/q/ - Quest

ADVENTURE!

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 No.607361[Last 50 Posts]

You wake up in a bed in a room.
The walls are made of wood.
You vaguely recall waking up in the ashen fields and seeing a zebra.
But he is nowhere to be seen now.
You look around, you think you might be in a room in an inn.
You see Inferni perked on a chair, sleeping

 No.607370

Sit up on the bed.
Run a hoof through my mane.



…it's weird to have a body like this again after all that time.

 No.607373

>>607370
It's the same, and yet different.
There's a tinge of red at the tip of your hairs.

 No.607375

>>607373
Hold my mane in my hoof and look at my mane.
Then at Inferni.

Take a deep breath.

 No.607381

>>607375
ZzzzzZZZZZzzzzzZZZZZzzzz

 No.607383

>>607381
Get out of the bed…
Stand on my hooves…


Do a backflip.
'1d20+5'

Roll #1 20 + 5 = 25

 No.607394

>>607383
And I'll explode an action die on that

 No.607401

>>607394
>>607383
You do a double backflip without any effort at all!
You feel amazing, so energized. You feel like you could run for miles without any effort.
Inferni wakes up at your noise.
He squeeks happily.

 No.607408

>>607401
Start grinning.
Do a little bow.
"Dare I say it? Is Mabel the Showjenny back in business?"

 No.607424

>>607408
He cocks his head and flies out the door.

 No.607433

>>607424
Do another quick stretch then run after him.

 No.607436

>>607433
You're on the second floor of an inn, looking out over the dining hall, it's empty save for one zebra slowly chewing on a piece of salad.
Inferni flies and rests on the table next to him.

 No.607440

>>607436
I guess I can try and just excercise those skills…

Jump down instead of taking the stairs, landing beside the table, before sitting down with a smile.
"Good morning."

 No.607457

>>607440
"You are in good spirits for a dead jenny."

 No.607458

>>607457
Brush a hoof through my mane and ears.
"I don't feel dead, considering to be a dead jenny."
Look at the phoenix.
"Isn't that true, Inferni?"

 No.607469

>>607458
He nods.
"That's good. Come, eat."

 No.607471

>>607469
"It's been a while…"
Get some of that salad.
Give it a taste.

 No.607489

>>607471
It tastes delish!
But not spicy enough…

 No.607494

>>607489
Taste it for a while.
"Strange…
I didn't like spicy foods before, but I sort of crave that this salad had a little more bite to it!"

 No.607508

>>607494
"I have something then."
He gets a little pot from his bag.
It's filled with a red powder.

 No.607510

>>607508
Take it from his hoof and sprinkle it generously.
"Thanks~"

 No.607511

>>607510
Have a taste with a 1d20+con mod

 No.607512

>>607511
'1d20+2'
Yum-Yum

Roll #1 19 + 2 = 21

 No.607513

>>607512
That's the taste you need!
It makes you feel alert and warm

 No.607514

>>607513
I must be starving so just keep eating until I feel full!

 No.607515

>>607514
You order two bowls of salad, and eat…until you realize you don't have any money.

 No.607516

>>607515
Uh oh…
Look at the zebra.
"I don't suppose you could cover that for me?"

 No.607517

>>607516
"I suppose I can."
He hoofs the coins to the waitress.
"But we should find some source of income soon. Money doesn't grow on trees."

 No.607518

>>607517
Pick up a knife from the table and start playing with it as I eat.
"If only we knew a donkey who could earn money by circus performances…"

 No.607519

>>607518
"If we had such a donkey nearby we might earn some money to cover our immediate needs."

 No.607520

>>607519
Finish up the food.
"If only…"
Look at him.
"I don't think I caught your name back in Canterlot."

 No.607521

>>607520
"Adeen is my name.
You are Lorraine.
Or Mabel if you prefer."

 No.607522

>>607521
Frown for just a tiny second.
"Let's stick with Mabel."
Smile at him again.
"Thanks for getting me out from under all that ash."

 No.607523

>>607522
"No thanks are required,
I was asked to do so."

 No.607524

>>607523
"So you only did it because it was asked of you?"

 No.607525

>>607524
"No, I would not have let you been buried under that ash if I had known.
But the one who is truly responsible for your rescue is he who told me where to find you"

 No.607526

>>607525
Nod.
"He sent me back to be his priestess in this realm."

 No.607527

>>607526
"And to continue your training of course.
And expand your knowledge."

 No.607528

>>607527
"And I suppose you are here to help me with that."

 No.607529

>>607528
"Partly. Your benefactor cannot be here physically to guide you on your first steps in your new life but there will be a time when we have to go our seperate ways again."

 No.607530

>>607529
Nod.
"Until then, I'm thankful for the help. It will be strange to get back into… being alive again. Not to mention to fulfill my new purpose."

 No.607531

>>607530
"And what will your new purpose be?"

 No.607532

>>607531
Smirk.
"Taking my fate into my own hooves."

 No.607533

>>607532
He nods.
"Very well."
And takes a sip from his beer.

 No.607534

>>607533
Stand up.
"Not to hurry you, but you said we needed to make some money?"

 No.607535

>>607534
"Yes. I've been thinking about doing a small job I read about, but if you can make enough money by swallowing swords, that's fine as well."

 No.607536

>>607535
"What job would that be?"

 No.607537

>>607536
"Some trader lost a shipment of goods to a group of bandits. Should be easy to get it back."

 No.607538

>>607537
"We could do both. Help the trader, then use the fame we gain from that to gather a crowd so I can put up a show for them."

 No.607539

>>607538
"We should leave first thing tomorrow."

 No.607540

>>607539
Look over myself.
"I'm not sure what you think about that, but even if I don't have any clothes at least I could use a rapier."

 No.607541

>>607540
"Hmm, of course, forgive me. We shall visit a blacksmith first."

 No.607542

>>607541
Giggle.
"It's okay. Come on, lighten up a bit for me, will you?"
Hold my hoof out for Inferni.

 No.607543

>>607542
Do you want to skip to tomorrow, or do you want to ask Adeen some questions?

 No.607544

>>607543
I don't want to burden him too much. There will be time for questions, I assume.

Let's skip.

 No.607545

>>607544
The questions have to come from you.
Personal initiative is paramount in Fire.
If you don't ask, he won't ask you.

The next day.
You buy some clothes, armor and a rapier.
Basically the stuff in your sheet.

 No.607546

>>607545
And I will ask those questions when I feel the need to ask them.

Give the rapier and the parry dagger a few swings in the air to try them and feel them up.

 No.607547

>>607546
Plain steel. Not the best you've ever wielded, but you'll manage.

 No.607548

>>607547
Allright.
Put them away.
"I'm ready."

 No.607549

>>607548
He looks around.
"Good. Now let's ask around if somepony knows where we could find these bandits…"
Roll Investigate

 No.607550

>>607549
Investigative Jenny
'1d20+3'

Roll #1 20 + 3 = 23

 No.607551

>>607550
I'll spend an action die to crit that

 No.607552

>>607550
>>607551
You're lucky as your stealthy self overhears a whispered conversation between two peasants that the bandits are currently hiding in Trample Grove. Even more fortunate is that they mention a small cave that can be used to flank them and surprise them!

 No.607553

>>607552
Relay that information to my zebra companion and start heading towards that cave.

 No.607554

>>607553
Scene ends…


PAUSE

 No.609805

New scene
>>607553
Inferni lights your way to the cave in question.
You and Adeen go in.
The cave is dark and dank, but Adeen produces a light from his hoof to guide you both.
Roll survival to find the way

 No.609806

>>609805
'1d20+4'
It's only a cave, and we got more than enough light.

