/q/ - Quest

ADVENTURE!

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File: 1400085793325.jpg (37.23 KB, 720x480, midnight guard.jpg, IO Exif Google TinEye)

573830

You have located the Shard of Light, and are now ready to march further into the dark bowels of this forsaken place.

One clear goal would be to silence that infernal song.
Another would be to seek an entrance to the Inner Castle.

It is possible that your new… allies from inside the castle could provide direction.

573832

>>573830
Turn to the father and son.
"You are familiar with the castle's layout. Are you willing to act as our guides?"

573835

>>573832
"Familiar might be the wrong term, but we know where the places we were allowed in are.
And where our limits were."

573836

>>573835
"Then can you tell us where that infernal song is coming from?"

573838

>>573835
"We will just have to tear away these limits and walls where they exist."

573839

>>573835
"Even a hint would be helpful."

573841

>>573836
"I'm actually pretty sure we could just follow the sound of the Soong to the source."

573842

>>573841
"Good thinking. Well, let's get moving then!"

573843

>>573836
>>573841
>>573842
"The song is the Choir of Darkness. They sing endless praise to Tirek to embolden us.
We were allowed to go and listen to them whenever we wished."
>>573838
"I know we were never allowed to enter the inner castle, and the gate keeper demon made sure nobody tried."

573844

>>573843
"To the Choir of Darkness then!"
Let's silence this corruption once and for all.

573847

>>573843
>>573844
"This choir sounds lime a fine place to visit then. Please lead the way." I start heading toward the song.

573848

>>573844
>>573847
"When I'm with you, all these monumentous tasks seem commonplace."

573849

>>573848
Chuckle a bit. "That's because we are not alone. "
Flex the wings of light "we bring the holy light of love with us."

573850

>>573849
"True. We shall make sure to use them to the best of their abilities and end the suffering if so many."

573851

>>573844
>>573847
>>573848
You head back up past the barred doors of the prayer rooms, and re-enter the ruined main halls. As your light fills the area, a couple of acolytes scurry away in fear.
It seems the singing is coming from upstairs.

573852

>>573851
Fly on up and see what's up.
"Peek-a-boo! I see you!"

573854

>>573851
Did they run into rooms, or are they just hiding behind furniture?

573855

>>573851
Fly up the stairs '1d10'

Roll #1 10 = 10

573856

>>573855
"Honestly…" I mumble to myself.

Try to catch up. '1d10'

Roll #1 7 = 7

573857

>>573851
Sorry, didn't see link
Time to see these singers.

573858

>>573855
"Showoff!" Try to outdo you in arial acrobatics. '1d10'

Roll #1 5 = 5

573859

>>573854
They scurried behind whatever they could find. Most doors are barred by now.
>>573855
>>573852
>>573858
>>573857
>>573856
You fly upstairs, illuminating the entire area as you rise up high.
Before you is a great door, decorated with carvings of praying ponies

573860

>>573859
Fly forward, kick open the door, and brandish my sword as I shout out my challenge.
"MUCKLE DAMRED CULTI 'AIR EH NAMBLIES BE KEEPIN' ME WEE PONES!?!?"

573861

>>573859
"Open up."
'1d10+2' shatter that door.

Roll #1 10 + 2 = 12

573862

>>573859
>>573861
Cover my eyes from the inevitable piece of door flying off.

>>573860
"Breath Ember! You are over exerting yourself and your brain is paying the price!"

573863

>>573859
>>573861
Coral seems to be motivated to open it.

573864

>>573860
>>573861
>>573862
>>573863
The door less opens and more ceases to exist in this reality. It cannot bar you passage forward, for you are the light that banishes all darkness.
The song has stopped.
As you stride down the echoing silence, you can feel hundreds of cautious eyes upon you, watching from the seats that surround the room. The acoustics here are fantastic…

Soon, you come to the center of the room, and face to face with one hundred cultists.
At the forefront stands what seems to be their leader. The first singer.
Behind him, in three groups of thirty three, sit the choir.
"Welcome, lights in our darkness. Have you come to hear us sing?"
His voice is sublime to say the least.

573865

>>573862
"Right! Sorry, got a bit carried away there."
>>573864
"Nah, we're just here to bust everything up. Hope you don't mind."

573866

>>573864
"Why are you singing?"

573867

>>573864
"No. Not really fans of that one. You know anything less.. tirek-y?" I say causally swishing my sword around.

573868

>>573864
"We have another task to perform here."

>>573865
"Understandable from my experience with you."

>>573867
>>573864
"Or any musicians with harps?"

573869

>>573866
"To praise the night eternal. To strengthen the hearts of the faithful. And to guide our master back to this world."
>>573865
"Oh, I fear I cannot permit that."
>>573868
>>573867
"Unfortunately, we do not take requests."

He taps a hoof three times, and the choirs start to softly hum
"Now, leave our island. Light has no place here."

573870

>>573869
"Sorry, but you're master isn't welcome here anymore. One way or another, the singing stops now."

573871

>>573869
"It seems we'll have to use more forceful means to shut you all up."

573872

>>573869
"We must ask you to cease, forever. Please, step away."

573873

>>573869
Here now!

573874

>>573870
>>573871
>>573872
>>573873
"Our song is as eternal as the night.
We will not be silenced."
The choir intensifies into a rising note

573875

>>573869
"Sorry. The light is here to stay. Better get used to it."
'1d10+1' blast on the leader.
'1d10' cloud slams him and protects me. Crit on 8

Roll #1 6 + 1 = 7 / Roll #2 1 = 1

573876

>>573874
"No."
Silence them with the HOLY WRATH OF LIGHT!
'1d10+2'

Roll #1 6 + 2 = 8

573877

>>573874
Time for BLADE MODE
Dance of blades '1d10+2'

Roll #1 1 + 2 = 3

573878

>>573874
"Them we must act with force."

Dual Attack '2d10'
Primrose Great Strike '1d10'

Roll #1 7, 8 = 15 / Roll #2 1 = 1

573879

>>573874
"I am Ember DAAAAWN, And I can sing HIGH like THIIIIIS
yeah, I can sing HIIII-IIIIGH!"
Drown out the chorus and Inspire the party! '1d10'
Sunsong and Dulltooth go to town on the first group of singers. '2d10'

Roll #1 9 = 9 / Roll #2 4, 1 = 5

573880

>>573875
>>573876
>>573877
>>573878
>>573879
Unfortunately, the leader has 3 stacks of Inspire thanks to his choirs.
Those rolls are
4
5, -2
-2
4, 5, -2
6, 1 and -2
He effortlessly swats away practically all of you, splattering the floor and seats with shimmering white blood until Ember's voice surpasses the choir's own.

The choir master signals a silence, then rises a hoof
From the top, then. First verse.

#BOSS: Midnight Choir
Left Choir 33
Mid Choir 33
Right Choir 33

Choir Master 10/10 -3 to all attacks

Verse 1 - Master cannot become Helpless

#PARTY
Ember Dawn 6/5
+Dulltooth HELPLESS/4
+Sunsong 1/5
Coral Burst 5/5 Protected
+Cloudcover 0/5
Whisper HELPLESS/3
Blossom 4/5
Dr. Jonica 2/5
+Primrose HELPLESS/3

+1 to all rolls

573881

>>573880
WHELP time to get up '1d10+1'

Roll #1 7 + 1 = 8

573882

>>573880
AAAAH
'1d10+3' to DDOM on Whisper.

Roll #1 1 + 3 = 4

573883

>>573880
'1d10+1' cloud gets back up
'1d10+3' shatter the leader.
"I love cadence. She is my light, she is my guidance, and I will never stray." I chant to try and block out the cultist song.

Roll #1 9 + 1 = 10 / Roll #2 4 + 3 = 7

573884

>>573880
"The Choir, they are preparing something!"

Dual attack down the middle, just like I learned from the others. '2d10+1'

Primrose gets up. '1d10+1'

Roll #1 3, 10 + 1 = 14 / Roll #2 6 + 1 = 7

573885

>>573880
Let my Fervor guide me! (activate Fervor)
Keep singing loudly about love, light, and rock'n'roll to drown out the choir. '1d10+2' ce and inspire's original bonus.
Sunsong activates Guardian! '1d10+1'
Dulltooth can get back up, no problem. '1d10+1'

Roll #1 9 + 2 = 11 / Roll #2 9 + 1 = 10 / Roll #3 1 + 1 = 2

573886

>>573881
>>573882
Whisper is back up
Blossom is protected by the intervention of Sunsong
>>573885
Even as the choir breaks out into full song, your voice can be heard above all others, spurring your companions on. It is so mighty that the choir seems to become nothing more than your background singers, granting your allies a truly terrifying boon.
Sunsong hefts his shield and nods. None shall fall.
Except Dulltooth, who has fallen and cannot giddyup.
>>573884
Primrose realigns herself and gets back up.
You cleave a great swathe through the middle choir. The singers are singers, not fighters, and a single sweeping strike from you fells no less than six.
>>573883
Cloud shakes off the hit he took
The Choir Leader easily evades your strike and slams your face onto the floor
"She is weak. So is your love. And your faith."

#BOSS: Midnight Choir
Left Choir 33
Mid Choir 27
Right Choir 33

Choir Master 10/10 -3 to all attacks

Verse 1 - Master cannot become Helpless

#PARTY
Ember Dawn 6/5
+Dulltooth HELPLESS/3
+Sunsong 1/5
Coral Burst 3/5
+Cloudcover 7/5
Whisper 5/3
Blossom 1/5
Dr. Jonica 1/5
+Primrose 5/3

+4 to all rolls
Guardian 3

573887

>>573886
Heal Dulltooth.
'1d10+2'
"Everyone!
The Choir is the key!"

Roll #1 7 + 2 = 9

573888

>>573886
With that, I give a mighty warcry and attack the Left choir! Fervored Leap of Faith '1d10+5' because CE
Dulltooth, get up already! '1d10+4'
Sunsong attacks the Left Choir with me! '1d10+4'

Roll #1 6 + 5 = 11 / Roll #2 9 + 4 = 13 / Roll #3 1 + 4 = 5

573889

>>573886
Haha time for Dance of blades on the left choir
GO '1d10+6'

Roll #1 9 + 6 = 15

573890

>>573889
'5d10+4'

Roll #1 4, 3, 1, 9, 8 + 4 = 29

573891

>>573887
>>573886
Wait, if we have a +4 that's, like, 13.

573894

>>573886
"Primrose, we have to attack!"

Jonica '2d10+4'

Primrose '1d10+4'

Roll #1 10, 9 + 4 = 23 / Roll #2 3 + 4 = 7

573900

>>573887
>>573891
>>573888
Dulltooth takes a hesitant glance at the choir, then looks back at Fire Blossom as he stands up, offering a small acknowledging nod.
As the heal hits, he surges forward like a bolt of killing light, his fists cleaving through choir members left and right, their helpless bodies flung around like ragdolls.
"AHAHAHHAHAAA! I AM INVINCIBLE!"
>>573888
You leap in with a great spin, cutting down several cultists.
>>573889
With merely the initiating blow, you fell no less than ten choir members, finishing the left choir off
>>573894
Primrose bashes down two choir members
You, on the other hand, down a magnificent 17
>>573888
>>573889
>>573890
"ENOUGH!"
The Choir Master leaps in, smashing down Whisper and Sunsong

Chorus.

#BOSS: Midnight Choir
Left Choir DEAD
Mid Choir 10
Right Choir 33

Choir Master 10/10 -2 to all attacks

Chorus - Double Damage

#PARTY
Ember Dawn 6/5
+Dulltooth 10/5
+Sunsong HELPLESS/4
Coral Burst 3/5
+Cloudcover 7/5
Whisper HELPLESS/3
Blossom 1/5
Dr. Jonica 1/5
+Primrose 5/3

573905

>>573900
"I agree. Enough!"
Attack the Middle choir! '1d10+1'
Dulltooth Slams the Right Choir. '1d10+1'
Sunsong, get up! '1d10'

Roll #1 4 + 1 = 5 / Roll #2 2 + 1 = 3 / Roll #3 8 = 8

573907

>>573900
Whelp.
Time to go into WRATH mode!
'1d10' no cm bonus because of the -2.

Roll #1 2 = 2

573910

>>573900
Primrose bolsters Whisper.

Keep attacking '2d10'

Roll #1 2, 8 = 10

573915

>>573900
Tumble up into mid choir '1d10'

Roll #1 9 = 9

573918

>>573905
A quick one-two from the singers makes you question your swordsmanship
Dulltooth gets intercepted by the furious Choir Master
Sunsong gets back up
>>573907
"You are no match for the song of eternal midnight. Stand down."
The Choir Master flips you over his head. The landing knocks your breath out pretty badly.
>>573910
You manage to fell several more choir members before going down.
Primrose sets up to aid Whisper
>>573915
You roll in like a bowling ball, and score a strike. The remaining choir members go flying.

Second. Verse.

#BOSS: Midnight Choir
Left Choir DEAD
Mid Choir DEAD
Right Choir 33

Choir Master 10/10 -1 to all attacks

Verse 2 - All fails count as crit fails against the Master

#PARTY
Ember Dawn 4/5
+Dulltooth 4/5
+Sunsong 7/4
Coral Burst 3/5
+Cloudcover 7/5
Whisper 5/3
Blossom HELPLESS/4
Dr. Jonica HELPLESS/4
+Primrose 5/3

573919

>>573918
Rupture the Choir '1d10'

Roll #1 2 = 2

573920

>>573918
Halp.
Stand up!
'1d10'

Roll #1 8 = 8

573922

>>573918
Sing out loud and drown them out! '1d10+2' inspire
Dulltooth Suppresses the Choir master. '1d10+1'
Sunsong Protects Whisper and attacks the Right Choir. '1d10'

Roll #1 4 + 2 = 6 / Roll #2 7 + 1 = 8 / Roll #3 2 = 2

573928

>>573919
"Get away from my choir!"
The master seems deeply agitated
>>573920
You scramble back up as fast as you can
>>573922
Your voice drowns out the choir once more, distracting the infuriated Master
In that moment of weakness, he fails to account for Dulltooth, who tackles him down.
Sunsong tries to go for the choir, but is pushed back.

#BOSS: Midnight Choir
Left Choir DEAD
Mid Choir DEAD
Right Choir 33

Choir Master HELPLESS/9 -1 to all attacks

Verse 2 - All fails count as crit fails against the Master

#PARTY
Ember Dawn 4/5
+Dulltooth 4/5
+Sunsong 3/4
Coral Burst 3/5
+Cloudcover 7/5
Whisper 1/3 [protected]
Blossom 5/4
Dr. Jonica HELPLESS/4
+Primrose 5/3

+1 to all rolls

573929

>>573928
Oh boy.
Time to WRATH everyone!
'1d10+2'

Roll #1 5 + 2 = 7

573930

>>573928
Nope Tumble into the choir '1d10+2' because secondary CM

Roll #1 3 + 2 = 5

573935

>>573928
Fervor once more!
Sing the praises of Love and Hope! '1d10+4'
Dulltooth keeps the choir Master Suppressed. '1d10+1' Grappling bonus cancels out with penalty.
Sunsong attacks the Right Choir! '1d10+1'

Roll #1 7 + 4 = 11 / Roll #2 8 + 1 = 9 / Roll #3 7 + 1 = 8

573940

>>573929
Your wrath surges through the area, but it alone will not destroy an entire choir of targets.
>>573930
Sunsong dives in to take a hit for you
>>573935
Sunsing then diverts his attention to the choir and retaliates
Dulltooth bashes the Choir Master's head against the floor
And your voice drowns out the song and screams of the choir. It echoes in your heart, and the hearts of all around you. It is the song of dreams, love and faith. A song of hope that will one day be remembered as the Anthem of Light in the Empire. One day it will go down in history. But for now, it merely ignites divine fury within your allies

#BOSS: Midnight Choir
Left Choir DEAD
Mid Choir DEAD
Right Choir 28

Choir Master HELPLESS/7 -1 to all attacks

Verse 2 - All fails count as crit fails against the Master

#PARTY
Ember Dawn 4/5
+Dulltooth 4/5
+Sunsong 2/4
Coral Burst 3/5
+Cloudcover 7/5
Whisper 1/3 [protected]
Blossom 5/4
Dr. Jonica HELPLESS/4
+Primrose 5/3

+3 to all rolls

573943

>>573940
That's a lot of plus.
Let's use it to save whisper's ass.
'1d10+5' DDoM.

Roll #1 10 + 5 = 15

573944

>>573940
Now, with a song on my lips and Love in my heart, Leap of Faith the foul Choir Master!
Fervored '1d10+3' CE cancels out penalty
Sunsong Attacks the Choir! '1d10+3'
Dulltooth keeps Suppressing the Choir Master! '1d10+3'

Roll #1 1 + 3 = 4 / Roll #2 5 + 3 = 8 / Roll #3 8 + 3 = 11

573945

>>573940
Rupture the Master '1d10+2'

Roll #1 5 + 2 = 7

573949

>>573940
'2d10+3' dual attack on the right choir
'1d10+3' cloud attacks the master

Roll #1 4, 1 + 3 = 8 / Roll #2 6 + 3 = 9

573952

>>573943
Whisper up. He has not been this up ever in his life. Dear god.
>>573945
With newfound life you strike the Choir master, wounding him further.
>>573949
The choir fights back, sending you helpless!
Cloud manages to strike the master
>>573944
Sunsong clears out three more singers
Dulltooth bashes the master once more
But he has had enough.
"THIS. ENDS. HERE."
He throws Dulltooth off him, bounds off your blade and lands in front of the choir.

Chorus.

#BOSS: Midnight Choir
Left Choir DEAD
Mid Choir DEAD
Right Choir 25

Choir Master 10/4 -1 to all attacks

Chorus - Double Damage

#PARTY
Ember Dawn 4/5
+Dulltooth 4/5
+Sunsong 2/4
Coral Burst HELPLESS/4
+Cloudcover 7/5
Whisper 5/3
Blossom 5/4
Dr. Jonica HELPLESS/4
+Primrose 5/3

573954

>>573952
Heal Coral now!
'1d10+2'

Roll #1 4 + 2 = 6

573955

>>573952
I feel so up.
Slash up some of the choir '1d10'

Roll #1 10 = 10

573956

>>573952
"Agreed!"
Inspire the party with my voice! '1d10+2'
Dulltooth Slams through the Choir. '1d10+1'
Sunsong activates Guardian. '1d10'

Roll #1 8 + 2 = 10 / Roll #2 1 + 1 = 2 / Roll #3 3 = 3

573958

>>573952
'1d10' cloud plz slam.the right choir
>>573954
'1d10+2' shatter the master if I can this turn.

Roll #1 6 = 6 / Roll #2 4 + 2 = 6

573960

>>573958
Settlers is running, so you know.
http://mlpg.comf/569655+50.html

573963

>>573954
>>573958
Coral is back up, and strikes at the master
Cloudcover attacks the remnants of the choir
>>573955
Your upness is inversely proportionate to their downness. A whole ten fall to your blades.
>>573956
Dulltooth and Sunsong are mercilessly cut down by the Choir Master
But your voice does not falter. No. It fills every heart with light, uplifting spirits and confounding your foes.
Such is the force and fury of the Anthem of Light that the Choir master cannot even order the final verse to start.
Make good use of this extended chorus

#BOSS: Midnight Choir
Left Choir DEAD
Mid Choir DEAD
Right Choir 14

Choir Master 8/4 -1 to all attacks

Chorus - Double Damage

#PARTY
Ember Dawn 4/5
+Dulltooth HELPLESS/4
+Sunsong HELPLESS/3
Coral Burst 5/4
+Cloudcover 7/5
Whisper 5/3
Blossom 5/4

+4 to all rolls

573965

>>573963
This makes me go up even more.
Slash more of the choir while singing the equestrian anthem. '1d10'

Roll #1 8 = 8

573967

>>573963
Oh my.
Oh. My.
'1d10+6'
"Time to end this farce and purge you all, in the light of the Sisters!"

Strike the ground with my halberd.
Wrath!

Roll #1 5 + 6 = 11

573970

>>573963
"Why don't you just let the light take you. Its not so bad."
'1d10+4' cleave 5 choir members
'1d10+4' cloud goes after the master.

Roll #1 3 + 4 = 7 / Roll #2 3 + 4 = 7

573972

>>573963
Now, Strike the Choir Master Down! '1d10+5'
Dulltooth and Sunsong, get up! '1d10+4' '1d10+4'

Roll #1 5 + 5 = 10 / Roll #2 6 + 4 = 10 / Roll #3 5 + 4 = 9

573979

>>573965
>>573967
>>573970
>>573972
THIRD VERSE!
And then there was silence.
For ninety nine of the hundred most beautiful voices of the night had been silenced by your hooves.
Only one remained, now tired and raspy from his own part. But it could still sing one last verse. Alone if it had to.

It was time for one last solo to top it all off.
"…forgive me, my masters, for my voice was not enough."
He takes a moment to compose himself
"…Final verse."

#BOSS: Choir Master 1/4
Final Verse - Master becomes immune to Crits

#PARTY
Ember Dawn 4/5
+Dulltooth 7/4
+Sunsong 7/3
Coral Burst 5/4
+Cloudcover 7/5
Whisper 5/3
Blossom 5/4

573981

>>573979
Stare down at the 'Master'.
Lunge forwards with my halberd.
Nothing more, nothing less.
'1d10'

Roll #1 2 = 2

573982

>>573979
"Have at thee!" Attack with everything!
Me! '1d10+1'
Dulltooth Slams him! '1d10'
Sunsong attacks too! '1d10'

Roll #1 1 + 1 = 2 / Roll #2 5 = 5 / Roll #3 5 = 5

573985

>>573979
'1d10' blast the master
'1d10' cloud slams him

Roll #1 3 = 3 / Roll #2 1 = 1

573993

>>573981
He does not flinch as he grabs your halberd and uses the shaft to bash you in the belly, taking the power out of your charge
>>573985
His pitch does not falter as he slaps your hammer aside and slams you into Cloudcover.
>>573982
Not one single note is missed as he trips your charging minions.
It is only when he gets to you, that he finally misses a note. But he only does it so he can hear the echo of your scream when he jams a blade in your tender, shiny meat.
"You will not eclipse my song."

#BOSS: Choir Master 1/4
Final Verse - Master becomes immune to Crits

#PARTY
Ember Dawn HELPLESS/4
+Dulltooth 6/4
+Sunsong 6/3
Coral Burst 2/4
+Cloudcover 1/5
Whisper 5/3
Blossom 1/4

573998

>>573993
G-goddamnit.
Heal Ember.
'1d10+2'

Roll #1 1 + 2 = 3

574000

>>573993
Get back up! '1d10'
Dulltooth Suppresses him! '1d10+1'
Sunsong activates Guardian! '1d10'

Roll #1 7 = 7 / Roll #2 1 + 1 = 2 / Roll #3 5 = 5

574001

>>573993
BLADE MODE DoB '1d10+2'

Roll #1 10 + 2 = 12

574002

>>574001
Cutcutcutcutcutcutcutcut '5d10'

Roll #1 2, 7, 7, 3, 3 = 22

574003

>>573993
'1d10+2' shatter him already
'1d10' cloud plz hit him

Roll #1 1 + 2 = 3 / Roll #2 2 = 2

574006

>>573998
"I will not permit you to do that."
In a single thundering strike, he sends you flying into the piles of downed singers
>>574000
Dulltooth lets out a sharp squeak as the choir master strikes him down, and Sunsong needs to focus on not having the big guy crumple on him
"Stand up all you want. I will just put you down again. But first, I'll take your voice."
>>574003
You hear something shatter inside you as his strike lands, and soon both you and Cloud are helpless
>>574001
>>574002
With your comrades falling all around you, with the Choir Master gloating, with screams of pain filling the air, and with you standing here
You realize
The time has come
And so have you
Luckily nobody noticed
Your initial strike alone is enough to collapse his lungs, and though he returns a valiant blow, your follow ups leave him ant the brink of death as you fall down, spent yet satisfied.

Now down and helpless, unable to even get up on his own, the Choir Master cannot keep singing. The Song of Midnight has finally been silenced.

#BOSS: Choir Master HELPLESS/1

#PARTY
Ember Dawn 5/4
+Dulltooth HELPLESS/3
+Sunsong 5/3
Coral Burst HELPLESS/3
+Cloudcover HELPLESS/4
Whisper HELPLESS/2
Blossom HELPLESS/3

574008

>>574006
I hope I brought a change of pants '1d10'

Roll #1 4 = 4

574010

>>574006
This is a sad scene.
Very sad.
Stand up.
'1d10'

Roll #1 4 = 4

574012

>>574006
Silence him for good! '1d10'

Roll #1 4 = 4

574017

>>574006
Groan and lay here close to cloud.
"Cloudy.. we just gotta make it.."
'2d10' get up

Roll #1 4, 10 = 14

574022

>>574008
You don't even wear pants. You're a pony.
>>574010
>>574012
>>574017
With nothing there to contest you any more, you stand up.

