/q/ - Quest

ADVENTURE!

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File: 1431027433661.png (129.46 KB, 1350x670, HyperboreaWIP.png) ImgOps Google

 No.626878

Sheets and shit

https://docs.google.com/spreadsheets/d/11IOIoOfDF6TXAj44DoBVQQPdthKEkyR9UcleARYenEc/edit?usp=sharing
(redesigned easy ones in progress)

Earlier post! >>626764

>>626765

Silver nods. "I want to help, but we need to help those fillies first. I'm sure the sword will wait."

>>626766

You have seen everything here already right?
Or did you….

 No.626881

>>626878
"We're going to need to beat the evil out of that place first because I can feel there's a lot of it!"

 No.626883

>>626878
When in doubt, keep looking.

Roll #1 12 + 10 = 22

 No.626884

>>626878
Time to climb in.

 No.626888

>>626881
"You're much braver in person. I can barely keep myself from running."

 No.626896

>>626888
"Who's to help the helpless if even paladins run away from their duty?"

 No.626897

>>626878
"Sure. When you have a plan on how to fix the fillies come and tell me."

 No.626898

>>626883
You start investigating around again this room and find nothing.
You hear a stallions whisper in your ear "she's coming"

>>626881
>>626888
Silver snorts.
"I don't care how much there is. We're gonna drive it out!

Soil
Iris tugs on your armor.
"What about this sword? Is it magic?"

>>626884
You climb in. Do you want Inferni to stay outside or follow?
You've entered the cellar. There's a large amount of barrels all around you.

 No.626900

>>626898
"It's Varyan steel.
Gleams like a beam of light, I tell you!"

 No.626901

>>626898
He should stay outside to be my lookout.
Check what's inside the barrels.

 No.626902

>>626896
>>626898
"Yes, you're right. Though I'll apologize now if I scream. If Queren went through all that with you, I'll do my best as well."

 No.626903

>>626898
"Come on! Let's go back in! I won't tolerate this transvestite for a minute longer!"
Run back inside the tunnels!

 No.626904

>>626898
I raise a brow.
"Like in a sexual way or in a horrific ghoul hungering for vengeance way?"

 No.626905

>>626903
I'll stare at her enthusiasm to brave the dark.

"Wait for us!"

 No.626908

>>626903
>>626905
Groan and follow.
"Do you at least know how to kill this ghost?"

 No.626912

>>626904
There's no answer…
The broken Tirekian rubble starts to tremble.

>>626903
Pfffft, have an extra AD.
You go back in the dark tunnels below with Silver following.

>>626905
>>626908
>>626903
You're in the tunnels again. You see the light of Soothings torch in the distance.

>>626901
You don't even have to open them. The smell of wine is all around you.
You hear some ponies trot past the door.

>>626900
"Oooooh. I've seen some Ysrim armor back in Windgate. It's so expensive!"

 No.626913

>>626908
"Something must be binding them here, right?" I yell.

>>626912
I'll grab another spare torch.

 No.626915

>>626912
"Let's go kill ourselves a ghost…"
Light another torch and hoof it to Iris.
"You hold onto this, okay love? And stay close."

 No.626916

>>626912
I'll take that as the ghoul option.

>>626905
>>626903
>>626908
"Guys. I think our dead ladyfriend is coming over to say hi."

 No.626919

>>626916
"Good, spares us the worry of finding her!"

 No.626921

>>626912
>>626916
!
Be ready to activate my anti-stress battlechant!

 No.626925

File: 1431029334666.png (14.66 KB, 1092x610, ggg.png) ImgOps Google

>>626916
>>626915
>>626913
The broken Tirekian rubble all flies up towards you.
Roll Reflexes!
Also Amber and Silver if they went to soothing.

Rolling for Iris '1d20+2'

Roll #1 17 + 2 = 19

 No.626926

>>626921
Roll Reflexes too dear ponoe.

 No.626928

>>626925
Reflex-ing '1d20+4'

Roll #1 1 + 4 = 5

 No.626929

>>626925
Flex and re-flex.
'1d20+4'

Roll #1 15 + 4 = 19

 No.626931

>>626912
Jump behind some of the barrels.

 No.626932

>>626925
Fucking reflexes.

Roll #1 9 + 2 = 11

 No.626933

>>626925
Ooooo!
[2d20+1]

Roll #1 3, 18 + 1 = 22

 No.626937

>>626931
The trotting goes away again without them entering here.

>>626928
CRITFAIL ACTIVATED
You get the full brunt of the hit and get '2d8' damage as the rubble hits all over you
Things are still moving, if you stay in this room you'll have to roll reflexes again next turn.

>>626929
You manage to shield yourself as does Iris behind you.
Things are still moving, if you stay in this room you'll have to roll reflexes again next turn.

>>626932
You get hit by a few of the pieces on your head.
You get '2d4' damage.
Things are still moving, if you stay in this room you'll have to roll reflexes again next turn.

Roll #1 3, 4 = 7 / Roll #2 4, 2 = 6

 No.626938

>>626933
You get hit!
Silver manages to back off.
Things are still moving, if you stay in this room you'll have to roll reflexes again next turn.

You get '2d4' damage

Roll #1 4, 1 = 5

 No.626939

>>626937
Anything else down here aside from wine?

 No.626940

>>626937
"Out! Out! Out!"
Shield up protect Iris all the way back to the corridor.

 No.626941

>>626938
I'm not moving!
"Come out and fight you coward! Enough with the tricks!"

Roll #1 5, 9 + 1 = 15

 No.626942

>>626937
I'm out of here.

 No.626943

>>626937
"Queren wouldn't have run, so I won't either."
Reflex '1d20+4'

Roll #1 1 + 4 = 5

 No.626944

>>626939
Roll a Search to know.
There's the door of course.

>>626940
>>626943
You're safe out here again.
Amber, Silver and Pico are bravely or foolishly holding out there.

>>626941
"Get out."
You get hit by a rock on the nose. '2d4' damage
Silver gets hit on the cheek '2d4' damage

>>626943
You shake your head and get hit on the head again by the same rock '2d4' damage.

Roll #1 4, 2 = 6 / Roll #2 4, 3 = 7 / Roll #3 3, 2 = 5

 No.626945

>>626944
Cast Cure Wounds II on Ferriro, he looks like he could use it.

Roll #1 9 + 15 = 24

 No.626947

>>626944
Right well, try to find whatever is throwing stuff around.
"Iris! What do you know about ghosts?"
'1d20+1'

Roll #1 5 + 1 = 6

 No.626948

>>626944
"NO! I'm not getting out of your way!"

Roll #1 7, 13 + 1 = 21

 No.626949

>>626944
Going to search every nook and cranny!
'1d20+4'

Roll #1 19 + 4 = 23

 No.626950

>>626944
>>626941
"Whatever is here is playing with us."

>>626945
"Thank ye!"

 No.626951

Also staying thanks to Soothing's help.

Reflex '1d20+4'

Roll #1 2 + 4 = 6

 No.626954

>>626947
"You can't see them! You need to find what they want…but they can't move fast. And they can't attack for very long."

>>626948
>>626950
The rubblestorm dies down again.
But no sign of no ghost.

>>626945
You heal him right up.

>>626949
You search around.
You find some empty wine bottles that could be used to bottle some wine. And a key marked "Storage"

 No.626955

>>626954
Angry scrunch!
"I've had enough of this circus! Soil! Where is that skeleton you mentioned?"

 No.626957

>>626954
"Maybe the ghost weakened after throwing rocks at us?"

 No.626958

>>626954
…"Everypony! Start attacking the air around you!"
Bull rush in and slam against a wall, avoiding my allies.
'1d20+11'

Roll #1 16 + 11 = 27

 No.626959

>>626955
>>626957
Oh well, if that is over my actions looked kinda foolish but still.
"The ghost is still here!
We just can't see it! Try and hit the air!"

 No.626960

>>626954
I've no time for wine now.
Do grab the key, then get a glance at the other room through the keyhole.

 No.626962

>>626958
You Bull Rush right into the wall.
The whole room shakes.

>>626957
Iris nods.
"They can only be active for a bit at a time. Wait, I have an idea. Maybe we can call on the fillies!"

>>626960
Corridor actually.
It looks empty for now.

 No.626964

>>626962
Attack the air!

 No.626965

>>626959
"Can my chain even hit a ghost?"

>>626962
"Is that safe for them?"

 No.626966

>>626962
>>626959
"DON'T. Do that. Please."

 No.626967

>>626966
>>626965
"Ghosts move slow! And magic weapons can hit them, I remember the ones we fought already!"

 No.626968

>>626964
You swing your shield wildly around.

>>626965
"I…I don't know."

>>626966
She scrunches. "Sorry. What about the stallion?"

 No.626969

>>626962
Does that 36 matter or do I have to roll again?
Very slowly open the door and see where I can go from there

 No.626970

>>626968
Not gonna hit anything, uh?
If there was a grid I might think I was doing some progress or actual work, but like this I just know it's silly.
How tall is the ceiling?

 No.626971

>>626967
"Mine's just a work chain. Maybe if it was heated, but I've never heard of binding an evil ghost with something so simple."

>>626968
"What about purifying them? If we did them one by one, wouldn't that make our jobs easier?"

 No.626972

>>626970
"Soil! Where is that griffon with the sword!"

 No.626973

>>626968
"I meant the slamming against the wall of this old… complex."

>>626967
"You need force damage to take on ghosts. One of my spells can hurt them, but I'm not sure if that's the answer."

 No.626974

>>626969
You are completely stealthed until someone who could see you beats your Stealth check or you choose to reveal yourself by talking/interacting with someone.
They're Air elementals and very perceptive, but they'll have a hard time beating your roll.

>>626970
Don't bother.
They're incorporeal. You could hit them if one reveals itself but right now you're not hitting anything.

>>626971
"Maybe."
Iris looks around.
"What if we're missing something? Did everypone check everywhere?"

>>626973
"Oh sorry. What about calling the fillies?"

 No.626975

>>626974
>>626972
"There was an unexplored area, if I recall properly from the conversations. Should we look there?"
>>626925

 No.626976

>>626974
Oh, cool.
Let's sneak along the walls and check the doors.

 No.626977

>>626974
"They're probably mentally incapable of understanding what the deal is."
Goddamn, I need to keep checking. Check this room again, Investigate.

Roll #1 9 + 10 = 19

 No.626978

>>626972
>>626974
>>626975
"Follow me."
Take them to the stone door.

 No.626979

>>626977
You don't find anything.

>>626978
You take them to the stone door.
There's also a room right next to it you haven't explored yet. The old door there has fallen down long ago.

>>626976
Roll an Investigate.

 No.626980

>>626979
Well they asked me about the griffon.
"Down these stairs."

 No.626981

>>626979
'1d20+3'

Roll #1 18 + 3 = 21

 No.626982

>>626979
>>626980
"So there are Gryphon bodies in a Pony storm shelter. This is starting to become ludicrous."

 No.626983

>>626982
"Oh these are like, millennia old. The door was super locked."

 No.626984

>>626983
>>626982
"super weird…"

 No.626985

>>626979
Follow the others then.

But what's this? Another room? Check that too!

Roll #1 16 + 10 = 26

 No.626986

>>626983
>>626984
"So now we need to tell who was here first. Is this a pony built shelter, or a Gryphon stronghold that was used for safety?"

 No.626987

>>626986
"We could ask the griffon zombie!"

 No.626988

>>626985
"Watch your head. This place gives me the creeps."

>>626987
"There's a zombie! WHERE!?"

 No.626989

>>626980
The place where Soil is leading you is completely different than the storm shelter.
This is made of stone and engraved with old runes.
These are ancient, perhaps dating back to the time of the Ancients themselves. They're said to be cursed.

>>626985
You enter the room and do a thorough check. At first there doesn't seem to be anything special here, but then you notice a small crevice in the wall.
You put your hoof in it and one of the dirt walls give way to reveal a stone room similar to the one Soil and the others went into right now. This one is covered in Griffon runes dedicated to Tirek. And in the middle lays an old pony skeleton. There's a black dagger planted in it's skeleton spine, pulsing with black magic.

>>626984
>>626983
>>626982
You go to the bottom of the stairs. This hall is lighted by magical blue flame torches. There are several mummified Griffon corpses near the walls.
At the end on a throne is the remains of a fully armored Griffon clasping an Ysmir sword.
Iris mouth drops open.

Soil must roll a Notice check.

>>626981
You manage to catch a flard of conversation between 2 unicorns with sky blue eyes. They're discussing a ritual they'll do soon. In the middle of the complex you manage to find a spot overlooking the Air altar made of stone but covered in rich silks and gold.

