/q/ - Quest

ADVENTURE!

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File: 1381525793383.png (428.07 KB, 683x629, origins op.png, IO Google TinEye)

493145

The battle against Mordstein's arm rages on

#BOSS
Mordstein's Monster 3/4


#PARTY
Honeysweet 5/4
Iron Dust 5/3
Tityroi HELPLESS/3
Red 1/4
Danner 4/3
Frost Cream 1/5
Coltstein 5/3
Starburst 5/3
>Fire Elemental 6/1
Maya 3/5

493162

>>493145
Kill, stab, etc.

Roll #1 2, 6 = 8

493169

>>493145
stand back while my horn cools off.
fire attacks '1d10'

Roll #1 4 = 4

493172

>>493145
So…do we roll our actions again?

Roll #1 6 = 6

493174

>>493145
Ranger reporting in

493176

>>493172
Oh, right, crap I forgot to write the actual combat description and just posted the numbers. My bad.

493177

>>493145
I rolled last time to heal Red.
Anyway Heal Red
'1d10+1'

Roll #1 6 + 1 = 7

493180

>>493174
And have a Slam
'1d10+2'

Roll #1 3 + 2 = 5

493184

>>493162
You flail about on the ground but manage to roll back onto your feet… hooves
>>493169
The beast takes a swift leap forward, knocking you into a pillar
>>493180
and glancing your head with a backhand
>>493172
But Danner forces it back with a swift motion
>>493177
While Frost Cream heals Red back to fighting condition

#BOSS
Mordstein's Monster 2/4


#PARTY
Honeysweet 4/4
Iron Dust 5/3
Tityroi 5/3
Red 5/4
Danner 4/3
Frost Cream 1/5
Coltstein 5/3
Starburst 3/3
>Fire Elemental 6/1
Maya 3/5

493187

>>493184
Pause, and line up a much better shot.
Marksman Shot.
'1d10'

Roll #1 4 = 4

493189

>>493184
'2d10' I'll try a lightining attack and elemental will attack with me.

Roll #1 8, 4 = 12

493190

>>493184
"Now your torment ends, beast!"

Marksman Shot!

Roll #1 3 + 2 = 5

493191

>>493184
I attack now that I'm up.

Roll #1 7, 1 = 8

493194

>>493191
Your upness is a flowing state. As soon as you gouge the beast's arm, it sends you crashing into a stone wall.
>>493189
You manage to rip a hole in the monster, which knits shut moments later.
The beast looks exhausted.
>>493187
>>493190
You can't get a solid aim, but the beast is too tired to capitalize on it.

#BOSS
Mordstein's Monster 10/3


#PARTY
Honeysweet 4/4
Iron Dust 5/3
Tityroi 1/3
Red 5/4
Danner 4/3
Frost Cream 1/5
Coltstein 5/3
Starburst 3/3
>Fire Elemental 6/1
Maya 3/5

493196

>>493194
Just shoot away then, damnit!
'1d10'

Roll #1 1 = 1

493197

>>493194
I leap back to my hooves.

Roll #1 7 = 7

493200

>>493197
The Doctor is in.
Shoot '1d10'

Roll #1 1 = 1

493202

>>493194
Stab it.

Roll #1 5 = 5

493205

>>493194
Whelp magic bolt at Mordstein monster!
'1d10+1'

Roll #1 8 + 1 = 9

493214

>>493194
'2d10' keep attacking

Roll #1 5, 5 = 10

493227

The beast shrieks. It is clearly trying to hold itself back, clawing at its own flesh
>>493196
>>493200
But even so, its flailing is enough to crush you both underfoot as it rampages
>>493214
>>493202
Its blind charging leaves both of you a little dizzy
>>493205
Your bolt staggers it, bringing it to a stop
>>493197
And you stand back up

#BOSS
Mordstein's Monster 4/3


#PARTY
Honeysweet HELPLESS/3
Iron Dust 5/3
Tityroi 5/2
Red 5/4
Danner 3/3
Frost Cream 1/5
Coltstein HELPLESS/2
Starburst 2/3
>Fire Elemental 5/1
Maya 3/5

493230

>>493227
Stab stab.

Roll #1 6, 1 = 7

493231

>>493227
Get the fuck up '1d10'

Roll #1 9 = 9

493233

>>493227
Ouch… get up.
No time to lay around.
'1d10'

Roll #1 4 = 4

493236

>>493227
Blast, blast.

Roll #1 5 = 5

493246

>>493227
Oh no!
Approach the good doctor and heal him with my horn.
Spell resonanced Heal

493255

>>493230
The world is getting dark. After that last rib-shattering hit you will need outside help to stand up.
>>493231
>>493246
With Frost helping Coltstein up, he uses that spare energy to cleave a mighty would onto the monster, forcing it to kneel and rebuild itself
>>493233
>>493236
With the monster once again reeling, you manage to recover without harm

#BOSS
Mordstein's Monster 10/2


#PARTY
Honeysweet 5/3
Iron Dust 5/3
Tityroi HELPLESS/1
Red 5/4
Danner 3/3
Frost Cream 1/5
Coltstein 5/2
Starburst 2/3
>Fire Elemental 5/1
Maya 3/5

493258

>>493255
can I keep shooting?

493259

>>493255
I'll help up Tityroi!

Roll #1 3 = 3

493260

>>493255
I don't try to move.
"Help?"

493261

>>493258
'1d10'

Roll #1 8 = 8

493270

>>493255
Whelp Help Tityroi
Heal
'1d10+1'

Roll #1 8 + 1 = 9

493275

>>493259
>>493260
>>493270
The capra is guided back to the light of the living
>>493261
>>493258
While Coltstein keeps the monster back with covering fire

#BOSS
Mordstein's Monster 7/2


#PARTY
Honeysweet 5/3
Iron Dust 5/3
Tityroi 5/2
Red 5/4
Danner 3/3
Frost Cream 1/5
Coltstein 5/2
Starburst 2/3
>Fire Elemental 5/1
Maya 3/5

493277

>>493275
>>493259
>>493270
"Thanks."
I attack the monster again.
[2d10]

Roll #1 1, 8 = 9

493278

>>493275
That's me! Shootan '1d10'

Roll #1 8 = 8

493283

>>493275
'2d10' Magic bolt on the monster, while elemental attacks.

Roll #1 8, 2 = 10

493289

>>493275
Shootan some more.

Roll #1 2 + 2 = 4

493290

>>493277
"Thank Celestia you're safe." I nod at him

>>493275
Fire a magic bolt at the Monster!
'1d10+1'

Roll #1 5 + 1 = 6

493291

>>493277
>>493278
>>493283
>>493289
>>493290
Your charge the beast, and in a furious melee, it begins to fall apart, leaking strange, invigorating fluids upon you.
The thing roars, its flesh healing and swiftly rotting away in waves. It thrashes wildly, mouths gasping for air as its body heaves and convulses, as if something was trying to break out of it.

This is it. Put this monster to rest once and for all.
But do it well, because it will just heal if not fully killed.

#BOSS
Mordstein's Monster 10*/1


#PARTY
Honeysweet 5/3
Iron Dust 5/3
Tityroi 1/2
Red 5/4
Danner 1/3
Frost Cream 1/5
Coltstein 5/2
Starburst 5/2
>Fire Elemental 5/1
Maya 3/5

493293

>>493291
Time to kill '1d10'

Roll #1 1 = 1

493294

>>493291
Attack!
[2d10]

Roll #1 3, 5 = 8

493295

>>493291
Let's finish this thing off.

Roll #1 2 = 2

493302

>>493291
Is there something inside? I try to gaze on it.
Also Heal Tityroi
'1d10+1'

Roll #1 7 + 1 = 8

493306

>>493293
>>493295
>>493294
Things aren't looking good…
>>493302
It's as if some…one was trapped inside!

The young witches see the situation has gotten out of hand, and hesitantly join the fray with magic bolts
'2d10'

Roll #1 4, 5 = 9

493307

>>493306
Only to get no results at all

#BOSS
Mordstein's Monster 10/1


#PARTY
Honeysweet 5/3
Iron Dust 5/3
Tityroi 5/3
Red 5/4
Danner HELPLESS/2
Frost Cream 1/5
Coltstein HELPLESS/1
Starburst 5/2
>Fire Elemental 5/1
Maya 3/5

493308

>>493306
Stabby stab stab.
[2d10]

Roll #1 3, 9 = 12

493309

>>493307
Time to get up '1d10'

Roll #1 1 = 1

493311

>>493309
Oh well.
Time to visit the ded again.

493313

>>493307
'2d10' elemental and I will try to help kill it.
"Why does it not die?"

Roll #1 9, 4 = 13

493317

>>493307
>>493306
I yelled.
"Someone is inside it!"

I then help the good doctor.
Heal
'1d10+1'

Roll #1 10 + 1 = 11

493318

The witches shake off the initial shock and try blasting the beast again, focusing on spells they are more familiar with
'2d10+1'

Roll #1 3, 4 + 1 = 8

493322

>>493307
Damn! Let's try it again.

>>493318
"What are you doing?!"

Roll #1 5 + 2 = 7

493324

>>493307
Slam?
'1d10+2'

Roll #1 8 + 2 = 10

493331

>>493322
"Getting tossed around?"
"FUCK!"
Both witches flip into the air as the beast rushes through them
>>493309
You feel the world fading.
Fading…
Fa… >>493317 DELICIOUS PONY TO THE RESCUE
A tiny colt can carry more than enough power to reinvigorate a grown man from death's door to full life. And he does.
>>493308
>>493313
>>493322
>>493324
Facing the beast as it charges, you lay into it, ripping flesh and bone, tearing off limbs and skin, bringing the monster down a stumble, then a crawl, and finally a horrible convulsing fall.

Its remains quiver and kick before falling silent for a moment. Then, in a shower of fluids, the back is torn open and Doctor Mordstein climbs out, panting heavily. He has both his arms.
"You… did it!"

#BOSS
Mordstein's Monster SLAIN


#PARTY
Honeysweet 5/3
Iron Dust 5/3
Tityroi 5/3
Red 5/4
Danner 5/2
Frost Cream 1/5
Coltstein 5/3
Starburst 5/2
>Fire Elemental 5/1
Maya 3/5

493334

>>493331
"Uhhhh."

493338

>>493331
"…" I look a bit sad. "Why does this happen?"

493339

>>493331
"…where did you come from?"

493340

>>493331
"…Mordstein?"

493341

>>493331
My god that was close.
I don't ever want to feel that again.
Shakily get up again.

493344

>>493341
"Are you fine?" I help him up.

>>493331
"Whhaaat?!" I look at him.

493345

>>493334
>>493338
>>493339
>>493340
The doctor wipes the worst of the goop and blood off his face and sits down on the remains of the monster
"I believe a little… explaining is in order.
I am Mordstein. Or, once was, and now am, once again.
To be exact, I began as his amputated arm, and have now finally managed to rebuild myself, and am able to shed this infernal cocoon."

493346

>>493344
"I….I….think so….Thank you."

493347

>>493345
"Alright. What about the other Mordstein?"

493349

>>493345
"Are you a good person like our Mordstein?"

493353

>>493345
"And the real one?"

493354

>>493345
"So there's two of you now, then."

493357

>>493353
"I am no less real than the body I originated from. For all I know, that diseased husk may already be dead."
>>493347
"What of him? He discarded me fearing I was too deeply infected. Now, I am healed and once more full."
>>493349
"Of course. I am the same man after all."
>>493354
"If the rest of my old body is still alive, then yes."

493358

>>493357
"When last we saw him, that was the case."

493359

>>493357
"Okay. You should go see him. work together to cure the bad things.."

493360

>>493357
"What if there will be two of you?"

493361

>>493357
"Alright, well, we've got a witch to kill so I guess will be on our way?"

493363

>>493357
>>493354
I just stare at the Mordstein dumbfounded.
"I… aaahhh thats impossible I mean…"
Try not to feint.
'1d10'

Roll #1 9 = 9

493364

>>493357
Did we go to the library yet?
"How….peculiar…"

493365

>>493363
"So… you mean to say that you are two separate person or do you two share the same mind. Granted if that old Mordstein is still alive."

493367

>>493358
>>493359
>>493360
>>493361
"If my old body is still as diseased and foul as it was when I was discarded, I'd gladly put it out of its misery."
He glances at the corpse of the hand monster
"Perhaps I could be of some aid to you before we part ways. If you possess some form of healing agent that counteracts the taint of this plague, I could possibly concoct a little something for you."
#You can replace Gas Bombs or Strong Cures with Heal-In-A-Can (fully heals the party. Once.)
>>493364
Not yet, no.
>>493365
"We don't share a mind so much as we share a mindset and memories."

493370

>>493367
"I think we'll need bombs before this is all over, but a stronger healing potion would be helpful."

493375

>>493370
Shake my head.
"As long as we've got something to keep us on our hooves, we can handle these undead without bombs."

493376

>>493367
"Medicine is nice.."

493377

>>493367
"Maybe one or two."

493382

>>493370
>>493375
>>493376
>>493377
"If nothing else, give me one and I can heal you all here and now."

Give a Gas Bomb or Strong cure Y/N?

493385

493390

493391

493392

>>493382
Gas Bomb, Y

493393

>>493385
>>493390
>>493391
>>493392
He opens the gas bomb and shoves it inside the pool of odd liquid inside the dead monster.
After some stirring, he moves away from the remains
"Please submerge yourselves."

493394

493395

>>493393
subbing.

493396

>>493393
I shrug, strip naked, hand my clothes off to someone, then jump into the pool in the monster.

493397

>>493393
Do so.

493398

>>493393
I look a little scared, but who am I to question a human. Walk into the pool.

493399

>>493393
"Uh, sure."
I…do that.

493400

>>493393
"I aint going in there unless you can aassure me its safe." I frown.

493406

>>493394
>>493395
>>493396
>>493397
>>493398
>>493399
In what I'm sure is a defining moment of bonding, you strip naked in the blood-spattered hall of Diligence Keep and go bathe together in the still warm remains of a huge flesh beast.
But what you may not have expected, is that in this bath of unnatural bodily fluids and magical poison… you feel better than ever. The thick, opaque liquid tingles your skin, soothing bruises and sealing cuts. You feel it seep into your pores, the rampant, unbound life force in it penetrating into your beaten flesh, cracked bones and abused organs, pumping them full of newfound health and youth with every heartbeat.
Your sinuses open, your eyes clear, your muscles relax and your senses awaken sharper than ever.
A deep, warm sensation fills you.
In this place, in the torn corpse of an unholy monster you slew in the rotten heart of this plague cradle… you feel better than in the finest bed you have ever slept in.

493408

>>493406
My eyes widen and I look to the others around me with a slow smile. "..friends.." I finally say.

493409

>>493406
Step out, shake myself, and dress back up.
"Still disgusting."

493410

>>493406
I sink deeper into it.
"Ahhhhhhhhhhhh. I don't even care what this is, it's just great."

493411

493412

>>493406
"Well. As dubious as this appears, it seems to work…"

493413

The witches sit silently for a while before joining in
>>493408
"…friends?"
"…us?"

493414

>>493413
Nod at them "Yes."

493415

>>493413
"There are few bonds like those forged in combat."

493416

>>493413
I just snort.

493417

>>493415
"Only sometimes, in my opinion."

493418

>>493417
I'll shrug.
"If it doesn't make friends, it at least makes equals."

493419

>>493414
>>493415
"It's… quite a special feeling, I will admit…" '1d10'
"This goo feels weird between my fucking toes…" '1d10'

Roll #1 2 = 2 / Roll #2 7 = 7

493420

>>493418
"…if that is what you think."

493421

>>493419
just keep that smile, that honest and real smile up while staring at them.

493422

>>493419
>>493418
Tap my hooves impatiently.
"Very touching, now let's go, we have a witch to kill."

493423

>>493419
Cerena blushes quite visibly as her eyes wander to Red, Danner and Tityroi.
Daniel is too busy with his toes to care.

Mordstein looks around
"…does anyone have some clothes I could use?"
Daniel, still focusing on his feet, mumbles "Check the bedroom."
The doctor nods
"I suppose I'll be off then, if that was all I was needed for?"

493424

>>493423
"Try not to die."

493425

>>493422
"We do."
>>493423
"I think so. If you head back to town, Mordstein the First might be pleased at you showing up. If nothing else, you'd prove his medicine worked in a way."

493426

>>493419
>>493423
"That is all seem too weird if you ask me." I just frown.
I look at the bath of goo.
"I dont want to take a dip but what does it do my good doctor?" I look at Mordstein.

493427

>>493426
"It is the liquid life essence that allowed me to rebuild my body. It should repair any damage you may have suffered lately."

493428

>>493427
"Why were…you…filled with it?"

493429

>>493423
I look around.
"Are we ready to move on?"

