You're aboard (well most of you are) the vessel Ornir. A Griffon cargo vessel going to Windgate.
This is the third day of your journey.
The captain, Wolfgang, is an older grumpy griffon whose face has numerous scars over it. The crew of griffons themselves is not very talkative, they seem to keep mostly to themselves.
The Sun is rising. Today is the day you should be arriving at Windgate.
The wind has been very light today and now stops. The Griffons argue amongst each other and decide to bring out the oars to row along the last few hours to Windgate.
>>619501 Not much beyond what you've seen on Ferriro's map.
It's the main western harbor of Hyperborea, which means it should be relatively friendly to ponies. Should be lots of business opportunities since it also trades with Dixie.
>>619502 You Notice a plume of smoke in the distance on the water.
>>619503 You're not there yet! The shore is full of orange-leaved trees, typical of the Kingsreach. You figure you should be arriving soon however. You notice a plume of smoke on the water in the horizon.
>>619507 >>619508 You fly at rapid speed towards the plume of smoke. Circling above it, you see it's the remains of a ship not unlike yours. It has been broken to pieces and you see parts of wreckage and crates floating on the water. One part of the ship is still on fire, accounting for the smoke.
>>619517 >>619518 The fire is mainly concentrated on one end of the boat. Indy flies down on top of it, unharmed by the fire and pushes it down by pure strenght into the water before releasing it and letting it splash right back up.
The boat is now completely safe to investigate
>>619516 >>619520 One of the sailors speaks up. "No it ain't. Might be a ship in trouble…or a trap!" You see the fire has been doused. It's definitely a ship
>>619522 The crew is preparing a small team to investigate the wreckage
>>619523 >>619524 You take a step on the wreckage. It seems stable for now. You can walk around to do a quick search, both on deck and the lower level. You immediately notice bloodstains but no bodies.
>>619525 You jump down and run to the wreckage. You see Soil and Pico on the main part still afloat. Around you floats crates, trash, etc?
>>619530 As you take one last look over the bow, you notice dark shapes in the water, approaching your boat fast.
>>619529 >>619528 You take a look through the lower deck. Part of it is flooded…and drenched in blood, but once again no bodies. You do find signs of struggle and splashes of some green substance on the floor and walls.
>>619527 As you run towards the stern of the vessel you feel something wrap around your hoof and before you have time to react a large snake-like creature bursts from the water. It seems like a mix between a snake and diamond dog, and has two large arms by which he tries to Grapple you.
Grapple '1d20+6'
You must roll an opposing Athletics check, you may add +2 to your modifier because you're smaller.
>>619535 >8 vs 11 The creature quickly wraps around you, you must roll another opposing Athletics check or you will become pinned
'1d20+6'
>>619532 The crew turns around. You see a number of snake like creatures bursting out the water and climbing towards the deck, some bursting through one of the side holes into the lower deck.
You'll have to roll initiative. Rollan for beasts + your crew backup '5d20'
>>619539 >>619538 Poison. You know of a number of creatures that could use this, but the creature most likely is the dreaded Naga. They drag their victims into the sea for food, leaving no bodies. You hear Soothing shout "What in Tartarus is that!?" outside.
Combat is initiated. Mabel may go first, then Inferni, then the Nagas.
Those not in combat must roll an Athletics check. Beat 20 and you may roll initiative since you'll be at the boat next turn. If not, you'll spend one turn running back.
>>619542 It's an amateurish made protective charm, the back says says "To my Beloved Giron." Subplot acquired: Return the charm"
>>619555 >>619556 You swing around and slam him right back into the water. It swims away out of sight
>>619563 >Those not in combat must roll an Athletics check. >Beat 20 and you may roll initiative since you'll be at the boat next turn. >If not, you'll spend one turn running back.
>>619574 >>619575 Inferni is almost blinded, but in an amazing display of dexterity you do a double flip and deflect the poison towards inferni with your blade!
>>619590 >>619591 Noted. You slash the naga once, managing to make him bleed. I also made you move towards the character, you can only take adjacent ones, you need reach 2 to slash from far.
>>619621 Rock the other naga inbetween me and Indy, '1d20+11' '1d12+3' Shield Slam it, too. And again. '1d20+11' '1d12+3' With a Shove to have him exactly between me and Indy.
