/q/ - Quest

ADVENTURE!

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 No.619497[Last 50 Posts]

Adventure Begins
You may all add your Income to your gold in hoof.

Difficulty:
II Routine

Stats:

Indy
Indy (Huge Beast Flyer/Walker — 65 XP): TL: 5
Str: 14/+2; Dex: 12/+1; Con: 12/+1; Int: 10/+0; Wis: 10/+0; Cha: 10/+0;
Init: +4=3+1(dex) Melee: +7=5+2(str) Fort: +4=3+1(con)
Health: +9=4+1(con)+4(size) ~ 125/24 Ranged: +6=5+1(dex) Ref: +4=3+1(dex)
Def: 12=10+3+1(dex)-2(size) Comp: +2 Will: +3=3+0(wis)
Size: Huge (3×3); Reach: 1; Speed: 70 ft. flight, 20 ft. ground;
Qualities: achilles heel (cold), damage immunity (fire), fearsome, light sleeper, rend, veteran III.
Attacks: Fiery Breath [3d6/20] (damage II: damage type: fire; armour piercing 2), Bite II [1d12/17-20], Claw II [1d10/19-20]

Inferni
Inferni (Tiny Beast Flyer — 55 XP): TL: 5
Str: 8/-1; Dex: 13/+1; Con: 10/+0; Int: 10/+0; Wis: 10/+0; Cha: 10/+0;
Init: +5=4+1(dex) Melee: +2=3-1(str) Fort: +2=2+0(con)
Health: -1=3+0(con)-4(size) ~ 100/5 Ranged: +4=3+1(dex) Ref: +3=2+1(dex)
Def: 14=10+1+1(dex)+2(size) Comp: +1 Will: +2=2+0(wis)
Size: Tiny (1×1); Reach: 1; Speed: 40 ft. flight;
Qualities: damage immunity (fire, heat), everlasting, natural defense (fire), swift attack I.
Attacks: Talon II [1d3/19-20] (bleed), Phoenix Flash [DC 20] (blinding III: cone 20ft range)

Silver
Silver Blood (Medium Folk Walker — 78 XP): TL: 5
Str: 18/+4; Dex: 12/+1; Con: 16/+3; Int: 12/+1; Wis: 12/+1; Cha: 12/+1;
Init: +5=4+1(dex) Melee: +13=9+4(str) Fort: +10=7+3(con)
Health: +11=8+3(con) ~ 250/16 Ranged: +10=9+1(dex) Ref: +8=7+1(dex)
Def: 21=10+10+1(dex) Comp: +5 Will: +8=7+1(wis)
Size: Medium (1×1); Reach: 1; Speed: 30 ft. ground;
Qualities: devoted (Erovi II, Erovi I ), honorable.
Gear: Full chainmail w/ heavy fittings (2xp), superior zweihander [2h, 1d12 lethal, 19-20, massive, Guard+1] (paid by Devoted)

 No.619498

You're aboard (well most of you are) the vessel Ornir. A Griffon cargo vessel going to Windgate.

This is the third day of your journey.

The captain, Wolfgang, is an older grumpy griffon whose face has numerous scars over it. The crew of griffons themselves is not very talkative, they seem to keep mostly to themselves.

The Sun is rising. Today is the day you should be arriving at Windgate.

 No.619499

>>619498
Sit on the deck with Inferni!

 No.619500

>>619499
"Is this your first time this far up north?"

 No.619501

>>619498
What do I know about this Windgate?

Roll #1 8 + 8 = 16

 No.619502

Lazily fly about. Maybe I should fly ahead if the others…

 No.619503

How does the city look from the boat?

 No.619504

Some ambient music.
https://www.youtube.com/watch?v=Cfpa6hqiRM4

The wind has been very light today and now stops. The Griffons argue amongst each other and decide to bring out the oars to row along the last few hours to Windgate.

>>619501
Not much beyond what you've seen on Ferriro's map.

It's the main western harbor of Hyperborea, which means it should be relatively friendly to ponies. Should be lots of business opportunities since it also trades with Dixie.

>>619502
You Notice a plume of smoke in the distance on the water.

>>619503
You're not there yet!
The shore is full of orange-leaved trees, typical of the Kingsreach. You figure you should be arriving soon however.
You notice a plume of smoke on the water in the horizon.

 No.619505

>>619504
>>619501
"You know, I actually like it when the leaves match my plumes like that."

"But I'm not a fan of all that smoke though…"

 No.619506

>>619504
"Mh?!"
Fly down and coast the boat.
"I'm going to check that out.
You stay here, Iris."
After dumping her on the boat, fly over.

 No.619507

>>619505
Whistle at him.
"Come and check it out with me."

 No.619508

>>619507
"Yeah, It's getting me worried."

Take off after him.

 No.619509

>>619507
>>619508
You fly at rapid speed towards the plume of smoke.
Circling above it, you see it's the remains of a ship not unlike yours. It has been broken to pieces and you see parts of wreckage and crates floating on the water. One part of the ship is still on fire, accounting for the smoke.

 No.619510

>>619500
Nod.
"It is."

 No.619511

>>619509
>>619506
"There might be people in the water!"

Notice '1d20+8'

Roll #1 4 + 8 = 12

 No.619512

>>619510
Ferriro flies up and away to a plume of smoke in the distance.

More of the crew has noticed it and gathers curiously on the deck.

>>619511
That's a Search check, but also +8.

You don't see any survivors.

 No.619513

>>619509
"Indy! Can you land and stop the fires?"

 No.619514

>>619512
How far away is the smoke plume?

 No.619515

>>619513
Roll a Ride for Indy to attempt to douse the fire by splashing water from the sea on it.

>>619514
The horizon, but getting closer now.
You still can't quite make out what it is.

 No.619516

>>619512
"Is this unusual?"

 No.619517

>>619515
Makes sense.
on mobile, add my ride bonus for me please.

Roll #1 20 = 20

 No.619518

>>619517
Activate the threat, 2 dice.

 No.619519

Note: made an error while posting the NPC sheets, here's the actual ones.

Silver Blood (Medium Folk Walker — 80 XP): TL: 1
Str: 18/+4; Dex: 12/+1; Con: 16/+3; Int: 12/+1; Wis: 12/+1; Cha: 12/+1;
Init: +2=1+1(dex) Melee: +7=3+4(str) Fort: +7=4+3(con)
Health: +7=4+3(con) ~ 50/16 Ranged: +4=3+1(dex) Ref: +5=4+1(dex)
Def: 15=10+4+1(dex) Comp: +2 Will: +5=4+1(wis)
Size: Medium (1×1); Reach: 1; Speed: 30 ft. ground;
Qualities: devoted (Path of Erovi II), honorable.
Gear: Full chainmail w/ heavy fittings (2xp), superior zweihander (paid by Devoted)


Inferni (Tiny Beast Flyer — 55 XP): TL: 1
Str: 8/-1; Dex: 13/+1; Con: 10/+0; Int: 10/+0; Wis: 10/+0; Cha: 10/+0;
Init: +2=1+1(dex) Melee: -1=0-1(str) Fort: +0=0+0(con)
Health: -3=1+0(con)-4(size) ~ 20/5 Ranged: +1=0+1(dex) Ref: +1=0+1(dex)
Def: 13=10+0+1(dex)+2(size) Comp: +0 Will: +0=0+0(wis)
Size: Tiny (1×1); Reach: 1; Speed: 40 ft. flight;
Qualities: damage immunity (fire, heat), natural defense (fire), story-critical, swift attack I.
Attacks: Talon II [1d3/19-20] (bleed), Phoenix Flash [DC 20] (blinding III: cone 20ft range)

Indy (Huge Beast Flyer/Walker — 65 XP): TL: 4
Str: 14/+2; Dex: 12/+1; Con: 12/+1; Int: 10/+0; Wis: 10/+0; Cha: 10/+0;
Init: +3=2+1(dex) Melee: +6=4+2(str) Fort: +3=2+1(con)
Health: +9=4+1(con)+4(size) ~ 100/24 Ranged: +5=4+1(dex) Ref: +3=2+1(dex)
Def: 11=10+2+1(dex)-2(size) Comp: +2 Will: +2=2+0(wis)
Size: Huge (6×3); Reach: 1; Speed: 70 ft. flight, 20 ft. ground;
Qualities: achilles heel (cold), damage immunity (fire), fearsome, light sleeper, rend, veteran III.
Attacks: Fiery Breath [2d6/20] (damage II: damage type: fire; armour piercing 2), Bite II [1d12/17-20], Claw II [1d10/19-20]

 No.619520

>>619516
"Smoke on water doesn't seem like a common occurrence to me."

 No.619521

>>619517
>>619518
The fire is mainly concentrated on one end of the boat. Indy flies down on top of it, unharmed by the fire and pushes it down by pure strenght into the water before releasing it and letting it splash right back up.

The boat is now completely safe to investigate

>>619516
>>619520
One of the sailors speaks up.
"No it ain't. Might be a ship in trouble…or a trap!"
You see the fire has been doused. It's definitely a ship

 No.619522

>>619521
>>619520
"Fire always finds a way… It definitely doesn't look good now though."

 No.619523

>>619521
Smirk and pat his back.
"Great job pal."
Down I go, off Indy's back.

 No.619524

>>619521
>>619518
"Indy is pretty strong!"

>>619523
"Let's hurry and see if anyone could need some help!"

 No.619525

>>619521
"That's… ship wreckage."
Cast Water Walk on myself.

Roll #1 3 + 16 = 19

 No.619526

>>619522
The crew is preparing a small team to investigate the wreckage

>>619523
>>619524
You take a step on the wreckage.
It seems stable for now. You can walk around to do a quick search, both on deck and the lower level.
You immediately notice bloodstains but no bodies.

>>619525
You jump down and run to the wreckage.
You see Soil and Pico on the main part still afloat.
Around you floats crates, trash, etc?

 No.619527

>>619526
No bodies? Let's see if I can find the name of this ship, should be painted on the stern.

 No.619528

>>619526
Prepare my shield.

"I don't like this."

Step forth, keeping my eyes open.
'1d20'

Roll #1 7 = 7

 No.619529

>>619526
"This, so close to a Gryphon city, seems absurdly out of place."

>>619528
"I'm with you on that."

Draw my chain and have a look around.

 No.619530

>>619526
I should go with them.

 No.619531

CRITICAL NOTICE ERROR
1/9 GM dice used.

>>619530
As you take one last look over the bow, you notice dark shapes in the water, approaching your boat fast.

>>619529
>>619528
You take a look through the lower deck. Part of it is flooded…and drenched in blood, but once again no bodies. You do find signs of struggle and splashes of some green substance on the floor and walls.

>>619527
As you run towards the stern of the vessel you feel something wrap around your hoof and before you have time to react a large snake-like creature bursts from the water.
It seems like a mix between a snake and diamond dog, and has two large arms by which he tries to Grapple you.

Grapple '1d20+6'

You must roll an opposing Athletics check, you may add +2 to your modifier because you're smaller.

Roll #1 2 + 6 = 8

 No.619532

>>619531
Get my sword out.
"Everyone! Look in the water! Something is coming!"

 No.619533

>>619531
Adding a GM die to that because I can '1d6'

Roll #1 3 = 3

 No.619534

>>619531
"Who and what could have done this? I didn't even see any bodies floating around…"

 No.619535

>>619531
Holy balls!
"What in Tartarus is that!?"
'1d20+7'

Roll #1 1 + 7 = 8

 No.619536

>>619531
Look at the thing. Can I identify it?

 No.619537

>>619531
The green stuff, I mean.

 No.619538

>>619536
>>619537
Perhaps, what you gonna roll?
Knowledge?
Investigate?

 No.619539

>>619538
I was asking that!
Let's go with Investigate.
'1d20+1'

Roll #1 18 + 1 = 19

 No.619540

>>619535
>8 vs 11
The creature quickly wraps around you, you must roll another opposing Athletics check or you will become pinned

'1d20+6'

>>619532
The crew turns around.
You see a number of snake like creatures bursting out the water and climbing towards the deck, some bursting through one of the side holes into the lower deck.

You'll have to roll initiative.
Rollan for beasts + your crew backup '5d20'

>>619539
>>619538
Poison. You know of a number of creatures that could use this, but the creature most likely is the dreaded Naga. They drag their victims into the sea for food, leaving no bodies.
You hear Soothing shout "What in Tartarus is that!?" outside.

>>619534
You notice a small trinket on the floor.

Roll #1 10 + 6 = 16 / Roll #2 7, 3, 7, 13, 10 = 40

 No.619541

>>619540
And initiative for Inferni as well.

 No.619542

>>619540
"Hmm?"

Pick it up. What is it?

 No.619543

>>619540

'1d20+6
'1d20+6'
Rolling twice because of Lighting Reflexes
Inferni
'1d20+2'

Roll #1 15 + 6 = 21 / Roll #2 15 + 2 = 17

 No.619544

>>619540
Gasp and spin around, running for the exit, and Indy.
"Pico!
The boat!"
Fly swift as the wind!

 No.619545

>>619543
Whoops, messed up one of the rolls
'1d20+6'

Roll #1 8 + 6 = 14

 No.619546

>>619545
>>619543
I'll keep the 21, obviously

 No.619547

>>619542
>>619544
Shouting as I leave.

 No.619548

>>619540
Okaaaay, boost that roll with an AD.

