"It's been 4 days since we left Platina for the mountain range known as Förban Bergn. I've heard that's Old Griffic for 'cursed mountains'. So far Celestia's been smiling upon us. Four days of Sun and blue skies, we even saw a few deer! I dread the thought of venturing on those small mountain paths in the middle of a snowstorm. The guards in Platina told us that in a few weeks tops the mountain passes will become inaccessible, we have to get out of here before that! Lokrivund itself has a very unpleasant history. Ferriro told me the Griffons believe that ages ago, during the War of the Gods, Lokrivund was a stronghold of Tirek's forces. The Ancients sieged it for a hundred years (that seems a bit exaggerated) before breaking through. After the fight, the Ancients buried the corpses of the defenders and their leader in the deepest halls of the place and left them to rot. Professor Wallnut called the place a 'wound in the fabric of the arcane stream'. And that over the years many unruly students of the Academia made their way there. He also said it perfectly signifies the number 5, whatever that means." - Excerpt from Iris' Diary, 5th of Frosttide
It's been a long journey. Your hooves are deep in snow almost up to your knees. A cold wind is blowing even with the Sun shining brightly in the sky. It is noon as it finally comes into full view. The imposing walls of Lokrivund carved into the mountainside. It is still about a 20 minutes climb before you reach the gate to the inside. At this height, you have a beautiful view of the surrounding white mountains and valleys. In the distance you see dark clouds slowly coming towards you, it seems the good weather you've had so far might not last much longer. You don't want to be caught outside at this height during bad weather. According to the letter you received there's an abandoned Unicornian guard post nearby if you want to use it as a base of operations. You notice it a little further as you look over the mountainside.
It doesn't look like much. A small hovel made of wood, but the roof seems to be still intact. There's a little smoke coming from the chimney.
Up close the hovel seems in a worse state than initially expected. There's several holes in the roof and walls, hastily patched up with wood and rocks. One of the windows has been removed and simply blocked with planks. There's some dark spots on the walls, as well as claw marks on the door.
There's voices inside, but too muffled to hear.
>>643848 Silver is shaking the icicles from his armor.
You discover 4 ways to find out what's inside. >Front door, obviously not that stealthy. >Window, even less stealthy but at least you'll know what's inside. >There's a thinly covered hole in the roof which you guess goes to a small attic. Would be the easiest to listen and see what's going on inside but those planks might creak! >You discover a cellar entrance under some snow, locked. Might be even safer if you open up the lock.
>>643856 "Well, as long as it's not freezing I'm fine." He looks in the distance. "And I really don't want to be outside when that storm hits!"
>>643853 >>643856 "I have a bottle of liquid fire for the belly if you're freezing. I don't think this place will be very hospitable, Lokrivund I mean."
>>643873 You're in the attic crawlspace, nothing here. Would you like to put your ear to the floor and listen in on the conversation? I guess that's what you mean.
>>643874 Make a mock talking motion with a hoof. "That's the thing every baddie says before getting the Shield to the face!" Then go back staring into the distance. "Guys, hasn't Mabel been gone too long?"
Up close the hovel seems in a worse state than initially expected. There's several holes in the roof and walls, hastily patched up with wood and rocks. One of the windows has been removed and simply blocked with planks. There's some dark spots on the walls, as well as claw marks on the door.
The inside is a bit more comfortable than the outside. There's a warm fire burning and some beds.
There's also a light blue stallion unicorn and a yellow mare unicorn.
>>643907 >>643908 >>643909 Holly stops dead in her tracks as she walks in. "Dusk and Thorn?!?" The stallion looks at her weirdly, but the mare speaks up. "Holly! It's you!"
>>643911 "Holly, how nice to see you again!" The mare gives Holly a hug, which Holly accepts awkwardly. "Uhm…thanks? What happened to you? I haven't seen you two in months. I thought you were in Daisyville or something!"
"Nonono, we decided to do a thorough study of Lokrivund."
>>643924 "22!" "19!" "Far enough! We saw the Grifflings, and the Watcher and the pony with the black hair…"
>>643920 Holly shakes her head. "Huh…I thought you guys were really close…anyway are you guys coming with us into Lokrivund" "That's nice but we're really tired, we barely got out of there last time. We'll stay here…"
>>643929 "No, ponies inside!" Okay then, start setting stuff'n shit down. Tent and sleeping rolls and all those fresh meals can stay here for the time being. Have some coffee and a ration meal, then kiss Iris goodbye.
>>643933 Address everyone Reach for the door where Indy waits. "When you are ready, we will be waiting by the entrance of the tunnels. Don't make us wait too long."
The moment you step into Lokrivund the cold of outside disappears, replace with what under other circumstances might be a comfortable heat. You are immediately hit by the stench of a rotting cadaver. Not two meters in front of you, lays the remains of what seems to have been a living unicorn not too long ago. Parts of the body have been eaten and there's not much left if you wanted to get a closer look of what he or she might once have looked like. The room is unbelievably high, you can barely see the ceiling in the darkness above. In the middle of the room is a large pit with a blue beam of light shining in the middle from deep below to a tiny hole in the ceiling. There are 2 stairs going up as well as two going down, and a large door at the end of the entrance chamber. You feel uncomfortable as if the walls themselves are watching you closely.
As long as you're in Lokrivund the TENSE campaign quality is active. (2 GM AD's spent) Fear and tension grip the world. Stress damage is doubled and no character may take 10 with skill checks.
>>643945 >>643946 >>643944 "Isn't anypony else curious why those two told us this pony right here supposedly left them and then turned out to be lying dead on the doorstep of the very temple they just fled from?"
>>643947 Holly squints her eyes at the corpse. "I can't recognize it anymore….could be anypony…do you really think they left her? They were best friends…"
>>643945 Silver nods. "It's not proper. And the stench is unbelievable."
>>643952 There's enough rocks around to do that quickly!
>>643952 >>643951 >>643948 Soil goes into third gear and disappears leaving a cloud of snow behind him.
>>643953 Fast ponoe. Almost as fast as Dosh. You bash in the door and get in, where Iris is just setting a pot of tea. She looks surprised. "What's wrong?"
>>643969 >>643967 You take the cadaver and drag it outside. Clouds have packed in the sky and the first flakes of snow are starting to drop down. It's quite beautiful actually. Silver's teeth are chattering from the cold. "I didn't think I'd be happy to get out of there." He quickly starts digging.
>>643968 >>643970 "It wasn't our fault!" "Yes! We told her to flee, but she wanted to fight!"
>>643971 "For somepony who claims to not be at fault you're being awfully defensive and secretive about it. Why lie about it if the body was right there for us to find? Do you think I'm stupid?"
>>643976 "Yes, she was lying right at the entrance. I guess whatever killed her wanted to make sure you knew what had happened. I hope you're happy with yourselves, you reckless idiots."
>>643977 >>643979 "There should be enough. The snow will cover it soon anyway…." The wind is noticeably getting colder.
>>643978 >>643980 "It wasn't our fault! We were with her when the Grifflings attacked, we told her to run, but when we looked back, she was staying back! Dizzy, she always did her own thing. We couldn't go back, we'd have died too."