It's up to you to kill or spare the Choir Master.

574023

>>574022
Well it's obviously up to us.
And we kill him.
If we don't, I do.

574024

>>574022
W-wait…
are you implying what I think you're implying?

574027

>>574024
Sir, are you aware that you're a pony?

574029

>>574022
>>574024
"…Whisper? What's that mess over there?"

574032

>>574027
B-but some ponoes wear stuff to protect their flanks.

>>574029
"Nothing." Bluff '1d10'

Roll #1 5 = 5

574036

>>574029
Make a spot check to distinguish anything from the liberal mess of glowing white blood, tainted black blood, normal blood, gore, spilled milk from the audience and what have you

574041

>>574036
'1d10' spot check

Roll #1 3 = 3

574042

>>574022
Also he dies

574045

>>574041
It's all a weird mess of black and white here. Nothing suspicious.
>>574042
>>574023
He has nothing left to put up a fight with. Drop the hammer on him.

574047

>>574045
Slice '1d10'
"Take solace in that your God will soon join you.">>574045

Roll #1 2 = 2

574048

>>574036
Spot check '1d10'

Roll #1 9 = 9

574053

>>574048
You must be an expert or something.
But it would really kill the mood to mention it.
>>574047
Your attempts to neatly finish him end up with him heaving blood all over you until he finally drowns, leaving you badly in need of a wash.

The threat here is over.
The Outer Castle should be emptied of major targets now.

574058

>>574053
"Job well done, everyone! So, all in favor of a short breather, say Aye!"

574060

>>574053
Ooof, no one saw a thing.

574061

>>574053
>>574058
>>574060
"Just the time to recover our forces…"
Start healing everyone up.

574062

NEXT TIME ON MIDBUTTS
OLD ENEMIES
NEW AREAS
AND MORE BOSSES

574455

Outer Midnight Castle has been transformed from a dark, magnificent place filled with prayer and song to a brightly lit, silent ruin.

Now may be a good time to ensure you have everything ready and done before you head in deeper.

The acolytes in the audience have either fled or stayed, frozen in terror.
The father and son are cautiously watching from afar.
Glorious Grace, Whimsyshine, Lady Sunset and Calming Breeze are keeping the door secure.

574456

>>574455
I'm done, I'll wait

574457

>>574455
I have my stomping boots on, so everything's okay.

574458

>>574456
>>574457
The father eventually breaks the silence
"…I wish to help."

574459

>>574458
"You should not. Your son counts on you."

574460

>>574459
Little Darkwhisper puts on his best brave face
"What if… we both help?"

574461

>>574460
Go down on a knee and put a hoof over his shoulder, smiling.
"You are a brave one, aren't you?"

574462

>>574461
"Well… yeah!
I sorta had to be to get this far, huh?"

574463

>>574462
"Then, you should know the most important virtue of the brave.
Patience.
Fight another day. This battle doesn't have to claim your blood as well."

574464

>>574463
His father speaks again
"I did not intend to offer my blade, but rather… my words."

574465

>>574464
Stand up and turn to him.
"In which way?"

574466

>>574465
"In your travel here, you no doubt saw the Dreamers and Lovers. And if you spent time among them, you know they revere the Faithful to a degree.
If I go to them, and tell of what you did here… of what you did to me… They might see the light."

574467

>>574466
"Or they might tear you to shreads.
There is no need for this.
Our light is what carries us through battle, to add sheer numbers…
They'd only throw away their lives."
We should wait for the others.

574468

>>574455
Let's check up on all my followers.
"Dulltooth, Silk, Sunsong… you all doing all right?"
>>574466
"…Are you sure? You do realize that this could put you in danger, and we will not be there to protect you."

574469

574470

>>574467
"I… know that is a possibility, yes.
But if you think I should not… I will not argue. You have given us a great gift, and I do not want to throw it away."
>>574468
Silk is trying to keep her cool as best she can
"Things have gotten a little messy for my liking."
Sunsong is stoic as ever
"We are not dead yet. They are."
Dulltooth has been chatting with his old friends from the other group. You might need to go and get his attention if you want to chat.

574471

>>574470
"They always do on the final stretch. Stay strong; remember what we're working towards." Give Silk a reassuring nuzzle.

To the Father and Son:
"Why do you suggest this? I do not mean to insult, but… it seems a strange change of tune from how you acted earlier."

574472

>>574471
"I believe that hearing you left me profoundly changed."

574473

>>574472
"And you wish to help however you can, yes? I can understand the feeling."

574474

>>574473
He ruffles his son's mane
"I can understand if you'd rather not have us try anything heroic. We can just stay safe here, too."

574475

>>574474
"Answer me this: say I said it would be best for you to try and help the dreamers and lovers see the light. Would you be able to be careful and keep yourselves safe?"

574476

>>574475
"That depends. The trip down the mountain will doubtlessly be perilous, and there is no knowing if I can talk any sense into anyone before the Heralds catch us."

574477

>>574476
"And yet you were still willing to offer? You possess a courage not often found in normal ponies." I sound suitably impressed.

574478

>>574477
"It was but a moment of inspiration, I suppose.
If you do not wish us to risk it, we could always just stay here, and speak to those who you scared half to death."

574479

>>574478
"It is natural to fear taking risks… but sometimes a risk can be worth the reward. I believe the Dreamers and Lovers would be more open to your words than the ponies sheltered here.
If you do this, seek out Sweet Potato among the Dreamers. She is another who has likewise sided with us; perhaps she would be able to assist you."

574480

Send Darkwhisper and his father to convert the Dreamers and Lovers?
Have him stay here and convert the weak Fatihful?
Have him hide and be safe?
Other?

574481

>>574480
I vote to send them to convert the Dreamers and Lovers. Perhaps one of our party's NPCs would be willing to escort them? Silk seems to be taking this place rather hard…

574482

>>574480
Let him go.
"If you fall to their sins know we might not be able to save you again."

574483

>>574480
Let him go to the dreamers.

574484

>>574481
>>574482
>>574483
"Well, Darkwhisper, I suppose we get to repay their kindness after all."
"High time you did something good for someone, huh?"
"…yeah. C'mon. We have… old sins to pay for."

574485

>>574484
"Cadence watch over you and guide you. Good luck, my friends."

574486

>>574484
Time to get on with this.

574487

>>574484
"Good luck."

574488

"The entrance to the Inner Castle lies beyond the hall of reflection, just past here. I wish you as much luck as you wished us."

The father and son leave. Only time will tell how their heroism paid off.

574489

>>574488
To the halls of reflection?

574490

>>574488
"…I bear the burden of command. If anything should happen to them, the blame shall be mine and mine alone. Still, I am confident they will succeed in their mission."
One last check-up with Dulltooth.
"Hello, Dulltooth. Almost at the end of the road, huh?"

574491

>>574490
"Yes.
…Ember, friend, I have wish."
>>574489
It's just past here. Probably the big doors made out of mirrors towards the back of the main hall.

574492

>>574491
"Name it, friend. Whatever it is, you've earned it ten times over."

574493

>>574488
Follow the others.

574494

>>574492
He gestures towards Lady Sunset, Calming Breeze and Whimsyshine
"We talked.
If soon things go way I expect them to go… I wish I can stay with them."

574495

>>574494
"What way do you expect things to go?" I ask quietly.

574496

>>574491
Oh. Neat. Are these doors locked? Try one.

574497

>>574495
"Just guessing. But putting clues together.
Not everyone has the light…"
He pokes your shiny chest
"…maybe not everyone can go to inner castle, past old dark.
If so… I want to stay behind."

574498

>>574496
You inspect the massive mirror doors, and try to push them open.
The hinges clearly show that this is a push door, but it refuses to move. It's almost as if your reflection is pushing against you to keep it shut.

574499

>>574498
"Weird.." pull it instead.

574500

>>574499
The door is a smooth surface.
Do you want to just mime some pulling motions in front of it and hope that works?

574501

>>574497
Just look at him for a minute…
Then smile sadly and give him a big hug.
"You've been with me since nearly the start of this journey, Dulltooth. I've learned so much from you, gotten my hide saved by you so many times… I won't lie, I'll be sad to see you go, so close to the end.
But if anyone has earned the right to ask something of me, it's you. If things play out that way… then stay with your friends, and with my blessing."

574502

>>574500
Maybe of will work! '1d10' pretend to pull

Roll #1 10 = 10

574503

>>574501
"Lets hope I dumb and things not how I think.
We should go to the others."

574504

>>574503
"Dulltooth, I hate to break it to you, but you're one of the smartest people I know. Come on."
Go join the rest of the group. What's happening?

574505

>>574502
Your reflection grabs the door on its side, and pulls it open for you. As you walk past it, he reflection bows to you.
>>574504
Coral has just opened the Hall of Reflection

The Hall of Reflection is… surprisingly literal. The floor seems to be one giant mirror, and the walls are lined with small alcoves, each containing a statue holding a mirror, some candles, and a prayer mat. If seated correctly, one only sees oneself, in countless reflections, all slightly twisted. What better way to reflect upon oneself?
But most notably, your light is reflected and amplified in this place, making it akin to a sea of pure white as you stride down the path.

In the far distance, you can hear the sounds of battle.

574506

>>574505
"That must be Greatheart! ONWARD!"
Charge!

574507

>>574505
"Uh, thanks me.."
"Cloud let's hurry.."
Squint and walk past the 'statues'

574508

>>574506
>>574507
You charge down the hall, with a bright flash illuminating you each time you pass a mirror alcove.
Soon enough you see it. Another one of those huge demons you faced before. This one seems like it was even bigger, and had six arms. Though only three remain now, thanks to
"GRANDHEART!"
Whimsyshine is the first to recognize his old friend. Or what's left of him. The warrior has fought valiantly, but is clearly not going to win without help.

574509

>>574508
'1d10' blast on the demon nearest granheart
'1d10' cloud slams it and protects me

Roll #1 1 = 1 / Roll #2 3 = 3

574510

>>574508
"Hang on buddy! Sunsong, keep him safe while Blossom heals him! Dulltooth, help me push these monsters back! FOR THE PRINCESSES!"
Fervored Leap of Faith the nearest demon! '1d10'
Dulltooth Suppresses the second Demon! '1d10+1'
Sunsong drops Protect on Grandheart and attacks the first demon with me! '1d10'

Roll #1 2 = 2 / Roll #2 9 + 1 = 10 / Roll #3 8 = 8

574511

>>574508
Rush over to Grandheart and help him.

Necromachines '1d10+2'
Primrose Heal '1d10'

Roll #1 4 + 2 = 6 / Roll #2 2 = 2

574512

>>574508
HAHA time for Blade mode on the first demon '1d10+2'

Roll #1 8 + 2 = 10

574513

>>574512
'5d10'

Roll #1 4, 4, 2, 2, 5 = 17

574514

>>574509
>>574510
>>574511
>>574512
>>574513
Lady Sunset '1d10' Calming Breeze '1d10' and Whimsyshine '1d10' join the fray as well

Roll #1 4 = 4 / Roll #2 7 = 7 / Roll #3 7 = 7

574515

Your joint assault brings the demon down to a knee, and the bloodied Grandheart decapitates it in one roaring strike.
Panting, he leans on is swords
"That… kills it right?"

574516

>>574515
"Usually." I assure him.

574517

>>574515
"Yup. Good show, lad."
Demonbane any remaining demons! '1d10'

Roll #1 5 = 5

574518

>>574515
"From what we've seen, yes."

574519

>>574517
There is only one.
I said there is only one.
>>574516
>>574518
The demon buckles in half and a second head emerges from its chest
"OH GREAT."

574520

>>574519
'1d10+2' "guess he wants to play some more " shatter him

Roll #1 1 + 2 = 3

574521

>>574519
Okay, sorry, I mixed number of arms with number of demons.
Demonbane this demon then! '1d10'
"I got this!"

Roll #1 2 = 2

574522

>>574519
"You are now outnumbered, you should have stayed down…"

Dual Attack '2d10'
Primrose '1d10'

Roll #1 7, 5 = 12 / Roll #2 5 = 5

574523

>>574519
AAAAAAA
Dulltooth, save meh! Demonbane the head! '1d10'
Sunsong, do the same! '1d10'

Roll #1 7 = 7 / Roll #2 7 = 7

574524

>>574519
"……"
Rupture second head '1d10'

Roll #1 8 = 8

574525

>>574520
>>574522
The new head spews a gout of dark flame at you
>>574521
Luckily, Demonbane is Automatic.
A lance of light shoots out from you, piercing the head, and making the beast fall on its back

574526

>>574525
"Oh.." I rub the back of my head a bit.

574527

>>574525
"YES! Who's your daddy now!? Actually, don't answer that, I don't want to know."
>>574526
"You all right there, Coral? That was close."

574528

>>574525
"I was expecting more, but I should be grateful…"

>>574526
"Are you in need of assistance?"

574529

>>574526
>>574527
>>574528
"TALK WHEN IT'S DEAD!"
Just because something falls over doesn't mean it stopped living

The other party leaps into action '4d10'

Roll #1 10, 5, 10, 10 = 35

574530

>>574529
"…Oops. I could have sworn that finished it off…"

574531

>>574529
'1d10' I can do more than open doors. I can blast the demon.

Roll #1 8 = 8

574532

>>574529
"Sorry! Resuming!"

Go after the neck, lop off the head.

Dual '2d10'
Primrose '1d10'

Roll #1 3, 5 = 8 / Roll #2 6 = 6

574533

>>574529
"Right then!"
Inspire the party with words of confidence in our might! Stroke some egos! '1d10+2'
Dulltooth slams, while Sunsong attacks! '1d10+1' '1d10'

Roll #1 6 + 2 = 8 / Roll #2 1 + 1 = 2 / Roll #3 1 = 1

574534

>>574529
HAHA time for…blade slice the neck '1d10'

Roll #1 7 = 7

574535

>>574529
>>574530
>>574531
>>574532
>>574533
>>574534
You get a little outshined by your allies, as the joy of regrouping once again drives them to new heights of power. In fact, this is the first time you've ever seen them fight together. And they are quite a sight indeed.
There is cold, coordinated, calculating calmness in Calming Breeze as he gently guides the foe's attacks aside. With little attention to defense, lady Sunset focuses on rapid attacks, confident that the others have her back. Whimsyshine, while supporting the tired Grandheart, matches the demon's flame with his own magical fire
And Dulltooth, ignoring orders from Ember, refuses to slam the demon and instead leaps on it, punching his first through its skull, killing it at last.
They then rush into a group hug.

574536

>>574535
…I guess even I can't overpower the joy of friendship. Then again… why would I want to?
Just… Smile and try not to cry at this touching scene. '1d10'

Roll #1 10 = 10

574537

>>574535
"Great job everyone!"

574538

>>574535
Approving nod.

574539

>>574535
"Hopefully it does not surprise us again."

Go check for a pulse or whatever these demons have. '1d10'

Roll #1 5 = 5

574540

>>574539
The demon breaks down into immaterial dust. It's dead.
>>574538
>>574537
>>574536
Grandheart leans against a wall
"Took me ages to carve the way open but… yeah, it's open now.
Beyond this place should be whatever the thing they call the 'Old Dark' is. Haven't been there yet, nor have I seen the tome. Still. Surviving this long has to be a grand victory in itself."
He takes a look at the malformed Whimsyshine
"Wow little buddy, you look a lot better than when we last said goodbye."
The mage just laughs and leans his head on the old soldier's shoulder.

574541

>>574540
"I have never had such an easy diagnosis, Primrose."

Head back towards the others.

574542

>>574540
>>574541
"The old dark? Sounds like we should lighten the place up."

574543

>>574542
"Just the kind of prescription I was thinking of. The only question is who gets there first to start it."

574544

Now that you have a short moment of calm, you can talk to Grandheart for more information, if you want.

574545

>>574544
"Is everyone uninjured? Does anything hurt?"

574546

>>574545
Grandheart is probably more wounds than skin at this point
"Depends. I stopped registering pain several hours ago."

574547

>>574546
"Here, allow me to do my job."

Use Necromachines as an anesthetic to keep it from coming back '1d10+2' and Primrose does her best to mend any obvious bleeding. '1d10'

Roll #1 9 + 2 = 11 / Roll #2 8 = 8

574548

>>574540
"Good to see you in one piece, Grandheart."
Turn to Dulltooth and smile sadly.
"I guess this really is goodbye, isn't it? You belong with them."
Will Silk count as a minion again, since I'm losing Dulltooth?

574549

>>574548
"Is not goodbye until we see the Old Dark.
Or until you say so."
You can pick Silk again, or use Command on Glorious Grace.
>>574547
You get to work, patching up the remaining scraps of skin and flesh into something resembling a pony. And you do a damn good job at it.
"…thank ye. To be honest I'm amazed."

574550

>>574549
"Amazed at this? This is just work, I am pleased that we have all gotten this far."

574551

>>574549
Talk to that husbando pegasus
"Cloud. You are coming to the old dark.. right?"

574552

>>574551
"Of course. Our light will guide us. Together."
>>574550
"The care of a doctor is a rare treat for me."

574553

>>574552
"It'll become routine. Primrose will give you my card, you will always be welcome at my clinic."

574554

>>574552
Smile confidently and stand close to him "I'm glad. I am so much stronger when you are with me."

574555

>>574549
"I'd be a fool not to let you join your friends, especially in a place like this. Go with my blessing, Dulltooth. You've earned that much."
Smirk and elbow him.
"Don't think you're getting out of that date I'm going to arrange for you and Fern, though. It'll have wine, fancy music, classy atmosphere, the works."

Let's see what Glorious Grace is up to.

574556

>>574554
"As am I when you are with me.
And that is good, for soon we will need every bit of strength we have."
>>574553
"HA!
Funny guy. I like you, doc."
>>574555
He is staring at the far end of the hall
"…he is here."

574557

>>574556
"Who? Tirek? I feel it too.
Times like these, it's good to stick close to your friends."

574558

>>574557
"No. The traitor.
Sundancer."

574559

>>574556
Walk to the end of the hall. Hoof in hoof.

574560

>>574558
"I see. Would you mind having some help when it comes time to face him?"

574561

>>574558
>>574560
I harden my stare.
"I have some words for him about his choices. And I'm not much for talking."

574562

>>574560
"I doubt we will have any option but to face him together if we wish to proceed deeper."
>>574559
As you walk down the hall, you realize that your lights are not the only ones here. Another, blindingly bright light awaits at the end. And two silhouettes stand at the center of it.

574563

>>574562
"Then why not make it official? Better to coordinate with the group, after all."
Command '1d10+2'

>>574561
"Agreed."

Roll #1 2 + 2 = 4

574564

>>574563
"Prove yourself in the coming battle, and I will consider your offer.
I know you can sing. Now show me you can fight."
You may keep Dulltooth for the next battle, or select Silk in his place.

574565

>>574562
"Hey. I thought this was the deep dark place.."
Investigate the light. '1d10'

Roll #1 8 = 8

574566

>>574564
"All right then. I trial of arms it shall be."
Dulltooth is going with his friends. I'll have Silk act as a stand-in until after the next battle.

574567

>>574562
"Did others follow us and run ahead?"

574568

>>574567
"We're all here now."

574569

>>574568
"As much as I would not mind aid, this seems odd. Preferably, this is no illusion."

574570

>>574569
Tilt my head. "Should we break the mirrors?"

574571

>>574566
>>574567
It seems Coral headed down to the end of the Hall of Reflection. Best follow her.
>>574565
"No. The Old Dark lies beyond here."
"And it is a place where you are not welcome."
The source of this light is the duo at its heart.

Valiant Virtue, the Witness of Faith, his armor finely polished, decorated with symbols of the Faithful of Tirek, his white cape flowing with each movement. He has removed his blindfold, and stares at you with all three eyes.
At his side, stands Sundancer. Clad in suit built as a blasphemous depictation of Celestia's downfall, his helmet shaped as her head, with a dagger sunken in the neck, the horn shattered, the eyes gouged out. His armor depicting her torn wings, her shattered regalia, her cutie mark burn and shattered into fragments.

"Your light has no power here"
"For we, too, once wielded it as our own"

NEXT TIME ON MIDBUTTS
FALLEN LIGHT
ENDLESS NIGHT
AND A BOSS FIGHT

580119

>>574571
"Wow. You guys have no fashion sense at all. Seriously, you're like some bratty teen's idea of an 'edgy' way to fight the power."
Watch how Grace reacts to seeing his old master.

580120

>>574571
"How far have you fallen."
Look at them in nothing but spite.

580122

>>574571
"Not anymore."

580126

>>574571
"You talk too much."
"Cloudy dear, help me out?"
'1d10' cloud slams Valiant
'1d10+2' Shatter that heresy armor on Sundancer's body.

Roll #1 5 = 5 / Roll #2 10 + 2 = 12

580133

>>580119
His hopeful smile and confidence, gone.
All that remains is disbelief and rage so powerful he cannot even find words any more.
This amuses Sundancer.
>>580120
"One can hardly fall from the rock bottom that was serving Celestia."
>>580122
"Come then. Reminding the frail light who its master is once more should be good fun."
>>580126
Cloudcover charges at Valiant Virtue, but the Witness of Faith is not so easily subdued. In a swift counter, he manages to push the trained guard away.
You charge at his side, but divert to attack Sundancer. The armor, clearly made to be more of a fashion statement than anything else, restricts his ability to dodge heavily, and allows you to land a direct hit. The impact shatters the heretical thing to tiny fragments of charged white, that slowly begin to rain down like starlit snowfall, the abomination they once made gone entirely.
As Sundancer recovers from the impact, he snorts at the light show
"Celestia was my armor back when I served her. She wasn't much help then. And was no better now."
He then flexes his neck a bit and takes a combat stance. The wound on his leg that once decommissioned him is clearly visible now.
"I feel more at home not wearing anything anyway. Come at me."

#PARTY
Ember Dawn 6/5
+Smooth Silk 5/5
+Sunsong 7/5
Coral Burst 5/5
+Cloudcover 6/5
Whisper 5/5
Blossom 5/5


#BOSS
Sundancer 10/9
Valiant Virtue 10/10

580136

>>580133
Something's off. What are they up to…
Nevermind, time to work!
Charge Sundancer and hit him with my sword! '1d10'
Sunsong activates guardian '1d10'
and Silk attacks Valiant Virtue. Go for the eyes! '1d10'

Roll #1 7 = 7 / Roll #2 6 = 6 / Roll #3 4 = 4

580138

>>580133
"I talk better with my sword anyway. Cadence blesses my fury this day." I reply to him shining with radiance as I turn and slash him again with blast '1d10+1' on Sundancer.
'1d10' cloud attacks Virtue.

Roll #1 4 + 1 = 5 / Roll #2 5 = 5

580142

>>580133
Most oblidged.
Wrath. Show these heretics what it means to have FAITH!
'1d10+2'

I guess Grace will want to fight?

Roll #1 6 + 2 = 8

580156

>>580136
You leap in, and as Sundancer still focuses on Coral, get a hit in
"Cheeky little coward…"
Sunsong focuses himself, and gets ready to protect you.
Silk leaps at Valiant, only to get unceremoniously countered and left holding her eye.
>>580138
"The child princess is even weaker and more useless than the worn out sun. She has never seen war, and her followers are very adept at channeling her cowardice."
He smacks your sword aside and mockingly kicks you.
Valiant Virtue, still untouched, evades Cloudcover without much trouble.
>>580142
Your wrath blasts both of the heretic duo back, bringing the battle to a small pause.

Glorious Grace steps up
"Sundancer!"
The old warrior looks at his former pupil with disdain
"Should I remember you?"
"You should. You taught me after all."
"As I did hundreds. And none of them ever learned all I wanted to teach them."

It may be possible to goad them into a duel.

580164

>>580156
"Yet when he passed through the Lover's Temple, you ran and hid in fear. Are you afraid the student may have surpassed the master?"
Fervored Leap of Faith on Virtue! '1d10'
Sunsong and Silk attack Virtue too. '1d10' '1d10'

Roll #1 10 = 10 / Roll #2 2 = 2 / Roll #3 4 = 4

580165

>>580156
Say nothing, let my shining pink wings and sword do that.
'1d10' cleave, one wide swing for both of them!

Roll #1 4 = 4

580167

>>580156
"Grace! Remember you don't fight alone!"

Marksman Shot on Sundancer's wounded leg.
'1d10'

Roll #1 5 = 5

580171

>>580156
Dance of Blades '1d10+2'

Roll #1 2 + 2 = 4

580174

>>580164
"I was a food to think the Lover could ever deal with her own problems."
Virtue easily smacks away Sunsong and Silk, but fails yo counter your attack, and is sent reeling.
>>580165
"Very pretty. Maybe I'll fashion them into a hat once we're done here."
Your overconfidence earns you a few cuts in return.
>>580167
The old soldier easily sidesteps your shot and tackles you against a wall
"Dirty fighting will not win every battle, child."
>>580171
Your stance gives away your intentions, and lets the experienced Sundancer knock you out of focus.

