 1

563279

>>563275
You suspect the current Fibonacci number is 377

563280

>>563276
Ah hell… get up!

Roll #1 6 = 6

563281

>>563276
Shit, go back for Fly. The kid needs help! '1d10'

Roll #1 10 = 10

563282

>>563278
>>563277
>>563280
>>563281
Everyone safely evacuates to the cover of the tower…

The Ninja eye you angrily and disappear.

Only Manako remains, stuck back in the alley.

563283

>>563282
Go down the first alley '1d10'

Roll #1 8 = 8

563284

>>563282
Manako's smart, she should be fine.
Examine the lock on the tower door. How difficult would this be to pick?

563285

>>563282
"I do not swear very often, but fuck me if that was not a harrowing experience. Now to get inside…"
Lock?

Roll #1 10 = 10

563286

>>563283
Only cannon two fires.

You make it safely to the tower.

>>563284
With enough time? Trivial.

Picking it before someone notices you and calls guards? Roll

563287

>>563285
>>563284
>>563286
Light Heart smashes the lock and opens the door.

563288

>>563287
In we go.

563289

>>563286
Go on then! '1d10'

Roll #1 6 = 6

563291

>>563287
Inside we all go.

Once everyone is inside, bar the doors. Lock ourselves in tight.

563292

>>563287
>>563285
"…Well, guess you don't need me after all. Guess I'll just guard the entrance or something…
By the way, ever heard of subtlety?"

563293

>>563292
"I could have picked it open myself, but time is of the essence."

563294

>>563288
>>563289
>>563291
>>563292
You are in the base of the tower. In order to relieve the fleet of its cannon fire foes, recover Chip's body, and receive your reinforcements, you need to seize the four cannons up above.

Stealth is advisable. If you fight all four cannon teams at once it could be tricky.

563295

>>563293
"…Remind me why you even bothered hiring me if you could just do everything I do for you already?"

563297

>>563295
"I still need you.. baka yagi.."

563298

>>563294
Alright, Stealth's my thing… technically.
>>563293
"Want me to sneak up there for a peek, or are you just going to do that yourself too?"

563299

>>563297
"Thanks slobber-monster." Gently nuzzle you. '1d10'

Roll #1 1 = 1

563300

>>563294
Hmmm…

>>563298
"I do not care for your tone, mister Hircus, but yes, go investigate."
Cock my rifle.

>>563295
"It is always good to have back ups in case I die. Besides, picking a lock is only one of many skills, is it not?"

563301

>>563299
That's a little too gentle. I didn't even feel it!
Pat your goat nose.

563302


>>563300
>>563294
"Glad to know I'm still good for something…"
Go sneak up there for a look. '1d10'
>>563301
"You never did tell me what that means."

Roll #1 5 = 5

563303

>>563302
You can't see much from your position sticking your head up through a trap door, just the nearest team. It has six members.

Ram
Spike
Commander
Wormer
Powder Monkey
Pitcher Mare

563304

>>563302
"You never did earn it.~"

563305

I'll stay down here with the others until its time to do something.

563306

>>563304
"I'll do that when we get back from this in one piece."
>>563303
Sneak back to the group.
"There's six with the nearest cannon team. How should we deal with them?"

563307

>>563306
"Neutralize them one by one… without attracting too much attention."
Bedtime.

563971

Time to seize those cannons.

563972

>>563971
Stealth up top and wait for them to fire.

563973

>>563971
Have they fired again?

563974

>>563973
>>563972
Up here, you hear the dull thrum of cannons firing repeatedly. They are comparatively close to one another and your ears throb. Remember to use ear protection when handling explosives for extended periods, kids.

563975

>>563974
Alright, so I can see six of them, right? Sleight of hand a grenade into the Commander's pocket so it goes off at the same time the cannons fire.
'1d10+2' dc-1

Roll #1 3 + 2 = 5

563976

>>563974
Okay. Wait until they fire, then hit two on the head with cleave.
'1d10'
'1d10' appraise canon.

Roll #1 2 = 2 / Roll #2 4 = 4

563977

>>563974
Welp, I guess that'll have to be the plan then?

Cheap shot the Powder Monkey? Maybe if we hit the powder they'll blow up entirely and they'll think it was returning fire from the fleet.

563979

>>563975
You put it in his pocket, but it rolls out and explodes a distance away, only doing glancing damage.

Drawing his attention, he commands the forces at the cannon to turn their attentions to you with something in Neighponese.

The Ram and the Spike rush you with their weapons.

>>563977
You trip the powder monkey, rendering him helpless.

The Commander swipes you with his torch – it burns!

The Wormer stabs you with his worm.

The Powder Monkey stands back up.

>>563976
You're the last out of the trapdoor and it closes on top of you. Agh!

The Pitcher Mare throws her pitcher at you, which shatters into porcelain. She begins to flee to the next group.

TARGETS
Ram
Spike
Commander
Wormer
Powder Monkey
Pitcher Mare

PARTY
Hircus [▓▓▓▓▓░░░░░]
Light Heart [▓▓▓▓▓░░░░░]
Manako [▓▓▓▓▓▓▓▓▓▓]

563981

>>563979
Dick in my pants.

Shoot the Pitcher mare before she alerts the others!

Roll #1 2 = 2

563982

>>563979
Backstab the Powder Monkey! '1d10'

Roll #1 5 = 5

563985

>>563979
Trapped by a door. How embarrassing. Get back in the fight! '1d10' move door
'1d10' appraise commander

Roll #1 6 = 6 / Roll #2 2 = 2

563986

>>563985
You're back in the fight!

A commander isn't much of a role – he's holding a torch rather than a conventional weapon.

The Wormer slashes at you with his "worm" – a corkscrew like object used to clean debris.

>>563982
You nail him in the leg, but he's still fighting!

The Commander, Ram, and Spike all attack you in tandem. Their combined efforts are enough to finish you off.

You just thought there would be… more time.

>>563981
A lower back shot probably isn't fatal. It'll slow anyone down, though.

You have the powder monkey's attention. He swings at you with his hooves!

TARGETS
Ram
Spike
Commander
Wormer
Powder Monkey
Pitcher Mare

PARTY
Hircus [░░░░░░░░░░]
Light Heart [▓▓▓░░░░░░░]
Manako [▓▓▓▓▓▓▓░░░]

563987

>>563986
"Whaaa" '1d10' appraise the worm
'1d10' heal light heart

Roll #1 3 = 3 / Roll #2 1 = 1

563988

>>563986
Dammit… this is looking bad.

Shoot the powder monkey in the face then!

Roll #1 6 = 6

563989

File: 1398267108022.jpg (26.52 KB, 318x720, 14282144_1_l.jpg, IO exif Google TinEye)

>>563987
A worm is a double-corkscrew mounted on a long pole, used for cleaning out cannons. The wormer, one who holds a worm, must work alongside the Pitcher Mare to clean the cannon in between shots. Cannons fill with all kinds of debris – chunks of unexploded powder, ember, cloth from the powder back, pieces of shot, or remaining paper from the wad – not to mention ashes.

A little over-cauterization will hurt anyone!

The Wormer swings at you, but misses.

>>563988
That's enough to finish him!



The pitcher mare is about to arrive.

Fly's skeletal butler… thing comes out of the trap door from behind the commander and slashes through him in one fell swoop!

"CUUUUURSES!"

The Ram and Spike now focus their energies on crux, slashing at his ephemeral form.

TARGETS
Ram
Spike
Wormer
Pitcher Mare

Light Heart [▓▓░░░░░░░░]
Manako [▓▓▓▓▓▓▓░░░]
Crux [▓░░░░░]

563990

>>563989
Now shoot that pitcher mare!

Roll #1 5 = 5

563991

>>563989
Interesting!
And she still looks hurt
'1d10' triage on light heart
'1d10+2' healing bonds on the two of us.

Roll #1 1 = 1 / Roll #2 3 + 2 = 5

563992

>>563990
She stops short as you finish her off with a shot in her front leg. That'll be enough to incapacitate her, she'll probably bleed out now.

>>563991
Triage doesn't deal critfail damage.

You ease the pain for the both of you.

The Spike and Wormer both focus on you, swinging their long polearms! The Spike misses your tiny body, but the Wormer connects.



Crux slashes at the Ram, leaving him quite blooded from the large blade of the monster.

The Ram swings back, causing him to crumble – but instead of falling apart entirely, he pulls himself back together!

TARGETS
Ram
Spike
Wormer

Light Heart [▓▓▓▓░░░░░░]
Manako [▓▓▓▓▓▓░░░░]
Crux [▓▓▓▓▓▓]

563993

>>563992
Now shoot the Ram!

Roll #1 7 = 7

563994

>>563992
'1d10' cleave the wormer and the Spike.
'1d10' appraise the ram.

Roll #1 8 = 8 / Roll #2 6 = 6

563995

>>563993
The already-injured soldier goes down without any more resistance.

>>563994
You injure both badly!

#Ram [░░░░]
Description: A ram uses his long stick to press the powder bag, wad, and shot all the way to the back of the cannon. Rams, like all artillery soldiers, lack armor for direct combat.


The Wormer smacks you with his pole.



Crux rips into the Spike with his large blade, finishing him.

TARGETS
Wormer

Light Heart [▓▓▓▓░░░░░░]
Manako [▓▓▓▓░░░░░░]
Crux [▓▓▓▓▓▓]

563996

>>563995
Now the Wormer, finish him off with a shot to the head.

Roll #1 7 = 7

563997

>>563996
You finish off this group. Cannon 3 has been seized. From here you can head to cannon 2, which looks lightly defended, or cannon 4, which is heavily defended.

563998

>>563997
>>563996
"Which way lady heart?"

563999

>>563997
>>563998
"Cannon 2… perhaps we could turn it around to fire on number four."

564000

>>563997
So yeah, let's head to cannon 2.

564001

>>563999
"Okay!"

564002

>>563999
The tower of cannon 3 is between cannons 2 and 4.

>>564001
>>564000
This group is lightly packed. The powder monkey is out retrieving new powder, and they lack a pitcher mare.

564003

>>564002
Then maybe we can return to cannon three once this one is taken care of.

Cheap Shot the commander!

564004

>>564002
'1d10' atracknthd commander.

Roll #1 6 = 6

564005

>>564003
While he's not paying attention, you kick him over.

The Wormer swings at you, but misses.

>>564004
You bonk him with your hammer!

The Ram and Spike strike at you – the ram specifically smashes you over the head with his stick. Ouch!



Crux topples over and struggles to right himself.

"Curses… curses!"

TARGETS
Ram
Commander
Spike
Wormer

PARTY
Light Heart [▓▓▓▓▓▓▓▓▓▓]
Manako [▓▓▓▓░░░░░░]
Crux [▓▓▓▓▓▓] HLP

564006

>>564005
Rub my head but try again to hit the commander. Try to appraise the spike '2d10'

Roll #1 2, 10 = 12

564007

>>564005
Finish off the commander! In the head.

Roll #1 5 = 5

564008

>>564007
>>564006
You two finish him off!

#Spike [▓▓▓▓]
The spike's long polearm is used to pierce the powder bag.


Manako strucks by the Spike!

Light Heart struggles with the Ram and Wormer.

PARTY
Light Heart [▓▓▓▓▓▓░░░░]
Manako [▓░░░░░░░░░]
Crux [▓▓▓▓▓▓] HLP

564009

>>564008
Now for the spike! Shoot him!

Roll #1 8 = 8

564010

>>564008
"The rams have weak armor, and the spike guy is dangerous with that spear."
'1d10+2' healing bonds myself crux and light heart
'1d10' triage myself

Roll #1 8 + 2 = 10 / Roll #2 7 = 7

564011

>>564009
You catch him in the torso.