 No.626990

>>626988
"Down there, with the sword!"
>>626989
'1d20+1'

Roll #1 17 + 1 = 18

 No.626991

>>626990
You notice there's a large colorful chest behind the throne this time.
That wasn't there before.

 No.626992

>>626989
"Wow! Look at all this! Are you seeing this, Silver?"

 No.626993

>>626991
Uh.
"See, they are moving stuff already, that chest wasn't here earlier!"

 No.626994

>>626989
Did I overhear what the ritual will do? Also, I should look for that storage. Maybe they have something flammable.

 No.626995

>>626989
Can I touch that dagger without getting brain raped? And the runes, can I read those with Read Magic?
"Guys? More stuff here."

Roll #1 16 + 15 = 31

 No.626996

>>626995
Shout back.
"Let's not split up for the moment."

 No.626997

>>626989
What can I tell about these Gryphon's? I'll look around for a hint of name or titles.

Search '1d20+9'

Roll #1 8 + 9 = 17

 No.626998

>>626994
Communication with one of the Air Lords.
Roll a Search.

>>626995
You should roll an Identify to know if you're gonna get brainraped.
This isn't magical writing, but Griffish. Perhaps Pico could translate them for you.

>>626992
He's standing next to you.
"Uh…yes I'm seeing it all.
Look at that sword! It looks awesome!"

>>626993
Iris perks her ears.
"What do you mean?"
She looks at it.
"That…what is that?"

>>626997
You carefully walk around.
Some of the tombs are unreadable.
Others are partly readable.
Arend Crowtongue
Havik …..
The names don't seem familiar to you. They don't appear in the stories you've heard about the Ancients.
Roll a Knowledge?

 No.626999

>>626998
'1d20+4'
I just hope the storage is clearly marked

Roll #1 8 + 4 = 12

 No.627000

>>626999
Action die on that
'1d4'

Roll #1 1 = 1

 No.627001

>>626998
I giggle.
"It's bigger than yours!"

 No.627002

>>626998
>>626996
Right. I'll rejoin the group for now.

 No.627003

>>626998
"These names are a bit odd…"

Knowledge '1d20+4'

Roll #1 10 + 4 = 14

 No.627004

>>626998
"It's a chest.
They moved a chest here because there wasn't one earlier, and when we kill them we get the loot.
It's in every book!"
That's totally a mimic, isn't it?

 No.627005

>>626999
>>627000
You walk through the complex for a long time, dodging ponies as they pass by. By the time you finally find a door that the key fits you hear ponies gathering in the altar room.

>>627001
He perks his ears.
"I…what? N-no. It's just as big!"

>>627003
You don't have a clue.

>>627004
Iris looks at it.
"It's so colorful…it looks like it doesn't belong here."

>>627002
You're with them.
You go to the bottom of the stairs. This hall is lighted by magical blue flame torches. There are several mummified Griffon corpses near the walls.
At the end on a throne is the remains of a fully armored Griffon clasping an Ysmir sword.

 No.627006

>>627005
Does Soil know anything about mimics?
'1d20+4'

Roll #1 9 + 4 = 13

 No.627007

>>627005
>Ysmir
That should have been Ysrim

 No.627008

>>627005
?
"Hey what's with the chest?"

 No.627009

>>627005
Lovely scene.

Take a closer look at the torches, they look swanky.

 No.627010

>>627005
I have to work quick then!
Unlock the storage!
Search for anything that could make the fireworks go off!
'1d20+4'

Roll #1 8 + 4 = 12

 No.627011

>>627006
Nope.

>>627008
Iris nods to you.
"Look at it, it looks so different than everything else here."

>>627009
They just give light but no heat and you can wave your hooves through it without feeling pain.

>>627010
You find several barrels of lamp oil.

 No.627012

>>627011
"I don't like that chest."
Frown deeply at it.

 No.627013

>>627011
>>627008
What's this about a chest? Investigate it. Or Identify.

Roll #1 11 + 10 = 21

 No.627014

>>627005
I'll write them down and keep investigating.

>>627013
"Be careful. Some can be rigged even just by approaching."

 No.627015

>>627011
Here we go… this is going to be a doozy. Take out my dagger.

Puncture some of them to make the oil flow everywhere, and prepare a barrel to be rolled down along the corridor.

I don't want to blow up the elementalists themselves, but burning down their house is going to spoil their summoning party anway. Hopefully once I manage to roll the barrel down the corridor I'll be able to run after it and flare the oil.
That's the plan, at least.

 No.627016

>>627013
You carefully step beside the Griffon leader skeleton as not to touch it.
The chest is decorated with a checker pattern in all colors of the rainbow. It's made of wood. You detect a powerful spell on it preventing you from opening it or bashing it open.

>>627014
You've got them written down.
The armor the Griffon on the throne is wearing is unlike the
shining armor from the stories.
You wonder if this tomb belong to Traitors who fought on Tireks side against the Ancients long ago. It would explain the lack of stories about these.

>>627012
It doesn't open.

>>627015
You do so.
If you want to end with a bang, you could roll a barrel back to the vantage point overlooking in the altar room, throw it on the altar and burn it in front of them.
Pretty reckless but Lavan would surely extra reward such daring and defiance in front of the Air Elementals.

 No.627017

>>627016
"Okay ponies stand clear.
I'm gonna see if this thing is a real zombie or not. Everyone step away from the corpses."

Telling that to everyone in the room.
Then step up to the dead griffon leader.

 No.627018

>>627016
That would certainly send them a message…
Plus the Air Lords did try to kill me once, so it's only fair I give them a suitably polite response.

Set it all up.

 No.627019

>>627016
"Enchanted… damn. This chest has a spell on it to prevent it from being opened."

>>627017
Step out of the way.

Roll #1 18 + 10 = 28

 No.627020

>>627016
"Are you a villain they told me stories about, or just some body someone decided to desecrate?"

>>627017
"Please be careful. We don't need more angry dead."

 No.627021

>>627017
You step up to the Warlord.
His empty eye sockets stare at you.

>>627018
You could set this here on fire already, you can make it to the altar vantage point before anyone will notice this fire.
Throwing the barrel from your vantage point on the altar would reveal you and then you'd need to spend another turn to use magic to light it. Or you could throw it on the altar already alight if you feel like it.

>>627019
You're pretty close to the throne and behind you are also mummified corpses.

>>627020
The skeleton doesn't respond.

 No.627022

>>627021
Raise my shield…
And swat the sword away from his claws, back towards me.

 No.627023

>>627021
A flaming barrel crashing into their altar would be more unexpected and make for a more awe inspiring entry.
Once a showjenny, always a showjenny.
Light it with Flare, and roll it down. Make sure that it has a line of oil leading back to the storage so all of that will go up in flames too.

 No.627024

>>627021
Put some more distance between me and it.

 No.627025

>>627021
I'll jeep searching. There has to be a book, a note, a record of their deeds or homeland or someone they swore fealty to and earned being entombed here.

Search '1d20+9'

Roll #1 5 + 9 = 14

 No.627026

>>627022
The moment you touch the sword, the claw tightens around it and a cold light flares up in the dead skull.

The Griffon opens its mouth and screeches, sending you flying off your hooves and across the room back towards Amber, Silver and Iris.

He slowly rises from his throne, ready to fight once more.

SCENE ENDS
DRAMATIC SCENE BEGINS

>>627023
Done. That's gonna be a bang soon.

>>627025
Too late.

>>627024
As you see all this happening, you hear the dead stir behind you.

PAUSE

 No.627027

>>627026
Laugh like a maniac.
"I knew you were a zombie!"

 No.627028

>>627026
>>627027
"They might be Tirekians, so watch yourself!"

 No.627029

>>627028
"Fought griffons before, fought ghosts before, fought tirekians before…
This one's already dead!"

 No.627488

Everyone roll Initiative

'9d20'

Roll #1 1, 18, 16, 3, 20, 18, 11, 14, 5 = 106

 No.627489

>>627488
Init.

Roll #1 8 + 4 = 12

 No.627490

>>627488
Me [1d20+3]
Silver [1d20+2]

Roll #1 3 + 3 = 6 / Roll #2 6 + 2 = 8

 No.627491

>>627488
'1d20+8'

Roll #1 7 + 8 = 15

 No.627492

>>627026
Stand up on the balcony quick, as it goes down.
Make sure they can see me if they look up.
"You get coal if you are bad on Hearth's Warming Eve, but this is what you get if you misbehave with the Fire Lords!"
Booms away!

 No.627493

http://pyromancers.com/media/view/main.swf?round_id=120469

Alright, get ready for a number of attacks on different people.

3 of the mages open up with a magic Missile on…

Silver '1d20+8' '3d6'
Soil '1d20+8' '3d6'
Soothing '1d20+8' '3d6'

two soldiers rush…
Silver '1d20+12' '1d10+1'
Soil '1d20+12' '1d10+1'
and attack with their axes!

Hold for crunching numbers.

Roll #1 7 + 8 = 15 / Roll #2 2, 4, 1 = 7 / Roll #3 9 + 8 = 17 / Roll #4 6, 1, 3 = 10 / Roll #5 17 + 8 = 25 / Roll #6 3, 4, 2 = 9 /

 No.627494

Soil gets hit by the Magic Missiles.
Silver manages to step aside at the last second.
Soothing gets hit by surprise.

Silver '1d20+12' '1d10+1'
Soil '1d20+12' '1d10+1'

Roll #1 6 + 12 = 18 / Roll #2 3 + 1 = 4 / Roll #3 15 + 12 = 27 / Roll #4 1 + 1 = 2

 No.627495

>>627494
But your armor takes the largest part of the hit….

SOOTHING'S TURN

http://pyromancers.com/media/view/main.swf?round_id=120469


>>627492
You throw the oil right onto the Air altar and enflame it.
The flames shootup to the ceiling and you can swear you hear a laugh in it.

 No.627496

>>627493
I'm gonna go ahead and try to absorb the Magic Missile in my shield.
Shield Block.
'1d20+8'

Roll #1 13 + 8 = 21

 No.627497

>>627495
"Hello beastie."
Blast the warlord using my magic missiles (1 SP). '3d6' for damage.

After that I'm running off.
http://pyromancers.com/media/view/main.swf?round_id=120475

Roll #1 6 + 15 = 21 / Roll #2 3, 5, 3 = 11

 No.627498

>>627495
I think I know whose laugh that is.
Time to make a daring escape!
What do I have to roll for that?

 No.627499

>>627496
Your shield flares up and blocks incoming magic missiles as well as providing cover.

>>627497
You fire a salvo of magic missiles at the warlord damaging him.

SOILS TURN

 No.627500

>>627498
The flames roll quickly over the floor, flaring up unnaturally.
Your first priority should be to go in hiding again as the Air elementals are flying up to get you.

 No.627501

>>627499
"We are outnumbered!
Get to the mages first!"
http://pyromancers.com/media/view/main.swf?round_id=120478
Move over there and slice the motherfucker up. Slam its bones back into powder.
Shield Slam.
'1d20+9'

Roll #1 17 + 9 = 26

 No.627502

>>627500
Blow them a kiss and jump into some dark corner where the fires would slow them down and they can't follow me
Stealth
'1d20+16'

Roll #1 7 + 16 = 23

 No.627503

>>627501
Need a damage roll too.

>>627502
Search check '1d20+7'

Roll #1 9 + 7 = 16

 No.627504

>>627503
Derp.
'1d12+3'

Roll #1 3 + 3 = 6

 No.627505

>>627502
You're hidden.
Time to get out, the flames are spreading and tiny elementals are jumping out of it spreading fire and attacking the elementals with glee.
Roll Athletics.

>>627504
You shield slam his bones until they rattle. But it doesn't seem to harm him too much…
Subdual doesn't harm undead, but your shield does Lethal too

The blue mage fires two volleys of Magic Missiles on Amber.
'2d20+8' '6d6'

The warlord flies up and lands next to Soil, surrounding him.

The purple Warrior attacks Soil
'1d20+12' '1d10+1'

Roll #1 5, 15 + 8 = 28 / Roll #2 3, 3, 5, 4, 3, 4 = 22 / Roll #3 1 + 12 = 13 / Roll #4 1 + 1 = 2

 No.627506

Amber evades the first volley but gets fully hit by the second.

Error exploited by Soil
The axe bashes against Soils sheet, splitting off a hazardous torrent of Stardust energy, killing the warrior outright.

lecherhttp://pyromancers.com/media/view/main.swf?round_id=120483
(the enemy isn't yet dead on this one but I'll kill it next round)

SILVERS TURN

 No.627507

>>627505
Better leg it and get out the way I came in!
'1d20'

Roll #1 15 = 15

 No.627508

>>627507
I'll spend a die on that
'1d4'

Roll #1 4 = 4

 No.627509

>>627506
Silver attacks the bloodsworn guy facing him twice! [2d20+7] [2d12+5]

>>627501
"I'll get on it!"