Roll #1 13 + 7 = 20

 No.619549

>>619548
'1d4'

Roll #1 3 = 3

 No.619550

>>619547
>>619544
"What about the boat!"

 No.619551

>>619550
"Don't you hear the shouting!?
It's Nagas!"

 No.619552

>>619551
"I was too focused on here, but let's move!"

 No.619553

>>619548
>>619549
You may pin your opponent or chose one of the grapple benefits.

 No.619554

>>619553
P.s. use a push limit or ride roll if needed.

 No.619555

>>619553
Throw it away from me. Into the trash it goes.

Roll #1 8 + 7 = 15

 No.619556

>>619555
AD again '1d4'

Roll #1 1 = 1

 No.619557

http://pyromancers.com/media/view/main.swf?round_id=112246

https://www.youtube.com/watch?v=s355mlGUt1c

Hell breaks loose on the ship.

Combat is initiated.
Mabel may go first, then Inferni, then the Nagas.

Those not in combat must roll an Athletics check.
Beat 20 and you may roll initiative since you'll be at the boat next turn.
If not, you'll spend one turn running back.

>>619542
It's an amateurish made protective charm, the back says says "To my Beloved Giron."
Subplot acquired: Return the charm"

>>619555
>>619556
You swing around and slam him right back into the water. It swims away out of sight

 No.619558

>>619557
Or ride check in Soils case

 No.619559

>>619540
!!
Initiative!
[1d20+3]
for silver [1d20+3]

Roll #1 14 + 3 = 17 / Roll #2 12 + 3 = 15

 No.619561

>>619557
Pocket the charm, then fly over.

Athletics '1d20+6"

 No.619562

Rerolling '1d20+6'

Roll #1 1 + 6 = 7

 No.619563

>>619557
Helloooooo

 No.619564

>>619563
>Those not in combat must roll an Athletics check.
>Beat 20 and you may roll initiative since you'll be at the boat next turn.
>If not, you'll spend one turn running back.

 No.619565

>>619557
>>619564
I should get back to the ship before my spell runs out.

Roll #1 7 + 5 = 12

 No.619566

>>619564
Oh WoooooooW Sorryyyyyy
Which mod, mine or Indy's?

 No.619567

>>619557
Move up to the naga in front of me and cut it up with my rapier!
'1d20+5'

Inferni flies to the other Naga and starts to claw!
'1d20-1'

Roll #1 3 + 5 = 8 / Roll #2 10 - 1 = 9

 No.619568

>>619564
Tell you what, I will roll in the meanwhile.
'1d20+11'

Roll #1 16 + 11 = 27

 No.619569

>>619568
That's a pass even with Indy's +4 to athletics.
Rolling initiative.
'1d20+8'

Roll #1 2 + 8 = 10

 No.619570

>>619569
And Indy init

>>619565
Clopclopsplash

>>619562
Keep flying.

>>619567
Unfortunately, BOTH are misses. The nagas are too slippery.

Two of them closest to you spit acid at both you and Inferni, pls roll Reflex save DC 15

 No.619571

>>619570
The turn is not yet over.
I'll tell when Soothing and Pico may roll again

 No.619572

>>619570
Mounts use the same init, I thought. But I guess I'm landing baside so we can fight alone.
'1d20+3'

Roll #1 20 + 3 = 23

 No.619573

>>619572
I'm not finding that, I'll use this roll and we can figure it out after pause

 No.619574

>>619570
'1d20+9' Me
'1d20+1' Inferni

Roll #1 20 + 9 = 29 / Roll #2 8 + 1 = 9

 No.619575

>>619574
I'm going to spend an action die and turn that into a crit, for the hell of it.

 No.619576

>>619574
>>619575
Inferni is almost blinded, but in an amazing display of dexterity you do a double flip and deflect the poison towards inferni with your blade!


NEXT TURN
http://pyromancers.com/media/view/main.swf?round_id=112256

The new order has been established.
Check the map to see where you are.

Indy starts!

>>619559
What a day to sleep in!
You hear the combat and run out with Silver, combat ready!

All non combat guys may roll init

 No.619577

>>619576
Rolling.

Roll #1 20 + 4 = 24

 No.619578

>>619576
Getting ready to fight.

Initiative '1d20+4'

Roll #1 19 + 4 = 23

 No.619579

>>619576
http://pyromancers.com/media/view/main.swf?round_id=112258

2far! I'm gonna need to spend the entire turn sprinting!

 No.619580

>>619579
It's Indy's turn
But Unless he goes in your way, I'll automatically do that once it's your turn.

 No.619581


 No.619582

>>619581
Ignored.
New attack pls.

 No.619583

>>619582
Move there and bite the one Amber and Silver will attack in the immediate future.
'1d20+6'
'1d12+2'

Roll #1 18 + 6 = 24 / Roll #2 11 + 2 = 13

 No.619584


 No.619585

>>619583

Indy immediately runs forwar and bites the first Naga he sees.

http://pyromancers.com/media/view/main.swf?round_id=112267

MABELS TURN

 No.619586

>>619585
FFS, wait, copied the wrong map

 No.619587


 No.619588

>>619576
I try and slash at the Naga in front of me twice!
'1d20+5'
'1d20+5'

Roll #1 7 + 5 = 12 / Roll #2 6 + 5 = 11

 No.619589


 No.619590

>>619588
You manage to hit once! Roll for damage

 No.619591

>>619590
'1d8'

Roll #1 5 = 5

 No.619592

>>619590
>>619591
Noted.
You slash the naga once, managing to make him bleed.
I also made you move towards the character, you can only take adjacent ones, you need reach 2 to slash from far.

Ambers is done automatically.

http://pyromancers.com/media/view/main.swf?round_id=112298

Inferni turn!

 No.619593

>>619592
He flies closer to the other nagas, preparing for a bright surprise the next turn!

http://pyromancers.com/media/view/main.swf?round_id=112299

 No.619594

>>619593
The first naga moves towards Mabel Biting her
'1d10'

Roll #1 6 = 6

 No.619595

>>619594
Wait, forgot the hit roll '1d20+2'

Roll #1 2 + 2 = 4

 No.619596

>>619595
Mabel quickly jumps aside to evade the bite.

Silver is done automatically.

The 3 remaining nagas converge on Indy attempting to Bite him
'3d20+2'
'3d10'

Roll #1 20, 1, 3 + 2 = 26 / Roll #2 5, 4, 9 = 18

 No.619597

>>619596
However Indy's scales are nearly impenetrable, only one manages to hit Indy

SOILS TURN
http://pyromancers.com/media/view/main.swf?round_id=112304

 No.619598

>>619597
http://pyromancers.com/media/view/main.swf?round_id=112305
Run around a naga and make marmelade of its brain.
Shield Slam!
'1d20+11'
'1d12+3'

Roll #1 9 + 11 = 20 / Roll #2 6 + 3 = 9

 No.619599

>>619598
You slam the naga inbetween you and Indy.

The last naga attempts to bite Mabel
'1d20+2'
'1d10'

Roll #1 1 + 2 = 3 / Roll #2 2 = 2

 No.619600

>>619599
But jenny is 2fast4him

SOOTHING JOINS THE BRAWL

http://pyromancers.com/media/view/main.swf?round_id=112310

Let's try to do this turn a bit faster shall we?
Soothings turn!

 No.619601

>>619600
I'm going for the Magic Missile on the the serpent on the left of Mabel.
http://pyromancers.com/media/view/main.swf?round_id=112311
Force damage '3d6'

Roll #1 9 + 16 = 25 / Roll #2 5, 1, 2 = 8

 No.619602

>>619601
You fire a glittering magic missile at the naga, hitting him fully by surprise!

INDY TURN

 No.619603

>>619602
'1d20+8' to hit the naga inbetween soil and indy.
'1d12+2' bite
And again, but this time the only naga who isn't sandwiched.
http://pyromancers.com/media/view/main.swf?round_id=112317
'1d20+6'
'1d12+2'

Roll #1 5 + 8 = 13 / Roll #2 8 + 2 = 10 / Roll #3 3 + 6 = 9 / Roll #4 1 + 2 = 3

 No.619604

Hit the naga inbetween me and Indy, twice.
First with normally, then with Shield Slam.
'2d20+11'
'2d12+3'

Roll #1 7, 17 + 11 = 35 / Roll #2 6, 5 + 3 = 14

 No.619605

>>619604
Fucked up and posted before it was my time.

 No.619606

>>619603
Indy grabs the one between you two and CHOMPS him to pieces.
He's ded, really ded.

MABELS TURN

 No.619607

>>619606
Keep slashing at the Naga I already wounded!
Salt the Wound, twice!
'1d20+5'
'1d20+5'

if they hit
'1d8' '1d6'
'1d8' '1d6'

Roll #1 18 + 5 = 23 / Roll #2 4 + 5 = 9 / Roll #3 6 = 6 / Roll #4 4 = 4 / Roll #5 6 = 6 / Roll #6 1 = 1

 No.619608

>>619607
You slap him across the head.
And stab him right in the stomach.
He drops down dead.

http://pyromancers.com/media/view/main.swf?round_id=112329

AMBERS TURN

 No.619609

>>619608
GRAPPLE TIME. Grapple the fish thing I'm facing! I don't want any tentacles.
[1d20+13]

Roll #1 15 + 13 = 28

 No.619610

>>619609
Vs Athletics +6

You succeed automatically, the naga is grappled.

http://pyromancers.com/media/view/main.swf?round_id=112331

INFERNI TURN

 No.619611

>>619610
Phoenix Flash!
'1d20'

Roll #1 13 = 13

 No.619612

>>619611
Your flash is automatic, it's the enemies in the neighborhood that have to look out.

Naga 1 '1d20+4'
Naga 2 '1d20+4'

AMBER AND SILVER MUST PASS A DC 15 WILL SAVE OR GET BLINDED

Roll #1 5 + 4 = 9 / Roll #2 17 + 4 = 21

 No.619613

>>619612
Naga 1 is blinded, awaiting Amber/Silver rolls

 No.619614

>>619612
Mabel you bitch!
me [1d20+7]
silver [1d20+5]

Roll #1 19 + 7 = 26 / Roll #2 2 + 5 = 7

 No.619615

>>619614
Silver is blinded for '2d6' rounds
Naga rounds '2d6'

Blinded means for any attack that requires sight -8!

the naga in Ambers grapple tries to get loose
'1d20+6'
Amber must make an opposing check

Roll #1 5, 1 = 6 / Roll #2 6, 5 = 11 / Roll #3 1 + 6 = 7

 No.619616

>>619615
>7
Nevermind

It is blinded SILVER TURN

 No.619617


 No.619618

>>619616
>>619617
"Silver! Just swing blindly! don't worry about me!"
[1d20-1] He attacks the Naga I'm holding!
[1d12+5]

Roll #1 13 - 1 = 12 / Roll #2 6 + 5 = 11

 No.619619

>>619618
He wildly swings and manages to hit the Naga!

http://pyromancers.com/media/view/main.swf?round_id=112336

The Naga once again spits venom at Mabel, she must make a reflex save DC15

 No.619620

>>619619
'1d20+9'

Roll #1 19 + 9 = 28

 No.619621


 No.619622

>>619621
Rock the other naga inbetween me and Indy, '1d20+11'
'1d12+3' Shield Slam it, too.
And again.
'1d20+11'
'1d12+3'
With a Shove to have him exactly between me and Indy.

Roll #1 19 + 11 = 30 / Roll #2 7 + 3 = 10 / Roll #3 1 + 11 = 12 / Roll #4 4 + 3 = 7

 No.619623

>>619622
You slam the Naga by surprise, slamming his brains in!

http://pyromancers.com/media/view/main.swf?round_id=112339

SOOTHINGS TURN

 No.619624

>>619623
Going for another Magic Missile on the naga right of Mabel. 1 SP.

'3d6'

Roll #1 20 + 16 = 36 / Roll #2 6, 2, 1 = 9

 No.619625

>>619624
You mumble another incantation and swing a magic missile right in the back of the Naga.

http://pyromancers.com/media/view/main.swf?round_id=112340

INDY TURN

 No.619626

>>619625
'2d20+8' for biting power on the naga beside Indy.
'2d12+2'

Roll #1 17, 11 + 8 = 36 / Roll #2 3, 2 + 2 = 7

 No.619627

>>619626
Tell you what, activate the first Crit using my last AD.

 No.619628


 No.619629

>>619628
Oh yeah I see it

 No.619630

>>619629
Indy kindly asks Amber to hold out the one Naga she's grappling.

Amber obliges and gently Indy grabs it by the head lifting it up in the air before biting the head off.
"Mmmm, seafood."

http://pyromancers.com/media/view/main.swf?round_id=112350

MABEL TURN

 No.619631

>>619630
Double attack the Naga beside me!
'1d20+5'
And a Practiced Blow!

'1d8'
'1d8'

Roll #1 4 + 5 = 9 / Roll #2 4 = 4 / Roll #3 3 = 3

 No.619632

>>619631
You do a double flip over the naga and stab it in the back before doing a swirl and slicing his head clean off!

COMBAT IS OVER

The griffons seem to have driven off the other naga as well and cheers come up!

I must now determine your XP and loot, feel free to pat each other on the back while I do so!

 No.619633

>>619630
Stand down, setting the shield to a side.
"Hope that didn't ruin your appetite, kid."
>>619631
>>619614
"Good to see two didn't go soft while I was gone!"