493430

>>493429
"Yes."

493431

>>493428
"The plague has some very curious effects. Many of them, strangely enough, are regenerative. Perhaps it was by sheer luck, or possibly thanks to my old body's flailing attempts at a cure, that I was able to harvest more flesh around my quickly degenerating form and allow myself to dissolve and regrow into a new, proper shape. The liquid is a byproduct of this process, which allowed me to look as I am now, rather than, say, a fetus with the skull and left arm of an adult man."
>>493429
>>493430
You all climb out of your meaty bathtub and put your clothes back on.

You are all back to max hits and wounds.
The way to the second floor is clear.

493432

>>493429
"Yes."
I'll redress myself after cleaning off as much of the vital fluid as possible.
>>493431
"Perhaps your progenitor might like a sample of the fluid. If it can be recreated, it would be a great boon to medicine, wouldn't it?"

493433

>>493431
Head upstairs.

493434

>>493432
"Oh, don't get dressed on my account."

>>493431
I shake some of the goo and whatever else is on my vest off and put it back on.

493435

>>493434
"I wasn't."

493436

>>493427
"I see, does it also remove any diseases in our body?"

493437

>>493431
I quickly get dressed as well.

>>493432
"Yes, I'm sure many others would like to see this substance as well."

493438

>>493431
follow the others in happy silence, nodding at the doctor's explanation.

493439

>>493437
>>493432
"Without the dead corpse swimming I hope."

493440

>>493436
"I doubt that, since the disease is what originated it."
>>493437
>>493432
"An interesting proposal. I shall take a sample with me."
>>493433
Directly ahead is a heavy door with four slots on it.
To your left and right are small corridors that seem to lead to tower doors.

493441

>>493440
Up we go…
"So, left wing or right wing?"

493442

>>493441
"What were the remaining obstacles again?"

493443

>>493441
>>493442
"The library is to the left. It is guarded by the librarian."
"The training tower is to the right. It contains various experiments."

493444

>>493443
"Let's get done with those experiments then while we are still fresh."

493445

>>493443
"Well, if the librarian can be reasoned with, that might be our first stop."

493446

>>493445
"That's a generous assumption. I don't really care either way though."

493447

>>493440
"I see, then my body is fine as it is." I raise my head high.

>>493443
I nod at her.
"yes lets."

493448

NEXT TIME ON COMFY BATHS
BOOKS
UNDEAD POKEMON
AND LEWD JOKES

495298

The Library is to the left
The Training Tower to your right

Everyone is back to full health

495302

>>495298
Let's visit that Training Tower

495309

>>495298
I vote for the Library

495310

>>495298
I'm good for either, though the Library might be easier than the tower full of experiments.

495313

>>495298
I'll go where the doc wants to go!

495314

>>495302
>>495309
>>495310
>>495313
"The Librarian is a curious being. Little more than a floating robe and a ragged hat. Fond of learning and teaching, but terrifying if angered."
"The training tower is full of whatever experiments still remain. We can possibly control some of them, but not all."

495328

>>495314
I wanna go to the library mommy.

495329

>>495314
"Then we just ask the librarian if we can take the key piece, and if it says yes we've avoided a fight. We don't have to tell the truth if it asks why."

495330

>>495314
"This librarian fellow sounds like somepony I'd like to meet."

495331

>>495314
Grumble.
"I'd just kill those experiments and get done with it.."

495332

>>495314
"Do you think it can be reasoned with?"

495334

>>495329
>>495330
>>495332
"We always felt safer just obeying him."
"His powers, while unpredictable, were quite frightening."

495340

>>495334
"Sounds familiar to me."

495341

>>495334
"Be straight, will we be attacked if we take the key fragment?"

495355

>>495341
"Almost certainly"

495359

>>495355
"Then we'll just take it by surprise and kill it, simple as that."

495363

>>495355
"I can't say I'm surprised. Anything more you can tell us, or should we just go on as usual?"

495364

>>495359
"That's a bit premature, no? Maybe we could just try to convince this fellow first?"

495367

>>495364
"Like we could convince anything in here to help."

495369

>>495363
"He can telekinetically move objects, and has no body to speak of"
"He also knows quite an array of spells."

495370

>>495367
"If he's a fellow scientist he might feel compelled to help."

495372

>>495367
"Fair point."

495376

>>495369
"Well, he's got to have something we can hit."

495378

>>495376
"He was always very protective of his robes and hat"

495380

>>495378
"So we damage those, maybe even burn them somehow, and he falls apart. If that doesn't work, well, we'll have to find what does."

495381

>>495380
"Burning things tends to work pretty well in my experience."

495382

>>495381
"Controlled burning, though. We don't want the rest of the library, or the house, lighting up."

495404

>>495382
"Might have made the whole quest easier. at some point."

495405

"Well… lets try this then."
The witches unlock and silently open the door of the Library. The door opens at the top of a massive library tower, with spiral stairs leading down, all the walls covered in bookshelves, ladders and catwalks. There are some alcoves with various curiosities on display, some chairs to sit in, and in mid-air near the center of the tower, surrounded by a few floating books, is a heavy robe and ragged witch hat, filled with flickery blue fire

495410

>>495404
I'll shrug.
>>495405
Interesting… let's browse a bit. Check out those curiosities. '1d10'

Roll #1 7 = 7

495414

>>495405
Look for a book on Witchspeak '1d10'

Roll #1 5 = 5

495415

>>495405
"Are you the librarian?"

495416

>>495405
Let's look for that key fragment.
'1d10'

Roll #1 4 = 4

495419

>>495410
Strange things indeed. A human skeleton, standing upright on its own. It still seems to have some skin, but on closer inspection, it turns out to be merely strange patches of calcified flesh that welds the skeleton together.
The skull of some unknown creature. It seems like it would have a had many tails growing from its face in life. Or perhaps tentacles.
It seems that they fragment is also down at the bottom, in one of the alcoves.
>>495416
It is not up here.
>>495414
It's less "a book" and more "a floor".
>>495415
The fiery robe turns and starts floating upwards
Your assumption is correct. Identify yourself.

495421

>>495419
Look harder and at more places!
'1d10'

Roll #1 10 = 10

495422

>>495421
It's down at ground level, in one of the display alcoves.

495425

>>495419
But there was this one book people recommended to me '1d10'

Roll #1 7 = 7

495427

>>495419
Head down there.

495428

>>495422
Well, trot down there, and ready my weapon, but don't touch the case yet.

495433

>>495419
"We only desire the key. Are you in league with the witch Rotunda?"

495440

>>495427
>>495428
Several books float over to block off the stairs as you pass the Librarian
>>495425
[Witchspeak for Beginners, VOL1]
>>495433
Poxmother Rotunda has granted me this library to study and rule over in exchange for keeping it clean and safe, as well as teaching her disciples. Why do you seek the key?

495443

>>495440
"To end the plague she's unleashed. Your cooperation would be appreciated."

495445

>>495440
"Your patron is responsible for dozens of atrocities outside these walls, and we seek recompense."

495447

>>495440
That's the one.
Anyway, put it away for later.
Go look at the librarian.

495448

>>495440
Roll my eyes and keep my weapon ready for action.
They can talk, see where that takes them.

495459

>>495447
It's a ball of magical flame clad in a series of heavy robes and belts, topped with a raggedy wizard hat.
The blue flames lick the edges of the robes and hat, flickering as they pull at the fabric, as if trying to make it fit more snugly on the immaterial body.
>>495443
>>495445
Her studies are of great importance to her. Her goods are of great importance to me. Ergo, acting against her would not be beneficial to me.
>>495448
A book gently floats in front of you
[Patience for Impatient Dummies 101]

495462

>>495459
"Even if acting against her left you in complete possession of this library? Instead of borrowing, you would own."

495464

>>495459
Take a deep breath, narrow my eyes and swat it away with a hoof.

495469

>>495459
"The materials in this library may be of great interest to the state when we finish our business here. They would require a curator and liason with the Grand Archives in the capital. Your position here is not being threatened."

495478

>>495462
>>495469
You are treacherous beings.
>>495464
The book opens
[-the first step to patience, is to breathe deeply, and ask yourself if the situation is truly worth getting angry over-]

495481

>>495478
I'll shrug.
"I have sworn no oaths to the Plaguewitch, so the thoughts come easily. Had I sworn such oaths, I would not have."

495488

>>495478
Grind my teeth a bit and glance the other way.

495490

>>495478
"I am doing what I am sworn to do, and simply giving you the chance to continue on as you are. I usually don't offer such a courtesy."

495495

>>495490
I would not have expected such from an Inquisitor.
>>495481
Yes still you expect me to betray my age-old benefactor?
>>495488
The book shuts itself

495499

>>495495
Good.
Now swat it away again.

495501

>>495495
"Since it's coming at the expense of the surrounding world? Yes. There are certain points where an oath must be broken if one seeks to keep his spirit intact."

495509

>>495495
"What can I say, I'm in a generous mood, and you don't seem like an accomplice to this. "

495522

>>495499
It circles round and bonks you on the head
>>495509
Your kind is more often an enemy to magic. And by extension, an enemy to my people.
>>495501
I share no sympathy for them. I am not of flesh, and thus beyond the reach of disease.

495523

>>495522
Damnit, hit it out of the air and throw it to the floor!
'1d10'

Roll #1 7 = 7

495524

>>495522
"And what good is a library if no one but the librarian is there to read from it?"

495526

>>495522
"Magic is a tool. I oppose its exploitation and abuse."

495527

>>495523
The book falls down several floors and lands on the bottom floor with a thud.
>>495524
Gaining knowledge is as important to my kind as eating is to yours. And this place can sustain me for very long.

495528

>>495527
"And when you finally do finish? What then? Creating knowledge will have stopped since everyone would be dead aside from you and the Plaguewitch."

495529

>>495527
Finally!
Keep tapping my hooves next to the case.

495531

>>495529
Another book floats over
[Tapdancing for beginners]
>>495528
…a curious observation.

495532

>>495531
"You're joking, right?"

495533

>>495532
[Humor over the ages]

495534

>>495531
"We're offering you the opportunity for more, or to just stay where you are. It's up to you."

495535

>>495533
Huff and turn my head away.

495536

>>495531
"It's simply how I see it."

495537

>>495535
[Dealing with loss]
>>495534
>>495536
The views of the world you offer me have altered my perception of the situation. I may need to consider what the most effective course of action truly is.

495538

>>495537
My eyes go wide for a second. Gulp, then stomp.
"Stop it!"

495539

>>495538
The book sets itself down very gently near you, but does nothing else

495540

Goddamn autoupdate.

>>495537
Well at least he's reasonable!

495541

>>495539
Don't look at it…
Don't look at it…
Don't look at it…
Damnit, pick it up and put it away.

495542

>>495541
"What's that?"

495543

After a moment of still silence, the robes float down to the ground floor and unlock the case holding the key piece
You may take the key. I will not come with you. Nor will I permit you to take any of my things here.
Once Rotunda is dead, this place will belong to me, and any who seek to come looting it will die a death as terrible as my centuries of studies can permit me to invent.

495544

>>495543
"That seems reasonable. Though I hope I can borrow this book as well. For a little while."

495545

>>495542
>>495543
I guess I don't put it away.
Put it on a shelf.
"Nothing…. we got what we came for. Let's go."

495546

>>495543
"If you wish."
Let's grab it and go.

495547

>>495546
"But we need this book."

495548

>>495547
"Which book's that, doc?"

495549

>>495548
"On Witchspeak. I feel it will be crucial in the future."

495550

>>495547
It is mine. At most, I may consider trading it, if you have something of equal or greater value in knowledge.

495551

>>495549
"Oh. Well I reckon it just might, yeah."

>>495545
"Didn't seem like nothing to me, judging from your expression."

495552

>>495551
"It was nothing, I'm telling you."

495553

>>495550
Uh….Shit I'm boned.

>>495551
"we need to smuggle this book out of here."

495554

>>495550
"Would you allow him to come back and transcribe the book?"

495555

>>495550
"What if we just borrowed it?"

>>495553
Raise a brow as he says that.

>>495552
And flutter over to the book she put away to inspect it.

495556

>>495553
>>495554
>>495555
He picks up the Endless Flask with his telekinesis
This item… I have never seen one like it. It piques my curiosity.

495557

>>495555
>>495556
Glance at her, but head to the exit and stop by the door and wait.

495558

>>495556
I'll look to the others.
"I do not believe we can part with that at this time, though that is simply my own opinion."

495559

>>495557
"… Oh. I see."

>>495556
I don't even know what that is!

495560

>>495559
It's the thing that lets you not run out of poison or cures.
>>495558
Unfortunate. If you change your mind, bring it to me. I can then allow you to take some of my books, in turn.

495561

>>495560
"We'll keep that in mind."

495562

>>495560
Oh right, that.

>>495561
"Don't we need to know witchspeak?"

495563

>>495559
Keep silent.

>>495561
"It's a bad trade."

495564

>>495562
"Perhaps later. Once we're done here."

495565

>>495560
I'll try to sneak out with my book '1d10'

Roll #1 3 = 3

495566

>>495562
"Perhaps. But we still need that flask."

495567

>>495565
Several weapons float in front of you
This is your only warning, thief.

495568

>>495567
"But shouldn't information be freely shared with the world?"

495569

>>495563
Well this isn't the place to discuss such things, so I'll let it slide for now.

>>495567
I frown as he threatens the doctor.

495570

>>495568
"Leave it doctor. We'll be back."

495571

>>495568
No. My information should serve me first, and others when I have no further need of it.

495572

>>495570
I won't go against the Inquisitor.
I put the book there and walk off.

495573

>>495572
"Thank you. I understand the temptation, but we need to conserve our strength for Rotunda and her other guardians. I doubt they will be as amicable."

495574

>>495573
I say nothing.

495575

>>495573
>>495574
"Are we ready to move then?"

495576

>>495572
Flutter after him.

495577

>>495574
"We can always come back. It's not like the place will vanish in smoke. And the two witches already with us will help for most basic witchspeak needs."
>>495575
"Yes. Let's go fight the successful experiments to get that last keyshard."

495578

You leave the library and the flabbergasted witches close the door
"HOW"
"IN THE FUCK"
"DID YOU JUST"
"DO THAT!?"

495579

>>495578
"We talked. It was quite reasonable."

495580

>>495578
"The experiments, what are they like?
That's more important now."

495581

>>495579
"More than I expected."

495582

>>495581
"A fight in there would have harmed its books. It could ill afford a brawl."
I'll crack my knuckles slightly.
"And unfortunate as it sounds, we would have likely damaged the books we might have use for in the scuffle."

495583

>>495582
"Maybe, though I doubt you'd have run around punching them."

495584

>>495583
I'll shrug.
"It really would have depended on if it used them for ammunition, considering them 'acceptable losses'."

495585

>>495580
"They are experiments in reanimation"
"And more importantly, in the creation of abominations - unnatural fucking things built from pieces of this and fucking that"

495586

>>495585
"Sounds great.
How hard do they go down?"

495587

>>495586
"Would depend on the parts put into it, probably."

495588

>>495587
"If it's anything like the ones out there, probably some tough ones."

495589

>>495586
>>495587
"We once made a really good one"
"It then killed all the previous ones, and we had to make more to try and kill it"
"We never succeeded"

495590

>>495589
"So it's probably still there. Great. A challenge is fun."
I'll idly hit my palm with my fist.
"Let's not keep it waiting, then. Be ready with the poison grenades."

495591

>>495589
"What was it made out of?"

495592

>>495589
"What did you make, exactly?"

495593

>>495590
>>495591
>>495592
"We just called it 'the good one'. I don't even remember what we put into it but when we were done it took up three floors."

495594

>>495593
"Right…"

495595

>>495593
"Does it have a head? Obvious weak point? Something that connects it to the rest of the mass?"

495596

>>495595
"It does have a head, but it's at the bottom."
"Built that fucking mess out of what must have been a hundred skulls all fused together."
"It sits upside down, suspended by chains"
"We can try to awaken some of the other constructs to fight it with you"

495597

>>495596
"That might be for the best, though I'd rather not let them out unless we need them."

495598

>>495596
"We can handle it."

495599

>>495597
"Might even get Rotunda to come out of her tower though."

495600

>>495597
>>495598
"We should warn you though - if one of them fails to respond to our command, it may become hostile."

495601

>>495600
"That's why I said we can handle it. We don't need you making it even harder."

495602

>>495600
"Then they're a last resort. If the poison and battering doesn't stop it, we might need the distraction."

495603

>>495602
"I agree."

495604

>>495601
>>495602
>>495603
"Just tell us and we will try, then."

They unlock the door to the last tower.
Unlike the others, there is a clearly separated top floor here, filled with cabinets, bookshelves, tables and boxes full of tools and chemicals
"Below this is is the floor where we trained in actual reanimation"
"Below that are the holding pens"
"And the last three floors contain The Good One."
"The key should be in front of its face."