>>643981 "You shouldn't have been down there in the first place." Motion outside. "You should go pay respects to your dead friend. She's being buried."
>>643981 I scrunch. How old was this pony? I bet she's somewhere my age… "This is really sad. I don't like this place already. But… it's good that we came here, maybe we can do some good down there."
"I had just gotten settled in the cabin when Soil came rushing back in. Apparently our new guests had left their friend to die in that horrible place! I'm so angry, yet when I look at them, I feel pity." - Excerpt from Iris' Diary, 5th of Frosttide
Thorn and Dusk are silently staring at the grave you've made for Dizzy. The snow falling is slowly getting worse.
>>644452 Holly nods. "Yes, they shouldn't be in the cabin. We can tie them up and they can think about what they've done!"
>>644453 Silver shakes off some snow. "Yeah, I'm freezing!"
>>644454 Dark clouds are packing. When you look in the distance you see white trails along the mountain tops, indicating strong winds there, and very probably coming towards you. If you're outside in a snow storm you won't survive long.
>>644456 You shake it off, but more is dropping by the second. Thoughts about hot chocolate flood your mind unbidden.
>>644459 "Guys… we need to get a move on or we are dead… And hey, all of you. Try not to argue, okay? I have a feeling it will just make things colder."
>>644459 "That's not a wise choice, Holly. Whatever dragged this mare here could attack them and they'd be helpless to do anything. They made a major error, but they don't deserve the same fate. We'll put them with Iris in the cabin."
>>644474 "I'm not stopping you. But I have no illusions over a simple piece of rope holding back a mage worth half their salt. They can't run, not through this weather. Now get a move on."
>>644482 Time for a fiery hint! "Lord Pyrrus, I don't have much time for pleasantries. I need to know what one can do against Windigos. Aside from the whole harmony thing. That might not work with some of the ponies we just met in a hut."
>>644487 A thought enters your head that Wendigo's cannot be fought on the physical plane, but are attracted to disharmony. Solve the disharmoney and they'll go away.
>>644490 "That's foolish speak! They become stronger the more ponies argue with each others! Like now!" Smile in satisfaction after having found such a good example!
"Everyone, listen up. Soil is right. We cannot be in discord with each other right now. They feed on it. And the more they get, the colder it will be."
>>644497 >>644496 >>644494 >>644493 Compared to the outside, Lokrivund is a veritable sauna. The wind howls outside and the whole structure creaks.
There are two exits, to the floor above or the floor below. It's so dark here, you can't see the ceiling, and the shadows along the walls are pretty dark as well.
The moment you step into Lokrivund the cold of outside disappears, replace with what under other circumstances might be a comfortable heat. You are immediately hit by the stench of a rotting cadaver. Not two meters in front of you, lays the remains of what seems to have been a living unicorn not too long ago. Parts of the body have been eaten and there's not much left if you wanted to get a closer look of what he or she might once have looked like. The room is unbelievably high, you can barely see the ceiling in the darkness above. In the middle of the room is a large pit with a blue beam of light shining in the middle from deep below to a tiny hole in the ceiling. There are 2 stairs going up as well as two going down, and a large door at the end of the entrance chamber. You feel uncomfortable as if the walls themselves are watching you closely.
Description from last time, the corpse is gone. The smell is not
>>644503 "… Holly just so we're at an understanding, I don't want you wandering off anywhere without me. When I tell you to stand back, you stand back. When I tell you to run, you run. Is that clear?"
>>644512 If we tie them up here, they're most likely going to die. They'll have no way of defending themselves against whatever killed and dragged that unicorn over here.
>>644528 Good luck hitting me with those. "Puny pests!" First of all RAGE, and then SLAM BACK! Take them down with the good old brain-shaker. '1d20+13' '1d13+5' Shield Slam. It's subdual damage.
Also, '1d20+10' Initiative.
Roll #1 13 + 13 = 26 / Roll #2 10 + 5 = 15 / Roll #3 9 + 10 = 19
>>644528 >>644529 Applied the mod wrongly, first time I'm doing the swarm. The +4 is going on the attack check. In short everyone gets hit.
The surprise is complete. 8 warriors drop down from the dark ceiling where they were hanging right on Indy and Soil, getting a few hits in before retreating outside of range. The bleeders jump from the shadows, getting a hit on Soothing and Mabel
YOU MUST ROLL INITIATIVE
>>644530 >Once per round when the character’s not flat-footed You're flat-footed.
>>644622 And the attack is a miss! The Grifflings fly up in the air in a panic.
3 of the Bleeders attack Soil, if hit Soil must make a Fortitude Save with DC the Dmg to not bleed.
'1d20+16' '1d8+3' AD to boost DMG '1d8'
A few of the birds reposition.
The warriors and bleeders gang up on Amber. if hit SAmber must make a Fortitude Save with DC the Dmg to not bleed. '1d20+19' '1d8+3' AD to boost Dmg '1d8'
Roll #1 17 + 16 = 33 / Roll #2 3 + 3 = 6 / Roll #3 3 = 3 / Roll #4 3 + 19 = 22 / Roll #5 4 + 3 = 7 / Roll #6 1 = 1
>>644641 They were just supposed to soften you guys up a bit. Give you some conditions so you guys had a harder time with what's coming. But I underestimated your resilience.
>>644651 http://pyromancers.com/media/view/main.swf?round_id=143623 So many griffons around meeee! SILVER will hit that red bleeder next to him twice with his zweihander to finish it off! [2d20+10] [2d12+5] and I will hit the purple bleeder next to me with my hammer to finish it off as well! [2d20+10] [2d12+7]
Roll #1 1, 14 + 10 = 25 / Roll #2 8, 2 + 5 = 15 / Roll #3 11, 3 + 10 = 24 / Roll #4 5, 4 + 7 = 16
>>644657 >>644657 >>644659 Silver manages to strike the Griffling, but it's far from dead. You however, manage to smash the Griffling to the ground. It is vulnerable to Coup de Grace.
Then I'll cast a cheeky set of three Scorching rays (1 Spellpoint) at the lone violet griffling warrior, dealing a grand total of '9d4' fire damage with AP5.
>>644680 You take out your fencing sword and nimbly evade the raging attacks of the Griffling, waiting for an opening. When you see your chance you jump over the griffling and stab him in the back with your Main Gauche. He's helpless!
>>644683 http://pyromancers.com/media/view/main.swf?round_id=143653 SILVER will hit that red bleeder next to him twice with his zweihander to finally kill it off! [2d20+10] [2d12+5] I will hit the blue warrior next to me with my hammer! [2d20+10] [2d12+7] are these guys opposing in alignment?
Roll #1 18, 6 + 10 = 34 / Roll #2 10, 9 + 5 = 24 / Roll #3 16, 1 + 10 = 27 / Roll #4 8, 10 + 7 = 25
You enter the Lokrivund Tower. This room is small with a checkered floor. The place seems dirty and falling apart. Littered with skeletons who died long ago. One part of the room is however, stainless. A white wall with a gate that seems to have been built inside the room. Before it stands an armored glowing alicorn pony, shining like the Sun. Her glowing eyes follow you as step inside the room. It is also very hot in here, which doesn't bother Mabel but might be uncomfortable for Soothing.
