Lilly has one last chance to sleep or try to stay awake. You'll be landing at Autumnsreach in the early morning, so the rest of you should try to get some shuteye.
>>641546 If Lilly's going to sleep, I should stay awake for a bit to keep an eye on her. Nightmares aren't fun to have if you feel like you're alone, after all.
>>641549 "Because if she has a really bad nightmare, I need to wake her up. And it's not creepy! At least, not when it's 'watching over' as opposed to just 'watching.'" Scrunch a little. "Don't ponies in your country watch over ponies who need rest, but might have trouble while they're resting?"
>>641548 >>641549 >>641547 You awaken to the hailing of the bell up above. Looks like Lilly fell asleep early last night. In any case, landing in Autumsnreach marks a number of things to get done. Lilly's mark has inched ever close to the New Moon stage, now nothing but the slightest sliver left. Iga will likely want to seek Equestrian citizenship. Flowing needs to deal with contacts in the Port Authority, so Iga can't count on having access to him.
Hopefully Marina won't have to deal with too many questions regarding the ship – though Irons had the good presence of mind to bring it up long before coming to the port.
>>641551 Well shoot. I'd hoped I could have at least reassured Lilly a little while she slept. And if we dock in a river or something, we won't have to answer questions about the ship! Though that would make dragging the altar a heck of a lot more difficult. So I guess we will have to see the port authority…
>>641553 In either case, there's no way you'd transport that big altar into town without being noticed, and you don't exactly know where you're going other than "There's a temple of the moon around Autumnsreach". Irons has the family map, entrusted to him by your mother, so he might fill you in.
>>641558 Right, then. Lilly will need to know where it is, too. She's probably going to have to be there so she can "return the slab." >>641559 "Hey, let's check in with Irons. I'm pretty sure mom gave him the map to the shrine."
>>641562 >>641560 Irons seems to have anticipated your arrival. Save for one crewman at the helm, gently guiding the ship into port, the rest of your small crew is lined up at attention near the stairs. The sails are already furled, and you're gently coasting in.
Irons, at parade rest, acknowledge you with the firm and confident nod of a seasoned sailor. "We'll be docking soon, Lady Marina. Shall I organize an escort, given the circumstances?"
Vlad, seemingly from nowhere, drapes a hoof around Marina's shoulder. "I am more than capable of taking care of the fair Princess myself, Captain, thank you for your concern."
Irons scrunches.
>>641563 Ignoring the scene with Marina and co., you instead look off the side of the ship into port. The most obvious sight is the huge Celestial cathedral in the center of the city. The port itself is surprisingly large, and looks well equipped for a place that Lamp Light described as having little trade. There's a very large port authority, as well, which is two stories tall – a good sign of an active port. In the sole legitimate external port out of Neighpon, a city called Nagobana, the Port Authority is four stories tall and gilded with real gold architecture. This port authority gives it a run for its bits, however, graven with quartz reliefs of leaping pegasi and heroic soldiers. Some even have plaques.
>>641564 Gently removing the hoof from my shoulder, I'll nod to Irons. "As Prince Vlad is capable, he is only one pony. So I would appreciate you and another pony coming along with me and Lilly. I'll leave who you bring up to your discretion, Irons. I just hope this is a big noise about nothing, though, since there's no way my description could have gotten this far out and stayed intact, right?" >>641565 I'll whisper to you. "If it makes you feel better, I don't much care for it either."
>>641566 Irons coughs. "Autumnsreach is the home of the Office of the Grand Inquisitor, as well as the Office of the Deacon of Holy Information and Communications. One might as well say that it's the headquarters of the Sunblades, if such a shadow organization has a permanent building. The point I'm making here is that we shouldn't underestimate the city. I'm going to leave most of the crew here to make sure nothing is 'investigated' by the port. In any case, Dixie Red has the best reflexes, I'll bring him along to serve as escort. I also have the map the High Priestess entrusted me with."
Vlad gives you a playful smile and fans out his wings.
>>641567 You wander off from the others into the office of the Port Authority. It's quite busy here, with ponies coming and going. Unlike Nagobana's port authority, however, there seem to be few civilians. These ponies seem to know where they're going, heading upstairs or to specific offices. There is a counter in the corner for general use, but no one is even posted at it!
>>641568 I'm sure he does. "Well, let's take a quick look at it before we go into port. Lilly will need to know where the shrine is, at any rate, and I'd kind of like to know where my mom lived before everything happened, too. As for the Sunblades, let's just hope we don't run into them. Like, at all." Scrunch-frown a little. "Though that might happen when we bring Lamp Light to the Celestial area, since she wanted to go there." >>641569 He's another seapony.
>>641572 I'll shake my head. "And have you get hung up with things? Besides, I get the feeling Lamp Light is going to try to give us the brushoff once she's in sight of the Basilica."
>>641569 Dixie Red is a red-colored seapony, the one currently at the helm and not in the lineup. From your casual observances he seems to be a little rowdy. He has spoken up a few times, but you didn't make careful note of what he had to say. Maybe you're just getting too tired. It's not like it would've been hard to learn the names of the twelve crewmen who accompanied Irons.
"A historical shadow organization that operates under Celestia for the covert extension of her faithful. Dishonorable rogues and torturers, frankly. I won't claim to be an expert on history, but if I recall right, their name is a reference to a parallel historical organization - Northblades - that predated them."
>>641570 "From what I can tell, the shrine is actually not in the town proper – it's down here, to the south of town, but very close, practically a stone's throw. The structure of the city will still be visible, that's for sure. It's kind of odd, the map seems to imply the temple is out on the water, but that could be just a method of saving space on the paper. In any case, I think we need to talk about the kid. It might be best to hold onto her until we leave, just so she doesn't blab before we get out. I sympathize with the girl - but your safety comes first."
Vlad shrugs. "I am sure I could make sure she does not talk. I can be very… what is your word? Compelling."
>>641571 No one is posted at it. You can see through the opening that there is a whole office back there, with light streaming in through the windows. It's empty inside. Here on the counter there is a strange metallic object - a hemisphere with a protruding pin. There is also a sign-in book, that looks more attuned to ship arrivals than individuals.
>>641574 "I'm not just going to keep her in the dark, though. If she thinks she's being held prisoner on the boat, won't that just make her more likely to talk about us badly?" I'll shake my head at Vlad. "No compelling, or coercing, or anything. We'll ask her if she doesn't mind waiting a bit until Lilly's problem is taken care of, and then we'll bring her there as soon as we're done. That's fair, isn't it?"
>>641574 "Good grief. And they have an office here? I'd almost be tempted to go visit it just to see how they work. I mean do they just have a bunch of clerk ponies doing their paperwork and stuff? Does one of them fetch coffee for everyone during their breaks?"
>>641578 It's metal. The contact with metal causes it to vibrate and you can hear a faint, high-pitched ringing.
>>641576 Vlad raises a brow. "What if she disagrees?"
>>641577 "If they have a headquarters, I doubt it's the kind of place you can wander into. What you're talking about is kinda like the office of communications and information I mentioned earlier."
>>641579 "Hey, I'm sure they need bookkeepers like everypony else. I'm just pondering you know. They need someone to make sure they have the money to buy new… torture devices or whatever."
>>641582 "Then I trust Prince Vlad will treat her in a manner that doesn't shame him." >>641583 "Exactly. Which is why we're going to have to make up for the delay by getting her something from the market. And that's not just because I wanted to go there and see what foodstuffs they've got."
>>641584 He digs around in a cabinet and retrieves a form. It reads:
APPLICATION FOR SPEEDY CONVERSION Name: Country of Origin: Previous Religion: Purpose for Immigration: Intended Residence: Field of Specialization:
I, the undersigned, do swear to obey the laws and strictures of Equestria and its most holy faith of Celestial Worship. My conversion is in good faith and I affirm without ambiguity that it is my belief that there is solely one divine capable of salvation, and that divine is Princess Celestia of Equestria. Signature:
"Fill this out and head to the office of conversion. Confessor Malik should be there, third floor, second door on the left, it's 308."
>>641587 "Which is why we ask nicely. If she still wants to go, then we can have two of the remaining crew escort her there, and apologize for not being able to deliver her ourselves." I'll pause for a second. "Of course, I will ask very nicely that she not mention what we're doing here until after we leave, or at least until after tomorrow. We should be able to drop the slab, restock supplies, and be on our way out of port by then."
>>641588 Vlad winks. "You are a sneaky one aren't you? And here I was worried you wouldn't have any character. Don't get me wrong, this world needs, ah, what is the word? 'Stuffy' ponies like your captain here."
Irons ignores the comment and starts reorganizing the crew to prepare for shore procedures.
>>641589 "If you've got any requests, I'll try to whip it up." >>641590 "I'm only as sneaky as necessary. And if weren't for Irons keeping everyone's hooves wet, this trip probably wouldn't have been so smooth."
APPLICATION FOR SPEEDY CONVERSION Name: 伊賀流 (Iga Ryū) Country of Origin: Neighpon Previous Religion: No! Purpose for Immigration: Work Intended Residence: Equestria Field of Specialization: Ninjutsu
I, the undersigned, do swear to obey the laws and strictures of Equestria and its most holy faith of Celestial Worship. My conversion is in good faith and I affirm without ambiguity that it is my belief that there is solely one divine capable of salvation, and that divine is Princess Celestia of Equestria. Signature:
>>641591 "Of course, of course. Shall we disembark, my exotic sea bloom?"
Irons returns with Dixie in tow. "Where do you want to head first? And Lamp Light is still asleep right now, but she could wake at any moment. It's coming on seven or eight in the morning fast."
>>641593 >>641594 "I want to get rid of the altar as quickly as possible if you don't mind… I think the temple is somewhere underwater or something. That's what Curry said. Doesn't seem all that practical but there you have it."
>>641594 Irons nods. "I've made arrangements with Flowing Tree to check in at the Port Authority for us. Apparently, he knows ponies here, which should help us avoid questions. I have reason to believe he won't betray us… not to the Equestrians, anyway."
>>641595 "An underwater temple? Well, that'd probably explain why it was able to go so long without being discovered." >>641596 "Well, then that sounds like we can get started on that beach walk. I'll check in on Lamp Light, and if she's still asleep, then we'll head out immediately."
>>641597 The higher floors seem laid out much less ornately than the primary floor - mostly office space. Confessor Malik's office is a small two-room area with a small two-chair waiting area.
You are immediately stricken, as he stands up and exits his room to greet you, that he is a Saddle Arabian - a horse - looming over you in size. His accent is quite Equestrian, though. "Welcome. How can I help you?"