495605

>>495604
"How straightforward."

495606

>>495604
"Great placement."
Weapon ready, let's go.

495607

>>495604
"Great."
I'll frown a little.
"Who's our quietest? They may be able to secure the key while we distract it."

495608

>>495607
"Probably the little pony."

495609

>>495608
"I was thinking the goat, but which pony did you have in mind?"

495610

>>495608
>>495609
Give them a look.

495611

>>495610
I'll return it.
"Do I look like the type to escape notice?"

495612

>>495609
"He might work too, actually. Probably better…"

495613

>>495611
"Nevermind."

495614

Proceed deeper?

495615

495616

>>495614
If there are enough of us here. It seems to be just the three.

495617

>>495614
deep deep deep in the ocean

495618

>>495615
>>495616
>>495617
You proceed down into the training rooms.
Countless bodies are set up on stone tables, with bones, organs, body parts and carefully removed muscles in jars arranged around them for easy access. And not just human bodies. Animals of all kinds, as well as capras, horks, even drakin parts are visible.
The witches seem more nostalgic than anything.

Pause?

495619

>>495618
Look disgusted, but don't say a word.
Let's pause for now.

495620

>>495618
"This is horrible."

Probably.

495621

>>495618
Probably for the best.
"Well. I suppose this gives me something to expect."

495622

>>495619
>>495620
>>495621
NEXT TIME ON GRIM DARKNESS
OBSCURE VIDEO GAME REFERENCES
TRADE QUESTS
AND BACKTRACKING

495715

"Below here are the holding pens"
"We'll stay there. Scream if you need us."

495720

>>495715
"Don't strain yourselves or anything."

495721

>>495715
I'll walk with the Inquisitor.

495722

>>495622
"What a cozy place. Can we hurry and kill everything so we can leave?"

495723

>>495715
Roll my eyes and take the lead down.

495724

>>495715
"It wont come to that."

>>495721
>>495723
Follow.

495736

You head to the holding pens. Two entire floors lined with massive cages full of beasts that defy description. The smell is overwhelming, and the breathless atmosphere is unnerving.
But deeper down still, a massive heart beats. Its thundering thumps nearly shaking the floor.

495740

>>495736
"What did they use to make something like that?"
I'll spare a few glances at the creatures.

495742

>>495740
"Because they are out of their mind, that's why. This whole place should be burned to the ground and buried."

495743

>>495736
"We are going to kill the heart, right?"

495744

>>495736
"This is not what I wanted to see down here.
This Rotunda is truly vile."

>>495740
"Some form of magic no doubt, combined with medical science."

495746

>>495740
You can wager a guess that most of that thing was once several bears, half a dozen people and what seems to have been a pig.

495747

>>495736
I cover my snout.
"This is not right."

>>495746
"What are they doing in this place?"

495751

>>495736
"That doesn't seem natural."

495764

>>495751
"It's not. That's why we're here."
Let's find that exit.

495765

>>495751
"No? Really?"

495766

>>495751
"No kidding?"

495767

>>495764
It should be on the floor below.
The cages look quite sturdy, so provided you don't do anything unexpected, you should be fine.

495768

>>495764
"Lead, we'll follow."

>>495765
I nod.
"Certified doctor, at your service."

495769

>>495768
Roll my eyes again.

495770

>>495767
Down we go then.

495772

>>495770
Down here, things look much the same. Save for one cage, which is empty, its bars broken.

495773

>>495772
"Where is it?"

495775

>>495772
"Marvelous."

495776

>>495751
>>495770
Follow him down.

495777

>>495772
Grab my pistol.

495779

>>495773
>>495775
>>495777
You can hear a skittering noise near the ceiling

495782

>>495779
Look '1d10'

Roll #1 5 = 5

495783

>>495779
Look there and aim.

495788

>>495782
>>495783
It's crawling along the ceiling, looking for an exit.
It has no eyes, and seems to rely on hearing

495791

>>495788
I motion towards the door.

495793

>>495788
Sentry, Marksman shot.
Nail it to the ceiling.

495797

>>495793
You pin it to the ceiling with a bolt.
It roars and tries to pull itself loose.
If you run like fuck right now, you might get away before it can get loose.

There is a heavy locked door on the far side of the floor.

495798

>>495788
>>495793
Welp.
Sharpen my sword with the mecha limb '1d10+1'

Roll #1 6 + 1 = 7

495800

>>495797
Damn running, I had enough of that.
Slam another bolt in it.
'1d10+2'

Roll #1 2 + 2 = 4

495803

>>495797
Whelp follow them and try to fire a magic bolt at the door.
'1d10+1'

Roll #1 10 + 1 = 11

495804

>>495798
You ready your sword for battle
>>495800
It rips the bolt loose and drops down on the floor

#ENEMY
Blind Hunter 5/5

495807

>>495804
Charge in for a strike with the sword then! '1d10+1'

Roll #1 7 + 1 = 8

495808

>>495804
Aim and fire!
'1d10'

Roll #1 5 = 5

495810

>>495803
Your bolt slips right in the key hole, bounding around inside the lock mechanism destroying it entirely.
The door opens up silently.
>>495807
The huge blind beast is still trying to figure out where its quarry is, so your attack from the side takes it by surprise
>>495808
However, your loud reloading catches its attention and it lashes out at you

#ENEMY
Blind Hunter 2/5


#PARTY
Iron Dust 5/5
Honeysweet 7/6

495812

>>495810
I wrestle that door open.

495813

>>495810
The closer it is, the more powerful the bolt will be when it Slams in it's face.
'1d10+2'

Roll #1 5 + 2 = 7

495814

>>495810
"Sit, beast!"
Skewer it with my sword!

Roll #1 2 + 1 = 3

495815

>>495810
I'll stab it.
[2d10]

Roll #1 4, 9 = 13

495818

>>495812
The door is now open
>>495814
Talking to it might have been a mistake. With pinpoint accuracy, it nearly slashes your entire jaw off
>>495813
However, as it focuses elsewhere, you fire a bolt into it point blank, sending it tumbling
>>495815
As the monster tumbles, you sing your blade into its head before leaping back is at stands up

#ENEMY
Blind Hunter 10/3


#PARTY
Iron Dust 2/5
Honeysweet 7/6
Tityroi 5/5

495819

>>495810
Shoot '1d10'

Roll #1 1 = 1

495821

>>495818
Damn.
Alright then, just go in for a non-talky attack.

Roll #1 8 + 1 = 9

495822

>>495818
I keep stabbing.
[2d10]

Roll #1 9, 10 = 19

495824

>>495818
Marksman Shot.
Look for a weak spot.
'1d10'

Roll #1 1 = 1

495829

>>495818
Might as well lend a hand. Marksman Shot.

Roll #1 1 + 2 = 3

495835

>>495819
>>495829
The loud bang of your weapons gives it a perfect point to aim for as leaps forth, crushing you under its weight
>>495824
It then kicks out, smashing your head against a steel bar
>>495822
>>495821
But leaves itself wide open for attack, allowing you to heavily capitalize and leave it helpless on the floor

#ENEMY
Blind Hunter HELPLESS/2


#PARTY
Iron Dust 2/5
Honeysweet HELPLESS/5
Tityroi 5/5
Coltstein HELPLESS/4
Danner HELPLESS/4

495836

>>495835
I use backstab to finish it off.
[1d10]

Roll #1 1 = 1

495837

>>495810
>>495818
Too stunned oto move I shake my head and fire a magic bolt at the blind hunter!
'1d10+1'

Roll #1 9 + 1 = 10

495838

>>495835
Get up!
'1d10'

Roll #1 5 = 5

495839

>>495835
It's just a scratch '1d10'

Roll #1 2 = 2

495840

>>495835
Oh no, the doc! Heal his bald ass with the mecha arm!

Roll #1 1 + 1 = 2

495842

>>495835
I roll back up.

Roll #1 10 = 10

495845

>>495842
>>495837
Danner performs a dramatic roll backward, flipping onto his feet and with the same fluid motion lifting Frost Cream into the air with his toes, grabbing the little colt by his back leg as he stands up.
Striking a dramatic pose and holding the small pony out at arm's length like a gun, he mutters a snappy one liner and pulls the trigger, a massively powerful magical beam splitting the monster in half lengthwise.

The Blind Hunter is dead!

495848

>>495845
Now I can stand up then, I hope.
'1d10'

Roll #1 5 = 5

495852

>>495845
"Uhhhhh."
I get up and dust myself off.

495854

>>495848
>>495852
The rest of you stand up

And Danner puts the colt down.

495855

>>495845
"I…. uhhh… uhhmm.." I look at Danner both confused and a little offset.
"Well at least it is down." I smile at him.

495856

>>495845
I will…gently put the pony back down on the floor.

>>495854
Yes, that.

495858

>>495854
"I must have some brain damage."

495859

>>495854
>>495858
"Don't you all."

495861

>>495855
>>495856
"Nice teamwork, you two."

495862

The door leading downwards is open, unless you want to mess with more caged abominations

495864

>>495861
"I didn't plan on that."

>>495862
Let's go.

495866

>>495861
"I.. aahaha. I myself am caught by surprised." I scratch my head.

495868

>>495862
I will sneakily go down the stairs.
[1d10]

Roll #1 1 = 1

495870

>>495862
Keep going.

495873

>>495862
Reload and go.

495876

>>495864
>>495868
>>495870
>>495873
You head down the stairs, Tityroi falling dow the head first like a moron.
You find the source of the heartbeat. It's… colossal. A heart larger than a man, pulsating among a vile mass of organs draped around a fleshy mass that hangs from impossibly large chains at the center of the tower.
The spiral stairscase leads down to it, and a catwalk loops around to another stairway directly below this one.

495878

>>495876
I stand back up again.
"Why does this even exist?"

495881

>>495868
>>495870
>>495873
Follow them down

>>495876
"Now if this place couldnt get even more worse." I cover my snout as we make our way.

>>495878
"Are you okay?" I look at him.

495883

>>495876
What is it even made of?

495886

>>495883
By the looks of it, hearts. A shit ton of hearts. All fused together with stitches and scar tissue to form one gargantuan organ capable of pumping a veritable lake of blood through whatever the hell is down there.

495887

>>495878
"Because of those witches."
Spit on the ground.

>>495876
"Now is as good time as any to use those bombs."

495889

>>495881
"Perfectly fine."

>>495887
"Yes, but what purpose does this have?"

495890

>>495889
"Experiments."

495891

>>495887
"We should likely verify the location of the fragment. I don't want to go digging through this thing's stomach if it decides to swallow it in one last act of defiance."

495893

Observing the room, it seems it might be possible to break the chains supporting the fleshy horror.
Or weaken it by destroying the organ mass before heading down to where the rest of it is.

495896

>>495890
"I've done experimenting before but never anything like this."

495898

>>495886
I'm not sure I want to know where all that blood came from.

"We should probably do something to hurt it."

495899

>>495898
"The poison grenades are our best bet aside from going in there and starting to give it some heart trouble."

495904

Proceed down?
Attack the body?
Break the chains?

495905

>>495904
Down down to goblin town.

495906

>>495899
"Probably so. Who has them?"

495908

>>495904
Down after we dump poison in the heart.
>>495906
I'll shrug.
"I thought you were keeping track."

495909

>>495904
Down, down, down.

495911

>>495908
How many grenades do you want to throw? You have 6

495913

>>495908
"Of course."

>>495911
Let's go with one or two for now.

495914

>>495911
Three. We'll see what that does.

495915

>>495909
>>495911
>>495913
Follow them down.

495917

>>495913
>>495914
Danner weighs his options between throwing one or two grenades, but Red picks for him, throwing both of them and one extra to seal the deal
'3d10'

Roll #1 5, 3, 5 = 13

495919

>>495917
The corrosive gas breaks many seams on the heart, making it spew great gushes of infected blood with every thundering beat. They flow down the body, leaving deep burns and from the sound of things, begin to pool down at the bottom of the tower.
>>495915
>>495909
>>495905
As you head down, you see the torso and arm come to view. The head must be on the floor below this one. The body is thrashing violently, struggling against the chains that hold it in place. Reaching the next stairs safely will require some good reflexes, or disabling that arm.

495920

>>495919
Reflexes '1d10'

Roll #1 2 = 2

495921

>>495919
I hit the arm with a magic bolt.
[1d10]

Roll #1 1 = 1

495923

>>495919
Down we go after the others, then.

495925

>>495919
Reflex that thing.

Roll #1 6 = 6

495929

>>495919
How disabled was the heart upstairs?
Is it possible to damage it more?

495931

>>495929
Yes. A solid hit could rip it wide open.
>>495920
>>495921
The arm sweeps across the catwalk, knocking both of you off.
MIN8 to land safely.
>>495925
You manage to evade the arm, and reach the stairs to the bottom floor.

495932

>>495931
Land like a boss '1d10'

Roll #1 8 = 8

495933

>>495931
Well then, while the others go down.
Sentried Marksman shot.
Should be a solid hit enough.

495934

>>495931
Capra agility save me!
[1d10]

Roll #1 5 = 5

495935

>>495931
I suppose I should be making my check to get past here as well. '1d10'

Roll #1 9 = 9

495936

>>495919
>>495931
Whelp!
Provide support by firring a magic bolt
'1d10+1'

Roll #1 9 + 1 = 10

495937

>>495931
Neat. What's down here?

495938

>>495933
>>495936
The heart explodes in a shower of infected blood that pours down the tower, filling the entire bottom floor in seconds.
>>495932
You grasp one of the chains and manage to stay dry as countless gallons of liquid horror rains from above.
>>495934
You land in the constantly raising pool of blood with a splash, suffering '1d10' infection
>>495935
You roll under the arm and join Danner at the stairs as shit hits the fan above and below.
>>495937
The entire floor is filling up with infected blood. You catch a glimpse of the last key piece before it sinks under the surface. Someone will need to dive for it.

Roll #1 6 = 6

495939

>>495938
I get back up the stairs.

495940

>>495938
shoot '1d10'

Roll #1 7 = 7

495941

>>495938
"Well… shit."
I'll look at the small lake below.
"Do you have a rope? I'm not certain I'll be able to find my way up once I find the key fragment. If I can find the thing."

495942

>>495941
"One of us should. We can all use the chain if that's not the case. There has to be some somewhere."

495943

>>495938
Descend a floor.
Shoot the creature.
Slam.
'1d10+2'

Roll #1 6 + 2 = 8

495944

>>495942
>>495941
"Quit being whimsies about it, I'll do it.
It's not like I have much to lose if it means I get a shot at killing Rotunda."

495945

>>495944
"I just prefer to have something I can tug on if I need to leave the lake of blood that wasn't there a moment ago quickly."

495946

>>495940
>>495943
You shoot the mass of bone and muscle that is now shoulder deep in its own blood. It doesn't really react much.
>>495939
You swim out of the blood and sit down on the stairs

495947

>>495946
Rolling to stay calm.
[1d10]

Roll #1 2 = 2

495948

>>495947
"You all right?"

495949

>>495948
I shake my head silently while staring at the floor.

495950

>>495938
Whelp! ack!
Get out of the goo!
'1d10'

Roll #1 4 = 4

495951

>>495949
>>495950
I help them both up.
"We're not out of this yet."

495952

I'm sure one of you had rope, if that was asked for.

495953

>>495951
I hold on tight to your hand for a few seconds.
"No kidding?"

495954

>>495952
Well, it wasn't me. Though I've an idea.
"Why don't we just ask those witches to send one of their not-so-great successes down to retrieve the key piece?"

495955

>>495954
"Not a bad idea, actually."
Can they hear us from down here?

495956

>>495951
I nod at this and get up.

>>495952
>>495955
"I can try to levitate any of you using telekenesis if that is needed."

495957

No time for arguing.
Take a deep breath and dive in.
Look for that fragment

Roll #1 3 = 3

495958

>>495955
The kids have keen ears. They will hea-
>>495957
Oh well.

The blood is opaque. It stings your body as you dive through it. You cannot open your eyes and can do little but feel around.
MIN6 to find the key
You also suffer '1d10' infection

Roll #1 9 = 9

495959

>>495956
>>495957
That stupid horse.
"There's one already. She didn't even have a rope attached."

495960

>>495959
"Well I'm not very inclined to go down after her."

495961

>>495958
I'm a ranger.
I should have no problem finding it.

Roll #1 4 = 4

495962

>>495959
"I'm not surprised they winded up as slaves to your species."

495963

>>495962
I'll shrug.
"That one just seems particularly suicidal for some reason."

495964

>>495963
I shrug in return.

495965

>>495961
You're running low on air. And there is no key in sight.
'1d10' infection.

Roll #1 6 = 6

495966

>>495965
I must have a bit more. Or at least enough.
Grab it already!