Grace, visibly angered, leaps at Sundancer. '1d10'
He attempts a counter '1d10'

Roll #1 3 = 3 / Roll #2 10 = 10

580176

>>580174
This leaves Grace badly wounded
"Pathetic."

580177

#PARTY
Ember Dawn 6/5
+Smooth Silk 1/5
+Sunsong 3/5
Coral Burst 2/5
+Cloudcover 5/5
Whisper 4/5
Blossom 4/5


#BOSS
Sundancer 7/9
Valiant Virtue 3/10

580183

>>580174
Oh goodness.
Roll over, that taunt didn't even make sense!

Heal up Grace!
'1d10+2'

Roll #1 7 + 2 = 9

580188

>>580174
"I've got your back, Grace!"
Basic attack Shield Bash Sundancer back! Fervored '1d10+1'
Sunsong attacks Valiant Virtue again, as does Silk. '2d10'

Roll #1 8 + 1 = 9 / Roll #2 5, 7 = 12

580190

>>580174
'1d10+2' shatter Valiant.
"I'm not here to be pretty."
'1d10' cloud protects me and tries to slam Valiant.

Roll #1 6 + 2 = 8 / Roll #2 10 = 10

580201

>>580183
You scurry away and help Grace back to fighting condition
"…should I take him on alone?"
>>580188
Sunsong gets the short end of the stick, but Silk finds an opening and manages to nearly down the Witness of Faith.
Your bash sends the old soldier reeling for a moment
"Cursed upstart, that actually hurt."
>>580190
Your unified attack actually manages to bring down Valiant before he can reply.

#PARTY
Ember Dawn 6/5
+Smooth Silk 1/5
+Sunsong 2/5
Coral Burst 2/5 [protected]
+Cloudcover 5/5
Whisper 4/5
Blossom 4/5


#BOSS
Sundancer 2/9
Valiant Virtue HELPLESS/7

580203

>>580201
Look at him in deep worry.
"Do you want to take him alone?"

580205

>>580201
'2d10' keep slashing at Valiant before he can get up.
'1d10' cloud helps me attack him.

Roll #1 10, 6 = 16 / Roll #2 4 = 4

580206

>>580201
"Love hurts. and I'm a servant of Love. True Love, not that orgy you've got going in that temple."
Keep slashing at Sundancer! '1d10+1'
Sunsong and Silk press the advantage on Virtue. '2d10'

Roll #1 5 + 1 = 6 / Roll #2 1, 8 = 9

580208

>>580201
Rupture Valiant '1d10'

Roll #1 1 = 1

580209

>>580201
Also, an uncaring wrath.
Just because I like to puff holy energy.
'1d10+2'

Roll #1 9 + 2 = 11

580210

>>580201
>>580208
And Sunsong drops Protect on Whisper!

580230

>>580205
You land a couple of attacks before Cloud misses and gives him a chance to stand up.
>>580203
"It's the only way I'll ever know light can prevail…"
>>580206
Silk finds another opening in his defenses thanks to her unpredictable moves, but Sunsong's traditional fighting style leaves him an easy target for a veteran.
You press Sundancer back.
>>580210
>>580208
Sunsong and Whisper both go down from a thundering strike from Valiant
>>580209
Your wrath stops Valiant in his tracks and knocks Sundancer over.

#PARTY
Ember Dawn 6/5
+Smooth Silk 1/5
+Sunsong HELPLESS/3
Coral Burst 2/5 [protected]
+Cloudcover 5/5
Whisper HELPLESS/4
Blossom 4/5


#BOSS
Sundancer HELPLESS/8
Valiant Virtue 8/4

580232

>>580230
Tumble up into Sundancer '1d10+2'

Roll #1 2 + 2 = 4

580234

>>580230
Kiss him on the forehead.
"Don't be an idiot, okay?"
And as I say this, Heal Whisper.
'1d10+2'

Roll #1 2 + 2 = 4

580242

>>580230
'1d10+1' Blast Valiant.
'1d10' cloud please stop missing the boss. he attacks Valiant with me, coming from above.

Roll #1 7 + 1 = 8 / Roll #2 10 = 10

580245

>>580230
"Silk, help Sunsong!" Silk tries to assist Sunsong's attempt to get back on his feet. '2d10'

"Sundancer's all yours, Grace. Good luck!
Okay, everyone else, let's take this three-eyed freak down!"
Inspire the party. '1d10+2'

Roll #1 9, 8 = 17 / Roll #2 3 + 2 = 5

580260

>>580234
"Can't promise that much."
>>580232
He uses you as leverage to stand up
>>580242
You manage to confuse him with this two direction attack, and bring him down
>>580245
But as Silk and Sunsong work their way up, Valiant gets back on his hooves too.

Grace calls for a halt
"Sundancer. Lets finish this one on one."
"So, the whelp finds new confidence to fight an old horse now that his target is founded? You really are pathetic."
Grace grumbles
"…someone heal him."

#PARTY
Ember Dawn 6/5
+Smooth Silk 1/5
+Sunsong HELPLESS/3
Coral Burst 2/5 [protected]
+Cloudcover 5/5
Whisper HELPLESS/4
Blossom 4/5


#BOSS
Sundancer 10/8
Valiant Virtue 10/3

580261

>>580260
#PARTY
Ember Dawn 6/5
+Smooth Silk 1/5
+Sunsong 7/3
Coral Burst 2/5 [protected]
+Cloudcover 5/5
Whisper HELPLESS/4
Blossom 4/5


#BOSS
Sundancer 10/8
Valiant Virtue 10/3

580265

>>580260
DDOM Sundancer. '1d10+2'
"…"

Roll #1 3 + 2 = 5

580266

>>580260
That's not nice.
I'll get up '1d10'

Roll #1 7 = 7

580272

>>580260
"Just stay down old man."
'1d10' attack him again.
'1d10' cloud too.

Roll #1 3 = 3 / Roll #2 10 = 10

580280

>>580260
"We'll make sure Valiant doesn't interfere."
Fervored Leap of Faith on Virtue! '1d10'
Smooth Silk, back me up! '1d10'
Sunsong drops Guardian again. '1d10'

Roll #1 4 = 4 / Roll #2 4 = 4 / Roll #3 8 = 8

580286

>>580266
That you do.
>>580265
You attempt to heal
Alas, nothing happened.
>>580272
"Only I get to call me old."
In a single well placed hit he brings you down.
Cloudcover charges in and lands a good hit.
In retaliation, Grace attacks Cloudcover '1d10' "THIS IS MY DUEL!"
>>580280
He slams Silk down, cracking her teeth
"Insolent greased pig. Now stay down."
Your strike does land true though, and Sunsong sets up to guard you.

Roll #1 8 = 8

580288

>>580286
#PARTY
Ember Dawn 6/5
+Smooth Silk HELPLESS/4
+Sunsong 7/3 [Guardian 3]
Coral Burst HELPLESS/4
+Cloudcover 2/5
Whisper 5/4
Blossom 4/5


#BOSS
Sundancer 5/8
Valiant Virtue 5/3

580290

>>580286
I can't heal him. He's too hurt.
Just sidestep.
And Heal Coral.
'1d10+2'

Roll #1 4 + 2 = 6

580293

>>580286
Time to open a can of whoopass on them.
Dance of Blades '1d10+2'

Roll #1 6 + 2 = 8

580295

>>580293
'5d10'
Psssst, I'm an earth ponoe, I have 6 hits

Roll #1 9, 1, 8, 6, 1 = 25

580296

>>580295
>>580293
Specify your damn targets

580299

>>580296
Virtue.

580303

>>580286
"…You just bought yourself a slow, painful death, mister. Nobody hurts my mare."
Fervored strike on Virtue! Aim for the crotch! '1d10+1'
Sunsong helps Silk get up! '2d10'

Roll #1 8 + 1 = 9 / Roll #2 2, 6 = 8

580306

>>580286
>>580290
"Fine." '1d10' attack virtue again?

Roll #1 2 = 2

580322

>>580293
>>580295
You charge at Virtue, and at the end of a devastating flurry, you both lie helpless.
>>580303
He makes for an easy target, and the ages he spent as a disembodied ghost had made him forget the discomfort of flesh. The scream he makes is most satisfying.
It doesn't last long though.
As Sunsong gets SIlk back up >>580306
>>580290
The newly healed Coral leaps at Virtue, but instead just lets him leapfrog over her and back into the fight, the torn mess between his read hooves leaving a streak of red across her pristine pink face.

#PARTY
Ember Dawn 6/5
+Smooth Silk HELPLESS/4
+Sunsong 7/3 [Guardian 2]
Coral Burst 5/4
+Cloudcover 2/5
Whisper 5/4
Blossom 4/5


#BOSS
Sundancer 5/8
Valiant Virtue 10/1

580324

>>580322
Fucking hell

#PARTY
Ember Dawn 6/5
+Smooth Silk 5/4
+Sunsong 7/3 [Guardian 2]
Coral Burst 5/4
+Cloudcover 2/5
Whisper 5/4
Blossom 4/5


#BOSS
Sundancer 5/8
Valiant Virtue 10/1

580327

>>580322
Tumble up into him '1d10+2'

Roll #1 5 + 2 = 7

580328

>>580324
'1d10' cloud and I '1d10' try attacking virtue from each side.

Roll #1 4 = 4 / Roll #2 1 = 1

580331

>>580322
"That's right, nopony touches my mare and gets away with it!"
Hit him again! '1d10+1'
Smooth Silk seeks revenge against Virtue as well. '1d10'
Sunsong attacks Virtue from the side! '1d10'

Roll #1 6 + 1 = 7 / Roll #2 4 = 4 / Roll #3 5 = 5

580352

>>580327
>>580328
>>580331
Even mortally wounded, he fights with remarkable confidence, dishing out hits for each one he suffers.

#PARTY
Ember Dawn 6/5
+Smooth Silk 3/4
+Sunsong 6/3 [Guardian 1]
Coral Burst 1/4
+Cloudcover 1/5
Whisper 5/4
Blossom 4/5


#BOSS
Sundancer 5/8
Valiant Virtue 6/1

580353

>>580322
I'm sick of this.
Marksman Holy Shot!
Send my halberd, inbued with holy power, right into Virtue's face!
'1d10'

Roll #1 6 = 6

580355

>>580352
Rupture Sundancer

580357

>>580352
"would you hurry with your duel already?"
'2d10' dual attack Virtue
'1d10' cloud slams virtue

Roll #1 9, 9 = 18 / Roll #2 8 = 8

580359

>>580352
"Good, but not good enough! It's over!"
Bring Virtue Down! '1d10'
Silk and Sunsong back me up! '2d10'
>>580355
"Stay out of it! That's Grace's fight!"

Roll #1 6 = 6 / Roll #2 6, 2 = 8

580361

>>580355
>>580359
Nevermind I guess.
Just sit here. And pick my teeth or something.

580367

>>580353
The halberd hits him head on, and falls down limply.
"Light knows when to bow to its master."
>>580357
>>580359
However, that feat of resilience was his last.
You descend upon him like a storm, raining blows from all sides, and though he manages to nearly down Sunsong, ultimately his body breaks and dies. A novel experience for an old ghost, for sure.

As you finally divert attention back to the master and apprentice, you realize that Grace has let Sundancer wail on him unopposed to bring them on equal grounds.

580368

>>580367
"Grace!"
Gasp in shock prepare a heal…
But don't use it.
Start healing the others instead.

580369

>>580367
"Grace! Stop holding back and finish him!"

580371

>>580367
"What are you doing?! Why won't you fight?"

580375

>>580368
>>580369
>>580371
"He was… wounded too. Fighting a wounded pony when I was healthy… would have proven nothing.
Now.
Now we're even."
Sundancer takes a step back
"Almost."
He nods at the old scar on his leg.
Grace's eyes widen and he looks at his own leg, slowly reaching for a knife on his belt…

580376

>>580375
"Don't!"
Beg him, gasping in shock!

580378

>>580375
"No Don't Do that Grace!"
'1d10' try to stop him.

Roll #1 5 = 5

580379

>>580375
"Don't you dare! He's trying to get you to give him an opening!"

580381

>>580376
>>580378
>>580379
He backs away from the thought
Sundancer shakes his head
"You sure are like all my trainees. Weak and cowardly.
Consider this your second chance at graduating beyond that status."

Any last words of encouragement?
#PARTY
Glorious Grace 3/6


#BOSS
Sundancer 5/8

580382

>>580381
Stare into grace's eyes with hate unending.
Trot up to him.

Mend his leg.
'1d10'

Roll #1 7 = 7

580384

>>580381
"Grace's light is much stronger than anything you can ever hope to achieve, traitor."

580386

>>580381
"One way or another. the traitor will die."

580387

>>580381
"Kill him good."

580390

>>580381
"WEAK? COWARDLY? YOU RAN AWAY FROM YOUR DUTY! RAN AWAY FROM YOUR FRIENDS, AND FOR NO OTHER REASON THAN TO SATISFY YOUR OWN SELFISH DESIRES!"
Turn to Grace and nod to him.
"Take this bastard down, Grace. Come see me when you're done; I have a proposition for you. It's not a question of whether you take him down, but of how long it takes you. So hurry it up, will ya?"
Inspire Glorious Grace! '1d10+2'

Roll #1 4 + 2 = 6

580394

>>580382
>>580384
>>580386
>>580387
>>580390
Grace seems silently thankful for your words
Sundancer is unimpressed
"Well, now that you've had your self esteem team tell you that you're special and great, perhaps you'd care to prove youth is not wasted on the young."
"Yes sir."

And so it begins, with a wide swing from Grace '1d10+1' and a thrust from Sundancer '1d10'

Roll #1 2 + 1 = 3 / Roll #2 10 = 10

580395

>>580394
The swing misses by a large margin, but the thrust is precise and painful, leaving Grace on the floor.
"I'd kick you but you don't seem worth it. You have one chance to stand up. Use it well."

#PARTY
Glorious Grace HELPLESS/5


#BOSS
Sundancer 5/8


He tries to get up '1d10'

Roll #1 7 = 7

580398

>>580395
And succeeds
"I was not trained to be wasteful." '1d10'
"That much is true." '1d10'

Roll #1 4 = 4 / Roll #2 3 = 3

580401

>>580398
They both end up circling eachother, swiping at the air
"Come on old man, hit me already." '1d10'
"If you insist."
Sundancer winds up a Blast '1d10+2'

Roll #1 2 = 2 / Roll #2 4 + 2 = 6

580403

>>580401
#PARTY
Glorious Grace 5/5


#BOSS
Sundancer 5/8

580407

Sundancer throws his mane back
"Perhaps its time we cease with the evasiveness. You still have a good leg up on me. Stop running and show me you can take a hit." '1d10'

"Grrr…" '1d10'

Roll #1 7 = 7 / Roll #2 3 = 3

580410

>>580407
#PARTY
Glorious Grace 3/5


#BOSS
Sundancer 5/8


"Come on whelp. FIGHT." '1d10'

Grace seems to be out of taunts. And somewhat out of breath. '1d10'

Roll #1 6 = 6 / Roll #2 6 = 6

580412

>>580410
"Come on Grace! Remember what you're fighting for! Remember WHO you're fighting for!"
Inspire him. Come on Grace, don't get yourself killed… '1d10+2'

Roll #1 2 + 2 = 4

580419

>>580410
>>580412
His ears are ringing from that headbutt. He probably did not hear most of that.

"I won't let you get up again." '1d10'
"Stop… talking!" '1d10'

Roll #1 8 = 8 / Roll #2 10 = 10

580422

>>580419
In what can only be called an explosive cross counter, they both strike eachother so hard they end up helpless

#PARTY
Glorious Grace HELPLESS/4


#BOSS
Sundancer HELPLESS/7

580424

>>580422
Good job, Grace! Get back up and finish him off! Fire Blossom's even put on a cheerleader outfit for you!"
Inspire him, hopefully. '1d10+2'

Roll #1 5 + 2 = 7

580425

>>580422
'1d10'
"enough of this. You are clearly evenly matched." try to attack Sundancer.

Roll #1 10 = 10

580428

>>580424
U wot
>>580422
>>580425
"STOP! He…
He has to do it himself!"

580429

>>580424
With that, he tries to get up '1d10+1'
>>580425
You trot on over and stab him through the wounded leg, earning a pained scream
"HONORLESS WRETCHED WASTE OF FLESH USING YOUR DAMNED BACKUP TO SOFTEN ME UP!"

Roll #1 1 + 1 = 2

580431

>>580429
"WE DON'T HAVE TIME TO PLAY AROUND!"

580433

>>580429
Out of sheer fury, Sundancer stands up.
Grace stays down
"I…
…I.. did not ask for it…"
"WEAKLING. GET UP AND DIE WITH DIGNITY IF YOU CAN'T LIVE WITH ANY!"
Sundancer kicks the crestfallen paladin '1d10'

Roll #1 8 = 8

580435

>>580433
#PARTY
Glorious Grace HELPLESS/3


#BOSS
Sundancer 10/5


Grace makes an effort to stand up '1d10'

Roll #1 10 = 10

580438

>>580428
"Come on, talk to him! He listens to you; do something!"
>>580433
>>580435
"WHAT HONOR IS THERE IN KICKING AN OPPONENT WHEN HE'S DOWN, YOU BIG HYPOCRITE?"

580439

>>580435
"…SUN!"
Blast '1d10+2'

Roll #1 5 + 2 = 7

580444

>>580439
The blast pushes the limping veteran back considerably, his bleeding leg offering a poor foothold
"Good… Good.
Now channel that anger." '1d10-1'
"No. Not anger.
SUN!" '1d10'

Roll #1 10 - 1 = 9 / Roll #2 4 = 4

580446

>>580433
>>580435
>>580439
Hoofbiting intensifies.

580448

>>580444
"SUNSONG!"
Protect on Grace!

580451

>>580444
"I'm sorry, Grace, but a grudge isn't worth your life. We fight beside you, whether you like it or not. That's what it means to be a friend."

580452

>>580451
>>580448
Perk a brow.

580457

>>580444
'1d10+1"
Blast Sundancer
"LOVE"

'1d10' cloud slams him.

Roll #1 5 = 5

580458

>>580457
'1d10+1'

Roll #1 8 + 1 = 9

580462

>>580444
Gaping leg wound or no, decades of experience are still an advantage.
"I was hoping for this to be more fun. Like hunting.
But it's more akin to-"
>>580448
His boast is cut short as Sunsong leaps in to take the hit
"…this concludes the duel, then."
He looks around Sunsong, into the eyes of the panting Grace, and spits
"Carry this shame to your grave, and know you could not even defeat an old wounded corpse like me in a fair fight. That is the power of your sun."

He pulls the blade out of Sunsung and shoves him away
"Come then, the lot of you. Honor is dead. Let us piss on its grave while we're at it."
His voice is filled with bitter arrogance, but his pose has shifted. It is no longer the stance of a cautious duelist, but that of a hero facing down an enemy army. Like he did dozens of times in the name of the sun.

>>580457
>>580458
Cloudcover reaches him first, and gets caught mid charge, tripped and slammed into the ground, leaving him helpless.
Coral's blast manages to get past the old hero's defenses though, forcing him to shift his weight to avoid leaning on the wounded leg.

#PARTY
Ember Dawn 6/5
+Smooth Silk 3/4
+Sunsong 1/3
Coral Burst 1/4
+Cloudcover HELPLESS/4
Whisper 5/4
Blossom 4/5


#BOSS
Sundancer 3/5 [Heroism 3]

580465

>>580462
I'm not gonna do a thing. Instead, I will sit back and let them die.

580466

>>580462
I'm staying out of this.

580469

>>580462
"Honor? You dare speak of honor when you asked him to mutilate himself to make the fight easier for you? You hypocrite; to you, 'honor' is just whatever you need it to be in order to win!"
Inspire everyone '1d10+2'
Sunsong drops Guardian. '1d10'
Silk hangs back, so she doesn't get hurt.

Roll #1 3 + 2 = 5 / Roll #2 8 = 8

580470

>>580462
Then I will return his stance as if he were an army an army of sheilds that I must shatter.
'1d10+2'
'1d10' cloud gets up

Roll #1 2 + 2 = 4 / Roll #2 3 = 3

580471

>>580469
"Oh I learned to fight just fine with three legs."
He kicks you in the jaw, making you bite your tongue
"Now you learn to talk tough without a tongue."
Sunsong steps forward, panting heavily from the last hit he took.
>>580470
Cloud is still catching his breath.
Only Sunsong's masterful guard keeps you from joining him.

#PARTY
Ember Dawn 5/5
+Sunsong 1/3 [Guardian 3]
Coral Burst 1/4
+Cloudcover HELPLESS/4


#BOSS
Sundancer 3/5 [Heroism 2]

580472

>>580471
'1d10' help cloud up

Roll #1 6 = 6

580474

>>580471
Spit out the blood, then use my wings to help me take a fervored Leap of Faith at him. '1d10'
Let Sunsong focus on defending, rather than attacking.

Roll #1 6 = 6

580478

>>580474
Your divine rage manages to penetrate his heroic guard
Roll for Sunsong's defense vs '1d10'
>>580472
You help Cloudcover up again, avoiding any retaliation

#PARTY
Ember Dawn 5/5
+Sunsong 1/3 [Guardian 2]
Coral Burst 1/4
+Cloudcover 7/4


#BOSS
Sundancer 1/5 [Heroism 1]


Roll #1 6 = 6

580480

>>580478
"okay, together."
"LOVE!"
'1d10' blast Sundancer.
'1d10' cloud slams him

Roll #1 10 = 10 / Roll #2 1 = 1

580485

>>580478
"What… honor is there… in abandoning your friends?"
Fervored attack! '1d10+1'
Sunsong's guard. '1d10'

Roll #1 8 + 1 = 9 / Roll #2 7 = 7

580487

>>580480
The power of wuw is too much for the old warrior to take, and it sends him flying.
Cloudcover tries to follow it up, but instead gets caught and used as a springboard as Sundancer leaps back down, only to >>580485
get blocked by Sunsong and struck by Ember

#PARTY
Ember Dawn 5/5
+Sunsong 1/3 [Guardian 1]
Coral Burst 1/4
+Cloudcover 7/4


#BOSS
Sundancer 6/4

580489

>>580487
"We… are a unit… parts of a whole. We are… not complete… without each other. We… are one; mess with him… you mess with all of us!
I… have darkness in my heart too. Dark… Light… none of it matters. Because… in the end…
LOVE! ALWAYS! PREVAILS!"
Inspire! '1d10+3'

Roll #1 10 + 3 = 13

580492

>>580487
Silk jumps into the fray! '1d10'
And Sunsong attacks too! '1d10'

Roll #1 3 = 3 / Roll #2 6 = 6

580493

>>580487
'1d10+3' Shatter him.
'1d10' cloud plz hit him

Roll #1 5 + 3 = 8 / Roll #2 9 = 9

580501

>>580489
A great bard once asked "what is love"
Today, you have answered that question.
Unfortunately, no language yet exists that would be capable of capturing the essence of that answer, for it is a pure emotion in its most raw form, a concept so fundamental it defies defining.
But it does give you +3 to all rolls.
>>580493
You break through his defenses, making his gaping weak point that much easier to aim for as he shifts to not lean on it.
another +1 to that bonus!
Cloud manages to slam him back too.
>>580492
Sunsong manages to get a hit in, weakened as he is, making him fall
But he catches his fall on Silk and returns to his hooves

+4 to all rolls!
#PARTY
Ember Dawn 5/5
+Sunsong 1/3
+Smooth Silk 3/4
Coral Burst 1/4
+Cloudcover 7/4


#BOSS
Sundancer 10/3

580506

>>580501
"Love of family… love of friends… love of the one dearest… to your heart… that is what I'm fighting for… that… is what drives me!
That… is what separates you… and Grace. There is… love in his heart… while yours… has none."
I join forces with Silk for a dual-attack that demonstrates the power of Love! '1d10+5' +1 from CE
'1d10+4'
Sunsong follows up with his attack! '1d10+4'

Roll #1 10 + 5 = 15 / Roll #2 1 + 4 = 5 / Roll #3 8 + 4 = 12

580507

>>580501
'2d10+4'
double slash
"For Love!"
'1d10+4' cloud attacks

Roll #1 9, 6 + 4 = 19 / Roll #2 4 + 4 = 8

580515

>>580506
>>580507
We all know the saying "love conquers all"
This night, it conquers martial prowess. Your onslaught leaves the once mighty hero fighting for his dear life, each blow breaking his guard from a new angle, tearing flesh, shattering bone, turning the world into a hazy blur of pain and adrenaline like which he had not felt since his time in the field of battle, fighting in Celestia's name. It reawakens many old memories, the white hot streaks pain like Her pure white body. The stars before his eyes like Luna's splotchy flanks. The roar of blood in his ears like the cheers of thousands greeting him after every victory. The agony surging through him like the day he had to admit he could no longer fight.
Maybe… his time in the sun wasn't so bad… after all.