Roll #1 9 + 4 = 13

 No.609807

>>609806
It's quite easy to move through the cave and you reach the other side quite easily.
You come out the other side and take a look at the camp.
Just as said, the camp is here and the ponies haven't noticed you yet.

http://pyromancers.com/media/view/main.swf?round_id=95235

You can use that link to take a look at the camp.
You can move mabel 30ft/turn. Combat hasn't started yet, if you want to combat since you haven't been spotted yet you get a surprise round.

 No.609808

>>609807
Speak in a low voice.
"Let me try and handle this, guys. If negotiations go sour, feel free to lend me a hoof."
I don't even need a cloak, I think. I like my new mane too much.

Circle around the camp so I have an opening to sneak in and try to sit down among the bandits without any of them noticing me.
'1d20+12'

http://pyromancers.com/media/view/main.swf?round_id=95236

Roll #1 18 + 12 = 30

 No.609809

>>609808
You're among them unnoticed.
The pink mare is making some lunch while the other two are complaining about the recent absence of travelers on the road.

Inferni and Adeen have moved a bit closer but are out of sight of the bandits.
If you want to you may "appear"

http://pyromancers.com/media/view/main.swf?round_id=95241

 No.609810

>>609809
'Appear' to them.

Let out a content sigh.
"Hmm, that smells delicious. What are we having for lunch? Nothing illegally acquired, I hope."
Make sure that my rapier isn't concealed, so they can see I'm armed, but there's no need for me to reach for it just yet.

 No.609811

>>609810
They all jump up and grab their weapons.
"HEY."
"WHAT THE…"

 No.609812

>>609811
Shake my head slightly.
"You don't want do to that. I'm here to talk. It's better for all of you if we talk."

 No.609813

>>609812
They look at you suspiciously.
"You a bandit too?"

 No.609814

>>609813
Shake my head.
"No… I was a thief for a while. Part of a really succesful organization. I learned the hard way that crime never pays. I came here to talk to you about that, so you don't have to learn the hard way."

 No.609815

>>609814
"Oh a do-gooder. Get out here, before we teach you some manners!"

 No.609816

>>609815
Give them a look, dropping my smile.
"I think you should listen, actually. You didn't even notice me sitting down here. Imagine how easily I could pick you off, one by one, without any of you ever even knowing your bandits-in-hooves are dead."
Old Mabel wouldn't have said such things.
Then again, Old Mabel wasn't a priestess of Fire.
Intimidate.
'1d20+7'

Roll #1 10 + 7 = 17

 No.609817

>>609816
And an action die
'1d4'

Roll #1 4 = 4

 No.609818

>>609816
Rolling Resolve '3d20+1'

Roll #1 12, 1, 3 + 1 = 17

 No.609819

>>609816
>>609817
>>609818
They're all taken back.
"Uhm….please don't kill us…"

 No.609820

>>609819
That's better.
"Throw away your weapons and sit down."

Extend a hoof as a perch.
Inferni should get the idea.

 No.609821

>>609820
They slowly throw their weapons to the ground and look over to you.
They gasp as Inferni flies over and rests on your hoof.

http://pyromancers.com/media/view/main.swf?round_id=95242

 No.609822

>>609821
Let him chill there. He'll probably show off too, knowing him.
Look at the bandits.

"Now pay very close attention.
I'm giving you this one chance to get your lives back on track. You are going to tell me where everything you stole or took is. After that, you are going to give yourselves up, so you can have a try at a normal life later. Take a constructive part of being an Equestrian instead of ruining the lives of other ponies. I promise me you will be happier once you realize how wrong you were to be bandits."

Close my eyes and take a deep breath.
"Otherwise, if I learn you just return to stealing, terrorizing others and being villains…"
Look at the fire.
"I will speak with Fire itself to track you down and end your lives. You won't be able to go anywhere where I can't find you."
Look up at them again.
"So, what will you do?"

 No.609823

>>609822
They look at each other.
"B-but the guard will put us in the dungeons!"

 No.609824

>>609823
"If you don't give up yourselves, then they will kill you."
Smile at them again.
"And I spent a year in a dungeon, so I know what it feels like. Giving yourselves up and repenting just means they might even sentence you to a very short time."

 No.609825

>>609824
They look at each other and at the fire.
The pink mare frowns but the white mare speaks up.
"The loot is in the chest over there."

 No.609826

>>609825
"Now, we are all going to pack that up and bring it back to town then."

 No.609827

>>609826
Sorry was away for a sec
'3d20+1'

Roll #1 8, 8, 6 + 1 = 23

 No.609828

>>609827
They all look at each other and surrender.
Adeen comes from his hiding place.
"Well done, Mabel"

 No.609829

>>609828
Smile at him.
"Not everything has to be solved with violence."
Stand up.
"Inferni, would you be a dear and collect their weapons for me?"
Let's get ready to move back to town with these guys.

 No.609830

>>609829
Adeen and Inferni collect the weapons.
Skip to town and collect the reward?

 No.609831

>>609830
Yup.
Do just that!

 No.609832

Normally you'd get some XP and loot and all that stuff but nothing for the jenny!
No, just no stuff in Chrones

>>609831
You collect the reward and leave the barracks with the thanks of the Equestrian Guard.
You divide the gold amongst you and Adeen.
Here's enough for some good food and a comfortable place to sleep for several weeks.

Adeen grins. "This will tide us over for a while."

 No.609833

>>609832
Pout.
"Awww… I was really hoping I could get a chance to show off in front of people to get even more funds."

 No.609834

>>609833
He raises a brow.
"You might get that chance still if you're not done showing off. The inn is right there."

 No.609835

>>609834
Smirk.
"I can wait. Maybe I can gather a crowd in the next town… speaking of that, where to next?"

 No.609836

>>609835
"We will see. Speak to the fire, to Lord Blacklight and ask."

 No.609837

>>609836
Raise a brow.
"Lord Blacklight? Lord Pyrrus was the one who showed me the Path of Light and taught me the ways of Fire."

 No.609838

>>609837
He looks at you.
"Really? Now that is interesting.
It was Lord Blacklight that interrupted my studies in the Burning Chasm to come retrieve you. And Lord Blacklight is not known to interest himself in anypony not a follower."

 No.609839

>>609838
Perk them long donk ears.
"I've heard his name, but I definitely do not remember becoming an acolyte of his. I just presumed Lord Pyrrus sent you!"

 No.609840

>>609839
"Hmmm. Puzzling. My lord does not speak to me often. Perhaps you could attempt to contact Blacklight?"

 No.609841

>>609840
Nod.
"I'd like to find out what this is about. Quite interesting!"
Look at the edge of town.
"I prefer meditating out in Nature, though, if you don't mind."

 No.609842

>>609841
"Do what you got to do. I prefer rowdiness around me. The energy is very fiery."

 No.609843

>>609842
Let out a tiny snicker.
"We can wrestle with Inferni next time you want to meditate then."

Let's find a nice little natural clearing though, and set up a little circle where I can make a fire without burning anything down.

 No.609844

>>609843
You do so.

 No.609845

>>609844
Well, let's see what I managed to learn…

Hold my hoof next to that little space and try to create a fire.

Take 10 on Flare.

 No.609846

>>609845
You poof a little flame from your hoof on the circle
Neat!