 No.619634

>>619632
Not even a scratch on my perfect body.

Let's see… do these things have any valuable body parts I know of?

Roll #1 5 + 8 = 13

 No.619635

>>619633
>>619634
Clean my rapier.
"I might even say I got better!"

 No.619636

>>619635
"You got…"
Look at Inferni.
"Flashier."

 No.619637

>>619636
Smile.
"I had a while to practice."

 No.619638

>>619632
Weee!
"Silver, are you ok?"

>>619636
"Yeah! You made silver go blind!"

 No.619639

XP: each of you receives 365XP for defeating the Naga Mob

In addition, each of you receives 100 XP for exploring the smoked wreckage of the ship.

As for loot, you find 146 bits among the fallen enemies, to be distributed as you like.

You also find 1 set of raw materials from the poison glands of the naga(Chemistry: Poison) and 1 set of naga style jewelry worth 43 bits.


——————————————-

The captain Wolfgang approaches you. He looks grimly.
"I thank you for your help. But our situation is still dire. We must make haste for Windgate at once. These Naga always hunt in schools and I fear larger groups of them are already coming.
I hope I can count on your help. I will make it worth your while."

>>619638
Silver rubs his eyes.
"Waaa- What happened? The world suddenly went dark! I thought nightmare moon had come back for a second."

>>619634
Check the loot.

>>619633
"Naga is pretty tasty actually. I think it would be better cooked, maybe with some grinded gems on top."

 No.619640

>>619639
>>619638
Whince.
"Inferni and I might have to work a bit on that…"

Nod at the captain.
"We will do our best to fend them off if more show up."

 No.619641

>>619639
"Mabel went flash!"

 No.619642

>>619641
"Mabel?!?"

>>619640
He turns to you
"You can make ponies go blind?"

 No.619643

>>619639
"Well then, we better rest until the next attack comes our way.
I think you are done flying for the day, Indy."

Whistle at the loot and look at the pretty naga parts.
"Let's do the usual even shares, guys. I smell naga scaled armor in the future!"

 No.619644

>>619643
Let's round it off, each of you receives 29 bits!

Who gets which raw materials?

 No.619645

>>619642
>>619641
"I can, but so can Inferni. I sort of inteded it to go against the Nagas."

 No.619646

>>619645
"Give us a warning next time, please!"

 No.619647

>>619639
Yoink. Taking those glands.
"This might come in handy."

 No.619648

>>619646
"I will, sorry!"

 No.619649

>>619648
Indy comes to perk on your flank.

 No.619650

>>619644
Frankly, who can use them right now should, because I have no idea how, when, and if I will need them.
>>619649
That oughta hurt.

 No.619651

>>619650
Raw materials are good for those who have a particular crafting focus like Soothing has.
The one just worth bit you'll be able to sell inbetween adventures.

 No.619652

>>619649
My poor pelvis!
I can't support a dragon!

 No.619653

>>619652
I mean Inferni!

 No.619654

>>619653
"Maybe we should keep in mind the others don't have the awesome eyes we do!"

 No.620541

Captain Wolfgang bellows his orders and the crew sets sail to Windgate posthaste.

For the moment you don't yet see any attackers

 No.620542

>>620541
Then I can nap under the sun!

 No.620543

>>620541
Go sit down, leaning against the mast as I relax.

Let them come if they dare.

 No.620544

>>620541
Keep an eye out.
Inferni can fly abovehead to keep an eye out too.

 No.620545

>>620541
I'll be very alert and ready for anything!

 No.620546

Everyone must now initiate a notice check

 No.620547

>>620546
'1d20+1'

Roll #1 8 + 1 = 9

 No.620548

>>620546
'1d20+10'

Roll #1 17 + 10 = 27

 No.620549

>>620546
[1d20+9]

Roll #1 19 + 9 = 28

 No.620550

>>620546
'1d20+5'

Roll #1 13 + 5 = 18

 No.620551

>>620548
>>620549
You notice the big shapes swimming to the water first.
But more alarmingly you see two bigger shapes swimming towards the back of the ship where Captn Wolfgang is.

You may do an Athletics check +3 to rush towards the end of the ship and be in a better position when combat starts.

>>620550
You notice the shapes, but only when Amber and soothing start running for the back of the ship do you notice the big ones approaching fast.
You may also do an athletics check to be in a better position (no +3)

>>620547
You're kinda sleepy and will only notice them when they're jumping aboard, no athletics check for you.

 No.620552

>>620551
Ahw, just the check I'd have aced.

 No.620553

>>620551
Majestically trot to the back of the ship.
"More crap coming our way, start greasing up people!"

Roll #1 5 + 10 = 15

 No.620554

>>620551
[1d20+16]
Fast pone!
"Guys! Trouble's inbound! More battle ahead!"

Roll #1 1 + 16 = 17

 No.620555

>>620553
>>620554
>>620551
Do those warnings count as being alerted?

 No.620556

>>620555
Yeah, but no athletics check

 No.620557

>>620556
Oh well.

 No.620558

>>620555
If you want to mount Indy though, now's your chance

 No.620559

>>620551
Try to spot parts of the ship that allow me to jump, cartwheel and somersault there, just like back in the circus!

'1d20+5'

Roll #1 11 + 5 = 16

 No.620560

Positions set.

Mabel cartwheels up the railing to the captain.
Soothing manages just barely to get up the stairs when the naga burst onto the ship.

CRITICAL ERROR 1/8 GM DICE USED.
When Amber runs up the stairs, a naga bursts from the sea and knocks her and Silver back down, doing '1d6' damage.

The crew starts fighting in the front trying to hold back the tide, but here you're on your own.
Don't let the captain get unconcious!

Roll initiative!

I will show the map already so you can start thinking about attacks.

http://pyromancers.com/media/view/main.swf?round_id=113498

Roll #1 4 = 4

 No.620561

>>620560
'1d20+8'

Roll #1 17 + 8 = 25

 No.620562

>>620560
!!!!
[2d20+3]
initiative for me and Silver!
"Ow!"

Roll #1 8, 20 + 3 = 31

 No.620563

My own initiative rolls

'2d20+7'
'6d20+3'

Roll #1 3, 10 + 7 = 20 / Roll #2 16, 1, 8, 20, 16, 3 + 3 = 67

 No.620564

>>620560
And Indy.
'1d20+2'

Roll #1 5 + 2 = 7

 No.620565

>>620560
'1d20+6
'1d20+6'
Inferni
'1d20+5'

Roll #1 16 + 6 = 22 / Roll #2 3 + 5 = 8

 No.620566

>>620565
'1d20+6'

Roll #1 11 + 6 = 17

 No.620567

>>620565
I'll keep the 22

 No.620568

>>620560
"En garde!"

Roll #1 2 + 4 = 6

 No.620569

The Naga charge
Wolfgang shouts "Keep these beasts off me!"

SOILS TURN

http://pyromancers.com/media/view/main.swf?round_id=113514

 No.620570

>>620569
http://pyromancers.com/media/view/main.swf?round_id=113515
Move here and Shove the first naga overboard.
'1d20+9'
'1d12+3'

Roll #1 3 + 9 = 12 / Roll #2 10 + 3 = 13

 No.620571

>>620570
You grab and attempt to shove the Naga, but he pushes you back and stays on board.

SILVERS TURN

 No.620572

>>620571
Silver attacks the naga ahead of him two times in a row with his zweihander! [2d20+7] [2d12+4]
map: http://pyromancers.com/media/view/main.swf?round_id=113516
he doesn't move at all this turn.

Roll #1 8, 10 + 7 = 25 / Roll #2 8, 11 + 4 = 23

 No.620573

>>620572
Silver quickly stands up to protect you. His Zweihoofer swings around slashing the naga twice in the chest, staggering the Naga.
The Naga makes a fortitude save '1d20+6'

Roll #1 8 + 6 = 14

 No.620574

>>620573
>>620572
And barely manages to hold his own…

My TURN
The Red naga slithers quickly over the deck towards Soil.
Flanking him, the Naga attempts to stab Soil '1d20+7'

Roll #1 19 + 7 = 26

 No.620575

>>620574
And hits for '1d6+2' damage
-DR of course

http://pyromancers.com/media/view/main.swf?round_id=113521

MABELS TURN

Roll #1 5 + 2 = 7

 No.620576

>>620575
I run up to the Naga Royal and attack it with a Practiced Swing!

'1d8'

http://pyromancers.com/media/view/main.swf?round_id=113524

Roll #1 6 = 6

 No.620577

>>620576
You do a cartwheel towards him and stab him right in the fins.

MY TURN
The Blue naga attempts to stab Soothing and Poison her.
'1d20+6' '1d6+2'
If the 1d20 roll is >13, Soothing must make a Fort save or be poisoned.

The brown naga tries to keep himself together and stab Silver.
'1d20+6' '1d6+2'

Further turns for me, waiting for these turns

Roll #1 9 + 6 = 15 / Roll #2 3 + 2 = 5 / Roll #3 1 + 6 = 7 / Roll #4 6 + 2 = 8

 No.620578

>>620577

Soothing must make a Fort Save

Silver can exploit an Error in the brown naga if he chooses.

 No.620579

>>620578
'1d20+5'
"Don't you dare touch me with that thing!"

Roll #1 20 + 5 = 25

 No.620580

>>620579
Error neglected.
Silver merely dodges.

You get hit but luckily the poison is too weak to damage you.

The Royal Naga slithers forward and attempts to Bite the captain.
'1d20+9' '1d10'

The purple naga slithers forward and attempts to Bite Silver
'1d20+7' '1d10'

Roll #1 16 + 9 = 25 / Roll #2 7 = 7 / Roll #3 9 + 7 = 16 / Roll #4 7 = 7

 No.620581

>>620580
The captain gets bitten.
"I'm gonna need some help here!"

Outflanked Silver gets stabbed by the Naga.

http://pyromancers.com/media/view/main.swf?round_id=113532

AMBERS TURN

 No.620582

>>620581
http://pyromancers.com/media/view/main.swf?round_id=113534
Smash that naga jerk who knocked me back with my warhammer! [2d20+8] [2d12+2]

Roll #1 16, 6 + 8 = 30 / Roll #2 10, 3 + 2 = 15

 No.620583

>>620582
You slam your hammer against his head, before swirling around and delivering a blow right to his chin.

The Green Royal Naga mutters a few words and… '1d20+9'

Roll #1 1 + 9 = 10

 No.620584

>>620583
Mabel may exploit an Error if she choses.

 No.620585


 No.620586

>>620584
>>620585
Action die spent.
The spell backfires and explodes in the Royal Nagas face doing 4d6 damage

http://pyromancers.com/media/view/main.swf?round_id=113539

INFERNI'S TURN

 No.620587

>>620586
'4d6'

Roll #1 4, 4, 5, 6 = 19

 No.620588

>>620586
Inferni flies up to the Naga that the captain is fighting with in a flanking positions and claws away at the scaly monster!
'1d20+4'
'1d3'

Roll #1 9 + 4 = 13 / Roll #2 3 = 3

 No.620589

>>620588
Inferni manages to distract the Royal Naga, but can't get close to hit him.

http://pyromancers.com/media/view/main.swf?round_id=113543

INDY'S TURN

 No.620590

>>620589
http://pyromancers.com/media/view/main.swf?round_id=113545
Run up to that naga and BITE!
'1d20+8'
'1d12+2'

Roll #1 16 + 8 = 24 / Roll #2 12 + 2 = 14

 No.620591

>>620590
Indy runs up and bites the Naga in the back. Blood drips from his scales.

The purple Naga attempts to stab Soil and Poison him.

Soil must make a Fort save if this roll is >23
'1d20+7' '1d6+2'

Roll #1 7 + 7 = 14 / Roll #2 3 + 2 = 5

 No.620592

>>620591
But no, Soil blocks it with his shield!

http://pyromancers.com/media/view/main.swf?round_id=113547

SOOTHING TURN

 No.620593

>>620592
Moving out of reach of that spooky snake.

http://pyromancers.com/media/view/main.swf?round_id=113548

Then I cast Scorching Ray, firing three beams of fire at the Black Royal Naga attacking the captain.

"Taste my fire!"

'1d20+16' Spellcasting roll.
'2d4' Fire damage with AP 5
'2d4' Fire damage with AP 5
'2d4' Fire damage with AP 5
2 Spellpoints used. 4 Remaining.

Roll #1 10 + 16 = 26 / Roll #2 1, 4 = 5 / Roll #3 4, 3 = 7 / Roll #4 4, 3 = 7

 No.620594

>>620593
You strike the Royal Naga perfectly.
An hole pierced in his armor.
He turns angrily to you.