>>641595 >>641598 Lamp Light is still asleep, so you head out down the southern beach. After a very short walk, Irons stops.
"This should be the place, but if it's underwater, we won't be able to see until we go under."
>>641601 >>641600 Vlad also adds: "Perhaps we should send the muscle ahead to scout. You said this was merely reconnaissance, after all, yes? We can enjoy the waves and perhaps look for blooms along the shore."
Irons shakes his head. "It's better if Lilly can visually confirm it. I could lend her my necklace, but I wouldn't want her to remain under for long. In any case… how are we going to get the altar down there? The waves will make it very difficult to transport below, not to mention keeping it from immediately dropping like a rock."
>>641609 >>641610 "Be careful, and don't head in too deeply on your own. We don't know anything about this place, really, but ancient Lunar temples can be pretty big - easy to get turned around."
>>641617 He chuckles, "Yes, I think I am quite well versed. In any case, my question had a practical nature – I wanted to be sure you understood the document you were signing. It's important."
>>641618 >>641616 It doesn't take much searching after moving underwater – there is a large structure, disguised by coral and sand, with a roughly square-pyramid shape. Based on a walkway stretching from the peak to the shore, it would seem that the temple becomes accessible at low tide.
>>641624 >>641625 The top of the pyramid is a flat plateau. It seems to have unusual grooves that may be a sort of door, but they are very firmly closed.
>>641625 You also notice what appear to be modern metal pipes jutting out of the side of the highest tier of the pyramid shape, mostly obscured by coral growths. They're as big around as your leg, and there are four of them in a cluster. It doesn't seem to be part of the original architecture.
>>641626 "Canterlot is the name of the city, near the heart of Equestria on the western face of Mount Regnant. We're downriver from there, but you can still get there in a week by ship. And yes, Celestia does officially rule from there, though I believe she spends most of her personal time reigning from her private estate at the peak."
>>641630 It's difficult to judge, certainly a border case.
>>641631 "She has spent most of the past two years in seclusion, as it is her tradition each century to take personal time for introspection. By all reports, she is better than ever, though. Of course, I speak merely of her mortal form, and not her indefinable divine quantity which is immutable."
>>641632 The pipes themselves might work as an entrance if you were half your size and very limber. Pity Coriander isn't here. He always seemed to have a talent for squeezing things into small places, somehow.
No other parts of the structure stick out as particularly enter-able, though the rock is aged. You might be able to smash in, though that might defeat the purpose of showing penance by returning a stolen slab.
>>641634 There are hollows in the coral, but none of them access the temple. In your investigation of the coral bed, you find several holes in the rock about the size of the pipes you found earlier. But again, you're much too large.
>>641635 "Good, good. I'll just process your paperwork. May I?"
>>641636 Even those usually have you say 'Friend' in Neighponese or something
>>641641 "Well, there is a front door. Looks like we could reach it by hoof at low tide. One problem, though. I think someone moved in after mom left. There are these weird pipes sticking out of the temple. Definitely not part of the original structure, they're too new."
>>641642 "If it'll surface by low tide, it's definitely too shallow for the boat. On the other hand, we might be able to hoof it over at that time. Low tide should be around noon, about three hours out."
>>641645 I'll nod. "Then we'll have to deal with the squatter. Or squatters." Frown a little. "But that can wait until after breakfast, since we've got three hours to kill. Let's head back to the boat and see if Lamp Light wants to help with the shopping before we deliver her to the Celestials. Going to need to pick up my funds, too." >>641646 "I… think we might be able to squeeze it through, though it might be tight."
>>641646 "It'll be a tight fit. Why does the altar have to be so big? I mean we can't even slice a part off of it can we? That would probably anger Nightmare Moon because of official Lunar design violations."
>>641651 "Well, yeah. It's not like the surface takes sand dollars, you know. I left my bits on the ship." >>641652 I'll shrug. "I don't think renovation was something that was considered when they built it underwater."
>>641651 "No. I am free. Not occupied. It says specialization. I have experience fighting with the katana and shurikens but also without weaponry. Is that prohibited in Equestria?"
>>641659 "Look, I'm going to be honest. I don't like it. I wouldn't live down there. I mean it looks nice, but there wouldn't be much point to it would there? I can't see it from the outside because I can't breathe underwater. And I mean, those Lunar priests lived down there didn't they? But they haven't been back, so it can't have been that good."
>>641660 "They haven't been back because almost all of them were hunted down and killed after the whole 'eternal night' thing. And mom probably wouldn't have left without a good reason."
"Hm, well, I suppose there is always time to learn. I'll sign off on this and get you your yellow card. It works as provisional identification while you work on your citizenship. You need to have six months of work in your first year of residence if you want to become a citizen, so bring documentation of your pay when you check in after one year. Other than that, welcome to Equestria."
He smiles and takes your paper back to his office.
>>641670 He sighs. "You will need to work on those names. Very well then, good luck."
>>641671 Lamp shrugs. "I was thinking I should get back as soon as possible. I stayed up late writing down everything I remember about recent events. The sooner I speak to the monastic liaison, the sooner a recovery mission can start."
>>641672 I'll nod. "Well, you'll give a better report with a full tummy. I know I would. Besides, there's just one thing I need to ask before we turn you over." I'll glance at the slab, then back to Lamp. "Please don't tell them why we came here until after we've saved Lilly's life."
>>641673 >>641674 Lamp Light frowns. "I haven't really thought about it. I've been thinking about other things… But, you're not doing anything wrong, right? You're not Lunites, just trying to be rid of a Lunite curse. If anything, the priests here could help you."
Irons and Vlad both glance away in opposite directions.
>>641675 Based on activity on the ship, it looks like they're still aboard. Wow, they're slow!
>>641676 I'll sigh a bit. "No, Lamp, we're not doing anything wrong. But we are Lunites. That's why I was so adamant about helping Lilly remove her curse. If we can't make up for the mistakes of the ones who came before us, then Princess Luna would be ashamed to call us followers." Scrunch a little. "I'll understand if you can't make a promise like that, but… if you could give us just two days. Two days to break Lilly's curse and disappear."
>>641678 >>641677 She looks conflicted. "Aren't you concerned about your afterlife? All this rush to preserve a short life, and none at all to preserve your eternities."
>>641684 I'll smile at her. "It's good that you care, Lamp. But, just as your princess provides for you, ours does for us. We won't be left in the cold, I'm sure of it. Besides, it's way too early for either of us to be worrying about the afterlife. Let's just do what good we can while we can, and worry about what comes after that later."
>>641691 Flowing Tree is still absent, he must be with the Port Authority.
>>641688 You are distracted by Irons directing the crew. They're planning to get it all roped up and prepare it for disembarkation. He notices you staring and scoffs. "If you wanted a last chance for personal use, this may be it. I, for one, will be glad to have it off my vessel."
>>641948 "I'm just teasing you, Belle. I suppose you'll be parting from us here, now that you're back home in Equestria and your curse soon to be lifted?"
>>641947 I'll smile. "That's all I can ask. Thank you." Ruffle her hair a bit. "Now, let's get you ready for departure, and then we'll all go out for lunch before we drop you off. Is that alright?"
>>641951 I'm sure that's just because she's not used to skinship. Definitely not because I'm half-seapony, and a Lunite besides. "It's no imposition at all. We'd be terrible ponies to send you off hungry, and it's still going to be a few hours until we can take care of Lilly's problem since we have to wait for the tide." I'll grin a little. "Besides, this way you'll get to enjoy the sun a little before going back inside for the whole day, since I don't think they'll finish asking you questions until tonight."
>>641954 Lamp blows her breath a little. "Very well."
>>641956 "Probably not, given that the currents actually follow each coast of the Manesian Sea. We'll likely make a sharp crossing and follow the coast past Bokis Cargo – though with the storm brewing, we may need to swing even wider, as far as Dust. In any case, we go where Miss Marina wants."
>>641959 "No… I don't have much to pack. We should eat sooner, rather than later, though. There are limited Church-approved venues that are… well, not owned by the Church. This is Autumnsreach, you know."
>>641958 "Something bothering you? Reptil is not a very safe port, though we've made port there more times than I can count. It's one of the few places we don't have to put on a charade. I can get out the real log books."
>>641960 "One of my sisters lives there and I reckon she needs help urgently. For all I know she might just be my last living family left… well, I think I may have more in Dixie but I've never been there."
>>641960 "True, but there is a market, right? And I've been dying to cook some more exotic foods. Well, not literally of course, but you know." I'll giggle a bit. "But, if there's somewhere you'd like to go, just let me know, okay?" And with that, I'll go dig out my bag of bits and doubloons from my bunk area.
>>641970 "Autumnsreach is overwhelmingly supported by wheat farms that stretch on for miles out on each side. The only real culinary claim to fame are its great bakeries."
>>641971 The hue of his face chances. You're not sure if he went white or blushed red - it's kind hard to tell with a dark blue coat.
>>641965 "It is a chance. I have time. If I help you solve your issue, it will be dealt with faster yes? Perhaps we could work together. A native Equestrian would aid my integration. I will adapt like jungle chameleon."
>>641978 Righto. There is a newstand at the docks, or you might seek out the local postal office.
>>641977 >>641982 Autumnsreach is decidedly a city-scape, with few patches of grass left unpaved. Rising above the squat, low buildings are the various cathedrals of the complex ecclesiarchy which runs this town and much of the clergy of Equestria. One particularly old looking cathedral stands out - it's far from the tallest or the most opulent, but it is truly ancient. Lamp Light relays: "Saint Radiant's Cathedral is named for an old hero of the northern campaign. According to legend she was raised among Northerners, but came to know their wickedness through divine revelation. It was by her hoof that Celestia could leverage inside knowledge against the north to crack it. Saint Radiant is, therefore, the patron of converts, cold weather, and inexplicably, the ugly. No one knows what the Saint looked like, as her faith was so sincere that she asked all icons of her image be destroyed so as to not distract from Celestia's light."
After some swaying back and forth between two bakeries near a corner, Lamp Light selects one. "I don't remember either of these places by name, but I recommend the Square Bread. You can't get more local."
>>641983 "Then let's try that one!" I'll think to myself that, if she were the patron of the ugly, maybe that's why she asked for her icons to be destroyed.
>>641984 There are a few papers, including smaller fares like Equestria Daily and Pious Periodicals. You deliver all kinds of papers, though the most popular and one you're familiar with by far is the Times.