She is armored and has a burning claymore in her hooves.
You may roll a knowledge check to guess what she is.
>>644705 The voice is silent now that Soothing and Mabel have gone up.
>>644735 >>644736 >>644737 It's a Watcher. Avenging Outsiders serving the Sun. Of all divine outsiders these ones are probably one of the rarest to over see. They usually only enter the world to destroy some Tirekian spawn and then go back. They are extremely powerful and should be approached with caution.
>>644740 "My name is not important. I am a Watcher." She looks over you. "I guard the Hall of Heroes. Here behind me, the heroes who have fallen when Lokrivund fell have been sealed. Their souls still preventing the foul demonic miasma that taints this place from threatening the world." She slowly looks around. "Throughout the centuries, hundreds have tried to challenge me to break into the Hall. All have failed. But you do not seem to be here, seeking power. What brings you to this cursed place?"
>>644749 >>644750 >>644752 >>644753 She is silent for a moment and closes her eyes. "You speak truth. But I sense something more." She opens them again. "It is a dark fate that has lef you here. I see something watching you, beyond even my power, in the deepest corridors of the Labyrinth. They are here already. Servants…or perhaps traitors of the Laughing God."
>>644755 "So I've heard. I'm flattered to think somepony is watching me perform amazing feats of magic, but I'm fairly apprehensive of their intentions."
>>644758 >>644759 >>644760 "I felt them only briefly. The servants of the Laughing One are good at hiding."
OPTIONAL SUBPLOT ACQUIRED Black and White Track down the Mimes in Lokrivund.
"But their timing was curious. They arrived just before another pony. Two ponies. An unicorn and…" she looks towards Amber "…a Crystal Pony, wearing armor like yours. I know his past…I think you do too."
>>644766 "The Sun and Moon rule over all of Creation but we have no power beyond it. The Labyrinth is not a part of the created world. It is something inbetween here and the Void."
>>644772 "The lower levels, near the hall where the Lokrians once sacrificed their prisoners to their demon gods."
>>644773 >>644774 "He carried such sadness within him. He was once a mighty paladin of the Empire, now he has…fallen. He and his…mate are making their way in this place. Doubtlessly looking for the power they hope will fill in the emptiness in their souls."
"I wish I could help you. But I am duty bound to stay here and protect this place. However, you seem strong and your purpose is honorable. I would like to request something of you. Should you succeed, I will reward you."
>>644779 >>644780 "In the darkest recesses of this place, the demonic taint of ages past still lingers. Sometimes, this serves as a gateway to creatures from the beyond. A foul creature calling itself the Lord of Lamentation has risen recently. Calling other demons to itself. Should you destroy this demon, I will grant you one artefact from the paladins of ages past."
OPTIONAL SUBPLOT ACQUIRED Banishment Destroy the Lord of Lamentation
>>644783 "The first level is relatively untainted. There's a small community of Grifflings there, ruled over by a cruel mutated Griffon. The other levels are more tainted and in constant flux, whatever I tell you might change by the time you reach it. There are no more than 3 levels however."
>>644785 "Demons have no capacity for emotion beyond rage and madness. The Lord of Lamentation is mad, constantly trying to claw inside others minds. Beware facing him."
>>644791 "You may clear it for now, but the taint will still be here for a long time. It is my duty to guard the Hall of Heroes for as long as necessary, and I shall."
>>644794 "A long time ago, there was a war between the Gods. When Tirek sought to consume all magic in the world. Those were dark times when large parts of the world were under his control. This place was built during that time. His energy is in these very stones. This was a citadel of Tirekian worship where terrible things happened that you could hardly imagine. The ruler of this place was one of the Champions of Tirek. A creature of unimaginable power. He was eventually destroyed, but the things that happened here. They leave a mark more deep than anything. Our actions always leave a mark wherever we are. They seep into the ground, into the walls, into stone. And some actions have consequences for a very long time."
>>644795 "I need no rest, nor food, nor drink. I only seek to serve the Sun, nothing else. The work of justice has no end. Take solace in the knowledge that if you defeat the Lord of Lamentation you have contributed to the fight."
>>644800 "The Sun is always with me, within me. My joy is to bring justice to the enemies of the Sun. You are a servant of Love. Is she not always with you?"
>>644802 "Yes! But I like taking some time for myself too from time to time to keep my mind healthy! Don't you ever feel like talking to ponies? I'm here to talk if you want!"
>>644803 "I see you think of me as a fellow paladin and in a sense I am. But you are mortal, you have free will to seek your destiny and spend your time. I was created as an instrument of the Sun's Will. I have no need for talking or taking time for myself, such things are the byproducts of free will. It brings me joy to serve the Sun and now by talking to you, I feel joy as well."
>>644804 She chuckles. "You were right, these ponies run into interesting figures." She rubs her cheek. "I think I'm getting a sunburn…"
New Quicksheets: http://1drv.ms/1Lcc4Dr Link will be posted in every OP, put it in your favorites!
Rule adjustments Player-created NPCs Player-created NPCs now carry items according to their carrying capacity. The items NPCs carry they merely carry, they cannot be used for attacking or boosting stats. Non-combat items can be used or consumed by the NPC if the PC who created it is close by and in view and the player wants it to be used. The items an NPC actually uses to attack or boost stats must be graded according to complexity and have an XP cost. These items the NPC can use at any time.
Starvation and thirst Food and Drink consumption will be tracked from now on. Here's a review of the rules: An active character needs 3 common meals each day (see page 165). At the start of the 4th and each subsequent day a character goes without this minimum sustenance, he makes a Fortitude save (DC 10 + 1 per previous save). With failure, he becomes fatigued and suffers 1d6 lethal damage + an additional 1d4 lethal damage per day he’s gone without food. The character may not lose the fatigued condition until he consumes at least 1 day’s necessary nourishment. Likewise, an active character requires 1 quart of fluids per day, or 2 quarts per day when exposed to any heat over 32°C. At the start of each day a character goes without these minimum fluids, he makes a Fortitude save (DC 10 + 1 per previous save). With failure, he becomes fatigued and suffers 1d6 lethal damage + an additional 1d4 lethal damage per day he’s gone without fluids. The character may not lose the fatigued condition until he drinks at least 1 day’s necessary fluids. To help with this change, I've given each of you a waterskin or canteen filled with water for free which should last you two days. Water to refill your waterskin is pretty easy to find. Of course you might find some other drinks in town or the wilds that give (de)buffs.
Item Damage Your armor and weapon dmg will be tracked from now on. This rule mostly applies to your damage since that takes the brunt of the beatings. On the quicksheets you can see the number of damage saves your item has. When an item has received significant damage the following roll is made. 1d20+Damage Save Bonus vs DC 10+1/2damage inflicted. With a fail, you lose one damage save. Lose all damage saves and your weapon/armor/item is broken and becomes unusable. At the end of each adventure I'll reset the item damage to 0, but I won't reset the item damage saves. These must be repaired. Just repairing damage saves takes 1/10th of the item cost. If the item is broken however, it will cost 1/2 of the item cost. People with crafting can attempt to repair items themselves.