Roll #1 19, 16 + 7 = 42 / Roll #2 10, 9 + 5 = 24

 No.627510

>>627507
>>627508
You have to get past 1 Air Elemental unicorn…..
'1d20+7'

Roll #1 9 + 7 = 16

 No.627511

>>627509
action dicing that crit!

 No.627512

>>627510
But she doesn't notice you and you manage to crawl out of the basement.

Outside you see smoke coming out of the building.
Inferni is here waiting for you

>>627509
THREAT ACTIVATED
Silver smashes the blunt of his sword against the skull, smashing it to pieces before punching it the body apart with his hoof.

The red warrior rushes forward, blocking Soothings path.

AMBERS TURN
http://pyromancers.com/media/view/main.swf?round_id=120489

 No.627513

>>627512
Just a second, I'll redo the map to clear the dead enemies.

 No.627514

>>627512
Nod to him that it's time we make a run for it.

 No.627515


 No.627516

>>627515
'1d20+5'

Roll #1 15 + 5 = 20

 No.627517

>>627514
Im activating my courage battle chant!
Then I run over to the infernalist! http://pyromancers.com/media/view/main.swf?round_id=120506
And attack him with my mace! [1d20+8] [1d8+4]

Roll #1 17 + 8 = 25 / Roll #2 5 + 4 = 9

 No.627518

>>627517
You sing a hymn to Cadance and feel yourself filled with courage.
you rush over to the mage and slam his skull with your mace.

Number of attacks.
The red mage fires two Magic missiles at Soil. '2d20+8' '6d6' 1 AD Dmg boost on both attacks '2d6'

The purple warrior rushes forward and attempts to hit Amber with his axe
'1d20+12' '1d10+1'

The brown mage flies closer to Soil

The purple mage fires 2 Magic Missiles at Amber. '2d20+8' '6d6'

Roll #1 5, 14 + 8 = 27 / Roll #2 4, 2, 4, 2, 3, 5 = 20 / Roll #3 2, 3 = 5 / Roll #4 12 + 12 = 24 / Roll #5 4 + 1 = 5 / Roll #6 16, 17 + 8 = 41 /

 No.627519

>>627518
'6d6'

Roll #1 4, 3, 3, 3, 1, 3 = 17

 No.627520

>>627518
>>627519
Soil gets hit by one of the missile volleys.
Amber gets hit by the Bloodsworn before getting a faceful of magic missile.

SOOTHINGS TURN

 No.627521

>>627520
Blast this bloodsworn chasing after me with another magic missile volley '3d6'

I also try and trip him. '1d20+5'

Roll #1 12 + 15 = 27 / Roll #2 4, 2, 3 = 9 / Roll #3 17 + 5 = 22

 No.627522

>>627521
Opposed Acrobatics '1d20+3' Boost with an AD '1d6'

Roll #1 12 + 3 = 15 / Roll #2 6 = 6

 No.627523

>>627521
>>627522
You handily trip over the undead while smashing him with a Magic missile.
He's flat-footed.

http://pyromancers.com/media/view/main.swf?round_id=120531

SOILS TURN

 No.627524

>>627516
You Notice a crowd is forming to look at the building.
Roll a Blend to get away sneakily.

Opposing '1d20+4'

Roll #1 15 + 4 = 19

 No.627525

>>627524
I think I somewhat stand out of the crowd… still, try to act cool and natural and leave like I was never even there.
'1d20+2'

Roll #1 2 + 2 = 4

 No.627526

>>627523
Let's get the infernalist!
'1d20+9'
'1d12+3'
'1d20+9'
'1d12+3'

Roll #1 13 + 9 = 22 / Roll #2 7 + 3 = 10 / Roll #3 1 + 9 = 10 / Roll #4 8 + 3 = 11

 No.627527

>>627525
Somepony notices you.
"Hey, you!"

>>627526
ERROR ACTIVATED
You slam the mage once but as you brace for the second time, the warlord swings his sword against your shield with such force you shield flies out of your hooves and lands next to you.
you're unarmed!!!
(see the yellow spot on the map for where it is, once I post the map)

The blue mage screeches and shoots 2 rays of Ice right at Amber.
'2d20+8' '4d6'

The Warlord screeches and a black ray shoots out from his beak, slamming Soil for '3d6' damage, then he swings his Claymore to hit Soil
'1d20+14' '1d12+2'

Roll #1 1, 5 + 8 = 14 / Roll #2 6, 5, 4, 5 = 20 / Roll #3 5, 2, 3 = 10 / Roll #4 17 + 14 = 31 / Roll #5 4 + 2 = 6

 No.627528

>>627527
"A bit busy at the moment, find me tomorrow!"
Keep walking!

 No.627529

>>627527
http://pyromancers.com/media/view/main.swf?round_id=120539

The dark attack is a direct hit, but luckily for Soil, his armor takes the blunt of the attack.

Error ignored
You grab the undead next to you and slam him in front of you to take the icy ray, the skeleton is frozen and will be only able to attack once in his next turn.

SILVERS TURN

>>627528
Roll a Sneak vs this Search to get away
'1d20+4'

Roll #1 10 + 4 = 14

 No.627530

>>627529
I'm sure I can find an alley where I can disappear.
'1d20+16'

Roll #1 16 + 16 = 32

 No.627531

>>627530
You quickly disappear out of sight and are safe for now.
As you wonder where to go next, the mare is suddenly next to you.
"well done~"

 No.627532

>>627529
ALSO THAT ERROR DID GO THROUGH.
NOT IGNORED

 No.627533

>>627531
"Happy?"

 No.627534

>>627529
http://pyromancers.com/media/view/main.swf?round_id=120540
Silver moves up to attack the bloodsworn guy attacking me! [1d20+7] [1d12+5]

Roll #1 8 + 7 = 15 / Roll #2 9 + 5 = 14

 No.627535

>>627534
Silver moves up and manages to slam the frozen skeleton back awake.

http://pyromancers.com/media/view/main.swf?round_id=120544

The red warrior manages to get up again and tries to hit Soothing with his Axe.
'1d20+12' '1d10+1'

Roll #1 8 + 12 = 20 / Roll #2 1 + 1 = 2

 No.627536

>>627535
He hits, but it's just a scratch.

AMBERS TURN

 No.627537

>>627536
Go for the infernalist next to me who's harassing me! 2 swings!
[2d20+8] [2d8+4]

Roll #1 12, 2 + 8 = 22 / Roll #2 3, 8 + 4 = 15

 No.627538

>>627533
"You did well.
Lavan will be pleased."

>>627537
You miss once, but hit your second strike, rattling his bones.

AD to heal blue mage '1d6'

The red mage and brown mage both unleash a torrent of Magic missiles at Soil
'4d20+8' '12d6'

The purple Bloodworn gets into the clinch with Silver '2d20+12' '2d10+1'

Wait…

Roll #1 5 = 5 / Roll #2 16, 6, 14, 4 + 8 = 48 / Roll #3 6, 3, 1, 2, 1, 5, 1, 3, 2, 2, 4, 2 = 32 / Roll #4 8, 3 + 12 = 23 / Roll #5 5, 6 + 1 = 12

 No.627539

Did one roll too many there

 No.627540

>>627538
"Does he have a very spiteful laugh? If so, I think I've heard it."

 No.627541

>>627538
The magic missiles hit hard, but Soil manages to hold his own.

The warrior headbutts Silver before delivering a hard blow to the leg.

The purple mage fires 2 Magic missiles at Amber '2d20+8' '4d6'

Roll #1 3, 13 + 8 = 24 / Roll #2 1, 6, 1, 6 = 14

 No.627542


 No.627543

>>627542
This guy is starting to bore me, time to roast him.

Fire some scorching rays at him. That's 3 rays, each dealing 2d4 fire damage with AP5. 2 SP for this spell.

'6d4'

Does that kill him? Because if so I would like to move.

Roll #1 20 + 15 = 35 / Roll #2 1, 4, 4, 2, 3, 3 = 17

 No.627544


 No.627545

>>627543
THREAT ACTIVATED
You unleash a torrent of fire at him turning him to ash in seconds

you've moved on.

SOILS TURN

 No.627546

>>627545
I'm not gonna do anything foolish like rushing unarmed for the mages, and instead I will just pick the shield up, and use Triumphant Swing on the Warlord!
'1d20+9'
'1d12+3'
And in case I'm not horribly mangled, '1d6' vitality recovered.

Roll #1 3 + 9 = 12 / Roll #2 10 + 3 = 13 / Roll #3 6 = 6

 No.627547

http://pyromancers.com/media/view/main.swf?round_id=120556

>>627546
You quickly grab the shield and in one movement recklessly swing it at the Warlord, but he swiftly evades, leaving you open to attack!
You're flat-footed

The blue mage tries to scratch Amber with his claws '2d20+4' '2d6'

The Warlord lifts his sword for a flurry of attacks on Soil
'2d20+14' '2d12+2'

Roll #1 20, 1 + 4 = 25 / Roll #2 3, 1 = 4 / Roll #3 17, 11 + 14 = 42 / Roll #4 1, 12 + 2 = 15

 No.627548

>>627547
Can I shield block the second mage even as flat footed?
If I can, try.
'1d20+8'

Roll #1 14 + 8 = 22

 No.627549

>>627548
It's the warlord not the mage.
>Once per round when the
character has a readied shield and isn’t flat-footed, after he’s hit
by an unarmed or melee attack but before damage is rolled, he
may make a Fortitude save (DC equal to the attack check result).

 No.627550

>>627549
Guessed it but was worth rolling for anyway.

 No.627551

>>627547
THREAT ACTIVATED
Error ignored

The claw attack slices right across Ambers face, creating a wound.

The Warlords attack hits heavy and does ferocious damage to Soil.

SILVERS TURN

 No.627552

>>627540
"Yes, he tends to laugh a lot."
She looks up to the fire in the distance.
"Isn't it beautiful?"

 No.627553

>>627552
Glance at the fire too.
"Of course it is. They weren't so pleased with it though."

 No.627554

>>627551
Silver has to kill that damn bloodsworn attacking me already! 2 swings! [2d20+7] [2d12+5]

Roll #1 8, 3 + 7 = 18 / Roll #2 8, 7 + 5 = 20

 No.627555

>>627553
"Of course they aren't, but this is just the start of their night."
She hoofs you a piece of paper.
"I must go and pull some strings while they're distracted.
Visit me tomorrow as soon as you can. Lavan will not respond to summons during the night anyway."
The stars are twinkling above.

>>627554
He stabs with his sword, but misses two times!

http://pyromancers.com/media/view/main.swf?round_id=120561

AMBERS TURN

 No.627556

>>627555
"Try to behave yourself, will you? They are a bit riled up, as you can imagine."
Read the paper.

 No.627557

>>627555
Can I switch to my warhammer and attack the infernalist with that? [2d20+8] [2d12+6]

Roll #1 19, 9 + 8 = 36 / Roll #2 3, 8 + 6 = 17

 No.627558

>>627556
"Orange Road XXII"

>>627557
It's half an action to switch weapon.

 No.627559

>>627557
>>627558
I can use the first result as switch and hammer attack or you'll have to reroll damage.

 No.627560

>>627558
Do that and then attack once.

 No.627561

>>627558
That must be the destination where I'll have to meet her… and I guess I should find a place to sleep for tonight. Suddenly I don't feel like signing in to any hotel though… maybe the Earth worshipper could take me in.

 No.627562

>>627560
You switch weapon to your holy warhammer and slam the Tirekian mage to death…again.

http://pyromancers.com/media/view/main.swf?round_id=120568

Another round of attacks follow.
The red mage targets Soil with two Magic Missiles
'2d20+8' '4d6'

The brown mage targets Soothing with an ray of Ice '1d20+8' '3d4'

Roll #1 3, 19 + 8 = 30 / Roll #2 3, 4, 3, 6 = 16 / Roll #3 9 + 8 = 17 / Roll #4 1, 3, 1 = 5

 No.627563

>>627562
The missiles hit, doing significant damage.

And Soothing feels her blood freeze as the icy ray hits her.
Her shield starts flickering…

The purple mage fires 2 Icy Rays at Amber.
'2d20+8' '3d4'

The purple warrior attempts to finish Amber off with a cleave.
'1d20+12' '2d10+1'

Roll #1 15, 9 + 8 = 32 / Roll #2 2, 2, 2 = 6 / Roll #3 10 + 12 = 22 / Roll #4 6, 1 + 1 = 8

 No.627564

>>627563
'1d20+12'

Roll #1 12 + 12 = 24

 No.627565

>>627563
>>627564
The combined attack hits Amber hard and she becomes fatigued
Warning, no vitality left.