The last Naga slithers towards his companions to surround Silver and Amber

http://pyromancers.com/media/view/main.swf?round_id=113550

SOILS TURN

 No.620595

>>620594
Shield Slam to stun the naga between me and Indy,
'1d20+11'
'1d12+3'
And Shove the naga up north aside, out of the boat again.
'1d20+9'
'1d12+3'
And here's the fixed turn order.
http://pyromancers.com/media/view/main.swf?round_id=113553

Roll #1 7 + 11 = 18 / Roll #2 8 + 3 = 11 / Roll #3 7 + 9 = 16 / Roll #4 5 + 3 = 8

 No.620596

>>620595
You slam the Naga inbetween you, breaking his neck and killing him.
Then you shove the other Naga off board.
He'll be on board again soon though.

http://pyromancers.com/media/view/main.swf?round_id=113557

SILVERS TURN

 No.620597

>>620596
Silver attacks the naga ahead of him once then attacks the naga to the right of him [2d20+7] [2d12+4]
http://pyromancers.com/media/view/main.swf?round_id=113558

Roll #1 16, 9 + 7 = 32 / Roll #2 1, 12 + 4 = 17

 No.620598

>>620597
http://pyromancers.com/media/view/main.swf?round_id=113561

Silver strikes the naga right in the chest, finishing him off.
Then headbutts the other Naga and cleanly swipes his head off.
Silver can't help but give a little cheer.

http://pyromancers.com/media/view/main.swf?round_id=113561

MABELS TURN

 No.620599

>>620598
I am going to attack the Naga Royal twice, with Salt the Wound.
'1d20+5'
'1d20+5'
'1d8' '1d6'
'1d8' '1d6'

Roll #1 1 + 5 = 6 / Roll #2 5 + 5 = 10 / Roll #3 5 = 5 / Roll #4 6 = 6 / Roll #5 4 = 4 / Roll #6 2 = 2

 No.620600

>>620599
2/8 GM DICE
The naga grabs you by the throat, lifts you and spits poison right in your face before dropping you to the ground.

The poison does '2d6' lethal damage, in a few turns you might have to roll again to stave it off.

The Blue Naga sprints towards you and attempts to Bite Mabel
'1d20+7' '1d10'

Roll #1 6, 6 = 12 / Roll #2 15 + 7 = 22 / Roll #3 10 = 10

 No.620601

>>620600
hitting Mabels dazed ass easily.

The brown Royal Naga focuses on Soothing…
'1d20+9'

Soothing must make a will save!

Roll #1 20 + 9 = 29

 No.620602

>>620600
Can I Parry that bite?
Since you rolled damage at the same time I'M not sure.

 No.620603

>>620602
Before descriptions, so you're too late after >>620601
I'll wait a little longer next time.

 No.620604

>>620601
Damn!

'1d20+6'

Roll #1 5 + 6 = 11

 No.620605

>>620604
AD boost '1d4'

Roll #1 2 = 2

 No.620606

>>620604
3/8 GM DIE USED CRITICAL SUCCESS
You fail the will save and feel yourself lifted up and thrown through the reeling, tumbling on the deck below doing '1d4' damage

http://pyromancers.com/media/view/main.swf?round_id=113577

AMBERS TURN

Roll #1 2 = 2

 No.620607

>>620606
Killing the naga next to me! [2d20+8] [2d12+2]
not moving: http://pyromancers.com/media/view/main.swf?round_id=113580

Roll #1 19, 10 + 8 = 37 / Roll #2 2, 5 + 2 = 9

 No.620608

>>620607
You slam your hammer right in his ugly nose!

The naga overboard swims out of sight

The Green Royal Naga takes out his knife and attempts to stab Mabel.
'1d20+11' '1d6+2'

Roll #1 17 + 11 = 28 / Roll #2 4 + 2 = 6

 No.620609

>>620608
Allright, I'll parry this one though.

 No.620610

>>620608
And Mabel, still dazed from the poison doesn't manage to evade….

OH WAIT, she PARRIES

Roll Reflex

 No.620611

>>620610
'1d20+9'

Roll #1 17 + 9 = 26

 No.620612

>>620611
I'm going to try add a dice to it
'1d4'

Roll #1 3 = 3

 No.620613

>>620611
>>620612
And she parries, blocking the strike away!

http://pyromancers.com/media/view/main.swf?round_id=113584

INFERNI'S TURN

 No.620614

>>620613
The captain better close his eyes or blink, because muh Fiery Burd is about to blind the light out of two of those naga bastards for hurting mommy.

 No.620615

>>620614
DC 15

Cap '1d20+4'
Blue Naga '1d20+4'
Royal Naga '1d20+5'

Roll #1 17 + 4 = 21 / Roll #2 3 + 4 = 7 / Roll #3 18 + 5 = 23

 No.620616

>>620615
The Blue Naga is completely Blinded, he has -8 to his attacks.

http://pyromancers.com/media/view/main.swf?round_id=113589

INDY'S TURN

 No.620617

>>620616
"Go protect Mabel and the cap, I will deal with this one!"
Indy takes flight, reaching the naga attacking the captain only to Bite again.
'1d20+8'
'1d12+2'
http://pyromancers.com/media/view/main.swf?round_id=113591

Roll #1 19 + 8 = 27 / Roll #2 10 + 2 = 12

 No.620618

>>620617
Activate crit.

 No.620619

>>620617
>>620618
Indy stomps the reeling before the captain down. Ouch.
Indy bites the Royal Naga so hard he starts Bleeding.

SOOTHINGS TURN

 No.620620

>>620619
http://pyromancers.com/media/view/main.swf?round_id=113601
First I'm going to run back up. Then I'll do an encore of my last big hit: Burning your face off with magic.

Searing Ray on the black royal naga again!
'1d20+16' Spellcasting roll.
'2d4' Fire damage with AP 5
'2d4' Fire damage with AP 5
'2d4' Fire damage with AP 5
2 Spellpoints used. 2 Remaining.

Roll #1 17 + 16 = 33 / Roll #2 4, 3 = 7 / Roll #3 4, 2 = 6 / Roll #4 1, 3 = 4

 No.620621

>>620620
You moved 7 squares, you can only move 6

 No.620622

>>620621
Though, rereading the 5/10 rule, it seems to fit.
Sorry, movement accepted.

 No.620623

>>620620
You sear the head of the naga once more.
You smell cooked fish in the air.

The brown Naga attempts to poison Amber…
'1d20+6' '1d6+2'
If this roll is >11 Amber must roll a Fort Save or get poisoned.

Roll #1 10 + 6 = 16 / Roll #2 5 + 2 = 7

 No.620624

>>620623
dumb snake, why can't you just leave us alone!? [1d20+8]

Roll #1 2 + 8 = 10

 No.620625

>>620624
action dice boost? '1d4'

Roll #1 3 = 3

 No.620626

>>620625
>>620624
That AD saved ya.
Your crystally body manages to deal with the poison.

http://pyromancers.com/media/view/main.swf?round_id=113614

SOILS TURN

 No.620627

>>620626
http://pyromancers.com/media/view/main.swf?round_id=113619
Get in position here and sliding to an halt on my hooves, lifting the arm-mounted cannon up, pull the trigger string!
'1d20+7'
'3d6'
Aimed at the Naga Royal beside Mabel.

Roll #1 10 + 7 = 17 / Roll #2 2, 5, 3 = 10

 No.620628

>>620627
It's a hit right in the chest!

SILVERS TURN

 No.620629


 No.620630

>>620629
Indeed he does
MABELS TURN

 No.620631

>>620630
PAYBACK TIME!
Hopefully.
Try to Salt the Wound properly on the Naga Royal this time.
'1d20+5'
'1d20+5'
'1d8' '1d6'
'1d8' '1d6'

Roll #1 7 + 5 = 12 / Roll #2 20 + 5 = 25 / Roll #3 6 = 6 / Roll #4 6 = 6 / Roll #5 8 = 8 / Roll #6 5 = 5

 No.620632

>>620631
I have one more action die left, don't I?
Because I'd like to activate that threat.

 No.620633

>>620631
CRITICAL SUCCESS
Your first is a miss, but the second strikes hard and true.
You jump on top of the naga and strike him right in the neck. After leaving him in shock for a second. You turn your blade around, causing him to shriek in pain before dropping dead…

http://pyromancers.com/media/view/main.swf?round_id=113627

The blue naga is dazed and blinded and tries to stab Mabel '1d20-1' '1d6+2'

Roll #1 18 - 1 = 17 / Roll #2 6 + 2 = 8

 No.620634

>>620633
He hits more by accident than by skill.
Vitality Mabel: 26/58

The Brown Royal Naga spits poison right at the captain.
Save '1d20+3'

The Purple Naga…has disappeared…?

Roll #1 3 + 3 = 6

 No.620635

>>620634
It's a hit.
'2d6' lethal damage

Roll #1 2, 5 = 7

 No.620636


 No.620637

>>620636
http://pyromancers.com/media/view/main.swf?round_id=113634
[2d20+8] [2d12+2] to kill the naga next to me because that poophead is really getting annoying now!

Roll #1 9, 8 + 8 = 25 / Roll #2 10, 12 + 2 = 24

 No.620638

>>620637
In a fit of righteous rage, you swing your hammer and crack his skull to pieces.

He's not getting up anytime soon…

http://pyromancers.com/media/view/main.swf?round_id=113636

INFERNI'S TURN

 No.620639

>>620638
Claw Claw
'1d20+4'
'1d3'

Roll #1 12 + 4 = 16 / Roll #2 1 = 1

 No.620640

>>620639
The Naga starts bleeding from the eyes…

http://pyromancers.com/media/view/main.swf?round_id=113637

INDY'S TURN

 No.620641

>>620640
Don't move.
Naga royal needs to get fucked right this turn.
'2d20+8' to bite it.
'2d12+2'
http://pyromancers.com/media/view/main.swf?round_id=113639

Roll #1 3, 7 + 8 = 18 / Roll #2 3, 6 + 2 = 11

 No.620642

>>620641
The Royal Naga manages to evade the first strike but Indy gets to feast with the second.

He looks close to death…

http://pyromancers.com/media/view/main.swf?round_id=113640

 No.620643

>>620642
SOOTHINGS TURN

 No.620644

>>620643
Searing Ray on the black royal naga AGAIN! THIRD TIME'S THE CHARM!
'1d20+16' Spellcasting roll.
'2d4' Fire damage with AP 5
'2d4' Fire damage with AP 5
'2d4' Fire damage with AP 5
2 Spellpoints used. No Remaining.

http://pyromancers.com/media/view/main.swf?round_id=113643

Roll #1 7 + 16 = 23 / Roll #2 4, 1 = 5 / Roll #3 1, 2 = 3 / Roll #4 3, 1 = 4

 No.620645

>>620644
Going to use a free action this turn too. Rolling three AD's '3d4' to recharge some spellpoints as per my mage core ability.

Roll #1 4, 3, 4 = 11

 No.620646

>>620644
>>620645

Your ray burns a hole right in his head…
The Naga drops dead.
Hey that rhymes…

You feel recharged

http://pyromancers.com/media/view/main.swf?round_id=113644

ONLY ONE LEFT

SILVERS TURN

 No.620647

>>620646
http://pyromancers.com/media/view/main.swf?round_id=113646
[1d20+7] [1d12+4]
REMOVE SNAKE

Roll #1 11 + 7 = 18 / Roll #2 8 + 4 = 12

 No.620648

>>620647
And Silver runs up, cleaving the head of the snake right off

COMBAT OVER

I'll need to do loot/XP stuff.
Feel free to cheer.

Those medicine minded among you might want to heal or even better, try to Stabilize Mabel and the Captain with Medecine checks since they are still poisoned.

For more info

CALM (1 MINUTE)
This check may only be made in a peaceful location. With
success (DC 15), the character heals 1 stable character of 2d6
stress damage. With a critical success, the target heals 4d6 stress
damage. With a critical failure, the target suffers 1d6 stress damage.
A character may only be targeted by 1 Calm check per day.
MEND (1 MINUTE)
With success (DC 15), the character heals 1 stable target of
2d6 damage (if the target’s a special character, this is split evenly
between subdual, vitality, and wound points and the patient
distributes any uneven excess). With a critical success, the target
heals 4d6 damage. With a critical failure, the target suffers 1d6
lethal damage. A character may only be targeted by 1 Mend check
per day.
STABILIZE (1 FULL ACTION)
This check is used to stabilize a dying or poisoned character,
staving death off long enough for more substantial treatment. It
can be used two ways.
• Stabilize Dying Character: With success (DC 15), the
character stabilizes 1 dying special character at 0 wound
points (unconscious). With a critical success, the target wakes
up and recovers 1d6 wound points. With a critical failure, the
target dies. This check may not target a standard character.
• Stabilize Poisoned Character: With success against the save
DC, the character freezes 1 poison victim’s current Incubation
Period for 2 hours — long enough for a Treatment check.
With a critical success, the poison’s Incubation Period freezes
for 4 hours. With a critical failure, the stabilizing character is
exposed to the poison.
TREATMENT (DOWNTIME)
This check is used to speed an injured character’s recovery
and treat serious maladies. With 2 hours of Downtime, a character
can perform one of the following treatments. A character may
only be targeted by 1 Treatment check per day.
[More in the corebook, but here's the poison part]

• Treat Poison or Disease: With success against the save DC, the
character grants a +2 bonus with Fortitude saves against the
contagion. With a critical success, the victim fully recovers
at the end of the current Incubation Period. With a critical
failure, the character is exposed to the contagion. This check
may be performed up to 5 times per victim, with cumulative
bonuses.

Keep in mind that as long as they're poisoned, I'm in my rights to do 2d6 damage to them a minute.

 No.620649

>>620648
>Keep in mind that as long as they're poisoned, I'm in my rights to do 2d6 damage to them a minute.

Well, unless they pass the fortitude check of course, in which case the poison disappears…but do you wanna take that risk?