 No.609847

>>609846
Squee a bit.
This IS really sweet, to do it back here in Equestria!

Sit down in front of the fire and take some deep breaths, start meditating.

After a while, gaze into the fire.

"Lord Blacklight, I wish to speak with you."

 No.609848

>>609847
No answer comes.

 No.609849

>>609848
Uh… this usually works with Pyrrus!

Keep gazing.
"Lord Blacklight, Elemental Lord of Fire, I, Mabel, Priestess of Fire and follower of Lord Pyrrus humbly wish to speak with you."

Use Free Hint.

 No.609850

>>609849
"He won't answer you, Mabel." says the voice of Pyrrus. "He answers very few."

 No.609851

>>609850
"Blacklight will not answer you, Mabel." says the voice of Pyrrus.

 No.609852

>>609850
>>609851
Frown.
"Lord Pyrrus."
Take a few seconds.
"Why won't he?"

 No.609853

>>609850
The voice changes.
"Adeen, it has been a while."
Adeen bows his head slightly.
"Lord Pyrrus, you honor me."
"Mabel." says Pyrrus "Blacklight only speaks to his followers. You are my follower. I guide you. I am your benefactor to all other Lords. I had hoped more time would pass before you met the dark star."

 No.609854

>>609853
"You know I want to meet all of them, Lord Pyrrus."
Shake my head slightly.
"Why is it bad that I want to speak with him? And if I not interest him, why would he send Adeen?"
Motion at the zeeb.

 No.609855

>>609855
"Blacklight is unlike any Fire Lord you'll meet.
But you are of interest to him, but that's not enough for him to want to speak to you.
Mabel, I told you I accepted you as my follower because of your willpower but that is not the whole truth."

 No.610652

————————–
Continuation of /s10/
————————–
"I know where you must go. Have you ever heard of the Mt. Hiemel?"

 No.610682

>>610652
Shake my head.
"If I did, I can't remember it."

 No.610683

>>610682
Whoops

 No.610694

>>610682
>>610683
"It's a holy place in Hyperborea. The legends say that it was the place where the Sun and Ovrin defeated Tirek and threw him off the Mountain. It is a volcanic place, holy and it is the most unique forge of Hyperborea. Only the highest rune priests may operate it. It is called the Hemelforge."

 No.610697

>>610694
"Could we even enter it without the Hyberboreans getting angry?"

 No.610703

>>610697
"No, but you do not need to enter the Hemelforge. For underneath the Hemelforge is something even the Rune Priests do not know about the Donkerforge, a sacred shrine to Blacklight. It lays at the bottom of a dark network of caverns." He shudders. "It is lucky the place is so dark for I fear what terrors might be seen so deep in the earth."

 No.610707

>>610703
"It's strange, to have a Lord of Fire who lives in the Darkness…"

 No.610713

>>610707
"Is it? Fire is more than Light."

 No.610716

>>610713
"I know it is, that doesn't make it less strange, especially after I know how bright the domain of Pyrrus is."

 No.610717

>>610716
"It is quite strange you were not taken under the direct wing of Blacklight. But Pyrrus might be a less…ominous teacher"

 No.610719

>>610717
"I met Lord Pyrrus by chance, really. I never intended to become a Fire Priestess, even after I visited his realm, at first I wanted to study all the Elements."

 No.610724

>>610719
"It must have been fate. These blood bonds are no joke. Were your parents fire worshippers?"

 No.610726

>>610724
Shrug nonchalantly.
"I never met them, so I wouldn't know."

 No.610732

>>610726
"A shame, maybe they'd have answers."

 No.610738

>>610732
"I'm sorry, but I don't really know where they are or how to find them."

 No.610744

>>610738
"Perhaps Blacklight knows? He must keep an eye on his…descendants."

 No.610752

>>610744
"The question is… do I want to know?"

 No.610757

>>610752
"That only you can decide."

 No.610758

>>610757
"We will see what the future brings."

 No.610774

>>610758
"Good, shall we go get a drink now?"

 No.611494

>>610774
Nod.
"It's been a while, sure!"

 No.611498

>>611494
Time to go to the bar.
Or you want to timeskip to Vilitus?

 No.611500

>>611498
I'd rather skip to V.

I can roll for bar shenanigans for a recap, though.

 No.611501

>>611500
Roll!
Any modifiers you think are applicable?

 No.611503

>>611501
Constitution for drink tolerance?
'1d20+2'

Roll #1 9 + 2 = 11

 No.611507

>>611503
You spend a happy night in the bar. Adeen is a bit grumpy but once you get a few drinks in him, he does manage to smile. At late hours, you even do a sword show for the drunk customers.

 No.611509

>>611507
Still got it!

Anyway, let's get that adventure underway!

 No.611512

>>611509
You arrive at the city of Tall Tale. It's been a long time since you last were here. It's very different. The graffiti and gang signs of your last visit have disappeared and there seem to be less bums.

 No.611513

>>611512
It seems like a really good change, if you ask me!

Nuzzle muh bird.
"Isn't it romantic to return to the city where we met, Inferni?~"
Tease him a bit.

 No.611515

>>611513
You think he blushes.
But it's hard to say since he's already red.

 No.611516

>>611515
Only one way to find out…

Turn to Adeen as we walk.
"Do you think he will propose soon?"

 No.611519

>>611516
Adeen looks to Inferni.
"I think he's hiding a ring under those feathers."

 No.611521

>>611519
"You think so?"
Prestidigitation to get my hooves close enough to Inferni unnoticed that I can tickle the soul out of him.
'1d20+6'

Roll #1 15 + 6 = 21

 No.611523

>>611521
You succeed and tickle him.
He jumps up and falls down on the ground!

 No.611526

>>611523
Tickle tickle tickle!
After I had my fun put him on my back though, and proceed to the adventure!

 No.611530

>>611526
He gets back up but this time flies out of sight of your hooves.
"We should find a ship to bring us to Vilitus" mentions Adeen.

 No.611532

>>611530
He'll come back for more~
"I was never much of a seajenny, so I'm not sure where to look if there's no official ships."

 No.611536

>>611532
"We cannot ask the port authority since no reputable traders will visit Vilitus. We'll have to turn to the alleys and inns and find ourselves passage."

 No.611538

>>611536
Sigh softly.
"It's been a while since I did things like that."
Nod towards the port.
"A sailor inn is our best bet."

 No.611541

>>611538
Roll Search

 No.611544

>>611541
Resourceful jenny
'1d20+4'
Plus an action die
'1d4'

Roll #1 17 + 4 = 21 / Roll #2 2 = 2

 No.611549

>>611544
You seek one out quickly. The name doesn't ring a bell, but you know that stench.
The stench of hardened sailors interested in making bucks and not asking questions.
You open the door.
Ponies and griffons are playing cards. A thick smoke of cigars is in the air. On the side a donkey is playing the piano and on the stage a few mares wearing nothing but socks are showing their wares.

 No.611551

>>611549
At the circus, I was very young when they told me that sex sells… but that's not the kind of circus we were.
They also taught me that while being showing something to spur the imagination is not neccesarily bad, impressing using actual talents leaves a much deeper impact.

Let's just sit down at an empty table and look the people who are in here over.

 No.611553

>>611551
Most of the people here seem dock workers, but you spot several groups of sailors.
Most often they're drinking and cheering at the dancing mares. But there's a group of four captains playing cards at a table

 No.611555

>>611553
Hmm…
I should get closer to that group and spy on their game. That would tell me a lot about who might be the most suitable captain.