The Commander stands back up!

The Spike replies by bringing his spike down on you! The Ram follows up with his own strike!

>>564010
Healed!

The Wormer slashes at you!



Crux is back up!

TARGETS
Ram
Spike
Wormer

PARTY
Light Heart [▓▓▓▓▓░░░░░]
Manako [▓▓▓▓▓░░░░░]
Crux [▓▓▓▓▓▓]

564012

>>564011
But… the commander is ded?

Cheap shot the Ram next.

Roll #1 6 = 6

564013

>>564012
Yeah I dunno why I wrote that.

564014

>>564012
You weaken the Ram with your shot to the torso.

Crux finishes him off.

Each of you get attacked by the Spike and Wormer.

TARGETS
Spike
Wormer

PARTY
Light Heart [▓▓░░░░░░░░]
Manako [▓▓▓▓▓░░░░░]
Crux [▓▓▓░░░]

564015

>>564014
Ow! Shoot the spike!

Roll #1 2 = 2

564016

>>564015
He's finished!

The Wormer attacks Manako, and Crux strikes him in return.

TARGETS
Wormer

PARTY
Light Heart [▓▓░░░░░░░░]
Manako [▓▓░░░░░░░░]
Crux [▓▓▓░░░]

564017

>>564016
Then finish the wormer. Put a bullet through his head to end this fight.

Roll #1 8 = 8

564018

>>564017
Cannon 2 seized!

Perception check

564019

>>564018
?

Roll #1 5 = 5

564020

>>564019
'1d10'

Roll #1 3 = 3

564021

>>564020
>>564019
And for Andy '1d10'

Roll #1 1 = 1

564022

>>564021
There is less gunfire than should be expected. Investigate further or continue to cannons 1 or 4.

564023

>>564022
Definitely investigate further. What's going on here?

Roll #1 7 = 7

564024

>>564023
The Darklantern has stopped moving – clearly voluntarily – in harbor and you recognize a flare like the one you fired in Ichi. Are they trying to signal something?

You have stopped half of the cannons, the center two.

564025

>>564024
Fired in Awa*

564026

>>564024
Stopped moving? They're crazy! But… that must mean they want me to open the portal.

Is this place safe to open it up?

Roll #1 9 = 9

564027

>>564026
You should probably open it up in the tower like you were told to.

564028

>>564027
Yeah, let's go back down there so I can open it safely.

Roll #1 8 = 8

564029

>>564026
>>564027
Heal up the group while we do that.

564031

>>564029
"I suppose two out of four was enough for the Darklantern, given its armor. Well healed, miss Manako."

564032

>>564031
"I'm glad a few of us made it. That was brutal." I sigh exhausted

564033

>>564032
"We will have our support back very soon. This is far from over."

564034

>>564029
>>564028
Crux slinks along behind you muttering about curses.

As soon as you open the portal in the tower, a group of raiders and menials pours out, preceding the Commodore, Scarab, Diamond Luck, and everyone who died in the assault.

It seems almost odd to see Scarab moving about fully ambulatory on all four limbs. The heat of Tartarus has hardened the muck on his body and he looks like a crumbling clay golem.

"Just the two of you, then? A close shave. These troops will take the remaining cannons. You should press on to the keep."

564035

>>564027
I'm… Dead?
…Funny. I always knew it would end something like this. But, why now, when I finally have… something worth living for?

564036

Hircus/Chip:

You awaken in the base of the tower. Logistical operations have already converted this into a fleet command post and menials run about attempting to fortify the position.

Scarab is here and has resurrected you.

564037

>>564036
"…Thanks, Scarab. Guess I got sloppy."

564038

>>564034
I nod.
"A welcome sight to see you all here, commodore. That was a bit of an ordeal."

>>564036
"Welcome back to all of you. I do hope death has not lessened your resolve to win this battle today."

564039

>>564036
"Gaaahh…. not the gems. I dont want to mine gems!"

"Wait…. what happened?" I look at Scarab

564040

>>564038
"It actually… wasn't as bad as I was expecting. So, what's next?"

564041

>>564039
>>564037
"Mmmph."

>>564038
"Be careful. The Keep holds unknown challenges yet. Keep your eyes peeled for traps, like in Uraurafutsu.

564042

>>564038
I shake my head and hold where my wound was.
"Is everyone fine? Did we took hold of the city?"

564043

>>564034
Give crux an odd look and nod to the commodore "of course sir. "

564044

>>564040
"Taking the keep, mister Hircus. The commander of this hold must be taken down so that the enemy falls in disarray without orders. This is absolutely crucial. We must also raise our own flag on the keep to signify this."

>>564041
"I understand. We will do our very best."

>>564042
"Not quite, no. But at least we have managed to return you all to us. Welcome back to the fight, mister Chip."

564045

>>564041
>>564044
"All right. Is the path to the keep clear, or do we need to do more dodging?"

564046

>>564044
>>564041
"Thanks for coming back for those of us who has fallen."
I then grit my teeth and look at the others.
"If any of you are able to catch those assassins who killed me and Hircus, bring them back to me and I will dispense punishment for those bastards."

564047

>>564034
>>564043
>>564044
"Sorry to keep you waiting." Smirk.

564048

>>564043
>>564044
>>564045
>>564046
>>564047
"Our auxiliary raid force has taken the two remaining cannons already. The keep is close now. Once inside your top priorities are eliminating the keep commander and securing the flag at the top, but remember that seizing or even just disabling the anti-air cannons is also a desirable objective."

564050

>>564048
"We should split our raid force to effectively hit the anti-air cannons first, to regain access to our main intelligence and logistic option."

564051

>>564050
"All three objectives are inside the keep."

564052

>>564046
"Let us focus on our objective first, mister Chip."

>>564047
"I feared you would miss out on all the fun. Luckily your swift return means there is still work to do left."

564053

>>564051
How large is the keep?

564054

>>564048
"I still say we should try and teleport the flag up and then see part of their forces go running."

564055

>>564052
"I'm so, so sorry of leaving a lady like you when she needs the most help, but you showed how you are hardly defenseless."

564056

>>564047
"Tree sempai! Its so hard to fight without you!" Cling to your ear

564057

>>564052
>>564048
I nod at LH.
"Yes lets."

I then stand up and shake myself awake.
"So are we going to set out now or keep on talking?"

564059

>>564051
>>564057
"Ready to go. Let's head out."

564060

>>564048
My minions okay?

>>564054
"Miss Emrille, so glad you could join us."

>>564055
I chuckle.
"I suppose I can forgive you this time around."

>>564057
>>564056
>>564054
"Are we set?"

564061

>>564054
"You can teleport something like that miss Emrille?"

564062

>>564061
"No, but Tela can."

>>564060
"I saw you were in some deep shit back there. Don't worry, I'll be here to babysit you in the keep."

564063

>>564060
"I think we are all here."

564064

>>564060
>>564059
"Yes I am."

564065

>>564056
"Now Manako-chan, you did great."
Pat her head.
>>564060
"Yes, we should go."

564066

>>564062
"Wonderful, I feel much safer already."

>>564063
>>564064
>>564065
"Good. Do watch out for traps, there will likely be many."
To the keep we go then.

564067

>>564060
Yep!

>>564053
The Grand Keep of Ichi is a stronghold of two ages intertwined. The first few levels are an Equestria-style brick-and-mortar heavily fortified castle, and the top levels are a beautifully decorated Neighponese-style keep. A magic bubble protects this half of the building, and artillery extend out of the lower half.

564069

>>564067
What would the best way to enter be? Maybe through the cannon holes?

564070

>>564067
"Well, I can't lockpick a bubble. Any bright ideas?"

564071

>>564069
There is a large gate at the front, or Hircus's thieving senses might help.

564072

>>564070
"Find a way to sneak in, of course. Can you spot any easy entrances? You are practiced in this sort of thing, no?"

564074

>>564072
>>564071
Check for any good entrances to sneak in through! '1d10'

Roll #1 7 = 7

564075

>>564066
>>564067
>>564065
Contently ride along with tree, appraising the walls '1d10'

Roll #1 3 = 3

564076

>>564067
Anything I can read to the castle keep from here? How is its construction and architecture?
engineering
'1d10+2'

Roll #1 10 + 2 = 12

564078

>>564067
That's a pretty large keep.
"Do we have any better info on the AA cannon enplacement?"
Also, follow the others.

564079

>>564074
The eastern side of the castle sports a smaller service entrance. The western face has a large water feature that flows out of the castle – accessible to a smaller pony like Manako.

>>564075
They are made of basalt.

>>564076
You notice several sort of magical conductors made of Kobold Iron behind the shield in the decorative portion – only a master engineer like you would be able to recognize the metal, and it's an amazing feat to do so from such a great distance. If you can infiltrate the castle up to the top levels, you can disable these conductors to lower the shield.

New optional objective:
+Lower the shield to gain artillery support

564080

>>564078
"Our intel was rather limited, as you heard earlier. We are going in somewhat blind here."

564081

>>564080
"I see.
I'm still partial to taking tha cannon out first thing. It should be somewhat high up."

564082

>>564081
"How do we get up there? Its.. so big!"

564083

>>564080
>>564079
"There's a service entrance on the eastern side, and the western face has a water feature Manako could slip through. Though I'd rather we all stick together."

564084

>>564079
>>564080
>>564081
I go to Lightheart and Tree then pointed out the Kobold irons.

"You see those decorative portions up there? If you can infiltrate the castle up to the top levels, you can disable these conductors to lower the shield."

564085

>>564083
"When we had a small pathway for us in Stonebriar and the vents, we went with it, so if she can open something for us I say go with it."

>>564084
Smirk.
"Nice catch."

564086

>>564081
"On the other hoof, the sooner we can take out the commander, the sooner the troops will fall in disarray."

>>564083
"I see. The service entrance will do nicely."

>>564084
"Hmmm… now that is quite interesting. Well spotted, mister Chip."

564087

>>564084
"I see!"
>>564083
>>564085
>>564086
"Uhh if you really think I should. I'll do my best.." she looks a bit nervous.

564088

>>564084
>>564086
Smirk.
"One more reason to reach the top.
But perhaps we could split and send a main force after the commander…
Though I'm not sure it'd be a good idea, with our numbers."
>>564082
"Afraid of heights, Manako?"

564089

>>564087
"You'll do fine."

564090

>>564087
"Don't be afraid to run back out if you have to. I don't want you getting hurt."

564091

>>564088
"Splitting up is something I would very much want to avoid here."

564092

>>564086
>>564087
>>564088
>>564085
"So flying to the top is not an option, our best bet is to enter the castle…. but to what entrance? I reckon they have traps inside also devious assassins going around to finish off anyone who is lagging behind."
"But once we took down that shield, our ships will be able to blast this castle to smittheerins. Perhaps they would surrender once the cannons fly."

564093

>>564092
"I say we ought to use the service entrance, take down the shields and the anti air cannons, then take on the commander."

564094

>>564088
"No. afraid of failing alone where you can't reach me " give your ear a hug before floating away
>>564090
>>564089
"I'll get going then.."

564095

>>564094
Look at her.
"I find this rather risky. Are you sure of this?"

564096

>>564094
The water feature is a great and fancy fountain mounted on the wall. You'll have to hold your breath for a moment, but that water has to be flowing from somewhere.

564097

>>564096
I'll see if I can pick the lock to the service entrance on the east side.

564098

>>564093
"Alright looks like a plan."