Roll #1 9 = 9

495967

>>495966
THERE! IT'S RIGHT THERE!
You surface, triumphantly holding the key and take a final '1d10' infection as you swim back to the others.

…you can see the body starting to move

Roll #1 6 = 6

495968

495969

>>495967
"Here we go again…"

495970

>>495967
Grand.
>>495968
"Float her out, we need to get back up the stairs. Quickly."

495971

>>495967
I blast it with magic.
[1d10]

Roll #1 9 = 9

495972

Spit the key fragment to the ground before the others, and shake myself off.
"There, no big deal."

495973

>>495972
"It's moving. We need to go."
I'll lightly pop you on the nose.
"And that was foolish, dangerous, and above all self-destructive. Do not do that again."

495974

>>495972
Let's grab it and go go go.

495975

>>495971
Your bolt blasts the arm as it tries to grasp and break the walkway. It flails around for a moment, but then suddenly grasps one of the chains and starts slowly forcing the head above water… blood… the surface. The chains strain from the weight and power, some rubble falling from the walls they are connected to

http://www.youtube.com/watch?v=euKSDB28AGQ
I suggest you get out of there.

495976

>>495975
We shall. Grab that dumb mare if she isn't moving already, and get moving. Back up the stairs.

495977

>>495970
Us my telekenesis to grab her.
'1d10+1'

Roll #1 3 + 1 = 4

495978

>>495975
Hightail it back up.

495979

>>495973
"It did the job."

Let's move, that thing is pissed, but now it's not important. Rotunda is waiting to be killed.

495980

>>495975
"Nope."
I start running up the stairs.
"Nopenopenopenopenopenopenopenopenopenopenope."

495981

>>495979
>>495980
"Yes lets!"
Follow Tityroi upstair.

495982

>>495977
She's a bit too heavy for you, but can run on her own.
>>495976
>>495978
>>495979
>>495980
As you rush up the stairs back to the middle level catwalk, the chains break loose, raining heavy stones down into the tower.
The body of the monster falls past you into the lake of blood with massive force.
But more importantly, those rocks are big enough to damage the walkway if they land.
'1d3' successful attacks are needed to break them down enough to avoid damaging the walkway

Roll #1 3 = 3

495983

>>495982
I've broken bigger rocks before breakfast. '1d10+1'

Roll #1 4 + 1 = 5

495984

>>495982
Marksman shot!

Roll #1 7 + 2 = 9

495985

>>495982
Magic bolt!
[1d10]

Roll #1 4 = 4

495986

>>495982
Magic bolt!
'1d10+1'

Roll #1 3 + 1 = 4

495987

>>495982
This weapon has power, don't worry.

Roll #1 5 + 2 = 7

495988

>>495983
>>495984
>>495985
>>495986
>>495987
You manage to annihilate two of the falling rocks, but the third one smashes into the walkway and gets stuck there. You'll need to climb over or around it to get to the stairs.

Below, you can hear a floor-shaking roar. The Good One has awoken.

495989

>>495988
I climb up Red's back and jump over the rock.
[1d10]

Roll #1 6 = 6

495990

>>495988
Grab the little colt, and then we go up and over. '1d10'

Roll #1 2 = 2

495991

>>495988
Up and over

Roll #1 1 = 1

495992

>>495988
Whelp!
I try to help those who are falling behind by using my telekenesis
'1d10'

Roll #1 7 = 7

495993

>>495989
>>495992
You two manage to make it easily enough
>>495990
>>495991
But the big humans are struggling.
Tityroi and Frost Cream can roll to aid others!

The arm latches onto another chain, and starts pulling the body upwards…

495994

>>495993
I'll aid the Red or Danner up using my telekenesis
'1d10+1'

Roll #1 6 + 1 = 7

495995

>>495993
I grab Danner and try to pull him up.
"Come on, handsome, work with me!"
[1d10]

Roll #1 3 = 3

495996

>>495993
Bugger. I should practice my shattering move more…
Over the rock. '1d10'

Roll #1 7 = 7

495997

>>495993
I grab on to someone!

Roll #1 8 = 8

495998

>>495993
Leap over it!

Roll #1 10 = 10

495999

>>495994
>>495996
>>495997
>>495998
Honeysweet, Red and Danner make it over just in time as the colossal monster forces its impossible mass up, coming face to face with the party. Its eyes as big your heads, its teeth long enough to pierce right through you. And in those eyes you see anger. Fear. Pain.
It knows you are the ones who killed it. It knows what you did to it. It does not know why. But it does not matter any more. It is dying. And it no longer wants to know. It wants to see its parents one last time.
And if it can kill you on they way, all the better.

Running is an option.

496000

>>495999
"Just run!"
And we're going up.

496001

>>496000
Follow Red behind!!

496002

>>496000
Ditto.

496003

"Run for it! I'll catch up with you!"
Time to stall it for time.
Sentried Marksman shot while the others start to escape.

496004

>>496003
"No you won't, you're leaving with us you stupid horse!"

496005

>>496004
" I'll be right behind you! I still need to kill a witch!"

496006

>>496005
"Making yourself a target defeats the purpose!"

496007

>>495999
Running!

496008

>>496000
>>496001
>>496002
>>496003
>>496004
>>496007
You rush up the stairs as Honeysweet lays down some covering fire, breaking one of the chains and causing the monster to get dragged down by the weight.
This guys your precious seconds as it forced to just hang on, waiting for the heavy iron hook to rip off a chunk of flesh so it can be rid of the dead weight and continue its climb.

You reach the lower holding pens just as you hear a long, wet tearing noise and an eardrum-bursting roar.
The other constructs remain indifferent.

496009

>>496008
Still running!

496010

>>496008
Still running.

496011

>>496008
Take some deep breaths.
" I'm starting to really get sick of this place."

496012

>>496008
Stilllll running.

496014

>>496008
>>496011
"You tell me!" I follow them.

496015

By the time you make it across the floor, the entire place starts collapsing. As more chains are pulled out of the walls, the structure of the entire tower starts loosening, making the floor cave in as the beast punches its way upwards.
By the time you reach the top, there is little in the way of a floor to speak of. The witches are huddled on a remaining sturdy piece of the structure as much else of the tower has collapsed into a long dark pit with the hellish visage of the Good One staring up, its face broken and battered by the masonry that has fallen on it.
There are few proper footholds left, but with some time and care you might be able to fashion decent walkways of of the collapsed support beams, tables and book shelves. Provided the beast does not destroy what remains of the tower.

496017

>>496015
Bugger all.
"Flyers, take who you can! Witches, don't any of your abominations fly?"

496018

>>496017
"Some do!"
"Should we awaken them?"

496019

>>496018
"Not much of a choice!"

496020

>>496018
"What are you waiting for?!"

496024

>>496015
Try to jump and climb the best I can.
"I can't even say how much I hate you two witches right now."

Roll #1 7 = 7

496026

>>496019
>>496020
"Right!"
"ARISE, BLOODWING! NIGHTSCOURGE! SKYSHADOW! FLUTTERBUTTER!"
'4d10'
>>496024
You manage to make it to the part the Witches are on. From here, reaching the door is easy.

Roll #1 8, 8, 7, 1 = 24

496037

>>496026
I wait for a ride.

496040

>>496026
Waiting for a ride.

496043

>>496037
>>496040
I do the same.

496044

>>496040
I stay next to him and wait.

496047

>>496026
Cover the others if necessary

496056

>>496026
Three immense beasts fly up from the depths. The first resembling a massive bat, though its wing muscles are bulging to such sizes the skin is ripped and bleeding all over its wings. It also seems to have many other limbs fashioned out of wings without membranes. It extends it limbs between the broken supports, holding it in place and offering passage over its wings.
The second is more akin to some twisted take on a hummingbird. A hummingbird the size of a small dragon. Its many tiny wings beat with impossible speed, each frenzied flap sounding like the crack of a whip. It latches onto the last gaps, forcing the remaining supports to bend and form a bridge to the door.
The third is slower, akin to a great ray softly swimming through the air, its great jaws hanging loosely, as if tasting the air around it with the many spidery mandibles. But before it can help, the fourth bursts right through it.
Like an impossible mockery of a pegasus, it has the body of a horse yet the face of a twisted bird of prey, the hooves on its eight legs replaced with talons, and two sets of wings beating angrily to keep it aloft as it rips Skyshadow asunder.
"FLUTTERBUTTER! NO! BAD ABOMINATION! BAD! ALSO FUCK YOU!"
The abomination lands on the makeshift bridge of flesh, sizing up the witches with its tortured eyes.
F-f-fffffffUUUUUCK YOUUUUUUU!
"Oh hey! It finally learned a word. I'm so proWHOA SHIT!"
It then takes a violent swipe at them, nearly disemboweling Daniel.

#ENEMY
Flutterbutter 10/5


#PARTY
Iron Dust 2/5
Honeysweet 5/5
Tityroi 5/5
Coltstein 5/4
Danner 5/4

496060

>>496056
I blast it with a magic bolt.
[1d10]

Roll #1 9 = 9

496062

>>496056
Run across and get it off him!

Roll #1 5 = 5

496065

>>496056
Dammit.
Rush up, and kick that shit in the face. '1d10+1'

Roll #1 3 + 1 = 4

496067

>>496056
"Catch this!"
Sentry, MS at the stray one.

496072

>>496062
>>496065
It bucks with its mighty talons. Had you been any closer, it would have shredded you.
>>496060
>>496067
The ranged approach seems to work far better, knocking the bird monster back and forcing it to take flight.

#ENEMY
Flutterbutter 1/5


#PARTY
Iron Dust 2/5
Honeysweet 5/5
Tityroi 5/5
Coltstein 5/4
Danner 4/4
Red 3/5

496074

>>496072
I run across the bridge while it is flying.
[1d10]

Roll #1 5 = 5

496076

>>496072
That means it's off the ground.
"Quickly! Get out of here!"
Drag Daniel if I have to.

496092

As you rush under the berserk hippogryph, a colossal hand reaches out from the depths of the collapsed tower, crushing the flying beast in its grip before smashing it against a wall, leaving nothing but a brutal stain.
A deep, unearthly voice bellows from below.
BAD.
The witches freeze up, and then turn around, pushing you away as they return to the edge of the yawning abyss, staring down as the Good One raises its head up to their level. Barely any teeth remain in its mouth. Its eyes are ruined, its skull cracked. It is so deeply caked in its own blood it's impossible to tell what color it really is. But upon that twisted, impossible visage… you can see what is very clearly, a sad smile.
It opens its mouth one more time, its remaining eyes focused on the witches that gave it life.
…GOOD?
"Yes. You are the good one."
"And you did good."
They place their hands on the monster's face and it closes its eyes as its finger begin losing their grip on the stones
The monster's mouth closes a final time as the weight of its body becomes too great to support, its hand coming loose and its massive body falling backwards, slamming into the rear wall as it falls, shaking the entire tower.
The witches stare down into the ruined tower solemnly before realizing the entire tower is coming apart, prompting them to rush to the door and dive out as the back wall falls, raining heavy masonry and a tide of blood down into the swamp.
As the dust settles, Daniel wipes his eyes
"…he always did… like it when I… booped his nose."
"I'm sure it was the way he would have wanted to go."
"…fuck… you…"
Cerena does not reply. She just comforts the young warlock with a hug.

496094

You also now have
#Key to Rotunda's Lair
http://www.youtube.com/watch?v=jvjNYNDUI4Y

496102

>>496092

"We should keep moving."

496103

>>496102
"We should."

496106

>>496092
"Let's finish this."

496109

I take it we lack the people to keep going?

496111

>>496109
We're down to just three, I think.

496113

>>496109
I think so. Good run though.

496114

NEXT TIME ON GORE, FEELS AND SEX
OPEN THE DOOR
GET TO THE TOP FLOOR
EVERYBODY FIGHT THE DINOSAUR

497239

You have all pieces of the key. Rotunda awaits.

497241

497242

>>497239
To the door.
Also, corruption check.

497243

>>497239
Make sure my crossbow is ready.
"I've been waiting for this."

497244

>>497239
wheeeee

497247

Tityroi 17%
Coltstein 20%
Iron Dust 19%
Red 14%
Frost Cream 13% (-50%)
Danner 13% (-50%)
Starburst 12%
Maya 12%
Honeysweet 42%
Madaela 18%

INVENTORY
Strong Cure x9
Weak Cure x10
Poison Grenade x3
Weak Ward x4 (2 on Daniel and Cerena, 2 on Danner and Frost)
Flask: Strong Cure

497248

>>497247
I'll down one of the weak cures.
"So, are we ready, then?"

497249

>>497248
"I guess. I just want to kill the witch already."

497251

>>497249
"It'll be easier if we're all fighting fit. You jumped into that lake of gunk, are you sure you shouldn't have one of the disease cures?"

497252

>>497248
'1d10'

Roll #1 9 = 9

497253

Daniel and Cerena fit the key pieces together
"Once inside we will not be able to leave and re-enter without rebuilding the key all over again. If there is anything you need out here, now is the time to get it."

497255

>>497253
"I can't speak for the others, but I am prepared.

497257

>>497253
"That will be all."

>>497251
"I'm fine. Don't I look fine? I'm not a whimp. I can take it."

497258

>>497257
"No you don't look fine. You remember what I said earlier about you becoming a liability due to your recklessness? This is that time. So either drink one of the cures, or I make you so that I don't have to babysit you during the fight."

497260

>>497258
Roll my eyes and look away…. then extend my hoof for a cure.

497262

>>497260
Hand her one of the strong cures.

497264

I endure.

>>497253
"No need to wait on me."

497266

>>497264
"You should probably take one of those cures as well. Better an ounce of prevention, as the saying goes."

497267

>>497266
"I bet you just think ponies are weak…"

497268

>>497266
"Aren't there more pressing cases to hoof the cure to?"

497269

>>497267
"If you'll notice, I drank one as well. It would be foolish for us to run into this fight without at least some of the cure running through us."
>>497268
"We seem to have the cures to spare, since no one has been using them so far. Better now than never."

497271

>>497269
"As long as we get to fight the damn witch already!"

497272

>>497269
"I reckon you're right about that. Play me one then."

497274

>>497269
"I will be okay."

497275

>>497272
I'll pass her one of the weak cures.

497278

>>497275
Drink it up.

>>497271
"Soon."

497279

>>497278
"You bet."

497280

>>497279
"That remind me, what will you do once the witch is dead?"

497282

>>497253
"I can say I've had enough of this place."

497283

>>497280
"I… I don't care."
Furrow my brows.
"All I care is killing her now."

497287

>>497283
"You ought to care, because the time of her end is nearing."

497288

>>497283
"Focus is good, but don't let it blind you to what comes after."

497289

>>497287
>>497288
"Kill her now, think later."

497291

>>497289
"Fair enough."

497292

>>497289
"I suppose that'll do."

497293

>>497289
"Alrighty then. To our knowledge, there's plenty of these witches left. I suppose you wont be against helping us taking them out either?"

497294

>>497291
>>497292
"I'm glad we agree."

>>497293
"Probably. If they are as wicked as this one, then sure."

497295

>>497294
"It'll be nice to have another fellow equine among the primates."

497296

Go when #ready

497298

>>497296
#Ready.

497299

>>497296
#Ready

497301

497302

>>497296
#Ready and able

497303

497310

The witches nod and slam the key into the door to Rotunda's Lair. The door rises slowly, revealing a long staircase.
As you ascend, you begin to hear chanting, and a strong smell of herbs and incense starts overpowering your senses.

497312

>>497310
Those two had better be following us. We don't know how to fiddle with Rotunda's spell things.

497313

>>497310
Go ahead!
I've been waiting for this!

497315

>>497310
"I can guess what's happening up there."

497316

>>497310
"This smell… bah. Give me the smell of the forge any day of the week over this stench."

497326

>>497310
Nervously walk forward.

497330

>>497312
>>497313
>>497315
>>497316
>>497326
As you reach the top of the stairs, thick fog-like smoke is flowing down them like a heavy liquid.
The entire top floor is covered in this mystic mist, but beneath the smoke you can see a massive, intricate magical rune. Above you, the full moon beams down from a starless sky through the glass ceiling.
And at the center of this magical device stands a short, stout figure. Clothed in what looks like the old, worn clothes of a noble, the rotund figure chants her spell…

497337

>>497330
Let's Sharpen my stabby stabber. '1d10'

Roll #1 5 = 5

497339

>>497330
Yell as loud as I can.
"Hey, witch! I'm here to repay you a favor!"
Sentried Marksman shot.

497341

>>497330
'1d10+2' summon an elemental.

Roll #1 10 + 2 = 12

497342

497346

>>497330
>>497339
Welp. No time for monologues, then.
Into the room and… wait, first let's look around. She can't just be sitting there. '1d10'

Roll #1 1 = 1

497352

>>497339
Your shot hits a magical barrier between you and the witch, making it ripple violently
>>497341
You draw from the powers of the room and summon some kind of Death Elemental.
>>497346
Not sitting. Standing. And you have her undivided attention.