Roll #1 19 + 11 = 30 / Roll #2 7 + 3 = 10 / Roll #3 1 + 11 = 12 / Roll #4 4 + 3 = 7
>>619630 Stand down, setting the shield to a side. "Hope that didn't ruin your appetite, kid." >>619631 >>619614 "Good to see two didn't go soft while I was gone!"
XP: each of you receives 365XP for defeating the Naga Mob
In addition, each of you receives 100 XP for exploring the smoked wreckage of the ship.
As for loot, you find 146 bits among the fallen enemies, to be distributed as you like.
You also find 1 set of raw materials from the poison glands of the naga(Chemistry: Poison) and 1 set of naga style jewelry worth 43 bits.
——————————————-
The captain Wolfgang approaches you. He looks grimly. "I thank you for your help. But our situation is still dire. We must make haste for Windgate at once. These Naga always hunt in schools and I fear larger groups of them are already coming. I hope I can count on your help. I will make it worth your while."
>>619638 Silver rubs his eyes. "Waaa- What happened? The world suddenly went dark! I thought nightmare moon had come back for a second."
>>619650 Raw materials are good for those who have a particular crafting focus like Soothing has. The one just worth bit you'll be able to sell inbetween adventures.
>>620548 >>620549 You notice the big shapes swimming to the water first. But more alarmingly you see two bigger shapes swimming towards the back of the ship where Captn Wolfgang is.
You may do an Athletics check +3 to rush towards the end of the ship and be in a better position when combat starts.
>>620550 You notice the shapes, but only when Amber and soothing start running for the back of the ship do you notice the big ones approaching fast. You may also do an athletics check to be in a better position (no +3)
>>620547 You're kinda sleepy and will only notice them when they're jumping aboard, no athletics check for you.
>>620572 Silver quickly stands up to protect you. His Zweihoofer swings around slashing the naga twice in the chest, staggering the Naga. The Naga makes a fortitude save '1d20+6'
>>620576 You do a cartwheel towards him and stab him right in the fins.
MY TURN The Blue naga attempts to stab Soothing and Poison her. '1d20+6' '1d6+2' If the 1d20 roll is >13, Soothing must make a Fort save or be poisoned.
The brown naga tries to keep himself together and stab Silver. '1d20+6' '1d6+2'
Further turns for me, waiting for these turns
Roll #1 9 + 6 = 15 / Roll #2 3 + 2 = 5 / Roll #3 1 + 6 = 7 / Roll #4 6 + 2 = 8
>>620595 You slam the Naga inbetween you, breaking his neck and killing him. Then you shove the other Naga off board. He'll be on board again soon though.
Silver strikes the naga right in the chest, finishing him off. Then headbutts the other Naga and cleanly swipes his head off. Silver can't help but give a little cheer.
>>620604 3/8 GM DIE USED CRITICAL SUCCESS You fail the will save and feel yourself lifted up and thrown through the reeling, tumbling on the deck below doing '1d4' damage
>>620613 The captain better close his eyes or blink, because muh Fiery Burd is about to blind the light out of two of those naga bastards for hurting mommy.
Searing Ray on the black royal naga again! '1d20+16' Spellcasting roll. '2d4' Fire damage with AP 5 '2d4' Fire damage with AP 5 '2d4' Fire damage with AP 5 2 Spellpoints used. 2 Remaining.
Roll #1 17 + 16 = 33 / Roll #2 4, 3 = 7 / Roll #3 4, 2 = 6 / Roll #4 1, 3 = 4
>>620631 CRITICAL SUCCESS Your first is a miss, but the second strikes hard and true. You jump on top of the naga and strike him right in the neck. After leaving him in shock for a second. You turn your blade around, causing him to shriek in pain before dropping dead…
>>620643 Searing Ray on the black royal naga AGAIN! THIRD TIME'S THE CHARM! '1d20+16' Spellcasting roll. '2d4' Fire damage with AP 5 '2d4' Fire damage with AP 5 '2d4' Fire damage with AP 5 2 Spellpoints used. No Remaining.
>>620647 And Silver runs up, cleaving the head of the snake right off
COMBAT OVER
I'll need to do loot/XP stuff. Feel free to cheer.
Those medicine minded among you might want to heal or even better, try to Stabilize Mabel and the Captain with Medecine checks since they are still poisoned.