But in his final lucid moments he sees an opportunity, and takes it.
Using Silk to break his fall he buys enough time to shake off the visions bite down, suppress the pain… and make a last stand.
Panting, bleeding and delirious, he tries to size up all of you, thinking where he could leave the most damage before you finish him off.
In the distance, Grace watches, his heart sunken and his hopes shattered.

580518

>>580515
#PARTY
Ember Dawn 5/5
+Sunsong 1/3
+Smooth Silk 3/4
Coral Burst 1/4
+Cloudcover 7/4


#BOSS
Sundancer 1/1

580519

>>580515
No. No glorious last stand for him. I leap forward and grab his blade, ignoring the pain as I finish him off.
Fervored Leap of Faith. '1d10+1'

Roll #1 10 + 1 = 11

580525

>>580519
Before he can find a target, you charge in and relieve him of the burden of his duties forever via swift decapitation.
The old hero slumps over, dead at last.
You hear someone draw a blade behind you.

580526

>>580525
"Glorious Grace…"
Turn and charge at him.
"CLENCH THOSE TEETH!"
Turn and give him a bare-hooved buck straight to the jaw. '1d10+1'

Roll #1 10 + 1 = 11

580528

>>580526
The buck breaks his jaw and sends him slamming into the far wall, cracking several ribs. His sword falls on the floor.

#Enemy
Glorious Grace HELPLESS/1

580530

>>580528
"Well.. are you done being mad yet?"

580532

>>580530
He is in no condition to speak

580533

I'm just sitting here, wordless about all this.
You niggers are all crazy.
>>580532
For god's sake DDoM.
'1d10+5'

Roll #1 6 + 5 = 11

580534

>>580528
Grab his face and turn it towards me.
"You collossal idiot! You thought killing your old mentor is what you were fighting for? You think that something as distant as the Sun is what you were fighting for? Idiot! Nopony fights for ideals, or concepts, or lines drawn on a map! They fight for their inner light; they fight for those they hold dear! Their families, their friends! Look at us; you said the light would aid you? WE are the light!"
Turn his head so he's looking at Blossom. "YOUR light!"
Turn him back to face me.
"So join us, Grace! Join me!" Point upwards. "Let your light be the one to pierce the heavens and race towards the impossible!"
Command '1d10+1'

Roll #1 6 + 1 = 7

580536

>>580533
You set his jaw back in and help him back to a less near death condition.
"Thank you…"
He then immediately reaches for his sword again.
>>580534
He then lets the sword go
"You stole my kill…
I expect compensation… when this is over."
#New Minion!
Glorious Grace
Earth Pony M
6/5
Fervor, Blast (Criminals)
Great Weapon

580539

>>580536
Smile and pat him gently on the shoulder.
"Sorry about that. You'll get your compensation, I promise. Now come on, we've got a demon to slay."

580541

>>580536
"I'm not sorry. The darkness knows we are here."

580546

As you regroup, you see the ghostly form of Valiant Virtue standing before the great door he and Sundancer were guarding. He has pushed it open for you, revealing nothing but a seemingly endless, utterly lightless abyss beyond in all directions.
"I see now that your love and dreams surpassed any we had.
All that remains is to see if the same holds true for your faith."
His face is entirely devoid of his former cockiness and ire. All that remains is a melancholic deadpan.
"The high priests await beyond the Old Dark.
See this to an end. Set the world free of their impending tyranny.
May your faith guide you, as mine once guided me."
He turns and walks into the darkness beyond. Not too long after, countless shadowy hands drag him beneath the surface.
You have been warned.

NEXT TIME ON REFERENCES: THE QUEST
OLD FRIENDS
NEW REVELATIONS
AND THE FRUITS OF YOUR LABOR

580565

>>580536
Whisper just shakes his head and gets up again.

581659

And so you stand at the border of dying light and absolute dark.
Before you lies the seemingly endless expanse of the Old Dark. Light was never welcome on this island, but here, light simply does not exist. Only those kin to darkness can pass safely. All others will be consumed and lost forever to whatever lightless oblivion resides beyond your sight.

Once you take that plunge, there is no going back.
If you have questions to ask, confessions to make, goodbyes to say, do it now. Because you will not be back until it's all over.

581660

581661

>>581659
Kiss cloud '1d10'
Take a last look at our pretty wings.
and then take his hoof and step into the dark.

Roll #1 6 = 6

581662

>>581659
"I fear not darkness.
There might have been a time I feared it. A time I feared light, as well, but not anymore.
Never more."

581663

>>581659
Kiss Silk goodbye. '1d10'
"We'll be back soon, okay? I promise."
Go over to Dulltooth.
"Take care, big guy. I've still got to set you up for a date with Fern when I get back."

Roll #1 5 = 5

581664

>>581663
Silk wipes away a single tear
"You come back safely or I'm coming after you."
Dulltooth grabs you into a painfully strong hug
"Thank you for all, friend.
We stay. Hold back anything that chase you.
Go win."
>>581661
He is still as warm as ever. Hard to believe he was such a hard-shelled guard once.
"For love."
>>581660
>>581662
The dark awaits.

You leap off the edge and…
…fall.
Fall far into the bottomless abyss, you hooves meeting no ground, your light reaching revealing no trace of any geography.
All around you, there is nothing but an endless abyss that gnaws at your souls.
And ancient eyes that have not seen such tasty fireflies in all the eternities they have existed. They are coming.

You can sense the fragment of darkness the Keepers of the Gatewyrm gave you react to this place. Probably because it was born in a similar realm of darkness.

581665

>>581664
Grab my daggers.
"Show yourself."

581666

>>581664
"Heeellllooooooooooooooooooooo? Anypony home?

ECHO! echo, echo, echo…"

581667

>>581664
ah.. my love..
Shake off myself. "Hmm everyone okay?"
'1d10' can I tell where anything is?

Roll #1 3 = 3

581668

>>581665
>>581666
>>581667
Light
You intrude
You have no place here

581669

>>581668
"…More. Like in the wyrm."

581670

>>581668
"…….."

581671

>>581668
"Uh.. I think I've heard this before."

581672

>>581669
>>581671
They speak
Light does not speak. It has no words. Only noise.
One remains silent. It understands its place.

581673

>>581672
I guess we need our translator for this.

581674

>>581672
'1d10' where is it coming from?
"Hey. Ember, can't you talk to that thing?"

Roll #1 2 = 2

581675

>>581672
You know not who you are dealing with. We are more than just Light.
>>581673
>>581674

"Great, These guys are giving the whole "you don't belong here" speech. Oh, and they called you a bitch, Blossom. Sorry, but that's what they said."

581676

>>581672
"…."
Can I light a torch down here?

581677

>>581675
"Oh well. Tell them if they want us to leave, they gotta come make us."
Start walking in a direction, hopefully toward the sound '1d10'

Roll #1 7 = 7

581678

>>581675
Raise a brow.
"They did… What?"

581679

>>581676
Light does not conceptually exist here. There is nothing it would light up.
>>581677
You are in freefall. There is nothing to walk on.
>>581675
It is one of them
This changes things
It fails to show reverence. It is not worthy.

581680

>>581679
Does darkness as a concept exist here?
Because technically darkness and light are related concepts.

581681

>>581679
"Can you tell it to be quiet. I'm trying to enjoy falling to death."

581682

>>581678
"Oh wait, they meant Whisper. Said he "knew his place" because he kept silent. You know, the "we are your betters" thing. Sorry, I just really want them to quiet down."
>>581679
I will never show reverence for the servants of Tirek.

581683

>>581681
"Nope, they're the chatty sort. You know, want to tell you everything before they try to kill you. And why are we falling? We have wings, don't we?"

581684

>>581682
"What are they even saying? Where are they?

581685

>>581682
"……."

581686

>>581683
"Well that's fine I guess. Did they say anything really useful?"

581687

>>581680
Only to one who perceives dark as a lack of light.
>>581682
It believes we serve the broken god
We should not expect the young to be wise
We should not permit their misbeliefs to flourish either
>>581684
This one seems confused
It cannot see
Such is the shortcoming of those born with eyes
Your best guess is they are the entire dark mass you are falling through.

The shard of darkness begins to slowly pulse

581688

>>581687
…Touch it, calmly.

581689

>>581687
I wish I knew how to darkspeak so I could discuss this dilemma with them.

581690

>>581687
>>581688
"What are you doing with that?"

581691

>>581684
>>581685
>>581686
It believes we serve the broken god
We should not expect the young to be wise
We should not permit their misbeliefs to flourish either
>>581684
This one seems confused
It cannot see
Such is the shortcoming of those born with eyes
>>581687
So you do not serve Tirek? We knew one like you, called the Gatewyrm by some. Are you aquainted?

581692

>>581690
"I don't know, it's… Glowing darkly?"

581693

>>581691
"Wait what.. they don't serve tirek? then why are they here? Is it trapped?"

581694

>>581693
"Don't know. I'm asking them if they know the Gatewyrm. Maybe that will give us some answers."

581695

>>581688
You hear a faint sound.
Perhaps if you held it to your ear?
>>581689
It is willing.
Then let it accept the gift
A claw larger than your entire body reaches out from the darkness, and reaches slowly for your head, glowing with a strange dark aura
Accept the Dark Tongue, then. And speak to us.
>>581691
You have met the revered beast?
Revered once, before it was slain and broken
Overtaken by the misbegotten spawn of a lesser darkness

581696

>>581695
…It was the wyrm's gift after all. Try it.

581697

>>581695
!
I'm not sure what's going on here.
Struggle out '1d10'

Roll #1 1 = 1

581698

>>581695
Do I see the claw thing happening?

581699

>>581697
"I think they want to talk to you."
>>581695
Broken no more. We started it's heart beating once more. Are you prisoners as well, or does your presence serve another purpose?

581700

>>581698
"You have met the revered beast?
Revered once, before it was slain and broken
Overtaken by the misbegotten spawn of a lesser darkness"

581701

>>581700
"Yea, it got all cuddly on us after we helped him."

581702

>>581698
It's hard to miss, really.
>>581696
You can hear the wyrm's roar, amplified by the crystal. It is trying to find you, so it can come to your aid. Guide it.
>>581697
The claw gently touches your forehead, and in an instant, you feel like your ears exploded. The world around you contorts and twists, your eyes go blurry, and as you snap out of it, you can see countless shifting giant shapes flickering in and out of sight in the far darkness. One of then retracts its claw and speaks. The worst part is, you can understand it now.
Speak then, silent one.
>>581699
It remains broken, so long as those parasites infest it.
Or did you kill them, too?
We are not prisoners. This is our realm.
This is The Dark. A place that predates light. That predates time.
The slaves of the broken god are not the first to try and hide among it, nor will they be the last.
But they show due reverence. Thus, we permit their continued existence.

581703

>>581702
I… I can only show him this place. The darkness. The claw thing.
Us.
We should be enough of a fixed point, in this endless dark.

581704

>>581702
"WHISPER! ARE YOU OKAY?!" I try to get closer to him and draw my sword ready to attack any more claws.

581705

>>581702
Can't do the red stuff so italics is darkspeak
"That hurt." I say.

581706

>>581704
"Yes."

581707

>>581705
Pain is temporary
Our gift is eternal
>>581703
It understands.
It is coming.

581708

>>581706
"What did it do to you?"

581709

>>581703
>>581704
It remains broken, so long as those parasites infest it.
Or did you kill them, too?
We are not prisoners. This is our realm.
This is The Dark. A place that predates light. That predates time.
The slaves of the broken god are not the first to try and hide among it, nor will they be the last.
But they show due reverence. Thus, we permit their continued existence.
>>581703
"Blossom… What are you doing?"
>>581702
I see.

581710

>>581707
"No, because once all of you are smitten by the light, Ember dies from some venereal disease in 5 years and I die comfortably on a bed of gold in roughly 50 years, there will be no one left to speak it".

>>581708
"I can speak their language now….apparently"

581711

>>581709
"The wyrm, he's coming here…"

581712

>>581709
Groan. "So what.. its some kind of old god.. do we have to find a way to kill it too? Can it take a number or something?"
>>581710
>>581702
"What the.." I narrow my eyes at the darkness. "Fine. I want in too."

581713

>>581711
"Thank goodness. We could use some help."
>>581712
"There's more than one of them. and they're… I dunno. Dark things, I guess."

581714

>>581709
Yet you bring light to this place
You defile the very substance of our real by merely existing
That is not reverence.
>>581710
Mortal bodies wither and die
Our gifts are eternal
>>581712
So openly they forsake their light.
Let it be gifted then.
From the darkness, another claw reaches out

581715

>>581714
"What are you doing here? Are you enemies?"

581716

>>581714
Shudder at the new claw.

581717

>>581714
[screams externally]

581718

>>581717
>>581716
"STOP!"
Shout in panic!

581719

>>581715
This is our realm. The Dark. We have existed here since before light and time.
We permit those who show us due reverence to hide in the far corners of our Dark.
But they exist only because we permit it. They hold no power over us.
>>581717
You have one chance to step away from the claw as Blossom asked.

581720

>>581719
"What about Tirek, is he one who shows you reverence and hides in your dark?"

581721

>>581714
That's rather judgemental of you.
>>581717
"Coral, you don't need to do this."

581722

>>581720
The broken god is dead
Its slaves cower in our domain, thinking they can rebuild him
It would amuse us, were it not so pathetic.
>>581721
This is our home
You will abide our rules
Or you will be cast down
Now, let us extinguish that light

581723

>>581722
"We will not let you extinguish any light. You will let us pass. Or our light will extinguish you."

581724

>>581721
>>581719
>>581718
"What, and all of you have this heretical conversation without me? I-I'll be fine." Let the claw do its thing.

581725

>>581718
"Blossom… could you get the worm to… you know… hurry up a bit?"
>>581722
Yeah, no. That's not gonna happen.
>>581724
"Okay… If you're sure…"

581726

>>581724
"Coral, you don't need to! I haven't either!"

581727

>>581725
"W-what is happening?"

581728

>>581727
"This is our home
You will abide our rules
Or you will be cast down
Now, let us extinguish that light

Basically, we need him here five minutes ago."

581729

>>581723
You were the first to forsake your light and accept our gift
You were silent in the face of your superiors when we first met
You were the one we expected would understand.
>>581724
The claw gently touches your head
In a burst of sensory overload, you half expect to have permanently lost your eyes and eats. But as the world… or whatever this place is… fades back in, you see countless shapes of gigantic things flickering in and out of sight in the endless dark.
And you understand their words.
You have embraced our gift.
Now relinquish the rest of your light
And in the far distance, what might be miles, or galaxies for all you know, you see a single familiar shadow.
The Gatewyrm.

581730

>>581729
"I'm not silent because of respect for you. I was silent because I didn't want to waste my breath on you."

581731

>>581728
"What if we just, dim a bit of li-"
>>581729
"The wyrm!"

581732

>>581729
I blink and then smile, I laugh at the figures fading in and out of my sight.
"You want my light? Come and get it."

581733

>>581731
"About time!"
>>581729
You done fucked up, fools. Now your shit gonna get wrecked.

581734

>>581730
>>581732
>>581733
They attempt to mock us
They will then be snuffed out

You land at last.
Upon the hand of one of the Old Dark Ones.
Though to you it is less a hand, and more a grand arena, massive claws closing in on you from all sides
Curse your gods and die.

581735

>>581734
"Darkness cannot stand before the Light!"
Dance of blades on the tentacle!
'1d10+2'

Roll #1 9 + 2 = 11

581736

>>581735
'5d10'

Roll #1 5, 9, 4, 5, 3 = 26

581737

>>581734
"AAAAAAH" '1d10' Okay, endow my sword with light, cut the hand, use 'blast'

Roll #1 2 = 2

581738

>>581734
"W-what!"
Banish the claws away and burn the very hand we stand on.
Wrath!
'1d10+2'

Roll #1 3 + 2 = 5

581739

>>581734
Shine with the might of the light!
WOAH-OH-OH-AH-AH-AH-AAAA-HA-AH-AH-AH
Inspire the party! '1d10+2'
Let Grace Blast the fingers. '1d10'
Sunsong activates guardian! '1d10'

Roll #1 4 + 2 = 6 / Roll #2 10 = 10 / Roll #3 2 = 2

581740

>>581735
>>581736
>>581737
>>581738
>>581739
A storm of light, blades, song, screaming, shouting, anger, hope and fury erupt from you. The hand vanishes.
You fall once more. And land another.
Consider that your final words
The massive hand begins to close on you, but before it can crush you, it is interrupted
The Abyssdiver!
It returns to us!
The hand slowly unfurls as the Gatewyrm swims into sight, coiling itself around the massive limb, and positioning its maw before you.

Only now do you see its true size. The head you met earlier is but a small protrusion. Its body is not only one long tube, but a more akin to a great octopus, a mass of wyrms, each miles long, each ending in a similar head.
The Old Dark Ones seem… oddly pleased by its return.

581741

>>581740
I wait, what is it doing?

581742

>>581740
Hey buddy! Perfect timing!

581743

>>581740
"……"
Stare at it in awe, gratitude and… A strange conflicted feeling.

581744

>>581740
I stop moving and stare at the thing.
" Wait, is that your kid or something?

581745

>>581741
It seems to be greeting them.
They seem to be welcoming it.
>>581742
You failed to answer our question before
You met the Abyssdiver. Did you rid it of its parasites?
>>581744
It is born of this dark, as are we.
In that sense, it is our brother
Or at least, a beast of our world.
It was lost to us, riddled with parasites of a lesser dark
It fled, broken, and we could no longer find it.

581746

>>581745
"Yea, We totally fixed your brother once we found out he wasn't evil.. just dark. "
I shutter at my own voice.
>>581743
"We might get out of here alive yet."

581747

>>581745
What parasites are those? The Wyrmkeepers?

581748

>>581747
We care not what they name themselves
They scutter around the noble Abyssdiver as if it were some mere burrow for them to live in
Kill them, and we will forgive your insolence.
>>581746
Evil
Not a word we would use of anything

581749

>>581748
"Without them, he would have died! They were the ones keeping his heart pumping."

581750

>>581748
I would ask the Abyssdiver what he wishes.
So, Gatewyrm, what do you wish? Should the keepers die, or live?

581751

>>581748
"Oh, you want those dead? I guess I don't care, but your brother seemed to like them."
>>581743
>>581747
>>581749
"Well, it wants us to kill the wyrmkeeper, what do you think?"

581752

>>581751
"W-
No!"

581753

>>581751
"Personally? I say fuck them, the wyrmkeepers were keeping it alive. Doesn't seem right to turn around and kill them just because some big bastard doesn't like our light. Of course, I'd say let the Wyrm itself decide."

581754

>>581751
"Killing the Wyrmkeepers would be easier than the large dark tentacles. I vote for killing the Wyrmkeepers."

581755

>>581752
>>581753
>>581754
"Man.. democracy really is pointless.. I wish I knew what cadence would do here.."

581756

>>581749
We doubt the act was selfless.
>>581750
The Old Dark One reaches out a claw and touches the Gatewyrm.
It reacts as if it was confused. Fighting itself over control.
The Dark One then retracts its hand
The parasites have burrowed deep.
We cannot know what the Abyssdiver wishes
Perhaps it will be more receptive to you.

The wyrm coils around again and opens its maw.
You may enter, if you dare.

581757

>>581756
"Well, let's go in and see what we can find out."
Into the maw we go!

581758

>>581756
>>581757
"Its gotta be better than staying here. anyway "
Go inside.

581759

>>581757
>>581756
"WAIT!"
Rush and stop him!
"Tell them!
Tell them the guardians only helped him!
Tell them they love the wyrm! And that the wyrm loves them! He'd be dead without them!"

581760

>>581759
"I know, but they're saying the wyrm isn't the one in control. We just need to find evidence for one way or the other."

581761

>>581760
"But then why would he come to us…"

581762

>>581759
>>581756
Sigh and nod.
"Dark ones, the pony of two sisters wishes to tell you " The Wyrm loves the parasites, and the parasites love the wyrm, that without the parasite the wrym would be dead." "

581763

>>581761
"I know, I know. Still, standing out here gets us nothing. At least by going back inside, we can hopefully find some answers, maybe say hello to some of the friends you made."

581764

>>581762
We find this hard to believe
They drove it mad from within
We fear they not control it entirely

581765

>>581763
"okay…"

581766

>>581764
>>581761
"They said they don't believe that the wyrmkeepers are helping, that they are probably in control of the wyrm."

581767

>>581761
>>581763
"Well, maybe because the wyrmkeepers promised to help us if we killed the cultists?"

581768

>>581765
>>581766
>>581767
Cloudcover looks at the Gatewyrm's maw
"I suppose we could always go ask them directly."

581769

581770

>>581768
"Exactly what I've been saying! So let's go meet our old friends the mutated blob-thingies!"
Into the maw.

581771

>>581768
"Good idea love~" Lets fly into the octopus. '1d10'

Roll #1 10 = 10

581772

>>581769
>>581770
>>581771
You enter the maw, a massive claw holding it open, to give you an escape route in case the wyrm rebels.

A short way in, one of the Caretakers crawls out of a hole in the wyrm's flesh.
It's voice is silent, as if it feared the Old Dark Ones could hear it.
You have come to kill us?

581773

>>581772
"I'm not sure. Do you have anything to offer us to keep you alive?"

581774

>>581772
"We came for the truth. Can we speak to the Wrym?

581775

>>581773
We control where the Wyrm swims. We can use it to transport you past this Dark, and into the inner sanctum of Tirek's high priests. We can use it to save your friends from certain doom at the hands of Tirek's servants. And we can save those you deign worthy from this island before the coming cataclysm.
>>581774
We are the voice of the wyrm.

581776

>>581775
I look to the others.
"I like those terms.
I doubt those big dark ones are going to help us get back out of here."
Turn to the Wyrmkeeper.
"Do you know how we can hurt the old dark one?"

581777

>>581775
" Not according to his brother you aren't. " Look intimiating '1d10' "No more lies. Let it speak to us, or we will free its toungue personally. "

Roll #1 1 = 1

581778

>>581775
What do you gain by staying inside the wyrm? I would like some context.

581779

>>581776
"Well it is being rather generous. But didn't the dark ones say they can kill off the whole island if they wanted?"

581780

>>581777
>>581778
"Who cares what this overgrown worm thinks?"

>>581779
"I don't trust them."

581781

>>581777
We are the only voice it has. We are it, and it is us. Our will is its will.
>>581778
What do we gain? Life. Purpose. Freedom.
>>581776
You cannot harm them. But the Wyrm may be able to.
So if you kill us, you kill the only thing on your side capable of protecting you from them. They will expunge your light, and cast you out, alive but tainted, to fight Tirek with what yo have left.

581782

>>581781
>>581780
"Well, I guess that I do trust these guys a little more than the dark things." I comment thoughtfully.

581783

>>581781
"I trust these guys. I don't trust the guys out there. For me the choice is obvious."

581784

>>581781
>>581782
>>581783
"I agree. These guys helped us, those guys tried to kill us. Guess who I'm going to side with."

581785

>>581782
>>581783
>>581784
Then, it is decided?
If so, fall back into the deeper maw. We will strike at the Old Dark Ones, and extend one of the exists into Tirek's sanctum.
If there is anything else you want of us, then ask. To be allowed to keep this magnificent home as our own is worthy a favor or two. It did take very long to break it, after all.

581786

>>581785
"And you did a good job on it."
Go a little bit further into the maw

581787

>>581785
Shutter a bit disturbed as I walk further in.
"Right.. it looks like the best choice anyway"

581788

>>581785
"I suppose…"
Go on in. I don't think there is a right choice in all of this… except for killing Tirek.

581789

>>581786
>>581787
>>581788
We thank you, for giving us a home, and making it so much easier to maintain.

With a sound that truly defies mortal senses, the Gatewyrm bites off the claw that was holding its maw open. When in pain, a mortal refers to things found unacceptable in their society. Promiscuity. Waste. Genitals. Blasphemy. Things a mortal would consider unacceptable to hear of in everyday conversation.
You can only imagine how a being older than time, born of darkness, swears when its pet bites it on the finger.

Run, friends. The exit will take you where you need to be.
We will keep them occupied for as long as we dare.

581790

>>581789
Run like the wind!

581791

>>581789
Running!

581792

>>581789
Fly! '1d10'

Roll #1 4 = 4

581793

>>581792
Cloudcover grabs you and helps you stay aloft
>>581790
>>581791
The world around you writhes and screams as the Old Dark Ones strike against their once-brother in an effort to free it from its parasitic masters.
But you do not stay to see the fireworks.