SOILS TURN

 No.627566

>>627565
Oh boy that was a doozie.
I will have to give this guy what's for.
Shove him down, close to those mages, quickly closing the gap.
'1d20+9'
'1d12+3'
And then try a triumphant swing again.
'1d20+9'
'1d12+3'
'1d6'
Also, posting where I'd like to shove it.
http://pyromancers.com/media/view/main.swf?round_id=120569

Roll #1 15 + 9 = 24 / Roll #2 11 + 3 = 14 / Roll #3 17 + 9 = 26 / Roll #4 4 + 3 = 7 / Roll #5 6 = 6

 No.627567

>>627566
You Slam you shield sideways against the Warlord, shoving him where you want before swinging around and bitchslapping him with your shield.
You feel confident as your daring swing succeeded.

The Warlord shakes his head and attacks you again.
'2d20+14' '2d12+2'

Roll #1 2, 11 + 14 = 27 / Roll #2 12, 11 + 2 = 25

 No.627568

>>627567
Totally gonna block the first attack!
'1d20+8'

Roll #1 1 + 8 = 9

 No.627569

>>627567
>>627568
The first attack was missing anyway.
The sword swing hits you hard across the head and you become fatigued.
Warning: No vitality left

http://pyromancers.com/media/view/main.swf?round_id=120572

SILVERS TURN

 No.627570

>>627561
You can try.
You find your way back to her cottage

 No.627571

>>627570
Knock on her door again.

 No.627572

EVERYONE STOP

SOOTHINGS TURN

 No.627573

>>627571
It takes a while but then she opens the door.
"Oh…hello."
She looks in the distance to see the red glow of the fire.
"What..happen?"

 No.627574

>>627573
Cough a bit.
"A bit of a… misunderstanding. Air elementalists. Their Lords tried to murder me once. May I come in?"

 No.627575

>>627572
Firing more Scorching rays, this time at the warlord. He's in my way. '6d4' fire damage with AP5. 2 SP.

http://pyromancers.com/media/view/main.swf?round_id=120573
I'll have to risk moving past him so I can get healing next turn.

Roll #1 6 + 15 = 21 / Roll #2 3, 2, 3, 1, 1, 1 = 11

 No.627576

>>627575
You hit him completely, burning his bony body.

SILVERS TURN

 No.627577


 No.627578

>>627574
"Air?"
She opens the door and lets you in.

 No.627579

>>627569
Silver protect me! attack the bloodsworn! [1d20+7] [1d12+5]
Then also taunt the leader! [1d20+3]

Roll #1 4 + 7 = 11 / Roll #2 8 + 5 = 13 / Roll #3 20 + 3 = 23

 No.627580

>>627578
Walk in with a thankful expression.
"Yes, air. Their lords unleashed a blizzard on me once out of spite. I… repaid them the favor with a fire. Don't worry, I'm not agressive or violent, I just tried to teach them a lesson."

 No.627581

'3d4'
Regenerating some spell points while I can.

Roll #1 4, 3, 1 = 8

 No.627582

>>627579
His attack misses.
Sense Motive '1d20+4'

Roll #1 12 + 4 = 16

 No.627583

>>627579
>>627582
Silver picks up a rock and throws it right at the Warlords head.
"Hey shithead, you think Tirek is tough? Come over here and you'll get a taste of real holy power."
The Warlord turns his attention towards Silver.

http://pyromancers.com/media/view/main.swf?round_id=120582

>>627580
Roll Bluff

 No.627584

>>627583
It's just a teeny-tiny bit of a lie, totally!
'1d20+2'

Roll #1 19 + 2 = 21

 No.627585

>>627583
AMBERS TURN

>>627584
Sense Motive '1d20+7'

Roll #1 13 + 7 = 20

 No.627586

>>627585
KILL THIS GODDAMN SHITSTAIN OF A BLOODSWORN ALREADY
WAIL THE FUCK AWAY AT HIM WITH MY HAMMER
FUUUUUUUUU
[2d20+8] [2d12+6]

Roll #1 20, 6 + 8 = 34 / Roll #2 7, 6 + 6 = 19

 No.627587

>>627586
just activate that crit with an action dice.

 No.627588

>>627586
>>627587
You go into full righteous rage and slam him right through him shattering him to pieces in one swing.
He won't be bothering nopony anymore.

http://pyromancers.com/media/view/main.swf?round_id=120585

PAUSE

 No.627589

I cast Cure Wounds II (2 SP) on Soil to heal some of his vitality.

After that I try to trip the warlord with my staff. '1d20+7'

Roll #1 15 + 15 = 30 / Roll #2 6 + 7 = 13

 No.627590

>>627588
The purple infernalist rushes forward and attempts to hit Amber with his claws

'1d20+8' '1d6'

Roll #1 4 + 8 = 12 / Roll #2 5 = 5

 No.627591

>>627590
'1d6'

Roll #1 6 = 6

 No.627592

>>627591
>>627590
Amber gets a slash across her face and starts bleeding.

http://pyromancers.com/media/view/main.swf?round_id=120699

SOOTHINGS TURN

 No.627593

Rolling for Initiative

'1d20+4'

Roll #1 16 + 4 = 20

 No.627594

>>627589
Opposed Athletics check '1d20+4'

Roll #1 19 + 4 = 23

 No.627595

>>627589
Soothing heals 20 Vitality of Soil.
He's starting to feel better again.

But the Warlord nimbly evades Soothings attempt to trip him up.

>>627593
Entering you into the turn order.

http://pyromancers.com/media/view/main.swf?round_id=120709

SOILS TURN

 No.627596

Forgot to position Pico properly will do so when I can

 No.627597

>>627595
Alright, time to get serious!
Bang his ugly, rotten, udead mug off!
'1d20+11' to just grind him to dust.
'1d12+3'
And then '1d20+11' and '1d12+3' and '1d6' for TS.

Roll #1 9 + 11 = 20 / Roll #2 11 + 3 = 14 / Roll #3 2 + 11 = 13 / Roll #4 1 + 3 = 4 / Roll #5 4 = 4

 No.627598


 No.627599

>>627598
Triumphant, got it

 No.627600

>>627597
You slam your shield right against his face, rattling his beak.
But your second swing is evaded and you're flat footed!

http://pyromancers.com/media/view/main.swf?round_id=120714

The warlord flies up and shoots towards Silver and attempts to strike him with his claymore.
'1d20+14' '1d12+1'

Roll #1 8 + 14 = 22 / Roll #2 3 + 1 = 4

 No.627601

>>627600
It succeeds but Silver manages to take the blow

SILVERS TURN

 No.627602

>>627600
Silver uses his BIGGER claymore to retaliate against the leader zombie! Swinging twice at his head! [2d20+7] [2d12+5]

Roll #1 2, 19 + 7 = 28 / Roll #2 6, 5 + 5 = 16

 No.627604

>>627602
It's a Zweihander actually!

Silver swings his zweihander around and bashes the warlord in the face.

http://pyromancers.com/media/view/main.swf?round_id=120719

AMBERS TURN

 No.627606

>>627604
Time to grapple! Grapple the infernalist!

Roll #1 9 + 13 = 22

 No.627607

>>627606
Opposing Athletics '1d20+4' Boosting with an AD '1d6'

Roll #1 12 + 4 = 16 / Roll #2 1 = 1

 No.627608

>>627606
>>627607
You've successfully grappled the rotting skeletal Griffon. ewwww
. It struggles to get out of your iron grip

http://pyromancers.com/media/view/main.swf?round_id=120725

The two infernalist rush forward to both Soothing and Soil to slash them with their claws
Soil '1d20+8' '2d6'
Sooothing '1d20+8' '2d6'

Roll #1 18 + 8 = 26 / Roll #2 4, 4 = 8 / Roll #3 17 + 8 = 25 / Roll #4 3, 3 = 6

 No.627609

>>627608
Both get hit!

PICO's TURN

 No.627610

>>627609
I'll move towards the Warlord, 1 space South. I will attempt to Disarm him of his sword.

'1d20+6' Expert Disarm + Chain

Roll #1 17 + 6 = 23

 No.627611

>>627610
You can move it yourself on the map, then "pass turn" and post the url you get

 No.627612


 No.627613

>>627610
Opposed attack check '1d20+14'

Roll #1 5 + 14 = 19

 No.627615

>>627613
>>627610
You swing your chain from a distance, wrapping it around the claymore and yank it from his claws, it drops on the ground next to him.

http://pyromancers.com/media/view/main.swf?round_id=120730

The purple mage struggles to get free.
Amber must make an opposed Athletics check '1d20+4'

Roll #1 15 + 4 = 19

 No.627616

>>627615
NO
STAY HERE

Roll #1 18 + 13 = 31

 No.627617

>>627616
>>627615
He's not going anywhere.

SOOTHINGS TURN

 No.627619

>>627617
Fire some scorching rays at the spellcaster facing me. That's 3 rays, each dealing 2d4 fire damage with AP5. 2 SP for this spell.
'6d4'

IF this is enough to kill him, I'm moving up: http://pyromancers.com/media/view/main.swf?round_id=120734

IF not, I'm going to hit him. '1d20+3' With my staff of course. '1d8+3'

Roll #1 3 + 15 = 18 / Roll #2 1, 4, 2, 1, 3, 4 = 15 / Roll #3 7 + 3 = 10 / Roll #4 4 + 3 = 7

 No.627620

>>627619
Unfortunately no, he's still alive and evades your staff

http://pyromancers.com/media/view/main.swf?round_id=120736

SOILS TURN

 No.627622

>>627620
Well, since we are here, let's get hammering on this evil evil mage.
'1d20+9'
'1d12+3'
'1d20+9'
'1d12+3'

Roll #1 14 + 9 = 23 / Roll #2 9 + 3 = 12 / Roll #3 7 + 9 = 16 / Roll #4 12 + 3 = 15

 No.627623

>>627622
You slam him not once, but twice
Smashing him to pieces!

The Warlord grabs his sword once again and attempt to hit Silver
'1d20+14' '1d12+1'

Roll #1 13 + 14 = 27 / Roll #2 8 + 1 = 9

 No.627625


 No.627626

>>627625
Keep hitting the fucker silver! Don't let up!
[2d20+7] [2d12+5]

Roll #1 3, 20 + 7 = 30 / Roll #2 6, 8 + 5 = 19

 No.627627

>>627626
ACTION DICE THAT CRIT!

 No.627629

>>627626
The first strike was a miss but during the second, Silver locks swords with the Warlord. They struggle, but Silver breaks through and manages an astounding slash through the skeleton form, sending it reeling back.

http://pyromancers.com/media/view/main.swf?round_id=120739

AMBERS TURN

 No.627630

>>627629
I'm just going to keep this guy held because I'm afraid of moving and getting killed…

 No.627631

>>627630
There are a number of things you can do, like attempt to injure him unarmed.
If you spend one turn to handle item, you can equip your mace and next turn slam him with it while you hold him.
Of course, if you pass all the Athletics checks.
You sure you want to do nothing?

 No.627632

>>627631
Uh… I guess I take out my mace then.

 No.627633

>>627632
Roll opposing Athletics '1d20+4'

Roll #1 12 + 4 = 16

 No.627634

[1d20+13]

Roll #1 10 + 13 = 23

 No.627635

>>627633
>>627634
You grab the struggling mage with one hoof while slowly taking out your mace again.
Dis gon be good.

http://pyromancers.com/media/view/main.swf?round_id=120747

The brown mage attacks Soothing with his claws '1d20+8' '2d6'

Roll #1 5 + 8 = 13 / Roll #2 1, 6 = 7

 No.627637

>>627635
The attack hits Soothing right in the face.

PICO's TURN

 No.627638

Boop

 No.627639

>>627637
I'll stay where I am at right now and attack twice with my chain.

Attack '1d20+5' Damage '1d6+1'
Attack '1d20+5' Damage '1d6+1'

http://pyromancers.com/media/view/main.swf?round_id=120750

Roll #1 6 + 5 = 11 / Roll #2 1 + 1 = 2 / Roll #3 2 + 5 = 7 / Roll #4 2 + 1 = 3

 No.627641

>>627639
It's hard to hit the Griffon from here.
You miss twice.

http://pyromancers.com/media/view/main.swf?round_id=120751

Not even gonna roll for that mage getting free.

SOOTHINGS TURN

 No.627644

MABEL
"Hmmm, Air…bad. But…dangerous."

 No.627645

>>627641
Firing some more Scorching Rays at the spellcaster facing me. One ray at him '2d4', then two rays at the Warlord '4d4'.