 No.620650

>>620648
Let's try some self medication first.
'1d20+7'
Stabilize that poision.

Roll #1 18 + 7 = 25

 No.620651

>>620650
You stabilized yourself!

 No.620652

>>620648
"Sushi's back on the menu tonight!"

 No.620653

>>620648
!
Help the captain out! Treat his poison!
"Don't panic! I'm a medical professional!"

Roll #1 8 + 9 = 17

 No.620654

>>620653
You stabilize the poison for now.

He groans.
"Thanks, kid. I owe ya…"

 No.620655

>>620648
I'll just chill.
What a nice day to be immortal.

 No.620656

>>620654
"We should probably get out of this area, there's a lot of trouble around here by the looks of it!"

 No.620657

>>620651
Shake my hoofsies.
"Looks like I missed practice before the show this time… that wasn't pleasant at all."

 No.620658

The boat slowly gets its bearings together after that attack. The crew is slapping bandages on and preparing for the final trek to Windgate

>>620656
"Yes…let's g-"

>>620657
I'll give you an extra AD for irony.

THE WHOLE BOAT SHAKES….

 No.620659

>>620658
Ruh-Roh!
"Indy! Fly up and see what it is!"
I will go to the middle instead, grabbing Iris with me and holding onto the mast.

 No.620660

>>620658
"Oh come on, what more do they even want?"
Ready my staff for whatever's coming.

 No.620661

>>620658
Sigh.
"I talked too soon, didn't I?"

 No.620662

>>620658
!!!
"This better not be tentacles! Silver, get ready!"

 No.620663

~DRAMATIC SCENE~

https://www.youtube.com/watch?v=TTMZo7x0cXQ

The whole boat shakes again and before your eyes an enormous naga armed with a spear and deadly intent climbs the boat.

Two more jump out ready to stab you in the back.

BOSS: ANCIENT NAGA
#~Prepare to Die~

http://pyromancers.com/media/view/main.swf?round_id=113649

>>620662
And another AD for you because that did make me chuckle


ROLL FOR INITIATIVE

 No.620664

>>620663
'1d20+4'
"Oh god, gojira!"

Roll #1 14 + 4 = 18

 No.620665

>>620663
Oh boy
'1d20+6'
'1d20+6'
Inferni
'1d20+5'

Roll #1 7 + 6 = 13 / Roll #2 5 + 6 = 11 / Roll #3 18 + 5 = 23

 No.620666

>>620665
I'm keeping the 13

 No.620667

>>620663
"DUN DUN DUN!"
'1d20+8'
'1d20+3'

Roll #1 10 + 8 = 18 / Roll #2 20 + 3 = 23

 No.620668

>>620663
[1d20+3] me
[1d20+2] silver

"That's a big spear!"

Roll #1 4 + 3 = 7 / Roll #2 11 + 2 = 13

 No.620669

'1d20+4'

'1d20+4'

>>620667
>>620664
Alright, you both have one AD too!

Keep in mind that I can give extra ADs for good roleplay and funny stuff, in general things that make this whole quest good.
I'm aware that's not always possible during combat but I'll definitely reward good stuff out of combat and in.

Roll #1 12 + 4 = 16 / Roll #2 6 + 4 = 10

 No.620670


 No.620671


 No.620672

>>620671
SOOTHINGS TURN

 No.620673

>>620672
http://pyromancers.com/media/view/main.swf?round_id=113665
Covering our backs with a scorching ray. All three on the green guy near me after I've moved up.

'1d20+16' Spellcasting roll.
'2d4' Fire damage with AP 5
'2d4' Fire damage with AP 5
'2d4' Fire damage with AP 5

Roll #1 6 + 16 = 22 / Roll #2 1, 2 = 3 / Roll #3 3, 1 = 4 / Roll #4 4, 3 = 7

 No.620674

>>620673
Two spellpoints used, 9 remaining.

 No.620675

>>620673
>>620674
You focus gathering light in your hooves before seending it straight towards the Naga.
It howls at the unfamiliar heat…

SOILS TURN

 No.620676

>>620675
http://pyromancers.com/media/view/main.swf?round_id=113666
Jump over there and get in opening it with a shield slam!
'1d20+11'
'1d12+2'

Roll #1 15 + 11 = 26 / Roll #2 5 + 2 = 7

 No.620677

>>620676
Do a easy Acrobatics to do that climb

 No.620678

>>620677
'1d20+1'
No athletics?
You know for jumping!
That'd be an auto-pass!

Roll #1 11 + 1 = 12

 No.620679

>>620678
I see it as crossing an obstacle which is more related to acrobatics.

BUT

You quickly climb up the reeling and rush the beast smashing your shield against its soft snake belly.

The Ancient NAGA calls to the sea…'1d20+19'…

Roll #1 18 + 19 = 37

 No.620680


 No.620681

>>620680
http://pyromancers.com/media/view/main.swf?round_id=113670
She won't be stronger much longer! Silver moves up and attacks!
[1d20+7] [1d12+4]

Roll #1 7 + 7 = 14 / Roll #2 12 + 4 = 16

 No.620682

>>620681
boost the attack roll with an action dice quick! '1d4'

Roll #1 1 = 1

 No.620683

>>620681
Silver runs forward, Zweihander at the ready and slices right in the belly.

The two Naga rush Soothing, tired of her magic spells.

'1d20+7' '1d6+2'
'1d20+7' '1d6+2'

Roll #1 12 + 7 = 19 / Roll #2 3 + 2 = 5 / Roll #3 2 + 7 = 9 / Roll #4 5 + 2 = 7

 No.620684

>>620683
She nimbly evades one but the other is a hit!

http://pyromancers.com/media/view/main.swf?round_id=113675

AMBERS TURN

 No.620685

>>620684
Double whammy! Hit the giant naga twice! She's too big to grapple!
[2d20+8] [2d12+2]

Roll #1 12, 11 + 8 = 31 / Roll #2 6, 6 + 2 = 14

 No.620686

>>620685
The Naga hisses as you deliver two hefty blows right on her tail.

http://pyromancers.com/media/view/main.swf?round_id=113678

INDY'S TURN

 No.620687

>>620686
Double bite.
'2d20+8'
'2d12+2'

Roll #1 12, 12 + 8 = 32 / Roll #2 1, 3 + 2 = 6

 No.620688

>>620687
Even Indy has trouble fitting that into his mouth, but yes, you get some blows in.

http://pyromancers.com/media/view/main.swf?round_id=113679

SOOTHINGS TURN

 No.620689

>>620688
http://pyromancers.com/media/view/main.swf?round_id=113681
Catch me if you can~

Another triple Scorching Ray on mister Green.

'1d20+16' Spellcasting roll.
'2d4' Fire damage with AP 5
'2d4' Fire damage with AP 5
'2d4' Fire damage with AP 5
7 spellpoints remaining.

Roll #1 18 + 16 = 34 / Roll #2 1, 2 = 3 / Roll #3 1, 1 = 2 / Roll #4 1, 2 = 3

 No.620690

>>620689
Keep in mind that usually running straight past enemies initiates a reflex check to not give them a hit of opportunity.
But I have'nt done it yet during this fight, but it will pop up in the future.

http://pyromancers.com/media/view/main.swf?round_id=113685

You focus your light upon him and burn him till he's white and crispy.
You see Indy licking his lips.

SOILS TURN

 No.620691

Double shield slam. Let's rock its brains out.
'2d20+11'
'2d12+3'
http://pyromancers.com/media/view/main.swf?round_id=113683
"IT SMELLS DELICIOUS!"

Roll #1 13, 2 + 11 = 26 / Roll #2 9, 9 + 3 = 21

 No.620692

>>620691
you're starting to get Neighponese traits Soil….

You shield slam it one more time. That's gonna ache in the morning if this creature survives.

The Giant Naga attempts to spear Amber…

'1d20+10' '1d8+3' And I'm throwing in an AD to boost that damage roll
4/12 GM dice used

Roll #1 2 + 10 = 12 / Roll #2 3 + 3 = 6

 No.620693

>>620692
>>620692
Forgot AD '1d6'

Roll #1 2 = 2

 No.620694

>>620692
>>620693
Amber gets pierced in the legs…

http://pyromancers.com/media/view/main.swf?round_id=113686

Silvers turn to save the day.

 No.620695


 No.620696

>>620695
Hue.
Have another AD weeaboo

 No.620697

>>620694
SILVERS TURN

 No.620698

>>620694
http://pyromancers.com/media/view/main.swf?round_id=113688
Silver uses Brawn to boost his strength!
Silver attacks again! [1d20+8] [1d12+5]

Roll #1 12 + 8 = 20 / Roll #2 12 + 5 = 17

 No.620699

>>620698
After a small prayer to Cadance Silver suddenly buffs up, barely fitting in his armor, and strikes the Naga as hard as he can.

Enraged by the death of his friend, the remaining Naga tries to stab and poison Soothing.

If this roll is >13 Soothing must roll a Fort Save

'1d20+6' '1d6+2'

http://pyromancers.com/media/view/main.swf?round_id=113689

Roll #1 17 + 6 = 23 / Roll #2 1 + 2 = 3

 No.620700

>>620699
'1d20+5'

Roll #1 16 + 5 = 21

 No.620701

>>620700
But you resist!

AMBERS TURN

 No.620702

>>620701
Going to repeat what I did last turn and smash at her
[2d20+8] [2d12+2]

Roll #1 7, 5 + 8 = 20 / Roll #2 11, 8 + 2 = 21

 No.620703

>>620702
You smite with the wrath of the righteous!

http://pyromancers.com/media/view/main.swf?round_id=113691

INDY'S TURN

 No.620704

>>620703
Tell you what.
Talon it up this time.
'1d20+8'
'1d3+3' with bleed.
and as the talons dig deep into the naga, or at least try to, Bite it too!
'1d20+8'
'1d12+3'

Roll #1 9 + 8 = 17 / Roll #2 3 + 3 = 6 / Roll #3 20 + 8 = 28 / Roll #4 1 + 3 = 4

 No.620705

>>620704
Eh, fuck it.
Activate the crit. Can I boost the damage too?

 No.620706

>>620705
If you want.

 No.620707

>>620706
Do that.
'1d4'

Roll #1 4 = 4

 No.620708

>>620707
Go on.
It explodes

 No.620709

>>620708
Ooooh!
'1d4'

Roll #1 1 = 1

 No.620710

>>620704
>>620705
>>620707
CRITSUCCESS
Indy grabs the upper body of the snake and trashes her about.
She's bleeding and showing open gashes.
For this turn, everyone gets +1 to doing damage against the beast.

http://pyromancers.com/media/view/main.swf?round_id=113692

SOOTHINGS TURN

 No.620711

>>620710
http://pyromancers.com/media/view/main.swf?round_id=113693

I pout at the naga.
"Are you sad because your raid isn't working out so well?"

UNLEASH FIRE

'1d20+16' Spellcasting roll.
'2d4' Fire damage with AP 5
'2d4' Fire damage with AP 5
'2d4' Fire damage with AP 5
5 spellpoints remaining.

Roll #1 8 + 16 = 24 / Roll #2 3, 1 = 4 / Roll #3 1, 2 = 3 / Roll #4 2, 3 = 5

 No.620712

>>620711
IT BURNS
'1d20+4' Fort save

Roll #1 11 + 4 = 15

 No.620713

>>620712
The Naga is on Fire!

SOILS TURN

 No.620714

>>620713
BIFF
BOOM
BAM!
Double Shield Slam!
'2d20+8'
'2d12+4'

Roll #1 7, 19 + 8 = 34 / Roll #2 6, 1 + 4 = 11

 No.620715

>>620713
Actually, tell you what.

Stardust Instability

 No.620716

>>620714
You take advantage of the open wounds to mash some meat…

http://pyromancers.com/media/view/main.swf?round_id=113695

Spending 2ADs to nullify that Instability.
No fun allowed.

The Naga is dangerously close to death

The Naga seems to have gotten tired of Soil and attempts to spear him.
Hard.
'2d20+8' '2d8+3'

Roll #1 13, 7 + 8 = 28 / Roll #2 2, 8 + 3 = 13

 No.620717

>>620716
But Soils armor holds!

SILVERS TURN

 No.620718

>>620716
S-silver attacks the naga with his new strength upgrade [1d20+8] [1d12+5]

Roll #1 15 + 8 = 23 / Roll #2 1 + 5 = 6

 No.620719

>>620718
Just once?

 No.620720

>>620719
another!
[1d20+8] [1d12+5]

Roll #1 3 + 8 = 11 / Roll #2 12 + 5 = 17

 No.620721

>>620720
boost! '1d4'

Roll #1 4 = 4

 No.620722

>>620721
The damage or the roll to hit?

 No.620723

>>620722
roll to hit!

 No.620724

>>620718
>>620723

>>620723
Ok, it's exploding so roll the AD again.
You may do so when you roll max with an AD

 No.620725

>>620723
'1d4'

Roll #1 4 = 4

 No.620726

>>620725
uh… '1d4'

Roll #1 1 = 1

 No.620727

>>620725
Go on. Every 4

 No.620728

Silver strikes once with his sword before with a shout slicing his blade through the entire length of the naga and effectively slicing it in two.
As the Naga lays bleeding on the floor, the eyes still seem to shine with hatred.

The other naga at the loss of his mistress loses all courage and runs off into the sea.