As you reach the far end, a great fanged maw opens, and you leap out just as it gets dragged back into the darkness.
Your hooves meet solid stone once more.
Your light illuminates your surroundings.
Your eyes see at long last.
And as welcome a change it is, you cannot help but feel the endless darkness of the abyss was preferable.

You stand at the entrance to the inner sanctum. A grand staircase leading upwards, each step carved to represent those who the greatest pilgrims of faith have crushed underhoof on their journey here. The ceiling painted with intricate frescoes depicting the coming eternal night. The walls filled with shrines dedicated to the greatest martyrs of the Dark. And the air thick with the weight of dark magic.
This is the final gauntlet you must face.
This is where it all ends, at long last.

581794

>>581793
"Well, let's get to it. Up the stairs of endless doom we go!"

581795

>>581793
"Together Love. We shall not fail here." I smile and kiss him before walking along toward the dark magic.

581796

NEXT TIME ON THIS HORSE'S ASS
THE LAST NON-BOSS COMBAT ENCOUNTERS
EXPOSITION OUT THE ASS
FINAL BOSS PRE-FIGHT MONOLOGUES

581823

Any last words before heading on up?

581824

>>581823
"Last one to the top is a dirty heretic!"

581826

>>581823
>>581824
"I hope you know what you are doing."

581828

>>581826
"Odds are we wouldn't be considering this if we knew any of this ahead of time. What matters now is not being the last one to the top."

581829

>>581826
"Nope, not a clue. It's been working out so far, though, so I must be doing something right!"
Turn to Grace.
"Oh right, you should probably stick with Grace. Buddy system, everybody! Do not go wandering off into some trap that we have to save you from!"

581830

>>581826
"Hey fire.. I'm sorry if I didn't listen to you enough.. I'm pretty stubborn sometimes."

581833

>>581829
"Oh I'm not leaving any of you!"
But yes, stick by Grace.

581837

>>581830
"…Coral, it's okay. I trust you by now."

581838

>>581823
"…."

581842

>>581833
"Good. And, uh, what Coral said. I'm not the brightest bulb, but I know I've been pretty stupid before. Kinda my job, you know?
So, yeah. Thanks for keeping me straight."

581843

>>581829
"And.. Ember. I might have been a little harsh on you.. But you needed a wake up call back then!"
>>581828
Laugh a bit at that.

581845

>>581837
Smile warmly. "I'm glad."

581848

>>581842
>>581838
>>581828
>>581830
"….You are all good souls. All of you.
I'm thankful for every moment we spent together."

581854

>>581843
"Yes, I did. Thanks for that."
>>581848
"As am I. No matter what happens next… I'm honored to call you all my friends."
>>581828
"Including you, Jonica. You've gotten us out of a pinch more than once."

581856

>>581854
>>581848
>>581845
"You all were not bad."

581858

>>581845
>>581848
>>581854
>>581856
"I look forward to more adventures with all of you."

581860

>>581848
>>581854
>>581856
>>581858
"There are no other ponies I'd rather be taking into this battle, and part of me hopes that we won't need to fight anymore after this."

581862

Cloudcover turns his eyes upwards
"Then let us see to it that there will be a sunrise tomorrow.
Onwards and upwards."

581864

>>581862
'1d10'
Fly into the dark.

Roll #1 5 = 5

581867

>>581862
"Onwards and Upwards!"
>>581860
"Come on, whistle everypony!"
Start whistling cheerily. '1d10'

Roll #1 6 = 6

581869

>>581862
>>581867
"You certainly have a way with words."

Start whistling along. '1d10'

Roll #1 10 = 10

581872

>>581867
>>581869
"…."
Fly upwards.

581874

>>581862
Up.
'1d10'

Roll #1 9 = 9

581877

>>581869
"Hah! And you said you couldn't whistle!"
>>581872
"Bleh, you're no fun."

581880

>>581867
'1d10' whistling skillz

Roll #1 6 = 6

581892

And so you fly, march and whistle your way upwards.
Each step may have been carved to represent those trampled underhoof by the pilgrimage of the highest of the Faithful, but to you, they are reminders of all those who you fight far, their hooves reaching out to you for aid, their faces cheering you on with demands of vengeance.

After climbing what must have been hundreds of steps, and passing dozens of shrines dedicated to their dark martyrs, you come upon a small plateau.
Two massive demons stand here, guarding doors leading to side branches. A third stands in front of the stairs forward.

581900

>>581892
"OUTA THE WAY, FOOLS!"
Demonbane on the first one's head!

581906

>>581892
"Which way to Tirek?"

581907

>>581900
You blast the head off the middle one.
It looked tougher than that…

The other two remain at their posts. They are clearly meant to guard those places and those places alone.

581908

>>581892
>>581900
"I expected this."

Primrose and I strike the other demon's head guarding the door.

Dual. '2d10'
Primrose Great '1d10'

Roll #1 10, 9 = 19 / Roll #2 3 = 3

581917

>>581907
I dunno where to go.
Look for some sign as to where Tirek is '1d10'

Roll #1 3 = 3

581919

>>581907
Fervored Leap of Faith the other demon's head! '1d10+1' autocrit
Grace Blasts the head. '1d10'
Sunsong hits the head too. '1d10'

Roll #1 7 + 1 = 8 / Roll #2 4 = 4 / Roll #3 1 = 1

581925

>>581906
You could always ask them in Dark Tongue.
>>581908
You leap at the other guard, and while it manages to throw down Primrose, your dual strike is terrifyingly accurate, and manages to fell it.
It seems your light has truly made you the bane of demons by now.
>>581917
Probably up the stairs, at the top.
>>581919
As with Jonica, your support takes the brunt of its retaliation before you destroy its head with a thundering blow.

You realize your hoofsteps are actually leaving scorch marks on the floor. So pure is your light, it now destroys unholy places by merely being there.
Looking back, your ascent eroded the stairs greatly.
It is possible you may collapse the entire place simply by existing inside it, given time…

You can continue up the stairs, or explore the two side areas.

581927

>>581925
"Let's explore a little. I'm headed left!"

581929

>>581925
>>581927
"Then I shall take the right."

581931

>>581925
>>581927
>>581929
"I think I should go left, Grace, Sunsong and Coral should go with you instead, Jonica."

581932

>>581925
Ugh, I guess. Get close to one that's still alive.
"Tirek. Where is he?"

581933

>>581931
"I have no objection, but remain cautious."

581935

>>581931
>>581927
>>581933
"Wait, just the two of you are going left?"

581936

>>581931
>>581929
"Fair enough."

581937

>>581935
"…You are right, we should split evenly. Maybe Grace can come with us."

581938

>>581931
I'll go left as well.

581943

>>581932
All three demons are dead. Try the side areas.
>>581927
>>581931
>>581938
You disintegrate the door by merely approaching it, casting a blinding light into the room beyond.
This is a workshop, where the statues and shrines are built. A half dozen dark pilgrims look upon you in terror as you enter, dropping their sculpting tools.
>>581929
To the right lies a dormitory of sorts. Through it seems to be a place of sleep and prayer in equal.
The pilgrims here only intensify in their prayers as you burst in, keeping their heads low and eyes averted.

581946

>>581943
"Point us to Tirek."

581948

>>581943
"Do as the Lady says, and we'll be on our way."

581949

>>581943
Fine. I go to the right.

581953

>>581943
"We are looking for Tirek. Inform us of his location and we will leave."

581956

>>581946
>>581948
>>581953
What are they saying?
It's been so long… is that what Lightspeak sounded like?

581957

>>581956
If I can hear this I answer them.
"Tirek, Where is he? Tell us and you don't have to watch your world crumble around you."

581958

>>581956
Yes, it is. Have you truly forgotten how to speak like normal ponies?

581965

>>581956
"Yes. I apologize for the interruption, but we, and at the moment, you, are pressed for time. Tell us what we need to know and we will leave."

581968

>>581958
We exist to venerate those who give themselves wholly to Tirek
The words of light are insufficient to perform such acts.
>>581957
He will be here soon enough
His High priests are already preparing for the final summoning. And we have you to thank for that.
>>581965
Ask and be gone.

581973

>>581968
"Where is Tirek? Where can we find him?"

581975

>>581968
"WHERE ARE THE PRIESTS THEN YOU FUCKING IDIOTS"
I shutter at my voice, but draw my blade anyway. '1d10' try to scare them.

Roll #1 1 = 1

581978

>>581968
"Grace? What do you say we do here?"

581981

>>581975
You drop your blade.
They are in the throne room, at the summit. You should get there in a week if you hurry.
>>581973
His return is imminent. The High Priests will soon complete the Ritual of Return.

581984

>>581981
this stupid dark voice, pick up the blade again.
"No faster way up huh? Maybe I should just kill you to pass the time."

581985

>>581981
"How do we stop the ritual?! Where will he return?"

581991

>>581984
Our legacy will live in the eternal night. The start that will be left in the sky shall be shaped to form dedications in our honor.
We are historians, artists, poets, but not fighters. If it is in the nature of light to slaughter the unarmed, then we accept our martyrdom.
>>581985
What makes you think it can be stopped?
The pieces are gathered, the chants have been underway for a good while. Even if you did climb to the summit in time, everything is already ready.

581994

>>581991
"We have come so far and frustrated so many plans. Really, what is one more added to the list? He is at the summit, then? Tell me, how I get there?"

581995

>>581991
"If you are Historians, make note of this. Fire Blossom, Ember Dawn, Grace, Cloudcover, Sunsong, Jonica, Whisper, Coral Burst. The names of those who will kill your god.
And with this I leave.. to the right I suppose.

581996

>>581994
Take the stairs. You should be there in a week or so.
>>581995
We will carve your names in dedication to the light that wandered into the heart of darkness to die.
Die well.
At the right is a dormitory. Looks like Jonica is already getting the same info out of those there.

581998

>>581996
Any stairs here? '1d10'

Roll #1 5 = 5

581999

>>581998
Well there is the gigantic staircase leading upwards between the two doors.

582003

>>581996
>>581999
>>581998
"Seems both our discussions led to the same thing, that they are preparing his summoning. Shall we move up the stairs? Seems that is our remaining option."

582004

>>581999
>>582003
"We must go up with great haste. Where are they others?" I say and go to the stairs.

582008

>>582003
>>582004
This is going to be a long walk…
That is, if you plan on walking.

582009

>>582008
We can at least fly along the stairs.

>>582004
"Waiting on us, it seems. Now that the investigation has concluded, time for us to leave."

582010

>>582009
>>582008
'1d10' time to fly.

Roll #1 1 = 1

582011

>>582008
Fly on up! '1d10'

Roll #1 5 = 5

582012

>>582010
'1d10'

Roll #1 5 = 5

582013

>>582010
"Don't fall too far behind."

582014

>>582013
"Don't worry. I'll be okay."

582015

>>582008
Fly like the wind '1d10'

Roll #1 5 = 5

582017

>>582010
>>582011
>>582012
>>582015
You take flight, for what little good it does.
Your light lashes out with each wingbeat, eroding the walls and stairs as you go.
But it is not the only power at work here. Far above, where the ceiling vanishes into the far horizon, it seems like the world is unraveling on its own. The deep dark around you consumes the dimply lit structure, and the boundaries of what they have built and what merely exists around it become blurred.
The power of Tirek is growing.
It will soon become whole once more.

582020

>>582010
"Sunsong, assist her please."
And maybe Grace should help me? '1d10' '1d10'

Roll #1 9 = 9 / Roll #2 2 = 2

582023

>>582017
"We're running out of time! Double-time it, fillies!"
Pick up the pace! '1d10'

Roll #1 5 = 5

582025

>>582017
Gottagofast '1d10'

Roll #1 3 = 3

582026

>>582017
Head there as quickly as possible. '1d10'

Roll #1 1 = 1

582027

>>582017
"Maybe he is coming to us?" '1d10' fly fast

Roll #1 9 = 9

582030

>>582020
>>582023
>>582025
>>582026
>>582027
You make some improvements on your pace. As you go, your light slowly consumes all around you, until all that remains in sight is the radiant glow that surrounds you, and your goal. The expanding mass of darkness at the top.

This is one of those points where it's alright to close your eyes and just pray you win.

582031

>>582030
Cadence. Please give us speed.
just keep flying until we hit the darkness.

582032

>>582030
Think of everyone I'm fighting for and press on. '1d10'

Roll #1 6 = 6

582033

>>582030
"I swore on oath, and I will fulfill it. I will help all of them."

582035

>>582030
Flap flap flap my wings. Forever if necessary. If I have to fly a week, so be it.

582043

>>582031
>>582032
>>582033
>>582035
After what feels like far too long, you finally break through the surface, and fly from blinding light into calm darkness.
What the Caretakers told you is true. This is a different dark. It is not like the starless night of the City of Dreams. It is not like the sheer inexcistance of light that was the Old Dark.
It is its own kind of dark. The Midnight that lasts Forever.
It doesn't try to push you away. It doesn't reject you or try to snuff you out. It merely envelops you, and leaves you as tiny twinkling lights against a grand backdrop.
And the only thing left in sight is the top of Midnight Castle. The Sanctum of Tirek's High Priests. The Throne Room of the Broken God.

Were you to look down now, you might see the dreamers and lovers, far below.

582048

>>582043
All I need to see is the castle.. but it is so rare to see anything from this high up.. I glance down just once.

582051

>>582043
"Just how high are we?" Glance down, to get a good guesttimate.

582052

>>582048
The Temple of Love is in flames.
The City of Dreams has turned upon them, the Dreamers trying to fight their way to Midnight Castle. It seems the battle is at a standstill.
There is no sign of the gatewyrm.
>>582051
Miles. The mountain and lower castle stretch down far below you, and the city looks like a toy for ants.

582056

>>582052
"Looks like the boy and his father did well."
I hope they're okay…

582058

>>582052
Glad I'm a goat without a sense of vertigo then.

We have to move forward, there's still much to do.

582059

>>582052
"..we didn't light the place on fire before we left did we?"

582063

>>582056
One does wonder…
'1d10'

Roll #1 1 = 1

582064

>>582063
And so does the other '1d10'

Roll #1 3 = 3

582065

>>582063
>>582064
But best not dwell on it.

582073

But what is below is behind you.
Before you is one final challenge. The door to the inner sanctum.
And at it, the flickering remnant of Valiant Virtue.
"Welcome, heroes.
I am Valiant Virtue. Former High Preacher of the Sun and Witness of Faith.
Now, I have left that behind me. All that remains is my final act of service."

582075

>>582065
The burden of command… Sometimes I feel as if it will crush me…
This is my responsibility; to fight on for those left behind.

582078

>>582073
"I thought you died."

582081

>>582078
"I did.
Mostly.
But I would hate to leave this world forever without performing the duty I first came here to do."

582082

>>582073
"…What might that be Valiant?"

582085

>>582082
"When I was first accepted here, long before there was a need for Witnesses. Long before the dreamers, lovers and believers came to be…"
He places a spectral hoof against the great doors of the sanctum, and it slowly reacts and starts to open.
"I was the one tasked with opening doors for those more important than I."

582086

>>582085
"Heh. Faithful to the last. I suppose we know who's behind that door, don't we?"

582087

>>582085
"In the end, it seems that all of us sought to complete our duties."

582089

>>582086
"You do.
The High Priests are the only Faithful who predate myself.
The Seeker of Dreamers, The Seeker of Lovers, and The Seeker of Believers.
They were the first to wield the Black Flame. They were the ones to give us our domains over their subjects.
And they know you are coming.

The Witness of Dreams has cast down his loyalty and now besieges the Temple of Love. I do not know why. But I know the Seeker of Dreamers knows of this betrayal. After all, they gave one of their eyes to us."
He taps his third eye
"You have done much, Heroes of Light. Now, all I have to ask is one last thing.

…do you wish to kill me?"

582096

>>582089
"…Do you wish to die?" My tone is not confrontative, but inquisitive.

582099

>>582089
"Why would you ask such a question?"

582100

>>582096
"I am already dead. I am a lost soul with no place in this world. Either you destroy what remains, or all I have left is to return to the Old Dark until I fade away."
>>582099
"You seemed very fond of killing and maiming. I felt giving you the opportunity to do so one more time would be appreciated."

582105

>>582100
"We kill out of necessity. Often we have stayed our blades. I do not wish to raise mine if it is not necessary."

582109

>>582100
"I am a Doctor. Everything I and the others did was out of necessity, not a desire to see blood flow on the streets."

582113

>>582100
"I will help you onto the next life. If that is what you're asking."

582126

>>582113
"No. I am merely asking if it would amuse you to chop me up again."
>>582109
>>582105
"Whatever you wish to tell yourselves, I suppose."

582130

>>582126
"It might." I muse over his ghost. "I've never killed a pony twice before."

582133

>>582126
"Don't take to long."
Go ahead and go on past him. Tirek awaits.

582136

>>582126
"You have your duty, I have my duty."

Move past, the real problem awaits.

582141

>>582130
>>582133
>>582136
"The path is open.
I bid you farewell, then.
Midnight forever."
The ragged ghost begins its long descent down what remains of the stairs.

The final battle awaits.
Dare ye enter?

582146

>>582141
All right lets do dis
"su-PRISE! Your midnight ends here!"

582152

>>582141
"Have fun with the old dark. If that's what you really want."
Lets go.

582153

>>582141
March in, we have just a little more to go.

582163

>>582141
I dare.

582171

>>582146
>>582152
>>582153
>>582163
You enter at long last.
At the center of this innermost sanctum is a great throne fit for a colossal being.
Above four great flaming altars are the Tome, Heart, Jewel and Torch.
A fifth altar remains empty.

And staring you down from across the room are the three High Priests.
Massive monstrosities seemingly comprised of dozens of ponies, each topped with one that is clearly the original priest, now sitting atop their absorbed congregation.

582172

>>582171
"Damn, you're ugly! I mean, everything before was mutated and wrong, but… ew!"

582173

>>582171
Stare them down '1d10'

Roll #1 5 = 5

582176

>>582171
"This can not be healthy for any involved party."

582188

>>582173
As you stare, you notice that there is some order to their body horror.
One is positioned behind and far above his absorbed followers, as if they were an army between you and him, and he was their king, sitting far above the peasants.
One is positioned at the center of his followers, reclining, with the congregation reaching out to him as if to serve his every whim.
And the last is positioned in front of his followers, as if he were a leader and teacher rather than a ruler.

582190

>>582188
"HAVE AT THEE!"
Attack the King one! '1d10'

Roll #1 3 = 3

582191

>>582188
"Okay, I'm guessing you don't speak normal, So I'm just gonna ask once. Stop whatever ritual you're doing. In the name Cadence, In the name of light, in the name of the sisters, and in the name of nature and life. Immediately. ]"

582201

>>582190
It lifts a hoof and blasts you aside
Stay down.
>>582191
You have no power here
You may have come far, you may have destroyed much, but we are not yielding
But now that you're here, you can give us the Mirror of Inner Demons, and we can skip the part where we kill you and pull it from your broken remains

582228

>>582201
"I'm done asking nicely then."
And here I would attack.

582229

>>582201
Initiate combat.

582232

NEXT TIME ON MIDBUTTS
A LEADER
A RULER
AND A TEACHER

583472

The end has come
#BOSS
Seeker of Dreamers 10/10
Seeker of Lovers 5/20
Seeker of Believers 100/0


#PARTY
Ember Dawn 6/5
+Glorious Grace 7/5
+Sunsong 7/5
Coral Burst 5/5
+Cloudcover 7/5
Whisper 5/5
Blossom 5/5

583473

>>583472
"Yes. Your End."
Lets start off with a shatter on the Lovers '1d10+2'
And cloud slams the lovers as well. '1d10'

Roll #1 7 + 2 = 9 / Roll #2 6 = 6

583474

>>583472
>5/5
6/6, it's 6/6 Earth pony!
Anyway time to unleash a can-can of blades on the Seeker of Dream '1d10+2'

Roll #1 4 + 2 = 6

583475

>>583474
'5d10'

Roll #1 9, 9, 10, 4, 1 = 33

583476

>>583472
Oh boy…
Fervored Leap of Faith the Seeker of Believers! '1d10'
Glorious Grace Blasts the Seeker of Lovers. '1d10'
Sunsong activates Guardian. '1d10'

Roll #1 1 = 1 / Roll #2 1 = 1 / Roll #3 9 = 9

583477

>>583472
Oh joy.
WRATH!
"YOU SHALL NO MORE SPEAK TINE TWISTED MOUTH AROUND!"

Roll #1 6 + 2 = 8

583478

>>583473
You charge at the Lover, attacking his congregation with fury and fervor, overcoming their efforts to protect their master.
The lover flops down temporarily, but his mutated mass helps him back up. Though he is clearly displeased by how effective your assault was.
>>583474
>>583475
You are the blade that cuts dark as if it were mere flesh. The blade of light, heaven's hitman, a storm of divine steel upon all that dwell in the darkness.
A storm that leaves the Seeker of Dreamers severely wounded.
But from his blood, strange creatures arise. Incarnations of the dreams he embodied.
>>583476
Sunsong gets ready to keep you safe.
And with good reason. Your fumbling leap allows the Seeker of Believers to aid the Seeker of Dreamers back into shape, while the Seeker of Lovers throws Grace back.
>>583477
Your wrath shakes all three high priests, buying you time.

#BOSS
Seeker of Dreamers 7/8
+Blood of Dreams 3/1
+Blood of Dreams 3/1
Seeker of Lovers 5/19
Seeker of Believers 97/0


#PARTY
Ember Dawn 6/5
+Glorious Grace 3/5
+Sunsong 7/5 [Guardian 3]
Coral Burst 5/5
+Cloudcover 7/5
Whisper HELPLESS/5
Blossom 5/5

583479

>>583478
Why can it never be easy?
Tumble up into the first blood of Dreams '1d10+2'

Roll #1 7 + 2 = 9

583480

>>583478
Heal Whisper.
Let's not play around here.

Roll #1 7 + 2 = 9

583481

>>583478
Fervored Inspire the party! lift their spirits with words of encouragement! '1d10+2'
Grace attacks the Blood of Dreams Whisper didn't hit. '1d10'
Sunsong attacks the Seeker of Believers. '1d10'

Roll #1 7 + 2 = 9 / Roll #2 4 = 4 / Roll #3 9 = 9

583482

>>583478
"You really think your lust is equal to our love?"
'1d10' one good blast on the lover should cover this
'1d10' cloud attack it too.

Roll #1 3 = 3 / Roll #2 3 = 3

583483

>>583479
With an agile roll and rising kick, you destroy the tainted blood construct.
>>583480
You heal Whisper's wounds, returning him to full health
>>583481
Even as the darkest hour of this era draws near, your words keep the hearts of those around you high
+2 to all rolls!
The stuff dreams are made of seems too much for Grace to handle, and he gets bogged down quickly.
Sunsong charges the Seeker of Believers, who, stationed at the front of his flock, takes the brunt of the charge.
>>583482
No. Lust is far stronger. More abundant. More primal. Older and greater, like ancient Tirek to young Luna
The incarnation of lust slams you both aside with its meaty lower half.
Its words seem to surprise the Seeker of Believers.

#BOSS
Seeker of Dreamers 7/8
+Blood of Dreams 3/1
Seeker of Lovers 5/19
Seeker of Believers 93/0


#PARTY
Ember Dawn 6/5
+Glorious Grace 1/5
+Sunsong 7/5 [Guardian 2]
Coral Burst 2/5
+Cloudcover 4/5
Whisper 6/6
Blossom 5/5

583484

>>583483
Rupture the Seeker of believers '1d10+2'

Roll #1 4 + 2 = 6

583485

>>583483
What should I use this bonus for…
I know!

"Sisters, guide my faith!"

Marksman Shot the might and holy power of my soul as a spear through the tip of my halberd.
Aim for the Seeker of Love.

Roll #1 10 + 2 = 12

583486

>>583483
Ow..
'1d10+2' Lets get back up there, cleave on the lover and believer.
'1d10+2' cloud please assist by attacking the lover.

Roll #1 2 + 2 = 4 / Roll #2 3 + 2 = 5

583487

>>583483
"Oh, what's this? Is there disagreement between the ranks?"
Attack the Seeker of Dreams! '1d10+3'
Grace Blasts the Seeker of Believers. '1d10+2'
Sunsong attacks the Seeker of Dreams. '1d10+2'

Roll #1 9 + 3 = 12 / Roll #2 9 + 2 = 11 / Roll #3 8 + 2 = 10

583488

>>583486
Look at you, lover. Weak. Useless. Give up. Give in.
It slams its massive body down on you
>>583485
Your soul makes for a fine spear, and the impact of it striking the distracted Lover thunders through the air, great tendrils of light lashing out in all directions from the point of impact. The perverse mass of flesh collapses upon itself, its dozens of minions doing their best to keep the Lover alive, slowly pushing it back up.
>>583487
You and Sunsong rush the Seeker of Dreamers, and amids great fountains of dark blood, bring it down. For now.
The unengaged Blood of Dreams moves to aid its master
I hold more power here than any pony in Equestria. You cannot keep me down.
Grace blasts the Seeker of Believers as it stops to scowl at the Dreamer's words.