Item identification New rare items or weapons that are found are unidentified.
There are 2 ways to identify an item.
1. Using skills or spells, people who have the Crafting skill can do an Identify check to discover all qualities and spells of the weapon. There are also spells with the same result. 2. Using it. You can use the weapon or item and see what it does. Mind you, in certain cases this might not reveal all qualities of the weapon at once. A magical weapon that has a spell that needs to be activated won't show up for example.
"It's been an hour since Poor and the others left for Lokrivund. The storm outside has been consistently getting worse, I can barely see the entrance to Lokrivund, even though it's close by. This place is creaking and I know there's a hole in the roof, but somehow it's warm in here. I figure it might be some old Unicornian magic. And thank Celestia for it, this storm is mean. And weirdly enough, I could have sworn I heard neighing in the wind just now. I hope the others come back soon. This place is giving me the shivers." - Iris' Diary, 5th of Frostfall
You're once again in the Entrance Hall. The Watcher has told you a crystal pony has entered Lokrivund merely a day ago, who might be related to the letter that led you here in the first place. In addition she requested you'd defeat the Lord of Lamentation. You can take one of the stairs back up, or go down into the depths.
The heat in the Watcher's Tower has made you thirsty. You all haven't eaten yet today and are starting to get hungry.
There's a bow here, left behind as loot from your last battle.
>>645837 I look at Holly. "Holly, I'll need you to watch your step very carefully while we're in here. Make sure to watch out for yourself, because chances are we'll all be occupied with keeping our own flanks intact.
Oh and when I tell you to run like hell or stay back, you'd better do as told. Am I making myself clear?"
>>646050 Critical Error Perhaps it's the atmosphere but the goodberries you conjure are spoiled and stink like a corpse. You throw them on the ground where they rot in second.
Your confidence is shaken and you suffer a -5 to spellcasting checks until you succeed in another spellcasting check or the end of the scene.
Ambient Light: Dim Light (Vision - 20ft.; +2 to Defense).
As you descend down the stairs the smell of smoke hits your noses. At the bottom of the stairs is an unusual sight. Numerous empty library racks. Some have been moved or pushed over. Some are half burned. In the middle of the room is an empty spot full of ash on the floor. The walls are black, stained with smoke. At the back is an empty water fountain. Some parts of the library racks occasionele light up and a ghostly white book appears with white flames around it. There's several of these "ghost books" in the library at any one moment. Flickering in, lingering for a few seconds or minutes and slowly fading away again.
>>646071 You are a very stealthy jenny, no one has noticed you yet.
>>646072 >>646075 Silver looks at the flickering books. He winces his eyes. "I can't read what's on them. Maybe it's some old language."
>>646073 >>646074 The library itself contains an air of magic, but very hollow, like an echo. The only real active magic you sense, is not at the books, but at the dry water fountain.
You don't think it's a spell, but you remember the words of the Watcher that bad things leave a mark for a long time. Old books, especially magical tomes tend to have a life and a magic of their own. So many burned here, there's still an imprint of them left. You wonder who could have burned all those powerful tomes? The Tirekians to hide their knowledge? Or the paladins, destroying unholy scripture? The answer is unclear. You do get an idea that you might be able to extract some lost knowledge from these flickers of memories. But you'd need time to concentrate. Perhaps something for on the way back?
>>646085 >>646084 Sneak up to her and whisper. "There is something up with the fountain. We should find a way to open it. If all else fails, you can try smashing it open."
>>646093 A giant chamber, but largely in ruins. > You've entered a large chamber. What must have once been some kind of shrine has been reduced to rubble. There are empty alcoves where once statues stood. Large holes have been smashed in the walls. The altar in the middle has been broken to pieces. There are two other exits in the western part of the room. One part of the wall has been smashed revealing a cave behind it. And a corridor where you can see light!
Other exits seem to have collapsed long ago either deliberately or with time.
>>646095 You're hidden again! If you keep talking though, you'll have to do it again!
>>646096 >>646097 >>646098 You've entered a large chamber. What must have once been some kind of shrine has been reduced to rubble. There are empty alcoves where once statues stood. Large holes have been smashed in the walls. The altar in the middle has been broken to pieces. There are two other exits in the western part of the room. One part of the wall has been smashed revealing a cave behind it. And a corridor where you can see light!
Other exits seem to have collapsed long ago either deliberately or with time.
>>646096 >>646097 Stay silent and motion the others to follow suit, pointing at the hole. Slowly move through the room, making sure I'm alert. I don't trust light. Where there is light there are ponies. Or monsters.
>>646101 >>646102 You look inside the corridor. There's a heartfire burning in the room up ahead, and you think you see somepony sitting in a chair in front of it…
>>646112 >>646110 >>646109 As you sneak closer you notice a barely visible light beam close by the ground. A trap! You could use a Sneak roll to avoid the light beam and go further but that would still leave the trap intact if the others go in, if you warn them they'd still need to pass a Sneak check to bypass the trap. Or you could try to Disable it, but a fail could trigger the trap…
>>646114 >>646115 Challenge 1 passed You succesfully removed the outer shell. You clearly see the mechanism, but it's a design you're unfamiliar with, you'll need to study it for a moment.
Sleeping at the table up to a few moments ago is a large Griffon unlike any you've seen before. His feathers are grey and old, but he moves with remarkable speed. His fur is covered in seaweed and cabarnacles, stinking of rotting plants in seawater. His eyes bulge out, full of blood red veins. The sight is somewhat unnerving, this is not just another Griffon standing before you.
Horror The NPC has an alien appearance or psychology that undermines an observer’s psyche. Any character other than one of the NPC’s teammates who see it suffers a –3 morale penalty with Will saves. Natural animals refuse to attack the NPC and often flee from it unless they’re trained to attack horrors or they’re attacked by the NPC or its teammates. The NPC is extremely resilient to injury, gaining a +4 bonus with Fortitude saves. Threat ranges of attacks made against it decrease by 2 and it suffers only 1/2 normal sneak attack damage (rounded down). A horror ages and must eat, sleep, and breathe.
>>646138 Interesting. A horror. Let's see what this gives. Moving on up slightly and casting Searing Ray at the griff. Three rays each hitting for 3d4 fire damage with AP5.
>>646141 With a flap of his wings, Indy boosts himself past both me and Soothing, only to land 20ft away from the griffon. Fire! '1d20+4' '2d10' And let me AD the attack. '2d6' because of Beast Kin.
Roll #1 17 + 4 = 21 / Roll #2 8, 10 = 18 / Roll #3 3, 4 = 7
>>646142 >>646143 Indy rushes up forward, landing and crushing half of the table at once. With a deep breath he opens his mouth and unleashes a stream of fire upon the horror. Passed Ref check: 25
The horror remains unburnt, showing an almost unnatural calmth.
>>646148 When you step close to him, you're hit by an unbelievable stench, like a combination of rotting flesh, the underside of a hoof without any water for 2 weeks and rotten eggs.
You must roll must make a Fortitude save (DC 19) or become sickened for '1d6' rounds. With success, you becomes immune for the rest of the scene.