Also try to hit the spellcaster again if he lives.
'1d20+3'
'1d8+3'

Roll #1 18 + 15 = 33 / Roll #2 1, 1 = 2 / Roll #3 2, 1, 4, 3 = 10 / Roll #4 6 + 3 = 9 / Roll #5 5 + 3 = 8

 No.627646

>>627644
"I don't think you need to worry?"
Point at my phoenix.
"Plus Inferni can keep an eye out. I don't want to bring you any trouble."

 No.627647

>>627645
He's tough one, he holds his own against your fire and avoids your staff.
You hit the Warlord as well.

http://pyromancers.com/media/view/main.swf?round_id=120752

SOILS TURN

 No.627648

>>627647
>>627645
Turn to Soothing, seizing up her fight against the almost defeated infernalist.
"Back soon!"
Move up to the warlord and SLAM!
Right up the butt!
'1d20+11'
'1d12+3'
http://pyromancers.com/media/view/main.swf?round_id=120754

Roll #1 16 + 11 = 27 / Roll #2 8 + 3 = 11

 No.627650

>>627648
You run over and slam him right up his skeletty butt.

The Warlord attempts to hit Soil and Silver once.

Soil '1d20+14' '1d12'
Soothing '1d20+14' '1d12'

Roll #1 2 + 14 = 16 / Roll #2 8 = 8 / Roll #3 6 + 14 = 20 / Roll #4 5 = 5

 No.627652

>>627650
If ponies had obscene hoof gestures, now it'd be the time to use one in taunt.
Can't touch this.

 No.627653


 No.627654

>>627653
How much longer can this guy survive? Finish him already Silver! [2d20+7] [2d12+5]

Roll #1 13, 17 + 7 = 37 / Roll #2 9, 11 + 5 = 25

 No.627655

>>627654
Fortitude check '1d20+8'

Roll #1 10 + 8 = 18

 No.627656

>>627655
>>627654
Silver does a magnificent strike hitting the Warlord for 25 + '1d20' damage.
He grins as he sees the Warlord falter

Roll #1 11 = 11

 No.627657

>>627646
She looks at Inferni.
"Phoenix?"

 No.627658

>>627656
AMBERS TURN

 No.627660

>>627658
Attack the guy I'm pinning with my mace twice! [2d20+8] [2d8+4]

Roll #1 7, 17 + 8 = 32 / Roll #2 4, 2 + 4 = 10

 No.627661

>>627657
Nod.
"Yes, he is my phoenix companion. Why?"

 No.627662

>>627660
Doing that during your Grapple, it counts as a full action, so only the first dmg roll counts, but you don't need to do an attack check, instead you have to beat my Athletics '1d20+4'

Roll #1 15 + 4 = 19

 No.627663

>>627662
For more info, you can check Grapple in the Corebook page 219.
If you're gonna Grapple a lot, you might as well check all the benefits you can do

 No.627664

>>627661
"Pretty."
Inferni hops on her back.

 No.627665

>>627662

Roll #1 4 + 13 = 17

 No.627667

>>627664
Smile.
"Yes. He is very clever too!"

 No.627668

>>627665
>>627662
The guy struggles too much and he becomes held again.
He's still in your grasp, but another failed Athletics check might cause him to get free.

The brown mage tries to hit Soothing again
'1d20+8' '2d6'

Roll #1 16 + 8 = 24 / Roll #2 2, 6 = 8

 No.627669


 No.627670

>>627667
Inferni hops on her head and settles down in her mane.
The mare giggles.

 No.627671

>>627639
"Now is the best chance!"

I'll rush in close and separate him from his sword once more.

1d20+6' Expert Disarm + Chain.

Since I have two weapons already, I'll try to make it land between me and Soil.

http://pyromancers.com/media/view/main.swf?round_id=120766

 No.627672

>>627671
'1d20+6' Expert Disarm + Chain

Roll #1 10 + 6 = 16

 No.627673

>>627672
'1d20+14'

Roll #1 12 + 14 = 26

 No.627674

>>627672
>>627673
The Warlord resist your attack and holds on to his sword and bashes you back.
You're flat-footed

The purple mage struggles to finally get loose
Amber must oppose '1d20+4'

Roll #1 6 + 4 = 10

 No.627675

>>627674
NEVERMIND, Amber succeeds automatically. The purple mage is pinned again

http://pyromancers.com/media/view/main.swf?round_id=120767

SOOTHINGS TURN

 No.627676

[1d20+13]

Roll #1 19 + 13 = 32

 No.627677

>>627676
When the result is less than your modifier, you succeed automatically.

 No.627678

>>627662
More Scorching Rays at the spellcaster. All of them in fact.
'6d4'

Roll #1 12 + 15 = 27 / Roll #2 2, 3, 4, 1, 1, 3 = 14

 No.627679

>>627678
Your barrage of fire finally blasts him apart!

http://pyromancers.com/media/view/main.swf?round_id=120781

SOILS TURN

 No.627680

>>627679
Bim bam butt!
Whack the baddie on the head.
'1d20+11'
'1d12+3'
'1d20+11'
'1d12+3'

Roll #1 14 + 11 = 25 / Roll #2 9 + 3 = 12 / Roll #3 20 + 11 = 31 / Roll #4 12 + 3 = 15

 No.627681

>>627680
And yes indeed, activate the crit to inflict 15 wounds directly.

 No.627683

>>627680
>>627681
>>627680
You take a few steps back and then charge right into the skeleton, smashing it completely to pieces.
The skull is is still moving so you crush it under your shield.

The warlord is defeated.

http://pyromancers.com/media/view/main.swf?round_id=120786

SILVERS TURN

 No.627684

>>627683
And just to drive the point home, spit on what's left of the skull.

 No.627685

>>627675
Silver walks up to me and drives his sword through this infernalist! http://pyromancers.com/media/view/main.swf?round_id=120789
[1d20+7] [1d12+5]

Roll #1 16 + 7 = 23 / Roll #2 7 + 5 = 12

 No.627687

>>627685
As Amber holds the mage, Silver runs up and drives his sword through the mage, slicing it to pieces….

Silence falls over the battlefield once again.

Most of you have escaped unscathed, except for Soil and Amber who have both gotten some cuts.

Iris, who has been hiding in the pathway runs to Soil and checks his wounds. Silver tries to look at Ambers cuts as well.

As you all take a breath of relief, suddenly you hear…
https://www.youtube.com/watch?v=z1EjzJT1OOM

 No.627688

>>627687
Raise my ears in worry and look around, holding Iris as close as I can in a protective manner.

 No.627689

>>627687
"Hmm, where's that coming from?"

Look around, taking it by ear.

 No.627690

>>627687
I impress even myself.

Perk my ears and look around.
"Well that's not creepy at all. Where's that coming from?"

 No.627691

>>627687
"I'm fine Silver! Really! Just a flesh wound!"

 No.627693

>>627688
>>627689
>>627690
>>627691

You look around and see that the colored chest next to the throne has opened and music comes out of it.

>>627691
"We'll patch that up…wait, what's that sound?"

 No.627694

>>627693
"Is this what they were guarding?"

"It sounds nice, to be honest."

 No.627695

PAUSE

 No.627696

>>627693
Approach the chest and tap it.
"Open sesame."

 No.627698

>>627693
>>627696
>>627694
"Told you ponies that was the victory chest!"

 No.627699

>>627693
"Music! Duh! You're not afraid of a musical box are you? Come on!"

 No.627700

>>627698
"The sound is too soft to be a good victory theme, though."

>>627699
"Have you heard this tune before?"

 No.627701

>>627700
"Nope!"

 No.627703

>>627701
"Makes me wonder where they got it from, or what the name of the song is."

 No.627704

>>627696
>>627698
You open the chest.

On the inside of the lid is a drawing of a mask, one half white and smiling, the other half black and frowning.

In the chest itself you find.

Scroll of Nature's Ally I (50g, 0.1lb)
A white griffon skull (2lbs.)
Large Sack (Holds 1 Small or more smaller items (max 25lbs), 0.5lbs, 3s) containing 7 Vrill Potions (Healing Potion, 50s, 1,75lbs)
3 Werebeast Oil (Wildling Oil, 100s, 0,75lb)
1 Sunflower potion (Vitality Potion, 25s, 0,25lbs)
2 Ovrin Oils (Blessing Oil, 50s, 0,5lbs)

A set of small bones (Raw Materials (Carvings), 15s, 1lbs)
A set of steel bars (Raw Materials (Metalworking), 16s, 10lbs)

Gold: 1234g

AND on top of all this a sealed letter addressed
"To Soil, Amber, Ferriro, Mabel and Soothing"

In addition to this, the defeated warlord and his minions have evaporated to dust except for the warlords armor and weapon

Bane of the Sun
This ancient claymore has intricate carvings from the heft to the blade, detailing ancient battlefields and monsters.
This is all the more impressive as the blade is made out of white Ysmir steel, one of the toughest forms of steel found in Hyperborea.
It is white and cold as ice.
In the center of the heft is the mark of the Heart of Tirek.
Even after all this time the blade is still sharp.
Magic inspection reveals a dark magical essence in it. Tireks touch is upon the blade.

Prize Level 6
Essence: Alignment: Tirek
Charm: Damage bonus +1
Damage: 1d12+1 lethal
Threat: 19–20
Qualities: Reach+1, Massive
Superior
Armor-Piercing: AP2
Worth: 15 Rep (225g without magic)
Weight 6lb.

Malicious Lokrian Armor
This grey armor has been crafted by Griffon warlocks in times long past.
The armor has unnerving quality to it, making the wearer more intimidating
The scales have been infused with a magical essence, strengthening the wearer.

Prize Level 6
Essence: Intimidate +1
Charm: Magic bonus to CON +1
Full Scalemail
Blessed: Divine Resistance 4
DR: 4
Resistance: Edged 3
Dp: –2
ACP: –1
Speed: –5 ft.
Disguise: obvious
Weight: 45 lbs.
Worth: 16 Rep (750s without magic)

For defeating this group you get 2651 XP

Not sure yet if this will be the end of this adventure or not.
We'll discuss that.

 No.628174

>>627704
Loads and loads of loot.
Iris' eyes shine as she looks upon it.
Silver is scrutinizing the Ysrim sword of the warlord.

As for wounds, the only one really wounded is Amber who has some bleeding cuts on her face.

Without any help, Ambers natural recovery will take 8 days. If all her wounds are healed with Medicine checks or healing potions, the healing would just take 3 days, same as the rest of you.

MABEL
>>627670

 No.628175

>>627670
"Looks like you two like each other already."
Settle down in front of the fire in the fireplace.

 No.628176

>>627704
"I didn't know today was mailday…"
Take the letter and open it up.

 No.628177

>>628174
>>627701
"Here, I brought a Doctor's bag along. I'm not trained in using it, but it should have something to help."

 No.628178

>>627704
>>628174
"Silver! Isn't that sword evil?"

>>628177
"Thanks! I'm gonna have to treat these nasty wounds because they're hurting…"

 No.628179

>>628178
"As much as there is still here, we should get you back to town."

 No.628180

>>628175
It's pretty warm.
Inferni hops off the mare and hops beside you.

>>628176
It's a pink letter in a beautiful hoofwriting, with some scribbles next to it clearly written by somepony else

Princess Cadance (scribbled next to it:) H.G.
Requests the honor of Your Presence
At the Marriage of
Clear Ice
To
Infinite Justice
Paladins of the Highest Distinction
in the Order of the Crystal Heart.

Twenty-Fifth of First Harvest
One-Thousand and Eleven
Twelve O'Clock at
the Basilica of Thousand Colors

(Scribbled:) Lokrivund

Reception and entertainment
to follow at the Diamond Gardens

>>628177
>>628178
It can take a while for a ful treatment check, perhaps you should go to town first and just apply some bandages for now?

>>628178
Silver looks it over.
"Yes…there's some curse on it. We could attempt to cleanse it."
If Silver cleanses the weapon, which will take an hour, the weapon will no longer have its enchantment and will be worth less.
If you keep the enchantment on it, it will be fully powered and worth a lot of money, but the enchantment of Tirek might cause trouble.

 No.628181

>>628180
I'm fine with Bandages.

 No.628182

>>628180
Pet his head gently.
"What a day, huh?"

 No.628183

>>628180
Give it to Silver and Amber.
"I think your princess's assistant was having a bad day or something."

I guess the gold should be divided among all of us. I'll take the werebeast oils, could be fun. Also one of the healing potions.

 No.628184

>>628180
"We're paladins, of course we should cleanse it! We can't allow this evil stuff to fall in the hooves of somepony who could be corrupted!"

 No.628185

>>628181
You put some bandages on Amber.

>>628184
Silver nods and wraps the blade in a piece of cloth before putting it in his saddlebags.
"I'll cleanse it in town."