#BOSS
Rotunda: ???/?
Magic Ward: 40%


#PARTY
Iron Dust 2/5
Honeysweet 5/5
Tityroi 5/5
Coltstein 5/4
Danner 4/4
Red 3/5
Starburst 5/5
>Death Elemental 12/1

497353

>>497352
Snarl.
"You're dead!"
Slam a bolt into her, or her shield!
'1d10+2'

Roll #1 2 + 2 = 4

497354

>>497352
I don't even know why. But, might as well get to work. Fists of Fury to change my fists/feet to great weapons, and then a good old flying kick to the witch's face. '1d10+1'

Roll #1 6 + 1 = 7

497355

>>497352
Welp, guess I should just get to work with an unsharpened sword. Charge at her and try to slash with my blade.
"Taste my steel, wretch!"

Roll #1 6 = 6

497357

>>497352
Keeps shooting away at that thing.

Roll #1 8 = 8

497359

>>497352
Look frightened of.. that thing I just summoned.
"Um.. Miss, maybe you would just give up? P-please.."

497371

>>497353
>>497354
>>497355
>>497357
Your assault is easily halted by the magical shield, and Rotunda raises a cyst-covered, gnarled finger, unleashing a ray of twisting, otherworldly energy.

Roll to dodge. MIN '1d7'

#BOSS
Rotunda: ???/?
Magic Ward: 15%


#PARTY
Iron Dust 2/5
Honeysweet 5/5
Tityroi 5/5
Coltstein 5/4
Danner 4/4
Red 3/5
Starburst 5/5
>Death Elemental 12/1


Roll #1 6 = 6

497373

>>497371
Pegasus dodge!

Roll #1 2 = 2

497374

>>497371
'2d10' surely a pony and her pile of death magic can dodge

Roll #1 2, 5 = 7

497377

>>497371
Dodge '1d10'
And 1-inch punch the shield. '1d10+1'

Roll #1 2 = 2 / Roll #2 9 + 1 = 10

497379

>>497371
Dodge!
'1d10'

Roll #1 3 = 3

497382

>>497371
Dodgan '1d10'

Roll #1 7 = 7

497383

>>497371
Duck and roll.

Roll #1 6 = 6

497387

>>497383
>>497382
The ray passes over you harmlessly
>>497373
>>497374
>>497377
>>497379
But sweeps through you, inflicting '1d10' infection.

The barrier ripples violently on the verge of collapse
#BOSS
Rotunda: ???/?
Magic Ward: 5%


#PARTY
Iron Dust 2/5
Honeysweet 5/5
Tityroi 5/5
Coltstein 5/4
Danner 4/4
Red 3/5
Starburst 5/5
>Death Elemental 12/1


Roll #1 6 = 6

497389

>>497387
Attack it!
'1d10'

Roll #1 8 = 8

497390

>>497387
Now let's finish off that ward of hers.

Roll #1 6 = 6

497391

>>497387
I AM INVINCIBLE
Shoot '1d10'

Roll #1 1 = 1

497392

>>497387
Get rid of that stupid magic shield of hers.

Roll #1 9 = 9

497393

>>497387
I look confused. "So.. that's a no? Don't hate me.. okay.."
'1d10' try to magic bolt her.
'1d10' death elemental attacks.

Roll #1 3 = 3 / Roll #2 9 = 9

497394

>>497389
>>497390
>>497391
>>497392
>>497393
The magical ward shatters, allowing the smoke around the room to flow into the bubble Rotunda was sitting in previously.
She focuses her eyes on you and lets out a low sigh, grasping her staff of gnarled bone firmly, weaving small runes in the air as the magical incense flows into her nose and mouth
"Why are you here? Leave this place."

497395

>>497394
"Finally. The witch Rotunda, I'm guessing."

497396

>>497394
"We're here to stop your plague, witch. It's taken too many lives already."

497397

>>497394
"What a stupid thing to ask."

497399

>>497394
"You are hurting people.."

497401

>>497394
"We are here to put a stop to your plagues!"

497403

>>497394
"This is for Varius you bitch!"
Snarl and Slam a bolt in her face!
'1d10+2'

Roll #1 9 + 2 = 11

497406

>>497395
"The Lady of Diligence, yes."
>>497396
"It does not take lives. It grants life everlasting. Or will, once I am done here.
My people will return once more, and share with me my gift of eternal life."
>>497399
>>497401
"You judge my work before it is done. Look out there. Look at Diligence. A city lost centuries ago returning to life! I am bringing about the salvation of cultures."
>>497397
"What a-"
>>497403
Your bolt hits her bloated double chin, drawing dark, pus-mixed blood
"GAH!
Fine then. If you refuse to see things in their full light, I will simply show you once I am done! Until then, DIE!"

#BOSS
Rotunda: 94/1


#PARTY
Iron Dust 2/5
Honeysweet 5/5
Tityroi 5/5
Coltstein 5/4
Danner 4/4
Red 3/5
Starburst 5/5
>Death Elemental 12/1

497408

>>497406
"You're spitting in the face of nature!"
Punch the bolt that's in her chin deeper into it. '1d10+1'

Roll #1 5 + 1 = 6

497409

>>497406
Reload, Marksman Shot.
'1d10'

Roll #1 7 = 7

497411

>>497406
Shoot '1d10'

Roll #1 8 = 8

497414

>>497406
Turn this pitiful excuse for a human into minced meat!

Roll #1 7 = 7

497415

>>497406
"You mock the life you were given yourself!"
Marksman Shot.

Roll #1 8 + 2 = 10

497421

>>497406
I look sad but nod. "I see what you wanted but.. have you seen the other cities? The undead get.. violent.. and hurt people.. and I can't let you hurt them.. please just stop.."

497431

>>497408
"If nature had a face it'd be an ugly URK!"
>>497409
Your shot takes off a chunk of her shoulder
>>497411
And your pierces her thigh
>>497415
While yours rips out an eye
>>497414
And as she reels, you deliver a strike that sends her tumbling

Rotunda convulses violently, as the plague magic overwhelms her weakened body and starts mutating her
'2d7'

#BOSS
Rotunda: 76/1


#PARTY
Iron Dust 2/5
Honeysweet 5/5
Tityroi 5/5
Coltstein 5/4
Danner 4/4
Red 3/5
Starburst 5/5
>Death Elemental 12/1


Roll #1 4, 5 = 9

497437

>>497431
Her eyes go wild as she roars with bestial fury, great weeping spines bursting through her flesh, dripping with plague.

>FRENZY: Always deals 1 hit of Counterattack damage

>PLAGUE SPINES: On counter, deals as many % infection to the target as she dealt hits

497438

>>497431
Slam a bolt into her again!
'1d10+2'

Roll #1 2 + 2 = 4

497439

>>497431
>>497437
Continue the attack!

Roll #1 4 = 4

497443

>>497421
"She's beyond reasoning with! We need to end this."
>>497437
Ehhh… this isn't going to be fun. Tumbling strike to hit her somewhere not terribly thick with spines. '1d10+3'

Roll #1 3 + 3 = 6

497444

>>497431
Shoot '1d10'

Roll #1 7 = 7

497447

>>497431
"Now now. Manners."
Brand her.

Roll #1 3 + 2 = 5

497449

>>497443
>>497437
>>497431
Slowly nod to Red '1d10' magic bolt
'1d10' death elemental attacks.

Roll #1 8 = 8 / Roll #2 3 = 3

497458

>>497438
She launches a volley of spines in retaliation, several sinking into your flesh
>>497439
You end up scraping yourself badly on the spines, falling helpless as they break off and burrow into your flesh, seeping diseased goo
>>497443
You evade the spines and land a solid hit
>>497444
Your shot breaks off several spines and leaves a deep wound on her
>>497447
"FUCK YOU!"
You nearly avoid all the spines she spews at you. Nearly.
>>497449
Your bolt manages to blast asunder a great deal of her putrid spines, but her counter is brutal and merciless. Your Death Elemental does the best it can to halt her.

#BOSS
Rotunda: 70/1


#PARTY
Iron Dust HELPLESS/4
Honeysweet 3/5
Tityroi 5/5
Coltstein 4/4
Danner 3/4
Red 2/5
Starburst 4/5
>Death Elemental 9/1

497461

>>497458
Grit my teeth, and fire back.
I must kill her! I have to!
'1d10'

Roll #1 9 = 9

497463

>>497458
Get. Up.

Roll #1 7 = 7

497464

>>497458
Right, have to keep going. '1d10+1' Great Fist punch. Try to avoid the higher concentrations of spikes.

Roll #1 8 + 1 = 9

497465

>>497458
Not in front of my eyes!
Rally my allies! Inspire!
'1d10'

Roll #1 8 = 8

497467

>>497458
"Well now I see where Daniel gets it."
Marksman shot again.

Roll #1 10 + 2 = 12

497468

497469

>>497458
I winch and try to help keep her off the others. '1d10'
'1d10' elemental attacks her again.

Roll #1 8 = 8 / Roll #2 1 = 1

497470

>>497458
Shoot '1d10'

Roll #1 1 = 1

497473

>>497463
You can stand. You can fight.
>>497461
The bolt bites deep. Very deep. You can see it working. She can't last forever.
>>497464
Your rising dragon punch shatters bone and rips mutated flesh
>>497465
This is the beginning of the end.
If you wish to ever see life again, make death now with all your hearts.
+2 to all rolls next turn
>>497467
Your shot blasts her bloated jaw apart, making her blackened tongue hang freely from the grotesque hole
>>497469
>>497470
She is truly enraged now, smashing both the Death Elemental and Coltstein aside

She is mutating again…
'2d5'

#BOSS
Rotunda: 52/1


#PARTY
Iron Dust 5/4
Honeysweet 2/5
Tityroi 5/5
Coltstein HELPLESS/3
Danner 2/4
Red 1/5
Starburst 3/5
>Death Elemental 4/1
Madaela 4/5


Roll #1 2, 2 = 4

497475

>>497473
reroll '1d4'

Roll #1 1 = 1

497479

>>497475
>HARD SKIN: MIN to hit is now 7
>MUSCLE MASS: deals +1 hit on all counters

497480

>>497473
Heal the doc with my mecha arm '1d10+1'
While charging back into the thick of battle myself '1d10'

Roll #1 5 + 1 = 6 / Roll #2 2 = 2

497481

>>497473
Pls, I'm getting up
'1d10'

Roll #1 4 = 4

497482

>>497479
>>497473
"I will murder you!"
Slam!
'1d10+2'

Roll #1 8 + 2 = 10

497484

>>497473
>>497479
Wonderful. FoF to switch to dual, let a flurry of blows rain down on that horrid thing. '2d10+1'

Roll #1 8, 1 + 1 = 10

497485

>>497473
Now, Natural Remedy on Danner.
'1d10+2'
Is Bearington still here?

Roll #1 2 + 2 = 4

497486

>>497473
'1d10+2' magic bolt
'1d10+2' death elemental attacks.

Roll #1 2 + 2 = 4 / Roll #2 9 + 2 = 11

497487

>>497473
Bast her big, stupid stomach.

Roll #1 10 = 10

497491

>>497480
>>497481
The doctor is back in the house.
However, the hulking beast that was once a short fat witch crushes Iron Dust under her fist like an insect
>>497482
Your bolt rips up muscle and sinew, exposing twisted, darkened bone
>>497484
You sing your fist into the thorny mass, but collapse from the pain of it all afterwards
>>497485
No, he did not fit through the door.
Also, your fireflies seem to be lost in all the smoke.
>>497487
Your strike splits her gut open, flooding the room with ungodly offal
>>497486
Her thundering punch sends you to the floor, but your Death Elemental will not allow such a travesty. It latches itself upon the massive beast, sinking its oily dark claws into the open wounds, pulling out whatever organs, sinew and unidentifiable gore it can, shrieking and howling like the incarnation of life's end it is.

To your horror, Rotunda's mutations seem to be getting more and more rapid.

'2d3'

#BOSS
Rotunda: 36/1


#PARTY
Iron Dust HELPLESS/3
Honeysweet 1/5
Tityroi 5/5
Coltstein 5/4
Danner 1/4
Red HELPLESS/4
Starburst HELPLESS/4
>Death Elemental 3/1
Madaela 1/5


Roll #1 1, 2 = 3

497493

>>497491
>BLOAT: -1 hit taken
>COCOON: Immune to non-critials every 10 hits

497494

>>497491
Shout out with all my might!
"NATURE! HELP US!"
'1d10+2'

Roll #1 8 + 2 = 10

497495

>>497491
Tumble Up. '1d10+3'

Roll #1 7 + 3 = 10

497496

>>497491
"Can't we stop her changing?" I ask worriedly as I try to get up '1d10'

'1d10' Death elemental is good at causing death.

Roll #1 6 = 6 / Roll #2 6 = 6

497497

>>497491
Marksman shot!
'1d10'

Roll #1 8 = 8

497499

>>497491
And another marksman shot!

Roll #1 9 + 2 = 11

497501

>>497491
Use healing Bonds on the helpless. '1d10+2'

Roll #1 10 + 2 = 12

497507

>>497494
Whether Nature heard or not, +2 to all rolls anyway
>>497495
Down forward forward up punch
Rolling Rising Tumbleweed Punch!
>>497496
The Death Elemental gets tossed aside by Rotunda
>>497497
Another spine pierces your abused flesh, but Coltstein's healing touch revitalizes you
>>497501
You heal those in greatest need
>>497499
Your shot rips through the colossal mass, making the flesh implode and twist as a final mutation takes place

>VOLATILE INFECTION: Deals infection every 10 hits


#BOSS
Rotunda: 27/1


#PARTY
Iron Dust 5/3
Honeysweet 5/4
Tityroi 5/5
Coltstein 5/4
Danner 5/4
Red 5/4
Starburst 5/4
>Death Elemental 1/1
Madaela 5/5

497508

>>497507
Time to try and help then!
'1d10+2' to send the fireflies to heal Iron Dust!

Roll #1 8 + 2 = 10

497509

>>497507
And now that I'm here, time for the brick-breaking one-inch-punch. '1d10+3'

Roll #1 5 + 3 = 8

497511

>>497507
Shoot '1d10'

Roll #1 10 = 10

497512

>>497507
Keep those bolts slamming!
"Just die already!"
'1d10+2'

Roll #1 3 + 2 = 5

497516

>>497507
Get back into the thick of battle! Charge!

Roll #1 10 = 10

497517

>>497507
Let's try branding her again!

Roll #1 8 + 2 = 10

497518

>>497508
The fireflies swarm her, repairing the damage her interior has suffered, returning her to peak health
>>497509
You smash past her defenses, shattering bone and spines
>>497511
>>497516
As she tries to harden into a cocoon you blast right through, making her tumble across the room
>>497512
…and over Honeysweet.
>>497517
As you cast the brand of the Inquisition, anathema of witches, upon her flesh something goes wrong. Violently, terribly, horribly wrong in her.
Her entire outer dermis explodes in a shower of gore, dealing '1d10' infection to the party, and revealing…

'1d10'

Roll #1 1 = 1 / Roll #2 5 = 5

497519

>>497518
'5d7'

Roll #1 1, 6, 3, 2, 4 = 16

497521

>>497519
That she has lost her protective fat. She now takes full damage again!

#BOSS
Rotunda: 17/1


#PARTY
Iron Dust 5/5
Honeysweet 3/4
Tityroi 5/5
Coltstein 5/4
Danner 5/4
Red 4/4
Starburst 5/4
>Death Elemental 1/1
Madaela 5/5

497523

>>497518
>>497521
Disgusting. Finish this filthy witch.

Roll #1 4 = 4

497524

>>497521
Now!
Inspire my companions
"For the final strike, hit true against this horror to nature!"

Roll #1 7 + 2 = 9

497525

>>497521
Attack then!
'1d10'

Roll #1 5 = 5

497526

>>497518
>>497521
Right, let's finish this. Good thing we all took that medicine before this fight, otherwise it'd get messy.
Double attacks, away. '2d10+1'

Roll #1 7, 8 + 1 = 16

497528

>>497521
Awesome. Let's finish this quick. Blast again.