 No.611559

>>611555
Roll Sense Motive

 No.611561

>>611559
'1d20+7'

Roll #1 14 + 7 = 21

 No.611566

>>611561
>>611561
Two of them have the smell of crooks.
One of them openly boasts about moving slaves one time.
The last one seems like the best option. You guess he's a smuggler, but you doubt he'll mind smuggling two of you to Vilitus

 No.611569

>>611566
Hmmm..
Observe the way that last one plays his card for a bit.

 No.611574

>>611569
He plays his cards close to the chest.
You notice he doesn't play many cards, but plays a slow and steady game. Unlike the high bids and losses other sometimes take, he slowly but surely increases his stacks through small wins over the half hour

 No.611576

>>611574
He'll be perfect.

Walk up to him, I don't really want to wait for their game to be over.
Lean somewhat close to his head.
"Excuse me, do you have a moment?"

 No.611580

>>611576
"Can it wait till after my game?"

 No.611584

>>611580
Smirk at him.
"I don't know, can it?~"

 No.611587

>>611584
Roll Persuasion or Seduction.

 No.611592

>>611587
Seduction
'1d20+8'

Roll #1 20 + 8 = 28

 No.611593

>>611592
Let's spend an action die on that!

 No.611603

>>611592
>>611593
>>611587
You say that line so sensually, the captain becomes intrigued.
"Sorry, mates. I'll quit here for the night."
He gathers his winnings. "Now, miss, may I buy you a drink?"

 No.611608

>>611603
Sex sells… and while I'm not that kind of a jenny, that doesn't stop me for putting on a good show, does it?
Twirl my mane with a hoof.
"I wouldn't mind… it would refresh us while we have a chat~"

 No.611628

>>611608
"Bar, 2 glasses of wine for me and the lady."
You sit on a table with a glass of white wine.

 No.611630

>>611628
Swirl it around in the glass.
"If I can be so bold, you look like a fine captain of a fine ship… is that right?"

 No.611639

>>611630
"That be right. The Pearl Necklace might not be the biggest ship, but she knows how to move with the waves, faster than any other."

 No.611643

>>611639
"Does she know how to move to dangerous waters?"

 No.611650

>>611643
"That's her specialty."

 No.611657

>>611650
"I might need her to do so in that case."

 No.611663

>>611657
"Really and um, what do I get in return? Are you willing to sail in dangerous waters?"

 No.611667

>>611663
"I'm sure we could reason out something mutually beneficial."

 No.612011

>>611667
"I'm listening."

 No.612012

>>612011
"We need a lift to Vilitus."

 No.612013

>>612012
He doesn't bat an eye.
"Those are dangerous waters indeed. An exceptional lift requires an exceptional compensation."

 No.612014

>>612013
"I'm listening."

 No.612016

>>612014
"1000 bits."

 No.612018

>>612016
"Oooh… that's quite the price, isn't it? We're not going to Tartarus, are we?"

 No.612020

>>612018
"An experienced crew, more importantly a discrete crew, combined with the fastest ship money can buy. It's a bargain really."

 No.612021

>>612020
"Of course it is a bargain. For you. Not so much for us."

 No.612023

>>612021
>>612021
"Hmmm, I could make it less steep, if you mylady would be willing to share my cabin."

 No.612025

>>612023
"Is it that small of a ship?"

 No.612026

>>612025
He shrugs.
"You either take it or leave it, lady.
But I will say me and me crew don't appreciate that kind of talk"

 No.612028

>>612026
Nod slowly.
"I wasn't complaining. I won't mind to share a cabin."

 No.612031

>>612028
Adeen looks questioningly at you.
The captain grins. "It's the best way to travel. I'll make it 500 bits then."

 No.612033

>>612031
"Sounds much better."
I'll talk with him about it when the captain can't see or hear us.

 No.612035

>>612033
Adeen speaks up.
"Half up front. Other half when we get at our destination."
The captain nods "Fair enough. When do you want to leave?"
"Today."
"Hmmm, fine, we'll leave in 2 hours."

 No.612036

>>612035
"Where shall we meet you? What is your ship called?"

 No.612039

>>612036
"The Swift Falcon. On dock 52. Once I have my payment."
Adeen drops a bag of bits on the table.
The captain takes it and nods "Until later then."

 No.612043

>>612039
"See you in two hours~"
I guess we should leave to get whatever we might need for the road.
Also, to talk to Adeen.

 No.612045

>>612043
You both get up.
Adeen looks at you questioningly

 No.612051

>>612045
Once we left and the captain isn't anywhere near, give him a smug look.
"If anyone asks, I'm your bethroted. That's what the sailors have to know, anyway."

 No.612055

>>612051
"The captain will be in for a cold bed."

 No.612057

>>612055
"He will. I doubt he would dare lay a hoof on a husband-to-be who looks like he could destroy a ship by himself."
Giggle.

 No.612058

>>612057
He smirks.
"Well done, Mabel."

 No.612064

>>612058
"I guess he should have been more specific~"
Do we need anything else for the journey?

 No.612068

>>612064
Food? Drink?
Books?

 No.612070

>>612068
Stock up on the first two.
What kind of books?

 No.612072

>>612070
romance books?
Adventure books?
It was more meant as recreation

 No.612076

>>612072
Could get a few of the former for when I'm not meditating.

 No.612077

>>612076
Right, time pour the boat?

 No.612079

>>612077
After that, yes.

 No.612081

>>612079
What do you want to do on the boat, or shall we timeskip to Vilitus?

 No.612086

>>612081
Aside from rusing the captain?
Just meditate and read on the way.
Maybe chat with Adeen.

 No.612089

>>612086
Le epic ruse begins.

The Swift Falcon is a small ship. As you go on board, you see the crew of quasi-pirates are hard at work preparing for setting sail

 No.612093

>>612089
Let's just hope no quasi-pirate hunter decides to target the ship. Wait on the deck as we set leave the docks

 No.612096

>>612093
The captain comes over.
"Ah, shall I show you to your quarters?"

 No.612097

>>612096
"Not yet, I'd like to see us set sail and move out. Haven't been much of a seajenny."

 No.612099

>>612097
"Very well!"
And soon the boat sets off, onto the calm waves, into the horizon!

 No.612102

>>612099
I'll pretend I'm awfully amazed by the visage, until we are far enough off shore that the captain wouldn't turn back.

 No.612104

>>612102
The captain is busy giving orders

 No.612106

>>612104
Allright, just wanted to make sure he wouldn't be too surprised.
Walk up to him.
"About that cabin…"

 No.612109

>>612106
He grins
"Please follow me!"

 No.612112

>>612109
Follow him with a smile.

 No.612114

>>612112
He opens the door to his richly decorated captains suite.

 No.612115

>>612114
Walk inside.
Is there a bed?

 No.612116

>>612115
A big comfy double bed!

 No.612118

>>612116
Great!
Get a book out at random from my saddlebags, get comfy on the bed, and start reading.

 No.612121

>>612118
He sits on the bed and slowly caresses your leg…

 No.612123

>>612121
Clear my throat.
"Can I help you with anything?"

 No.612125

>>612123
He smiles.
"Sweet Mabel, I'm afraid I cannot contain myself anymore…"

 No.612126

>>612125
Lower the book and look at him with concern.
"Are you feeling sick? I know traditional medicine to brew up something to make you feel better if you need it."

 No.612128

>>612126
He grabs you.
"I wish to make love to you, sweet jenny."