For more info
CALM (1 MINUTE) This check may only be made in a peaceful location. With success (DC 15), the character heals 1 stable character of 2d6 stress damage. With a critical success, the target heals 4d6 stress damage. With a critical failure, the target suffers 1d6 stress damage. A character may only be targeted by 1 Calm check per day. MEND (1 MINUTE) With success (DC 15), the character heals 1 stable target of 2d6 damage (if the target’s a special character, this is split evenly between subdual, vitality, and wound points and the patient distributes any uneven excess). With a critical success, the target heals 4d6 damage. With a critical failure, the target suffers 1d6 lethal damage. A character may only be targeted by 1 Mend check per day. STABILIZE (1 FULL ACTION) This check is used to stabilize a dying or poisoned character, staving death off long enough for more substantial treatment. It can be used two ways. • Stabilize Dying Character: With success (DC 15), the character stabilizes 1 dying special character at 0 wound points (unconscious). With a critical success, the target wakes up and recovers 1d6 wound points. With a critical failure, the target dies. This check may not target a standard character. • Stabilize Poisoned Character: With success against the save DC, the character freezes 1 poison victim’s current Incubation Period for 2 hours — long enough for a Treatment check. With a critical success, the poison’s Incubation Period freezes for 4 hours. With a critical failure, the stabilizing character is exposed to the poison. TREATMENT (DOWNTIME) This check is used to speed an injured character’s recovery and treat serious maladies. With 2 hours of Downtime, a character can perform one of the following treatments. A character may only be targeted by 1 Treatment check per day. [More in the corebook, but here's the poison part]
• Treat Poison or Disease: With success against the save DC, the character grants a +2 bonus with Fortitude saves against the contagion. With a critical success, the victim fully recovers at the end of the current Incubation Period. With a critical failure, the character is exposed to the contagion. This check may be performed up to 5 times per victim, with cumulative bonuses.
Keep in mind that as long as they're poisoned, I'm in my rights to do 2d6 damage to them a minute.
Keep in mind that I can give extra ADs for good roleplay and funny stuff, in general things that make this whole quest good. I'm aware that's not always possible during combat but I'll definitely reward good stuff out of combat and in.
>>620689 Keep in mind that usually running straight past enemies initiates a reflex check to not give them a hit of opportunity. But I have'nt done it yet during this fight, but it will pop up in the future.
>>620703 Tell you what. Talon it up this time. '1d20+8' '1d3+3' with bleed. and as the talons dig deep into the naga, or at least try to, Bite it too! '1d20+8' '1d12+3'
Roll #1 9 + 8 = 17 / Roll #2 3 + 3 = 6 / Roll #3 20 + 8 = 28 / Roll #4 1 + 3 = 4
>>620704 >>620705 >>620707 CRITSUCCESS Indy grabs the upper body of the snake and trashes her about. She's bleeding and showing open gashes. For this turn, everyone gets +1 to doing damage against the beast.
Silver strikes once with his sword before with a shout slicing his blade through the entire length of the naga and effectively slicing it in two. As the Naga lays bleeding on the floor, the eyes still seem to shine with hatred.
The other naga at the loss of his mistress loses all courage and runs off into the sea.
COMBAT OVER
The crowd is silent for a few seconds and then erupts in cheers!
Gotta go for like 10 mins. Brb. If people want to sleep, we can divide loot and such tomorrow if you all wanna drop by sometime.
>>620728 >the other naga Sure it did lots to help her mommy! Lean back against the railing. "I think that's dinner and breakfast and lunch cut out for you, Indy."
XP The main source of XP during your adventure will be completing critical objectives. XP will generally be distributed evenly among all the party members. >100XP for clearing the smoked wreckage >365XP for defeating the first wave of enemies >425XP for clearing the second wave of enemies >100XP for captain surviving the second wave >1000XP for clearing the adventure by beating the boss. >250XP for captain surviving the second wave
All raw bits will be distributed evenly among the party members involved in the slaying of the enemies. If there's bits left after each share you can devise a system for those
Loot: >first encounter Poison Glands of a Naga (Chemistry RM) (Claimed by: Soothing) 1 set of Naga jewelry (43 bits) >second encounter 2 Sunflower potions (healing potions) 3 Vials of the Banshee (vials of shattering) Book "Poems from the Wilds" (60 bits) The water hasn't done too much damage to this classic by the Griffon Jurgr. 1 crate of bronze ignots (Carpentry RM) (45 bits) The markings on the crate have washed away too much to be read. Ornate shirt (40 bits) Dry it in the sun and good as new. Quality Amethyst (60 bits) A large gem of unusual purity. >Boss Statuary (500lbs.) (60 bits) Surprisingly you found this in a bag of the giant naga. Unfortunately the water decreased a lot of its original value. A large bag of fragrant herbs (10lbs.) (475 bits) These smell so good and fresh. They were probably only recently stolen. A set of new silver tableware (5lbs.) (450 bits) In perfect shape, probably loot from the other ship.