COMBAT OVER

The crowd is silent for a few seconds and then erupts in cheers!

Gotta go for like 10 mins. Brb. If people want to sleep, we can divide loot and such tomorrow if you all wanna drop by sometime.

 No.620729

>>620728
>the other naga
Sure it did lots to help her mommy!
Lean back against the railing.
"I think that's dinner and breakfast and lunch cut out for you, Indy."

 No.620730

>>620728
>>620729
Also, bask in the adoration of the masses.

 No.620731

>>620728
Wave the other naga off.
"Naga please."

 No.620732

>>620730
>>620731
Many of the Griffons come over to slap you on the back and congratulate you.
You guys are pretty great for ponies!

 No.620733

>>620732
They're absolutely right, so I swell with pride.

 No.620734

>>620733
You swell so much you have a hard time breathing in your armor.

 No.620735

>>620732
Well duh!
Blow a kiss in the air, towards Iris, nodding at her.
"Now, this calls for celebration!"

 No.620736

>>620734
Loosen it up a bit then. My ego needs room to expand!

 No.620737

>>620736
You loosen up your armor a bit.

Will make the loot rolls now before more NPC interactions

 No.620927

XP
The main source of XP during your adventure will be completing critical objectives. XP will generally be distributed evenly among all the party members.

>100XP for clearing the smoked wreckage

>365XP for defeating the first wave of enemies
>425XP for clearing the second wave of enemies
>100XP for captain surviving the second wave
>1000XP for clearing the adventure by beating the boss.
>250XP for captain surviving the second wave

TOTAL: 2235XP
That's for each of you.

 No.620928

Bits/Loot
The good stuff. This will mostly be randomly generated except for some exceptions.

Bits
>First encounter
146 bits

>second encounter

0

>third encounter

590 bits

TOTAL: 636 bits
(each 127 bits, 1 bit left)

All raw bits will be distributed evenly among the party members involved in the slaying of the enemies.
If there's bits left after each share you can devise a system for those


Loot:
>first encounter
Poison Glands of a Naga (Chemistry RM) (Claimed by: Soothing)
1 set of Naga jewelry (43 bits)

>second encounter

2 Sunflower potions (healing potions)
3 Vials of the Banshee (vials of shattering)
Book "Poems from the Wilds" (60 bits)
The water hasn't done too much damage to this classic by the Griffon Jurgr.
1 crate of bronze ignots (Carpentry RM) (45 bits)
The markings on the crate have washed away too much to be read.
Ornate shirt (40 bits)
Dry it in the sun and good as new.
Quality Amethyst (60 bits)
A large gem of unusual purity.

>Boss

Statuary (500lbs.) (60 bits)
Surprisingly you found this in a bag of the giant naga. Unfortunately the water decreased a lot of its original value.
A large bag of fragrant herbs (10lbs.) (475 bits)
These smell so good and fresh. They were probably only recently stolen.
A set of new silver tableware (5lbs.) (450 bits)
In perfect shape, probably loot from the other ship.


Distribute this stuff as you wish.

 No.620929

Reputation
Reputation is given based on the Menace of the adventure + your own Legend + individual objectives achieved. Extra reputation will be given either individually or to the team based on what bonus objectives have been achieved and sometimes even for the way these objectives are achieved. Reputation can also be given during an adventure to a player/party for doing heroic/exciting things that will be sure the town will speak about for months to come.

Menace: 5
Legend: see character sheet
Critical objectives: 5

Total: 10 + Legend

As for the titles, I have decided not to use seperate titles for each country since this could in time lead to lots of wasted reputation. Instead you may spend Reputation on the titles you like, but you have ask me first so we can see if it "fits" and you might sometimes be required to finish a small subplot before you can earn a higher title.

 No.620930

You pick up the large spear of the Naga

Naga Poison Spear
Weapon: Lance
Qualities:AP 4, Reach+1, cavalry, massive Poisonous, Grip, negates underwater combat qualities
Dmg: 1d8
Threat: 19-20
Weight: 10lbs.
Worth: 50 bits

 No.621141

DOWNTIME FOR 24 HOURS

Guys can you divide/discard the loot while I write the intro for Windgate?

 No.621142

>>621141
Okay.
"We should pool all this useless crap together and sell it in the nearest port."

 No.621143

>>621142
"I'd keep the herbs though."

 No.621144

>>621143
"Y'can use'm?"

 No.621145

>>620928
Inspect the herbs. What are they for? Cooking? Alchemy?

Roll #1 11 + 8 = 19

 No.621146

>>621145
It's for smoking.

 No.621148

>>621144
"Of course I can!"

 No.621149

>>621148
Shrug.
"Alright. So let's do like this.
We get to pick one thing each to keep, and the things nopony wants are sold and the money shared. Seems good enough?"

 No.621151

>>621146
Shiiiit, we gon get baked tonight.

Well, I do have a pipe. But 10 lbs. worth of herbs to smoke is a little much.
"This is not for cooking. We should sell it, unless one of you is very fond of smoking large quantities of herbs on a daily basis."

 No.621153

>>621149
"Sounds fine by me!"

>>621151
"I'd like to keep it for… this and that."
Smirk.

 No.621154

>>621151
"Also, that statue is so heavy and it probably won't sell for much. We ought to chuck it back into the drink."
I'll take the healing potions, because I can heal everyone but myself with magic.

>>621153
"Are you some kind of hippy?"
Scrutinize her. Does she smell of drugs?

 No.621155

Well, I want the book.

 No.621156

>>621154
Raise one of my long donk ears.
"Am I?"

 No.621159

>>621156
"This is 5 kilos worth of dried plants, do you really need that much?"

 No.621160

>>621159
"We can always sell some of it when we are really short on coin."

 No.621161

>>621160
"Well, it's your back."

 No.621163

>>621161
"I think I'll be able to deal with it. I can always share it too."
Smile.

 No.621164

>>620928
Oooooh, I like that gem!

 No.621166

>Soil: Book "Poems of the Wilds"
>Mabel: Bag of fragrant herbs.
>Amber: Quality Amethyst

Unless more things are claimed before the end of this session, the rest will be sold in Windgate. This will be a Downtime roll done by the highest Haggler in the party. Which is Soothing. Please do that roll now.
I'll count your adventure money and deduct your prudence etc. The sold loot will be directly put in your stash.

The captain wants to help you guys out and promises to arrange for a guide to lead you to where you want to the edge of Unicornia in the Wild Lands. This will make your trip safer and faster.

>How will Downtime work?

During Downtime you can do a number of things.

There's downtime rolls (see Corebook p 68-69) that can give you some income/knowledge etc. You can make weapons if you want. If you do downtime rolls I'll try to incorporate it into the faff.

What I want to do is have your Panache come into play here. During downtime you don't have to pay for food/inns (you do have to pay for stuff you want to take with you on your adventure). But your Panache will decide how fancy it is. For example Soil has more Prudence than most of you so he'll have a bit fancier lifestyle than the rest of you.
I'm not gonna on-screen the entire 24 hours but I'll try to keep it to the stuff you guys wanna do on-screen.

Anyway…making description.

 No.621167

>>621163
"We'll see."
Toss the potions in my bag.

>>621166
"Captain, do you need a hoof with getting that statue out of your way? Seems pretty heavy."

 No.621168

>>621167
"No…if you guys don't mind. I'd like to keep it. I think with some spitshine it will look nice in my cabin."

 No.621169

>>621166
Claimed: Soothing: 2 Sunflower Potions

 No.621170

>>621167
"Tell me anytime!"

 No.621171

>>621166
So, what does the book say anyway?

 No.621172

>>621168
"Well now, have fun with that. Thank you for getting us here in one piece."

Haggle roll for the downtime selling.
'1d20+10'
AD Boost '1d4'

Roll #1 4 + 10 = 14 / Roll #2 3 = 3

 No.621174

The city of Windgate is one of the oldest Griffon cities. The first real difference you see is how the wooden buildings are all far higher than those in pony towns. Many Griffons in the city simply build their houses on top of each other. The harbor is bustling with activity. Hens are selling the fresh fish of the day and there is shouting at the fish auctions.
You also see a few pony ships and one ship flying the Dixian flag. You don't see ponies here in the harbor however.

There are several things you can do besides just walking around, like visiting the shops, seeing the local druidic temple, see the pony part of town, go to a meadery.

>>621172
VS
'1d20+6'

>>621171
The book is a long collection of old poems about the Hyperborean wilds. Perhaps if you take a few hours later tonight to read it (and do an Investigation check with it) you might learn something interesting.

Roll #1 20 + 6 = 26

 No.621175

>>621174
Visiting the druidic temple sounds nice, but first… walk around a bit. See if I can find a crowd.

 No.621178

'1d20+8'

Roll #1 2 + 8 = 10

 No.621181

>>621178
>>621175
After the boat is docked, Mabel presumably says to meet you later and enters the town with Inferni. In a busy part of the harbor she sets up for a sword swallowing and firebreathing show but unfortunately you slip up with your sword and only manage to get some chuckles from the few Griffons that stopped long enough to check.

 No.621183

>>621174
Stop by Iris.
"Feel like doing some sightseeing?"

 No.621185

>>621181
Oh well, these things happen…
Did I cut myself?

 No.621186

People who don't know what to do you could go sightseeing with Soil and Iris…

>>621172
You work your way through the market and find an old griffon buying any kind of material. But his grey feathers hide a keen intellect and after a hard negotiation you manage to sell it but at a lower price than you'd hoped. Well it's money.

>>621183
Iris drops by. "Of course. Does anypony else want to come?"

>>621185
A bit. You wonder how you can mess up so bad…
Then you remember that poison might still be fucking with you since it's not completely gone yet, merely stabilized.
You can go see a doctor/druid or ask one of your party members to treat you.

 No.621188

>>621186
Hmm… I should have considered that.
Maybe that druidic temple is where I should head right now.

 No.621189

>>621186
Let's go around and ask.

 No.621191

>>621186
Goddamn. These turkeys are brutal.

>>621186
>>621189
"I'll come."

 No.621192

>>621189
Silver and Amber are happy to join.
Silver grins. "This looks so special. I've never seen a griffon town before."

>>621188
Inferni seems to know the way by heart.
He leads you to the center of town where a large building unlike the others stands. It's more of a tent decorated with colorful runes. The smoke of incense greets your nostrils from here.

 No.621193

>>621192
"Neither have I, I figure most griffon settlements are high up in mountains."

 No.621194

>>621192
Looks pretty nice!
Enter to see the interior!

 No.621195

>>621192
"Bet you they are gonna make some joke about eating us."
So, what stores are there?

 No.621197

>>621195
>>621193
>>621195
Silver nods.
"The Empire is right next to Hyperborea, there's some settlements in the mountains there. Very hard to reach if you don't have wings."

You enter the market district. There are a number of stalls selling fish, meat, vegetables, herbs, fruits. You see several smithies where you could look for griffon steel or armor. There's a shady stall with antiques. There's a…Rarity's Boutique here too? You had no idea they expanded to Hyperborea too. There are also several pubs and meadery's. One flies the Dixian flag. Others show flags of different Hyperborean districts, however you have no idea which is which.

>>621194
The inside is dark and barely lit by candles. You see a large amount of beast skulls of different sizes decorating the place. There's an old griffon clothed in a bear pelt in the middle of the tent surrounded by two younger griffons who hold candles and hand him ink as he delicately writes scrolls.

 No.621199

>>621197
"Ooooh! Smiths!"
Time to go take a peak at my favorite place!

 No.621201

>>621197
I don't exactly need to buy anything. Maybe I should go inside the store with the Dixie flag. See how long before the redneck inside gets angry at the gook.

 No.621203

>>621197
Quite the hunters, these druids!
Approach them without disturbing them.

 No.621206

>>621199
Iris has taken interest in one of the fruit stalls and is discussing at length with Amber about a white berry fruit she found among the stalls.
Silver is going with you to see the stalls.
You can't read the name of it, as it is in Griffic.
The forge itself is outside and burning. A large Griffon is beating at a large steel plate trying to even it out. As you approach he stops wipes his face and says in broken Common. "Guud day. Help you?"

>>621201
You go inside and smell the alcoholic smell of freedom. The tavern is decorated with flags, old guns, and paintings of the New World. There's a stage by the side and a chubby cowgirl with a cowboy hat is singing a country song while the whole inn clops along.

>>621203
You approach.
For a few minutes the druids don't respond to your presence. Until the oldest druid is done with his scroll. Then he looks up to you.

 No.621207

>>621206
"Show armor. Best you have!"
Answer excitedly.

 No.621208

>>621206
Wait patiently.
Nod at him.
"Good day."

 No.621209

>>621206
Slowly approach the bar and tap my hoof on it twice.

 No.621215

>>621209
One of the younger druids whispers something in Griffic in his ear.
Then the druid nods to you.

>>621207
Silver nods.
"Do you have anything shiny?"

Indy sticks his head in.
"Oh. Big dragon! Very good. I like!"
The griffon walks to his stock.
"Yes. Good armor here. Very good."
He shows you a large armor made of icy white scales. "Ysrim. Very though, very rare." He gives it a good slap. The inside is also lined with bear fur, for comfort and warmth.

 No.621216

Making Soothings…

>>621208
One of the younger druids whispers something in Griffic in his ear.
Then the druid nods to you.

 No.621219

>>621209
A chubby little mare comes over to you.
"Hi darling. My we don't see many chinamares like you in these parts. Whatcha want, sugar?"