 No.612130

>>612128
Giggle.
"I am very flattered, but I doubt my affianced would appreciate it! He takes very harshly to stallions who try and get intimate with me. That poor unicorn from Ponyville… I hope his jaw is better."

 No.612133

>>612130
"…affianced?"

 No.612134

>>612133
"You didn't miss the strong, handsome zebra stallion I am travelling with, did you?"
Sigh.
"Oh, isn't he just dreamy?"

 No.612135

>>612134
"He…wait he is your…fiancee?"

 No.612139

>>612135
Nod.
"Wasn't it obvious?"

 No.612141

>>612139
"I…"
He stands up.
And walks off.

 No.612142

>>612141
He took it rather well…
Back to reading.

 No.612144

>>612142
A bit later he comes back.
"You tricked me!"

 No.612146

>>612144
Lower the book again and perk my ears.
"Hm? No, I did not, I do know medicine if you are still feeling sick."

 No.612148

>>612146
"You made me think that…
Well, I don't care. Even if you're gonna be like this, you did promise to sleep here, so you will sleep in this bed with me!"

 No.612149

>>612148
"Of course. I will sleep in this bed. It is comfortable! Thank you so much for the invitation!"

 No.612150

>>612149
He walks off again, angrily

Pause

 No.612932

>>612150
Do a downtime Resolve roll for how pleasant the trip was.

 No.612968

>>612932
'1d20+5'

Roll #1 7 + 5 = 12

 No.612972

>>612968
You have a jolly good time denying the captain pussy.
Eventually the ship enters she Shears, the two defensive walls to protect the harbor.
Here it is, the brown lawless town of Vilitus.

 No.612985

>>612972
A teasing good time for sure.

Get on the deck, with Inferni perking on me.
Turn to my companion.
"I suppose we have to talk to Lord Pyrrus for further instructions?"

 No.612987

>>612985
"We can try.
If you're in the Lords favor, perhaps he will help us further."

 No.612992

>>612987
"Let's try and see if we get any guidance or visions or signs on our own."
Smirk at him.
"A little bit of independence. Show the Lord of Fire that his little children can be useful on their own."

 No.612994

>>612992
Captain comes over.
"There it is." he seems grumpy like always

 No.612998

>>612994
Give him a genuinly warm smile.
"Thank you so much!"
Brush up against Adeen.
"Oh, honey, isn't it beautiful?"

 No.613002

>>612998
He puts a hoof around you.
"Magnificent. We owe the captain many thanks."
The captain doesn't look happy.

 No.613004

>>613002
Try not to snicker. Make it a giggle, that would sound more genuine.
Maybe it will cheer up the captain.
"I can almost see our foals!"

 No.613008

>>613004
He holds you close.
"Let's start on that tonight~"

 No.613011

>>613008
Lean onto his shoulder.
"I've nothing against that. You know I've been saving myself for just you~"

 No.613015

>>613011
"We'll be at the dock soon!" says the captain angrily.
And soon you arrive indeed.

 No.613019

>>613015
"We can wait until the night, but thank you!"

 No.613024

>>613019
Time to go?

 No.613028

>>613024
Give the captain one last hug before that

 No.613032

>>613028
You can almost taste his anger

 No.613034

>>613032
Awww, poor guy.

Anyway, time to leave!

 No.613038

>>613034
Vilitus City is dirty.
Beggars.
Thieves.
Prostitutes.
Is that your kind of city?

 No.613052

>>613038
Absolutely not
It's sad to see

 No.613056

>>613052
Even so, here you are

 No.613059

>>613056
Time to search for clues!
'1d20+4'
'1d4' Action die

Roll #1 20 + 4 = 24 / Roll #2 1 = 1

 No.613065

>>613059
You find an older pony in a bar who seems like he knows more.
He points you to a ruin known as Bkumptur, to the east.
He even tells you about an opening in the side of the ruins, that might allow you to avoid some traps.

 No.613070

>>613065
Smirk at Adeen as we head out

 No.613083

>>613070
Go there immediately?

 No.613087

>>613083
I suppose I don't really want to hang around this place too much.

 No.613089

>>613087
I'm not gonna let you get supplies and such.
That's for the real quests.
Just roll an athletics check for the journey

 No.613092

>>613089
'1d20'
And an action die too
'1d4'

Roll #1 4 = 4 / Roll #2 1 = 1

 No.613095

>>613092
The sun is ruthless.
You walk for hours and when you arrive, you got sunburn.
Your strength is -1 for the rest of the session.

 No.613166

>>613095
And don't think I forgot about that -1.
You think you got away? Nah nigga.

 No.613170

>>613166
>>613095
I'll just have Adeen do the lifting.
Is our place nearby?

 No.613176

>>613170
There is a partially buried temple here.
"Ah crap! We'll have to dig a hole in…"

 No.613177

>>613176
Let out a sigh.
"Are you sure? This heat drained me a lot already…"

 No.613184

>>613177
"No complaining!" He hoofs you the waterskin.

 No.613185

>>613184
"I'm not complaining, I'm just saying, I did the intellectual part of the work, you could do the physical!"

 No.613192

>>613185
He rolls his eyes.
"Don't worry, Princess, we wouldn't want you to get your hooves dirty."
He starts digging.

 No.613199

>>613192
"I'll do that when the time is right for me to get them dirty!"

 No.613202

>>613199
You are a lazy jenny until a dirt Adeen sticks his head out.
"I found something."

 No.613205

>>613202
Not lazy, just conserving energy!
Hop beside him.
"What is it?"

 No.613210

>>613205
"Take a look for yourself!"
He disappears again.

 No.613215

>>613210
Better find out what this is about!

 No.613218

>>613215
You slip down the hole and find a small tunnel into the structure. Not a door, more like a window hole.

 No.613220

>>613218
"Must be the passage we've been told about!"

 No.613223

>>613220
"Indeed!" You hear Adeen from deeper inside

 No.613226

>>613223
Keep crawling in!
"Keep your eyes open though!"

 No.613230

>>613226
You drop out in a small hallway.
Adeen is here, with a fire springing from his hoof.
"We must find the room you saw in your vision."

 No.613231

>>613230
Cool trick!
Nod.
"Things aren't really familiar yet, so let's head in."

 No.613235

>>613231
Left or Right?

 No.613964

>>613235
Left.
"Inferni, I don't suppose you want to scout out the right… just not like last time."
I still feel bad for his death at the dragon lair even though it just meant he molted real quick.

 No.613967

>>613235
He shrugs and flies into the passage.
Roll a 1d20

 No.613972

>>613967
"I hope he'll be allright…"
'1d20'

Roll #1 12 = 12

 No.613975

>>613972
After a little while, he flies back and shakes his head. Must be nothing there.

 No.613976

>>613975
Plant at tiny kiss on his neck.
"Thanks!"
Proceed onwards!

 No.613978

>>613976
You follow the tunnel until you reach a dried up fountain. The passage continues to the right.

 No.613979

>>613978
Look at the fountain for a bit, before following the path

 No.613980

>>613979
Another dead end!

 No.613981

>>613980
Hmm…
Go back to the fountain and investigate it.
Does it have a secret passage maybe?
'1d20+3'

Roll #1 7 + 3 = 10

 No.613983

>>613981
The fontain is completely dried out. Made of stone. The entire bottom is scorched black.

 No.613985

>>613983
Scorched black?
By what? Fire?

 No.613986

>>613985
It does seem to be traces of ash.

 No.613987

>>613986
Can I try to examine the ash?