The character may not Run. Further, his Speed drops by 5 ft., his Strength score drops by 2, and his Dexterity score drops by 2 per grade he suffers (e.g. at fatigued II, a character’s Speed drops by 10 ft. and his Strength and Dexterity scores drop by 4 each). If a character with fatigued IV is fatigued again, he instead falls unconscious. A character loses 1 fatigued grade at the end of each scene and for each full hour of sleep.
>>646165 >>646165 CRITICAL ERROR You cast scorching ray, but your magic goes haywire sending the fiery beams to scorch the ceiling. You have -5 to Spellcasting!
>>646166 True, otherwise Soothing might be an icicle right now.
>>646176 You jump, but as you approach the horror and smell the stench you quickly feel sick. Undaunted however, you swallow and keep yourself together, gaining no penalties from your condition.
>>646178 You feel confident when you're surrounded by your friends. You abandon your defensive stance to slam your hammer twice on the griffon in quick succession. But this does leave you vulnerable to counterattack….
To speed up, you may do your 2 rounds at once, so you get 4 half actions! Also the Griff is flat-footed, some attacks are enhanced by that if you want to use those
Amber slams her repeatedly on the confused Griffon, abandoning all defense, but she correctly estimates the Griffon is too dazed to return fire anyway.
Silver continues his relentless attack and shows himself he could be a good butcher if he wanted to! "YEAH, TAKE THAT!" he's getting into it.
>>647942 >>647943 The longer the fight goes on, the more you lose your patience, and open yourself up to counterattack. The Griffon is looking black and blue by now from all those reckless swings.
He's reached Fatigue V, one more Subdual fail and he'll be unconcious.
Soils rolls done in the background.
The Griffon flies up and unleashes one more CONE OF COLD
'1d20+23' '6d6' AD '1d8'
EVERYONE MUST ROLL REFLEX SAVE
Roll #1 14 + 23 = 37 / Roll #2 2, 5, 1, 3, 6, 4 = 21 / Roll #3 2 = 2
>>647952 >>647954 Silver shakes his body, throwing all the icicles off.
Then he runs forward and smashes the hilt of his sword right against the Griffons beak. Taking advantage of the griffon's daze, Silver grabs the Griffon, delivers a headbutt before swinging his sword and decapitating the Griffon.
YOU HAVE WON!
KRILL IS DEFEATED
The cold disappears and the warmth of the heartfire warms you up….
You find several things on his corpse >45 coins >3 unidentified potions >1 unidentified Main Gauche
>>647960 It looks like a normal main gauche, at first glance.
An Identify check is an Investigate check. You could also just use the weapon and learn as you use it, though you might miss some abilities of the main gauche. You could do it yourself, ask one of your teammates, or have it identified by an expert in town.
>>647961 >>647963 you remember Ferriro talking about a particular tribe of Griffons, calling themselves the Salt Griffons. Rejecting the rule of the King of Hyperborea, they cling to what they call the Old Ways, worshipping mysterious gods of the Deep Seas. Their elders grow mysterious mutations, become as horrible as the deep seas themselves. Ferriro said that the Salt Griffons are raiding more and more of Hyperborea as time goes on, though this one in particular seems like he's been here a long time and not affiliated with the raiders.
>>647969 Holly removes both a feather and one of the barnacles of the Griffon's body before turning to all of you. "I think I heard something in that room over there." She points to the exit to the right!
>>647972 Flip the blade so the handle is pointing towards her. "This is Felstriker. I'm sure Holly is familiar with this thing since it's pretty legendary in Unicornia. It's a vicious little thing."
>>647974 Copying pure statistics for more Felstriker Main gauche * 1d6 lethal 20 Guard +1, hook D/1h Hard 2 15W 2 lbs. Reason 30s Finesse quality. Lesser Charm: May use True Strike II 1/scene.
-> ou grant a weapon or 50 ammo a +1 magic bonus with attack checks and damage rolls. You can’t cast this spell on natural attacks, extraordinary attacks, or unarmed attacks.
>>647993 >>647994 You guys find a Griffling hiding underneath one of the tables. Compared to the others you fought earlier, this one looks really neat and wears a kitchen gown. It looks scared at you both, and points to the exit.
>>648005 >>648006 >"My name is Gertrud, I'm the daughter of the chieftain of the Griffling village. Krill captured me so he could make the Grifflings perform his every will. He forced me to cook for him every day and my people to attack whomever he wants. Please bring me back to my town, our shaman speaks pony and can help you!"
>>648011 >>648000 "She's the daughter of the chieftain of a nearby village. Apparently she was being kept hostage here as as leverage to the town. She says the townsfolk may be able to help us deal with this shithole."
You have defeated the horrific Griffon Krill. On top of some loot, you found a female Griffling working in a makeshift kitchen nearby. She's told you that her tribe would help you if you brought her back to them.
You follow the Griffling through the dinner room, the worship chamber and into the crumbled wall.
After walking five minutes in this cold cave you encounter a small stream and see fires up ahead. There's a small Griffling village here, with large nests made in the cave walls. You encounter a first patrol upon a large watch tower who sounds a horn as you approach. There's wounded grifflings being tended to at the base of the watch tower. you recognize them as the Grifflings that attacked you all earlier.
>>648140 She stops. "I'll try to talk to them. When they hear you killed Krill they'll listen…I hope…"
>>648139 >>648140 A large group of Grifflings arrive and surround you all. Some take position on the watchtower and nearby elevated ledges. The female Griffling waves and shouts.
"Stop, these groundwalkers are not here to harm us!"
>>648142 >>648143 >>648144 The female Griffling talks to one of the warriors and disappears behind enemy lines.
A few agonizing minutes pass as the Grifflings stare you down, before the female Griffling shows again and waves to you. "Come, you may enter our village." The Grifflings move aside to give you access, but don't sheath their weapons.
Imagine Grifflings like Griffon-like Goblins, big chickens in a way.
You slowly make your way past them into the village, closely follower by the large group of Grifflings who came up to your back. Here in the village you see more female Grifflings and children. The females are cooking or tending to wounded warriors. There's a LOT of wounded warriors here, far more than you attacked and their wounds and burn marks look very fresh as well.
Finally the female Griffling comes to a Griffling sitting on a small stone throne. They hug and talk in hushed tones. Besides him sits a very old Griffling in a robe, he looks at you with weary eyes. The female Griffling turns to you. "This is my father, our chieftain."
>>648150 Apparently not. It's like a chicken talking. tok tok tok, cuckuuu
>>648151 "I greet you. thank you for bringing my daughter and ridding us from the foul Krill. Forgive us for attacking you, we were merely following Krill's orders…"
>>648156 "No, the ponies before you did much more damage. You, you've killed Krill and freed our village from his grip, we are in your debt, allow us to present you a gift." He nods to the old Griffling besides him who slowly opens his bag and presents a silver band decorated with 2 snakes encircling one another.
Look at the band. "That's very kind of you to offer. Though we hoped that one of you would be able to help us navigate the temple further first of all."
>>648158 "It's not just a silver band." says the old Griffon. "This band improves the ability of any one who wears it to convince another by words alone."
The chieftain coughs. "You would go the same way the other ponies did?" He looks towards Amber "One of them looked like your companion, but less…shining? more the opposite."