564099

564100

>>564094
Blink, slightly worried at this, but don't show it.
"It won't happen, Manako-chan. If you are in danger, I will come."

564101

>>564096
'1d10' dive in!

Roll #1 2 = 2

564102

>>564100
>>564095
Give you a firm nod and stare back a last second at tree before going.

564103

>>564100
I whisper.
"Wait what is she doing?"

564104

>>564097
Click, click, click.

Nothing too tricky for a master thief.

>>564101
Sploosh!

Blub blub… you pull yourself out after twisting through a waterway for some time.

Oh, wow! This was a shortcut all the way up to the top portion of the castle. There are pleasant views and plants all over here, safe behind the shield.

If only everyone was a Breezie, things would be a lot simpler.

564105

>>564104
"Door's open."

564106

>>564104
If everyone was a breezy then tree-sempai would be one and.. focus!
I need to look for some way to get the others up..'1d10'

Roll #1 3 = 3

564107

>>564104
"Well done, mister Hircus."
Now enter carefully.
HP Lovepone sets up a Substitute. '1d10'

Roll #1 4 = 4 / Roll #2 1 = 1

564108

>>564104
Go into stealth as I enter.

564109

>>564105
>>564104
"Good work Hircus." Now slowly enter and keep watch if I can see any traps inside.
'1d10+3'

Roll #1 7 + 3 = 10

564110

>>564106
From this veranda, there is no obvious route. The stairs must be inside.

>>564107
HP makes a face on a rock with some crushed up grass. It doesn't stick.

The door opens directly into what appears to be a larder. You loudly knock over a pan of crabgrass.

>>564108
It's dark in here, you hide behind a shelf.

564111

>>564109
3?

You don't see any immediate danger inside the larder.

564112

>>564110
>>564107
Wince.
"Damnit, there goes stealth."
Grin.
"Time for plan B, we shoot everyone."

564113

>>564110
Let's go inside then. '1d10'

Roll #1 7 = 7

564114

>>564110
I shake my head and pick up a piece of fruit or something to eat.
"Delicious."
Now… to get out of here?

>>564112
"Oh hardly."

564115

>>564103
"Unlocking a door."
>>564110
Goddamnit.

564116

>>564111
>>564110
Meant to be +2 sorry
"Looks like they know we are here, lets thread carefully alright?"

Now explore the area.
'1d10'

Roll #1 9 = 9

564117

>>564112
There's no one to shoot here. Surprisingly no one is cooking a feast during a siege.

>>564113
You head around to the front side of the castle. There are two guards here but you slip by them. Inside the pagoda-keep you notice most of the walls are paper.

Perception check.

Servants skitter about here, nervous from the siege. They are mostly ponies, but there are a few Shiban servants too.

564118

>>564117
Yes yes, now where is the door out of here?

564119

>>564117
Sneak forward and try to find any signs of resistance.

564120

>>564117
Well not now, dummy.

Look for a way out

564121

564122

>>564117
'1d10'

Roll #1 1 = 1

564123

>>564116
>>564118
>>564119
>>564120
The larder appears to exit into the kitchen proper, which is also clearly empty – the chef's tables stand on legs instead of being stone islands, so you can tell no one is hiding behind them. Additionally, the furnaces are quiet and unlit. There's a heavy stench in this room. In the middle of the floor there is a huge drainage grate that has been removed. You hear the faint sounds of shifting around.

564124

>>564122
A pony servant yelps in surprise as you glide straight into their face.

"AAA SPIDER I HATE SPIDERS"

564125

>>564123
Draw my swords and move for the drainage.

564126

>>564123
Oh shit, I remember this. Hang back and examine the floor for liquid. '1d10'

Roll #1 8 = 8

564127

>>564123
Ready my rifle and keep it trained on the drainage.

564128

>>564123
Flutter above the ground.
"I don't like this."

564129

>>564124
Aaah get into her mane and hide '1d10'

Roll #1 1 = 1

564130

>>564128
"Neither do I…"

564131

>>564123
>>564127
>>564128
Heavy stench? In the kitchen?

I then look at the others. specially to Emrille.
"No one lights something or fire a shot. I need to check if they left the gas or anything."

Lets check if this kitchen is trapped, or if the cooks left the gas on.
'1d10+2'

Roll #1 3 + 2 = 5

564132

>>564123
I'm here.
I brought 3 healing potions

564133

>>564130
>>564128
"I would put away those guns…"

564134

>>564123
Can I recognize the smell? '1d10'

Roll #1 4 = 4

564135

>>564126
>>564131
>>564134
There is no liquid on the floor.

>>564125
>>564127
>>564131
As you approach the drainage grate, there's a roar.

It wasn't drainage – it was a disposal grate!

An enormous, furious buffalo climbs out of the pit and charges and immediately knocks down Rosemary! (Cheap Shot)

>>564129
The servant panics and brings down a cup around you on all sides. You're trapped against her mane!

"AAAAAAAAA NOW THE SPIDER IS TRAPPED AGAINST MY HEAD AAAAAAAAA"

564136

>>564135
"Better than fire!"
I can shoot it!
Frost Shot!
'1d10+2'

Roll #1 1 + 2 = 3

564137

>>564135
I didn't approach it!

"Wonderful!"
Help up Rosemary '1d10'
Rosemary, get up if I fail or heal Wark if I don't '1d10'
Wark on Guard '1d10'
HP use Snake oil Heal on the buffalo '1d10'

Roll #1 8 = 8 / Roll #2 3 = 3 / Roll #3 1 = 1 / Roll #4 10 = 10

564138

>>564135
"It's just one enemy!"
'1d10' Hold the Line.
And unleash on him.
'4d10'+1 dc-1

Roll #1 7 = 7 / Roll #2 10, 3, 8, 5 = 26

564139

>>564135
Bang on the glass and try to call out "stop! Please! I'm not a spider!" '1d10'

Roll #1 2 = 2

564140

>>564135
Lets attack the bastard!
'1d10+1'

Roll #1 9 + 1 = 10

564141

>>564135
AAAH, shoot the buffalo '1d10'

Roll #1 3 = 3

564142

>>564135
Strap a grenade onto the buffalo and dive out of the way! '1d10+2' dc-1 Hustle

Roll #1 9 + 2 = 11

564143

>>564140
>>564136
>>564135
Also use protect on Emrille.

564145

>>564136
You miss entirely! Instead you fire way too high and knock loose a brick which falls on its head!

>>564137
Rosemary is up!

Wark bashes the buffalo with his shield when he approaches, but in an incredible bound, the beast comes down on top of HP, knocking him out with his incredible weight!

>>564138
You inspire courage in your allies, but immediately upon engaging you get bullrushed. He clocks you in the head with the full force of his body, knocking you unconscious.

>>564140
You leap sky high to take out the buffalo, but with impossible agility he pounds you in the gut with such force everything goes fuzzy and you pass out. Unconscious.

>>564141
You clip him in the leg! That'll leave a mark, even if it was glancing.

>>564142
Instead, he grabs you before you can go and lets it detonate! The force of the explosion knocks you unconscious.

Chip [Unconscious]
Hircus [Unconscious]
Flowing Tree [Unconscious]
Selena [▓▓▓▓▓▓▓▓▓▓]
Light Heart [▓▓▓▓▓▓▓▓▓▓]
>Rosemary [▓▓▓▓▓▓▓▓]
>HP [Unconscious]
>Wark [▓▓▓▓▓▓▓▓▓▓▓▓]
Emrille [▓▓▓▓▓▓▓▓▓▓]

>>564139
"AAAAA THE SPIDER CAN TALK AND IT IS PRACTICING DECEPTION. HOW CAN WE POSSIBLE SURVIVE AGAINST THE ENEMY'S INTELLIGENT SPIDER SPIES?"

564146

>>564137
knocking her*

564148

>>564145
Conjure water from my hat and pour it over the floor for him to slip over '1d10+2'

Roll #1 8 + 2 = 10

564149

>>564145
Wakey wakey?
'1d10'

Roll #1 8 = 8

564151

>>564145
Aha.
Shoot him '1d10'
Wark stays on Guard. '1d10'
Can Rosemary heal people to wake them up? Try it on HP Lovepone '1d10'

Roll #1 4 = 4 / Roll #2 2 = 2 / Roll #3 9 = 9

564152

>>564145
Can I get up? '1d10'

Roll #1 10 = 10

564154

>>564145
Hehe, that would be funny if this wasn't so shit with people passing out left and right.
Shoot it, just plain and simple.
'1d10'

Roll #1 5 = 5

564155

>>564145
'1d10' " please just look at me." I plea.

Roll #1 3 = 3

564156

>>564148
He rushes you and gracefully slides over the water, pounding you in the face until you lose consciousness.

>>564151
>>564152
>>564149
The brain needs time to reset. You'll be able to get up when combat ends.

>>564151
You shoot him for chip damage, clipping his side. He groans in pain.

>>564154
A shot to the leg is normally something an enemy can deal with, but he reacts surprisingly negatively to the shot.

He pounds you in reply.

Chip [Unconscious]
Hircus [Unconscious]
Flowing Tree [Unconscious]
Selena [Unconscious]
Light Heart [▓▓▓▓▓▓▓▓▓▓]
>Rosemary [▓▓▓▓▓▓▓▓]
>HP [Unconscious]
>Wark [▓▓▓▓▓▓▓▓▓▓▓▓]
Emrille [▓▓▓▓▓▓▓░░░]

>>564155
"Prove you're not a spy!"

564158

>>564156
Fine then.
I shoot him '1d10'
Wark attacks him '1d10'
And Rosemary shoots him too '1d10'

Roll #1 6 = 6 / Roll #2 2 = 2 / Roll #3 1 = 1

564159

>>564156
Kill him in the head then, shoot him again!

'1d10'

Roll #1 9 = 9

564160

>>564158
>>564159
Rosemary trips in front of him, causing him to overshoot and run out the door and off the cliff to his death.

Victory achieved!

564161

>>564160
Let's never speak of this again.

564162

>>564160
Get back up. This is why I don't like having to go up against buffalo…
"We seriously need a buffalo on our team."

564163

>>564160
I chuckle and pat her on the head.
"Expertly dispatched, Rosemary. He did not stand a chance against your wrath."

564164

>>564156
" how do I do that? " I protest.

564165

>>564163
>>564160
Land beside you, slightly confused.
"What just happened."

564166

>>564160
Starts to stir on my sleep.
"God.. what happened?"

564167

>>564165
"Miss Rosemary took care of him."

564168

>>564163
"Er right!"

>>564164
"You're the mastermind spy-der! You tell me!"

564169

>>564165
"An improbability singularity would be my guess."

564170

>>564160
I wake up.
"My head…"

564171

>>564168
Check the dead buffalo.

564172

>>564170
Help her up.
"Are you okay?"

564173

>>564172
"What was that?"

564174

>>564171
You'll need to return to the lower city down through the tower, or alternatively jump off the cliff and take instant death damage.

564175

>>564167
>>564169
Shake my head.
"Well that was weird, that's for sure…
HP, patch me up while you're at it, will you?"

564176

>>564168
Now, where to next? Out of the kitchen I suppose.

>>564173
"A very angry buffalo."

564177

>>564174
Oh right, he fell.
>>564175
"Yeah, let's just move on."

564178

>>564173
"I dont know, the bastard knock me out after I am certain to hit his jugullar. How about you?"

>>564176
"So where do we go now?"

564179

>>564176
"Stupid buffalo."

>>564178
"I'm okay."

564180

>>564178
"Onward. We have a shield to disable. Where do you think doing that would be done?"

564181

>>564174
Alright, check the place he came from, see if there's anypony else hiding there.