 No.613988

>>613987
FREE HINT ACTIVATE

As you touch the ash you see a vision of a fountain, but not of water, of lava.
The bottom you see now seems like it cooled down.

 No.613989

>>613988
Hmmm.
"This was a fountain of lava it seems."
Relay that to Adeen

 No.613991

>>613989
"Interesting, old temples to the Elements had these kinds of fountains. Do you think you can rekindle it?"

 No.613994

>>613991
"…I can try. I don't know how to do it though."

 No.613996

>>613994
"Sometime you will learn how to create fire from your hooves. But these kinds of pools are already steeped in fire magic. You don't need heat. Just some kind of fire, or heat or light spell might do to kickstart it"

 No.613997

>>613996
"I can create fire… sort of."
Take 10 on a Flare by holding my hoof against the fountain

 No.614000

>>613997
Your Flare is more of a light spell than actual fire.
But it does the job as light spreads through the bottom and you feel it getting warmer.

 No.614003

>>614000
"I think it's working!
What do we do after we activated it?"

 No.614005

>>614003
"No idea!"
The bottom melts and turns to lava and lava bursts out of the top of the fountain.
A yellow line appears on the ground, leading back through the tunnel you came from.

 No.614007

>>614005
"Oh! So maybe this is why Inferni didn't find anything!"
Follow the line!

 No.614009

>>614007
It goes all the way back ending into a wall.
A small circle on the wall lit up (it's not lava)

 No.614010

>>614009
Place my hoof against it.

 No.614013

>>614010
The wall slides back.
Roll Notice jenny

 No.614014

>>614013
Notice Jenny
'1d20+5'

Roll #1 19 + 5 = 24

 No.614020

>>614014
The hall is round with 3 elevations in the middle.
Everything is dusty as if there hasn't been anyone here in centuries.
On top of each elevation is a floating pyramid glowing in red light, except for the middle one. There it seems the pyramid has fallen down. You see another exit on the other side.

 No.614021

>>614020
Probably because there wasn't anyone here…

I'll do something very stupid and put the fallen pyramid back on without knowing what it does

 No.614023

>>614021
you put it up there…doesn't do anything

 No.614025

>>614023
Look at my burdy.
"A little fire to this, Inferni?"

 No.614027

>>614025
"This is definitely what we were looking for" sats Adeen.
Inferni fires a blast at the pyramid without any kind of effect.
"We should look around. Perhaps we can figure out the purpose of this place first."

 No.614029

>>614027
Nod.
"A little more investigation can't hurt."
Point at the other door then head that way.

 No.614031

>>614029
"I will stay here. Just shout if you need me."
As you step into the dark corridor, you hear a soft constant buzzing.

 No.614032

>>614031
Perk my jenny ears, but proceed.
What's giving off that buzzing?
'1d20+4'
Search

Roll #1 3 + 4 = 7

 No.614033

>>614032
It's really dark, maybe you should light something?

 No.614035

>>614033
Can't Inferni help with that?

 No.614037

>>614035
He could a little, or you could try another of your fancy spells?

 No.614040

>>614033
Darkvision:
Your eyes slowly get accustomed to the dark, you see another hall before you. There are three large tubes here, giving off the buzzing. One is broken, split open and heated steam is coming from it.

 No.614042

>>614040
I should probably avoid that.
I can follow the tubes though.

 No.614043

>>614042
You'll have to get past the steam, it's in your way!
Inferni flies through it

 No.614046

>>614043
Can't hurt that bad…
Right?
I do already have some resistance to this stuff…
Walk through it!

 No.614048

>>614046
You don't feel anything!
Well to be more precise it feels hot, but you feel strangely relaxed in it

 No.614050

>>614048
I'm liking being a fiery jenny more and more every day!
Keep walking!

 No.614052

>>614050
You find yourself in some kind of room. There are all kinds of blinking lights and buttons.
One thing stands out however. the ones with the intact tubes shine green, the one with the broken tube red.
You could roll a knowledge check to figure out more about this machine, but it's a tough one.

 No.614181

>>614052
Hmmm
Knowledge
'1d20+3'

Roll #1 3 + 3 = 6

 No.614183

>>614181
You can't make hoof or tails of it.

 No.614186

>>614183
Hmmm…
Push some green buttons

 No.614187

>>614186
Roll 1d20 to be lucky

 No.614188

>>614187
'1d20'
Lucky jenny

Roll #1 8 = 8

 No.614190

>>614188
You press one of the green buttons and it goes out.
The buzzing stops.

 No.614942

>>614190
Uh.
Press a red button?
'1d20'

Roll #1 15 = 15

 No.614944

>>614942
It doesn't do anything!
Adeen comes in.
"What happened? Now all the pyramids are down?"

 No.614947

>>614944
"Uh oh… I think it was these buttons…"
Click my tongue.
"If I were to guess, I'd say the steam is making the pyramids afloat."
Press the green button I pressed fist.
"The third one was down because the pipe is broken!"

 No.614953

>>614947
When you press the green button again, the system starts working again, and steam flies into the face of Adeen, though he doesn't seem to feel a thing.
"So…we were sent all the way here to fix a pipe? Really?"

 No.614954

>>614953
"Whoops… sorry!"
Shrug.
"Fix it and then see what it does.
I'm sure there's more in this than what it seems at first."

 No.614957

>>614954
He looks at the pipe.
"You got any spare parts?"

 No.614960

>>614957
Shake my head.
"Think we can sort of weld it back together with a little help from Inferni?"

 No.614961

>>614960
"For that we need iron. Anything we can use?" he starts looking around

 No.614963

>>614961
Searchy Jenny
'1d20+4'
Plus a dice
'1d4'

Roll #1 18 + 4 = 22 / Roll #2 3 = 3

 No.614968

>>614963
You start looking around and find a stash of the black metal everything here seems built out of.
Maybe you can melt it in the right shape

 No.614973

>>614968
Grab some of it and show it to Adeen.
"Would this work?"

 No.615252

>>614973
He looks it over.
"Perhaps. Have Inferni melt it and reshape it with your hooves?"

 No.615255

>>615252
Nod.
"Think that might work?"

 No.615258

>>615255
"If your hooves don't burn off…"

 No.615261

>>615258
"…We don't know that yet?"

 No.615263

>>615261
"I have absolutely no idea what kind of temperatures you can stand."

 No.615264

>>615263
"Maybe we can experiment with Inferni before then?"

 No.615265

>>615264
He shows his claws.
"…I suppose he can try."
You'll have to roll an untrained Craft roll with Inferni.

 No.615268

>>615265
'1d20'
Oh boy here we go

Roll #1 18 = 18

 No.615270

>>615268
Despite the fact that he has claws and no hooves Inferni does a fairly decent job.
He looks haughtily at both of you, as if daring you to say you expected anything less.

 No.615277

>>615270
Pat his head.
"Don't get too cocky!"
Look at Adeen.
"I'll definitely have to try how much heat I can take once we are at a safe place."

 No.615680

>>615277
He tries to insert the pipe.
Int '1d20+4'

Roll #1 7 + 4 = 11

 No.615681

>>615680
>>615277
"Do you mind giving me a hoof with this?"

 No.615686

>>615681
"Since you asked so nicely!"
Tryin!
'1d20'

Roll #1 3 = 3

 No.615688

>>615686
You both try to replace the pipe but the eisting pipe is hard to dislodge.
"…we'll need something to cut this pipe open…"

 No.615690

>>615688
"Think a simple sword will do it?"