 No.621220

>>621215
Oh. My.
"How tough is it?"

 No.621222

>>621216
"I might require your aid, wise druids."

 No.621225

>>621219
Chubby bunny.
"I don't suppose you have some sake on tap? I'll have a glass of port wine if you have it."

 No.621228

>>621220
He lays it on the anvil and offers you and Silver a hammer.
"Hit!"

>>621222
The younger druid whispers again.
And the old druid nods again.
The younger druid speaks up.
"You need medicine or tell future or else?"

>>621225
She looks flabberghasted at you.
"What's saiké?"

 No.621230

>>621228
Hit.
'1d20+9'

Roll #1 16 + 9 = 25

 No.621233

>>621228
"Rice wine?"

 No.621234

>>621228
"I have been poisioned by nagas. I stabilized it for now, but I still feel it."

 No.621242

>>621230
Not even a scratch.
Silver gives it a try as well, but nothing!

>>621233
"That sounds pretty crazy. We got some fine Dixian wines and beers here. You know, you should try some root beer, sugar. Tastes better than all the rice in the world."

>>621234
The young druid whispers something in the old druids ear.
The old druid slowly gets up and starts walking to another part of the tent. He waves his wing once to indicate to follow him.

 No.621248

>>621242
"Pretty nice. How much you want for it?"

 No.621249

>>621242
Follow silently.

 No.621250

>>621242
"Sure, I guess."

 No.621252

>>621249
Hidden behind a wooden screen is a large pool with the clearest blue water you've ever seen.
He motions for you to get in.
Inferni perks on the wooden screen.

>>621248
"1500 bitz."

>>621250
"Great!"
She taps a brown beer from a keg and puts it in front of you.
"You new in town, hun?"

 No.621253

>>621252
"What about 15 bits and a book?"

 No.621254

>>621252
Cautiously enter.

 No.621255

>>621252
"I'm a traveler. I've never been to this country before, so I'm pretty new alright."

 No.621260

>>621253
He laughs.
"You funny!"

>>621254
You step into the pool.
The old druid waves with his hoof again.
The younger speaks up.
"All under water, except head."

>>621255
"You staying here for trade? Most of the ponies here do."

 No.621262

>>621260
Well, submerge in it until only my head is out.

 No.621266

>>621260
"No. Or well, that's not entirely true. I'm a tradespony in my own way. Have you heard any interesting stories or rumors lately?"

 No.621268

>>621260
Shrug.
"I will think'bout it. You got anything else interestin' here?"

 No.621270

>>621262
The water feels warm.
The old druids opens a pot and sprinkles some fluid into the bath, which slowly turns a bit green, while mumbling stuff you can't understand.
Your wound stings for a few minutes and then starts feeling better.
The old druid walks away.
The younger speaks up. "You wait here some time. Medicine need time."

>>621266
"Hmmmm, always something going on 'round these parts. But if you're a tradespony, ya might want to talk to Big Mesa over there." she points to a pony with a white beard and white fancy clothes near the stage. "He got a lot of shops throughout Dixie and he likes adding exotic stuff to his stock."

>>621268
He shows you his stock, anything in particular you're looking for?

 No.621272

>>621270
Padding and modifications for my current armor. Especially to protect against the cold.

 No.621275

>>621270
"I will do that. Thank you little lady."
Take my rootbeer and walk over to the old geezer.
"Big Mesa?"

 No.621276

>>621270
Nod.
"Thank you."
Well… time to bathe around as I heal. Maybe give a teeny tiny splash to Inferni.

 No.621280

>>621276
He looks over your armor and gets two pelts from his stock. One is a brown soft bear pelt, the other is a white wolf pelt.

Upgrades possible:
Griffon armor: your armor is padded with white fur, giving it Cold resistance 2 and +2 to sneak in snowy terrain. 125 bits.
Warm: the inside of your armor is coated with a warm bear pelt. Cold resistance 4
125 bits.

You can chose one or both. Though I'd need to calculate if you got enough for both, you'd not have much money left in any case.

>>621275
He looks up. "Bonjour, little lady. How can I help you?"

>>621276
He squeks as you do.
After 2 hours you may come out again.
The wound is totally gone and you feel refreshed.
The younger druid brings a blanket.
"Griffons here thank for service. Coin or food."
You can pay 10 coins for the healing or leave one of your fresh food rations.

 No.621281

>>621280
Don-t even need to think about it.
"The white wolf looks rocking!"
Just take Warm.

 No.621282

>>621280
"I'm told you are a tradespony. The most important one here, in fact."

 No.621283

>>621281
The white wolf is the Griffon upgrade…

 No.621284

PAUSE

 No.621285

>>621283
You listing them in that order made me think the opposite. That's good, I like bears more.

 No.621818

New Link:
Inventory: https://docs.google.com/spreadsheets/d/11IOIoOfDF6TXAj44DoBVQQPdthKEkyR9UcleARYenEc/edit?usp=sharing

Check your current inventory there! Give me a shout if you want to invest some rep in titles. I also started writing small descriptions for some items in notes (just hover your mouse over the black spots). This is only done for Amber and Feriro yet, but will eventually be done for all.

>>621285
>>621285
You get your armor back. The outside looks not much difference except for your neck showing bear fur. The inside now feels warm and fuzzy

Amber
You're sightseeing with Soil and Silver.
Currently Silver is looking inside a smithy with Soil, while Iris is explaining to you the difference between dark blue Bumble Berries and light blue Bumble Berries. You're at a stall in the market with her.

>>621282
"I'm merely a humble tradespony, miss. Call me Big. Everypony does."

 No.621819

>>621280
I will need the food more than the coin once the real adventure starts.
Pay him the 10 coins and dry myself. Maybe Inferni can help too.
"Excuse me, is there a shrine to the Fire Lords anywhere near?"

 No.621820

>>621818
A pony in a suit like that is anything but humble.
"Maybe you could enlighten me, what makes this town worth trading in? It's near the tip of the world, where does it get its traffic from?"

 No.621821


 No.621822

>>621818
"Iris! What are you even talking about!"

 No.621823

>>621818
"You could do with some warm clothes too, Iris."

 No.621824

>>621819
Noted. Keep in mind that fresh food spoils in time!
Inferni scratches that one spot in your back.
"Light spirits over there."
He points to a set of candles that at first don't ring a bell, but then you notice that there are 7 like there are 7 firelords, and that some have slightly different coloring.

>>621820
"Easy miss. Minerals, metals, gems. The wild lands are a big oil well just waiting to be tapped. And some of them griffons are pretty simple, give them a few shinies and they'll carry goods all the way from Henora to here. I've managed to compete with some others who trade directly with Trotantium that way."

>>621822
"Uh?"
She looks confused.
"All I'm saying is, these light blue berries help regenerate magical energy in ponies and these dark blue ones are a powerful intoxicant! Same family, so little difference and color, but they're so different!
And if you mix them you end up with a deadly poison! Isn't that weird! I don't even get how such a thing is possible."

 No.621825

>>621823
>>621822

She looks up.
"Warm clothes! Yes, we've got to find a tailor. Come Amber, let's go get both of us some warm clothing."

 No.621826

>>621824
It will be eaten!
Arch my back for Inferni.
Stealthily so it won't look weird for the groof.
"Thank you."
Approach the candles.

 No.621827

>>621824
I scrunch.
"You read too much, Iris!"

>>621825
"Alright, that sounds less confusing!"

 No.621828

>>621824
"I heard the griffons are having a bit of a civil war though, doesn't that screw things up?"

 No.621829

>>621825
Tailor time.

 No.621830

>>621826
Pretty candles.

>>621827
She scrunches.
"Why is it so confusing? It's just a few berries!"

>>621829
>>621827
Do you guys want more of a clothes shop or more like a real tailor?

>>621828
He scrunches.
"Yes, these days it does.
It's hard to get supplies through. The only ones who manage to do so have special deals with the Salt Griffons. But they don't trust ponies to keep their word. For shame."

 No.621831

>>621830
I do have enough dough left for a real tailor, no?

 No.621832

>>621830
Sit down in front of them.
Try to discern which one belongs to Pyrruss.

 No.621833

>>621830
"Why am I not surprised that griffons display ignorance."

 No.621834

>>621830
I don't think I can afford an actual tailor!
"Yeah but you talk like some kind of biologist!"

 No.621835

>>621831
>>621831
>>621834
It depends on what you want from the tailor.
If you guys want a good fancy suit for parties with Cha bonuses, it will cost quite a bit.
But warm tailored clothes that give some cold resistance are within both your price range.

>>621833
"But enough about me.
What about you?"

>>621832
Roll knowledge Elementalism

 No.621836

>>621835
Warm clothes it be!

 No.621837

>>621835
'1d20+1'
I really need to distribute my knowledge points

Roll #1 13 + 1 = 14

 No.621838

>>621835
I want that then!

 No.621839

>>621835
"I'm just a simple wandering mage trying to improve my skills. And the amount of money in my purse."

 No.621840

>>621837
Now?
You think the golden yellow one is the Pyrrus one

>>621836
>>621838
You walk further down the street and find a small tailor shop ran by a griffon hen.
The shop carries large amounts of clothing made of fur.
Do you want simple Cold Resistance clothes? Or snowshoes as well? Or clothes with small Impress/Sneak bonuses?

>>621839
"Mage hmm? Like in Unicornia?"

 No.621841

>>621840
"Do I look Unicornian to you?"

 No.621842

>>621840
I just want warm and comfy clothes for Iris.

 No.621843

>>621840
>>621842
Wait. Actually, since she's not my npc, let's pretend I bought stuff for her.
What I really need are cold res clothes for Indy.

 No.621844

>>621840
Start meditating in front of it.
"Lord Pyrrus?"

 No.621845

>>621840
I just need warm clothes for me and Silver! I don't want him to catch a nasty cold!

 No.621846

>>621841
"No. I'm asking if you've been there? Are you familiar with it?"

>>621842
>>621843
Indeed she's not. You don't have to buy for her.
You (not really) buy for her a nice coat made of silver fox fur. The cloak covers her entire body and includes a cloak over her head.

As for Indy, you ask for the biggest vest for him to wear over his body. There's a knit woolen vest that would fit the description, with holes for his tail, wings, neck and legs. In a brown green color. Cold Resistance 4. Costs 10 bits.
The coat can be recolored.
Good customizations are applicable

>>621844
After a period of focus…
I have come

>>621845
Then might I suggest the Black wolf fur cloaks? They cover your entire body and have a cloak. Cold Resistance 4. 10 bits each.
Good customizations are applicable.
There's also snowshoes, for 10 silver each, speeding you up in snow

 No.621847

>>621846
I'm amazed they come in his size.
"You know, my boy is a tad big."
Totally buy it. Wich customizations are available?

 No.621848

>>621846
"No, never. I've mostly kept to Equestria and Neighpon."

 No.621849

>>621846
As you might know, I'm here in the land of the gryphons. I think we are going to go visit the volcano from my visions.

 No.621850

>>621846
I'll take two! Do we need snowhsoes? I don't think anybody has them!

 No.621851

>>621847
Griffons are big boys.
Good Upgrades
Durable +1 failed Damage save before item is broken —/— +1 +2 +10% Primitive +100%
Hollow May contain item 2 or more Sizes smaller —/— — +5 — Ancient +25%
Masterwork –1 error range with skill checks involving item —/— — +5 — Ancient +400%
Lightweight — Good is lightened — — +5 ft. — — +2 –25% Ancient +100%


>>621848
"A shame. I've been looking for somepony who wants to go there. Would fetch a nice sum of money…"

>>621849
It seems that's where your destiny leads.

>>621850
You try on the black wolf cloak and immediately feel a lot warmer, but your shiny doesn't shine as far anymore.
Same with Silver.

Soil and Soothing have snowshoes. They're not exactly necessary as they will only make a difference in some very specific situations that might never come up. You'll move faster with them in a snowy environment. Up to you if you want em, chances are they'll more be faff then a real boon.

 No.621852

>>621851
I don't suppose you can share any details?

 No.621853

>>621851
"Well.

Nothing's to stop me from swinging by there some time."

 No.621854

>>621851
I think I'll be a responsible pony and save my money!

 No.621855

>>621851
Durable will be good.
That's 20 bits, right?

 No.621856

>>621852
Concerning your journey there, or the volcano itself?

>>621853
The grin on his face returns.
"Really, well if you're a tradespony would ya mind negotiating a deal with the Unicornian princess Platinum IX?"

>>621854
You buy one cloak for Silver and your cloak becomes retroactively brown and is a bit worn. But it's a nice memory of Snacks. You might want to consider spending 3 bits to have it repaired good as new?

>>621855
Yup.

 No.621857

>>621856
"You want me to be your agent to set up a trade agreement? Just a random foreigner?"

 No.621858

>>621856
Sure!
"You look good, Silver!"

 No.621859

>>621856
The latter. The former would feel like cheating. Unless you need me to do something.

 No.621860

>>621856
Guess I'm done with my shopping then! Sightsee in general and then read that book later tonight.

 No.621861

>>621857
"It's okay, I understand you don't want to."
He takes a sip of his root beer.
"I just figured as a tradespony you'd like a business opportunity."

>>621858
Wile your cloak is being repaired, Silver strikes a pose in his new dark cloak. "You like it? I think I'm even cloaked in the dark now! No more seeing a crystal pony from miles in front."