564182

>>564180
"Master Chip said up, in the top layers of the keep."

564183

>>564180
>>564174
I nod and examine the area. Is the grate where the buffalo has gone the only way to go or is there an alternative route?

564184

>>564176
The kitchen leads out into the great hall. This place is suspiciously empty… You sense magic in the air.

>>564181
Roll Master Thief

>>564183
There's a door to the great hall. His grate was just for keeping him in.

564185

>>564182
"I see. No time to lose then, let us hope miss Manako is alright."

>>564183
I'm pretty sure we can just use the door, you know.

>>564184
Hmmm…

Perception check?

Roll #1 5 = 5

564186

>>564182
"Yes we need to reach the top if we want the ships be able to fire shots here."

>>564184
Alright examine the door and see what I see and detect
'1d10+2'

Roll #1 7 + 2 = 9

564187

>>564184
There goodies here for me? '1d10'

Roll #1 4 = 4

564188

>>564184
Did I hear the word magic?
'1d10'

Roll #1 4 = 4

564189

>>564168
" I'm not even a spider just look! Four legs!" try to show her my hooves. '1d10'

Roll #1 8 = 8

564190

>>564185
>>564187
>>564188
It's… probably nothing.

>>564186
The door itself is totally untrapped. It is a mundane door made out of Neighponese mapel.

564191

>>564190
Alright open the door slowly and look whats on the other side.
'1d10'

Roll #1 5 = 5

564192

>>564184
Magic?
Sniff sniff '1d10'

Roll #1 8 = 8

564193

>>564189
"Well… if you were a spider you probably would have bitten me by now. Why are you in here talking bug?"

564194

>>564190
I don't like this one bit though.
"Something is off. I sense magics."

564195

>>564191
The great hall.

>>564192
You sense the presence of magic, but your only experience is with illusion magic. You suspect something is veiled here, but it's impossible to say what.

564196

>>564190
Well, hop on down.

564197

>>564193
" where is here? Is Commander Orange in here?"

564198

>>564194
"There's something hidden here, I can feel it…"

564199

>>564195
>>564194
"Aye.
So do I.
But I need someplace to aim my spellbreaking at…"
Look around for anything odd.
'1d10'

Roll #1 4 = 4

564200

>>564197
"Huh? What're you talking about? This is the castle of Ichi, you can't have ended up here by mistake!"

>>564199
Rolling perception additional times just leads to diminishing returns.

The room is suspiciously empty. A great hall should have tables or carpets or something.

>>564196
Roll

564201

>>564200
Oh shoot… '1d10'

Roll #1 2 = 2

564202

>>564200
Well… I guess we'll just move on carefully. We need to find a way up.

Roll #1 9 = 9

564203

>>564200
"Perhaps they are taking all valuable's and escaping through some secret tunnel." I said to the others.

Any stairs leading up?

564204

>>564201
Everything is perfect. You roll gracefully on through to the middle of the room.

To the south is a link to the entrance hall. To the east is the battery with the cannons. To the north there are the stairs up. To the easy, the rest of the party.

>>564202
You slam into something, painfully.

You feel dazed.

>>564203
To your right on the north side of the room there are stairs.

564205

>>564204
Do I see what LH bumped into?

564206

>>564204
>>564202
I look at LightHeart and approach her.
"Hey are you okay? There's a stair on the northside of the room."

564207

>>564200
Rolling perception additional times it entirely legit in dnd!
Spellbreak the center of the room.
'1d10'

Roll #1 2 = 2

564208

>>564204
>>564206
"… I just slammed into something."
Wave my hooves in front of me.

Roll #1 9 = 9

564209

>>564204
I look at what LH bumped into '1d10'

Roll #1 8 = 8

564211

>>564208
"Seriously? I dont see anything." I scratch my head.

564212

>>564205
'1d10'
Perception check.

Roll #1 5 = 5

564213

>>564207
No luck.

>>564205
>>564209
There is nothing there.

>>564208
You touch something hot and very solid. It burns your hoof.

You are dazed and burned.

564214

>>564212
You see nothing special. This hall is suspiciously empty.

564215

>>564204
Head east towards the rest of the party.

564216

564217

>>564213
Well, at least I can see that.
"Stand back, I will try to spellbreak… Whatever is there!"
'1d10'
If I need to wait, do so.

Roll #1 5 = 5

564218

>>564213
Jerk back my hoof.
"I… my hoof was burned."

564219

>>564217
You free a random piece of cobblestone of all magic. But it was mundane.

564220

>>564216
'1d10'

Roll #1 10 = 10

564221

>>564219
But… Wasn't it something invisible in front of LH?

564222

>>564213
>>564218
I look at her a bit serious.
"Are you playing with us? This is not the time to joke around, we are int he enemy fortress you know."

564223

>>564218
>>564222
>>564221
"…would it be a bad idea to shoot a fire a flare in that direction and see what happens with it?"

564224

>>564223
"What direction?" I raise an eyebrow.

564225

>>564221
Not that you observe.

564226

>>564222
"Do I look like a clown to you?"

564227

Fake tearing up " please miss maid pony. The commander will kill my kids if I don't help him. I got seperated and now he will think I ran away. Let me go! " '1d10']

Roll #1 7 = 7

564228

>>564225
Okay, please, describe to me exactly what I can see, because I am confused.

564229

>>564227
"What are you talking about? Which commander? Separated from what?"

>>564228
You see an empty great hallway. There are no carpets or tables or decorations here as one might expect, only lit torch sconces. To the north there is a great stairway up. To the south there is a door to the entrance hall. To the west there is a route to the artillery battery.

564230

>>564224
"Where LH was."

>>564226
Walk up beside her and extend my hoof carefully.

564231

564232

>>564226
"I am just confused, how did you got burned? Is there anything there?"

>>564229
I extend my paw on the area where LH got singed.
'1d10'

Roll #1 4 = 4

564233

>>564220
You try to pass back, but you get slammed with something heavy and solid and hot.

564234

>>564231
'1d10'

Roll #1 2 = 2

564235

>>564232
There's nothing there.

564236

>>564234
There's nothing there.

564237

>>564229
I don't trust this.
Make dopple '1d10'

Roll #1 8 = 8

564238

>>564237
Done and done

564239

>>564236
Just walk past then!

564240

>>564235
Rosemary could probably heal me '1d10'.

Roll #1 7 = 7

564241

>>564229
" the one with the orange fur and the thick accent! "

564242

>>564235
>>564237
I just shook my head.
"I either dont trust it either, we are wasting time here and we must start to get up so we can disable that shield."

564243

>>564238
>>564242
I nod.
"That might be best."

564244

>>564242
"Then please, do move on."

564245

>>564233
Gah! Cut 'em up! '1d10'

Roll #1 3 = 3

564246

>>564239
Roll

>>564241
"You're the one with the funny accident!"

>>564245
There's nothing here.

564247

>>564241
accent*

564248

>>564246
'1d10'

Roll #1 3 = 3

564249

>>564244
>>564243
>>564247
I then head to the stairs north of the main hall.
"Then lets go, lets not dawdle."

564250

>>564248
You head on through to the middle of the room.

564251

>>564249
Roll twice

564252

>>564249
Watch him go.

564253

>>564244
"I can see a way to the artillery."

564254

>>564249
Trot with mister Chip.

564255

>>564254
Roll twice

564256

>>564246
Dangit. Have I linked up with the group yet?

564257

>>564250
"Well? What are you all waiting for?"

564258

>>564246
" p-please let me out! " I plea again. " poor Felix will die if I don't do something! " '1d10'

Roll #1 10 = 10

564259

>>564251
'2d10'

Roll #1 4, 5 = 9

564260

>>564257
"I will go last."

564261

>>564256
You didn't want to go through, you wanted to attack! You're in the middle with Emrille.

>>564259
You perfectly walk through unmolested to the stairs. What are these dumb ponies talking about?

>>564258
"Die? Oh no!"

She lets you out.

564262

>>564261
Oh for fuck's sake, let's just go. I'll die of old age before these people finally start moving.

Roll #1 7, 5 = 12

564263

>>564262
Bonk! Bonk!

564264

>>564261
" t-thank you" give her a bow and fly out of here! '1d10'

Roll #1 6 = 6

564265

>>564261
Head up the stairs, I guess? '2d10'

Roll #1 1, 8 = 9

564266

>>564263
Again!

Roll #1 6, 3 = 9

564267

>>564264
You flee back into the next hallway. There are stairs here.

>>564265
You run into something hard and hot! Ouch!

You're badly dazed.

>>564266
After your third attempt you collapse from head trauma.

564268

>>564267
Rosemary and HP heal me.

Roll #1 1, 3 = 4

564269

>>564261
>>564262
>>564265
>>564266
"Hey! Are you guys okay? What is happening to you?" I grit my teeth and look as they all fall down.

564270

>>564255
'2d10'

Roll #1 2, 9 = 11

564271

>>564267
Go down stairs.

564272

>>564268
Rosemary injures you. They'll need to carry you now that you're unconscious.

>>564271
Chip is here!

>>564270
You make it to the middle with Hircus and Emrille, then run into something else at the same time as Hircus.

564273

>>564270
I just put a palm on my face.

>>564272
>>564271
"Manako?" I look at her.
"Anything to report? Where does this stair lead too?"

564274

>>564267
Grab hold of whatever's hitting me! '1d10'

Roll #1 10 = 10

564275

>>564272
Oh for fuck's sake…
Just pick up LH and move on.
'1d10'

Roll #1 1 = 1

564276

>>564272
Aargh.
Hat magic some white paint and throw it in the direction of the invisible thingie '1d10+2'

Roll #1 4 + 2 = 6

564277

>>564272
Thanks people, good to know I can count on them. They'll just have to carry me then.

564278

File: 1398278664352.png (6.37 KB, 512x609, Untitled.png, IO Google TinEye)

>>564274
You grab it – it's super hot! You burn yourself badly.

>>564275
You cross back to where she is and pick her up.

>>564276
There was nothing there. It falls on the bricks ahead of you.

564279

>>564273
"There are a lot of ponies up there, and shibian doges, mostly servants, but a couple guards."

564280

>>564279
"I see, it looks like we are not alone then."
I then turn to the others.
"And it looks like the crew here are stuck here for some reason. There is something blocking their way."

>>564278
Look around the area of the stairs, is there anything suspicious device that I can see? Perhaps some switch or a pull rope or something?
'1d10+2'

Roll #1 6 + 2 = 8

564281

>>564278
Where am I?

564282

>>564278
Walk over to where Manako and Chip is.
'1d10'

Roll #1 10 = 10

564283

>>564278
Try to hang on! '1d10'
"I've got it! Quick, somebody hit it!"

Roll #1 6 = 6

564284

>>564278
What?
Carefully walk forward , let my dopple walk in front of me.

564285

>>564280
"Really?" '1d10' examine the area for traps

Roll #1 6 = 6

564286

>>564278
Had to step out.
Where am I?

564287

>>564281
In the suspiciously empty main hall.

>>564282
Something hard hits you!

>>564284
Roll for it

>>564285
There is clearly some sort of magical trap here. Your engineering knowledge suggests to you that there are moving parts based on the flow of air in the chamber.

>>564286
>>564281
At the start with LH

564288

>>564285
"Yes it is."
I then saw her examining too.
"Oh… so you are also have a keen eye on architecture eh?' I grin.

564289

>>564283
It's gone now. You are burned.

564290

>>564287
'1d10'

Roll #1 3 = 3

564291

>>564287
Try to spellbreak whatever is in front of me once more.
'1d10'

Roll #1 1 = 1

564292

564293

>>564287
>>564288
Nod. " I think there may be some magic plates in the air. "

564294

>>564287
Can my minions heal me or carry me?