You can only see the headline and a few minor stories on the front page, but it reads: Tourney Champion Usurped
>>641986 >>641985 Inside, you are struck by the many different kinds of bread, but perhaps more striking is the total lack of true sweets. No cakes, cupcakes, bear claws, doughnuts, or anything of the sort.
Lamp Light leans up on the glass and points through at some cubic-shaped loafs. "It's delicious. But if you're looking for something different, they have Sourdough, Flatbread, Yeast Bread, White Bread, Pretzels, Rice Bread, Leavened, Unleavened, Soda Bread, Wheat Bread, and even Cornbread, though I wouldn't recommend it."
>>641987 Well, it's a bakery, not a patisserie. Maybe the bread's just really, really good? Hmm. "Well, why don't we just get a bunch and try everything?"
>>641994 You make quick work of the clearly labeled streets and navigate to the office of mail, which is an office inside the Bureau of Information. That's not even subtle! Whatever the case, your key works, and you're able to access the mail office. As usual, you have access to coffee and unseasonably warm pockets. You're feeling pretty well rested after last night's sleep.
This place looks kinda abandoned though. No mail in or out, which is odd for a city this big. There are some extras of the national newspapers left over, though. The Times has the same headline as before, so you confirm it as current at a glance.
>>642001 If there are any tables nearby, then we should set up there. Then I'll divvy up the rest of the square bread, setting a piece aside for Lilly.
>>642003 The Pious Periodical isn't even stocked here, and the Equestria Daily has devoted yet ANOTHER issue to some random magician.
There might be some more indie stock in the back if you rifle through the lockers, though. It's a little trade secret that mailponies have the best taste in news, though you'd have to "borrow" someone else's stuff. Not that they'd probably find out.
>>642002 Just a two-pony table, but the cook brings out a third chair for you.
Lamp seems content to watch you eat, having eaten what is probably a lot for a monk.
>>642004 "Don't hold yourself back on my account, Lamp. You probably won't get another chance to splurge like this for a good long time." Next up after the square bread is the sourdough, then the flatbread, then the yeast, white, rice, leavened and unleavened, soda, wheat, the cornbread, and finally finish off with the pretzel. Make certain there's some left for Lilly, though.
>>642005 Nope! Looks like you're probably bumming Marina's ricebread.
>>642006 Hey, yesterday's issue of Horse News. It's a good source, but they insist on printing in green ink, so sometimes it's a little slow to report.
Redist Uprisings Growing in Impact
Price Hikes Continue
Middle Seas Report Breakdown: What YOU Need To Know
Why Equestria Daily Sucks
Tech News: Belle Rod Finds New Use
>>642007 Iga is staring at your portions hungrily!
I just returned from Los Pegasus with a story you wouldn't believe. A riot like the one currently brewing in Whinneapolis is practically expected: it's in the heartland of middle Equestria - one of the communities hit hardest by what Staff Economist Even Scales refers to as a 'Price Revolution'. Food prices should normally buoy a community such as this, but the growth of assembly line jobs and reduced reliance on farming means that workers are continuing to be shafted. Rioters call for reform to wages.
This is not the spectacular part, however. One might expect these riots in landlocked regions like the aforementioned, or industral-complex cities such as Anneiv, but here in Los Pegasus, the heart of entertainment and leisure, Redist ideology grows in popularity. These are ponies with the least to gain - and those that shape culture.
Equestrian leadership continues to refuse to acknowledge Redism as an ideology or movement - something that could threaten Equestrian integrity in the long run.
>>642009 Lamp Light nods and takes some sourdough.
>>642011 Hm… You won't say it tastes like home, but it does taste like rice.
>>642012 Time to make some light conversation. "So all of this bread comes from wheat? Maybe I should try and find a sack of seeds for my brother, so he can set some up back home."
>>642012 It is good enough to please me. Maybe I should hunt for jobs while I'm in this city. I don't know what the Equestrian job market is like right now. Have we come across any 'now hiring' signs so far?
>>642014 "Not all of it, some from corn or rice, and stuff like that."
>>642013 Tech News: Belle Rod Finds New Use A spokesman for the Manako Group was willing to speak to me outside the headquarters of the illustrious invention engine yesterday, while preparing for an upcoming conference, believed by this reporter to be the annual Lubuck Technical Conference that thus-far has gone unattended by the essence giant in the past. When questioned, the source, who prefers to remain unnamed, confirmed that the Manako Group is currently in talks to acquire rights - or license - to the Belle Rod, which found its start in Dixie City just over two decades ago. For those with foggy memories, the Belle Rod is cited by magical expert Grave Channels as being arguably the main reason, besides the barrier of the Manesian, that Dixie has remained free of Equestrian imperialism. What applications it has in the field of electrical essence, however, remain unknown.
>>642015 None at all, which is… not INCREDIBLY strange, you were told this was an unusual city in terms of job market. It is discouraging, though.
>>642016 Dixie huh? That can't be a coincidence. Over twenty years ago… so this thing is about as old as I am! I may need to visit that place some time to see if I have any relatives there who still live.
>>642021 "I don't think so." >>642022 I'll roll my eyes. "But if you remove the items that tempt ponies, then why bother to teach them how to overcome those temptations? Just seems kinda counterproductive to me, especially since sweets are a sometimes food anyway."
>>642026 Put it back where I found it. I've got nothing more to seek here. Where do I check for packages that need to be delivered and stuff? I want to check if there's outbound mail to Reptil or the new world.
>>642026 "I'll just see if I can get a basket to carry the rest of this out in, and then we'll be on our way. And you were right, this bread really is good." Head over to counter. "Pardon me, but you wouldn't happen to have a basket or something I could carry the rest of this out in? It seems our fourth didn't catch up with us in time."
>>642029 "I hadn't really thought about it, but none of the monks were fat. We have strict vows of hunger. Well, technically I didn't have to take the vows, as I am not of age…"
>>642030 Smile brightly. "Thank you, and I'll try." Once everything is stowed in the basket, we'll be ready to go. Onward to St. Radiant's, I guess. If that's where Lamp wants to go.
>>642040 "You're welcome, Lamp Light. And if you ever want to get in touch with us again, well, I'll figure out a reliable way to get mail at our underwater city. Throwing bottles out into the tide only goes so far." I'll laugh a little.
>>642045 I'll wave goodbye, and then start heading back to the boats. >>642042 "Well, time to help Lilly get her slab back where it belongs. Did you want to come with us, or were you going to look for work for a while longer?"
>>642047 >>642048 >>642049 >>642046 You reconvene, and without further ado, head down to the temple. The top tier is now slightly revealed, and there is a stone path leading out to it from shore. While the crew begins carefully unloading the altar, it's up to you to try to penetrate the outer door.
To your surprise, when you approach, the door is open – slid open by some mechanism. Nolo contesto. From here, you can access a square spiral staircase that leads down about six meters into an antechamber that has a more natural, horizontal door.
>>642052 The door is double-wide: it looks wide enough by far. Closer examination reveals that it has been shored up with metal parts. Someone reinforced this door while keeping the original stone as an outer facade.
>>642053 Someone's definitely been living here. "Okay, let's get it down there. And be alert, whoever moved into the place after it was abandoned might still be there."
>>642058 >>642059 You arrive at the antechamber. There's not much to see here other than the horizontal (i.e.: normal) door. There are also some strange holes in the floor about the size of the ones visible outside.
>>642061 The door curiously does not have hoof-holds, and seems to shut in the form of two halves sliding into place horizontally in the center instead of swinging open either way.
>>642065 >>642064 The door, although at first firmly shut, gives about an inch. You can see a strange leathery material behind it forming a sealing buffer.
As it gives, you hear mechanisms beginning to move. There's a deep rumbling sound. The resistance from the doorway gives way, and it slides open – but as it does so, the roof slides closed above you. Irons & Co shout in protest as they're locked out.
>>642066 Well, that's no good! Just the three of us can't move that thing but so far, especially down stairs. Slide it shut again, see if that opens the door topside.
>>642069 "Looks like the inner and outer doors are linked. One's open, the other's shut. So we're all gonna have to squeeze in here if we want to get this done before the tide comes back in."
>>642070 This is a substance known as Synthetic Rubber. It's distinguished from natural rubber, which comes from trees. Definitely anachronistic for this temple.
>>642071 "It must be a means of keeping the water out somehow. A gating mechanism."
>>642072 I'll nod. "Probably. Wonder if it was part of the temple before, or if it's a result of our mysterious squatter. At any rate, let's all get in here so we can open the thing up without cutting anyone off."
This room would be totally dark, if not for the light being cast by the opened door. The room is roughly six meters by six meters. There are no apparent hostiles. This room is decorated in dull tan stone with two tile murals in quartz on the left and right walls respectively. There is a door directly ahead.
>>642085 "Well, we can see underwater fine, though it's nice to have a light source…" Grimace a bit, then check out the door. "Maybe we'll get lucky and there will be torches further in?"
>>642085 >>642084 The altar party fully open the door behind you, which causes a full closure of the flat 'door' above, cutting off light. The room becomes dark, but the next room seems faintly lit.
This room is quite elongated. It extends to your left and right about twelve meters in either direction, but it is only six meters deep. The wall is covered in similar mosaics of random Lunar significance. The hallway bends left on your far left and right on your far right – the makings of half of a square. This room is illuminated by small orbs that emit a buzzing sound. They appear to be strung up along the walls, clustered near image sites – they are connected by some sort of string, which trails off to the left and around the corner.
>>642093 These orbs are spherical and made of common glass. They contain what appears to be a small lightning bolt. It emits an irritating droning sound, and is hot to the touch.
>>642096 "You're kidding! How'd they- no that doesn't matter right now, what matters is that someone put them here. So we've got to do this quick before they notice we're here." I'll motion the other three forward, and I'll make sure to test the floor in front of them so that there aren't any traps or tripwires or things.
You come to a staircase – it heads down, at a rather sharp pace. More orbs are strung along the wall here. The string that binds them each in turn sharply ends here - leading off into a doorway about halfway down. This, unlike the first door you encountered, is actually a real door. Wood and everything. It's closed. The stairs continue past that landing without any further ado, to a final landing at a much lower altitude, where there is another turn – to the left.
You arrive at the bottom of the stairs, turning left. From here, the hallway continues 24 meters ahead of you. Half way, there are exits to the left and right. All the way at the end, there is an exit to the left. Both of the left exits are stairs - the first down, the second up. The one on the right is not a stairway, and instead leads into a room that does not appear to be lit. The light orbs trail and up both stairs to the left.
>>642106 >>642107 "We'll take a peek at that unlit room first, and you guys can take a breather on the landing. If it's not the right one, then we're heading down."