Reputation Reputation is given based on the Menace of the adventure + your own Legend + individual objectives achieved. Extra reputation will be given either individually or to the team based on what bonus objectives have been achieved and sometimes even for the way these objectives are achieved. Reputation can also be given during an adventure to a player/party for doing heroic/exciting things that will be sure the town will speak about for months to come.
Menace: 5 Legend: see character sheet Critical objectives: 5
Total: 10 + Legend
As for the titles, I have decided not to use seperate titles for each country since this could in time lead to lots of wasted reputation. Instead you may spend Reputation on the titles you like, but you have ask me first so we can see if it "fits" and you might sometimes be required to finish a small subplot before you can earn a higher title.
>>621148 Shrug. "Alright. So let's do like this. We get to pick one thing each to keep, and the things nopony wants are sold and the money shared. Seems good enough?"
Well, I do have a pipe. But 10 lbs. worth of herbs to smoke is a little much. "This is not for cooking. We should sell it, unless one of you is very fond of smoking large quantities of herbs on a daily basis."
>>621151 "Also, that statue is so heavy and it probably won't sell for much. We ought to chuck it back into the drink." I'll take the healing potions, because I can heal everyone but myself with magic.
>>621153 "Are you some kind of hippy?" Scrutinize her. Does she smell of drugs?
>Soil: Book "Poems of the Wilds" >Mabel: Bag of fragrant herbs. >Amber: Quality Amethyst
Unless more things are claimed before the end of this session, the rest will be sold in Windgate. This will be a Downtime roll done by the highest Haggler in the party. Which is Soothing. Please do that roll now. I'll count your adventure money and deduct your prudence etc. The sold loot will be directly put in your stash.
The captain wants to help you guys out and promises to arrange for a guide to lead you to where you want to the edge of Unicornia in the Wild Lands. This will make your trip safer and faster. >How will Downtime work? During Downtime you can do a number of things.
There's downtime rolls (see Corebook p 68-69) that can give you some income/knowledge etc. You can make weapons if you want. If you do downtime rolls I'll try to incorporate it into the faff.
What I want to do is have your Panache come into play here. During downtime you don't have to pay for food/inns (you do have to pay for stuff you want to take with you on your adventure). But your Panache will decide how fancy it is. For example Soil has more Prudence than most of you so he'll have a bit fancier lifestyle than the rest of you. I'm not gonna on-screen the entire 24 hours but I'll try to keep it to the stuff you guys wanna do on-screen.
The city of Windgate is one of the oldest Griffon cities. The first real difference you see is how the wooden buildings are all far higher than those in pony towns. Many Griffons in the city simply build their houses on top of each other. The harbor is bustling with activity. Hens are selling the fresh fish of the day and there is shouting at the fish auctions. You also see a few pony ships and one ship flying the Dixian flag. You don't see ponies here in the harbor however.
There are several things you can do besides just walking around, like visiting the shops, seeing the local druidic temple, see the pony part of town, go to a meadery.
>>621171 The book is a long collection of old poems about the Hyperborean wilds. Perhaps if you take a few hours later tonight to read it (and do an Investigation check with it) you might learn something interesting.
>>621178 >>621175 After the boat is docked, Mabel presumably says to meet you later and enters the town with Inferni. In a busy part of the harbor she sets up for a sword swallowing and firebreathing show but unfortunately you slip up with your sword and only manage to get some chuckles from the few Griffons that stopped long enough to check.
People who don't know what to do you could go sightseeing with Soil and Iris…
>>621172 You work your way through the market and find an old griffon buying any kind of material. But his grey feathers hide a keen intellect and after a hard negotiation you manage to sell it but at a lower price than you'd hoped. Well it's money.