564295

>>564280
There are no devices here.

>>564291
There is nothing there.

>>564290
It walks through and joins Chip and Manako at the stairs.

564296

>>564294
Emrille is carrying you, but they can carry you too.

564297

>>564295
Okay. Then walk through.
'2d10'

Roll #1 7, 7 = 14

564298

>>564293
"Wait that's not how you say that.. one second.."

564299

>>564287
"Ow, the fuck…"
Keep walking, with LH still in tow.
'1d10'

Roll #1 7 = 7

564300

>>564295
Well I'm following right behind it '1d10'

Roll #1 7 = 7

564301

>>564293
"Magic plates? Any idea on how to disable it?"

>>564295
>>564290
I then look at Selena.
"Hey! It looks like Selena has passed through!"

564302

>>564287
Uh… alright. How do we get out? Follow the others.

564303

>>564297
You bonk yourself twice. It hurts a lot! You're burned and dazed.

>>564299
Bonk!

>>564300
You make it through to the stairs.

564304

564305

>>564304
[1d10]

Roll #1 10 = 10

564306

>>564295
Check the room for any sign of pressure plates or something. '1d10'

Roll #1 9 = 9

564307

>>564303
"Ouch."
Okay, pull out a blade and lay it upon whatever I am bonking against. Then follow its invisible edge all the way to the end.

564308

>>564301
"…you need to find the parts that move. And make them stop moving." I use hoove motions to try and explain.

564309

>>564303
Grrr!
'1d10'

Roll #1 5 = 5

564310

>>564307
Roll

>>564306
You don't see anything. This does remind you of a bank heist though…

Something in the air…

If only you could create some smoke…

>>564309
You fall unconscious from head trauma like Light Heart.

>>564305
You bonk yourself.

Seeing Emrille collapse nearby you can pick her and Light Heart up.

564311

>>564308
>>564310
"Hmmmm… I see, weird it doesnt work on me though but only on the others."
"You keep watch on them while I keep watch for intruders okay?"

564312

>>564310
"…Hey Selena, got anything that makes smoke or something?"
Would some grenades do the trick?

564313

>>564310
Uh… yeah. So there's some invisible walls here huh? Fine, teleport past them with Emmy and and LH in tow. It's automatic anyway

564314

>>564312
Yes

>>564313
You can only carry one passenger. You take Emrille to the stairs.

564315

>>564310
'1d10'

Roll #1 6 = 6

564316

>>564314
"EVERYBODY STAND CLEAR!"
Toss a few grenades out a safe distance away so they don't hurt anyone when they blow.

564317

>>564315
When you extend your blade, something swings past and knocks it out of your hoof.

>>564316
The smoke reveals magical lasers! Getting past them will be much easier now. Acceptable range expanded by 2 for all lasers.

TARGET NUMBER
East-Middle Laser: 2
Middle-North Laser: 5
Middle-South Laser: 8
Middle-West Laser: 10

564318

>>564311
"Okay".
>>564310
'1d10' try to understand why they are stuck

Roll #1 9 = 9

564319

>>564317
"Ah!"
Spellbreak MIddle-West Laser.
'1d10'

Roll #1 1 = 1

564320

>>564318
With the aid of the smoke you identify magical laser sensors that detect when they are broken. Breaking a beam probably causes some sort of trap to spring.

564321

>>564316
>>564316
>>564317
I smile.
"Good job Hircus."

564322

>>564317
Alright, where am I relative to the lasers? I'll try to get past the nearest one. '1d10'

Roll #1 9 = 9

564323

>>564317
"Whoa."

564324

>>564320
Can I shut down the lasers '1d10'

Roll #1 10 = 10

564325

>>564321
"Hey, it's what you pay me for."
Even so, I can't hide a huge grin at your praise.

564326

>>564322
You're in the middle.

You waltz through to the north.

>>564324
You put a rock in front of the nearest laser. Now the trap won't stop triggering and it is impossible to go north.

>>564319
You fumble your katana.

564327

>>564324
Help Manako in her endevour.
'1d10+2'

Roll #1 3 + 2 = 5

564328

>>564326
Bah. Let's pick up my weapons, all of them.

564329

>>564326
Teleport LH now that the cooldown has expired?

564330

>>564326
So, I'm clear? Sweet. Hang around to make sure the rest get through too.

564331

564332

>>564327
>>564326
"Uhh… " move the rock away

564333

>>564331
Great! "Hehe. Teleportation is really paying off again."

564335

>>564331
"Anyone need any help?"

564336

>>564333
>>564332
>>564331
>>564330
Wait until everyone is gathered.
"Heal everyone who has fallen down, specially LH and Emrille. Once they are awake we continue upstairs."

I then look at Manako.
"Have you scouted any more stairs or ladder leading up to the uppermost part of this castle?"

564337

>>564333
>>564332
>>564330
>>564327
You head upstairs into the fancy Neighponese half of the castle. Servants are rushing about. There are pleasant verandas, fountains, and plants here.

Nearby are the shield generators.

564338

>>564337
Still ded? Can I get a heal?

564339

>>564338
Just unconscious, and unconscious no more.

564340

>>564337
Shield generators? Inspect those.

Roll #1 4 = 4

564341

>>564338
>>564339
I look at Rosemary and HP.
"Rose can you kindly help LIght Heart and Emrille up?"

564342

>>564340
Chip said these were magic conductors or something, fucked if you know. They don't look special to you.

564343

>>564341
"The should be okay now…"

564344

>>564337
Nearby as in within visual range?

564345

>>564336
Shake my head "I didn't make it up there."

564347

>>564337
If I'm up already, then check them maids out.

564348

564349

>>564337
Any magic part about them?
'1d10'

Roll #1 7 = 7

564350

>>564337
I examine the shield generator.
'1d10+2'

Roll #1 2 + 2 = 4

564351

>>564348
Any off button? '1d10'

Roll #1 7 = 7

564352

>>564343
"Thank you… I do not know what that was but it hurt."

564354

>>564337
"Everyone stay here, I'll try to sneak over and shut those down."
Sneak over to the generators!

564355

>>564342
>>564350
"Should we wreck them?"

564357

>>564347
They pay you little need and they wear traditional kimonos.

>>564349
You wouldn't be able to identify these as magical if Chip didn't tell you they were. They are finely engineered out of some metal.

>>564350
This is an ornate statue made out of Kobold Iron. It is a magically conductive metal.

>>564351
No.

564359

>>564357
Spellbreak the metal itself then.
'1d10'

Roll #1 7 = 7

564360

>>564355
>>564357
I look at Tela with a maniacal grin.
"Not yet, if we can get these generators and use it for our ships then oh boy!"

Now is there away to turn this shit off.
'1d10+2'

Roll #1 5 + 2 = 7

564361

>>564359
"Hey!" I tap his hoof.
"Dont destroy it! Me and Manako can study it for our ships Mr. tree!"

564362

>>564355
Snicker.
"I'd wreck those neighpons allright."

>>564357
Do I recognize the Kobold Iron as well, since I'm sort of familiar with it because the cannon?

564363

>>564361
"Very well then."
Stop spellbreaking.

564364

>>564360
"Right."

>>564362
"Shut up Emrille."

564365

>>564357
See if I can recognize how to shut it down. '1d10'

Roll #1 7 = 7

564366

>>564362
You're not an engineer! You can't recognize silicon just because you've handled a motherboard before.

>>564365
Your experience with magical statues says "smash it".

>>564360
The simplest way would find the ley center, probably in the keep commander's room. Alternatively, you could damage the statues, or inhibit their flow by covering them with a very poor magic conductor.

564367

>>564361
"If we could shut it down we could take it with us?"

564368

>>564359
The shield flickers briefly in the area closest to the metal.

564369

>>564366
I should educate myself on conductive metals then..

564371

>>564367
>>564366
I grin.
"Most likely, imagine that once we siege a coastline city, we fire cannons at them and their cannons bounce off the shields. That will be great!" I grin.

"Now help me make a decision, can you use make a magic conductor to transfer the flow of energy to somewhere to power this statues down?"

564372

>>564367
"Perhaps we could, if the representative allows us or we simply do it stealthily."

564373

>>564366
"Let's smash these statues."

564374

>>564366
>>564371
That said can I inhibit the flow of magical energy using the technique I know? Can I disable the device with destroying it.
'1d10+2'

Roll #1 9 + 2 = 11

564375

>>564373
"Are you fucking deaf?"

564376

>>564374
>without destroying it.

564377

>>564371
"I'll try to find a way " '1d10' examine the magic plates

Roll #1 1 = 1

564378

>>564376
>>564374
The easiest way to disrupt it would be by using a highly impure metal like Pig Silver, or a highly magic-resilient material like Teak wood.

Alternatively, some plants also have magic-resistant properties.

564379

>>564377
They're not really plates so much as statues.

564384

>>564378
Do I have any of those materials nearby or in this castle? I also checked my bag of holding and see if I have pig silver in it.
'1d10'

Roll #1 2 = 2

564386

>>564378
>>564384
I then look at Selena.
"Selena! Can you produce Teak wood from that hat of yours? Or perhap even Pig silver?"

564387

>>564384
Selena could try to pull some out of her hat

564388

>>564384
You don't see any out here, and you didn't put any of that silver in your bag.

564389

>>564386
"I'll try."
Hat magic some Teak wood planks '1d10+2'

Roll #1 1 + 2 = 3

564390

564392

>>564379
>>564386
Watch curiously.

564393

>>564389
AAAAA

Your hoof is off! That is to say, it went missing inside the hat!

Quick, make a Hat Magic save to pull your hoof back out of the hat intact!

564394

>>564393
No pls, not my hoof '1d10+2'

Roll #1 8 + 2 = 10

564395

>>564394
Oh, whew, okay, it's there.

564396

>>564395
Did the servants notice us at all yet?

564397

>>564395
Oh praise the elements and celestia.
Give my hoof a few kisses.

>>564390
"Sorry, Snacks, seems like it doesn't want to cooperate right now."

564398

>>564397
"You okay?"

564399

>>564396
Oh yes. They've been noticing you for some time.

The enemy is certainly alerted to your presence.

564400

>>564398
"I thought I lost my hoof!'

564401

>>564397
Frown.
"Well fuck."
Look my attire and stuff over.
Don't I have metal badges or buttons and stuff?
'1d10'

Roll #1 1 = 1

564402

>>564397
I frown.
"Really? How about Pig silver? I just need one to disable this device without harming it."

>>564393
I then look at the device, if I damage this kobold Iron statue to disable it, can I repair it later so we can use it?

564403

>>564399
Wonderful…
To the others.
"Not to pressure you or anything, but you certainly seem to be taking your time."

564404

>>564401
Nah, your stuff is brass with a painted finish.

>>564402
The statue isn't actually generating the shield, it's conducting the magic from somewhere else. The statue itself is just a big hunk of valuable Kobold Iron.

564405

>>564400
"Uh… that can happen?"

564406

>>564402
"Eh…"
Look unsure at the hat.
"You really need it?"
H-hat magic piggu silver '1d10+2'

Roll #1 6 + 2 = 8

564407

>>564405
"Apparently."
I bite my lip as my hoof goes in again.

564408

>>564406
You pull out a hunk of metal.

564409

>>564403
"Me and Selena will take care of this, Light Heart you carry the others and see if you can find the commander."

564410

>>564408
Give it to Chip.
"Is this it?"

564412

>>564408
>>564410
"Oh gimme gimme."
Is it Pigsilver?