>>642111 It doesn't want to release easily, and it is very hot to the touch. You almost burn yourself. Maybe with a little experimentation you could work it off the line.
>>642701 The room is too large for one torch to light it fully. It appears to be a meeting hall of some sort - or was a meeting hall of some sort. You see two long rows of wooden tables.
>>642703 You wander more deeply into the room. There doesn't appear to be a back exit of any sort – in fact, the room seems rather sparse. Based on the dust in the room, it looks like some things may have been removed from the room, but nothing of the size or shape of the altar.
Directly in front of you there is a staircase down. To either end of this long, horizontal hallway, you see stairs up on either flank. All are lit by strings of these orbs.
You continue down the stairs for a way until you come to what appears to be an impromptu barricade. It is built out of what appear to be racks, barrels, and crates in good condition. It is not particularly hard to cross while unhindered by combat, but it would make a difficult bottleneck to overcome in a fight.
>>642717 "I'm not sure. I think it's a brand? Sometimes workshops mark their goods so ponies know who made them, and can refer other ponies to them if the work is good."
You come into a large, circular chamber which has six exits spaced evenly - you've descended from one of them. The room is lit by a number of the orbs strung across the ceiling. From left to right, the remaining five doors are as follows:
An ancient stone door. It has no apparent hoofhold or method of operation - or even crease. Little more than an indent in the wall, it is clearly not a good source of progress.
A lit door. An impromptu wooden door has been hinged roughly onto this opening. The strings that the orbs are attached to on the upper levels trace through this door to the other side.
A heavily secure door. Though the dense dolomite of this door is original stonework, it has been reinforced with steel bolting and a large padlock which looks to be very complex.
A dark door. There is nothing blocking this opening, but the room is not lit.
A sealed door. This door opens horizontally from the center like the 'airlock' you observed at the entrance. Careful examination indicates that it has a similar rubber seal.
>>642723 "Huh. I guess when you live at the bottom of the ocean, you don't keep up with things." >>642725 Let's look at the ancient door first. Inspecting like a serious pony. '1d10'
>>642726 Based on the total lack of holds, creases, openings, locks, inserts, puzzles, or symbols on the door, you determine it must be opened by a mechanism elsewhere.
>>642728 >>642729 Leaning inside with the torch – this is a long, narrow room. About three meters wide but ten meters long. It looks like things have been removed from this room. At the end of the room, there are four crates: two against the back wall, with one on top and one in front of the other two. This room is not lit.
>>642767 Looks like liquid. The sheen from your torch makes it hard to tell, but it seems clear, and doesn't give off a smell.
>>642769 You throw down a smokebomb and hide away from Lilly's torch.
>>642768 You jump behind the broken crate, which is the only crate forward enough to hide behind (the others are against the wall or against another crate). It's very cramped here and you're being poked by broken clay and wood.
>>642770 You're too slow, and illuminated by a torch.
"What are you doing? You've smashed the food stores!"
There's an orange unicorn of the cloth in the Crossways with a lantern. They look upset.
>>642773 "There are lights! Who did you think turned them on? And why would you smash unattended crates in an abandoned place anyway? Those noodles have to stay dry or they'll get moldy!"
>>642775 It's a stallion, but he's a priest or scholar of some sort as indicated by his clothing.
>>642776 "The upper levels are safe, all of the dangerous things - unmapped traps, Nightmare beasts, and the great worship hall - they're all locked away on the lower floors. And now that your curiosity is sated, you should get out of here. This is quite a mess to clean up…"
>>642777 "I'll help clean it up but I need some help now that you're here, all I'm here for is to return a Lunar altar before I get my soul flayed by Nightmare Moon. I need to know where it was originally taken from."
>>642780 "Nightmare Moon is angry at me because my parents took an altar from this temple decades ago. I came here to return it and save myself! That's not so hard to understand is it?"
>>642780 What's a Celestial doing here? I'll clear my throat and step out from behind the crate debris. "Excuse me, but I think both of us need some ground covered here. What are you, a Celestial, doing in an old Lunar temple?"
>>642783 The unicorn spooks, but composes himself.
"The better question - and one that I've been asked to answer - is what a Lunar temple is doing inside Autumnsreach. Just how many more of you are hiding behind my food supplies?"
>>642785 "Just me. And I think it's safe to say that this particular temple was here before Autumnsreach was." >>642786 "I would assume the worship chamber he mentioned." I'll gesture to the priest.
>>642788 "Not alone you're not. I'd really prefer no one know we were here, since ponies of our faith aren't generally welcome anywhere the Celestials are." I'll nod at Irons. "My friend will accompany you there and back, just we don't end up having a group of inquisitors breathing down our necks before we can help this mare."
>>642789 Irons runs up after, but the altar is now immobile.
>>642790 The stallion runs after clearing the corner, up another flight of stairs, and then turns another corner. You keep up through two rooms because of your phenomenal stealthiness without breaking out of your stealth. It's very difficult to keep up with a run quietly, though!
>>642791 He doesn't answer you and proceeds immediately to the top floor at a sprint.
>>642796 Dixie shrugs. "Um… not really? That was always a problem back in Aquamarine, remember? The lack of doctors?"
Vlad shrugs. "So obviously he made a dash. This is, how you say, inevitable? So what? Celestials have killed Lunites before. We should check the body for a key now, hm?"
>>642799 Sigh heavily. "But that doesn't mean we should sink to that level, Vlad. Hopefully he's still alive, and we can at least try to reason with him." Sighing again, I'll head up the stairs after them. "If you two could guard the altar, that'd be great. We don't know if he was the only one down here or not."
>>642800 You arrive upstairs. Iga and Irons are facing down with weapons drawn. The priest has a mangled rear leg and is bleeding out on the stairway. Lilly is here too.
>>642799 I shake my head. "Why'd you have to run away like a madpony? I just want to drop off this altar! I just can't get any more inquisitors involved to protect the ponies who have been helping me."
>>642803 This… is almost worse than what I expected. "Alright, stand down, both of you." To the priest. "Do you have any medical supplies? Bandages, something we can use to fix your leg? I'm sorry, but none of us are healers…"
>>642808 "And you halted him! And then you threatened to finish the job when he obviously wasn't a threat anymore. What are you playing at? We're not leaving a body down here for more reasons than I can count on my front hooves."
>>642807 "Maybe if you explain that's not how we do things in Equestria, she'll listen." >>642808 "And you couldn't tackle him, or just trip him? Or hit him with the blunt end of your sword? I appreciate you stopping him, but there are better ways." >>642805 "Lilly, could you help me move him to his study?" >>642810 "Irons, arguing methods can wait until after we've patched up this priest. Let's move."
>>642813 Ruined Gallery This room is quite elongated. It extends to your left and right about twelve meters in either direction, but it is only six meters deep. The wall is covered in similar mosaics of random Lunar significance. The hallway bends left on your far left and right on your far right – the makings of half of a square. This room is illuminated by small orbs that emit a buzzing sound. They appear to be strung up along the walls, clustered near image sites – they are connected by some sort of string, which trails off to the left and around the corner.
You come to a staircase – it heads down, at a rather sharp pace. More orbs are strung along the wall here. The string that binds them each in turn sharply ends here - leading off into a doorway about halfway down. This, unlike the first door you encountered, is actually a real door. Wood and everything. It's closed. The stairs continue past that landing without any further ado, to a final landing at a much lower altitude, where there is another turn – to the left.
Solar Study This room looks quite lived in. It is about three meters by three meters, and on the far wall there are two large bookcases with a selection of texts. Your eyes play across a number of titles such as Luna in Reptil, Modern Piracy, Mera Collected, Paradise Lost, Sisters in Twilight, Sunset for Dixie, and others. They seem decidedly religious-themed, but they seem more like histories and historiographical texts than religious holy books.
In this room, there is a large MSL crate that has had its top removed. You can casually see a number of pots inside containing various goods, including noodles in one and water in another. One such pot is opened on the central desk of the room, a half-eaten mixture of the two.
By far, however, the bulk of the room is taken up by a number of artifacts that seem to be locally sourced. They've been tagged and bagged with painstaking care to ensure they have not been damaged. Someone cares about their work.
In the corner you observe a bedroll. It's still kind of messy, and shows signs of tossing and turning. Adjacent to the bedroll is some sort of box that the cables from the lighting orbs go into it. They're routed out through the other side and continue back out the door and down the stairway - to the lower room you saw that they ultimately terminate in. On the wall, there's a calendar. Tomorrow is circled.
>>642823 "What a mess…" Gently set the priest on the bedroll. "Where are the bandages?" To Lilly: "Can you set some water to boil, so I can clean his leg?"
>>642829 You can't think of a reason why not. It might be a little unwieldy to get one over here, though, given that they're strung up to the wall.
You also notice the box they're routed through is emanating a lot of heat. Probably kept near the bedroll for that very reason: it's rather clammy down here.
>>642828 You have no trouble locating a pot, but where will you heat the water?
The priest seems to be in shock, but mumbles something about boiling.
>>642830 >>642828 "Lilly, try using the box all the lights are plugged into." Now, let's see… is there any clean cloth that isn't a bandage I can use to wipe clean his leg after we get the water going?
>>642831 There's the bedroll, and some towels in the crate.
>>642832 The box does seem very hot - hotter than the lights, even. You set the pot on top.
Though his eyes are unfocused, he manages: "Strike… the bottom."
>>642833 It's hard to tell through the burlap bags, but you read some tags.
Statue, small Statue, small Statue, small Statue, small, inlaid with gemstones, amethyst Painting, medium, azurite composition Painting, medium, unknown composition Art, medium, charcoal, possibly very old
>>642850 "What? No! We're trying to return something that was stolen, not steal more things!" I'll stop for a second. "Even though it wouldn't really be stealing, and more like re-acquiring…" Shake my head. "Just forget it for now, we can worry about what to do with this after this is all done and over with."
>>642853 Right, let's… let's get this cleaned up. Moisten the towel, wring it out, and start cleaning around the wound. Being gentle, of course. '1d10'
>>642854 "They're in the crate where the towels are. We're probably gonna need a good amount of bandages… and any cotton pads he might have so that he doesn't just bleed through immediately."
>>642859 "They're really not bad ponies, honest. Lilly's just under a lot of stress since she's almost out of time, and Iga has only been in Equestrian seas for like, three days, tops. She's still learning customs, but her heart's in the right place, I'm sure."
>>642862 "Trespassing? This is your temple now? I'm sorry about ruining your food, but I'm being chased down by a giant demondog so I'm a little bit on edge right now! I didn't want any of this! I don't want to die!"