#BOSS
Seeker of Dreamers 10/6
+Blood of Dreams 3/1
+Blood of Dreams 3/1
+Blood of Dreams 3/1
Seeker of Lovers 5/15
Seeker of Believers 87/0


#PARTY
Ember Dawn 6/5
+Glorious Grace 1/5
+Sunsong 7/5
Coral Burst 1/5
+Cloudcover 3/5
Whisper 6/6
Blossom 5/5

583489

583490

>>583489
Oops.
Calculations will be adjusted next turn.

583491

>>583488
"Don't listen to him, Coral! Believe in yourself!"
Inspire the party again. Make sure everyone's still fighting at their best. '1d10+1'
Grace attacks one of the Blood of dreams, while Sunsong attacks another. '2d10'

Roll #1 10 + 1 = 11 / Roll #2 10, 8 = 18

583492

>>583488
Then just keep slicing the Seeker of believers '1d10'

Roll #1 9 = 9

583493

>>583488
"SHUT THE FUCK UP!" I say in rage and try shattering the lover '1d10+2'
'1d10' cloud slams the lover.

Roll #1 7 + 2 = 9 / Roll #2 5 = 5

583494

>>583488
Now, head Coral, she's dangerously close to losing faith!

Roll #1 2 + 2 = 4

583495

>>583491
And what an inspiration it is.
+2 to all rolls
Grace and Sunsong turn to fight off the Blood of Dreams, thinning their numbers and making the field more manageable
However, the last Blood gets a hit in.
>>583492
Its massive body makes for an easy target.
Reckless fool. Which one of you is hiding the mirror!?
>>583493
It tosses Cloud aside like a spent suitor.
Your strike lands hard, but fails to leave a lasting wounds. It swiftly recovers.
>>583494
The Seeker of Lovers smacks you aside

#BOSS
Seeker of Dreamers 10/6
+Blood of Dreams 3/1
Seeker of Lovers 5/15
Seeker of Believers 82/0


#PARTY
Ember Dawn 5/5
+Glorious Grace 1/5
+Sunsong 7/5
Coral Burst 1/5
+Cloudcover 2/5
Whisper 6/6
Blossom 3/5

583496

>>583495
"Cloud? Stay strong. Try going for the dreamer now."
'1d10+2' he attacks the blood of the dreamer.
'1d10+2' I'll charge up light into my blade and try a blast on the Lover.

Roll #1 8 + 2 = 10 / Roll #2 1 + 2 = 3

583497

>>583495
Last thing he's ever done.
Wrath.
With a serene expression, stomp my halberd onto the ground.
"Thou shall not harm."

Roll #1 9 + 4 = 13

583498

>>583495
"Coral, keep your cool. We've got your back!"
Fervored attack on the Seeker of Believers! '1d10+3'
Sunsong Protects Coral, then attacks the Seeker of Believers. '1d10+2'
Grace Blasts the Seeker of Dreamers. '1d10+2'

Roll #1 2 + 3 = 5 / Roll #2 1 + 2 = 3 / Roll #3 6 + 2 = 8

583499

>>583495
"It's far from here!"
Stabbity stab stab stab '1d10'

Roll #1 3 = 3

583500

>>583496
Cloudcover strikes down the remaining blood construct with a single blow.
However, The Seeker of Lovers makes short work of you, trampling you beneath dozens of convulsing bodies, smothering you in a great orgy of fused flesh
>>583499
LIES!
His backhand is weak, but his anger is strong.
>>583498
GIVE ME THE MIRROR
The Seeker of Believers has had enough of this waste of time it seems.
>>583497
From the point of impact, the wrath of every power you have ever had faith in bursts forth. Impossibly large as they are, the High Priests are knocked around heavily by your attack. It even cracks the great throne and makes the dark flames on the altars flutter.

#BOSS
Seeker of Dreamers HELPLESS/5
+Blood of Dreams 3/1
Seeker of Lovers 5/14
Seeker of Believers 75/0


#PARTY
Ember Dawn 4/5
+Glorious Grace 1/5
+Sunsong 0/5
Coral Burst 1/4 (Protected 2)
+Cloudcover 2/5
Whisper 5/6
Blossom 3/5

583501

>>583500
Rupture the Seeker of Believers '1d10'

Roll #1 8 = 8

583502

>>583500
Seeker of Dreamers. Demonbane.

Roll #1 6 = 6

583503

>>583500
"Uh, how about no? Grace, keep Blossom safe; they're probably not too happy about what she just did!"
Fervored Leap of Faith the Seeker of Believers! '1d10'
Sunsong attacks the Blood of Dreams. '1d10'
Grace attacks the Seeker of Dreamers alongside Fire Blossom. '1d10'

Roll #1 7 = 7 / Roll #2 9 = 9 / Roll #3 7 = 7

583504

>>583498
>>583500
"I'm. perfectly calm"
'1d10' fight my way out of this lustful orgy. (attack the lover)
'1d10' cloud attacks the blood minion

Roll #1 2 = 2 / Roll #2 5 = 5

583505

>>583504
You are overwhelmed by bodies. There is no proper way out.
The new minion swirls around Cloudcover, but is incapable of striking.
>>583501
You bury your blade deep, drawing black blood
>>583503
You assault the Seeker of Believers, but Grace draws forth a new Blood of Dreams as fast as Sunsong can destroy the former one.
>>583502
You focus your energy anew and fire one of the strands of light from your back through the Seeker
#BOSS
Seeker of Dreamers HELPLESS/3
+Blood of Dreams 3/1
+Blood of Dreams 3/1
Seeker of Lovers 5/14
Seeker of Believers 67/0


#PARTY
Ember Dawn 4/5
+Glorious Grace 1/5
+Sunsong HELPLESS/4
Coral Burst 1/4
+Cloudcover 2/5
Whisper 5/6
Blossom 3/5

583506

>>583505
Finish him off.
Marksman shot, double the earlier show!

Roll #1 7 = 7

583507

>>583505
'1d10' Keep slashing until I see the light of my friends again.
'1d10' cloud tries to unbury me

Roll #1 3 = 3 / Roll #2 5 = 5

583508

>>583505
I see Cloudcover getting swarmed and jump to Rupture one of the Blood of dream '1d10'

Roll #1 5 = 5

583509

>>583505
"Hang on, Coral! I'm coming!"
Jump in and grab hold of Coral, then pull her out! '1d10+1'
Grace Blasts the Blood of Dreams. '1d10'
Sunsong gets up. '1d10'

Roll #1 8 + 1 = 9 / Roll #2 8 = 8 / Roll #3 2 = 2

583510

>>583506
You blast a great chunk off him, spilling more Blood of Dreams
>>583507
Your efforts prove useless, and worse, they buy the Seeker of Dreamers time to get up.
I am. The Seeker of Dreamers. I hold. In my hooves. The dreams, hopes and wishes of an entire people. I came here. To seek. Power. AND NONE SHALL TAKE IT FROM ME!
>>583509
You help Coral up as Grace destroys one of the remaining bloods. However, Sunsong remains down.

Unhindered, the other two Seekers strike at you.

The Seeker of Believers seems infuriated by the words of the Seeker of Dreamers
POWER!? I CHOSE YOU TO AID ME IN BRINGING FORTH A NEW ERA OF FAITH! TRUE FAITH, IN TRUE GODS! WHAT IS THIS NONSENSE ABOUT MORTAL POLITICAL CONTROL AS A GOAL!?

583511

>>583510
HP list pls.
Or I will just Heal Sunsong.

Roll #1 8 + 2 = 10

583512

#BOSS
Seeker of Dreamers 10/1
+Blood of Dreams 3/1
+Blood of Dreams 3/1
+Blood of Dreams 3/1
Seeker of Lovers 5/14
Seeker of Believers 67/0


#PARTY
Ember Dawn 3/5
+Glorious Grace 1/5
+Sunsong HELPLESS/4
Coral Burst 5/4
+Cloudcover 1/5
Whisper 3/6
Blossom 3/5

583513

>>583512
>>583510
I groan and scowl.
"Thanks for the save. Now.."
'1d10+2' Shatter the dreamer.
'1d10' cloud attacks a blood minion

Roll #1 4 + 2 = 6 / Roll #2 10 = 10

583514

>>583508
>
>>583510

>>583510
Dance of Blades on Seeker of Dreams '1d10+2'

Roll #1 10 + 2 = 12

583515

>>583514
Continue. '5d10'

Roll #1 2, 5, 6, 6, 2 = 21

583516

>>583511
"Thanks Blossom. Looks like there's a bit of infighting, eh?"
>>583512
I attack one of the Blood of dreams. '1d10'
Grace attacks one Blood of Dreams. '1d10'
Sunsong, healed by Blossom, activates Guardian. '1d10'
>>583513
"No problem. Kinda brings back memories… the giant mutants trying to kill us ruins the mood, though."

Roll #1 5 = 5 / Roll #2 1 = 1 / Roll #3 10 = 10

583517

>>583511
You return him to health so he can protect you all.
>>583513
Cloudcover destroys one of the blood constructs, while you manage to lightly wound the Seeker of Power
>>583514
>>583515
The badly wounded Seeker fights back with quite some might, and manages to bring you down before suffering mortal wounds.
>>583516
The blood constructs are suddenly gaining second wind!
But at least Sunsong gets his guard up, after the Seeker of Believers jumps him unexpectedly.

YOU ARE UNWORTHY OF YOUR STATUS AS A SEEKER AND HIGH PRIEST! TO THINK YOU'D SEEK SUCH PETTY REWARDS UNDER THIS SORT OF FALSE PRETENSES!
The wounded Seeker of Power spits on the floor
Spare me, madpony. You are the only one here who believes in your old, broken god.

#BOSS
Seeker of Dreamers 1/1
+Blood of Dreams 3/1
+Blood of Dreams 3/1
Seeker of Lovers 5/14
Seeker of Believers 67/0


#PARTY
Ember Dawn 2/5
+Glorious Grace HELPLESS/4
+Sunsong 6/5 [Guardian 3]
Coral Burst 5/4
+Cloudcover 1/5
Whisper HELPLESS/5
Blossom 3/5

583518

>>583517
Tumble up into the seeker of dreamers '1d10+2'

Roll #1 9 + 2 = 11

583519

>>583517
Hold on a moment Whisper.

"I am deaf to your words of twisted horror!"

WRATH!

Roll #1 5 + 2 = 7

583520

>>583517
"I'll keep them off you, Grace!"
Keep the Blood of dreams off of him, attacking one of them. '1d10'
Grace gets up. '1d10'
Sunsong joins me in pushing back the Blood of Dreams. '1d10'

Roll #1 3 = 3 / Roll #2 2 = 2 / Roll #3 8 = 8

583521

>>583517
"Nothing we worship is false!"
'1d10' Cleave the dreamer and his two minions.
'1d10' cloud attack the seeker of lovers.

Roll #1 1 = 1 / Roll #2 3 = 3

583522

>>583518
You tumble and leap, landing an incredibly powerful strike at the Seeker himself, ripping him off the mass of mutated bodies he was fused to.
As he struggles to crawl away, the Seeker of Believers grabs him, and throws him onto the empty altar, incinerating him
You WILL serve the needs of Tirek, worthy or no.
>>583519
Your Wrath shakes both the surviving High Priests, even if it isn't quite as magnificent as the one before.
>>583520
You destroy one of the blood constructs, leaving only one left.

#BOSS
Seeker of Dreamers DEAD
+Blood of Dreams 1/1
Seeker of Lovers 5/14
Seeker of Believers 65/0


#PARTY
Ember Dawn 1/5
+Glorious Grace HELPLESS/4
+Sunsong 6/5 [Guardian 2]
Coral Burst 5/4
+Cloudcover 1/5
Whisper 6/5
Blossom 3/5

583523

>>583521
The power it gives you certainly seems to be all talk.
>>583522
#BOSS
Seeker of Dreamers DEAD
+Blood of Dreams 1/1
Seeker of Lovers 5/14
Seeker of Believers 65/0


#PARTY
Ember Dawn 1/5
+Glorious Grace HELPLESS/4
+Sunsong 6/5 [Guardian 2]
Coral Burst 1/4
+Cloudcover 1/5
Whisper 6/5
Blossom 3/5

583524

>>583522
Heal Grace, rushing to his side.
"They talk too much. And I don't understand a word."

Roll #1 1 + 2 = 3

583525

>>583522
"Easy there, I've got you."
Help Grace back up. '1d10'
Hope Grace is strong enough to recover. '1d10'
Sunsong finishes off the Blood of Dreams. '1d10'

Roll #1 10 = 10 / Roll #2 8 = 8 / Roll #3 4 = 4

583526

>>583523
'1d10+2' Shatter the seeker of lovers.
"Then I won't talk."
'1d10' cloud attacks the believer.

Roll #1 5 + 2 = 7 / Roll #2 2 = 2

583527

>>583524
Something is wrong. Your powers do not heal grace. Only harm him.
Has… has the darkness corrupted you?
>>583525
You pull Grace back up, but Sunsong can't seem to kill the blood construct alone, so Grace helps him.
>>583526
Your attack lands, but is not strong enough to truly wound the Seeker of Lovers. He has too many helpers for scratches to keep him down.
Good. Mouths lie. Bodies are always honest.
Cloud gets thrown aside as the Seeker of Believers begins to realize none of you have the Mirror after all.

#BOSS
Seeker of Dreamers DEAD
Seeker of Lovers 5/14
Seeker of Believers 65/0


#PARTY
Ember Dawn 1/5
+Glorious Grace 7/3
+Sunsong 4/5 [Guardian 1]
Coral Burst 1/4
+Cloudcover 1/5
Whisper 6/5
Blossom 3/5

583528

>>583527
Don't say bullshit nigga. I'm the purest motherfucking flower on this planet.
DDoM Grace. Healbot powers combine!

Roll #1 2 + 3 = 5

583529

>>583527
"Glad to see you're back in the fight, Grace."
Fervored Inspire; keep everyone focused on what we're here to do. '1d10+3'
Grace Blasts the Seeker of Believers. '1d10'
Sunsong strikes the Seeker of Lovers. '1d10'

Roll #1 2 + 3 = 5 / Roll #2 4 = 4 / Roll #3 4 = 4

583530

>>583527
Rupture Seeker of Lover '1d10'

Roll #1 6 = 6

583531

>>583527
'1d10' Then he must know that I honestly hate him. Just a regular attack on the lover.
'1d10' cloud slams the believers.

Roll #1 6 = 6 / Roll #2 7 = 7

583532

>>583528
Also, easily distracted. You don't even see who hit you.
>>583529
All three of you get smashed aside
Your light dies here.
>>583530
>>583531
The lover shrugs off your blows
Ah, how I've almost missed pain. Having all the pleasure in the world can almost become boring. Almost.
Ahem, but of course nothing can match the pleasure of serving the coming of Tirek.

Guess he doesn't want to get thrown on the altar too…

#BOSS
Seeker of Dreamers DEAD
Seeker of Lovers 5/14
Seeker of Believers 63/0


#PARTY
Ember Dawn 1/5
+Glorious Grace 5/3
+Sunsong 2/5
Coral Burst 1/4
+Cloudcover 1/5
Whisper 6/5
Blossom 3/5

583533

>>583532
There's not much left here anyway.
Heal Grace, giddiup!

Roll #1 3 + 2 = 5

583534

>>583532
"Too bad, there's no real pleasure anymore when he enters this world."

Attack Seeker of Believers. '1d10'

Roll #1 3 = 3

583535

>>583532
"Love hurts sometimes. If you can't feel pain, you're doing it wrong.
And there's more to us than just light or darkness. Too bad you'll never understand that."
Attack the Seeker of Lovers! '1d10'
Grace backs me up, attacking Seeker of Lovers as well. '1d10'
Sunsong attacks Seeker of Believers too. '1d10'

Roll #1 3 = 3 / Roll #2 7 = 7 / Roll #3 2 = 2

583536

>>583532
Breath deeply, shake off that thought I just had.
'1d10' cut away at the lovers
"Is this really what you dreamed? To die protecting him? Living to serve him? He cares nothing for you."
'1d10' cloud protects me and slams the believers.

Roll #1 9 = 9 / Roll #2 2 = 2

583537

>>583533
It keeps happening. Something assails you, even if you do not see it.
>>583534
Well, without the mirror I suppose I'll get to keep my pleasure a little longer anyway. Too bad~
The Seeker of Believers is ready for you, and slams you down like a mighty wave.
>>583535
You keep it busy while Grace gets a hit in. The price, however, is ending up under it as it rushes over you. The Seeker of Believers overpowers Sunsong.
>>583536
You manage to actually wound the Seeker of Lovers again!

#BOSS
Seeker of Dreamers DEAD
Seeker of Lovers HELPLESS/13
Seeker of Believers 63/0


#PARTY
Ember Dawn HELPLESS/4
+Glorious Grace 5/3
+Sunsong HELpLESS/4
Coral Burst 1/4 (Protected 2)
+Cloudcover 0/5
Whisper 3/5
Blossom 2/5

583538

>>583537
This is quickly becoming a mess!
Pause!
Wrath!

Roll #1 3 + 2 = 5

583539

>>583537
What a dick.
Tumble into him '1d10+2'
into the seeker of believers that is

Roll #1 6 + 2 = 8

583540

>>583537
'2d10' Now that I have it down, I don't let up. Dual attack on the lover.
'1d10' cloud get up.

Roll #1 2, 10 = 12 / Roll #2 1 = 1

583541

>>583537
AAAAAH
Work my way out from under it! '1d10'
Grace keeps hitting it. '1d10'
Sunsong gets up. '1d10'

Roll #1 2 = 2 / Roll #2 4 = 4 / Roll #3 9 = 9

583542

>>583538
And it only gets messier for you.
>>583539
You manage to wound the Seeker further, deepening his ire.
>>583540
You deal a crushing blow, but it then gets back up
>>583541
You don't even know what all the things you're touching are called, let alone what places you have left they haven't crawled across.
Try not to be assimilated.
Sunsong gets up

#BOSS
Seeker of Dreamers DEAD
Seeker of Lovers 5/11
Seeker of Believers 60/0


#PARTY
Ember Dawn HELPLESS/4
+Glorious Grace 3/3
+Sunsong 7/4
Coral Burst 1/4
+Cloudcover HELPLESS/3
Whisper 3/5
Blossom 1/5


I WILL BURN YOUR UNWORTHY CORPSES AS SACRIFICE TO GREAT TIREK, MIRROR OR NOT!

583543

>>583542
uuuurgh!
DDoM Cloudcover.

Roll #1 8 + 2 = 10

583544

>>583542
"Isn't that kinda selfish, only thinking about what you get out of your service?"
Wriggle my way out! '1d10'
Grace cuts through to me. '1d10'
Sunsong Protects Cloudcover and attacks the Seeker of Lovers. '1d10'

Roll #1 2 = 2 / Roll #2 10 = 10 / Roll #3 7 = 7

583545

>>583542
This is glorious.
Hoof to hoof with the seeker.
Rupture the Seeker of Believer '1d10'

Roll #1 7 = 7

583546

>>583542
'1d10' cloud please get up.
'1d10' cut ember free of the lover's.. things..

Roll #1 7 = 7 / Roll #2 5 = 5

583547

>>583543
He will not die on you.
For your faith is strong, and its power vast.
>>583544
You're sort of starting to choke under here. The weight would be bad enough, but the fluids only make it worse and the constant shoving seals the deal. Luckily, Grace cunts his way to you and pulls you out
Sunsong provides some more support
>>583545
You sing your blade deep, your mocking silence only deepening his anger.
>>583546
Cloud is up now.
Sadly, so is the Seeker of Lovers.

#BOSS
Seeker of Dreamers DEAD
Seeker of Lovers 5/9
Seeker of Believers 58/0


#PARTY
Ember Dawn 5/3
+Glorious Grace 3/3
+Sunsong 7/4
Coral Burst 1/4
+Cloudcover 6/5
Whisper 3/5
Blossom 1/5

583548

>>583547
Now.
Heal Ember.

Roll #1 4 + 2 = 6

583549

>>583547
>>583548
"T-thanks… I owe you another one."
Now, Fervored Inspire! Keep the party rocking! '1d10'
Grace Blasts the Seeker of Lovers. '1d10'
Sunsong attacks the Seeker of Lovers too. '1d10'

Roll #1 3 = 3 / Roll #2 5 = 5 / Roll #3 10 = 10

583550

>>583547
'2d10' dual attack on the believers.
'1d10' cloud slams the lovers

Roll #1 6, 3 = 9 / Roll #2 8 = 8

583551

>>583547
Overdrive.
Dance of Blades '1d10+2'

Roll #1 8 + 2 = 10

583552

>>583551
'5d10'

Roll #1 8, 7, 4, 1, 1 = 21

583553

>>583548
The wounds caused by darkness cannot stain a body protected by your light
>>583549
You are still a little under the weather, and just cough up a cocktail of unmentionable liquids.
Grace gets thrown aside, but Sunsong lands a massive hit, accompanied with an equal warcry.
>>583550
You leave a minor wound, but in turn get struck down.
Cloudcover leaps on the wounded Seeker
>>583551
>>583552
State your target

583554

>>583553
I was fighting the Seeker of Believers!

583555

>>583554
right, just checking

583556

>>583555
Okay, I'll keep stating it, sorry.

583557

>>583552
>>583551
Your storm of strikes erodes away at the Seeker, until he finally throws you off, having suffered many wounds in return.

#BOSS
Seeker of Dreamers DEAD
Seeker of Lovers HELPLESS/7
Seeker of Believers 47/0


#PARTY
Ember Dawn 5/5
+Glorious Grace 3/3
+Sunsong 7/4
Coral Burst HELPLESS/3
+Cloudcover 6/5
Whisper HELPLESS/4
Blossom 1/5

583558

>>583557
'1d10' get up
'1d10' cloud attack the lover please.

Roll #1 9 = 9 / Roll #2 1 = 1

583559

>>583557
"Ugh… nevermind."
Fervored Leap of Faith on the Seeker of Love. '1d10'
Glorious Grace attacks the Seeker of Love. '1d10'
Sunsong attacks the Seeker of Love.

Roll #1 2 = 2 / Roll #2 6 = 6

583560

>>583559
'1d10'

Roll #1 5 = 5

583561

>>583557
"I'm not done yet!" Tumble back up into him '1d10+2'

Roll #1 2 + 2 = 4

583562

>>583557
Marksman Shot Lovers.

Roll #1 5 + 2 = 7

583563

>>583562
>>583557
No bonus.

Roll #1 1 = 1

583564

>>583558
You get up, he nearly goes down.
You make such a perfect couple. It's like a dance,
>>583559
>>583560
>>583562
The Lover really puts up quite a fight, repelling all of you.
Oh I am not ready to give all this up quite yet.
>>583561
I grow tired of this.
You tumble right into his attack

#BOSS
Seeker of Dreamers DEAD
Seeker of Lovers 5/7
Seeker of Believers 47/0


#PARTY
Ember Dawn 2/5
+Glorious Grace 3/3
+Sunsong 6/4
Coral Burst 5/3
+Cloudcover 2/5
Whisper HELPLESS/4
Blossom HELPLESS/4

583565

>>583564
"Prisencolaletsmenchuso to you!"
Ignore her and try to get up!

Roll #1 10 = 10

583566

>>583564
"Give up existing in sin? I guess It must be hard to remember what it was like to be devoted to something besides yourselves."
'1d10+2' shatter the lover.
'1d10' cloud attacks the believers.

Roll #1 6 + 2 = 8 / Roll #2 9 = 9

583567

>>583564
"So, You don't want to give this up quite yet? Too many perks that come with being a giant mutated freak?"
Inspire the party, secretly trying to just catch my breath. '1d10+2'
Grace attacks the Seeker of Lovers. '1d10'
Sunsong activates Guardian. '1d10'

Roll #1 5 + 2 = 7 / Roll #2 5 = 5 / Roll #3 5 = 5

583568

>>583564
Have to go eat, rolling for next turn.
Okay, okay… now, Demonbane on the Love dude! '1d10+1'
Sunsong attacks the Love guy too. '1d10+1'
Grace Blasts the Seeker of Faith. '1d10+1'

Roll #1 3 + 1 = 4 / Roll #2 6 + 1 = 7 / Roll #3 2 + 1 = 3

583569

>>583564
Awch, get up '1d10'

Roll #1 8 = 8

583570

>>583565
You stand back up. Pain is no longer relevant to you.
>>583566
We all exist for ourselves. If not directly, then for the good feelings we get through others.
You barely scratch the Lover, but Cloud gets a heavy hit in on the Believer
>>583567
Breath caught it seems
+1 to all rolls

#BOSS
Seeker of Dreamers DEAD
Seeker of Lovers 5/7
Seeker of Believers 43/0


#PARTY
Ember Dawn 2/5
+Glorious Grace 2/3
+Sunsong 5/4
Coral Burst 5/3
+Cloudcover 2/5
Whisper 6/4
Blossom 5/4

583571

>>583570
NOW Marksman Shot the Lovers!
'1d10+1'

Roll #1 3 + 1 = 4

583572

>>583570
Pour the demonbane on the believer!
'1d10' cloud attack the believer. and protect Blossom.