 No.615691

>>615690
"I doubt it."
He looks around.
"The ponies that built this must have had special stuff to make all this. We should look further."

 No.615692

>>615691
Nod.
"I see."
Go back to the room and look under tables or whatever compartments I can find in the machine!
Search.
'1d20+4'

Roll #1 11 + 4 = 15

 No.615693

>>615692
You take a good look around but don't find any equipment, instead you find a trap door in the floor. It leads down with a ladder.

 No.615694

>>615693
Peer down.
What do I see?

 No.615696

>>615694
It's a strange room.
There's a number of tubes, one seems to have lava in it being pumped up from the deep.
Another moves in water over the lava, turning it to steam and sending it up.
Next to this machinery, you see a number of large metal balls. They look like spiders crawled up into a ball.

 No.615700

>>615696

I guess I should climb down and investigate, huh.

 No.615702

>>615700
You're down.
The balls have some small circular hole in them.

 No.615705

>>615702
Hehehehe
No time for naughty thoughts!
Inspect one of them from closer!

 No.615707

>>615705
They're circular and shallow. You probably have to put something in them.

 No.615711

>>615707
Probably a key.
Pick them up for now.
Now to look for a key…
'1d20+4'

Roll #1 2 + 4 = 6

 No.615714

>>615711
These balls are pretty large.
You can only carry one at a time.

 No.615716

>>615714
Snicker lightly.
Allright, grab one of the balls gently and haul it back up.

 No.615719

>>615716
You bring it back up.
"That doesn't look like a hoofball" observes Adeen.

 No.615723

>>615719
"Are you experienced in these kinds of balls?"
Point out the shallow part.
"They need something to open them."

 No.615728

>>615723
"Hmmm…it looks a bit like some of the inscriptions on the pyramids…"

 No.615730

>>615728
"Any ideas? There's more down there. Maybe the pyramids and these are interchangeable?"

 No.615732

>>615730
"Perhaps…let's go take another look at those pyramids."

 No.615733

>>615732
Nod and head back there.

 No.615736

>>615733
You grab your large ball and go back to the pyramid room.
Two are floating, one is still on the ground

 No.615737

>>615736
The steam is making them float obviously.
"You remove the pyramid and I put this on, okay?"

 No.615740

>>615737
"Roger that."
He removes one of the pyramids.

 No.615747

>>615740
Put the ball in it's place.

 No.615750

>>615747
Nothing happens, it just lays there.
Not even floating.

 No.615751

>>615750
"Bummer."
Not even if the shallow part is facing downwards?

 No.615753


 No.615754

>>615753
"Back to Plan A I guess!"
Better keep looking for those tools, down the hatch

 No.615756

>>615754
"I'll keep looking at these things…"
You're back down!

 No.616951

>>615756
I was looking for some tools, right?

 No.616952

>>616951
Yup, roll a search check

 No.616953

>>616952
'1d20+4'
And a die
'1d4'

Roll #1 4 + 4 = 8 / Roll #2 3 = 3

 No.616954

>>616953
You don't find any tools…
As you look around you see a picture on the wall similar to one of the balls you found, the ball has some glowing stone in its back similar to that of the pyramids.

 No.616958

>>616954
Hmmm.
Any of those stones lying around down here?

 No.616959

>>616958
Nope.
You only saw them at the pyramids.

 No.616964

>>616959
Back up!
It's one of those runny day!
Let's see if I can get them out of the pyramids!

 No.616966

>>616964
You investigate the pyramid and slide your hoof over the symbols, the stone slides out and stays in your hoof like a magnet.

 No.616968

>>616966
Sweet! Now lets port these babies to the balls!

 No.617528

>>616968
As you put it in the ball unfolds and assumes a spider form. Before you can react it slowly runs into the corridor again, its legs ticking against the steel floor.

 No.617534

>>617528
Better follow it to see where it goes!

 No.617537


 No.617542

>>617534
>>617537
You follow it from a distance.
As it reaches the broken pipe it stops, turns towards it.
A hole opens in the ball and a small needle appears.
As it touches the broken pipe it sparks with purple fire and slowly the pipe reforms into its original state.
Once its done, the spider drops down and the stone on its back stops glowing.

 No.617546

>>617542
Oh! Well, that makes it easier! Great, now that it is repaired, we can probably get the pyramids to function again!

 No.617551

>>617546
They already are!
You are just in time to see a stairway opening up underneath them, leading deeper into the temple.
Adeen nods "That did it."

 No.617554

>>617551
"Looks like it did.
Shall we?"
Head down!

 No.617560

>>617554
You go down…
The passage goes WAAAAAAYYYY down.
Roll Athletics to not get too tired.

 No.617563

>>617560
'1d20'
Tough jenny?

Roll #1 2 = 2

 No.617571

>>617563
You get pretty tired and stumble the last few stair.
You and Adeen both enter a large dark hall, at the opposite end you see a strange symbol.
"Amazing" says Adeen.

 No.617572

>>617571
Huff a bit.
"Yeah, but I wish it had less stairs."
Investigate the symbol!

 No.617576

>>617572
It's nothing you have seen before.
"It's an ancient symbol for lightning. The Lemarians didn't use fire anymore, they caught lightning and used it in their machines."

 No.617579

>>617576
"We don't need to get lighting down here though, right?"
Use Flare for some light to keep looking around.

 No.617582

>>617579
The symbol glows as you light a flare and slowly opens, revealing a room with a large window. You see a glow coming from down behind it, but from this angle you can't see what it is.

 No.617594

>>617582
Oh!
Can I approach it from another angle then?

 No.617605

>>617594
Think of it like a cliff, at a distance from the edge, you can't look at the bottom.
This is the same, if you walk to the glass you might see what's down there glowing.

 No.617611

>>617605
Cautiously approach then.

 No.617616

>>617611
You look through the glass.
The bottom is covered in wiring and black cages. In those cages are lightning elementals, a rare form of Fire elemental.

 No.617622

>>617616
Oh damn.
Are they trapped?
"Adeen… you might want to have a look at this."

 No.617640

>>617622
Adeen steps beside you.
"Holy Ancestors! Look at that! Those elementals must have been there for….ages!"

 No.617645

>>617640
Frown.
"Poor things. We should get them out. Maybe this was why we were lead here!"

 No.617657

>>617645
"That seems likely. We must find a way down."
He ticks the glass.
"That's pretty strong."

 No.617670

>>617657
"I don't think breaking it is a good idea anyway. Melting it maybe, but then we'd still need to get down."

 No.617674

>>617670
"Didn't we bring any ropes?"

 No.617678

>>617674
"I'm pretty sure we did."

 No.617679

>>617678
"Then stand back."

 No.617681

>>617679
Stand back a bit and watch him work his magic.

 No.617695

>>617681
He focuses and then breaths out a torrent of fire from his mouth, melting a huge hole in the glass.

 No.617700

>>617695
"…wow."
Just stand there, speechless for a few seconds.

 No.617707

>>617700
He clears his truth.
"Excuse me, I had something stuck in my throat." he says cheekily.

 No.617708

>>617707
>his throat

 No.617712

>>617707
>>617708
Chuckle.
"And I thought I could do cool things with my mouth!"
Have to give a proper comeback!
Prep the rope!

 No.617718

>>617712
"I imagine you do."
Rope ready for deployment.

 No.617726

>>617718
"Do you?"
Snicker, then shake my head.
"So… it would be easier if you held the rope and let me down, right?"