564413

>>564404
Half assed bullshit… I will pimp my outfit once we get the money.

564414

>>564412
Pretty corrupt, yep.

564416

>>564409
"I do not wish to split up."

564417

>>564414
Can I use it to disable the shield generator device?
'1d10+2'

Roll #1 9 + 2 = 11

564418

>>564417
You pound it out into flat sheets and cover several statues, causing the shield to dissipate.

564421

>>564418
Fuck yes!

>>564416
>>564413
"Shields are down! We can now use the ships artillery!"

564422

>>564418
At last.
"Well done, mister Chip, miss Selena."
Now, the AA positions are on the roof right? How do we get up there?

564423

>>564422
No, I told you several times that the artillery is downstairs.

564424

>>564423
… Uh. That seems strange, but okay.

What about the commander?

564426

>>564422
"Yes, now that the shields are taken cared off is there anything more we need to disable?"

564427

>>564426
"The anti air guns and the commander, then raise the Awanese flag."

564428

>>564427
"Then lets take care of those anti-air guns so the flyers can move in."

564429

>>564428
"That was my plan, yes."

564430

>>564424
The artillery needs a stone base to compensate for the recoil. Also it's loud and nobles don't like that.

Do I need to describe the layout of the castle again?

564431

>>564422
"It's in the trapped room from before."

564432

>>564429
"Then lets move out."

>>564423
>>564392
I then look at Manako.
"Manako, have you scouted out a route where the AA's are stored?"

564433

>>564430
Sneak down to where the AA guns are.

564434

>>564431
"I see, any idea on how we approach the area?"

564435

>>564433
Roll twice

564436

>>564430
>>564431
Alright, let's just go. Down we go.
Back through that hellish hallway.

Roll #1 7, 2 = 9

564437

>>564434
"Manako had it figured out, hadn't she?"

564438

>>564436
You get to the middle, then bonk yourself.

564439

>>564436
>>564438
Snark.
"Can't we just fucking do something against this bullshit already?"

564440

>>564437
"Hircus figured it out how it works." I smile.
"Manako has figured out how to disable the traps."

564441

>>564438
I then look at the hallway, anything I can use to produce smoke?
'1d10+2'

Roll #1 9 + 2 = 11

564442

>>564440
"Then why are they not disabled already?"

>>564438
Don't move.

564443

>>564432
"I don't know sir. I was having difficult proceeding because of guards. "

564444

>>564439
>>564438
Teleport us both past the barriers.

564445

File: 1398282886168.png (16.35 KB, 718x669, Castle.png, IO Google TinEye)

564446

>>564443
"Show the way. I will take care of them."

564447

>>564441
There's still remnant smoke.

>>564444
Okay

564448

>>564444
Smirk.
"Clever girl~"

564449

>>564447
Can I see the lasers? Can I use the technique that Manako has done to disable the traps?
'1d10+2'

Roll #1 4 + 2 = 6

564450

>>564449
Yes, disabling the lasers makes the hallway impassible as the traps continue forever.

You make it impossible to get to the artillery.

564451

>>564450
Whelp my bad. Enable it again.

564452

>>564445
How did the servants get past this obstacle? They must know the pattern…

564453

>>564452
The servants do not come downstairs outside of the Neighponese half the castle.

564454

>>564453
>>564452
Well, you have no way of knowing that, so let me alter that: they haven't come downstairs since you've ever seen

564456

>>564453
Then lets go get pass the lasers and into the AA room using the smoke as a guide.
'2d10'

Roll #1 9, 9 = 18

564457

>>564456
You head past Light Heart to the artillery hall.

564458

>>564453
So either they have a way to communicate with the people downstairs… or the ponies downstairs are unaware of what's going on.

Ugh… I don't have a way to produce smoke, so I'm stuck just navigating it like this. Go through the last part. '1d10'

Roll #1 6 = 6

564460

>>564454
>>564446
"I am sure we need the artillery downstairs instead"

564462

>>564458
The smoke is still here, a bit.

Enough to see the lasers anyway.

You head into the artillery hall.

#Pause

564463

>>564457
Artillery too pls.
'2d10'

Roll #1 3, 7 = 10

564465

>>564435
'2d10'

Roll #1 4, 3 = 7

564469

>>564462
Artillery '2d10'

Roll #1 7, 5 = 12

565656

>>564458
Here in the artillery hall there is a switch to disable the trap in the main hall. You flip it so that the others can get through.

This reminds you, if only loosely, of that stuff you were doing before the assault. Where were you again?

565657

>>565656
Looking for Grey. I need her aid.

565658

>>565657
Righto.

You spot Red on deck digging through a random crate.

565659

>>565658
"Red? What are you looking for?"

565660

>>565659
"We're playin' 'root out the resistance'."

565661

>>565660
"… Hide and seek?"
Great.

565662

>>565661
"What a bland name! Where'ssa story in that?"

565663

>>565661
Can we continue Chip going to Nurse Heart? Though I will be slow.
Enter her room and give off a confident smile.
"Hello there, been some time since I got to talk to you again."

565664

>>565663
Yes.

"I've needed a long time to get my bearings."

565665

>>565662
"Nowhere, I suppose. … Is Grey part of the resistance?"

565666

>>565665
Red squints her eyes. "I sent 'er in as a double agent. But I think she's gone TRIPLE agent on me! She isn't reporting in.."

565667

>>565666
I chuckle.
"Oh dear, how unfortunate. Who else is there then?"

565668

>>565667
"If I knew that then I wouldn't need a double agent!"

565669

>>565664
I approach a little bit and find a comfortable place to sit.
"So how are you feeling? You've been cooped up for so long in this room I am beginning to worry about your health. So how are you now?"

565670

>>565669
"I dunno… I guess I'm healthy… I need to see a mind doctor or something…"

565671

>>565668
Silly ponoe.
"I need Grey's aid with something, so I suppose I can help you find her."
Maybe I should ask around first. Some of the menials maybe. Any around?

565672

>>565670
I nod at her.
"We can arrange that once we finish this first privateering work of the fleet, and dont worry about the expense for I will pay for it. Say why do you need a mind doctor?"

565673

>>565671
There are always menials around. The Sirocco is considered to be a light crew vessel because it only needs one hundred menials to run at full capacity, in part because of the general lack of cannons and efficient bilging system. The vast, vast majority of these menials are sailors to maintain its extreme abundance of sails, but many do part time duty shifts as bilgers or swabbies. The corps of engineering on this vessel is headed by Ciddir.

>>565672
"I still don't remember a lot about what happened… I feel traumatized… I need someone to talk to who isn't involved in all of this."

565674

>>565673
Alright, approach a menial on duty, maybe a swabby.
"On duty? Did you see a unicorn filly around here somewhere? I must find her."

565675

>>565673
"Is that so? We can arrange that. I'll find a way."
……
I then look at him.
"Sorry, I am sorry for what happened, back then in Stone-Briar up until now. I only did the best I could but in the end I am just too much of an irresponsible dog, up until now. Every wrong I've done to you, I am sorry."

565676

>>565674
"Mmm, your daughter? Think she went to the rear of the vessel."

>>565675
"Well… thank you for the apology at least."

565677

>>565676
"Thank you."
To the rear we go then, time to investigate.

Roll #1 6 = 6

565678

>>565677
You hear giggling from nearby… All you see here at the rear of the vessel is the guardrail, a few barrels, the aftcastle, and the base of another mast.

565679

>>565676
"I really mean it. If you have doubts I have something to tell you."

I then stand up.
"Me and LightHeart have found the Altar."

565680

>>565679
"Oh! That's… really good news. Thanks for telling me."

565681

>>565680
I smile.
"You want that we visit it now? You got permission to use it, or do you prefer to change yourself in a more private manner? Anything is fine really."

565682

>>565681
"Well… yeah, I don't want to wait anymore."

565683

>>565678
Check the barrels.
"Now where could Grey possibly be…"

Roll #1 5 = 5

565684

>>565683
Hm, nowhere to be seen!

565685

>>565682
"Alright then, lets visit LightHeart and get the keys shall we? You need the sunshine after all." I then open the door.
"Come."

565686

>>565684
Behind the barrels?

Roll #1 6 = 6

565687

>>565685
She follows behind you.

565688

>>565686
Nothing! Perception check

565689

>>565688
?

Roll #1 5 = 5

565690

>>565689
You could've sworn you saw movement! There's louder giggling.

565691

>>565690
Hmmm… follow the sound of giggling!

Roll #1 9 = 9

565692

>>565687
Lets go to Light Hearts cabin.

565693

>>565691
Grey is hanging off the guardrail – she's tied herself to it and is "rappelled" off the side.

"Are you a government dog?"

>>565692
Wark answers the door. "Aye?"

565694

>>565693
Clever girl.
"Do you know me? Of course I am not."
Flutter over the railing and grab her.

565695

>>565694
"Heeeey! Where are we going?!"

She laughs as you pick her up.

565696

>>565695
"I need your aid with a very crucial infiltration mission."
Set her down on the aft.

565697

>>565693
"Sir Wark." I nod before presenting Nurse heart to him.
"I need to borrow the keys leading to the altar, do not worry. I already ask permission to Light Heart about this."

565698

>>565696
"Oh yeah? You're taking me into Ichi?! Oh wow, that's exciting!"

>>565697
He shrugs. "Arright. Yer head if yer lyin."

He picks a key out of a drawer then gives it to you. He heads off in search of Light Heart.

565699

>>565698
I chuckle.
"No, I will not. This mission is far more important. Do you know miss Cloudy Stripes?"

565700

>>565699
"Uh… kinda?"

565701

>>565700
"What do you know about her?"

565702

>>565698
Alright lets head to the altar room and unlock the door.
"Want me to watch or do you want to do it privately?"

"Also, word of warning. Once you touch the altar, it will blast you away and it may hurt once you fly and hit something, so call out if you do get hurt okay?"

565703

>>565701
Roll perception.

"Uh… She's the com'dore's wife? And she keeps locked up mostly."

>>565702
"Um, okay. I think I'll do it alone. I want to, you know, check and make sure it works all the way."

He heads in. You hear a loud clunk as he uses the altar.

565704

>>565703
Lets wait for a minute or two until he gets out. If 5 minutes passes and he is still inside, I may see if he is okay.

565705

>>565703
"Indeed. She is also the fleet's navigational expert. And she happens to be fond of children. Do you see where I am going with this?"

Roll #1 3 = 3

565706

>>565704
He turns after a few moments. He doesn't look a lot different but he must have had success.

"Thank you… I feel a lot better now."

>>565705
"You want me… to steal her maps?"

You missed the perception! You're totally unprepared for the attack as your assailant dive-bombs Grey and rubs her tummy.

"Hey there ya little barbarian princess. Havin' fun?"

She giggles uncontrollably. "Y-yahhahaha – stop it!! Ahahaha!"

565707

>>565706
I hate people sneaking up on me!
"Wark? Any particular reason for your assault on my co-conspirator?"

565708

>>565706
I nod and smile.
"Thats good to hear, I mean it. Come on, lets head top side and find something to eat."

565709

>>565707
"Yer friend Chip came ta barrow a key, lass. Thought I'd let ya know."

>>565708
"Eat?"

565710

>>565709
"Ah, yes he asked for it and I agreed to it. Is Rosemary with the little ones?"

565711

>>565709
I shrug.
"Anything you know, I am not sure what is in stock but I think we can find something that you might like." I smile.

"But if you prefer to go back to your room to rest, I am fine with that." I nod.

565712

>>565710
"She was when I left. Figured I'd only step out a moment."