>>648162 Should have learned a language? While we're on that, you still have many Interests not filled in!
>>648161 "It is our honor to give it to you. You have saved our village after all."
The old Griffon continues "Our forefathers settled in these caves long ago as slaves of the wicked Griffons, after their defeat we persevered in these caves for ages. Until Krill came, he used his wicked magic to subordinate us and took members of our chieftains family as hostages, ever since we were forced to do his bidding."
>>648165 The old Griffon looks at the chieftain. "Krill was already here when I was merely an egg. He has made deals with dark and terrible spirits, his homeland lays far to the south of here, in the Salt Swamps and the dark seas beyond it."
>>648168 "I'm afraid I don't know much of the temple, we stay here or when Krill commanded, we guarded the entrance to the temple. The only way forward is through the secret passage beyond the fountain in the library….alas, we do not know the password, only Krill did." The female griffon waves. "But I have heard Krill speak it. It is "Lofa Lokri" and the statue will move aside to reveal a way forward."
The chieftain continues. "The previous ponies I speak of, went there merely a day ago, how they knew how to pass, I do not know. There was one pony shining like the yellow pony, two ponies without any wings or horns…and one pony, crippled, wearing a mask and without color."
>>648174 The chieftain calls for one of the warriors. "Have horned ponies been inside the temple today?" "Yesterday, three of them entered the entrance, we were about to ambush them per Lord Krill's orders, but…they vanished." "Krill, not Lord Krill, that's over for now! And what do you mean they vanished?" "They stepped inside and simply disappeared, my Chief. It was like those other ponies we saw a few months ago, the colorless ponies. They appeared for a moment and then vanished." The chieftain scratches his chin. "That's right, those colorless ponies who came, they looked a bit like the masked colorless pony who came yesterday, I didn't make the connection until now. Did you see those 3 unicornin mages again?" "Yes, during a break, one of our scouts suddenly found the body of one of them, and traces showing they fled the temple towards the little house out there. We have no idea what happened, my Chief. It was too spooky!"
>>648176 "We don't go into the next level of the temple. The Griffons who were here before us performed dark rituals…if you go there, you might find that the uuals laws of the world do not apply anymore…"
>>648178 >>648178 >>648179 You take a look around the village. The female Grifflings seem to be tending to the wounded, while the child Griffling look at you both in astonishment. The bravest among them touch your fur or tail, they've never seen that before! You meet one Griffling smith, while not knowing any language, it's clear you could barter for some supplies in his shop if you'd like.
>>648180 "If you seek rest, you're welcome in the protection of our village."
>>648187 To unlock its full power you can either identify it, or try it by putting it on or have someone else put it on if you're concerned about curses or something.
>>648195 Nod. "They do sound strange… but if there was a crystal pony, and evil is involved, I am afraid the Pariahs might have been playing a role in this too."
>>648201 "He looked like that pony." he points to silver. "Grey hair too, but a green like coat. And he didn't shine, but he wasn't like normal ponies either. He was the opposite of shining, it was like he absorbed nearby light. And the armor he wore, was EXACTLY like the armor those ponies wear, but more fancy!"
>>648204 >>648203 >>648196 Silver looks to Amber. "Amber, you remember that letter that send us here. The one that mentioned Infinite Justice and Ice….."
Pariahs are a Crystal Empire legend. The legends tell of Crystal Ponies that reject the Crystal Heart and are banished from the Empire. They thrive on hate and seek to destroy the Crystal Empire. Supposedly they lived in the Crystal Mountains but in the time inbetween the disappearance and reappearance of the Empire no Pariah was ever sighted.
You did read a very interesting article once in a mage acedemy journal. A study into the old Pariah legends shows that inbetween the disappearance and return of the Crystal Empire, a millenium apart, there were 5 expiditions in the Crystal mountains that failed to return or only a few surviving members returned, their accounts tell of strange crystals in the mountains that opened gateways to other, horrible planes of existance. Canterlot Academy expeditions failed to discover any evidence of these tales however.
>>648207 You think back…and remember that back in the Crossing, when you defeated the undead griffons, you found a strange chest, in this chest was an invitation card to the wedding of Infinite Justice and Ice, two Paladins of legend, you met Ice in MH1 remember? But Infinite Justice was supposed to be dead, his paldin partner Ice left behind in sadness.
>>648211 "I don't like this. I don't like that they used the name of Infinite Justice to lure us here. He was the greatest of crystal paladins, an example for us all! He died to protect the Empire from evil. There's no way he could have anything to do with this.."
Let's recap. It's been a long while since Ponyville in MH1 so I'll retell the legend of Infinite Justice and Clouded Ice.
When the Crystal Empire reappeared, when Amber and Silver were merely foals, Infinite Justice and Clouded Ice were one of the few crystal paladins that survived Sombra's purges.
Infinite Justice was a Crystal Pegasus. One of the few crystal ponies that had wings, he used a large crystal warhammer in battle. And Ice has a Zweihander. They were paladin partners.
When Cadance became the new Princess they swore fealty to her and became the first Lords of Justice.
During the Changeling invasion of the fledgeling Empire, when Amber and Silver where barely teens, they became legends, fighting the Changelings with a zeal rarely seen. They led a small strike force into Changeling Queen's Semiramis' Hive. Only Ice came out, a broken pony. Infinite Justice was declared dead and a national day of mourning was held in the Empire. To this day there's a statue of both of them in the capital.
>>648219 Silver scrunches. "….Amber…maybe this is the time to tell you…when I said I didn't believe in the existance of Priah's..I was lying…I saw one when I was a foal…"
>>648222 Silver sits down on his haunches and sighs. "A thousand years ago, before the disappearance of the Empire, I was simply a foal in Silverville. Our town was quite close to the Crystal Mountains. I never believed in the tales of the Pariahs. But one night, there was a particularly strong cold wind blowing from the mountains. Our mansion was creaking and the wind was howling. I couldn't sleep at all. I went down our house to get a glass of water. While I got a glass of water from our water pool I looked outside the window…and I saw a pony outside. Simply staring inside from our garden. It looked like nothing I'd ever seen before. I wanted to run to my parents, but one of our servants, Gemworth found me and told me to not talk of all this. That the pony would go away if I ignored it…so I did…"
>>648223 >>648225 I bark a laugh. "You killed an ancient undead dragon, but a fallen crystal pony scares you? I don't doubt that they're dangerous, but you and your companions aren't exactly small game."
>>648227 >>648226 >>648225 "Hey, I met one, possibly the same one that was here, in Ponyville. I am not afraid of many things, but back then, I was very concerned that I would never come back to Ponyville alive."
>>648226 Silver gets angry. "you don't know what you're talking about. Pariahs…they're everything the Crystal Empire is not! They rejected our ways, they rejected the Heart. They're the enemy of all Crystal ponies!"
>>648227 "I know..I want to fight them, end their threat…but I'm fully aware they're the most dangerous enemy of the Crystal ponies."
>>648228 Silver scrunches. "You talk a lot, but I sense what you really are. When I look at you, I sense the same thing I felt when seeing that Pariah. you may hide it, but there's an evil inside you!"