>>621859
The Volcano itself, mt. Grifjell is the place where Ovrin together with the Sun, struck down Tirek and cast him into Tartarus.

>>621860
Alright, you following Amber and Silver around for now if they want to do more?

 No.621862

>>621861
"I'm just surprised, that's all. Asking a stranger to conduct a trade agreement with a princess? That's not what I expected when I walked in this bar."

 No.621863

>>621861
"You're not a sneaker, Silver! You're terrible at being sneaky!"

 No.621864

>>621861
I hope they do not plan to return

 No.621865

>>621861
Yeah, but I won't be too active.

 No.621866

>>621863
"Nuh-uh! I can sneak up on you anytime!"

>>621862
"Strange things happen…"

>>621864
Not for a long time.
The volcano is still active and being tended to by rune priests.

>>621865
Iris shows off her new fancy cloak.
"What do you think, Soil? Like what you see?"

 No.621867

>>621866
Oh wait I know this one, it's one of those things you answer 'yes' while making a seductive face to!
"Yeeeep."

 No.621868

>>621866
That sounds interesting! Can I meet them?

 No.621869

>>621866
"You're crazy, but that's okay because I like that. I'll accept your offer of a trade mission, just don't expect me to get there quickly."

 No.621870

>>621866
"Just try, I'll see you in no time!"

 No.621871

>>621867
She gives you a hug.
"Aw, that's so sweet of you to say~"

>>621868
Yes. They tend to the Skyforge near the top of the volcano. It is quite a climb however.

>>621869
"Excellent! Now…"
He gets out a set of papers from his bag.
"These are the papers I need signed by the Princess, I've already sent her some letters so she should be familiar with what's inside them. All you need to do is get her to sign them, send it right back to me. And you'll be handsomely rewarded, not to mention we might be doing a lot more business."

>>621870
"Wanna make a bet?"

 No.621872

>>621871
"Sure I'm not afraid of you!"

 No.621873

>>621871
When did I ever refuse a challenge?

 No.621874

>>621871
Accept the papers.
"Understood, those instructions are clear enough to me."

 No.621875

>>621874
"Barkeep, another root beer for the lady here!"
You get another glass of root beer.
"What's your name again, sugar?"

>>621873
But your true destination is not the Skyforge. You will have to find the hidden passage underneath it, to the Underforge.

>>621872
"Whoever loses, has the others gear for the next week!"

 No.621876

>>621875
Actually, I know what to do.
What was Flower's destination, again?

 No.621877

>>621876
Neverspring.

 No.621878

>>621875
I suppose it is not open for visitors

 No.621879

>>621877
Start asking around if they saw ponies heading to Neverspring.

 No.621880

>>621875
"My name is Soothing Mist. And please don't call me sugar."

 No.621881

>>621875
"That's stupid, I don't want you to freeze!"

 No.621882

>>621879
Roll a canvass check! (Investigate)
When you're with Iris in town you get a +2 to research in libraries/universities/etc.

>>621880
"Miss Mist. To a good deal."

>>621881
"Not the armor! Just the bedrolls and the camping gear."

>>621878
Only one of the rune priests even knows it exists

 No.621883

>>621882
I'm sure I won't have trouble if I let my inner fire guide me towards it.

 No.621884

>>621882
"Well mister Mesa, I'll be going now. Once I get around to getting these signed I'll be sending them back to you via delivery."

 No.621885

>>621882
"Alright, sure then!"

 No.621886

>>621882
Nerd power.
I just reinstalled windows, you got the stats for me?
'1d20'

Roll #1 14 = 14

 No.621887

>>621884
Leave the pub?

>>621886
Your Investigate is +1 so you get a 15
Any AD's?

>>621885
"Okay, the first one who boops the others flank sneakily wins!"
He holds out his hoof for a bump!

>>621883
You will have to find the entrance yourself, but surely I will give you a hoof if the time comes.

 No.621888

>>621887
Yes, I need to speak to those two crystals.

 No.621889

>>621887
Bump it!

 No.621890

>>621887
Sure. 2.
'2d4'

Roll #1 2, 3 = 5

 No.621891

>>621887
Thank you.
Pause for a bit before asking.
Will this take me closer in my search involving… another Fire Lord?

 No.621892

>>621888
Roll a Search to find them.

>>621889
"Okay, we both go outside, walk a few minutes each in another direction and then the game begins!"

Roll Initiative.

>>621890
You and Iris scour the town looking for ponies who know more about Neverspring.
After '1d4' hours you find a travelling salesgriffon who's been there recently trading Ysrim. Any questions?
You also talk to some traders from Valdar's Crossing who say that for the past few days before they came here no traders from Neverspring had arrived at Valdar's which is odd.

>>621891
That is highly likely. The Underforge is Blacklights Domain

Roll #1 1 = 1

 No.621893

>>621892
"Seen ponies in town?"

 No.621894

>>621892
Can't be that hard to find them.

Roll #1 7 + 11 = 18

 No.621895

>>621892
"Fine!"

Roll #1 2 + 3 = 5

 No.621896

>>621892
Then it truly is my destiny.

 No.621897

>>621893
"Not too many. It's so far up north few ponies like it there. There was a bunch of those glass ponies, and I think a few earth ponies as well. Anypony in particular you were looking for?"

>>621895
Init '1d20+4'

>>621894
You find Amber, she's sneaking around curiously.

>>621896
The meeting indeed, what will be the results of the meeting, not even I can say. The shroud of Blacklight clouds my vision.

Roll #1 10 + 4 = 14

 No.621898

>>621895
>>621897
Silver Searches Amber!
Amber must roll Blend to stay hidden!
'1d20+5'

Roll #1 12 + 5 = 17

 No.621899

>>621897
>>621898

Roll #1 16 + 1 = 17

 No.621900

>>621897
I have a feeling that the talk we will have will be very…personal

 No.621901

>>621897
"Yes!"
Jump up excited at the mention of earthies.
"A mare, she's an earth pony, looks like [description here] and should be an adventurer!"

 No.621902

>>621899
quick, an action die boost!

Roll #1 4 = 4

 No.621903

>>621902

Roll #1 3 = 3

 No.621904

>>621897
>>621899
>>621898
… Maybe I shouldn't disturb them. Is this some kind of a crystalline cultural thing? Who knows.

I'll just observe silently for a bit.

 No.621905

>>621900
Perhaps

>>621901
Green coat with yellow mane.
He thinks for a little bit.
"Ah yes, now I remember. There was a pony like you describe there. She was part of an excavation!"

>>621903
>>621902
>>621899
The Tables are turned.
Roll Search vs my Blend
'1d20+4'

>>621904
Here we see the Equinus Crystallicus roaming her habitat. She seems to be trying to keep her presence unnoticed, but why? Is she on to us?

Roll #1 20 + 4 = 24

 No.621906

>>621905
Radiate joy!
"How long ago was this?!"

 No.621907

>>621905
Findy pony! Action die boost! [1d4]

Roll #1 13 + 9 = 22 / Roll #2 3 = 3

 No.621908

>>621905
I assume you know why I would think that.

 No.621909

>>621906
"About 3 weeks ago.
She should still be there. That excavation would go on for a long time."
Iris smiles as well.
"We've found her, Soil!"

>>621907
You lock onto Silver!
Now one more roll!
Roll Stealth vs Silvers Notice
Notice '1d20+5'
And boost with an AD '1d6'
AD 1/8 used

>>621908
Yes. Blacklight likes to interfere in the affairs of mortals, though he understands little about them.

Roll #1 2 + 5 = 7 / Roll #2 2 = 2

 No.621910

>>621909
"Yeah! And we found the crystal ponies too, we should tell Amber!"
Thank this guy profusely.

 No.621911

>>621909
Is that all?

 No.621912

>>621909
Sneaky pone! With an action dice boost! '1d4'

Roll #1 20 = 20 / Roll #2 3 = 3

 No.621913

>>621910
He seems a little overwhelmed by your big bear hug.

>>621911
Is there more you would like to know?

>>621912
>>621904
CRITICAL SUCCESS
Ah what is this? Something has attracted the Equinus Crystallicus attention! A male Equinus. Absolutely fascinating! Look how the female sneakily prowls closer, hidden beneath the crowd. The male suspects nothing when the female bursts from the shadows with a grin booping the male right in the cutie mark!
The male jumps up in surprise and his ear droop in submission as he sees what booped him! How remarkable! This must be some Equinus Crystallicus mating dance.

 No.621914

>>621913
What the hell guys.

Trot over.
"Enjoying yourself?"

 No.621915

>>621913
"Gotcha, Silver!"

 No.621916

>>621913
Stupid finns griffs.
Off to finding Amber.

 No.621917

>>621915
He stomps the floor.
"Shoot! How did you do that!"
Soothing is here.

>>621915
Silver looks to you.
"Oh Soothing…uh we were playing a game!"

>>621916
Soothing is here as well.

 No.621918

>>621915
>>621917
"Right, don't worry, I don't judge. I actually had an offer for you two."

 No.621919

>>621918
>>621917
>>621915
"That looked like those books Iris showed me."

 No.621920

>>621917
>>621918
?
"Yeah, I had to touch his butt to win!"

 No.621921

>>621920
"I noticed on the ship that neither of you are carrying tents. As far as I know crystal ponies aren't immune to bad weather, so I would like to offer my tent to be shared by the three of us."

 No.621922

>>621921
"Oh! That's not a bad idea, I didn't really think about tents before. Thanks for allowing us to share yours, Soothing!"

 No.621923

>>621921
>>621922
"Yeah, that's really nice, Soothing!"

>>621919
"What books?" asks Silver.
Iris giggles.

 No.621924

>>621923
"Books with lots of pictures."

 No.621925

>>621924
"I…see…"
Iris giggles. "Silver, you're blushing!"

 No.621926

>>621922
>>621923
"I'd just like to ask one thing in return…"
Plop the tent down on the ground.
"To carry it for me, because it's… heavy as hell. For me."

 No.621927

>>621922
"Hey. You and you."
Point at her and Silver.
"I heard of some crystal ponies in Neverspring. Those the guys you are looking for?"

 No.621928

>>621923
>>621925
?
"Huh?"

>>621926
"Oh sure! Silver can carry that right?"

>>621927
"Yeah! Must be! Pico's cousin told us about them!"

 No.621929

>>621928
"Good! Then we all know where to look."

 No.621930

>>621928
"A bet is a bet."
Silver picks up the tent.

 No.621931

PAUSE

 No.621932

>>621928
>>621930
"Wonderful."
I smirk.

 No.622503

Before we begin, I need to know if you guys want to immediately press on towards Unicornia, or if you'd rather visit another destination like Picostead.

 No.622504

>>622503
I'm fine with whatever.

 No.622505

>>622503
I think those in our team with stuff to do in Unicornia should say so, because I have no reason to go there whatsoever right now.

 No.622506

>>622503
Unicornia would be lovely.

 No.622507

>>622503
Whatever lies north because that's where our lost crystal friends are!

 No.622508

>>622505
>>622504
>>622507
The reason why you might want to go is that through Unicornia, it is the quickest way from Windgate to Neverspring.

This is something Pico should have explained, but he's not here of course.

 No.622509

>>622508
I thought we wanted to see Queren first.

 No.622510

>>622508
I'm a very relaxed jenny, anything goes.

 No.622511

>>622508
>>622509
If that's so, we should go to Picostead first.

 No.622512

>>622509
Well, I did explain that to Knight, the quickest way to Picostead was another of the 3 ways into Hyperborea.

Pico said this in his own way, and if you didn't tell him you wanted to see Pico I don't know what to say.

You can still go to Picostead but it would be a detour

 No.622513

>>622508
If it's the fastest way then that's a good option to take!

 No.622514

>>622512
Well without Knight the decision isn't really fair, is it?
I vote for Unicornia at this point, mostly because i don't wan to go to picostead without, well, pico.

 No.622515

>>622514
He was here during the first session in which you made that decision!

 No.622516

>>622515
Yeah well he's not here now.

 No.622517

>>622515
>>622514
Can we go to Picostead later on?

 No.622518

Alright, so Unicornia it is.

>>622517
Yes, of course.

 No.622519

I'm going to write the OP of the second adventure.

Meanwhile, your money has been deducted and your Income given.

https://docs.google.com/spreadsheets/d/11IOIoOfDF6TXAj44DoBVQQPdthKEkyR9UcleARYenEc/edit?usp=sharing

If you want to get more money out of your stash to take with you on this adventure, tell me now!

 No.622520

>>622519
Give me like 40 bits from my stash.

 No.622521

>>622519
Take my whole stash out.

 No.622522

>>622519
uh… I'm gonna withdraw like all I have.

 No.622523

>>622519
Also, what did I learn from the book?

 No.622525

>>622523
Did you roll Investigate yet?

 No.622526

>>622525
T-totally…
'1d20+1'

Roll #1 11 + 1 = 12

 No.622527

OP done, posting soon.

>>622526
The book is partly written in Griffic and many poems are dedicated to the loneliness of the wilds and the elements. One of the poems has something odd though, it refers to something called a "Gravewolf", considered one of the most hard to find and dangerous beasts in Hyperborea. It would certainly make a worthy prize if you can track such a beast down.

 No.622529


 No.637876

Moved to >>>/g/129590.



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