>>642866 "The historical society? You must have been very busy here, then, since this place is about as old as dirt." Make sure to rinse and wring out the towel after each pass over the wounded area.
>>642869 I'll raise an eyebrow. "That's pretty odd, considering how they usually treat any Lunite temple they run across. I suppose there's a market for artifacts these days, though. And I'm not talking about museums." I'll wring out the towel again and keep working on keeping his leg clean. >>642870 "Lilly, if you could hoof me the bandages, please?"
>>642872 "Thank you." >>642873 Start wrapping those bandages. Tight, but not too tight. Really wish I'd watched mom do this… '1d10' "So, I'll have to admit I'm kinda curious too. Why is tomorrow circled on your calendar? Get to go home?"
>>642876 I'll cock my head curiously. "Would it have something to do with the moon, maybe? Because that date is also when Lilly's time runs out and the thing chasing her catches up."
>>642877 "Temple sometimes has reactions to the new moon… usually a regular date every month. Looks like it's going to be a day late this month.. not sure why."
In any case, he fishes through his pocket and levitates up a key. "You should send the others on to the depths. You could probably stand guard alone, if you're in such a hurry. Unless you think an unarmed historian can wrestle you down."
>>642878 His attentions have been drawn to the priest answering questions.
>>642879 "If I ask nicely, would you wait here until we finish? I mean, you're in no shape to go running off, and you've taken really good care of the stuff you've been cataloging." I'll take the key. "I only ask because I'm pretty sure that I need to go with her down there. If for no other reason than to have someone related to the clergy to oversee the altar being put back."
>>642880 "Would you believe me if I said I would? If you're really headed for the great ritual chamber, it won't matter anyway. There is an undead hydra that guards the deepest reaches of the temple. Far too dangerous for six ponies…"
>>642881 I'll blanch. "Well, we didn't think it would be easy, but… if we've got to, we've got to." I'll set another pot of water to heat up so I can wash my legs. "And I believe that you wouldn't put any stress on your leg for at least a few hours, because you wouldn't want to risk it bleeding again." >>642882 "It's news to me, Lilly. I don't think Lunites have ever really dug into necromancy. At least, not that I can remember."
>>642883 >>642882 "The lowest levels remain flooded. You can't even ac– well, maybe some of you could access them, by the looks of you. Every room on the far right of the flood is part of the atmosphere controller. There a high-volume pumps that can allow water to flow in or out, like the piping on the airlock to the entrance. I'm not sure if the lower pumps still work, but that would be your first goal. With the water out… at least you'd see the hydra coming, if nothing else."
>>642884 "So that's what those tubes were!" >>642885 "I can't even begin to guess. All I know is that my mom never mentioned any undead living in the temple while she was here."
>>642888 "Thanks. And again, I'm really sorry about your leg." I'll turn to the others after I finish cleaning up. "Alright, let's go. We've got a lot to do and not a lot of time to do it in."
>>642890 "Depends on which ones are open and how bored he got… I should apologize to Dixie in the future." >>642891 "Alright, let's go." And back to the doors we go.
>>642894 This room is filled with large pots, one of with Vlad is looking into, and a large mechanical monstrosity that the cables from the light orbs terminate in. It's making a loud sound and vibrating.
>>642895 I'll look at the huge thing. "You think maybe this is the water pump Camin mentioned? Irons, can you make sense of it? We're going to need to drain the water out of the lower levels so we can actually move the altar down there."
>>642896 "I'm not an engineer by any stretch, but I remember the unicorn said all the pump rooms would be oriented toward starboard. That would be that room."
He indicates the one with the rubber seals.
Vlad nods. "This machine seems for something else. It maybe eats this foul ichor? Hm… and the lights grow from it like… what is the word? Vine will do."
>>642897 "Yeah, that's another big part of this. Though, since it's undead it shouldn't be too fast, right? Between the six of us, we should be able to get that altar down there fairly quickly if we all work together." >>642898 "Oh. Maybe it's what keeps the lights going?" Anyway, time to open up that valve room.
>>642900 >>642899 You force the door. It slides open, with some effort.
There seems to be fairly sophisticated mechanisms in this room, with two large bronze cisterns integrated into the stonework. It looks very old. One huge lever stands out: it's shifted down.
In the right corner of the room there is a pool of water.
>>642902 >>642903 There's a loud rumbling of mechanisms. The pool in the corner begins to flood.
Irons sticks his head in from the hall. "Hey, you know all the holes in the wall out here? They suddenly started leaking water. We should probably evacuate the altar to higher ground."
>>642906 I'll blush a bit. "So it would seem. That means you, Dixie, and I will be looking for the one downstairs so that Vlad, Iga, and Lilly can join us."
>>642911 >>642912 Upper Primary Access You descend the stairs. It is totally dark here except for the torch that Lilly carries. All of the doors in this room have the rubber seal design you're familiar with from the pump room, and are closed. This room is about 5 meters by 5 meters. There appear to be inscriptions above each door, but they are too worn to make out. One door is to your left, one directly ahead, and one to your right.
>>642915 None of them, you had to proceed forward to go down the stairs, meaning you are not aligned with any of them. It should be to your right and rear.
>>642914 Aw ponyfeathers. "Well, this is gonna be fun. If anyone has a quill and parchment, keeping a map might be a good idea…" I'll check out the door on the left. >>642915 "Probably. Maybe all of them, maybe none of them. I just wish they were labeled, but those are too worn out."
>>642923 "I doubt it, but we can try I guess. Maybe your priest friend has flares lying around or something. He must have some supplies lying around at least."
>>642924 "Well, since they're too hot to hold onto by themselves, what about if we held them by the rope they're on instead? Two ponies in front with each end of the strand, so that we can see where we're going?"
>>642926 With a nod, I'll scoot up the stairs as quick as I can. I'll see if I can't grab the end of a line of lightning bottles, as opposed to one in the middle.
Yesterday didn't work out for meeting with DLC, but you've made a new appointment for noon today! Now that you've rallied you can all go as a group.
>>642927 You pull down a string near the top of the room and bring it down with you below. It lights the room quite well. The buzzing sound of the lights seems slightly ominous, and the water around you grows warm.
>>642928 Well, as long as we don't stay in one place too long, it shouldn't be a problem. Or if the bottles don't break. >>642930 "Okay!" I'll speak around the cord. "Let's check the right door."
>>642928 >>642929 "Indeed. DLC needs a big season ender. Something to sell subscriptions and turn heads, attracting investors all over. I will offer to co-finance a campaign on Enkilji with the help of the Inquisition Authority."
This elongated corridor stretches at least twenty meters down. The left side is intermittently broken up by normal, wooden doors - six of them. On the right side, there are only two doors on the right side, one about half way, and another at the end. The first portal has no door to speak of, and the ultimate one has an airlock-type rubberized door. There is also one more airlock-type door at the far end on the opposite wall.
The water level here is slowly draining.
Water level: 18%
>>642937 >>642936 You spent the day with Aira, of course. Eventually she forgave you for being a rude inquisitor.
Aira is with you, running her hoof along a phantom instrument.
>>642937 >>642936 You head up past the bouncers to what appears to be a board room of sorts on the top floor. It's filled with all sorts of nicely dressed ponoes. At the far end of the table, dressed in a white suit and a Dixie-style ten gallon white hat is Delano Landry Charles himself.
"Well well, right on time today. Now I hear, I say I hear you girls have something to say about the inquisition? Those are mighty powerful words to throw around in my town, I hope you have something worth my time."
Though he has a jolly attitude, it seems almost ominous when he says that…
>>642941 Step forth. "I will go straight to the point. An old ritual is about to unfold in Enkilj and it must be stopped. Now, seeing how you are a pony of business, I, on behalf of the inquistion, have an offer to discuss."
>>642944 Well, the ones that are open have most likely already been gone through, and only the rubberized doors would be the ones with the drain lever, since it would be waterproofed.
>>642948 "Turn the end of season quests into a full scale attack on Enkilj. I'm talking formations, ranks, battleplans, all the stuff. Wipe the city off the map, burn it to the ground. The Inquisition will cover half the expenses."
>>642956 "Hm. Well, in that case, I think we have a deal! That is… if you can convince… my three executive directors."
Dun dun dunnn!
A secretary ponoe rolls in a chalkboard with some notes for you: Nothing is more dangerous, arbitrary, or has a looser grip on reality than an executive director. You can roll diplomacy targeted at each director to try and improve their opinion. Make sure you include one of these important business buzzwords! >Innovation >Synergy >Monetize >Sustainability >Networking >Holistic Try to figure out what each executive likes!
Executive A [Hostile]: "But what about the working ponies?"
Executive B [Hostile]: "I fail to see how this expands our core competency."
>>642958 Alert! "Selena! I will need your help on this!"
Strike a winning pose, hoof pointing towards the endless possibilities of tomorrow! "It's about fidelization of the core audience while offering positive innovation to the focus-group tested formula!"
>>642958 Targeting executive A. "Think about all the work that will be needed afterwards! Rebuilding homes, building gardens, farms! You know how much earth ponies love to farm! You can monetize the farming! Imagine it! You give them money for harvesting the crops, and then offer them new and better shiny seeds, which they buy of course with the money you offered them earlier for the crops! It's free food! You can call it… Farmquest! A new way to quest! The adventure of farming!"
>>642963 "But that's not all! You can synergize it with your subscriptions. Only ponies with a high rank can buy that shiny fence for their little plot of field!" '1d10'
>>642963 "The infrastructure needed is a stepping stone in the building of a sustainable working environment for all your employees, using synergy as the first mean of brand propulsion!" '1d10' Still B.
>>642964 A secretary rolls in a chalk board that reads: Round 3! Coffee break SOON!
Executive A [Approving]: "Hm! That's a real paradigm shift in client-centric solvency."
Executive B [Reluctant]: "Leveraging market integrations such as that won't be possible without management reform."
Executive C [Approving]: "Functionality at this point is only as viable as our ability to supply fundamentals to a future-visualizing generation of globalizers!"
>>642966 "The right attitude will bring in an holistic thinking, a swoop of sustainability to create what's bound to be the essence of your brand's future name and place in the world!" '1d10'
>>642973 "I think that executives approve less over time if you don't pay attention to them. Also at least one of them seems to be changing his opinion purely at random!"
>>642977 "Right. Let's do this. Selena, you take on Exec. B, I'm not breaking through with him!"