>>648229 "He was… drawing away all the lights around him. And the dangerous kind of calm. We both know he could have easily killed me back then. But he didn't."
>>648230 Raise an eyebrow and my donk ears. "Excuse you?"
>>648231 "Don't deny it! There's something different about you, I doubted it a long time but not anymore. I have sensed what deity you worship and it's not just fire, it's the enemy of Love, the Black Light. The only reason I haven't smited you yet is because you've proven to be a friend. "
>>648232 >>648234 Stand tall and proud. "Worship? No. Not yet, anyway. But there is a reason I am here. He lives up in the North, and I am going to visit Lord Blacklight, because I want to know how he is related to me."
>>648234 Silver looks to you. "Remember the stanza's in the Codex Cadanza, our holy book? The passage about Blacklight? This Black Light fought Cadance, defied her! And Cadance taught Black Light a lesson! That's why he hates us. That's why Black light created all the Pariahs! Black Light is our enemy!"
>>648236 "I do. In fact, I own him a heritage. I can hide anywhere where the Sun doesn't shine and I can see you from the darkness." Keep standing my ground. "Is that a problem for you, Silver?"
>>648238 Silver scrunches. "Hmmmph. You've proven yourself to be a friend, I can't ignore that. But if you're really going to visit him, I want you to take me and Amber with us, so we can see for ourselves what he is, and make no mistake, if he's the demon we think he is, we'll smite him back to Tirek!"
>>648241 "… You know what, since it's confession hour right now, I'd like to admit I'm considering dabbling into necromancy at some point. Is that going to be a problem? None of the evil spells of course, just things that can get me in touch with the deceased."
>>648250 "I need a quick spell that I can use on the go. That poor unicorn we found in the temple, it would have been invaluable to talk to her there and then don't you think?"
>>648252 >>648249 "Nopony ever got hurt by a commune spell. It can be very enlightening."
>>648261 >>648260 >>648258 >>648256 A particularly loud thunder is audible. The whole building shakes and dust falls from the ceiling. Lightning probably struck in the building from the storm.
>>648266 There's no fire. The building feels really sturdy even after all this time. You remember how Ferirro said that old style Griffon architecture really was the best. This old building proves him right."
>>648287 "You have my word. I'm at your side. You've earned my trust. But I can't lie, there's a part of you that's at odds with me, and all Crystal Ponies."
>>648289 "But you're going to see this Black Light. I want to see it to, if he's not evil like you claim, why don't you want me to see him? I'm not afraid of him trying to kill me, Cadance will protect me."
>>648290 "Remind me, which one of us has been to the Plane of Firelords already? More than one, staying for months in a single case? You wouldn't be protected, just as you would be devoured by Asharr if you tried to visit him."
>>648297 "Let me ask you this. I promise that if I go with you in his domain, I won't harm him, even if he says the most horrible things about Cadance. Since you are my host in a way, I'll respect your hospitality. Maybe I'd be mad afterwards but I wouldn't do anything bad while I'm with you, in his realm. If he kills me regardless, could you honestly worship him?"
>>648299 "Look, you're a friend. I don't sense any dishonesty in you, so I'm willing to trust you. But I do sense this Black Light in you. I wanna go with you to show you this. Either he doesn't smite me, and we can talk and maybe you're right and there's more to it than the Codex says. Or I'm wrong and you'll see this Blacklight is evil! I'm a paladin, it's my duty to check that out!"
>>648301 ! "No, don't even suggest things like that! But it's my duty to investigate evil! I can't shirk from that, e-even if it costs me…my life. You're my friend, you wouldn't worship evil, so it should be fine!"
>>648307 "Why are you acting like this? I'm not seeking to 'pass' you whatever that means. I merely want ensure that you're not chasing some kind of demon!"
>>648308 "How else would I act after you accuse me of being evil and the servant of a demon, in front of my friends? Something that I don't even control, because I sure don't remember signing a pact when I was a baby. Do you really think I changed that much?"
>>648309 "You're wrong! I'm not accusing you because of something you can't control. Maybe you can't control this connection to Black Light, but you can chose to ignore it! You could just go on and not chase it. You chasing Black Light is your choice and so I can ask myself what that means. I'm giving you the benefit of the doubt by saying I won't attack Black Light if I saw him in his realm so I don't understand why you're this hostile when I'm being fair!"
>>648310 "No, I cannot ignore it! I've lived my whole life not caring, because there was no option, no choice, but now that there is finally a connection to my parents, who they were and why I never met them, I am not going to just let it slide!" Perk my ears as I talk, my words having an uncharacteristic tinge of anger in them.
>>648314 Shake my head. "No matter. The fire has been kindled, and I am not going to stop it from spreading and rising." Turn away from Silver, ready to descend.
>>648315 "If you're going to do that, then at least let your friends be with you! Why are you so afraid of letting your friends see this Black Light!?!'
>>648317 "No, I cannot." He steps closer. "Cadance teaches that all of us are connected by an invisible bond, it's that which makes us closer together and makes us strong. It is that power that created the Tree of Harmony and is the base of our world. If we as friends are together, there's no way Black Light could harm us, the power of Harmony and Cadance would protect us, and if Black Light is not evil, there is no need for that power."
>>648319 He smiles too and lifts his hoof. "Because you are my friend, I swear that if you take me into the realm of Black Light I will do nothing to attack Black Light or disrespect him in any way as long as I'm in his realm."
Last time we left off, you found yourselves within Lokrivund, an abandoned fort-monastery in the wild mountains of Hyperborea.
You had come here because of a strange letter you found some time ago near the Crossing. A mock invitation to a wedding of the deceased Infinite Justice, a great crystal paladin hero. So far you have met a Watcher, a great solar angel who has warned you a powerful demon lurks within the deepest pits of Lokrivund.
You've passed through the first two levels into the deeps below.
As you go down the stairs, you hear a loud explosion coming from not too far from you. The building shudders and piles of dust trip down on you from the ceiling.
This next room is small compared to the last level. The main feature is a large square pool in the middle with slightly glowing blue water.
From the passage to the north, you hear faint voices.
>>649227 >>649228 >>649231 You both perk your ears and listen in. There's two voices: A high, somewhat faint voice, as if the speaker has to strain himself to produce sound. "-leared the blockade. We're going now into the heart of Lokrivund. Warped architecture, demonic entities-" A second, deeper, raspier voice interrupts: "Yes, yes, I have been in places like that before. Are you sure it's there? This ugum?" "The Iugum, yes I'm quite sure." You haven't been near the passage yet so you can't see up. You do hear other sounds, like there's a number of ponies up there.
>>649229 >>649230 That this pool is magical, you have no doubt. The water is very clear and has an unusually, but pleasant, blue color. But you're not sure of the effects. You could roll again to determine, but your Error range to identify would increase by 2 for every try.
The strained voice continues. "I sense hesitation within you, Samedi. Is your previous life haunting you?" "….that's not my name." "It is now. Samedi, for this to work, you have to renounce your previous life, once and for all!"
>>649235 >>649233 You discover there's some kind of spell on the water. Drinking the water gives you extra energy, recovering some Vitality, however it also makes you more stressed, incurring some stress damage from drinking.