>>628182
He nods.

>>628183
Noted on your sheet.

EVERYONE RECEIVES 309 coins (except Mabel)

Silver takes it. "Uh…where did you find this?"

>>628184
Soothing shows the letter to you and Silver.

 No.628186

>>628185
"In the chest. Strange, isn't it?"

 No.628187

>>628185
>>628186
"So was someone waitingvfor us, just all the way down here?"

 No.628188

>>628186
>>628187
"And it was adressed to us?
Who even knows we're here?
You think it's somepony in town?"

 No.628189

>>628185
Tap on the Warlord's armor once or twice.
"Hey, this seems sturdy!"

 No.628190

>>628185
"You seem to have disliked that mare who was a friend of Lavann though…"

 No.628191

>>628190
He looks away.

>>628189
It is very sturdy indeed.
Silver looks up.
"Hey, watch out! What if it's cursed?"

 No.628192

>>628185
!
"Somebody defiled princess Cadence's letter!?"

 No.628193

>>628188
>>628187
>>628189
>>628192
"What could 'H.G.' possibly stand for? Any thoughts?"

 No.628194

>>628193
"I'm more interested in the Lokrivubd part. Seems weird to just have there."

 No.628195

>>628180
Wait a minute
What date are we today? And isn't Infinite Justice… dead?

 No.628196

>>628194
"What does it mean?"

 No.628197

>>628191
Tilt my head.
"Come on, no need to hide it now. You made it very apparent to her."

 No.628198

>>628191
"We were strong enough to take on the guy himself, whatever curse he has left can't be that bad!"
>>628193
"Hate Griffons?"

 No.628199

>>628196
"Well, it should make sense judging by our surroundings."

I point to the Tirekian soldiers and equipment.

"But as far as you should know, Lokri is how we call Tirek in Hyperborea. But why was it added here and the rest crossed out?"

 No.628200

>>628194
You can roll a Knowledge check on Lokrivund.

>>628195
It is the 24th of Leaffall (october) 1018 so this letter is dated 7 years ago, you may roll a knowledge check to remember something about that day.
Also yes Infinite Justice died as far as you know. During an attack on the Semiramis Changeling Hive.

>>628198
"Hmmm, let me have a look at it."
Silver inspects the armor.
"Seems clean…but I don't like it…"

>>628197
Suddenly Inferni hops into the fire, going up in flames.
The earth mare gasps in shock.

 No.628201

>>628198
"It's referring to a time. The original date on this letter was over seven years ago. I'll guess Lokrivund is some sort of a special day in relation to Tirek."

 No.628202

>>628200
Knowledge '1d20+4'

"It sounds familiar, but…"

Roll #1 2 + 4 = 6

 No.628203

>>628200
"Hey, it's gonna make a good trophy!"
>>628199
"What's the vubdub part bout then?"

 No.628204

>>628200
"Infinite Justice died years ago… we met Clear Ice back during our time in Equestria, remember?"
[1d20+7]

Roll #1 20 + 7 = 27

 No.628205

>>628204
"Wait, the pharia?"

 No.628206

>>628203
"That's what we're trying to figure out. I'll try to look things up when we get to town."

 No.628207

>>628205
"No! Clear Ice is still a paladin! They used to be partners but Justice died during our war against the changelings!"

 No.628208

>>628200
Motion with my hoof.
"It's okay, he's made of fire. Mostly."
Turn to the fire.
"What are you doing?"

 No.628209

>>628206
"Does that mean book diving?"
>>628207
"Oh I remember her!"

 No.628210

File: 1432059716471.png (12.34 KB, 590x469, sorry_for_the_shitty_drawi….png) ImgOps Google

>>628202
You do recall the name and check your Wild Lands map.
To the south, deep in the mountains, you see a marking "Lokrivund" but you can't recall what it was.
In any case, the journey there would take 7 days starting from Platina, through the mountain wilds.

>>628204
You recall the date well.
It was the date when Infinite Justice and Clear Ice got married in the Capital. The whole capital was decorated and there was a grand celebration. Better times…
You see the heart shaped seal of Cadance on the bottom of the letter and as you hold your torch close to it, the heat causes invisible ink to appear.
It's not a word, but just a crude drawing of a round face, one part smiling, the other part frowning.
See pic.

>>628203
"Suit yourself."

>>628208
Suddenly two eyes peer back at you. And a friendly voice says back "I'm making it a little easier for us to communicate properly."

 No.628211

>>628209
"Yes. It's kinda hard to remember things down here after nearly getting gutted."

 No.628212

>>628210
Smile.
"Oh, neat trick. I love your voice, too."

 No.628213

>>628210
Hey, wasn't there another room I discovered earlier, before the fight? Go check that out.

 No.628214

>>628211
Let out a loud laugh, slamming a hoof against your chest.
"What is it, too much excitement for one day?"

 No.628215

>>628212
The earth mare comes to sit next to you. "Hello." she says to the fire.

"Hello to you.
I don't use this mode of communication often. One of the reasons I took the form of a phoenix was to not have to talk a lot."

 No.628216

>>628213
Yes, you leave the room and go back to the dark tunnels.
You enter the hidden room again and are seeing the skeleton with the dagger planted into it again.

 No.628217

>>628210
!
"Look at this Silver!"

 No.628218

>>628214
"I don't know how you all do it. This is still so exhilaritng for me, and it seems normal to you."

"But, we should get Amber's injuries checked, this n we can follow a lead. I did recall something on the map, but not much else."

 No.628219

>>628215
"Still, you could have told me earlier!"

 No.628220

>>628216
I will Detect Alignment on the dagger.

Roll #1 7 + 15 = 22

 No.628221

>>628219
"I didn't see any need to.
I'm sorry if that upsets you."

>>628220
Obvious Tirekian.
You see shapes of fillies in the corner of the room.

>>628217
He looks at it.
"That fiend. So that must be the signature of this H.G? He put it right over Cadance's seal."

 No.628222

>>628221
Oh boy.

This must be the object. Pick the dagger up.
"This is it, isn't it?"

 No.628223

>>628221
"Yeah! And he wants us to go to that Lokriplace!"

 No.628224

>>628221
"It's just a waste of your talent!
Now I almost want you to read me a bedtime story…"
Smirk at the flames.

 No.628225

>>628222
As you touch it, it burns your hoof.
It won't come out.

>>628223
"Sounds like a trap.
The weird face seal is also on the chest."

>>628224
"I can tell you a bedtime story. You wanted to know about Ember?"

 No.628226

>>628225
Nod.
"Yes. And why you screeched at her when you saw her."

 No.628227

>>628225
Use my Unicorn telekinesis to tug at it instead?

 No.628228

>>628218
"You feel those shakes? They never go away."
Smirk.
"It's the best part."
>>628222
"That looks… Evil. Think it's linked to the mare?"
>>628225
"Seems like an occasion to knock teeth!"

 No.628229

>>628225
"It does sound like a trap, but we can't just ignore this!"

 No.628230

>>628227
You try, but no it doesn't come loose.

>>628229
"No, we can't, but we can't just go the two of us."

>>628228
Silver nods. "But we don't even know what Lokrivund is…"

>>628226
"There's some history between us.
We met before, on the Fire Plane."

 No.628231

>>628230
"I guessed. What happened between the two of you?"

 No.628232

>>628229
>>628230
>>628228
Go back to the others.
"I found something, come over here."

 No.628233

>>628230
"It's a place. Here on the map, Silver. A few days out, but that's all I can recall."

>>628228
"I don't know if I'll get used to that."

 No.628234

>>628230
"We sho-"
>>628232
Trot over.
"What's it?"

 No.628235

>>628231
"Hmmm, we met about 500 years ago, on the Fire Plane during a project to create the biggest firestorm ever.
We worked closely together during those times and found companionship. She was hard working and ambitious, a joy to work with."

>>628233
He looks at the map.
"Can we find out more about this place?"

 No.628236

>>628232
?
Follow her.

 No.628237

>>628235
"There might bevmore information in town."

 No.628238

>>628237
"Right…well let's see what Soothing found."

>>628236
Silver follows you.

 No.628239

>>628235
Raise my eyebrows.
"Companionship, huh? I almost had a feeling, but thought it would be just my naughty thinking."

 No.628240

>>628238
>>628236
>>628234
Show these ponies the room with the dagger.

 No.628241

>>628240
For others who might not have seen that description:

The room is similar to the tomb.
Stone walls etched with Griffon runes and drawings of demons and battles.
In the middle, sprawled over the floor on its back is a skeleton of a pony with a dagger implanted into its chest.

>>628239
"We never did beat the previous record of the biggest firestorm, but it was fun to work on."

 No.628242

>>628241
"And you two stuck around afterwards, I'm guessing."

 No.628243

>>628241
Cover Iris' eyes.

 No.628244

>>628241
"Is this… a sacrificial chamber or something?"

 No.628245

>>628241
"This is pretty grotesque."

Can I read the runes?

 No.628246

>>628243
>>628244
>>628245
Point at the dagger.
"I think that may be the source of the ghost trouble around here."

 No.628247

>>628245
Yes.
They detail several of the old battles of the Tirekian armies vs the Ancients, told from a Tirekian viewpoint.
It does mention Lokrivund once, perhaps you remember the name from some of the old stories?

>>628243
She's grown pale.

>>628242
"Indeed.
I remember those times fondly.
We were…it is not what you mortals call love, but it is close to it."

 No.628248

>>628246
"Oh!"
Run up to the dagger.
"Why this dagger though?"

 No.628249

>>628247
Hold her very tight.
"Maybe it's best if I bring Iris out for a breather."

 No.628250

>>628248
It looks normal, but there's an unsettling aura emanating from it.

>>628249
She nods.

 No.628251

>>628247
"What went wrong?"

 No.628252

>>628247
"Ugh, I should be able to recall something, but there should be something about it backbin town."

>>628248
"Cursed? The sword was too."

 No.628253

>>628248
"Seems to be like that's the most plausible conclusion. This dagger is disturbing their rest, but I can't exactly get a hold of it because it's tainted."

 No.628254

>>628250
Trot up, leaving the others to deal with this.

 No.628255

>>628251
"We had…our differences."

>>628254
It's night now and cold.
Iris sets down next to Indy near the campfire.
"Those poor ponies down there…"

 No.628256

>>628255
"I don't suppose you want to share the details."

 No.628257

>>628255
"There, there…"
As she sits down sit behind her, hugging her in my warm furry armor.

 No.628258

>>628255
Sooooo… the dagger?

 No.628259

>>628258
>it looks normal but there's an unsettling aura emanating from it.

What do you want to do with it?

>>628256
"Ember was…is a very ambitious elemental.
She desired power, not just in our Plane, but the Material World as well while I wasn't too interested in it.
We ventured here a few times…"
He stops.

>>628257
"Can you imagine what it must have been like to stay in that..that hole?"

 No.628260

>>628259
"No. Do you really want to?"

 No.628261

>>628259
"…and did something that hurt you."

 No.628262

>>628258
>>628259
"It's completely stuck. Maybe you should just destroy it?"
Knowledge check on ghosts and spirits.

Roll #1 20 + 8 = 28

 No.628263

>>628262
DINGO DONG AD CRITTU

 No.628264

>>628259
Touch it carefully!

 No.628265

>>628261
He's silent for a bit.
"We had some fights. That's all I'll say for now.
We drifted apart. It is no surprise to me that she eventually drifted towards Lavan."

>>628262
>>628263
Um…what are you knowledge checking?
If it's "can I destroy it?" the answer is yes, it can be destroyed by power of an opposing alignment."

>>628264
It burns to touch.

 No.628266

>>628260
"No…but I can't stop thinking about it. Those poor foals…"

 No.628267

>>628265
Like I said, ghosts and spirits. How to deal with them.

 No.628268

>>628265
Quickly retract my hoof!
"Silver? It burns!"

 No.628269

>>628265
"…still, I don't know many allies who operate on this plane. If I were to work with her on this on that… you wouldn't leave me, would you?"

 No.628270

>>628267
There's a variety of ways to deal with ghosts and spirits.

>Destroy them as they manifest physically with magical weapons or magic

>Find whatever binds them to this place and destroy it. This can be a physical thing or some personal reason you should resolve
>get a necromancer of Grogar to cleanse the place

>>628268
He looks it over.
"Of course it burns, it's evil.
We should just smash it to pieces."

>>628269
"Of course not. But you'll have to excuse me if I'm not going in her home or talk to her.
…and don't tell her I told you about this."

 No.628271

>>627704
I'll take the bones and steel material. The Gryphon skull might be of historical value, so I'll wrap that up.

>>628268
"Just how much power is it imbued with?"

 No.628272

>>628270
Just as expected.