Roll #1 2 = 2

497530

>>497521
I wish I had some minions.
Have I read enough with to try it yet?
Also Lifestream her '1d10+2'

Roll #1 6 + 2 = 8

497531

>>497524
+1 to all rolls! Hooray!
>>497523
>>497525
>>497528
Robbed of its skin and blubber, Rotunda is now akin to a diseased, flayed corpse. This does little to stop her from assaulting you with newfound fury and desperation, rending you mercilessly in turn
>>497526
Until Red manages to halt her. For now.
>>497530
And Coltstein withers her exposed flesh, bringing her to the cusp of death as more infected goo rains from her '1d10'

#BOSS
Rotunda: 7/1


#PARTY
Iron Dust 2/5
Honeysweet HELPLESS/3
Tityroi 5/5
Coltstein 5/4
Danner HELPLESS/3
Red 4/4
Starburst 5/4
>Death Elemental 1/1
Madaela 5/5


Roll #1 10 = 10

497533

>>497531
Get up!
'1d10'

Roll #1 5 = 5

497535

>>497531
+1?
Shootan '1d10'

Roll #1 2 = 2

497537

>>497531
Fist of Fury to change to Great Weapons, and then Roundhouse kick her head. Clean off, hopefully. '1d10+2'

Roll #1 10 + 2 = 12

497538

>>497531
Heal the horse!
Honeysweet!

Roll #1 8 + 1 = 9

497540

>>497531
Crap, Heal the inquisitor with my mecha arm '1d10+1'
Keep up the attack though.

Roll #1 6 = 6 / Roll #2 6 + 1 = 7

497543

>>497531
Get up!

Roll #1 6 = 6

497546

>>497533
Your body is too weak from the deeply rooted infection. It can't find the strength to stand up now.
>>497538
>>497540
You aid your allies back up as the great witch charges..
>>497537
But between her and the others stands Red.
Fearless and unbowed, you curl your hand into a great fist. And not just any hand the God Hand. A hand destined to make a path where none exists. To grasp the untouchable and break the unbreakable. Time slows around you as you close your eyes and breathe in, the smoke around you blowing away as the invisible force of your inner fire pulses from you.
You brace a foot, then the other. As gently as a feather, yet with enough force to crack the floor as you touch it.
Your muscles tighten. Your body becomes one with the thousands who have walked the path of the first before you. And with the strength of a thousand ancient masters, you deliver a kick that will echo through the ages, altering the very course of history, and forever changing how the world views the Roundhouse Kick.
You open your eyes as you feel the impact.
Rotunda stands, stopped in mid-charge, your heel touching her skull.
Her eye rolls to stare at you, and as time seemingly stands still, you say but one thing.
"You are already dead."
A heartbeat later, the entire fleshy colossus of a witch explodes into a fine mist, leaving nothing but a blackened, bloated, diseased heart that flops down into the center of the magical rune.
http://www.youtube.com/watch?v=99DEjXDrB1k
http://www.youtube.com/watch?v=uints81YYMc

497547

>>497546
#PARTY
Iron Dust 2/5
Honeysweet 5/4
Tityroi 5/5
Coltstein 5/4
Danner 5/4
Red 4/4
Starburst 5/4
>Death Elemental 1/1
Madaela 5/5

497548

>>497547
Handy-dandy infection tracker
Tityroi 28%
Coltstein 36%
Iron Dust 37%
Red 22%
Frost Cream 19% -50%
Danner 20% -50%
Starburst 29%
Maya 23%
Honeysweet 63%
Madaela 29%

497549

>>497546
Breathe out, slowly.
"I believe that's that."

497550

>>497548
Drink that cure.

>>497546
"Is she… is she dead?"

497551

>>497550
'10d10'

Roll #1 10, 5, 10, 8, 5, 9, 2, 3, 10, 3 = 65

497552

>>497550
>>497551
The cure flushes your body entirely clean of infection

497553

>>497550
I'll shrug, then start brushing off bits of… witch.
"Now, I believe we had a spell to alter? Daniel, this was where you and your friend come in."

497554

>>497549
"I'll say. What was that?"

497556

>>497552
>>497553
I let out a hollow laugh, then sit down on my rump and stare at the remains.

497557

>>497554
"A kick."

497558

The smoke suddenly rushes back past your feet, forcing itself into the corrupted heart, making it beat once more.
And with every beat, great pulses of malevolent energy wash over you. This is far from over…

#BOSS
Origin of Corruption: 20/1

497560

>>497558
I snarl, and jump to my hooves..
"Damn it! Damn you!"
Sentried Marksman shot!

497561

>>497558
Gasp and stare at it in shock.
I need aid! Animal Mastery, call for whoever will listen!

Roll #1 9 + 2 = 11

497563

>>497558
I let out an angry snort.
"Figures."
Attack once more!

Roll #1 6 = 6

497564

>>497557
"You call that a kick?"

>>497558
Brand it. Again.

Roll #1 9 + 2 = 11

497566

>>497558
S-shoot '1d10'

Roll #1 7 = 7

497567

>>497558
Glare at it.
Then stomp it. '1d10+1'
>>497564
"It's hardly a punch."

Roll #1 3 + 1 = 4

497568

>>497561
Bearington elbow drops through the glass ceiling
>>497560
>>497563
>>497564
>>497566
Your attacks land, but the heart barely even reacts. Such a force should have easily dispatches a normal human. But the heart… endures.
>>497567
With an angry pulse the disembodied organ blasts you back, a wave of its dark energy washing over the room

#BOSS
Origin of Corruption: 16/1


#PARTY
Iron Dust 2/5
Honeysweet 5/4
Tityroi 5/5
Coltstein 5/4
Danner 5/4
Red 2/4
Starburst 5/4
>Death Elemental 1/1
Madaela 5/5

497569

>>497568
Eh try once more '1d10'

Roll #1 2 = 2

497570

>>497568
Sing along with the birds my joy!

BEARINGTON SMASH!
'1d10'

Roll #1 6 + 2 = 8 / Roll #2 1 = 1

497571

>>497568
I've got a light of my own. Phase Aura '1d10'.

Roll #1 8 = 8

497573

>>497568
Getting real tired of this witch
'1d10+2'

Roll #1 2 + 2 = 4

497577

>>497568
This is getting silly. Marksman shot!

Roll #1 6 + 2 = 8

497579

>>497569
>>497573
The pulses are overpowering. Your can see your flesh withering. Great sores forming on your hands.
>>497570
+1 to all rolls
Meanwhile, the heart reaches out a great tendril and spears Bearington through the nose, rendering him helpless and drawing strength from him.
>>497571
>>497577
Your blows rain heavy. But it's hard to say if you are truly winning here…

#BOSS
Origin of Corruption: 15/1


#PARTY
Iron Dust 2/5
Honeysweet 3/4
Tityroi 5/5
Coltstein 1/4
Danner 5/4
Red 2/4
Starburst 5/4
>Death Elemental 1/1
Madaela 5/5
>Bearington HELPLESS/5

497581

>>497579
Jokes on her, I have no hands.
Attack!
'1d10'

Roll #1 6 = 6

497583

>>497579
"NO!" Meanwhile, send the fireflies to Red.
'1d10+1'
Bearington tries to maul his way out of there.
'1d10'

Roll #1 7 + 1 = 8 / Roll #2 3 = 3

497584

>>497579
Burning bright, it's time to unleash the power of the God Hand. A solid Great Punch. '1d10+2'

Roll #1 8 + 2 = 10

497586

>>497581
So it seems.
That must be why your attack lands flawlessly now
>>497583
Bearington can't seem to get up, but you do heal Red
>>497584
The heart weakens once more, but the disease in the air, and in you, is becoming quite overwhelming

#BOSS
Origin of Corruption: 13/1


#PARTY
Iron Dust 2/5
Honeysweet 3/4
Tityroi 5/5
Coltstein 1/4
Danner 5/4
Red 2/5
Starburst 5/4
>Death Elemental 1/1
Madaela 5/5
>Bearington HELPLESS/5

497587

>>497579
I use one of the grenades we have left!

Roll #1 9 = 9

497589

>>497586
Slamming it!
'1d10+2'

Roll #1 9 + 2 = 11

497590

>>497586
One Inch Punch the Heart. Need to finish this thing off before we all succumb. And taking more of that medicine so soon wasn't advisable, last I heard. '1d10+1'

Roll #1 4 + 1 = 5

497593

>>497586
Sing for him, to help him free himself!
'1d10+2'
'1d10'

Roll #1 7 + 2 = 9 / Roll #2 1 = 1

497600

>>497587
The gas has far more effect on the heart than any amount of bullets or blades, but less than it had on any fleshy being…
>>497590
You cough and gasp, but manage to land a hit
>>497589
Shot through the heart.
I bet you're to blame.
>>497593
You drag the bear up, the tendril falling from its nose, dripping blood and mucus.

#BOSS
Origin of Corruption: 7/1


#PARTY
Iron Dust 2/5
Honeysweet 3/4
Tityroi 5/5
Coltstein 1/4
Danner 5/4
Red 1/5
Starburst 5/4
>Death Elemental 1/1
Madaela 5/5
>Bearington 6/4

497602

>>497600
Oh god.
Heal him?
"Hold on you big sack of shit!"
'1d10'

Roll #1 10 = 10

497603

>>497600
Gag a little.
Need to get one of those strong cures. This thing is attacking my lungs.

497605

>>497603
Administering Strong Cure
'10d10'
>>497602
Just… kill… it!

Roll #1 9, 6, 4, 8, 7, 10, 3, 8, 10, 4 = 69

497606

>>497600
Brand it again!

Roll #1 2 + 2 = 4

497607

>>497605
Birds, to me!
Sing for our to be a swift victory!
'1d10+2'

Roll #1 4 + 2 = 6

497612

>>497606
Something inside your stings very sharply. Your heart misses a beat.
>>497607
+1 to all rolls next turn!

#BOSS
Origin of Corruption: 7/1


#PARTY
Iron Dust 2/5
Honeysweet 3/4
Tityroi 5/5
Coltstein 1/4
Danner 3/4
Red 1/5
Starburst 5/4
>Death Elemental 1/1
Madaela 5/5
>Bearington 6/4

497613

>>497612
Both me and Bearington will jump at the… THING!
'2d10'

Roll #1 3, 10 = 13

497614

"This is madness. Madness that needs to end!"
"TIME TO MAKE THIS PARTY CRAZY."
Cerena and Daniel join the fray

'1d10+1'
'1d10+1'

Roll #1 10 + 1 = 11 / Roll #2 10 + 1 = 11

497616

>>497605
There we go! Back to fighting fit, and now it's time to smash that heart. God Stomp. '1d10+2'

Roll #1 6 + 2 = 8

497618

>>497612
Marksman shot!
'1d10+1'

Roll #1 7 + 1 = 8

497621

>>497612
Keep shooting it.

Roll #1 10 + 3 = 13

497623

'1d10'

Roll #1 7 = 7

497639

>>497613
>>497614
>>497616
>>497618
>>497621
>>497623
The witches strike what looks like a remarkably well rehearsed pose, extending their catalysts towards the spell circle, forcing the heart off the ground, held aloft on spears of magic, the dark mist of Rotunda's plague draining from it. As the gleaming lances dig into, and through, the corrupted, shrieking remains, you place weapons side by side, joining formation with the young witches.
And as you prepare to fire, you feel an unexpected force join you. The Librarian stands at your side, spells charged and prepared to join you.
The heart pulses one more time, straining itself to flush out every last dark tendril, every ounce of plague it has stored, trying to hold itself together for one final attack to force you back.
But you give it no such pleasure.
You glance at those around you. These ragtag heroes that braved a city of death and disease, a mire of misery, and the home of corruption itself. Who faced unspeakable terrors of all shapes and sizes, living and dead, skirting death but always grasping victory.
And now you stand here, before the origin of all this madness, arms in hand, hoof, mouth and telekinetic grasp, prepared to show, for once and for all, what you are capable of when you are united.
In a silent nod, and a slight smile, you unleash your ultimate combined attack. And at the end of a spectacular display of magic, bolts, bullets, hadoukens, throwing knives, bears and assorted war cries, the Origin of Corruption is no more.

http://www.youtube.com/watch?v=l3-S9eQo0Os#t=42m15s

497643

>>497639
"Finally. Now all that's left is to alter the spell, and we can leave."

497647

>>497643
"I'm looking forward to getting back to the capital."

497648

>>497639
Take some ragged breaths.
"We… we really did it this time, right?"

497650

>>497643
The Librarian and the witches move to the runes drawn on the floor
This is my castle now. And my city. I suppose I owe most of that to you.
You need but ask, and I will alter the spell to your desires.


#State the desired effect of the altered Undeath Plague spell

497658

>>497650
"We did promise the townsfolk who got us in here that we'd ask the spell to changed so that it no longer spreads, but keeps them alive."

497678

>>497658
So be it.
The Librarian proceeds to wipe a part of the magical rune, and reconnect the ragged edges, chanting as he works.
Soon, the new rune glows with renewed power
It is done. All touched by the plague shall remain as they are, but the disease will no longer hold any power over others it may cone in contact with later

497682

>>497678
"That's it? I mean… this is what it was all for?"

497686

>>497682
The sigil of permanence was structured to maintain the lasting power of the plague, the growing strength of the infection, and the endless spread of the disease. It has now been altered.

497687

>>497682
"Retribution has been served."

497688

>>497686
>>497687
Try to keep it together and not break down.
'1d10-2'

Roll #1 9 - 2 = 7

497691

>>497682
"Not just this. Think about it. We've killed one of the witches who have been troubling the world, we've found a cure for those infected but not dead…"
I'll scratch my arm idly.
"And I could certainly use a bath."

497692

>>497688
You have a strong doctor to seek comfort in

497694

If you don't wish to explore the keep or talk to anyone in Diligence, I can fast forward you back to Privilege.

497696

>>497694
I don't think I have any business in Diligence. And it's not like I plan on telling anyone in Privilege about it. I'm good for Fast-forwarding.

497697

>>497692
I'm a strong pony…
Take a deep breath.

>>497691
"I thought I would… I… nevermind.."

>>497696
I'm ready to go back to Privilege, probably being silent on the way.

497700

>>497694
What is happening?

497701

>>497697
"What, you thought you would die at the end of it? That's quitter talk."

497702

>>497701
"No, not before I killed the witch… now she is dead… yeah…"

497704

"Is it over? Is it done? Can we get out of this stinking marsh now?"

497708

>>497694
I can't think of any reason to stay other than to report to the watch or something.

497709

>>497702
"Now's the time to think of what you'll do next."
>>497704
"Yes, we're leaving."

497710

>>497709
Swing my crossbow across my back.
"I don't know…"

497712

>>497710
"You'll figure something out."

497713

>>497712
Stay silent.

497716

>>497709
"Thank goodness."

497717

>>497700
Rotunda is dead, the Librarian now rules Diligence.
The plague will no longer spread, and with the Strong Cure, all the infected can be healed.
Diligence will last forever as a city of immortals.

Once you are ready to move on, you leave with the deep thanks of the now-immortal people of Diligence, and their new ruler Lord Auriel, formerly known as the Librarian.

NEW ITEMS GAINED!
#Mutated Bones
Remains of badly mutated bones recovered from the ruins of the Experiment Tower.
A skilled smith could probably make a weapon from these.


#Wand Of Many Things
Catalyst made from the remains of Chairface. Can be invoked. If invoked, roll 1d3 and 1d11. You may then cast a spell that costs up to that many points from the class you rolled, provided one exists.


#Essence of Life
The purest sample you could find from the remains of the Hand Creature. A skilled smith might make something interesting from it.


#Blighted Heart Remains
Proof that Poxmother Rotunda is well and truly dead. Just holding it makes you feel ill. However, it also seems to have much stronger effects on those you turn it against.
Bound: Cursed Seal, Corpse Explosion. -1 max Hit and Wound.


#Witchspeak from Beginner to Native
A book on talking like a witch


#Coping with Loss
A book about moving on


We'll tie up the rest next time. For now, feel free to faff.

NEXT TIME ON ORANGES
RETURN TO PRIVILEGE
TRAVEL TO THE CAPITAL
AND OTHER STUFF

500808

If there was nothing left you wished to do in Diligence, I can return you to Privilege.

Please be mindful when distributing the new loot.

500811

>>497717
I say we just gather this stuff up and go. W can distribute it later.

500813

>>500808
I think I'll take that last one..

500815

>>500811
>>500813
Do you have any reason to talk to the librarian or the townsfolk, or are you #READY to move on?

500816

>>500815
I can't think of any. Maybe to pay my respects or tell them they're safe, but nothing important.

500818

>>500815
Is it time to do a medical check up on the mares yet?
ready

500821

>>500815
Nothing too important, I think.
Ready.

500822

>>500815
Which town are we in and which are we going to?

500825

And so you depart Diligence, leaving behind a town of immortals who are already starting to clean out and rebuild the old keep and damaged houses.
They offer you one of the ore boats to make the return to Privilege that much easier. Once you return there, you can see great pyres outside the city walls, manned by Watchmen.

500827

>>500825
I look at it solemnly.
I walk towards the watchmen.
"Is the clean up going well?"

500828

>>500825
"Hail, guards. Has the news reached here?"