>>621183 Iris drops by. "Of course. Does anypony else want to come?"
>>621185 A bit. You wonder how you can mess up so bad… Then you remember that poison might still be fucking with you since it's not completely gone yet, merely stabilized. You can go see a doctor/druid or ask one of your party members to treat you.
>>621189 Silver and Amber are happy to join. Silver grins. "This looks so special. I've never seen a griffon town before."
>>621188 Inferni seems to know the way by heart. He leads you to the center of town where a large building unlike the others stands. It's more of a tent decorated with colorful runes. The smoke of incense greets your nostrils from here.
>>621195 >>621193 >>621195 Silver nods. "The Empire is right next to Hyperborea, there's some settlements in the mountains there. Very hard to reach if you don't have wings."
You enter the market district. There are a number of stalls selling fish, meat, vegetables, herbs, fruits. You see several smithies where you could look for griffon steel or armor. There's a shady stall with antiques. There's a…Rarity's Boutique here too? You had no idea they expanded to Hyperborea too. There are also several pubs and meadery's. One flies the Dixian flag. Others show flags of different Hyperborean districts, however you have no idea which is which.
>>621194 The inside is dark and barely lit by candles. You see a large amount of beast skulls of different sizes decorating the place. There's an old griffon clothed in a bear pelt in the middle of the tent surrounded by two younger griffons who hold candles and hand him ink as he delicately writes scrolls.
>>621197 I don't exactly need to buy anything. Maybe I should go inside the store with the Dixie flag. See how long before the redneck inside gets angry at the gook.
>>621199 Iris has taken interest in one of the fruit stalls and is discussing at length with Amber about a white berry fruit she found among the stalls. Silver is going with you to see the stalls. You can't read the name of it, as it is in Griffic. The forge itself is outside and burning. A large Griffon is beating at a large steel plate trying to even it out. As you approach he stops wipes his face and says in broken Common. "Guud day. Help you?"
>>621201 You go inside and smell the alcoholic smell of freedom. The tavern is decorated with flags, old guns, and paintings of the New World. There's a stage by the side and a chubby cowgirl with a cowboy hat is singing a country song while the whole inn clops along.
>>621203 You approach. For a few minutes the druids don't respond to your presence. Until the oldest druid is done with his scroll. Then he looks up to you.
>>621209 One of the younger druids whispers something in Griffic in his ear. Then the druid nods to you.
>>621207 Silver nods. "Do you have anything shiny?"
Indy sticks his head in. "Oh. Big dragon! Very good. I like!" The griffon walks to his stock. "Yes. Good armor here. Very good." He shows you a large armor made of icy white scales. "Ysrim. Very though, very rare." He gives it a good slap. The inside is also lined with bear fur, for comfort and warmth.
>>621230 Not even a scratch. Silver gives it a try as well, but nothing!
>>621233 "That sounds pretty crazy. We got some fine Dixian wines and beers here. You know, you should try some root beer, sugar. Tastes better than all the rice in the world."
>>621234 The young druid whispers something in the old druids ear. The old druid slowly gets up and starts walking to another part of the tent. He waves his wing once to indicate to follow him.
>>621249 Hidden behind a wooden screen is a large pool with the clearest blue water you've ever seen. He motions for you to get in. Inferni perks on the wooden screen.
>>621262 The water feels warm. The old druids opens a pot and sprinkles some fluid into the bath, which slowly turns a bit green, while mumbling stuff you can't understand. Your wound stings for a few minutes and then starts feeling better. The old druid walks away. The younger speaks up. "You wait here some time. Medicine need time."
>>621266 "Hmmmm, always something going on 'round these parts. But if you're a tradespony, ya might want to talk to Big Mesa over there." she points to a pony with a white beard and white fancy clothes near the stage. "He got a lot of shops throughout Dixie and he likes adding exotic stuff to his stock."
>>621268 He shows you his stock, anything in particular you're looking for?
>>621276 He looks over your armor and gets two pelts from his stock. One is a brown soft bear pelt, the other is a white wolf pelt.
Upgrades possible: Griffon armor: your armor is padded with white fur, giving it Cold resistance 2 and +2 to sneak in snowy terrain. 125 bits. Warm: the inside of your armor is coated with a warm bear pelt. Cold resistance 4 125 bits.