>>649238 You remember something in the Paladin Academy. In a lesson on the Elements of Harmony, the prof called the jewel in them an Iugum, a magical gem that binds with the holders of the Elements.
>>649237 You sneak into the corridor and step forward. Up front you see two ponies, a grey one with a mask in black and white and a green one with black hair in crystal armor not unlike Amber's. There's also a few ponies digging into something near them.
"Let's just get this over with, old mare!" "Indeed. Mardi..we proceed!" [You hear some steps] Female voice: 'Hollow, I think I heard something down here. Maybe your guests have arrived after all?" Strained voice: "If they did, they're late to the party. It is no matter, Big Bang will blow up that corridor as we go down."
>>649241 "Let's just get this over with, old mare!" "Indeed. Mardi..we proceed!"
From an alcove not far from you, a hidden mare jumps into the corridor. She's orange with a red mane and wears a silver necklace with a jewel similar to her cutie mark. She's carrying a scythe on her back. 'Hollow, I think I heard something down here. Maybe your guests have arrived after all?" The grey pony:"If they did, they're late to the party. It is no matter, Big Bang will blow up that corridor as we go down." You suddenly notice there are indeed several stashes of explosives hidden throughout this corridor.
>>649242 Amber frowns but seems very intent on listening.
>>649245 It is! But there's 5 of them so you'd need to be really fucking fast about this. Mardi is already nearly out the corridor….
When this happens!
>>649245 >>649246 >>649247 >>649248 Mardi looks back in surprise when Indy jumps up sticks his head down the corridor and applies a scorching cone of flames throughout the corridor.
Explosives are kind of not resistant against fire.
For all of you still in the room with the fountain, you hear exactly 5 explosions, tearing down the middle of the corridor up north and blocking it. An enormous cloud of dust and stone pours out. Indy pulls his head out, completely covered in dust. He sneezes a few times, coughing flames in random directions.
After a few agonizing seconds, Mabel steps out as well. Completely black from the dust and the fire, but without any permanent wounds. She only gains '1d6' stress dmg.
>>649253 >>649254 >>649255 Look around, then break out in laughter, after which, hold up a hoof. "Well, as a future reference, I would like to not blow up!"
>>649255 >>649254 >>649253 >>649252 You don't see them anymore at least! Nor do you hear them! Maybe that takes care of them! Silver looks at the corridor. "No way we're getting through there anymore."
>>649256 That explosion did surprise you. You try to keep a confident appearance, but your right back hoof is trembling a bit. You gain the Shaken condition.
The character may not take 10 or 20. Further, he suffers a –2 penalty with all attack checks, as well as Charisma- and Wisdom-based skill checks, per grade suffered. If a character with shaken IV is shaken again, he instead falls unconscious. A character loses 1 shaken grade at the end of each scene
>>649267 Wave a hoof. "I'm not scared. I am, however, really inclined to kill any baddie we find here so we can leave and I can have a nice, big cup of tea!"
>>649268 >>649275 "Silver has a point! Getting stabbed and punched and kicked over and over doesn't even hurt any more! But I have a little trick." Wave some spirit before Mabel's eyes. "Wanna try?"
>>649276 Shake my head. "Come on, if this place gets worse, maybe, but for now, we should worry about finding a way to follow those villains! Since we just collapsed the tunnel they used!"
You go inside the western passage. You enter a room that seems to have been torn apart at some point. In the middle are the remnants of an altar, smashed to rubble. The stone is covered in a brown color.
Part of the wall has been smashed to the north, leading into a cave.
To the south, there's something unusual. A round pink door, that looks extremely out of place. A smiling pony has been drawn on the door.
>>649288 >>649289 Dead silence again. The smiling pony looks happily at you all. In the same way I imagine the Jack the Ripper looked at the whores before he killed them.
>>649295 "Don't be silly! A sword is not the right tool to use here! You'll make it blunt in no time! Watch this!" Smash it with my hammer! [1d20+11] [1d12+7]
You lose track of gravity for a second as you tumble through space. Then with a smack you land upon a floor. The floor has a black white pattern. Besides this floor, there's nothing, just a very colorful sky. You're not sure what you'd see if you looked down at the edge, but probably more colors and a confirmation that this floor is simply floating in it.
>>649315 An armored pony with a truly horrifying mask slowly floats down from the sky, landing not too far from you. The mask is very disturbing, like a vision from a nightmare. It's like a pony but it's face twisted and elongated in clear mockery of biology.
>>649318 >>649317 An armored pony with a truly horrifying mask slowly floats down from the sky, landing not too far from you. The mask is very disturbing, like a vision from a nightmare. It's like a pony but it's face twisted and elongated in clear mockery of biology.
>>649321 "You're referring to your lack of any sexual interaction for the last 2 years?"
>>649322 "The most convincing illusions are the ones we tell ourselves. Like delusions of grandeur and godhood."
>>649323 He landed on the ground and isn't floating anymore. "You should get your shield looked at, have you even noticed it has changed purpose and property at least 3 times in the past month? Non-labyrinth time."
>>649324 "Equating ugliness with malevolence? How childish."
>>649330 "The words don't hurt me just like a gun on its own can't hurt me. The bullet does. Keep trying though, I'm sure you'll come up with a proper insult sometime at the rate you're blabbering."
>>649335 "VERY WELL!" He slowly takes off his mask. There's another horse head mask under it.
>>649334 "Then perhaps we should cease this wordplay and come for what you really came here for. Indiscriminate violence. A shame really, I could have told you how to become a god, or who is behind a terrifying plot to destroy the world, or how to stop him. But alas, we lost ourselves in pointless banter."
>>649380 Looks like you'll need to do more squats pony! You don't dodge and get a face full of pain! Since this is divine damage, you must roll a Will save (DC17) or be baffled!
>>649399 You've hit him right in the stomach and use your momentum to drag him where you want him. Move him on the map where you want him! Any space adjacent to you.
>>649401 The masked horse opens his mouth again and fires a ray of pain on Amber and Mabel!
'1d20+7' AD '1d8' If this passes 15 for Amber and 21 for Mabel, you guys must roll a Reflex check for half damage and a Will check (DC the damage) to not be baffled
>>649414 Then he goes for the pin, using the +2 for his size modifier! '1d20+7' >>649416 Slow down, another half action for Indy! If the Pin is successful, Soil will just wait.
>>649444 >>649445 A whim of the magical stream erupts your firespell into hundreds of fireballs, all smashing down upon the pinned hoers! You do incredible damage!
>>649470 >>649468 "The trick was present in the floor tiles. The black ones were charged but the white ones conveniently weren't. We're being toyed with and tested." I eye the staff.
A critical hit has the following effects: Special Character: The attacker may spend 1 action die to apply the damage directly to the target’s wounds, ignoring any remaining vitality. Alternately, if the damage exceeds the target’s Constitution score, the attacker may spend 2 action dice to inflict a critical injury, as shown on Table 5.1: The Table of Ouch. Standard Character or Object:The attacker may spend 1 to 4 action dice to cause the target to automatically fail the same number of Damage saves. In the case of most standard targets, 1 action die is enough to knock them out of the fight (see Injury and Death, page 206).