And up we go! Retaliate against Ex.C! "The edge must be bled dry for innovation to happen on the other side! And those cut behind are the dead weight of the old world!" '1d10'
>>642987 "The ability to synergize normal questing with the explosion of the latest biz will create an holistic effect on the popularity of the brand!"
>>642993 Address B. "With the Infrastructure of hope for the future, localizing the focus of your questers into the difference from job a to job b on a quarterly scale!" '1d10'
>>642995 >>642994 A was already Approving, so Selena talks to C instead. She doesn't make a dumb mistake that would cost Maeda the deal by talking to B.
Executive A [Approving]: "Now that's synergy without any of the red-tape of innovation!"
Executive B [Approving]: "I love it! It's a new level of networking. Networking 2.0! And not holistic in scope, either."
Executive C [Approving]: "I didn't listen to a word you said, but I sure had some good coffee."
DLC nods approvingly. "You've made some good points. Hell, if you can convince my executives, it has my stamp of approval. We'll start organizing something. Have your ponies call my ponies."
>>642998 >>642997 "Please, call me DLC! Everyone does! And help yourselves to some coffee on the way out. Now about that 2 o'clock…"
He starts reorganizing the executives. None of them actually leave the room, he just directs them to sit in different seats. Clearly the high-power business world is a mysterious one.
>>643638 I think this could be done alone. >>643637 >>643635 Just in case, I'm gonna ask you two if you care for it and would like to come along back to the monastery.
>>643648 >>643647 Near the monastery dock, you find a group of 20-30 adventurers staking out the area, setting up tents, hauling empty treasure chests off a nearby cutter, and generally preparing a forward post. Enkilj is further south still.
You head into the interior of the jungle and pass the ruins. They seem quiet and undisturbed since the last time you visited. Something gives you a chill, recalling it, but maybe that's just because one of you was a cloth doll at the time.
You approach the now-infamous bridge. Nesting birds lurk below on the cliffs.
>>643651 >>643649 >>643652 I knew that! "What's the deal with all those ponies With the chests back there anyways? Oh and maybe you could fly over the bridge away from them… I'm smaller so maybe if I go through the bridge reeeeeally quietly they'll not go after me and Maeda… Hmn… I don't know… I could carry her if she was a cute little doll again…"
>>643649 >>643653 >>643654 Look at Rhanna… Then put a hoof on her shoulder. "Rhanna. You are an adult now, aren't you? Well I need to ask you something I'd only ask of an adult. I need your help."
Quarters Access Turning back to the elogonated hall, it has fully drained now. There are an assortment of doors on the opposite side of the hall, as well as a couple on this side of the hall. If you went all the way down to the left end, you'd be back in the Upper Primary Access. If you went to the far left end, you'd find another rubberized door.
>>644146 Well, let's check the rooms, now that the water's drained. No surprise flooding to worry about now. Starting at the nearest door to the pumping station and working back towards the landing.
>>644147 Quarters These five rooms on the north end of the hall serve as modest quarters. With bunk-style beds, each would be suitable for four ponies, with little extra room. The drawers here already look rifled. It seems as though statues and paintings were probably removed.
The exploration of these five rooms leaves only the door at the end of the hall, and the other door on the south side of the hall.
>>644156 "I'm still trying to think about that. I mean, it'd be one thing if we had any idea what it's doing here or who brought it back to life, but I don't even know what's on the next floor." Grumble a little. "Kinda wish mom would have at least told me which room the altar's supposed to go in."
Moon Pool This is a large, circular chamber with a domed glass roof. Outside, you can see sealife and encrusted vestiges of the shoreline, such as seaweed and barnacle growth.
The room itself is tiled in mosaic and features a prominent, shallow pool, no deeper than half a meter. It seems to have some ritual significance. Telltale rings around the pool suggest the removal of statues.
Your compatriots split off from you to look in a different room.
>>644155 >>644156 Iga and Lilly split off from Marina to force a different door.
Workshop Access This moderately-sized squarish room is not square with the rest of the building, instead oriented at 45 degrees. It features four prominent sets of double doors on each wall. The room has sconces for torches, but none are lit. It is still moist and smells of the sea, as it was filled with water not long ago.
>>644158 Well, I didn't expect it to be untouched, what with the cataloging Cumin was doing. I don't suppose there are any places that look like an altar would fit?
>>644160 >>644159 There are no apparent tools laying around on the floor. There is an old half-burned out torch which is soaked to the core laying around.
>>644161 Nowhere immediately apparent. Maybe Cumin could offer more insight on what temple rooms were used for.
>>644162 You'd think. Anyway, I'll go rejoin the others. It's not like we'd be lucky enough that the altar would be so far from the bottom, where that hydra is.
>>644163 They've headed into the Workshop Access. This moderately-sized squarish room is not square with the rest of the building, instead oriented at 45 degrees. It features four prominent sets of double doors on each wall. The room has sconces for torches, but none are lit. It is still moist and smells of the sea, as it was filled with water not long ago.
>>644169 >>644168 You open the doors to the forward-left. This room is roughly triangular shaped, with your side representing the hypotenuse. There are a series of long workbenches in this chamber and two central brick mounds which likely served as heating braziers. The top of this room is funneled to channel smoke up.
This room is still littered with unlooted goods. Spears, tongs, and rough, empty buckler frames. The weapon's rack is tipped over. The whole room reeks of the smell of the sea: obviously it was completely submerged.
>>644175 Careful examination reveals a large, dead yellowtail amberjack. It was 'beached' by the removal of water from the chamber. Looks fresh.
>>644176 Woodcraft Workshop This room is characterized by a series of desks which create a rough circle, though most are toppled over inward or outward. In the center, there is a huge wooden statue of Luna, which itself has lost balance and is leaning against the far wall. The wood in this room is completely soaked through. The floor is dotted with loose carving knives and miniature idols, torches, stock poles, buckler cores, and various worship goods such as prayer beads.
>>643658 >>643659 >>644532 "Ah come on… It's a good enough plan, miss Selena. The birds will come after me, you two will have your way free on the bridge, and I'll keep the gulls distracted!"
>>644536 >>644533 Flooded Workshop With great effort, you force the door. After it becomes dislodged, it blasts back, sending the three of you sprawling onto your backs. A wave of water washes into the room, and it slowly begins to fill. The reason becomes immediately apparent. A large section of the rear wall of this workshop appears to be missing: it's pouring in faster than the tubes can pump water out. Whatever this workshop once was, anything in it has long disintegrated or washed away.
>>644544 "Wait whaaat?" I turn to you, flustered "Now you just made me look stupid!" Cross my arms "Well at least miss Selena will think of something I guess…"
>>644548 >>644547 >>644554 With great effort, you move to either side of the doors, and slowly force it closed. The Workshop Access has flooded to body level, and is slowly draining.
>>644546 A cloud vat is the only technology you've seen that engineers smoke. It's too big (needs a roll of 10+).
>>644558 >>644558 You are at a precarious old wooden bridge, though you know from past experience that it was successfully borne the weight of several ponies running at once: it's stronger than it looks. Nearby are a mix of tropical trees, you recognize palm among them. The cliffs proper are home to a number of bird nests which, to casual observation, look like common birds of prey, similar to pelicans. Only with your knowledge of the scale do you know they are quite large. Their habitation location seems prime to hunt, but they are surprisingly high up on the cliffs rather than near the water. The bridge proper is a rope bridge with suspension reinforcement. Wooden and three layers of old, frayed rope.
The path leading to and from the bridge is a worn dirt path, characterized by occasional use. This area seems like it has active game. There are probably useful wild flora in this region.
>>644559 Upper Menagerie You force another workshop door. This room is totally dark, save for your torch. It's a narrow mezzanine with a balcony overlooking a larger room below. On the opposite wall, around the large central opening to the lower room, there is a stairway down, half-hidden in the shadows.
>>644562 They are not sea-gulls, they are large birds of prey that seem more closely related to pelicans. They seem well adapted to hunt flying animals as opposed to fish.
>>644564 >>644558 >>644557 "Maeda, I can fly around and take one of you up. If we're high enough, we won't disturb them. Then I can come back and pick you up."
>>644565 Shrug Seagull, pelicans, same thing! >>644566 >>644570 "Okay. Maeda can go first and I'll stay behind and shoot anything that tries to bother you"
>>644579 ''I'll be fine, don't worry'' >>644582 >>644584 Ah dangit i knew this would happen Take aim and shoot one of them to call their attention! '1d10'
>>644589 "Because you've got the torch and can fly, silly." I'll poke around the workshop a little longer. "At any rate, we're going to need to find the doors to that set of stairs."
>>644608 Oh dang I just got the craziest idea Let's ride it and fly it around, it shall be our new mount! ''Hyaa! Calm down boy!'' Let's try holding into it and lead it to a crash course with the other bird that got Selena! '1d10' CHAAARGE
>>644610 Any instructor would definitely tell you this is a very stupid idea. Wild birds can't be tamed without significant personal training by a skilled expert. Fortunately, you're mostly just trying to get it to crash.
You jerk uneasily on the giant bird's neck, causing it to lurch sideways and collide into Selena's foe. I wouldn't count on that happening again.
You get minorly injured, but retain your seat.
>>644612 You get spat out, but you're still helpless from tripping!
The bird that spat you out struggles up from helplessness.
>>644615 >>644612 Seeing that Selena got free, I wave at her ''yer welcome!'' Before turning to the bird and making sure it has the worst day of it's life, biting and clawing it down and pulling it's wings '1d10' trash
>>644620 >>644620 Forgot the skill name, but the one where I spill something all over the bird. The one that gets more dmg the more it recharges. '1d10'
>>644632 You head deeper into the jungle. As you crest the next hill, you make out the distant stone architecture of St. Szwall.
The trip there is mostly uneventful, and you arrive without further incident. The place doesn't look as though it has changed since you last visited, at least from casual observation.
>>644644 The rain from the other night seems to have washed away your hoofprints from your last visit. The well retains the rope ladder that you used to remove wealth from its depths. There are a few recently broken windows, but it's hard to tell if that happened when the demons were here.
You head to the library. What do you want to look for?
>>644647 You search the library at length for a copy of Annals of Yore. It takes nearly an hour just to find it.
You open it to the page from the vision. It appears to be a poetry book.
Reach Crowns Stacked Three Tiers Atop First, For Wealth Second, For Freedom Third, For Revenge Final Room Escape Is Made Storm Rages Below Moment Arrives No Option Remains Far Away Do Not Fear Dash And Fly
More cryptic clues… still, it does provoke some thought into why your vision lead you to this poem. What did the author mean? Was it intended for you, or just repurposed? How much is useful to you?