>>565711
"Yes… I think it might be best I rest. I need some time to recover… but thank you again."

565713

>>565712
"Well, thank you for warning me. I will join you in our cabin later."

565714

>>565712
"Alright, let me escort you back to your place." I nod as we head top side.

"Say, any idea on what you plan next? Do you plan to stay with the fleet?" I ask as we head back.

565715

>>565713
Grey climbs up on top of Wark.

"Don't leave!"

"Aww, arright, maybe I can stay a bit. What're you little wallflowers up to?"

565716

>>565714
"I don't know… this is so sudden. To be honest that's why I need time alone to think. Why don't… you visit me after you find out where the fleet is going after Ichi?"

565717

>>565715
"Plotting conspiracies most foul."
I chuckle.
"I was hoping to have Grey educated by miss Stripes in the arts of navigation."

565718

>>565716
I nod at him.
"Alright, I'll ask Commodore Abilio about our plans after Ichi, as for now you rest and think about it alright?"

I then turn my back as I head outside of his room.
"I'll be going now, I need to return these keys you see? Take good care of yourself Sir Heart?"

565719

>>565717
"Oh? I though' the little anklebiter had a knack for counterattacks, but maybe a hobby would be good fer er."

>>565718
"Oh, yeah… right. Thanks."

565720

>>565719
Lets head back to LH room then.

565721

>>565719
"Indeed. And perhaps it will give me a chance to get to know her better."

565722

I'm here.
But where am I?
And when?

565723

>>565721
He gives you chuckle. "Using yer daughters education as a tool? Heartless!"

Red shows up. "Why did nobody tell me you found her?!"

"I win!"

>>565720
You knock, but there's no answer.

>>565722
It's before Ichi.

Magic Bullet is nearby, giving orders to menials. Wimp is glowering at you from the aftcastle. Given that they are the same person they look totally identical except for how they carry themselves.

565724

>>565723
Time to speak to Diamond Luck.
I go to his office.

565725

>>565719
Can I faff too?

565726

>>565723
"I suppose it is very heartless."
Pat Grey on the head.
"But it is not as if she will not benefit from it herself."

Look at Red stomping in with a smile.
"I was about to send a messenger, your grace."

565727

>>565723
Look between the two.
"Whoa. Whoa, what the fuck? How are you there and there at the same time?!"

565728

>>565724
"Howdy."

>>565725
You have Ciddir stuff to finish.

>>565726
"Heartless benefit! Heartless benefit!"

She stamps out a rhythm to her chant. Tap tap tap-tap-tap!

"Yeah, yer colluding with rebels!"

>>565727
Wimp just nervously watches from his post.

Magic Bullet gives you a sly grin. "I thought I explained this already. I told you I got RID of those emotions holding me back. What you think I just killed them off? I don't even have the capacity for sadism anymore. I gave up that feeling to Anger."

565729

>>565723
Knock again.

565730

>>565728
"Hello, Doctor Diamond. How are you today?"

565731

>>565729
No answer! Could no one be inside?

565732

>>565730
"Would it be too much of a stereotype to say 'aces'?"

565733

>>565728
Alright. So, I suppose we're back in his room?

565734

>>565728
I chuckle.
"I would not dare."

565735

>>565728
"How the fuck do you rip yourself into three?!"

565736

>>565734
"She is! She's with me!"

"I knew it!"

>>565733
Your room now.

Ciddir follows you submissively.

>>565735
"I assumed magic was the obvious answer."

565737

>>565732
I laugh.
"Not at all. Anything special happened to make this day so good?"

565738

>>565736
"And who helped you with this?"

565739

>>565737
"Oh, not really. But people don't really get it if you say 'sevens'. I guess 'deuces' might make sense…"

>>565738
"Helped? I didn't need any help with this."

565740

>>565736
"Very well, I admit my turncoating."
I shake my head and pick up Grey.
"Perhaps I can make it up to you by turning over the triple agent?"

565741

>>565739
Snort.
"Of course you did. A loser like you were couldn't pull a stunt like this alone."

565742

>>565739
"Eh, aces sounds good enough to me. Deuces might be a bit too out there."

565743

>>565731
Hmmm… Alright lets find Wark.

565744

>>565736
All right, let's talk.
"So, there's some stuff we need to clarify. First off, Light Heart doesn't want knowledge of the altar spreading, so you can't tell anyone. If anyone asks, just tell them you were told that it's temporary."

565745

>>565740
"There can be no mercy for dissidents!"

"Traitor! She'll come for you next!"

>>565741
He smirks at you. "You cannot possibly hope to bother me. I am physically incapable of being bothered by your words. I gave up my insecurities. I only have confidence now."

Finally Wimp approaches and starts trying to shove the much bulkier, stronger version of himself away. "Let me talk to her! She's my idol."

Magic Bullet raises his brows amusedly. "So glad I got rid of my wants. How pathetic. Go ahead, she's all yours."

He strolls away.

>>565742
"Sometimes I grow oddly concerned about things like that, you know? Well, let me clarify, not the semantics, but the stereotyping. Do you know anything about cutie mark psychological theory?"

>>565743
He's with Light Heart on deck.

>>565744
"Okay."

565746

>>565745
"Was that the theory that cutie marks influence our psychological make-up?"

565747

>>565745
Point at Magic Bullet with a hoof.
"That guy? He's a total asshole. And a loser too. After all, he has nothing more than you do."
Smirk.

565748

>>565745
"I urge you to reconsider!"
Set Grey down next to Red.
"Do what you want with her, just spare my pitiful and miserable life!"

565749

>>565745
"Okay, second: is this going to affect your interactions with the rest of the crew? You are still an officer, after all"

565750

>>565746
"Well, there are any number of theories and sadly not enough researchers who seem interested in it. Some say that there's a biological imperative to act like our cutie mark demands. Others assert that we culturally conform to what our cutie mark says. Abilio had a book about it when he was researching cutie marks, but I couldn't read it because it was in Northspeak."

>>565747
"Isn't that a roundabout way of calling me a loser?"

>>565748
"Alright! But no more colluding! Guard, take her away!"

Wark picks Grey back up and laughs a bit.

>>565749
"I don't know. I have never been a doe before."

565751

>>565745
>>565748
I approach Light Heart.
"Whats happening here?"

565752

>>565750
Perk my ears.
"Is that the book by the royal surgeon of the North by any chance?"

565753

>>565750
"Alright, then how about this: I want you to treat everyone else on the fleet exactly the same as you did before.
So, how does it feel?"

565754

>>565750
"Maybe. But my point was, that he's starting to piss me off."

565755

>>565750
"Red, why don't you go see Rosemary? She may be plotting against you as we speak, so keeping an eye on her may be wise."

>>565751
"Nothing too important, mister Chip. Mere childsplay"

565756

>>565752
"Yes, I'm not totally sure what it's about, but the reason he purchased it was because it had a lengthy chapter about cutie marks. How do you know about it?"

565757

>>565756
"Me and Captain September are studying it together to learn about illusion magic. If you'd like we can translate that chapter as well?"

565758

>>565755
"I see." I then show her the keys.
"Thank you for this." I nod.

565759

>>565758
Take them.
"No problem, mister Chip."

565760

>>565759
"So how is your day? Mine went kind of well."

565761

>>565753
He blinks and after several seconds of thought, he comes to a realization.

"Okay. I must obey you… and in order to obey I must treat you as I did before, so I must stop obeying everything you say. So… by the rules of my own culture… I have no choice to be autonomous again. Thank you."

>>565754
"I won't piss you off!"

>>565755
"Maybe so!"

She takes off.

>>565757
"That would be nice… Wait, illusion magic, why would he have anything to say about illusion magic?"

565762

>>565761
"I know you won't… but tell me, I see you two, but where's this 'Anger' guy?"

565763

>>565760
"Quite well, though I am afraid I have no time for smalltalk. I have matters to tend to as you can see."

>>565761
"Wark, thank you, but I shall take over your prisoner from here."
Grab Grey again and put her on my back.

565764

>>565762
"Oh, no, no, you don't want to meet him! Let's just spend time together!"

>>565763
"Shall I accompany ye?"

565765

>>565764
"Hmmm, perhaps. I do hope miss Stripes will not be overwhelmed."

565766

>>565765
Grey insists: "Giddy up!"

565767

>>565764
"I don't want to, you're right, but I have to. I'm an officer, and somepony who was born out of spite and anger sounds like something I need to check on."

565768

>>565761
"Breathe a sigh of relief.
"Thank goodness. So, can you give me an honest answer about how you feel about this?"

565769

>>565763
"Alright then. I'll leave you be to your own devices." I nod as I head to check someone else.
Have I talked yet to Scarab?

565770

>>565761
"Not illusion magic per se, but the workings of the mind. I'm hoping it will help me to understand better how illusions affect the brain."

565771

>>565767
"He doesn't have a name. You named me, and Magic Bullet got to keep our name for some reason… but M B calls him Anger Man. He chained him up in the Seaworthy's brig because he said he would cause problems."

>>565768
"I don't think I like being a doe… it doesn't feel right… I already agreed to let you have intercourse with females that are not me. Shouldn't that be enough? I am not as sex motivated as you are, perhaps because of my culture… I can be patient and wait for when you wish to rub dicks or be on the bottom."

She absently touches her genitals. "What a strange power. I will not hold it against you if you wish to use it for yourself, though."

>>565769
I don't think you have.

>>565770
"I thought he was some kind of biologist I guess. I dunno, but it might still be interesting to read. I've read all of the other books the Commodore owns about cutie marks – he has a lot."

565772

>>565766
"Remember Grey, your role is crucial. Be a good filly eager to learn."
Time to head to the Darklantern and find Cloudy.

565773

>>565771
I smile.
"Why does it interest you so much Doctor?"
What's his cutie mark?

565774

>>565772
"How long do I have to keep this up?"

She's in her cabin.

565775

>>565774
"Until your education is complete. Navigational skills are quite important, so you learning the basics will certainly help you when you grow up to be an adult."
Knock knock.

565776

>>565773
A jack and an ace, both in diamonds.

"Eh… I spend too much time being faux-philosophical. It's actually kind of embarrassing but sometimes I feel kind of shallow. I mean, you have a playing card cutie mark, no one will play you for money anymore except other ponies with card talents. But everyone thinks of you as 'that pony who is good at cards', even if you're a doctor or something else. And you sort of just assume this persona, right? Because society expects you to be the card pony that's how you act… or were you that way to begin with because of your cutie mark? It's hard to be sure, and I'm kinda rambling, sorry."

>>565775
"Whaaaat? That could be a long time! I can't pretend that long! What if it's boring?"

565777

>>565771
"I bet."
Fly over to the Seaworthy.

565778

>>565777
Okay, you're there.

565779

>>565778
Down to the brig.
Let's see if I can spot him.

565780

>>565771
Sigh and smile at her.
"I figured as much. So, here's what I want to do: I want to keep you a doe- for a time; about a few months or so, in order to teach you some stuff and maybe allow you to become more comfortable with being a doe. At the end of that time, we'll make you a buck again… and I'll turn into a doe."

565781

>>565776
"Oh I am certain it will not be. And if it is, I suppose you will have to get through it using sheer willpower. You are clever enough. Education is not always fun, but that does not mean it is not important."

565782

>>565776
"No..that's quite alright. I never really thought about it, but it does affect how other ponies think of us. I myself am quite good at alchemy, if I say so myself yet my cutie mark doesn't resemble anything close to alchemy.
I wonder if I would have had more success selling potions if my cutie mark was a potion flask."