Roll #1 9 = 9

583573

>>583570
"Primrose, heal Grace!" '1d10'

There must be plenty of bodies now, let's Raise one to help. '1d10'

Roll #1 6 = 6 / Roll #2 1 = 1

583574

583575

>>583572
You fling one of your light strands at the Seeker of Believers and… nothing happens.
Did you expect something el-ARGH
His gloating is cut short thanks to Cloudcover.
>>583571
Cloudcover takes the hit for you
>>583574
Already counted for last turn. Forgot to link.
>>583573
[yes]
One of the Bloods of Dreams rises up to attack you, filled with new life and fury.
>>583568
Your Demonbane scythes through the Seeker of Love thanks to being Automatic
However, Grace really did need that healing Primrose provided.

#BOSS
Seeker of Dreamers DEAD
+Blood of Dreams 3/1
Seeker of Lovers 5/6
Seeker of Believers 39/0


#PARTY
Ember Dawn 2/4
+Glorious Grace 7/4
+Sunsong 5/4
Coral Burst 5/3
+Cloudcover 0/5
Whisper 6/4
Blossom 5/4 (Protected 2)
Dr. Jonica 5/5
+Primrose 5/5

583576

>>583575
And I shall heal Coral for this.

Roll #1 2 + 2 = 4

583577

>>583575
"Thanks love."
'1d10' attack the believers.
'1d10' cloud gets up?

Roll #1 6 = 6 / Roll #2 5 = 5

583578

>>583575
"All right, time to finish this!"
Fervored Leap of Faith the Seeker of Lovers! '1d10'
Grace attacks the Seeker of Lovers. '1d10'
Sunsong attacks the Blood of Dreams. '1d10'

Roll #1 6 = 6 / Roll #2 6 = 6 / Roll #3 9 = 9

583579

>>583575
Roger boss.
I shall keep Rupturing the seeker of believers, we are one on one now '1d10'

Roll #1 2 = 2

583580

>>583575
"This place is messing with my own skills."
Clean up my mistake. Dual Strike. '1d10'

"Primrose, help put down the Lovers!" '1d10'

Roll #1 7 = 7 / Roll #2 7 = 7

583581

>>583580
Forgot the second part of Dual attacks. '1d10'

Roll #1 6 = 6

583582

>>583576
The newly risen blood strikes you
>>583577
Cloud needs a breather it seems.
You manage to land a strike between all the Seeker's parries.
>>583578
Sunsong easily dispatches the blood, and your combined attack leaves the Seeker of Lovers helpless, its body at last getting tired.
>>583579
It grasps you firmly, and begins to try and break your neck
You disgust me. May you burn with the blackest of smoke.
>>583580
Your assault on the Seeker of Lovers leaves it exhausted.

Nearly dead, the Seeker of Lovers slithers back, its tired body trying its best to massage and encourage the High Priest up top
No. No! NO! Not yet! I at last had all I wanted! All of the pleasures in this world and those beyond it! You will not rob me of them!
The eyes of the Seeker of Believers burn with rage at these words
To think I was so easily fooled by BOTH of you.

#BOSS
Seeker of Dreamers DEAD
Seeker of Lovers 5/1
Seeker of Believers 38/0


#PARTY
Ember Dawn 2/4
+Glorious Grace 7/4
+Sunsong 5/4
Coral Burst 5/3
+Cloudcover HELPLESS/4
Whisper 2/4
Blossom 5/4
Dr. Jonica 5/5
+Primrose 5/5

583583

>>583582
Hiiiiiiiiiiiiiii!
Then I will DDoM Coral. Just because.

Roll #1 1 + 2 = 3

583584

>>583582
"Hurts, doesn't it, Seeker of Believers? Guess you didn't find as many as you thought you did."
Fervored Inspire on the party! Come on, one last push! '1d10+1'
Sunsong activates Guardian. '1d10'
Grace attacks the Seeker of Believers. '1d10'

Roll #1 6 + 1 = 7 / Roll #2 4 = 4 / Roll #3 10 = 10

583585

>>583582
'1d10' anytime now cloud.
'1d10' Attack the believer. "Maybe you need new friends. Ones who don't lie so much."

Roll #1 2 = 2 / Roll #2 5 = 5

583586

>>583582
"Cloud, Primrose will help you!" Bolster.

Try to take down the Seeker of Lovers, Dual attack. '2d10'

Roll #1 8, 3 = 11

583587

>>583582
Struggle.
"Well you…..uh….are disgusting!"
Stab the things grasping me and slip out '1d10'

Roll #1 8 = 8

583588

>>583583
She nearly bursts into treats from that
>>583584
I suppose I should congratulate you. You really have found a lot of ways to make this glorious night slightly less perfect.
+2 to all rolls!
Grace leaps at the Seeker after it slams Sunsong down
>>583585
I think he needs a hug
So do you at this rate.
>>583586
You climb up the heaving orgy that is the Seeker of Lovers' lower body, and rip the High Priest up top off, throwing him to the ground.
>>583587
You stab the Seeker of Believers and leap off.
He instead focuses his rage on the fallen Seeker of Lovers.

So it is true. I am the only Believer in the world. Then so be it. Your duplicitous corpse will serve as a fine surrogate for the Mirror of Inner Demons. And I alone will share the coming world with Lord Tirek.
He lifts up the bloated mess of a high priest, and throws him onto the flaming altar.
The lighting in the room changes, and the air grows thick with dark magic once more.
The ritual is almost complete. But a moment more now. But a moment more.

#BOSS
Seeker of Dreamers DEAD
Seeker of Lovers DEAD
Seeker of Believers 35/0


#PARTY
Ember Dawn 2/4
+Glorious Grace 7/4
+Sunsong 5/4
Coral Burst 4/2
+Cloudcover HELPLESS/3 (bolstered)
Whisper 2/4
Blossom 5/4
Dr. Jonica 5/5
+Primrose 5/5

583589

>>583588
Now climb up again and stabbity stab
Dance of blades '1d10+2'

Roll #1 2 + 2 = 4

583590

>>583588
"A moment's more time than you have, Demon."
Attack the Seeker! '1d10+3'
Grace Blasts the Seeker. '1d10+2'
Sunsong attacks the Seeker. '1d10+2'

Roll #1 1 + 3 = 4 / Roll #2 7 + 2 = 9 / Roll #3 5 + 2 = 7

583591

>>583588
Finally!
Then, Focus my wrath!
MMS to the remaining enemy!

Roll #1 4 + 2 = 6

583592

>>583588
"It won't happen. We'll end it here and now."

Dual Strike '2d10+2"
Primrose's Great attack '1d10+2'

Roll #1 3 + 2 = 5

583593

>>583592
'2d10+2'

Roll #1 10, 1 + 2 = 13

583594

>>583588
Cloud finally gets up with bolster '1d10'
'1d10+4' Shatter the fuck out of the believers.

Roll #1 8 = 8 / Roll #2 6 + 4 = 10

583595

>>583589
Stay down.
These repeated visits to the floor are getting a little old by now.
>>583590
You are struck down on the spot, but your allies leave their mark in your name
>>583591
Your Mystic Motor Ship lands true, blowing off a great chunk of tainted flesh
>>583592
>>583593
Primrose gets trampled, but before you suffer the same fate, you land a strike more powerful than you knew was physically possible for one your size.
>>583594
Cloudcover gets up and joins the attack
Your shatter thunders through its malformed body, breaking the bonds between fused ponies, nearly collapsing the entire thing.

No. It is not. Over.

#BOSS
Seeker of Dreamers DEAD
Seeker of Lovers DEAD
Seeker of Believers 9/0

hits on 5+

#PARTY
Ember Dawn HELPLESS/3
+Glorious Grace 7/4
+Sunsong 5/4
Coral Burst 4/2
+Cloudcover 6/3 (bolstered)
Whisper HELPLESS/3
Blossom 5/4
Dr. Jonica 1/5
+Primrose 4/5

583596

>>583595
"Sunsong, clear a path! This kill's all yours, Grace!"
Sunsong strikes at him to soften him up… '1d10'
and Grace delivers the final blow. '1d10'

Roll #1 10 = 10 / Roll #2 9 = 9

583597

>>583595
Heal Ember after this motorboat show.

Roll #1 1 + 2 = 3

583598

>>583595
"It is."

Dual Attack. '2d10'

Primrose heals Coral. '1d10'

Roll #1 4, 10 = 14 / Roll #2 8 = 8

583599

>>583595
"Goodbye demon lover."
'1d10' attack the believer before it can do any more damage.
'1d10' cloud protects blossom and slams the believer.

Roll #1 4 = 4 / Roll #2 9 = 9

583600

>>583595
B-but I am a ninja!
Tumble into him '1d10+2'

Roll #1 8 + 2 = 10

583601

File: 1402709454982.png (108.31 KB, 364x393, Tirek rising.png, IO Google TinEye)

>>583596
>>583597
>>583598
>>583599
>>583600
An old proverb says the night is always darkest before dawn. And in this place, towering above the most primal darkness that exists in or beyond known reality, facing down the high priests of a god of eternal night, things could hardly get much darker.
As the world around you erodes further with every passing moment, fundamental opposing forces eating away at the meager stone and iron that keep this place together, as lust, greed and betrayal overtake faith, dreams and love, your light remains a constant.
Your blows rain heavy from every side. A relentless storm of divine rage from which there is no escape. With each strike, another of the one hundred most faithful pilgrims who gave their minds, bodies and souls to fuel their great High Priest falls off and fades away, burning to nothing but white hot ash in your radiance.
The once mighty legion is reduced to less and less, crumbling as it tries to back away, until all that remains is the High Priest himself. The Seeker of Believers. Perhaps, in all this, the only one who never found what he wanted here.
Trailing dark blood and black flame, his torn body drags itself away from you, and comes to rest against the altar.
Yes.
It is upon us.


And in a final act of faith, it breathes a massive gout of black flame upon its dead allies on the altar, finishing the sacrifice
By the ever beating heart of darkness, from which the black flame was born
By the black flame, which begets the blessed flesh
By the jewel of midnight, begotten of the flame
By the tome of forbidden arts, written with eyes kin to the jewel
And by the inner demons within us all revealed, given form by the mirror born of the tome, within whose chests beat the hearts of darkness
BEAR WITNESS TO THE RETURN OF THE TRUE GOD OF THE NIGHT! LORD TIREK!


As the flames roar upwards, the world falls silent, yet you can feel a slight tremor. Not in the floor, but in the very fabric of reality.
A mere heartbeat later, the veil between worlds is torn, and the shadow of an impossibly unholy beast strides towards you from beyond eternity.

NEXT TIME ON MIDBUTTS
THE SORROW
THE FEAR
AND THE END

585085

You have mere moments to spare before Tirek reenters this realm.
Spend them well.

585087

>>585085
"You gonna tell me we have to kill… A god!?"
I will spend them healing everyone up!

585088

>>585087
"Odds are favorable towards that battle. Of course, it isn't like we are unprepared either."

I'll check on Primrose, make sure everything is functional.

585090

>>585085
>>585087
"Apparently so. Still, we've come this far; might as well see it through to the end."
Turn to my minions.
"Sunsong, Glorious Grace, it's been an honor leading you. No matter what happens, I'm proud to have you both fighting by my side."

585091

>>585088
She appears fully functional, and beyond.
>>585087
Your sheer preparedness has ensured everyone starts off topped out.
>>585090
"I've served many worse than you, Ember."
"Sun."

585093

>>585091
"Alright then."
Make sure my gear is on straight, my sword is sharp, and my shield is ready.
"Time to kill a god. We better get some really nice statues of ourselves in Canterlot for this."

585094

>>585091
"After this, I'll be asking you a few questions, Primrose. I know this place has affected you too."

>>585090
>>585093
"Of course, thanks to you, I've changed my own outlook on these kinds of situations. I want a statue in a nice big park. How about you?"

585095

>>585094
[As you wish]
>>585093
The mostly dead Seeker of Believers chuckles
The only statues this world will soon have are ones Lord Tirek wills built as tribute.

585096

>>585093
>>585094
"Such plasphemy…"
Shiver a bit, but ready myself.

585099

>>585094
"A park sounds really nice, actually. With Silk, Sunsong, Grace, and Dulltooth by my side."
>>585096
"How so? It's only right that we get recognition for saving the world."
>>585095
"Oh good. You get to watch us stomp your master into the ground."

585100

>>585095
I smile at Primrose, then turn to the Seeker.

"He will not have that opportunity."

585101

>>585095
"Oh, Those sound like great things to practice on. I do love breaking fake gods." I smile.

585103

>>585099
>>585100
>>585101
Then let this new age be baptized with your blood.
SPEAK TO ME, LORD TIREK! TELL ME YOUR WILL SO I MAY MAKE IT SO!

There is no reply. Not a verbal one anyway. Only the infernal roar of a mad beast.
The Seeker falls silent in terror.
No. It- it can't be!

585104

>>585099
"I meant the 'killing a god' part."
Smile a bit.

585105

>>585103
"Sorry, sir, but it appears you done fucked up."
>>585104
Smile a bit.
"Well, maybe 'god' isn't the right term. Demon, I guess? Eh, names aren't important, you get what I mean."

585106

>>585103
"uhhh what's happening to him?"

585109

>>585103
"What is going on? What did you do?"

585113

>>585105
>>585106
>>585109
WHY DID IT HAvE TO BE THE MIRROR!? WHY? WHY NOT SOMETHING ELSE!
Lord Tirek's mind is still trapped in there. His powers, his influence, his will and his body are here but- not his mind.

585115

>>585113
"Uh.. So you're saying he's just a monster?"

585117

>>585113
Look at the thing getting summoned, then back to him, then back to the thing.
"…I honestly don't see the difference."

585119

>>585115
>>585113
"In the end, just an animal that needs to be put down."

585123

>>585115
>>585117
>>585119
I may have failed. All this may. Have. Failed. But he will destroy you. And he will find the mirror. He will be whole again. With or without me. Without us. Without- NO. NO THIS IS NOT WHAT I WANTED! THIS IS NOT HOW IT WAS SUPPOSED TO END! I WAS TO RULE AT HIS SIDE!

585126

>>585123
"This is unbecoming of you. Accept your failure and this mockery's imminent destruction, to protect what little mental faculty you have."

585127

>>585123
"Hey, I got an idea. Why don't you try to help us subdue your monster so you don't fucking die."

'1d10' Fly up and try to attack tierk.

Roll #1 7 = 7

585128

>>585123
"Guess you're not so different from your brothers after all. You were in it for personal gain as well."
>>585127
"Good idea. Alright, lads, you ready!?"

585132

>>585126
>>585127
>>585128
The torn torso of a priest twists his face into one last cruel smile
I suppose you were right. What a misbegotten cause. All I can wish now is that whoever does have the mirror will lead this world well at Tirek's side.
Die well, champions of the Light. You deserve a good death for showing me how wrong I was about many minor things.


#FINAL BOSS: Tirek, The Broken God
8/10

585134

>>585132
"not today."
Fervored Leap of Faith Tirek! '1d10'
Grace Blasts Tirek! '1d10'
Sunsong activates Guardian. '1d10'

Roll #1 6 = 6 / Roll #2 9 = 9 / Roll #3 10 = 10

585136

>>585132
"Yea.. you guys keep saying that.. just don't use our bodies for anything weird.."
'1d10+2' shatter the broken god.

Roll #1 10 + 2 = 12

585137

>>585132
"Sorry, but I'm going to have to ask for a little more help on my part." Raise Dead, there should be some bodies around that wouldn't mind destroying this mockery. '1d10'

Primrose rushes in with her Great weapon. '1d10'

Roll #1 2 = 2 / Roll #2 10 = 10

585138

>>585132
Marksman shot.

Roll #1 5 = 5

585143

>>585134
>>585136
>>585137
>>585138
And so it begins. The great final battle between the champions of light, and the reborn god of darkness.
Your light burns bright as ever as you charge forth, attacking the mindless beast from all directions. For a moment it looks like this might be easier than you ever imagined, but then in a fit of godly rage Tirek blasts each and every one of you back, his fury focused on the ones who struck the hardest.

#FINAL BOSS: Tirek, The Broken God 10/2

#PARTY
Ember Dawn 6/5
+Glorious Grace HELPLESS/4
+Sunsong HELPLESS/4
Coral Burst HELPLESS/4
+Cloudcover 7/5
Blossom 4/5
Dr. Jonica 1/5
+Primrose HELPLESS/4

585145

>>585143
Oh gee. What a bunch of newbs. Let's begin. Heal Coral up.

Roll #1 5 + 2 = 7

585146

>>585143
"HAH! This is the mighty Tirek? I've fought tentacles more fearsome than this!"
Fervored Inspire! Let's take this bastard down! '1d10+3'
Sunsong and Grace get up. '2d10'

Roll #1 2 + 3 = 5 / Roll #2 1, 9 = 10

585147

>>585143
'1d10+1' get up
'1d10' Cloud get in there and slam! and protect Blossom.

Roll #1 10 + 1 = 11 / Roll #2 8 = 8

585148

>>585143
Primrose tries to get up. '1d10'

I'll help Sunsong get up. '1d10'

Roll #1 1 = 1 / Roll #2 1 = 1

585152

>>585145
>>585147
With the aid of Fire Blossom, Coral gets up with ease and uses her strength along with Cloudcover to counterattack Tirek.
>>585148
The Broken God rears up and slams down on both of you, shattering metal and bone in equal.
>>585146
A swift punch from Tirek throws you aside, and he slams his other fist down on Sunsong while Grace returns to his hooves

#FINAL BOSS: Tirek, The Broken God 1/2

#PARTY
Ember Dawn 5/5
+Glorious Grace 7/4
+Sunsong HELPLESS/3
Coral Burst 5/5
+Cloudcover 7/5
Blossom 4/5
Dr. Jonica HELPLESS/4
+Primrose HELPLESS/3

585154

>>585152
Sunsong up! DDoM!

Roll #1 2 + 2 = 4

585156

>>585152
Grace attacks Tirek! '1d10'
I'll Use the LIGHT to Demonbane this father of Demon's butt!
Sunsong, get off your ass! '1d10'

Roll #1 8 = 8 / Roll #2 5 = 5

585158

>>585152
'1d10+1' Blast to further break the broken thing.
'1d10' cloud helps.

Roll #1 4 + 1 = 5 / Roll #2 7 = 7

585160

>>585152
"Ugh, this isn't going as planned."

Primrose and I get up. '1d10'

Roll #1 9 = 9

585161

>>585160
One more, for me. '1d10'

Roll #1 7 = 7

585163

>>585154
Tirek slams you off balance as he charges
>>585160
>>585161
You both stand up
>>585156
Grace manages to wound Tirek, and as he reels, you launch one of your remaining tendrils of light through him, ripping him open.
The ensuing blast knocks both of you senseless.
>>585158
You charge in to capitalize on Tirek's weakened state, but realize the blast did not really harm him. It merely changed him.
His body swells to new heights of power, his roars and growls replaced with a constant deafening war cry. His demonic face, already terrifying to gaze upon, has twisted into a visage of pure wrath. His entire body radiates unbound fury.
You are blown away within moments, but Cloudcover manages to land a small hit, proving this mindless beast can still be harmed.

#NOT EVEN HIS FINAL FORM: Wrath of Tirek 98

#PARTY
Ember Dawn HELPLESS/4
+Glorious Grace HELPLESS/3
+Sunsong HELPLESS/3
Coral Burst 4/5
+Cloudcover 7/5
Blossom 2/5
Dr. Jonica 5/4
+Primrose 5/3


https://www.youtube.com/watch?v=vCBClMqzbao

585167

>>585163
Shit's getting harder and harder!
Heal Ember up!

Roll #1 1 + 2 = 3

585169

>>585163
"Ugh… that's not good…"
Get my lazy butt up, despite Blossom's booched attempt at healing. '1d10'
Grace and Sunsong, get off your asses! '2d10'

Roll #1 7 = 7 / Roll #2 7, 7 = 14

585170

>>585163
"Primrose, fix yourself up." Heal '1d10'

I'll try to get a little more help on our side. Raise Dead '1d10'

Roll #1 3 = 3 / Roll #2 8 = 8

585173

>>585163
roar back "I DON'T CARE WHAT YOU LOOK LIKE. YOU ARE GOING DOWN"
'1d10+2' looks like shatter should be up again!
'1d10' cloud should protect blossom and keep attacking

Roll #1 3 + 2 = 5 / Roll #2 10 = 10

585174

>>585167
>>585169
Despite Blossom's less than helpful efforts, Ember and his allies are back up
>>585170
Tirek's rage lashes out against Primrose, while you jab a hoof into the dead Seeker, forcing what remains of him to stand and fight for you.
>>585173
Tirek's retaliation barely grazes you, but Cloudcover manages a very solid hit.

The Wrath of the Broken God pulses, sending forth a storm of dark spears!
Roll to dodge VS '1d10'

Roll #1 7 = 7

585177

>>585174
Against godly wrath, I use my own.
WRATH!

Roll #1 5 + 2 = 7

585178

>>585174
Dodge the spears! Me and my minions. '3d10'

Roll #1 10, 8, 8 = 26

585180

>>585174
'2d10' of course we can dodge, cloud then me.

Roll #1 8, 6 = 14

585181

>>585174
"Sorry, but you'll be the one who has to accept his gift."

Have the Dead Seeker take as much of the blow for us as possible.

Seeker '1d10'
Jonica '1d10'
Primrose '1d10'

Roll #1 5 = 5 / Roll #2 1 = 1 / Roll #3 7 = 7

585184

>>585177
>>585178
>>585180
>>585181
The only ones who get caught in the storm are the undead seeker, jonica and cloudcover

#NOT EVEN HIS FINAL FORM: Wrath of Tirek 93

#PARTY
Ember Dawn 6/3
+Glorious Grace 7/3
+Sunsong 7/3
Coral Burst 3/5
+Cloudcover 6/5
Blossom 2/5 (Protected 2)
Dr. Jonica 4/4
+Primrose 2/3
+Undead Seeker 9/1

585187

>>585184
Inspire the Party! Come on, home stretch everyPony! '1d10'
Sunsong, Guardian! '1d10'
Grace Blasts him! '1d10'

Roll #1 4 = 4 / Roll #2 7 = 7 / Roll #3 7 = 7

585188

>>585184
'2d10' Okay.. slice him twice.
'1d10' cloud use slam

Roll #1 8, 5 = 13 / Roll #2 3 = 3

585189

>>585184
First things first.
DDoM Ember.

Roll #1 6 + 2 = 8

585193

>>585184
"Primrose, try to repair yourself again before going in!" '1d10'

Lifestream Tirek, try to drain some of his power away. '1d10'

The Undead Seeker goes against its old master. '1d10'

Roll #1 6 = 6 / Roll #2 8 = 8 / Roll #3 1 = 1

585198

>>585187
Your voice is drowned out by the endless roar of Tirek's wrath
Sunsong gets ready with his defenses.
Grace charges the raging god
>>585188
You land a hit, but take a hit in turn. You still fare better than Cloudcover, who gets a jaw-shattering headbutt for his troubles.
>>585189
You restore Ember back to a more survivable state
>>585193
[yes, doctor]
You sap some power from Tirek, and are surprised by its sheer potency.
In retaliation, the furious broken god picks up your undead minion and smashes it against the floor.

Boiling with fury, Tirek unleashes another wave of dark missiles
Dodge '1d10'

Roll #1 1 = 1

585199

>>585198
Oh sure, I'm beholding.

Roll #1 4 = 4

585201

>>585198
Damnit…
Well, that was… something.
'3d10'

Roll #1 5, 3, 4 = 12

585204

>>585198
Jonica, Primrose, and in case anything survived, the Seeker. '3d10'

Roll #1 8, 5, 5 = 18

585205

>>585198
'2d10' dodge

Roll #1 6, 9 = 15

585207

>>585199
>>585201
>>585204
>>585205
The dark missiles sort of fall flat.
You all remain unharmed

#NOT EVEN HIS FINAL FORM: Wrath of Tirek 85

#PARTY
Ember Dawn 4/5
+Glorious Grace 7/3
+Sunsong 7/3 (Guardian 3)
Coral Burst 2/5
+Cloudcover 3/5
Blossom 2/5 (Protected)
Dr. Jonica 5/4
+Primrose 5/3
+Undead Seeker 4/1

585209

>>585207
'1d10' Blast him away.
'1d10' cloud plz slam

Roll #1 5 = 5 / Roll #2 5 = 5

585210

>>585207
Heal up Grace.