>>644653 "Remember what Red talked about?" Absent-mindedly scour the library. >>644654 A poem which follows the very elusive dogdick metric, I see. "…Three."
Experience Fillydelphia Enhancing the Well-Being of Children Through Interventions Implementing Strategic Sourcing The Murder at Vicarsgate Approaches to Basic Physics Living the Dream Le Viandier de Taillevent On Translation Scholarship Review Questions CSPT 799CE v1.2 An Apprentice to Truth Writing Colors
>>644663 "How you think? I need to stop that madmare before it's too late. The Inquisition knows already." >>644664 >>644664 Neeeevermind. Shit. Give me and Selena a moment because we might have to duel to the death.
>>644679 "I'm not asking you to choose between me and anyone else. I'm telling you that the time will come when Red will have to stand down, for the good of Equestria. And if she won't, she will have to confront the final judgment."
>>644690 "If Red gets enough support to start a revolution, maybe something really is wrong. Perhaps the Inquisition could spend some money helping the poor in Reptil instead of running after Red."
>>644693 "Even if just ten thousand ponies revolt, in a country of one hundred millions, it will be ten thousand dead ponies. Because of the stubbornness of a charismatic mare who could not steady her hoof in the face of truth."
>>644715 >>644714 The trip is uneventful until you reach the bridge.
Rhanna spent the time studying the birds and informs you that the reason that they have attacked every time you have tried to cross the bridge is that every time somepony was flying. They prey upon flying animals. They didn't attack the time that Marina and Maeda went because neither can fly.
>>644724 >>644723 >>644721 Since obviously none of you are going to fly now, you cross the bridge without conflict. The birds make ominous noises, but never leave their perches.
You pass through the abandoned village without incident, and reach the coast.
>>644727 >>644728 As you're traveling back north up the coast, you run into a pack of settlers who seem unconcerned about the mounting war effort along the coast. They're toting large sleds full of goods to help settle the savage lands of the south. They seem upbeat and cheerful, and give you a friendly wave as you approach from the distance, but make no move to stop as you draw closer. They wear extremely unusual garments, black leather with spikes. You'd think they were raiders, if they weren't so naturally amiable.
>>644734 >>644739 >>644738 The party leader is a mild-mannered looking young mare with a blue mane. Unlike her compatriots, she is not wearing leather and spikes, but rather an open-back starry blue dress. She has a tail-band, too. One of her fellows seems to follow directly behind her, perhaps serving as a bodyguard.
"Afternoon, neighbors. I expect you're headed up the coast to New Earth?"
>>644738 They don't seem like they have hostile intentions. It's difficult for you to put your claw on what's strange about their garb, because it isn't something in your expertise.
>>644742 "Yes, we're about half an hour gone by now. The way has been mild for us, at least, it seems there are quite a few sellswords clearing the coast, so it should be easy enough to make your way back."
>>644743 "Just making conversation. You did signal us to stop, after all. What was it you needed?"
The stallion draws a little closer to his apparent charge.
>>644745 "Come by and visit. We're hoping to get a robust trade route set up soon."
>>644747 "Ah, my dear, I am a mare. That's alright though, I'm actually a bit of a sweet tooth and if I had just one caramel, it would get me too hungry for more! I appreciate the offer, though."
>>644748 "We're Equestrian settlers. We've received a charter to build a new town to the far south of here. Admittedly, some are more eager than others to get to the civilization building, but I imagine we'll have a robust town up soon. Not more than a week out we expect our first ship of arrivals, and by that time I hope to have a dock, townhouse, and storehouse up. It'll be a lot of work, but we're earth ponies – equal to the task at least. It sounds like your friends are ready to get moving, and we shouldn't dally either. How about a promotional flyer you can keep?"
The stallion accompanying the mare bends down to inspect her tail more closely, at least, as far as you can tell from your angle. He breaks off as they start moving, and soon, they're far off.
You examine the pamphlet: Help Tame Scenic New World
>>644751 Shrug ''Alright, miss…See you'' I'll have the caramel myself then! >>644748 ''Miss Selena why was that stallion looking at that mare's tail?''
>>644763 >>644764 >>644765 The way back is uneventful, but you have some difficulty getting into town because there are so many adventurers packing the streets and packing bags. It slows your travel time a bit as you try to find a less congested route, and eventually make it back to your hotel.
>>644768 His voice echoes in your memory: > "The Repair-Type bolt solves a degradation problem I've run into. I've heard they have them up in Novdogod. The #1 Ionium Jet is a Manako Group design, somewhere up in Equestria. I need it to boost propulsion to break the atmosphere. Finally, there's the Omega Stabilizer. I can make it myself, but I need Ghost Sponge, and it only grows on the shores of Abeardeen."
>>644605 >>644593 >>644589 Upper Menagerie It's too dark to make out the lower chamber, but you can see the tops of various cages below. There's an ominous clicking below.
>>644814 Well, I don't like the sounds of that, but we still need to find the stairs. Must be through another door, possibly the other one we didn't go through at the landing. >>644815 "Hopefully that hydra doesn't have any friends."
>>644822 >>644823 There are two doors you haven't visited. Exiting the workshop access in the upper primary access, the door on your left, or continuing to the quarters access, on your right.
You can also just walk around.
>>644824 You can creep around on the ground. There's not much to see far from Lilly's torch, though, due to the complete lack of lighting in here.
>>644825 I kinda meant that third door at the landing, where we came down to this floor, but if there's another workshop here, we should probably poke around.
>>644828 Bleugh. We need a map-taker. Cartographer. That's the word. Should have seen if Cumin had drawn up a map while he was down here. Let's check that left-side door.
>>644829 >>644830 Lower Menagerie This chamber is much larger than the observation room above. Your torch does not light it completely, and the cages in this room cast terrifying shadows in all directions. The room is moist. Enormous shellfish seem to have rooted onto the walls. Almost all of the cages are open, but those that aren't either feature skeletons or are broken open.
The room is littered with uncanny vines. Watch your step. The clicking is much louder now. It seems to come from forward in the chamber, beyond the reach of the torch.
>>644831 Neophyte's Vista This room is totally dark. Based on the clammy, stagnant air that now flows past you, you estimate the room is much larger than any you have entered so far.
>>644832 Hmm. Prooooobably should stick with Lilly and the others and not wander off in the dark. She's got the string of lightning bottles, after all. Scurry off after those two.
>>644847 >>644846 >>644845 Menagerie Depths The light of the torch casts unevenly over this small chamber. Featured prominently in the center is a barred pit, which has been snapped open. That's not what holds your attention, however.
There is a large shellfish creature hanging from the ceiling. Reacting to the light, it begins to quiver more quickly, and suddenly, it snaps open, bathing the room in acid.
Uh oh.
Ancient Krust
Lilly [▓▓▓▓▓▓▓▓▓░] BRN Iga [▓▓▓▓▓▓▓▓▓░] STH BRN Marina [▓▓▓▓▓▓▓▓▓░] BRN
>>644852 Why. Why is this a thing. "Lilly, go grab Iga before she gets melted to death!" That water shouldn't have completely drained yet, I've got to wash all this crap off of me and maybe hopefully there's enough of a table left in the workshops that I can use as a shield for the three of us.
>>644861 "Well, I mean, that stuff really hurts, right? Then we lure it in here, the thingies spit acid on it, it melts, falls apart while it keeps trying to come after us." I'll give a sorta nervous half-smile. "Right?"
>>644872 You already were up the stairs. You're in the Upper Menagerie. On the other side of the observing balcony which stretches around the perimeter of the room, you see a door that leads to the Workshop Access.
>>644873 I guess we should keep heading out, to see where that third door at the main landing leads us. …I'm really regretting that none of us know any healing magic. If only mom had tried a little harder on getting me into that field.
>>644873 That's it? Great. Back to the workshop. Let's try some place we haven't gone yet, because the layout of this place is really confusing me at this point. Why on earth is the only entrance to this room a balcony? Whatever.
>>644887 Your instincts tell you that this room will be full of rotten food, but that's not what your nose says.
You only have dim light to work with based on what shines over the service counter, but the nearby cutting board is coated in dried blood. There's a crate next to it that is opened.
There are two other crates in here, as well, and both are open.
>>644897 "Hey, really, don't look at me for that!" >>644898 "I don't know about sushi, but there's enough greenery here that even Lilly shouldn't complain too much."
>>644901 Well, we've got a little time, and… >>644903 I'll puff up my cheeks at that. "Well sorry for putting the temple underwater!" My tail will swish uncomfortably into the counter. Frowning, I'll continue. "And if you don't want anything to eat, I guess you don't have to eat." With a little huff, I'll start piling up the fruits, seaweed, and whatever else I can get my hooves on. It's gonna be so gosh-darn delicious. '1d10'
>>644904 >>644903 >>644902 Marina pulls some of her extra supplies and sets to work. After about ten minutes, she finishes with a full meal. Appetizer: Time-Lost Sushi Rolls (with Vegan Sea Plantain option) Main Course: Sea Salad with All the Trimmings Dessert: Seaweed Sorbet
Eating such a delicious meal… it fills you with determination. HP fully restored.
You've been invited to a special meeting concerning the attack on Enkilj today. It's at the command tent near the coast, a few miles from the front. When you're ready, you can head there and be briefed.
>>645276 War Party? I'm not a soldier. What's going on? Why do they call it a war party? Try to not show Aira I'm confused by all this terminology '1d10'
It's a narrow mezzanine with a balcony overlooking a larger room below. On the opposite wall, around the large central opening to the lower room, there is a stairway down, half-hidden in the shadows.
>>645275 >>645287 I would like to take this moment to make my hesitations known, and that we might find some sort of ranged weaponry in the Neophyte's vista, the other place we haven't gone yet. Because seriously getting dunked in acid once is enough for me.
>>645287 More shadows! I am at home in the shadows, but they are so dark i cannot see a thing. When we are out of this temple of doom, I will meditate over a solution. For now I shall hide in my smoke [1d10]
>>645290 >>645289 You head out into the town. It seems nearly empty… most of the ponies here have already left, one way or the other. No need to walk the coast today, though: there are ferries leaving from the New Earth docks to take you to the staging area.
The docks are one of the last remaining places where ponies congregate. It's a loud and uneven journey, but eventually you make it to the raiding camp.
Proceeding into the central tent, you're welcomed with the following sights:
To your immediate left, Maeda is sitting, quietly absorbing the information. To her left is a white-and-gold robed mare wearing glasses. To her left is a heavily armored mare whose armor leaves openings for great, powerful wings. Her armor is decoratively gilded with sun imagery. On the opposite side of the table are Executives A, B, and C, as well as DLC himself, and his two secretaries. In the back of the room, sitting behind you, are Fly, Mama Anne, and a few others you don't recognize. At the head of the table is a grizzled looking stallion with a full beard and a camouflage softcap.