565783

>>565779
There's only one pony in the brig, and he looks identical to the others. He looks like he's put on some muscle weight and lost some fat weight, though, because by the way those chains are straining it looks like he has been doing absolutely nothing in his cell except pulling on them.

"YOU! YOUUUU!"

>>565780
"Months? I don't know…"

>>565781
"But I already learned stuff! You were the one who told me to stop sitting around reading books all day and study guns!"

>>565782
"Maybe. You wear a hat because you have a hat cutie mark, maybe?"

565784

>>565783
!
She doesn't have a hat cutie mark.
She's got 2 mirrored pony silhouettes.

565785

>>565784
What the fuck does that have to do with Hat Magic?

565786

>>565783
"I did ask you to stop reading books all day, but that does not mean you should forsake every form of knowledge, does it? I read quite often myself, but I also learn things through practice. You need a bit of both, to be fair. Without theoretical knowledge… well you will likely end up as miss Emrille."

565787

>>565783
"Me, meee, what about me, huh?"

565788

>>565785
That was her original cutie mark in SMCQ!
Her Talent just changed when bringing her to Pirates.

565789

>>565786
She sticks her tongue out.

>>565787
He stops yelling and grins. "I'm going to rip these chains off the wall and strangle you with them."

565790

>>565788
Awful.

565791

>>565789
Rest a wing on my rifle.
"Will you? Why would you do that?"

565792

>>565789
I chuckle.
"If you behave, you will be rewarded. No need to worry."

565793

>>565791
"Your voice… ANNOYS ME!"

565794

>>565792
"How?! How?!"

565795

>>565790
>>565783
Fucking fine.
I'll pretend she has a hat cutie mark.
"I had this hat before I had my cutie mark."

565796

>>565793
Smirk.
"A lot of things annoy me too."

565797

>>565794
"That depends on your performance!"

565798

>>565795
"From your parents?"

>>565796
"I bet with a voice like that… you've tried to claw your ears off more than once."

>>565797
"I don't think you have anything planned!"

565799

>>565798
"Nah, I quite like everything about myself. That can't be said about you, can it?"

565800

>>565798
"You are absolutely right. But I can improvise quite well. If you behave and perform well, we will work something nice out for you, I promise."

565801

>>565798
"Uh….I got it from my uncle, as a gift. I've kept it and repaired it ever since. So would you say I was destined to have this hat because I would get a hat cutie mark or I got the cutie mark because of the hat?"

565802

>>565799
"I'm going to rip that smirk off your face until you drown in your own blood. Your screams of agony will be a beautiful symphony."

>>565800
"Fiiine. I'll try."

>>565801
"I don't know. What does it represent?"

565803

>>565771
Then lets go and meet him.

565804

>>565803
He languishes in the deeps of the Darklantern.

565805

>>565802
"Lovely!"
Now, go to her cabin and knock knock knock.

565806

>>565805
Abilio answers. "Yes?"

565807

>>565802
"Do you need to chill? I can shoot you with ice if you want."
Shake my head, then stop smiling.
"I'm going to force that asshole other part of you to merge back with you, I hope you know that."

565808

>>565802
"I'm not much of a hat maker. I suppose it represents me pulling things out of hats. But if that is so, why would my cutie mark just be a hat and not a bunny coming out of a hat or something. Or if the mark specifically refers to this hat, why doesn't it look like this hat at all?"

565809

>>565806
"Commodore? Is your fiance available?"

565810

>>565804
Knock on the door.

565811

>>565807
"I don't care to dull my focus – so no, I don't THINK so!"

The chains groan with strain.

>>565809
"I suppose you'll have to ask."

"Light Heart, I told you I don't like tea."

>>565810
He has no door, he just lays around in the hold, covered in muck.


>>565808
"Not every hand I draw is a 21."

565812

>>565811
"Do you count cards?"

565813

>>565811
"I am not here to ask you for tea, but for a favor. May we come in?"

565814

>>565811
"It's not up to you, bub. It's either that or getting shot."
Take a few steps back.

565815

>>565812
"I haven't played a serious game in years."

>>565813
"Alright…"

She lets you in.

>>565814
"Take your best shot!"

565816

>>565783
"I said 'maybe,' didn't I? It probably won't be nearly that long.
Just… Trust me on this, okay? I will never do anything to hurt you; I promise."

565817

>>565815
Enter.
"Thank you."
Set Grey on the ground.
"There are times, very often in fact, where I ponder over the future of those I have taken responsibility for. Have you met Grey Worm?"

565818

>>565815
"I'm not going to waste the time to aim at you and shoot you. You don't even deserve getting shot."
Turn around and walk away. Fly back to the Darklantern.

565819

>>565815
"…Wanna play one sometime?"

565820

>>565816
"…Okay. But I'm going to change back if I feel uncomfortable."

>>565817
"Not formally…"

>>565818
He roars in rage as you leave.

>>565819
He chuckles. "I don't think you'd want to. We can play a friendly game."

565821

>>565811
"Hey there, feeling comfortable down here?" I grin.

565822

>>565820
Find Wimp.

565823

>>565821
"Mmmmm mmmph mmmm."

>>565822
He's with you!

565824

>>565823
He followed me? Fuck I didn't even notice!
"I have a mission for you."

565825

>>565824
"A mission? But I want to stay with you!"

565826

>>565820
"She is from Reptil, as you may remember. We have been educating her about all sorts of matters, but as you can imagine we do not have the time or knowledge to teach her everything. I was hoping you would be willing to teach her the basics of your trade. I realize you must be quite busy yourself, but if you could do this… I would be very grateful."

565827

>>565823
Slowly descend and see if he is fine.
"So Scarab, both you and me havent had the time to talk much the first time we met in Roads you see. I just find it that you being alone most of the time feels odd, to me that is. So here I am trying just seeing if you are feeling fine or lonely down here."
"So how goes your day sir?"

565828

>>565825
"Oh, so you don't want to prove yourself that you are capable and impress me? Okay then, nevermind."

565829

>>565826
She sighs. "Well, I'd be happy to teach her, but I think cartography for the sighted is somewhat different than for the blind. Shouldn't Abilio teach her? He's as much a navigator as I am – that's why we got together originally."

>>565827
"Mmmmm mmmm mmmph mmmm mmmmpmh mmm mmmmph mmmmmph."


>>565828
"I do… but it's hard! You have to remember that I didn't get any of the work ethic or confidence!"

565830

>>565820
"Watch out. I've got aces up my hat."
I giggle.

565831

>>565830
"What kind of pony cheats in a friendly game?"

565832

>>565829
"I would hate to burden the commodore with yet another student. Miss Emrille is quite the hooffull."

565833

>>565829
Observe his face. Is his mouth clamped up or what?
"Uhmm…. okay? So what do you think of the fleet?"

565834

>>565829
"Don't do it because of the fucking work ethic, do it for me~"
Eye-wink at him.

565835

>>565832
"Well, I'll give it a try."

>>565833
"Mmmm. Mmmph mmm mmmm mm mmmph."

As I said, he is entirely covered in muck. No part of him his visible. It's hard to even make out his limbs because he is lounging in a pile of it. His mouth is totally covered by the stuff.

>>565834
"What do you want me to do…?"

565836

>>565831
"One who can't stand losing."
I wink.
"But luckily I'm perfectly capable of dealing with that."

565837

>>565835
"Get yourself together. Literally."

565838

>>565835
I then nod.
"Alright, I think we will speak later after you are done with your bath. Good day."
Lets leave him be, I dont want to get covered in muck after. What will the others think of me?

565839

>>565835
"Thank you, I am very grateful. When would be a opportune time for you?"

565840

>>565837
"Whyyyy? They don't love you like I do!"

>>565836
"I hope so! So… what did you come in for?"

>>565838
Who knows?

565841

>>565840
"I was wondering whether you knew anything about a potion that permanently cures a heart condition."

565842

>>565840
Now anyone I know who can speak normally to me instead of "mmmhhhmmhhmmhhh", that I have not speaken to yet? If not, I may have to fuck a menial.

565843

>>565840
"That is why you have to be the one to unite and control them."

565844

>>565841
He starts laughing profusely. "Oh boy, you have no idea how funny that is."

>>565842
Lavinia Ambercharge is new around here.

Or… have you met Strom and Burnside?

Diamond Luck?

Driftwood?

565845

>>565843
"But MB has all the self control!"

565846

>>565844
I bite my lip
"O-oh?"

565847

565848

>>565844
Mmmhhh.. Lavinia sounds like a normal name.
Lets go meet hjer.

565849

>>565845
"Yeah, but he made a mistake. He gave you all the emotions."
Smirk.

565850

>>565839
"Oh… the mornings, I suppose?"

>>565846
"We've had a surprisingly large number of ponies on this fleet with heart troubles. I worked on some extra-strength medicine with ponies named Doc Peg and Ruxiang, but we never had a permanent solution, other than dangerous surgery."

>>565848
This oddly regal pony is standing on the aftcastle appreciating the waves.

>>565849
"What do emotions get?"

565851

>>565850
Whoa mama.
Lets arrange myself and stand in a proud manner as I approach and stand next to her.
"Enjoying the sea's?"

565852

>>565850
"That sounds excellent. Thank you miss Stripes. I owe you."

565853

>>565850
"Everything. They are strong. Didn't you ever had the feeling that something was logical to do but you still did the opposite because of what you felt? That fucking right there. Use that. Once you've got Magic Bullet, Anger will be a piece of cake."

565854

>>565850
"The stress of piracy must be quite a strain on the heart." I wince.
"I've heard Doc Peg and Ruxiang are gone, does that mean the extra strength medicine is lost?"

565855

>>565851
"They remind me of home. Sorry, I don't think we've met?"

>>565852
"Two now. Is that all?"

>>565853
"I'll try… but I'm not sure I can."

565856

>>565854
"I might still be able to make it if Ruxiang was here. He brought me some strange herbs. I was never quite sure what they were but they had useful properties. Clotting inhibition, for one."

565857

>>565855
I'm so going to fucking regert this…
Give a quick peck on his cheek.
"Just go and fucking do it."

565858

>>565856
"This Ruxiang, was he an alchemist as well? Is that why you need him for this?"

565859

>>565857
"Oh gosh!~"

He turns read and collapses cheerfully, rolling around hugging himself.

565860

>>565855
"It is."
Nudge Grey with a hoof.
"Grey? No word of gratitude for the nice lady?"

565861

>>565859
Roll my eyes.
"I said fucking get to it! Chop chop!"

565862

>>565855
I bow down low with poise and grace.
"Master Chip, chief mechanic and first mate of SeaWorthy. At your service Miss?"

565863

>>565858
"Yes, an alchemist of a sort… He was an interesting pony. Unfortunately he was on the wrong side of the mutiny. We never saw a body, so he could supposedly be out there, but I wouldn't bet on it. And… well, he's a nice guy but others around here probably hold more of a grudge than I."

>>565860
"Thaaaaaaaanks."

She tries to sound sincere.

>>565861
He heads off.

>>565862
"Lavinia Ambercharge, Queen of Embassy and heir apparent to the throne of the Empire of Trotantium."

565864

>>565863
Spit into the sea once he's gone.
Ugh.

Well, time to visit some Burgers.
I wonder what's up with that Eagle.

565865

>>565864
Burnside is riding it around the ships.

565866

>>565863
I roll my eyes with a smile.
"Come now, let us return and see what the others are getting themselves into."

565867

>>565865
Snicker.
"Tamed it yet?"

565868

>>565863
"I wish to help creating such a medicine if I can…"

565869

>>565866
The lot of you return elsewhere.

>>565867
"Yes, I think so."

>>565868
"The problem is that I don't know what the herbs he was supplying were."