You can chose one or both. Though I'd need to calculate if you got enough for both, you'd not have much money left in any case.
>>621275 He looks up. "Bonjour, little lady. How can I help you?"
>>621276 He squeks as you do. After 2 hours you may come out again. The wound is totally gone and you feel refreshed. The younger druid brings a blanket. "Griffons here thank for service. Coin or food." You can pay 10 coins for the healing or leave one of your fresh food rations.
Check your current inventory there! Give me a shout if you want to invest some rep in titles. I also started writing small descriptions for some items in notes (just hover your mouse over the black spots). This is only done for Amber and Feriro yet, but will eventually be done for all.
>>621285 >>621285 You get your armor back. The outside looks not much difference except for your neck showing bear fur. The inside now feels warm and fuzzy
Amber You're sightseeing with Soil and Silver. Currently Silver is looking inside a smithy with Soil, while Iris is explaining to you the difference between dark blue Bumble Berries and light blue Bumble Berries. You're at a stall in the market with her.
>>621282 "I'm merely a humble tradespony, miss. Call me Big. Everypony does."
>>621280 I will need the food more than the coin once the real adventure starts. Pay him the 10 coins and dry myself. Maybe Inferni can help too. "Excuse me, is there a shrine to the Fire Lords anywhere near?"
>>621818 A pony in a suit like that is anything but humble. "Maybe you could enlighten me, what makes this town worth trading in? It's near the tip of the world, where does it get its traffic from?"
>>621819 Noted. Keep in mind that fresh food spoils in time! Inferni scratches that one spot in your back. "Light spirits over there." He points to a set of candles that at first don't ring a bell, but then you notice that there are 7 like there are 7 firelords, and that some have slightly different coloring.
>>621820 "Easy miss. Minerals, metals, gems. The wild lands are a big oil well just waiting to be tapped. And some of them griffons are pretty simple, give them a few shinies and they'll carry goods all the way from Henora to here. I've managed to compete with some others who trade directly with Trotantium that way."
>>621822 "Uh?" She looks confused. "All I'm saying is, these light blue berries help regenerate magical energy in ponies and these dark blue ones are a powerful intoxicant! Same family, so little difference and color, but they're so different! And if you mix them you end up with a deadly poison! Isn't that weird! I don't even get how such a thing is possible."
>>621827 She scrunches. "Why is it so confusing? It's just a few berries!"
>>621829 >>621827 Do you guys want more of a clothes shop or more like a real tailor?
>>621828 He scrunches. "Yes, these days it does. It's hard to get supplies through. The only ones who manage to do so have special deals with the Salt Griffons. But they don't trust ponies to keep their word. For shame."
>>621831 >>621831 >>621834 It depends on what you want from the tailor. If you guys want a good fancy suit for parties with Cha bonuses, it will cost quite a bit. But warm tailored clothes that give some cold resistance are within both your price range.
>>621837 Now? You think the golden yellow one is the Pyrrus one
>>621836 >>621838 You walk further down the street and find a small tailor shop ran by a griffon hen. The shop carries large amounts of clothing made of fur. Do you want simple Cold Resistance clothes? Or snowshoes as well? Or clothes with small Impress/Sneak bonuses?
>>621841 "No. I'm asking if you've been there? Are you familiar with it?"
>>621842 >>621843 Indeed she's not. You don't have to buy for her. You (not really) buy for her a nice coat made of silver fox fur. The cloak covers her entire body and includes a cloak over her head.
As for Indy, you ask for the biggest vest for him to wear over his body. There's a knit woolen vest that would fit the description, with holes for his tail, wings, neck and legs. In a brown green color. Cold Resistance 4. Costs 10 bits. The coat can be recolored. Good customizations are applicable
>>621845 Then might I suggest the Black wolf fur cloaks? They cover your entire body and have a cloak. Cold Resistance 4. 10 bits each. Good customizations are applicable. There's also snowshoes, for 10 silver each, speeding you up in snow
>>621847 Griffons are big boys. Good Upgrades Durable +1 failed Damage save before item is broken —/— +1 +2 +10% Primitive +100% Hollow May contain item 2 or more Sizes smaller —/— — +5 — Ancient +25% Masterwork –1 error range with skill checks involving item —/— — +5 — Ancient +400% Lightweight — Good is lightened — — +5 ft. — — +2 –25% Ancient +100%
>>621848 "A shame. I've been looking for somepony who wants to go there. Would fetch a nice sum of money…"
>>621849 It seems that's where your destiny leads.