One of DLC's secretaries claps cheerfully. "That's everyone. Let's get started. Are introductions in order? First, I'll let our guests of honor introduce themselves, the ones who made the sales pitch."
>>645295 "Well, we went to the lower menagerie, and this seems to be the upper level. Point remains, those things are there and we need some way of dealing with them. Maybe there's a table or something we could use for cover? It'll block at least a few spits of acid, right?" I'll shuffle my hooves. "And judging by the name of it, the vista is probably just living quarters for the new converts. So if nothing else, there should be something like that in there." >>645296 Sidenote, taking Heal and Mend for the temporary skills. I figure I'll need those more than the extra HP.
>>645300 ''Uh…yeah, Morning!'' Do a toothy smile >>645302 Following her lead I nod ''Yeah! Tons of Experience! Enough Experience to seep out of your pockets!''
>>645300 Oh. Right. The thing only lets me take skills I can actually use. Shoot. In that case Alchemist fire and Martial Defender. >>645301 I'll nod a little, and head to the Neophyte's vista, with the light.
The grizzled pony at the head clears his throat. "Enough of that. I am Knight-Commander Stalwart Shield, and I will be organizing our main strategy for this attack. To my right are our crusading consultants, Wing Commander Golden Wing, Blessed Doctor Waxing Spark, and Inquisitor Maeda Tree. I do not think I need to introduce Mr. Charles and his executives to anyone here. That being said, I'd like to direct your attention to this map."
He indicates a map covering the table. Get a closer look at the map and pay attention, or size up the audience?
>>645305 >>645304 >>645301 Neophyte's Vista After a brief corridor, this room widens. Based on the seating, it appears to be a viewing platform for the room below. Moving to the edge, you can see the faint glow of light streaming from a large crystal in the room sprawled out below you. The bluish light fills the room faintly, and allows you to make out its rough contours. The room is very large, like a central worship chamber, and five-sided. The walls are overgrown with plantlife, and shadowy figures are shifting around below. There seems to be some kind of altar in the center of the chamber, too.
With the torch, you can see that there is a stairwell down on the side that leads down into the chamber.
>>645306 Well, I'm going to frown at that. "I don't know what those shadowy things are. Could be sealife, could be zombies if the guy who made the hydra is still here."
>>645309 You sneak down the stairwell into the faintly lit
Great Worship Chamber
As you get off the stairs, the central altar is to your left. To your right, there seems to be an airlock-type door. There are probably other doors here, if you look around. There are long wooden pews that have long ago decayed away. The faint trickle of water is the only sound here, except the torch far above.
>>645310 You fly out around the room with the torch, attracting the attention of the monsters below!
They begin to move towards the walls and, without slowing, move up them, and then to the ceiling. They're closing fast!
>>645307 You're bathed in darkness as Lilly leaves with the torch. The shadows in the other room start to move toward her.
>>645311 The Wing Commander has the biggest wings you've ever seen, but you still wonder how she supports that heavy plate armor. Spark doesn't look like a fighter at all. Maeda is being quieter than usual. You suspect the audience behind you are all members of the third tier club at the Upper Hoof.
>>645308 It's a map depicting some sort of large, squarish temple. Battle lines are drawn around it.
"We plan to move forward to these lines and dig out siege trenches, in case this fight becomes protracted. We would prefer to not order a full frontal assault just yet, as most of our group are not trained soldiers and may break formation. The crusading contingent is very small, and we'll be utilizing them for air raids. As for our foe, most of their force is a mix of low-level Enkilj acolytes, and mercenaries hired on to fight us off. Their commander is this pony…"
He throws an artist's rendering onto the table. It's a crystal pony with a mustache and eye patch. "They work for the mercenary. The patched pony."
>>645312 >>645313 "I noticed!" Can we even take these guys or will they rape us? What the heck are they? I mean they can't really touch me if I'm just hovering like this.
>>645316 "Voxam is a legendary soldier who has fought in more wars than everyone in this tent combined. I had thought he was too old to lead a mercenary force – apparently I was wrong. That is why I am being cautious with an attack plan. We should see how the initial assault progresses, and if we can't break them quickly, plan a strike against the leadership."
>>645319 There is limited light, a strange bluish hue being given off from the central altar. You see the faint outlines of doors to your right, under the the Neophytes' Vista, ahead and to the left, in the corner. You think you saw another before descending the stairs, but it's not visible from here.
>>645317 Without warning, you drop in altitude as something very heavy hits your back. You're grounded!
>>645321 Something fell from the ceiling and hit Lilly, she's surrounded. It's time to fight!
>>646558 Aw ponyfeathers. I guess I need to get down there and help her out! Spear at the ready, I charge down the… ramp? Stairs? Stairs. I really hope I don't trip.
>>646564 Ah. Well shit. Now I really wish I'd paid attention to mom's cleric lessons. Regardless, whoever these used to be are long dead, and need to be put to rest. Stab the nearest Amalgam. I'm assuming it's either 4 or 5. '1d10'
>>646565 Right before your blade makes contact, the creature reforms into the shape of your mother's face. You stab deeply into its left eye, and it screams. It chills you to the bone.
More amalgams surround you. You are surrounded by 4, 5, 6, and 7!
>>646566 You struggle helplessly. The room grows darker. You feel every blood vessel in your body burst simultaneously as 2 and 3 tear at you from both ends.
>>646567 (Situational bonus: Very dark room) You leap back into the smoke screen and regain your cover.
>>646568 How would it even know to do that. It can't have seen her. That's just… That's just impossible. I can't let them separate me from Lilly and Iga, though! Gotta bust through. Try to get past them, and over to Lilly! '1d10'
>>646578 >>646577 You bust Lilly free, killing 2 and 3 in the process! You are coated in a black, inky ichor.
Marina is dragged away into the dark! She vanishes from all view!
The central altar glints faintly in the faint light of the chamber. With your torch rolled away into the damp of the room, the faint blue that it emits is the only real light in this room.
>>646582 2 was already finished off, so you aim for the wounded four instead! You rip through it, coating yourself in its black juices.
Many of the amalgams surround you and mob you with their black forms. As they lash at you, you can feel deep down that the mob knows where you are, and they are on their way.
>>646584 "There are many foes. We must finish them swiftly before more come." I have to change tactics! Just gonna go straight for the katana kills without smoke effects! I strike Amalgam 6!
>>646587 You slash through the amalgam, but it reforms into the shape of one of your smokebombs, making you cough. Egh.
You're surrounded by amalgams 12, 13, 14, and 15. They prepare to make the final strike! (See below)
>>646586 You blast away another pair. Blackness bursts free of their thin skin like a popped balloon, showering you like an ebon rain.
More amalgams form! You are surrounded by Nightmare Amalgam 5, 8, 9, 10, and 11. They glower, and prepare for a final strike (see below).
–
Both
Up above, from the Neophyte's Vista, a sharp, bright golden light pierces the darkness! All of the amalgams are staggered!
A shambling figure up above, with an oddly shaped leg shakily collapses onto the balcony and yells: "You fools! The altar! Hurry! NOW!" The voice sounds ragged and uneven. Male, but not very deep. Pain-ridden.
The figure propels something small and silver through the air toward you! Roll to catch it!
>>646592 >>646591 Iga propels herself up by her wings and nabs it out of the air!
It appears to be a necklace. There are prayer beads made of lustrous pearls, each with inscriptions. The centerpiece is a small, pure-silver crescent moon symbol. The whole thing looks very valuable to your greedy eyes.
"NOW! GO!"
As the amalgams gather themselves from the disruptive light, Vlad, Dixie, and Many Irons joined the fight, holding back the line!
>>646597 You move through the cloud cover with perfect stealth, cloaking your visage with its faint expansion. Bursting free of the other side, you roll to a stop by the central altar.
The stallions are becoming overwhelmed by the opposing force.
>>646601 You gingerly stretch out a hoof and drop the necklace onto the centerpiece of the altar. While you do so, you take a moment to examine this centerpiece more closely.
It is a masterly crated small bench, about three meters across and one meter deep. It is carved from marble with coral flourishes. Large, blue crystals appear to be "growing" out of the piece of furniture, giving off a fair blue light. The center of the altar is a great bowl inlaid with silver garnishing. Around the bowl, you see a few similar necklaces, a knife, and a bottle. The bottle seems to be forged of primitive glass.
With a clatter, you drop the necklace into the bowl. With a groan, the room begins to shake. You hack out a cough as a layer of dust falls from the ceiling. The room is bathed in light from above, so brightly that it hurts to look up. The light refracts through the altar, being cast in all directions!
The amalgams writhe, drawing at first back to the shady corners, and then out of existence as they too are filled with light.
Irons and Vlad rush over to the side of Marina, crumpled up by a pew not far from your location. Dixie Red seems to be struggling with Lilly's altar at the stairs. The figure with the lantern is still clutching the balcony, using it for support.
>>646620 "Look, when you make sinister gender mutating altars and leave them lying around like this you're bound to have people start to ask questions like these. Don't give me that sassy look."
>>646622 Yes, three more of similar make to the one you dropped in the bowl.
>>646623 She starts: "I didn't make it, miss. And I don't–" Then, noticing her higher voice, rolls her eyes and taps the altar again before resuming, "Appreciate having to lug this heavy thing around AND do the fightin'. We're only here because the High Priestess's daughter wants to do YOU a favor, and now she's hurt, somethin' bad by the looks of it. None of this here in this temple means squat to me. I'd just as soon take off back for the city."
>>646627 "Yeah, but by my measure we're square for that, with the ferrying to the New World and lugging your stuff around and taking extra-long all-night shifts to get you to Autumnsreach as fast as a ship can travel. Not to mention that we had a run-in with those crazy stallionfriends solely because Marina is outside of the protection of the Aquamarine City. I just want to get this job done with."
He points around the room. "I see a few doors around here, but I figure there's no point in trying any of them without asking the featherweight."
>>646634 >>646635 "Hmmmm… Now I guess we'll take a break to get our breaths back before we ditch this stupid altar and finally be done with this mess." I'll fly up to that balcony. Who is this?
>>646636 Cumin, the Celestial historian is here. He seems to have fashioned himself a makeshift splint out of a plank that appears to have come from one of his crates. He's cradling the leg, which appears to be re-broken. His lantern has tipped over and gone out.