 No.617745

>>617726
"I believe so."
He takes the rope.
An athletics will do it.

 No.617747

>>617745
That I can do!
'1d20+5'

Roll #1 12 + 5 = 17

 No.617761

>>617747
You climb down and set hoof on the cold ground. There's a cage quite close to you.

 No.617771

>>617761
How sturdy is it?

 No.617785

>>617771
Quite sturdy, made of the same black steel most of the stuff here seems made of.
All kinds of wires come out of it.

The lightning elemental seems very still as if it is in a dormant state.

 No.617791

>>617785
Where do the wires lead?

 No.617805

>>617791
Over the floor, into the walls.

 No.617806

>>617805
Are there any more buttons anywhere near?

 No.617811

>>617806
Not this time.

 No.617814

>>617811
Hmm.
Search around for any possible ways to open the cage!
'1d20+4'

Roll #1 19 + 4 = 23

 No.617817

>>617814
What roll is that?

 No.617818

>>617817
Investigate?
Search?

 No.617819

>>617817
Search.

 No.617824

>>617819
You don't see any opening.
It seems the cages were built around the elementals.
You feel the power running through the wires, sapping the elementals.
Perhaps if you could cut them without hurting yourself, they could be free on their own.
Or if you could provide the elementals themselves with some extra energy to wake up.

 No.617827

>>617824
I don't think simply cutting these wires is a very good idea.

I could try to throw the parrying dagger into the wires where they enter the wall…

 No.618441

>>617827
Go for it.
You may take a 10 on it.

 No.618442

>>618441
Take 10 in that case.
Take my sweet time aiming

 No.618446

>>618442
It's easy.
Your dagger slices the wire but the shock disintegrates it on the spot. (you get a new one free by next adventure)

There seems to be some life in the elemental.He's moving again…slowly.

 No.618447

>>618446
Move closer to the cage.
"Take your time… although you have been imprisoned here long enough. You and your kin should be free now."

 No.618449

>>618447
The creature normally shines like lightning, hundreds of lightning bolts moving at, well, lightning speed, warped together forming a pony figure.
Now what should have been bolts looks more like wire…stale and barely moving.
The figure looks to you but you see no spark in its eyes.

 No.618450

>>618449
Not good enough… There must be something else!
Search for something else! There must be something holding it back!
'1d20+4'

Roll #1 14 + 4 = 18

 No.618453

>>618450
As you walk around, you notice your daggers feel heavier than usual, as if something is pulling them subtly to the ground.

 No.618455

>>618453
Hmmm…
A what do you call it… magnet, that's it!
There must be one of those around!
Keep walking around with a dagger out, to see where the pull is strongest!

 No.618456

>>618455
You remember that magnetism is a water-elemental based forced in the universe.
You figure the abundance of magnetism, thus water-energy, is pacifying the elementals in the room.
You feel around until you're certain you're above the floor tile that attracts the strongest.

 No.618457

>>618456
Can it be pried up?

 No.618458

>>618457
Easily.
It's a hatch.
You see a large black box, once again with wires attached, it hums quietly.

 No.618460

>>618458
Lift it out.

 No.618461

>>618460
You slowly lift it out, cables still attached.

 No.618463

>>618461
Can it be opened? Or is it an enclosed box?

 No.618464

>>618463
It's enclosed.

 No.618465

>>618464
Gotta sever the cable with another dagger then.
Thrown.
Take 10

 No.618468

>>618465
The humming stops…
And you don't feel any magnetism any more.

 No.618471

>>618468
How is the elemental looking?

 No.618472

>>618471
Even more active.
He seems to get some spark back…
They slowly slide through the bars of the cages and float to you.

 No.618478

>>618472
Stand still and wait.

 No.618480

>>618478
They slowly swarm around you.
And start glowing.

 No.618483

>>618480
This is somewhat… nice.
Observe what else will they do.
"Is this all of you? I don't want to leave until I know that none of you are prisoners any longer."

 No.618485

>>618483
They don't talk…but lightning bolts are sparking inbetween them now…dangerously close to you

 No.618488

>>618485
I'm not afraid.
Hold my head high!

 No.618490

>>618488
Suddenly they all unload lightning at once.
You feel…Strangely weightless, and are vaguely aware of things passing at enormous speed. Suddenly Adeen is here too…and before you can even registers you're back a donkey and in an alley in Vilitus City.
Most of the lightning elementals fly as lightning into the sky.
One nods at you before disappearing as well.

 No.618491

>>618490
Nod back.
Then shake my body, legsies and ears.
"Woooh… that was something, wasn't it?"

 No.618492

>>618491
Adeen shakes himself
"Indeed…I've only done that once before.
Remember that feeling, it will help you should you ever seek to master lightning…
Now we must move before the Changelings get here to find out who has been shooting lightning in the sky."

 No.618493

>>618492
"We definitely want to avoid that!"
Let's head to the port quick!

 No.618494

>>618493
Do you want to sneak into a boat or barter passage?

Doesn't matter either way, it's more to write the end passage…

 No.618495

>>618494
Barter of course!
Maybe that friendly captain is still around!

 No.618496

>>618495
You search for the drunk friendly captain and get into a bar fight.
Roll for how well it goes. You may add a DEX or STR modifier.

Here's my roll '1d20+4'

Roll #1 5 + 4 = 9

 No.618497

>>618496
As a carnie who was also a thief once, I'm sure I can handle a brawl gracefully!
'1d20+1' Dex

Roll #1 2 + 1 = 3

 No.618498

>>618497
I'll spend two action die for now
'2d4'

Roll #1 4, 3 = 7

 No.618499

>>618498
It was a heavy battle, but you won.
The friendly captain is KO, but you meet a griffon who likes your style.
He's going home to Hyperborea and you can hitch on and drop off at Equestria.

 No.618500

>>618499
Sounds like a plan! I'll consult with Pyrrus on the voyage about this quest and what's next.

 No.618501

>>618500
He doesn't talk to you.
But you see a vision in your meditations, once again urging you to go to the volcano in Hyperborea, but you don't see yourself going alone. Soil and the others will be with you.
Then you see one more vision. A sign of an inn at night, with Canterlot Palace in the background. Canterlot!

 No.618502

>>618501
So I could go straight to Hyperborea… but the Canterlot vision proves that I might need to meet up with the others in the capital!

It's been too long since I last saw them!

 No.618503

>>618502
It's been a long time, indeed.
You see Adeen on the bow of the Griffon vessel.

 No.618504

>>618503
Walk up to him.
"Will you come to Hyperborea or do you have other things to do?"

 No.618505

>>618504
"I'm afraid that our paths will split soon.
But the inner fire connects us all.
Perhaps when you need help, we shall meet again…"

 No.618506

>>618505
Nod with a frown.
"I'm going to miss you until then."

 No.618507

>>618506
"Do not be sad.
There are no barriers.
We are all part of the One Eternal Fire."

 No.618508

>>618507
"Does that mean we can chat if we both commune with the fire, no matter where we are?"

 No.618509

>>618508
"Yes…in time you will learn to do so."

 No.618510

>>618509
Smirk and give him a push with my tush.
"Just make sure not to forget about me until then!"

 No.618511

>>618510
He seems a bit nervous about the tushie bumping.

 No.618512

>>618511
It was just a friendly gesture!
"Hey, how about we eat something real spicy before we part ways?"

 No.618513

>>618512
"Sounds good."

And then they went and ate spicy things!

SPICY ENDING!

 No.637873

Moved to >>>/g/127704.



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