>>621850 You try on the black wolf cloak and immediately feel a lot warmer, but your shiny doesn't shine as far anymore. Same with Silver.
Soil and Soothing have snowshoes. They're not exactly necessary as they will only make a difference in some very specific situations that might never come up. You'll move faster with them in a snowy environment. Up to you if you want em, chances are they'll more be faff then a real boon.
>>621852 Concerning your journey there, or the volcano itself?
>>621853 The grin on his face returns. "Really, well if you're a tradespony would ya mind negotiating a deal with the Unicornian princess Platinum IX?"
>>621854 You buy one cloak for Silver and your cloak becomes retroactively brown and is a bit worn. But it's a nice memory of Snacks. You might want to consider spending 3 bits to have it repaired good as new?
>>621857 "It's okay, I understand you don't want to." He takes a sip of his root beer. "I just figured as a tradespony you'd like a business opportunity."
>>621858 Wile your cloak is being repaired, Silver strikes a pose in his new dark cloak. "You like it? I think I'm even cloaked in the dark now! No more seeing a crystal pony from miles in front."
>>621859 The Volcano itself, mt. Grifjell is the place where Ovrin together with the Sun, struck down Tirek and cast him into Tartarus.
>>621860 Alright, you following Amber and Silver around for now if they want to do more?
>>621861 "I'm just surprised, that's all. Asking a stranger to conduct a trade agreement with a princess? That's not what I expected when I walked in this bar."
>>621867 She gives you a hug. "Aw, that's so sweet of you to say~"
>>621868 Yes. They tend to the Skyforge near the top of the volcano. It is quite a climb however.
>>621869 "Excellent! Now…" He gets out a set of papers from his bag. "These are the papers I need signed by the Princess, I've already sent her some letters so she should be familiar with what's inside them. All you need to do is get her to sign them, send it right back to me. And you'll be handsomely rewarded, not to mention we might be doing a lot more business."
>>621889 "Okay, we both go outside, walk a few minutes each in another direction and then the game begins!"
Roll Initiative.
>>621890 You and Iris scour the town looking for ponies who know more about Neverspring. After '1d4' hours you find a travelling salesgriffon who's been there recently trading Ysrim. Any questions? You also talk to some traders from Valdar's Crossing who say that for the past few days before they came here no traders from Neverspring had arrived at Valdar's which is odd.
>>621891 That is highly likely. The Underforge is Blacklights Domain
>>621893 "Not too many. It's so far up north few ponies like it there. There was a bunch of those glass ponies, and I think a few earth ponies as well. Anypony in particular you were looking for?"
>>621901 Green coat with yellow mane. He thinks for a little bit. "Ah yes, now I remember. There was a pony like you describe there. She was part of an excavation!"
>>621912 >>621904 CRITICAL SUCCESS Ah what is this? Something has attracted the Equinus Crystallicus attention! A male Equinus. Absolutely fascinating! Look how the female sneakily prowls closer, hidden beneath the crowd. The male suspects nothing when the female bursts from the shadows with a grin booping the male right in the cutie mark! The male jumps up in surprise and his ear droop in submission as he sees what booped him! How remarkable! This must be some Equinus Crystallicus mating dance.
>>621920 "I noticed on the ship that neither of you are carrying tents. As far as I know crystal ponies aren't immune to bad weather, so I would like to offer my tent to be shared by the three of us."
>>621922 >>621923 "I'd just like to ask one thing in return…" Plop the tent down on the ground. "To carry it for me, because it's… heavy as hell. For me."
Before we begin, I need to know if you guys want to immediately press on towards Unicornia, or if you'd rather visit another destination like Picostead.
>>622512 Well without Knight the decision isn't really fair, is it? I vote for Unicornia at this point, mostly because i don't wan to go to picostead without, well, pico.
>>622526 The book is partly written in Griffic and many poems are dedicated to the loneliness of the wilds and the elements. One of the poems has something odd though, it refers to something called a "Gravewolf", considered one of the most hard to find and dangerous beasts in Hyperborea. It would certainly make a worthy prize if you can track such a beast down.