>>628270
>>628268
"Your coltfriend is right, you're a paladin so you should be able to just smash it to bits."

 No.628273

>>628266
"We are gonna fix that. And they will be in a better place."
Begin cradling her side to side, calmly.

 No.628274

>>628270
>>628272
!
Take my hammer and smash the dagger!

>>628271
"Enough to disturb those fillies!"

Roll #1 20 + 8 = 28

 No.628275

>>628270
Smirk.
"How could you? You're a phoenix."

 No.628276

>>628271
Noted.

>>628275
"She can understand me."

>>628273
She suddenly stops shaking and blinks.
"…I feel a lot better suddenly. Like there's a weight of my shoulders. That's weird."

>>628274
You take out your hammer and smash the dagger.
As it explodes, you're suddenly not around your friends anymore.
Your body walks around as if you don't control it. You walk through brightly lit tunnels and two fillies run up to you. "Mommy's back!"
You blink.
You're in a meeting of the townsfolk. The winter is lasting longer than expected, the remaining food will need to be rationed more strictly.
You blink.
You're hugging your two hungry fillies, trying to tell them they can't have any food today.
You blink.
As you clean up the room a voice calls you from behind the walls.
You dig and find the hidden chamber. In the middle lays fresh food and water. Without thinking you grab it and sneakily bring it to your fillies.
You blink.
You walk through the corridors with your head down. You hear ponies talking. She doesn't seem as hungry…is she hoarding food?
You vow to be extra careful.
You blink.
You're arguing with your husband. He says you've changed. You're acting weird. You look tired all the time. He's concerned about you.
You blink.
You wake up in the hidden chamber surrounded with freshly carved idols you don't understand. This isn't your bed and what's this knife? You throw it away and run off. Good your husband is still sleeping.
You blink.
There was no food in the chamber today, you don't know why…
You blink.
Finally there was food again. You hurry back to give it to your foals. But you were careless. Your husband has seen it and he asks where you got it.
You come clean in tears.
You blink.
You've brought him to the hidden chamber. He's in shock. This is heresy. This place is evil. But you did it for the fillies! He says we should tell the others, this place is evil. No, you can't let him. A heartbeat is pounding in your head.
You blink.
You hug your fillies tightly. What have you done…what if they find out? What will they do to you…to your kids. You look at them…and hear the heartbeat again in your head. There's only one thing to do…..

You blink.

And you're back in the hidden room again with your friends. You see the ghosts of a mare no longer armed, a stallion and two fillies in the corner.

 No.628277

>>628276
"Even your screeches and everything? How does she do that?"

 No.628278

>>628277
"She speaks the universal language. With it you can understand everything. I speak it now as well. That's why you both can understand me in your own language."

 No.628279

>>628276
Whoa
"I…"
Wipe my eyes with my hoof.
"I saw what happened just now… I think we freed them. I think they can move on again!"

 No.628280

>>628279
"What did happen exactly then?"

 No.628281

>>628278
"I'm content with understanding what you mean just from looks for now. That's something, right?"

 No.628282

>>628280
Tell her what I saw, all of it.

 No.628283

>>628279
The ghost ponies nod and point to a point on the ground.
They wave and disappear.

>>628281
"That's why I stay with you for now, Mabel."

 No.628284

>>628279
>>628282
"So just being here possessed her?"

 No.628285

>>628283
"And I'm very grateful for it!"
Nod with a smile.
"You can turn back now, if you want."

 No.628286

>>628282
>>628284
"Interesting… taking the food must have triggered a curse. This is why you should never ever trust Tirek. Let's hope nothing in that chest aside from the armor and sword was cursed either."

 No.628287

>>628283
Wave back!
What were they pointing at? Take a closer look!

>>628284
>>628286
"I'm happy we freed them either way! This must have been horrible for them! Unimaginably horrible."

 No.628288

>>628286
>>628287
"Starvation and curses, what a terrible fate. But, what shall we do with this room? Odds are, someone might try to use this place to smuggle things, or try to he it as a shelter again."

 No.628289

>>628285
The other mare speaks up.
"Wait!"
She says something in Old Equestrian.
Inferni answers.
"No, nothing bad happened in town. You won't have any trouble with it. I promise."

>>628287
You dig in the ground and find a tiny chest.

 No.628290

>>628288
"Never use ancient Tirekian temples as shelter. Maybe we should just put up a sign that says 'danger'."

 No.628291

>>628289
Try to open it up!

>>628288
"We'll warn the ponies in the village! And the government! And the crystal heart order!"

 No.628292

>>628289
Raise an eyebrow, but let them converse.

 No.628293

>>628290
"That'll attract people, though. The crazy kids looking to break the rules. There are plenty back home."

>>628291
"You can send out a letter in town. Maybe we should call in exorcists too."

 No.628294

>>628292
She says something else.
"She says we can stay here for the night."

>>628291
You find 100 bits
And a pale glowing moongem worth 1000 bits.

>>628291
Silver coughs.
"Or we could smash some of the support of the tunnels, they'll collapse and nopony will ever get to them. And nopony will know the tomb was here."

 No.628295

>>628294
Turn to the mare.
"Thank you very much."

 No.628296

>>628294
Oooooh! Put that stuff into my inventory!
"That's a good idea too, Silver! But don't you think we should still report this to the order?"

 No.628297

>>628295
She smiles.
Inferni steps out of the fire again and hops back onto the mares head.

>>628296
Noted.
"Yes, of course, but our first priority should be no other ponies can come in here and get in trouble."

 No.628298

>>628297
"We can block off the entrances. If there is work involved, most thrillseekers will gobfind something easier."

 No.628299

>>628294
>>628293
>>628296
"I think you've got it under control then."
Go back to the treasure in the last room and take the large sack still there. I'll go give Ferriro 4 of the 6 remaining potions inside of it.

 No.628300

>>628297
Smirk at him.
"Hey now, you stealer of hearts! I am going to get jealous! You never said I'm a joy to work with so far!"

 No.628301

>>628299
>>628298
>>628297
"Get ready to leave then! I'm gonna do it!"

 No.628302

Before you guys leave and smash the tunnel, there's still some unclaimed loot

scroll of Nature's ally
Ovrin Oils
Sunflower potion

Who takes it or are you leaving it here?

 No.628303

>>628302
Ferriro can take all the rest of it if he wants. I'll take the skull too even though it's worthless.

 No.628304

>>628302
I can read it, so I can use the Scroll. I'll keep that.

>>628299
"We can put the oils and the rest with the Doctor's bag. It'll make itbeasy to know where they are."

 No.628305

>>628304
Just take everything mate.

 No.628306

>>628305
I'll do so then.

 No.628307

>>628276
"Uh?
Well, that's good."
Smile and squeeze her tight.

 No.628308

Gonna note that soon.

It's time to go to bed, it's late.
Amber and Silver systematically smash the tunnel support and block the tomb under tons of rubble.

It's already late at night.
Will you go to town and get an inn or camp here overnight?
If you're going to an inn, will you have a
>Poor
>Common
>Fancy
>Luxurious
>Extravagant
Check Core p168 for prices and benefits.

>>628300
He snuggles into the mare's hair.
The mare says "I think he like you."

>>628307
The others are coming out of the tunnels

 No.628309

>>628308
He makes for a nice hat. A good mane-warmer too.
"Do you?"

 No.628310

>>628309
She nods.
"He shy."

 No.628311

>>628310
Put a hoof to my mouth.
"Don't let you hear him say that! He might take it as an offense to his pride!"
Snicker slightly.

 No.628312

>>628308
I'll camp out. I want to save as much money as possible.

 No.628313

>>628308
The sheet above is in your bin, how much dough do I have?
>>628312
>>628306
>>628301
Go towards them.
"What happened down there?"

 No.628314

>>628308
What I need is an extended visit to a healer!

>>628313
"We fixed it, they're free now!"

 No.628315

>>628313
"Made sure no one can make the same mistake."

>>628314
"They can probably use some of the oils we found."

 No.628316

>>628314
>>628315
"So… How!?"

 No.628317

>>628316
"One bigger hammer with a lot of force applied to it thanks to Amber."

 No.628318

>>628317
"What a clever plan!"

 No.628319

>>628314
You wanna check in right now at the healer?
Silver or somepony else could do a Treatment check on you in the inn, or you can drink a few of Soothings healing potions.
There's gonna be a few days downtime anyway, if you can heal all your wounds you wouldn't need a doctor's visit, but it's your choice.

>>628313
NEW ONE
https://docs.google.com/spreadsheets/d/1EyDy0QkhB57OlT36bL-bb0sQaD-72Xrj3gBnel32LRg/edit?usp=sharing

>>628312
Very well.

 No.628320

>>628311
She giggles and carefully walks to get you some sheets, to make sure Inferni isn't dropped.

 No.628321

>>628319
Does that include the money we got right now?
Also, it says I'm wounded.

 No.628322

>>628318
"Simple way to seal it while they get the word out."

 No.628323

>>628319
Can I roll for medicine on myself to speed it up enough to the point where I'm healed after downtime?

 No.628324

>>628320
I'm sure he can hold on!
Yawn, all this running around did make me tired…

 No.628325

>>628321
Yes.
You were very slightly wounded yes.
You have some minor concussions but nothing to bad, if we do the 3 day downtime after tomorrow, you'll be healed by the time next adventure begins.

>>628323
If you roll a crit yes.
Otherwise you can speed it up significantly but not within the 3 days margin. I'd suggest a healing potion to help then you can do it if you or Silver or whoever passes a DC15

 No.628326

>>628325
What if I go for a doctor visit for those three days? Is that enough?

 No.628327

>>628325
Alright. Book me up for a Luxurious inn tonight.

 No.628328

>>628326
>>628325
"We'll get you checked into an Inn in the mean time. Queren said you were capable in a fight, but you have to rest too."

 No.628329

>>628325
If we're having three days of downtime, is it possible to Earn Income during that time? I'm sure there's someone who can use my crafting or spellcasting skills for a few days, right?

 No.628330

>>628326
Yes. Downtime will go in the day after tomorrow, so you'll be walking with some bandages for a day, but that way you have some time to buy stuff if you want.
This does mean you can't do any Downtime rolls during those days, since you'll be at the doctor.
Where will you stay tonight?

>>628327
Noted.
You, Iris and Indy (well Indy goes to the nice stables next to it) go to the Puddington Hotel, with it's gold bathrooms, silk tapestries, huge rooms, room service, magically warmed baths, daily shows etc.
Iris is dazzled.

>>628328
Where will you stay?

>>628329
Yes, any Downtime roll is possible.
But downtime goes in the day after next day, to allow for you guys to buy stuff or do investigate checks

 No.628331

>>628330
Waaaait! But I want to stay with the others! This might need consideration.

 No.628332

>>628331
REWIND

 No.628333

>>628330
A common inn, I don't need fancy! And I'll take doctor visits for me and Silver too!

 No.628334

>>628332
>>628331
>>628326
"A place with warm bathe and room service would help deal with the hits we've taken. I'm sure Silver would like you off your hooves for a few days."

 No.628335

Mabel in town.

Soothing staying outside.
Amber common inn?
Pico…?
Soil??

Let's try to come to some kind of consenus people…

 No.628336

>>628335
A common inn should be fine. Not to expensive and keeps us out of the cold.

 No.628337

>>628335
Oh fine, I'll pay for a common inn too then.

 No.628338

>>628335
Common inn be it. Cheapstakes. For a 15bits difference!

 No.628339

>>628336
>>628337
>>628338
You all go to the Butterscotch Inn.
And have a good night of sleep.

———————————-

Next day
Mabel wakes up on the couch of the earth mare.

The rest of you wake up in the Butterscotch inn. The inn room downstairs is filled with Earth ponies having breakfast.
You all get a common meal with your inn.

 No.628340

>>628339
I'll give my meal to Indy and eat one of my berries as a nice filling meal.

 No.628341

During the night, Silver has cleansed the sword and you have now an Ysrim Claymore worth 225g

 No.628342

>>628339
I'll get something with seeds.

 No.628343

>>628341
Can I stash my money in this town or do I have to wait until Platina for that?

 No.628344

>>628339
Yawn and stretch with a smile before opening my eyes.

 No.628345

>>628339
And I'll get started on that sled.

 No.628346

>>628343
Stashing all your money this close before the adventure ends and you get the Prudence treatment would be unacceptable.
You or anyone else may stash half.
However, when you're in a town, and the adventure isn't about to close, you my stash or withdraw any amount of money you want.

 No.628347

>>628344
It looks a beautiful day outside.
Inferni wakes up as well.

>>628346
>rereading rule
Scratch that.
No stashing in the stake, unless it's through Prudence

 No.628348

>>628342
You have a good meal.