Roll #1 3 + 2 = 5

585212

>>585207
slashslashslash! '1d10'
Sunsong attacks! '1d10'
Grace Suns! '1d10'

Roll #1 5 = 5 / Roll #2 2 = 2 / Roll #3 4 = 4

585213

>>585207
"Primrose, help Sunsong." Heal '1d10'

Dual Attack against Tirek. '2d10'

Undead Seeker throws himself against his deity. '1d10'

Roll #1 2 = 2 / Roll #2 2, 6 = 8 / Roll #3 8 = 8

585219

>>585213
>>585209
>>585210
>>585212
Jonica and the undead manage a few hits before Tirek focuses his rage and instead of the missile barrage, unleases a huge blast that knocks most of you back.

#NOT EVEN HIS FINAL FORM: Wrath of Tirek 81

#PARTY
Ember Dawn 3/5
+Glorious Grace 5/3
+Sunsong 3/3 (Guardian 2)
Coral Burst 1/5
+Cloudcover 2/5
Blossom 1/5
Dr. Jonica 5/4
+Primrose 1/3
+Undead Seeker 4/1

585222

>>585219
Damnit! Fervored Leap of Faith; smack the smug grin right off his face! '1d10'
Glorious Grace blasts the bastard! '1d10'
Sunsong, good work. Keep swinging! '1d10'

Roll #1 2 = 2 / Roll #2 6 = 6 / Roll #3 5 = 5

585223

>>585219
Pant a bit and go for another dual attack '2d10'
Cloud plz hit him '1d10'

Roll #1 2, 9 = 11 / Roll #2 3 = 3

585224

>>585219
Someone told me long ago night is always darker before light.
DDoM Primrose, she's really bad off.

Roll #1 9 + 2 = 11

585225

>>585219
"We've come this far!"

Primrose attacks with her Great Weapon. '1d10'
I'll go in with another Dual Attack. '2d10'
The Undead Seeker keeps attacking. '1d10'

Roll #1 9 = 9 / Roll #2 4, 9 = 13 / Roll #3 4 = 4

585231

>>585224
Dead, alive, or machine, you are the pony to call when aid is needed.
The robot is good to go.
>>585223
Only Sunsong's efforts at guarding keep either of you standing, but you do land a hit.
>>585225
Primdose gets a good hit in, and you join her, but also take the worst of Tirek's retaliation.
>>585222
The only grin getting smacked here is yours.
Grace lands a small hit, but Sunsong is looking pretty beat from keeping everyone safe.

#NOT EVEN HIS FINAL FORM: Wrath of Tirek 68

#PARTY
Ember Dawn 1/5
+Glorious Grace 5/3
+Sunsong 2/3 (Guardian 1)
Coral Burst 1/5
+Cloudcover 1/5
Blossom 1/5
Dr. Jonica 2/4
+Primrose 3/5
+Undead Seeker 1/1

585232

>>585231
Grace now.
Please hold it together!

Roll #1 7 + 2 = 9

585235

>>585231
Fervored Inspire! Fuck, we gotta keep going! '1d10'
Grace is in great shape, so let's have him smack Tirek's junk around a bit. '1d10'
Sunsong… Ooh, he ain't doing good. Have him hang back and focus on keeping Guardian up.

Roll #1 9 = 9 / Roll #2 5 = 5

585236

>>585231
"Primrose, pay the favor forward and help Sunsong!" Heal '1d10'

"Did you know, they used to drain people of blood in an attempt to heal them. I'll do the same to your power!" Lifestream '1d10'

The Undead Seeker gives another attack with what strength it has left. '1d10'

Roll #1 8 = 8 / Roll #2 4 = 4 / Roll #3 4 = 4

585237

>>585231
'1d10+2' I need to.. just shatter him
'1d10' cloud keep up the pace.

Roll #1 7 + 2 = 9 / Roll #2 1 = 1

585248

>>585232
You are the healing light that banishes the pain and darkness. Let none doubt you or your skills any longer. Least of all you yourself.
>>585235
And you are the voice of faith and hope in the deafening roar of darkness. One that provides +2 to all rolls!
Grace stops and gives you a disgusted look for such a command. This lets Tirek blindside him with ease.
Sunsong tires out and drops his guard.
>>585236
Primrose goes help Sunsong
Tirek's blood overpowers your senses, and you fall yo tour knees, retching and coughing.
The Undead Seeker gets annihilated by Tirek's thundering punch.
>>585237
You manage to shatter his mortal shell, weakening his body as he slams Cloudcover down with one hand.

Tirek unleashes yet another wave of missiles
Dodge '1d10'

Roll #1 3 = 3

585249

>>585248
Dodge.

Roll #1 4 + 2 = 6

585250

>>585248
Evasive maneuvers. '2d10+2'

Roll #1 7, 6 + 2 = 15

585253

>>585248
"I DIDN'T MEAN LITERALLY"
Dodgan, me, Grace, and Sunsong. '1d10+3' '2d10+2'

Roll #1 1 + 3 = 4 / Roll #2 4, 2 + 2 = 8

585254

>>585248
'2d10'

Roll #1 9, 8 = 17

585256

>>585249
>>585250
>>585253
>>585254
Ember gets his junk smacked around a bit, while the rest of you dodge with ease.
The +2 to all rolls still counts this turn

#NOT EVEN HIS FINAL FORM: Wrath of Tirek 64
Crits on a 9+

#PARTY
Ember Dawn HELPLESS/4
+Glorious Grace 4/5
+Sunsong 5/4
Coral Burst 1/5
+Cloudcover HELPLESS/4
Blossom 1/5
Dr. Jonica HELPLESS/3
+Primrose 3/5

585257

>>585256
Then it's time to Heal Jonica

Roll #1 10 + 4 = 14

585258

>>585256
DAMNIT
Fuck that hurts…
Damnit, not the time for memories of Silk! Well, it is, but not those memories!
Gah, get up! '1d10+3'
Sunsong attacks. '1d10+2'
Grace Blasts Tirek. '1d10+2'

Roll #1 4 + 3 = 7 / Roll #2 7 + 2 = 9 / Roll #3 9 + 2 = 11

585260

>>585256
'1d10+2' cloud get up
'1d10+2' blast the demon lord

Roll #1 6 + 2 = 8 / Roll #2 7 + 2 = 9

585261

>>585256
Time to get up and do what I can. '1d10+2'

Primrose attacks with her weapon, keeping the monster away. '1d10+2'

Roll #1 8 + 2 = 10 / Roll #2 9 + 2 = 11

585264

>>585257
You are not entirely sure how, buy your healing gives him a shimmering shield around his skin, as if you somehow… overcharged him.
>>585258
Karma can be like that. But at least you can still get it up.
Sunsong and Grace charge in, both landing very solid hits on the shattered god
>>585260
Cloud stands up with ease, as you provide cover by smashing the hand Tirek reached out to strike at him with.
>>585261
The massive heal from Blossom helps you up, and you charge alongside Primrose to attack

Infuriated by this sudden burst of power, Tirek focuses his power and unleashes a massive wave of dark bolts.
Dodge (one roll) '2d10'

Roll #1 9, 5 = 14

585265

>>585264
Oh, wow. That's a new one.

Roll #1 7 = 7

585266

>>585264
'2d10' wings are amazing.

Roll #1 9, 1 = 10

585267

>>585264
Use wings to dodge! '3d10'

Roll #1 2, 9, 8 = 19

585269

>>585257
"Than you for your aid!"

>>585264
"We'll keep going!"

'2d10'

Roll #1 4, 6 = 10

585270

585271

>>585265
>>585266
>>585267
>>585269
Most of you take a hit, but Coral and Sunsong evade both.

#NOT EVEN HIS FINAL FORM: Wrath of Tirek 38
Crits on a 9+

#PARTY
Ember Dawn 6/4
+Glorious Grace 3/5
+Sunsong 5/4
Coral Burst 1/5
+Cloudcover 6/4
Blossom HELPLESS/4
Dr. Jonica 6/5
+Primrose 2/5

585273

>>585271
Stand!

Roll #1 10 = 10

585274

>>585271
'2d10' dual attack that darkness.
'1d10' cloud slams the darkness

Roll #1 8, 7 = 15 / Roll #2 10 = 10

585276

>>585271
"Press forward!"

Primrose Great Attack '1d10'
Jonica Dual Attack '2d10'

Roll #1 2 = 2 / Roll #2 5, 6 = 11

585277

>>585271
Come on, let's do this! Leap of Faith! '1d10'
Glorious Grace, hit him hard! '1d10'
Sunsong, Protect Grace and hit Tirek! '1d10'

Roll #1 10 = 10 / Roll #2 7 = 7 / Roll #3 6 = 6

585281

>>585273
You stand harder than senator armstrong when he realizes etc etc
>>585274
The darkness gets attacked, attacked and slammed. Probably also jammed.
>>585276
Primrose gets smashes against a wall and left twitching
>>585277
All three of you storm in, forming a fantastically choreographed three prong attack.

Tirek's mortal shell is breaking down.
This only serves to intensify is wrath, sending loose yet another volley of dark missiles.
Dodge '1d10'

Roll #1 1 = 1

585283

>>585281
jammed really good it looks like.
'2d10'

Roll #1 10, 7 = 17

585284

>>585281
Seriously? Dodgan. '1d10+1' '2d10'

Roll #1 2 + 1 = 3 / Roll #2 1, 1 = 2

585285

>>585281
I'll protect Primrose during assault. We are going back together! '2d10'

Roll #1 1, 6 = 7

585286

>>585281
And for next turn since I have to go eat I Inspire the party to finish this fight! '1d10+3'
Sunsong and Grace, get your butts up and attack Tirek! '2d10'

Roll #1 8 + 3 = 11 / Roll #2 5, 10 = 15

585287

>>585281
lel.
Now, dodge with first roll and Heal Ember with this.
'1d10+2'

Roll #1 3 = 3 / Roll #2 3 + 2 = 5

585289

>>585283
>>585284
>>585285
>>585287
Somehow. SOMEHOW.
Jonica, Sunsong and Grace all got hit.

#NOT EVEN HIS FINAL FORM: Wrath of Tirek 19
Crits on a 9+

#PARTY
Ember Dawn 6/4
+Glorious Grace 3/5 (protected)
+Sunsong 3/4
Coral Burst 1/5
+Cloudcover 6/4
Blossom HELPLESS/4
Dr. Jonica 4/5
+Primrose HELPLESS/4

585290

>>585289
Light can't waver!
DDoM Jonica.

Roll #1 4 + 1 = 5

585291

>>585289
Primrose gets up. '1d10'

Roll #1 10 = 10

585292

>>585290
>>585289
"I'll be the one to help you this time." '1d10'

Roll #1 7 = 7

585293

>>585289
I groan at the sight.
'1d10' blast tirek.
'1d10' cloud attacks

Roll #1 10 = 10 / Roll #2 9 = 9

585294

>>585286
+2 to all rolls
Grace manages to land a very solid hit to boot.
>>585290
>>585292
>>585291
Jonica helps Blossom up while Primrose repairs herself
[restoration complete]
>>585293
They say love conquers all.
Well, today it brings a reborn god of darkness to the brink of destruction. You and Cloudcover attack as one, in perfect unity, guided by the future you wish to save, so that you can share it together.

Tirek pulses once more, his shattered shell allowing for a massive wall of dark missiles to pour out
Dodge. '3d10'

Roll #1 8, 6, 9 = 23

585295

>>585294
Smile blissfully at the feeling of unity.
'1d10+3' shiny dodge
'1d10+2' cloudy dodge

Roll #1 2 + 3 = 5 / Roll #2 6 + 2 = 8

585296

>>585294
Dodgan

Roll #1 4 = 4

585297

>>585294
>>585290
"We'll get through this, all of us."

Jonica and Primrose Dodge. '2d10+2'

Roll #1 9, 10 + 2 = 21

585298

To keep up a pace, I'll just roll for Ember and his mates
'3d10'

Roll #1 3, 6, 8 = 17

585299

>>585295
>>585296
>>585297
>>585298
After the storm of darkness passes, you are still standing, for the most part.
Finish this.

#NOT EVEN HIS FINAL FORM: Wrath of Tirek 4
Crits on a 9+

#PARTY
Ember Dawn 3/4
+Glorious Grace 1/5
+Sunsong 1/4
Coral Burst HELPLESS/4
+Cloudcover 5/4
Blossom 3/4
Dr. Jonica 4/5
+Primrose 5/4

585300

>>585299
'1d10+2' time to shatter him
'1d10' cloud slams

Roll #1 6 + 2 = 8 / Roll #2 3 = 3

585301

>>585299
Back
Take this thing Down! '1d10+3'
Sunsong and Grace attack too. '2d10'

Roll #1 9 + 3 = 12 / Roll #2 9, 3 = 12

585302

>>585299
"Primrose, help Coral up!" Bolster.

Life stream, take his shell away. '1d10'

Roll #1 4 = 4

585303

Uh or just use that 6 to get up

585304

>>585299
Finish this. Now. Wrath!

Roll #1 8 + 2 = 10

585305

>>585300
>>585301
>>585302
>>585304
His final retaliation is as furious as ever, but it is not enough.
Your light overcomes him. It breaks his shell, shatters his defenses and cracks him open with a thundering blast.
As your eyes recover, you see he is not quite done though. Beneath that raging shell, all that remains is a being radiating energy every bit as intensely as any of you, if not more so. The visage of fury is gone. The angry, lashing movements are nowhere to be seen. All that remains is a singular will. A will to see this world brought to its knees before it. Mindless or no, it still has one desire.
To begin the night that never ends.
Try to kill him before the incantation finishes.
Forget your well being. Forget caution. All that matters now is that you break him. Here and now.
Hit as hard as you can. Any less will do nothing.

#FINAL FORM: Will of Tirek 10
Power of darkness the dark descends now begins the night that never ends

#PARTY
Ember Dawn 3/4
+Glorious Grace 1/5
+Sunsong 1/4
Coral Burst 5/4
+Cloudcover 3/4
Blossom 3/4
Dr. Jonica 2/5
+Primrose 5/4

585306

>>585305
"Fuck.."
'1d10'+2' plz shatter
'1d10' cloud get in there and attack

Roll #1 7 = 7 / Roll #2 3 = 3

585307

>>585305
"You won't succeed!!"

Jonical Dual '2d10'
Primrose Great Strike '1d10'

Roll #1 1, 4 = 5 / Roll #2 3 = 3

585308

>>585305
"Oh no you don't!"
Fervored Inspire! '1d10+3'
Grace Blasts him. '1d10'
Sunsong Attacks him, and Protects Dr. Jonica. '1d10'

Roll #1 10 + 3 = 13 / Roll #2 10 = 10 / Roll #3 2 = 2

585309

>>585305
Danger, danger, danger!
Heal Ember!

Roll #1 5 + 2 = 7

585310

>>585306
>>585307
Your efforts amount to nothing. He has ascended beyond such mortal damage. He doesn't even bother to retaliate.
>>585309
Ember is back up to full
>>585308
You stand up before the fully awakened god of the eternal night, you stand tall, and raise your voice to the heavens. Let light and darkness know your name in equal. And let any who stand before it quake in terror and awe.
Your actions have changed the very structure of slamming, jamming and inspiring.
Here is your chance. Go, you magnificent diamond. Go do your dance.
At the space jam.
Grace blasts him so hard it actually causes his ascended form to flinch.

#FINAL FORM: Will of Tirek 9
Power of darkness the dark descends now begins the night that never ends

+3 to all rolls PERMANENTLY
#PARTY
Ember Dawn 6/5
+Glorious Grace 1/5
+Sunsong 1/4
Coral Burst 5/4
+Cloudcover 3/4
Blossom 3/4
Dr. Jonica 2/5
+Primrose 5/4

585311

>>585310
"Light… Darkness… such meaningless, inconsequential things… because in the end…
LOVE. ALWAYS. PREVAILS!!!"
Fervored Leap of Faith! '1d10+4'
Grace, keep swinging! '1d10+3'
Sunsong, hit him! '1d10+3'

"COME ON EVERYONE! LET'S FINISH THIS!!!"

Roll #1 7 + 4 = 11 / Roll #2 6 + 3 = 9 / Roll #3 1 + 3 = 4

585312

>>585310
"You will never finish!"

Jonica '2d10+3'
Primrose Great Attack '1d10+3'

Roll #1 1, 5 + 3 = 9 / Roll #2 4 + 3 = 7

585313

>>585310
"Amazing." I say and then dive in and try dual attacking.
'1d10+3' '1d10+3'
Cloud protects jonica and slams! '1d10+3'

Roll #1 3 + 3 = 6 / Roll #2 10 + 3 = 13 / Roll #3 6 + 3 = 9

585314

>>585310
DDoM Sunsong.

Roll #1 8 + 1 = 9

585315

>>585314
>>585310
Since evidently I didn't read, let's fix this.
Wrath.

Roll #1 10 + 5 = 15

585316

>>585311
Grace and Sunsong fail to even hurt the god, but your strike pierces his divine armor
>>585312
Your efforts are futile. Focus or perish.
>>585313
Your initial blow fails to deliver, but the flourish finally shatters his defenses. Cloudcover however fails to reach the same power.
>>585314
Sunsong is healed, though he seems too focused on the battle to properly thank you.

#FINAL FORM: Will of Tirek 7
Power of darkness the dark descends now begins the night that never ends

+3 to all rolls PERMANENTLY
#PARTY
Ember Dawn 6/5
+Glorious Grace 1/5
+Sunsong 7/5
Coral Burst 5/4
+Cloudcover 3/4
Blossom 3/4
Dr. Jonica 2/5
+Primrose 5/4

585317

>>585315
That's better.
This is where you prove that you are so much more than just a healer. You channel the will of every divine force you believe in into a single point and unleash it in a focused blast of wrathful energy. The single most powerful strike anyone has landed in this battle. Enough to turn the tables in your favor.
https://www.youtube.com/watch?v=J_moHXjH7pc

Fixed stats.
>>585316
#FINAL FORM: Will of Tirek 5
Power of darkness the dark descends now begins the night that never ends

+3 to all rolls PERMANENTLY
#PARTY
Ember Dawn 6/5
+Glorious Grace 1/5
+Sunsong 1/4
Coral Burst 5/4
+Cloudcover 3/4
Blossom 3/4
Dr. Jonica 2/5
+Primrose 5/4

585318

>>585316
Press the attack! Tear him to shreds!
'1d10+4'
Grace Blasts him again! '1d10+3'
Sunsong keeps searching for an opening. '1d10+3'
>>585317
>>585315
"Nice one, Blossom! Now let's finish this!"

Roll #1 7 + 4 = 11 / Roll #2 5 + 3 = 8 / Roll #3 7 + 3 = 10

585319

>>585316
>>585317
'1d10+3' blast!
'1d10+3' Cloud just try harder.

Roll #1 5 + 3 = 8 / Roll #2 1 + 3 = 4

585320

>>585317
It will end here with his defeat!
Jonica '2d10+3'
Primrose Great Attack '1d10+3'

Roll #1 7, 3 + 3 = 13 / Roll #2 9 + 3 = 12

585321

>>585317
Boom, motherfucker.
Marksman shot.

Roll #1 3 + 3 = 6

585322

>>585319
It's no use. His divine form shrugs off your strikes with ease.
>>585318
>>585320
>>585321
You manage to further damage the dark god. And a good thing that you do. You can sense his power growing. You cannot help but fear for the worst for the world.

Power of darkness the dark descends
It's time to finish this.
For the light.
For a tomorrow.
Just find it in you to get in one final hit.
Do not let any more of this be spoken.
End it.

585323

>>585322
"Cadence save us all."
Rolling shatter '1d10+5'
'1d10+3' cloudy plz

Roll #1 3 + 5 = 8 / Roll #2 3 + 3 = 6

585324

>>585322
I know only one way to end darkness such as this.

Cure.

Roll #1 9 + 5 = 14

585325

>>585322
"YOUR TIME IS OVER; MAKE WAY FOR THE NEW WORLD WE HAVE CREATED!!!"
Finish him off. '1d10+4'

Roll #1 7 + 4 = 11

585326

>>585322
"I will remove your presence like the infestation you are."
Jonica '2d10+3'
Primrose Great Attack '1d10+3'

Roll #1 8, 2 + 3 = 13 / Roll #2 1 + 3 = 4

585327

>>585323
>>585324
>>585325
>>585326
And with a final attack, Tirek's unholy incantation is cut short, and he is banished back into the abyss in which his he was condemned to remain trapped.
With no mind of his own, he has no final words to curse at you. But he does leave a parting gift. A massive backlash of power that destabilizes the entire castle.
The walls are coming down and the floors are collapsing under you. The end of Midnight Isle is here. And so is yours if you do not make it our.

585328

>>585327
"Haah… haah… that just happened…"
Gasp for breath, then grab Grace and Sunsong and take off with my wings of light.
"Time to get out of here!"

585329

>>585327
>>585328
"WAIT CALL THE WYRM!"

585330

>>585329
"…Oh right, that. HERE WYRMY-WYRMY-WYRMY! HERE BOY! WHR-WHR-WHR-WHR-WHR-WHR!!!"

585331

>>585327
>>585329
Bring out the dark shard and hold it close to my chest.
Time for one last sos.

Roll #1 7 = 7

585332

>>585328
>>585329
>>585330
>>585331
As the remains of the castle collapse around you, the Gatewyrm smashes through the floor. Its body is covered in deep cuts and it's missing large chunks of flesh from its battle with the Old Dark Ones. But it still lives.
Its maw opens, and the Caretakers motion for you to hurry
THE OLD ONES WILL FIND US SOON! HURRY!

585333

>>585332
I can't help but think the poor wyrm has suffered enough…
But lets go inside.

585334

>>585332
Rush in side, pushing Grace and Sunsong before me.
"Dulltooth and Lady Sunset, and Greatheart and the rest! Find them and Get them out too!"

585335

>>585332
"We'll need to help your friend when we get out."

585336

>>585332
Get inside the wrym-bus!

585337

>>585333
>>585334
>>585335
>>585336
You rush in, and find Lady Sunset, Dulltooth, Calming Breeze, Whimsyshine and Grandheart already there. Curiously, Dulltooth seems to have lost his light.

585338

>>585337
"Dulltooth!" Rush up and give him a big hug.
"What happened to you guys?"

585339

>>585338
"We held off the onslaught of cultists for quite some time"
"Eventually they started to fall back to defend the main gates."
"The Wyrm came for us as the castle started to collapse"
"Me gave light to help shield it from dark things. But light only last so long."

585340

>>585339
"Wow. That's incredible. How did you do that?"

585341

>>585339
"Thanks for keeping our ride safe. Now let's go get the rest of them! Take the wyrm to the Dreamers!"

585342

>>585340
"Ask caretaker things. They help explain."
>>585341
You can feel the Wyrm writhe as it comes under attack again

Champions. We will not be able to make it far without your aid. Let us take your light and use it to blind the Old Dark Ones to us. Otherwise, we will need to leave everyone else behind.
Give up your light to save the Dreamers Y/N?

585343

>>585342
I'll give it up.

585344

>>585342
"We're not leaving anyone behind. If that is what is required to save them, so be it."

585345

>>585342
Give it up.

585346

585347

>>585342
"Wait, where's Silk!?"
Come on, she's got to be hiding somewhere in here… Right?!

585348

>>585343
>>585344
>>585345
>>585346
Your sacrifice will not be in vain.
The caretakers gather up and form a chain, linking you to the inner walls of the gatewyrm. Then, slowly, your inner lights begin to dim as they are channeled into the Wyrm. The light spreads into this creature born from darkness, and as it does, great changes take place.
The pallid, grey flesh begins to glow, and the great wounds knit themselves shut. The entire wyrm shudders as it changes fundamentally from a creature of pure darkness to a serpent of gleaming light thanks to the power of the Shard of Light.
This is highly unexpected.
>>585347
Suddenly everything goes dark!
"Right behind you. Always."
Oh wait she just put her hooves over your eyes.

585349

>>585348
Holy shit the wyrm's such a nigga!

585350

>>585348
Forget Tirek. Forget the wyrm. Forget everything but the mare I've come to adore.
Turn around in her grip, wrap my hooves around her, and Give her the deepest, longest, frenchest spit-swap that ever kissu'd. '1d10+4'

Roll #1 6 + 4 = 10

585351

>>585348
"Um.. Its.. What.. Wow.."
I wanna.. take out that dream seed I got in the beginning of this place, Its been just sitting in my bag all this time.

585352

>>585348
Incredible. Who knew such a fundamental change can happen?

585353

>>585349
>>585350
>>585351
>>585352
And so, as Ember and Silk slobber all over one another, you ride your shining white dragon thing into a new tomorrow to pick up your old friends and leave this horrible place behind.

NEXT TIME ON MIDBUTTS
SAVING THE DREAMERS
RETURNING HOME
AND FINISHING THIS QUEST FOR GOOD


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