500829

>>500827
>>500828
"News, Inquisitor? We could really use some good ones by now."

500830

>>500829
I guess, I'll stand here and wait till the inquisitor is done.

500832

>>500829
"The best under the circumstances, but I think your captain should be present for this."

500833

>>500825
Burning the dead… I wonder if he is there in one of those pyres too..

500834

>>500829
"The witch is dead and the zombies are nice now. Can we come inside and take a bath?"

500839

>>500832
>>500830
"Captain's where he always is. His last orders were to send out teams with cures to try and heal the infected who were still lucid, and kill the frenzied ones on sight."
"We took corpse burning duty instead. Seemed safer. And we had some mates we wanted to say our last goodbyes to."
>>500833
Probably. Though he has been gone quite long. So he may be but ashes in the wind by now.
>>500834
"The witch is dead, then? Fantastic."
"Does this mean there will be no more zombies?"
"As for a bath, I'm sure the guard house will let you take one."
"Or, you know, the inn."

500840

>>500839
I nod and go on in to speak to him.

500841

>>500839
Okay, I'll be here when we move to the capital.

500842

>>500839
"The zombies are still around, but they should be agreeable. Now, are you going to let us in or do I have to climb the walls?"
What happened to the bandit capra that joined us?

500843

>>500839
Catch up to the others at the gates.

500844

>>500840
You can notice he has a lot more white hairs than when you first met him.
"Inquisitor? What news?"
>>500841
"You know anything about that guy who came from the swamp earlier? Tall bloke in poorly fitting clothes. Had a heavy hood and a lot of muck on him. Was looking for Mordstein?"
>>500842
"Only Capra I've seen here is the one hanging out at the inn."
>>500843
One of the watchmen catches a look at you, and motions you to come over.

500846

>>500844
Walk over.
"What is it?"

500847

>>500844
"Good news, Captain. Rotunda is no more, and we have struck a bargain with the archivist in Diligence. The plague will no longer spread."

500848

>>500844
"Great."
I head to the inn.

500849

>>500844
I honestly dont have a clue. Am I supposed to know?

500852

>>500846
"You're wanted for assaulting a guard.
But to be honest, I never liked him. So I can probably keep you safe, if you don't go inside the gates."
>>500848
The mood is tense, and not many patrons are at the bar. The barmaid still is though.
"Afternoon. What can we get ya?"
>>500847
"You WHAT!? As you may have noticed, Inquisitor, the dead still walk my streets. Though if the plague no longer spreads, I suppose it's just matter of killing any remaining zombies then, or?"
>>500849
It's Mordstein's arm, dressed in random shit he borrowed from Daniel

500853

>>500852
"Wanted?
And what do you mean, I should just stay outside?"

500855

>>500844
>>500849
>>500852
"What's this, doc?"

500856

>>500852
"Quite an unpleasant fellow. But he was taken care of."

500857

>>500853
"To be clear, yes. I might be the only guard out here who is willing to pass on the bonus for turning you in."
>>500856
"…taken care of? Who was that guy anyway?"

500858

>>500852
"Most of the lucid ones apparently just want to be left alone, and strictly speaking they haven't broken any laws. I suppose what you want to do with them is up to you, but Diligence and the marsh should be safe soon enough."

500859

>>500852
"A bath, a strong drink, and the location of the capra I came here with."

500860

>>500857
"It's quite a long story. Suffice to say, he had no good will towards Doctor Mordstein."

500862

>>500857
Look back.
Then back at him.
Raise my voice.
"Do you even know where I just was? What I had to do? What I went through?!"

500865

>>500859
"I do believe he asked for much the same earlier, so you'll fund him in the baths. I'll bring your drink shortly~"
>>500860
"Well crap. I should probably go take him in then. Good thing I sent him to the inn and not the Watch House…"
>>500862
"Well."
He sits down on a little stool and offer you some of his bread
"Why don't you tell me all about it, hm?"
>>500858
"I guess I did the right thing then, sending out squads to seek out the lucid ones and cure them. I suppose all of this will turn out well after all…
Now, what's this about Diligence?"

500867

>>500865
Narrow my eyes at him, then sit down on my flanks and accept the bread.
I don't even remember the last time I ate.
Nod towards the others.
"You know they just did? I was there too. In Diligence. To kill Rotunda."

500868

>>500865
"Excellent."
I head to the baths.

500870

>>500865
"Rotunda was using the castle there as her own personal fortress laboratory, complete with a hoard of guardian monsters. The town was apparently an enormous breeding ground for more of her undead, but as a side effect it's become a community once again…in a sense. I can't say how successful it will be though. As of now, the castle is now in the hands of her librarian, the resident aeon."

500872

>>500867
"That isle out in the shit, with the old town? How was it? I heard it was real nice one. Like Privilege of the old days."
>>500868
Katar is sitting on the edge of a large tub, washing his legs
>>500870
"Aeon? Oh this just keeps getting crazier. I should send someone to burn the place down before this happens again."

500875

>>500872
Stop chewing the bread and give him a deadpan look.
"It was full of the undead.
It was nothing but ruins. On the way there we got attacked by corpses that have been rotting in the mire for who knows how long. Still sounds nice?"

500876

>>500872
"That is your choice, but I wouldn't advise it. Provoking him would just put your entire town in jeopardy again, and I'm not even sure what else was in that library."

500878

>>500872
I set all of my thing down on a bench, making sure my valuables are covered, and jump into the tub.
"Katar! How great to see you! After all the horrible things I had to walk through, touch, and get on me I can hardly remember seeing you with us at all! Haha, can you believe that?"
I glare at him when I finish speaking.

500879

>>500875
"Now it's starting to sound more like the stories I've heard about it. Though still, it has a lot of history to it."
>>500876
"So you're saying I should ignore it?"
>>500878
His arm has signs of infection and a bad cut
He makes no real effort to cover up though
"I can. Look… I'll just be honest. I was too scared to tag along. I'm a cutpurse. A thief. A bandit. I fight foes I can scare and outrun.
Those things… no…"

500880

>>500865
"He's here? We should go to him!"

500881

>>500879
I look at his cut.
"Oh fuck."
Do I have any cures? If not I grab him and pull him to the others.

500882

>>500879
"In the interest of public safety, yes. You probably should. I'm not saying you should trust it, but if it does become a problem, just give us a call. I can guarantee that Diligence will be under heavy scrutiny for quite some time now."

500883

>>500879
"Go ask the residents if you are interested. Because they are still there. Not the mindless, killer version, they are just confused and… dead, but forget the town. The keep was where it was getting more disgusting and dangerous than you and your buddies out here ever saw."

500884

>>500880
"Well I told him to visit the inn until the undead situation clears. Maybe he's there."
>>500881
You should have a cure bottle among your stuff
>>500882
"Hrm. Very well then, Inquisitor. I'll take your word for it. And indeed send a report to your superiors on the topic."
>>500883
"That's quite a boast. I can hardly believe there would be anything more disgusting out there."

500886

>>500884
"Lead on!"
Check around for our arm friend '1d10'

Roll #1 4 = 4

500887

>>500884
I give him the cure.
"Drink this. How did you get that cut?"

500888

>>500884
"Believe me, I look forward to closing the book on this myself. But the threat here is over, and you should be able to pick up the pieces on your own."

500890

>>500884
"There was…"
Try to describe what we saw in the experiment-tower, 'the good one', without getting sick from just the thought.
'1d10'

Roll #1 4 = 4

500892

>>500886
He isn't at the inn.
He must have gone right for Mordstein.
>>500887
He downs the cure and cringes a little
"Well that tasted like crap.
As for the cut, I punched one of those undead things right in the teeth after it tried charging some kids on a back street."
>>500888
"I wouldn't be much of a captain if I couldn't, Inquisitor. But you have my thanks for all you've done."
>>500890
You gross yourself out as much as him.
After a moment of silence, he gets up from his stool, kneels down next to you and hugs you, patting your mane
"Thank you, pony.
Thank you for all you did back there…"

500894

>>500892
"Very brave for a scared thief."
I smile and pull him into the tub.
"While I look you over for other cuts you can tell me if you've heard of any place where I can sell a trinket or two I found on dead zombies."

500896

>>500892
"It's my duty."
And out I go.

"I wonder how many cases end up like this."

500899

>>500892
Lean into the hug, but hug back.
Take a deep breath, do not start weeping now.
'1d10'

Roll #1 1 = 1

500900

>>500892
Shit.
Go over there.

500902

>>500899
"It's ok pony. You've been through a lot…"
>>500894
He relaxes and leans into you
"I know a few guys in the capital."
>>500900
You storm past Danner and head to the basement
>>500896
Looks like something is up with the doctor. Follow him?

500903

>>500902
Why not.

500904

>>500902
What's there?
"Mordstein?"

500906

>>500902
I look around to see if the waitress is here yet then go back to looking him over.
"How about anyone closer? I have more than a few trinkets."

500908

>>500902
Speak between some soft sobs.
"I've got a name, you know…"

500909

>>500903
>>500904
Both the Mordsteins are down there in the basement, though it seems the assistants left, probably to help the cure teams.
Both of them are armed as well, but neither is wounded. Yet.
>>500906
He seems more or less ok save for the arm. Just a few cuts and bruises.
"Best I can do is the Traveler. He sometimes buys valuables if he has the money."
You can hear the barmaid coming
>>500908
"You can tell me, if you want."
He shows no signs of letting go.

500911

>>500909
"My name is Honeysweet…"

500912

>>500909
"What's going on here?"

500913

>>500909
"Hmm, I can wait. I could use the exercise. Do you want a drink?"

500915

>>500911
"What a lovely name…"
>>500912
"Inquisitor? Thank the heavens. This… thing came down here demanding to take my place!"
"Thing!? Look at yourself, you mutated old mess! You barely even look human any more!"
>>500913
"I've had several but one more never hurts I guess."

500919

>>500915
"It seems like we have an identity crisis. I assume you've been introduced to each other."

500920

>>500915
"True. Do you know how to massage or will I have to hire someone for us?"

500921

>>500915
Take a deep breath and try to stop sobbing.
'1d10'
"Thank you. A lot of people have said that."

Roll #1 3 = 3

500922

>>500920
"I've been told I have rough hands."
>>500919
"I could guess well enough that that's my arm."
"I'm more a complete human than you are by now!"
>>500921
"Shh… it's ok Honeysweet. I'm here for you."

500923

>>500922
I can't stop anyway, so just hug him back finally and let it all out.

500924

>>500922
"Far more than just an arm, apparently. Really, doctor, I'd have thought you have far more pride in your work."

500925

>>500922
"Well, you'll need to learn eventually if we are going to be working together. I need to relax after everything I've been through, though, so you'll need to find some other way to help me if you can't use your hands."

Where is that woman?

500927

>>500923
He sits with you as long as you need him.
>>500924
"This monster is not my work! It's a walking lump of cancer!"
>>500925
She does finally get there, carrying a tray of two tall drinks
"Sorry for the holdup, had to clean a spill in the kitchen."

500928

>>500927
I nod at the doctors remark.

500929

>>500927
"It's fine. What are the rates for a masseuse around here? Zombie fighting has taken a lot out of me."

500930

>>500927
After a while, sniff and wipe my eyes with a hoof.
"Why?"

500934

>>500929
"She's booked for the day I'm afraid. You'll need to wait until tomorrow."
Katar nudges you
"We can figure something out."
>>500930
"Why what?"

500935

>>500934
"Why didn't you just arrest me?
Apart from that guy deserving what I did to him?"

500937

>>500934
I pull him into my lap then take the drinks, handing one to Katar.
"I'm sure we can~ Thank you for the drinks, miss. Please shut the door on your way out."

500939

>>500928
"Everything alright, doc?"

500940

>>500939
"I'll be allright, once we get rid of the cancer."

500941

>>500927
I scowl.
"And you aren't at this point? This is ridiculous. Now I may not have your medical knowledge, but by any standards I can fathom, this is not only a resounding triumph of your abilities, but a miracle. Even after what most people would call death, your very being persisted in that abomination, endeavoring to continue its work. And it succeeded. Yet you two would rather kill each other in some petty squabble over who deserves the credit for this. As far as I am concerned, Doctor Mordstein deserves the credit for saving this town, but if you would rather divide that between hero and martyr, that is on your head, doctor. Now either kiss and make up or kill each other, I don't care which."

I slam my sword down to punctuate the point.

"The Inquisition has spoken."

500942

>>500940
"Right… I'm glad we got out okay."

500944

>>500935
"I didn't need the money. Maybe I'm just vengeful. Maybe I wanted you to not suffer any more."
>>500937
She shrugs and leaves.
Katar sips his drink
"So… relaxation, then?"
>>500940
>>500941
The two doctors glance at eachother
"You disgust me"
"Come at me then, beast"
They then proceed to make out violently

500945

>>500941
"The thing is a walking piece of disease! We can't have it walk around."

>>500944
>>500942
Oh god.
"I'm going to go out and get a drink."

500947

>>500944
I sheath my blade.
"I knew it. Every academic is a victim of their own ego."

>>500945
"Is that your professional opinion, doctor?"

500948

>>500944
"Uh…"

>>500945
"I… reckon that's a good idea."

500950

>>500944
"And if the other guards find out?"

500951

>>500947
"A walking piece of disease is just that, disease. Cancer doesn't go away, it continues to infect everything close to it, unless you cut it out."

500955

>>500944
"Relaxation."
I sip my drink and wrap my free arm around his chest and let it slide down to his lap. After that I scootch around until we are lined up then relax.

500959

>>500945
>>500947
>>500948
You leave the doctor and doctor to their selfcest and go drink away the memories at the inn's bar.
"Afternoon folks. You look like you need drinks."
>>500950
"Well, I suppose I just fail to hold onto you."
>>500955
"So, you still want me around after all this?"
He lets his healthy hand wrap around yours

500960

>>500951
"Well then, there is your case study, doctor. Or would you prefer the thriving community of static undead in the marsh?"

>>500959
"And how. Something strong, preferably."

500961

>>500959
"I don't think I'm staying in this town anyway."

500964

>>500959
"Of course. We help each other make money, watch each other's backs around the other races, and keep each other company when nothing else is going on. Now then, the first step to getting good hands is lotion, but you also need to know how to use them. Pay attention."
I help him relax.

500965

>>500960
"My case study is having a conflict of interest with its researcher! And I find it very odd that an Inquisitor would condone a community of undead to live!"

>>500948
"Let's just go, Dusty."

500970

>>500960
"Coming right up. Grab a seat."
>>500964
"Look mate yours won't be the first sausage I've polished. I'm just not as good with shoulders and backs."
>>500961
"Can't blame you. It would be awful lonely outside the walls."

500974

>>500970
"We do have a house inside the walls. If it still stands."

500975

>>500965
"How I carry out the divine mission is my prerogative. Had I just burned down everything, Rotunda would have more than likely gotten away. Scorched earth has its uses, but is incredibly messy."

>>500970
I do just that.

500976

>>500965
"Right behind you wherever you go, doc."

500977

>>500975
"There's not much other choice when you're faced with an epidemic, but I see you've already made up your mind."

>>500976
Get a cup of tea.
"Did you see that? That was a piece of walking disease and it…"
I make sure there's a shot of rum in my tea.

500978

>>500970
"I had guessed, but I would still love it if you learned. Humen fingers are just too big, you know what I mean?"
Let's fade to black so Tityroi can get a move on.

500981

>>500974
"We?"
>>500975
The barmaid soon brings what can best be described as bleach for the mind.
>>500978
If you say so '5d10'
And then you got out of the bath

Roll #1 7, 3, 8, 9, 3 = 30

500982

>>500977
"I did. I wish I hadn't, but I did."

500983

>>500977
"You'd be surprised at how often that's what a witch is after in the first place."

>>500981
Imbibe dat shiznit

Roll #1 2 = 2

500985

>>500981
"I…."
Take another deep breath.
"I have a house…"

500986

>>500981
[5d10]
This was really the only IC thing for Tityroi to do here. Until the others area ready to go he will be staying inside where it isn't muddy.

Roll #1 2, 2, 3, 10, 1 = 18

500988

>>500982
"Utter foolishness. I bet the town will be struck by another disease in a matter of years, months maybe. One even worse this time, since the only competent doctor here thinks it's actually a good thing!"
Take another sip of my tea.

>>500983
"You mean it's a witches plan to be burned at the stake?"
I try to contain my costanza face '1d10'

Roll #1 1 = 1

500991

>>500988
"Do you really think they'd care if they can take a town's worth of innocents with them? Some of them are just that crazy."

500993

File: 1383434127432.jpg (16.27 KB, 300x400, 1336680391916.jpg, IO exif Google TinEye)

>>500986
"I told you I have rough hands…"
>>500988
You become a series of reaction images for a while
>>500985
"Huh. Not a lot of ponies own property here. You might want to sell it though, since, you know, that's the first place they'll look."