 No.628349

>>628348
Does mayor pony have a library?

 No.628350

>>628347
Hop off the couch and thank the mare for letting us stay, then say our goodbyes.

 No.628351

>>628349
There's a public library in the center of town.

>>628350
Where to next?

 No.628352

>>628346
I want to go shopping. Can I add fittings to my newly purchased armor?

 No.628353

>>628351
Oh right, we're not in that village anymore.

Let's ask Iris if she wants to be a total dork with me and read all day.

 No.628354

>>628351
Uh… I'm actually not quite sure how to find that mare.
Maybe cautiously approach the house I visited yesterday.
From a long distance.

 No.628355

>>628353
"Remember to look for Lokri here. Most of the books and maps will probably have been written by Gryphon's or imported from the rest of Hyperborea."

 No.628356

>>628352
You can do that.
You can find a local unicorn smith.

>>628353
She'd be delighted to.
What about Pico?

>>628354
You have a paper with an adress dummy!

 No.628357

>>628356
>>628355
Him too.

"And whoever this HG could be. Remember that strange signature?"

 No.628358

>>628356
Oh, right!
All that excitement made me forget!
Go there then!

 No.628359

>>628357
>>628355
Can you both state your Investigate modifier?

>>628358
You arrive at a large house. As you knock on the door Inferni flies off to sit on one of the roofs opposite the house.
An older pony opens the door.
"Yes?"

 No.628360

>>628359
+10
I'll AD it too.

 No.628361

>>628359
+9 to Investigate

And Bookworm 1 to double research speed

 No.628362

>>628359
"Good day. Is Ember here?"

 No.628363

>>628360
>>628361
Soothing may make the roll.
You may both add AD's to the result if you want.
Bookworm will apply to Soothing's roll.

>>628362
"Yes. Who shall I announce?"

 No.628364

>>628363
'1d20+10'
'1d4'

Roll #1 13 + 10 = 23 / Roll #2 1 = 1

 No.628365

>>628363
"Mabel."

 No.628366

>>628364
I should have an extra AD to throw in. '1d4'

Roll #1 4 = 4

 No.628367

>>628366
And keeping it going. '1d4'

Roll #1 1 = 1

 No.628368

>>628365
"Very well."
You follow the old pony upstairs.
He opens the door into a very warm room.
The room is beautifully decorated with paintings of volcanoes and storms. Ember is laying on a bench near a huge fire.
"Ah, Mabel! Come in."

>>628364
>>628366
>>628367
You set to work scouring the books.
After about 2 hours of investigation you've managed to uncover the following facts.

>Not one reference to a H.G. anywhere.

>Neither to the symbol in any books, but you discovered something else instead.
>The symbol closely resembles the laughing face of the Seal of the Harlequins, too closely to be a coincidence.
>As you talk to one of the researchers there, she mentions she saw the symbol once when in the Old Quarter of Platina, but she can't remember where exactly, she has no idea what it means however.

On the other hand, Lokrivund is well documented.
>Lokrivund was the site of one of the great battles between the Tirekian armies and the armies of the Ancients and the Sun.
>After the battle, a large tomb was built into the mountain where the heretics were placed in, called Lokrivund.
>Lokrivund means Maw of Lokri.
>Lokrivund is considered a cursed place, a haven for warlocks and others with an interest in the darker side of magic.
>In one of the older tombs, a special place is mentioned in the deeper halls, the Hall of the Ancients, where the fallen heroes of the Sun were buried to guard the demons from escaping.
>one supposed account of somepony who went there talks of warlocks, heretics, outsiders and things much worse.

 No.628369

>>628368
Do I know anything about the Harlequins or am I clueless?

Roll #1 18 + 8 = 26

 No.628370

>>628368
Enter, get near her and the bench.
"Lovely decor."

 No.628371

>>628368
There should be news of Warlocks coming and going. Have I heard anything about them?

Knowledge '1d20+4'

Roll #1 13 + 4 = 17

 No.628372

>>628369
The Harlequins are the elite followers of the Laughing One.
They are the guardians of his Labyrinth, a place outside time and space rumored to even lead to the mythical Tree of Harmony, and dress in colorful clown suits.

>>628370
"I'm glad you like it.
Where's Inferni?"

>>628371
Nothing in particular.
The place is very remote. It's possible for warlocks to pass unnoticed.

 No.628373

>>628372
Interesting. My desire to learn more about this Lokrivund has considerably increased.

"This seems like a lot of very advanced stuff."

 No.628374

>>628372
Is there room for a jenny on the bench?
"He likes early morning flights."
'1d20+2'

Roll #1 17 + 2 = 19

 No.628375

>>628372
Who claims those lands then? They should be able to tell us something if we go there.

 No.628376

>>628374
Of course!
"I see.
I was fearing he was avoiding me for some reason."

>>628375
It is marginally in the influence of the Jarl of Valdar's Crossing way to the south near Picostead. I say marginally because the Jarl doesn't enforce it and no claims on the territory have been made since most Griffons avoid it like the plague

 No.628377

>>628376
Hop on then!
"Why would he?"

 No.628378

>>628375
>>628376
Look at Ferriro and Iris.
"Well, this sounds a wonderfully educative place I would love to visit. Don't you agree?"

 No.628379

>>628376
>>628373
"We could pass by Picostead on the way there. But was there any business further North for you?"

 No.628380

>>628378
"It's awfully close to my home, I'm certain none would have objections to investigate it."

 No.628381

>>628377
"Hasn't he told you about our little romance back in the days?"

>>628379
Picostead is waaaaaaaaayyy south of there. Going to Lokrivund is a week. Going to Picostead is a 3 week journey.

 No.628382

>>628380
"None at all. I'd like to go there."

 No.628383

>>628381
To illustrate, look at the map in the OP. Lokrivund is just north of the red line under Unicornia.
Then look at Picostead

 No.628384

>>628381
Act surprised and raised a brow.
"I'm still trying to figure out phoenix language, so no.
Do tell."

 No.628385

>>628383
>>628382
"Maybe if we are headed there, we'll just have to take the farther route. We should inform the others."

 No.628386

>>628384
Roll a Bluff

 No.628387

>>628386
Totally bluffy jenny.
'1d20+2'

Roll #1 1 + 2 = 3

 No.628388

>>628385
"Right, one week isn't so bad."

 No.628389

>>628387
ACTIVATE DAT ERROR
She smirks and boops your nose.
"He even asked you not to say anything I guess? How cute."

 No.628390

>>628388
"We have some supplies. A letter will be all we need just so they know where we are headed."

 No.628391

>>628389
Scrunch.
"I guess fooling centuries old, if not older, fire elementals is out of my leauge… for now."
Flap my ears down.
"I don't know all the details though."

 No.628392

>>628391
"Hmmmm, well…
maybe I can tell you this."
She whispers in your ear.
"He was very gentle."

 No.628393

>>628392
Snicker at that.
"Oh my…"
Will save not to blush
'1d20+5'

Roll #1 16 + 5 = 21

 No.628394

>>628393
You manage to not blush.
She stretches out.
"Of course on the Fire plane, making sparks is a very different affair to the quite frankly messy fumbling around I see ponies around here doing.
Since we don't have any bodies."

 No.628395

>>628394
Shrug with a smile.
"I'm not saying I'm not curious about that, but I can't complain about the method involving bodies either."

 No.628396

>>628395
"If you ever become an Elemental you may find out."
She winks.

 No.628397

>>628396
"I may be on the way for that to happen."
Confidence!

 No.628398

>>628394
Now that we've got some time, I'll work on that Sled.

Crafting '1d20+10'
Also have a Masterwork Smith's kit

Roll #1 5 + 10 = 15

 No.628399

>>628397
"Maybe.
Now, let's get down to business.
Lavan was very pleased by what you did.
As far as I know, you only made one tiny mistake, somepony spotted you."

 No.628400

>>628399
"You mean after the whole thing, right?
Showing myself to the elementalists was intentional. I wanted them to know who is sending them a message."

 No.628401

>>628400
"Right…in any case, you might want to watch your back outside of town."

 No.628402

>>628401
"I can take care of myself, don't worry."

 No.628403

>>628402
"Now, as for your reward."
She hoofs you a bag.
"A bit of boring earthly money for your trouble and something far more interesing."
She gives you a smooth circular stone with a Lightning symbol on it.

 No.628404

>>628390
Crafting (cooking) some sake. AD that '1d4'

Roll #1 17 + 9 = 26 / Roll #2 4 = 4

 No.628405

>>628404
'1d4'

Roll #1 3 = 3

 No.628406

>>628403
"As boring as it is, it's still useful."
Look at the stone.
"I'm guessing this is no ordinary stone."

 No.628407

>>628406
"It is.
But I can put a charm on it.
Your choice, either I can charm it to make you move as fast as lightning or you can use it to call on me to help you.
But, don't call me for anything too mundane."

Lightning Stone
A circular stone inscribed with a Lightning Rune.
Touching it fills you with vigor.
Prize Level 6
Essence: Dexterity +2

OR

Prize
Contact: Ember
Ember (Medium Elemental Folk Walker — 57 XP): Str 12, Dex 10, Con 12, Int 15, Wis 10, Cha 15; SZ M (1×1, Reach 1); Spd 30 ft. ground; Init V; Atk V; Def IV; Resilience VII; Health III; Comp VI; Skills: Spellcasting VIII; Spells: Continual Flame, Dragon's Breath, Energy Sink, Flame Blade, Flaming Sphere, Ride The Lightning, Shocking Grasp, Telekinesis I;

Gold: 300g

 No.628408

>>628407
"Friends are more important than magic charms. Plus I always wanted a stone that would let me chat with a fire elemental when I'm bored."
Smirk.

 No.628409

>>628408
"If you do, make sure it's interesting. I don't come over to talk about what you ate last week."
She puts her hoof on the stone and lightning sparks out of it.
Then she gives it to you.

 No.628410

>>628409
Accept it with a smile.
"We can always gossip about stallions. I knew such a lovely pegasus, I wonder where he is now…"

 No.628411

>>628410
She frowns.
"I'm not into mortals quite frankly."

 No.628412

>>628411
"You could always admit your non-mortal crush then."
Snicker.
"Surprise me, say you like bad boys and have a thing for Asharr."

 No.628413

>>628412
"Hmm, I've always had a thing for Nilus."

 No.628414

>>628413
"Oh really? Tell me more."
Go to a head-resting-on-hooves gossipy pose.

 No.628415

>>628414
"Do you know who Nilus is?"

 No.628416

>>628415
What do I know?
'1d20'
Derp, my interests are blank so I'll roll without modifier for Knowledge

Roll #1 3 = 3

 No.628417

>>628407
Hey I'm back now. What's the situation?

 No.628418

>>628417
Nothing much going on.
Stopping soon, so make your buys quick

>>628416
He's a Water Lord

 No.628419

>>628418
Raise an eyebrow.
"Steamy."

 No.628420

>>628419
"Isn't it?"
She winks.

 No.628421

>>628420
"I should have expected something like that!"

 No.628422

>>628418
Heavy fittings for my new armor, should be a total of 75bits. Or not if I don't know how magic items work.

 No.628423

>>628422
you currently have Light fitting if I remember correctly?
Then it's 45g to upgrade it to Heavy.
The new color to fit it is free

 No.628424

>>628423
Sure, let's go with that. And buy food for 2 more weeks.

 No.628425

>>628424
>>628424
Done

>>628421
"Is it that obvious?"

 No.628426

>>628425
"You just radiate that presence."

 No.628427

>>628426
And you chat more enjoyably.

ADVENTURE DONE. DOWNTIME INITIATED

TOO TIRED TO COUNT YOUR XP AND REP NOW BUT YOU'LL GO TO LVL 6

 No.628929

Experience
Everyone
Reached Daisyville: 50XP
Helped Daisyville Villagers: 100XP
Reached The Crossing 50XP
(Not Mabel)Helped The Ghost Family: 100XP
(Not Mabel)Destroyed The Tomb Undead: 100XP
TOTAL: 400XP
Bonus
Soothing: Excellent Wendigo impersonation: 50XP
Amber: Broke the Ghost Curse: 50XP
Mabel: Lavan's Will Subplot: 2000XP

Reputation
Everyone
>Reached Daisyville
>Helped the Daisyville Villagers
>Reached The Crossing
>Helped the Ghosts
>Destroyed the Undead
>destroyed the Air Chapel

Bonus
Soil: Donated Books to the poor
Soil: Donated Food to the poor
Amber: Lifted the Tirekian curse
Soothing: Impersonated Wendigo
Mabel: Helped Lavan

Each of these grants 1 Rep.
Plus 10 from the adventure's Menace
Plus your Legend



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