500994

>>500991
"I'd care if I was a witch."

500996

>>500983
You can't really recall much of the past few minutes at all any more

500997

>>500988
I flatten my ears as he shouts.
"I noticed that. But if the Inquisitor says this is the right thing to do…"

500998

>>500993
I wince.
"Practice makes perfect, but try to practice on yourself a few times."

500999

>>500993
"What about all the things I have in there? How do I get those?"

501000

>>500994
"Are you one?"

501002

>>501000
"Would you burn me on the stake if I was?"

>>500997
"Then we just have to sit there and take it, I know, I know."

501005

>>500998
"Yeah, I'll be sure to practice massaging my own neck while fucking myself in the ass. Sure thing."
>>500999
"…Promise to stay safe out here, and I can go get what you want from there, ok?"

501006

>>501002
"Yes."

501007

>>501005
My clothes should have a hood.
What forest ranger coat doesn't have one?
"You can't know what I want from there."

501008

>>501007
"I can't keep you safe inside the walls."

501010

>>501006
"No, I'm not."

501011

>>501002
"Sorry Doc, guess we'll just have to hope things turn out alright."

501013

>>501010
"That was a rather quick denial, doctor."

501014

>>501008
"I'll just go in at night and take what I need. Most humans can't tell ponies apart anyway."

501017

>>501005
I roll my eyes.
"Sorry, geez. Let me try."
I give him a massage.
[1d10]

Roll #1 5 = 5

501018

>>501011
"I suppose. At least this whole thing wasn't completely disastrous." Sneakily show the book on Witchspeak.

>>501013
"Perhaps I should have blatantly stated that I was merely pretending to be a doctor and that my true goal was to infest this whole town. Because in that case, you'd just let it happen, as you've proven with that arm."

501020

>>501018
"I see. I'll be sure to tell my superiors that when I do turn you in for a public burning in Capital Square."

501021

>>501018
I smile a bit.
"We'll find some use for that in the future, I reckon."

501022

>>501014
"If you say so. Still a few hours until dark though."
>>501017
"Not bad… you do pinch quite a bit though."

501023

>>501020
"Go ahead. I'll tell them about everything you've done here during the interrogation. Maybe we both get to be the guests of honor there."

>>501021
"I'll try to study it. Learn more. Perhaps what's in it can help improve our medical arts."

501026

>>501022
"…great. Until then I'm stuck out here, aren't I.
You think anyone would care that I saved their sorry asses?"

501028

>>501023
"You wouldn't be telling them anything they don't already know. And I wasn't the one who snuck the book on witchspeak."
I take a swig.
"Besides, who said I was telling the truth?"

501029

>>501026
"Well, you are a pony. So unless you had someone get the captain to pardon you, I can't see it ending well."

501030

>>501023
"Be sure to share your findings then!"

501031

>>501029
Look at him without saying a word.

501033

>>501031
"…yes? Something on your mind?"

501035

>>501033
Roll my eyes.
"You know the captain, don't you?"

501036

>>501028
I take another swig of my tea.
"And I'm merely saying, as a man of medicine, that leaving a piece of disease here, is to plant the seeds for another epidemic here."

>>501030
"I'll try. I'm not sure what I'll find though."

501039

>>501035
"Not at all. I'm just a long rank watchman who had to take shit from his elite guys. I've never even met the man."

501041

>>501039
"There's an Inquisitor I know.
And Mordstein."

501042

We can move on to the capital when everyone feels suitably #READY

501044

>>501022
"Mmm, well, I've not had anyone to practice on for a while."
I dry off and get dressed, taking my stuff too.

501045

501048

>>501042
#Ready.

501049

>>501036
"Well that's not your place to decide."

>>501042
reddit

501051

>>501042
Was New Mordstein introduced to Mordstein classic?

501052

>>501041
"Well, I'm not sure if I rank high enough to turn the head of an Inquisitor, but… I can take you to the Watch House if you want. But I can't stop them from taking you in if your friend isn't there to stop them."
>>501051
Yes.
Danner told them to kiss.
>>501044
"Right behind you."
He gives you a friendly slap on the butt '1d10'

Roll #1 5 = 5

501054

>>501036
"Some of it might be disturbing, I'm guessing."

>>501042
rdy

501055

>>501052
Lewd. I suppose there's not much to do for me, aside from restock.

501057

>>501049
"I'm a medical doctor, I came with you to give advice about these types of things!
But if any advice I give, is meaningless I might as well simply ask for my reward and leave."

501058

>>501052
"…whatever. I just want a few things from my house, then I leave to the capital. I don't even care about the house. I never wanted to move here in the first place."

501064

>>501057
"Your advice is appreciated. Your second-guessing my decisions is not. And I have neither the time, resources, or rank to waste on burning down every village I come across. If you think he's a threat, than feel free to try and convince Mordstein to come with us."

501070

>>501058
"Best I can offer is to keep you company until nightfall, I suppose. And help you carry your stuff from the house."

501071

>>501070
"I'd be thankful for that."
We can skip that part to not keep the others waiting.

501073

>>501064
"I doubt they'll be able to bear living apart now, after that."

>>501054
"Only one way to find out."
Buying Raise Minion with that 1SP.

501074

>>501071
Should we assume things got lewd to pass the time or not?

501075

>>501073
Extra skill points will be handed out at the capital

501079

>>501075
But I still have one from before!
I haven't spent an SP before.

501081

>>501074
Of coursenot, what do you think?

501084

>>501081
Maybe that's what he was after all along
>>501079
Oh right. Raise Dead it is then

501085

>>501084
Trying to get a pony when they are most vulnerable? How despicable.

501086

>>501085
Well, if it was never brought up, I guess we'll never know

501090

>>501086
He couldn't even know she likes humans.
Anyway, after nightfall, sneak in and get some clothes, everything my weapon could need, any supplies I could have found useful when I was still a ranger in the forest, and… I must have a picture of him, right? And some small item that I got from him I can take with me?

501095

>>501090
Maybe he just likes ponies which is why the others gave him shit
You get what you need, but there is a complication - the cure squads are moving into the area, so you and the guard climb the outer wall to one of the unoccupied areas left from the earlier battles.
It still has a heavy crossbow tripod and some chairs, but not much else.

501098

>>501090
Walk over there.
"Would you look at that."
Lift it, how heavy is it?

501101

>>501098
Weighs quite a bit. Doing fancy moves with a thing like this would leave you wide open.

501103

>>501101
Put it packs a bigger punch.
Give my old crossbow to the guard, and pick this one up. Sling it over my shoulder.
"Thank you again for everything, but I have to leave now. Goodbye, and take care."
Ready for the capital

501106

>>501103
"Stay safe, Honey."

ARE YOU ALL READY TO GET THIS SHOW ON THE ROAD!?

501110

>>501106
Yeah sure.

501111

501112

>>501106
GET ON IT ALREADY

501122

501125

And so our heroes leave behind Privilege. The city will heal in time, and perhaps learn to coexist with its new immortal neighbors. The tourists will return, and bring with them new wealth.

But for now, with bags and bellies full, ills cured and wounds bandaged, they headed north towards the capital to report their success to the Inquisition.

Rolling for a safe, uneventful journey '1d10'

Roll #1 10 = 10

501127

>>501125
Absolutely nothing remarkable happened. The weather was pleasant the whole way, there was no wildlife to be seen, nobody even fell over comically.

501132

>>501127
What a wonderful change of pace.

501133

>>501125
>>501127
Keep walking, looking forward of me.
Looking forward, yeah… That's what I should be doing.

501135

>>501127
"Looks like the gods are granting us some rest after that whole ordeal."

501136

>>501127
I suppose I shouldn't complain.
>>501133
"You've been oddly quiet."

501138

>>501135
"Finally!"

501139

>>501135
"About time."

>>501136
Look up at him.
"And?"

501140

>>501139
>>501136
"He's right, you have."

501141

>>501139
"Just thought it strange. Have you given any thought to your future, now that your revenge is fulfilled?"

501144

>>501140
"I've been thinking."

>>501141
"Kill the other whiches. I guess. I lost my 'home' and I'm a wanted mare where I lived. Not much else I can do."

501145

>>501144
"Wanted? For what?"

501146

>>501145
"Assaulting a guard."

501147

>>501144
"Dwelling too much on the past wont do anypony any good."

501148

>>501147
Shoot her a look.
"Yeah yeah."

501149

>>501148
"No need to feel attacked. Just keep it in mind. Still, It's got to be said that I'm glad you're still with us."

501151

>>501149
"Thanks. You are not a terrible bunch either."

501153

>>501146
"Not surprising."
I'll shrug.
"You do have a temper."

501154

>>501153
"He thought humans are superior. I showed him wrong. That's all."

501155

>>501154
I chuckle.
"I think I would've done the same."

501156

>>501154
"Physical superiority is only half of it. By attacking that guard, you might have proved him right about at least a few things."

501157

"The idea of a master race is ridiculous to begin with."

501158

>>501156
"He kept asking who owns me. What if I kept asking that about you, huh? And the one thing I surely proved to him is that he won't be having any offspring anytime soon."

>>501157
"At least someone agrees."

501159

>>501158
"You could have just said that you were a free pony, and your own master. If you asked me such a thing, I would speak the same."
>>501157
I'll nod.

501160

>>501159
"He didn't accept that answer."

501162

>>501160
"Then he was an idiot. If you punished every small idiocy with an assault, the world would be empty of everyone."

501163

>>501127
"So, Katar, about those people you know."

501165

>>501162
I snort angrily.
"Diminishing blatant discrimination, how typically human."

501166

>>501162
"I don't need a lecture."

501167

>>501163
"When we get to the capital, we just need to head to the back part of the merchant districts. They run an art and book shop."

501169

>>501167
We aren't there already?

501171

>>501165
"To be fair, I likely would have punched that guard as well. He is a bad example."
>>501166
I'll shrug.
"If you're taking this as one, it isn't."

501172

>>501171
"Good."

501173

>>501171
"Something about taking an ass?"

501174

And after an uneventful trip, you arrive to the capital city gates late in the evening. The guards at the main gate let you in
"We were told you were coming."

501175

>>501174
"By who?"

501177

>>501174
"You were?"

501178

>>501174
>>501175
"The Inquisitors, most likely. Danner is one, after all."

501181

>>501175
>>501177
>>501178
The crow Danner's boss gave him flies from inside the gate and lands on his hat
"The inquisition indeed."

501182

>>501181
"I see I'm expected."
In I go.

501183

>>501181
"What a smart bird. Do any of you know any good inns?"

501184

>>501182
>>501183
"Rooms are available for you at the Comfy Cat Inn. Market district, just down this road."

501185

>>501184
"I'll just take a room."

501186

>>501184
"Goody."

501187

>>501184
"Thank you."
Proceed there.

501188

>>501184
"Thank you. Will we be met there by our reception?"

501189

>>501184
"I'll gladly take a room."

501190

>>501188
>>501185
>>501186
>>501187
>>501189
When you arrive to the inn, the innkeeper greets you
"How many rooms do you need?"

501191

>>501190
As many as we need. I'm guessing the doctor will attempt to convince the horses to share a bed with him.

501193

>>501191
Not really.

501194

>>501192
do you see quotation marks there

501195

>>501190
"One room or two, Katar?"

501196

>>501190
"One for myself, if you don't mind. Though it may be more convenient to have a double room."
I'll look at the others.
"I suppose the foal mage will be fine sharing a room?"

501197

>>501193
Keep me warm~
"Doc?"

501198

>>501190
"I'll take one."

501199

>>501197
"A room with 2 beds like usual I guess? Unless you want to sleep in the same room as your new friend."

501200

>>501199
"Sounds good."

501201

With your rooms agreed on, the Innkeeper also offers you a round of drinks
"Compliments of the Grand Inquisitor. She expects to see you all tomorrow."

501202

>>501201
"All of us, huh."
Take the drink.
What kind of drink is it?

501203

>>501201
"Looking forward to it."

501204

>>501201
I'll nod, and then head up to my room. I need to bathe.

501205

>>501202
Looks like decently expensive wine.

501206

>>501201
"Goodnight, everyone."
I'll take the drink up to my room.

501207

>>501205
Down it goes.

501208

>>501206
Katar follows you
>>501204
Luckily, there is a tub in the room
>>501207
Tastes quite sweet, surprisingly

501209

>>501208
Grand. I'll take my time, then, if nothing is pressing.

501210

>>501208
"What kind of wine is this?"

501211

>>501208
I dump my drink out in a flowerpot.
"Do you think we have time to sell the things tonight?"

501212

>>501201
"Very considerate of her."
Try it.

501213

>>501210
"Probably a local brew."

501214

>>501209
Nothing will happen until morning.
>>501210
"Good Night Wine."
>>501211
"Easily. We just need to head out and to the book store."

501215

>>501213
"Probably."

>>501214
"Guess I should head to bed after it then."
Go to my room.
Read a bit of that book before sleeping.

501216

>>501214
"Great. Let's go."

501217

>>501214
I suppose that, after my bath, I shall wander the town a bit.

501218

>>501214
Is there a smithy in town?

501219

>>501216
He opens a window and grabs some of the stuff in a bag
"It's not far if we go by rooftops"
>>501217
>>501218
Most of the shops are closed at this hour. You can find a smithy, an alehouse, a herb shop, a bakery, a hairdresser and various other shops here and there in the market district, as well as many booths that can be rented by merchants.
>>501215
Does the part you read make you feel any better? '1d10'

Roll #1 6 = 6

501220

>>501219
Damn.
Fine, I'll just retreat to my room then.

501221

>>501219
I suppose I'll retire as well.

501222

>>501219
"Alright. Lead the way."

501223

>>501219
Looking forward, right?

501224

>>501219
I'll check out the smithy. I can't use any of the weapons, but they are nice to look at sometimes.

501225

>>501222
He springs across a few rooftops, hops over a few streets and eventually comes to a stop next to a second floor window.
>>501223
Letting go is important. Moving on and not clinging too strongly to the past.
>>501224
Through the heavy bars, you can spot all kinds of swords, axes, maces and some armored gauntlets.

501226

>>501225
Right…
Let's sleep on that.

501227

>>501225
I follow.
[1d10]

Roll #1 8 = 8

501228

>>501225
Fine pieces of work, no doubt. Though if it's barred, then the smith isn't there. Head back to the inn, and meditate for a bit, and then sleep.

501229

>>501227
Keeping up with him is easy. Once you get to the winder, he climbs in and shakes hands with the guy inside
"We got some stuff we need to get rid of."

501230

>>501229
"Gold, jewelry, candlesticks, that sort of thing."

501231

>>501230
"Well you two have been busy little buggers haven't you? Lets see it."

501232

>>501231
I show them the stuff.

501233

>>501232
"Well now… some of this stuff seems proper antique!
Where'd you pull it from?"

501234

>>501233
"Some old castle and an abandoned village in the marshes."

501235

>>501234
"Diligence? Well now, then this stuff ain't even stolen really now is it. More like… looted.
I could sell it on the open market easily."

501236

>>501235
"You could sell it easily? I'm glad to hear that. Seeing as how you won't have much trouble selling it you can buy it from us for a bit more than the going rate."

501237

>>501236
"Or I can offer you a cut of what I make selling the things. Your call."

501238

>>501237
"Good point. I'll be sure to come back if I find harder things to sell."

501239

>>501238
"So do you want the money now, or half of what I make selling them?"

501240

>>501239
Wait, can't I make more by selling them myself?

501241

>>501240
You are not a reputable merchant favored by rich collectors. He is.

501242

>>501241
"I'll take the money now."

501243

>>501242
"Right. Do come back if you have other goods."
He tosses you a heavy bag of coins

501244

>>501243
"We will."
I head back to our room.

501245

>>501244
Katar cracks his knuckles and closes the window
"That went a lot better than I expected…"

501246

>>501245
"How did you expect it to go?"
Is anyone else still here?

501247

>>501246
"Usually it involves a lot more haggling and knives."

501248

>>501246
I'm watching, but my character went to sleep.

501249

>>501247
"Ah. How fun."
We go back to our rooms and go to sleep.

501250

>>501249
"Mind if we share the bed?"

501251

>>501250
"Not at all."

501252

>>501251
"Perfect~
We can practice those massages" '1d10'

NEXT TIME ON GETTIN' JUICED
INQUISITION HQ
SKILL POINTS
AND THE NEXT MISSION

Roll #1 1 = 1

501253

501254

>>501253
He pops the shoulder joint back in
"Too rough for you, twinklehooves?"

501255

>>501254
"Just be a bit~"

501256

>>501255
"Alright, alright. Here. Let me try again." '1d10'

Roll #1 10 = 10

501257

>>501256
"Ahhhhhhhhhhhh…."

501258

>>501257
"You get to repay this pleasure later~"


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