/q/ - Quest

ADVENTURE!

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537381

The party is in the blackened, ruined Temple of Luna in the Forsaken District of the city. The entire building is filled with a bleak, oppressive gloom and many of the shadows here have melded with the falls, floor, and furniture. At the back of the temple, under a massive statue of Luna, stands a jet black alicorn. It remains still during the fighting, not even breathing.

Fourteen treacherous Discordian paladins are arranged against you all. Roughly half are wounded from the fighting, but the rest are unharmed. Their numbers consists half of pegasi, and half of an assortment of other races. They have some strange, unknown plan for the Shadow which is bound in this temple, but have been far from straightforwards.

With you all stand six Nature paladins and a paladin of The Laughing One. Each of them are slightly hurt, but can keep on fighting.

>>532088
You set fire to one of the helpless Discordians. He screams and rolls as the magical flames scorch him, and when they burn out he is nothing but a charred husk.

>>532089
You hook one of the Discordians with your horns and toss him into the air. He hits a pair of pegasi and knocks them to the ground, then lands awkwardly on his leg and snaps it in half.

>>532091
A rubber chicken filled with concrete hits you upside the head.
"You're right! We're making history this time!

>>532092
The other buffalo choo choos harder and slams into your side, forcing you off course and into a wall.

>>532093
A pony throws a chunk of cheese into your mouth, and you cheerfully chew on the ricotta instead. Meanwhile, a band of Discordians pops up in the back and starts making a horrible racket.
-1 to all rolls this turn


Brutus: 3/8 hits
Andelia: 4/6 hits
Paladins: In good health

Thirteen Discordians remain, two are helpless.

537382

>>537381
What a dick. Slam into that buffalo, shield-first. '1d10'

Roll #1 1 = 1

537383

I quickly try to restring my bow again.
'1d10'

Roll #1 8 = 8

537384

>>537381
>then lands awkwardly on his leg and snaps it in half.
No he doesn't!
BECAUSE I KICK HIM BEFORE HE LANDS INTO MORE OF THEM!
'1d10'

Roll #1 4 = 4

537385

>>537381
I chew as fast as I can then belch.
"You think dinner and a show's gonna win me over?"

Lay some healing hooves on Brutus '1d10+2'

Roll #1 4 + 2 = 6

537386

537387

>>537381
Ray Blaaaaaaaaade!

Roll #1 3 = 3

537388

>>537382
He slams into you again. The blow knocks a hole in your armor and forces the shards of metal into you.

>>537383
You restring your bow, and are luckily not targeted.

>>537384
You try but miss, and a donkey runs up and smacks you with his warhammer.

>>537385
A qt goat in the Discordian band looks sad at your rejection before she and the rest of them disappear with a poof. You bounce over to Brutus and heal him up as the other buffalo tries to gore him.

>>537387
YOUUUUU HAVVVVVE THE POWWWWEEEEEE-
Your blade goes off early and shoots the ceiling, knocking loose a chunk of rock which bonks your head. How embarrassing.

The paladins throw themselves against the Discordians, but they are outnumbered.

Andelia: 4/6 hits
Bessy: 3/5 hits
Brutus: 8/8 hits 5/5 Wounds
Happyhorn: 2/5 hits
Paladins: In good health

Thirteen Discordians remain, two are helpless.

537389

>>537388
Grr!
Jerk!
Kick him!
'1d10'

Roll #1 8 = 8

537390

>>537388
I take aim with my crossbow and shoot at the nearest weirdo
'1d10+1'

Roll #1 9 + 1 = 10

537391

>>537388
Hmm… let's try Glorify on Happyhorn '1d10'

Roll #1 8 = 8

537392

>>537388
Ouch. Well at least I have horns! And a crossbow!

Roll #1 5 + 1 = 6

537393

>>537388
Ow. I'm getting angry now. But I can't risk shapeshifting so close to that… thing. Slam into that buffalo, head on. '1d10'

Roll #1 10 = 10

537394

>>537389
You kick hard at the donkey but he scampers away before you can knock him down.

>>537390
You nearly skewer a downed pegasi's wings as she tries to stand. She screams and falls down again.

>>537391
You stick your mouth in her hear and start chanting a sermon of jokes in her ear.

>>537392
You shoot at the mare Zulu is targeting, sticking a second bolt inside the almost dead pony.

>>537393
You get spun around and hit him in the head. You are wearing a helmet and he isn't, so blood quickly starts to drip down your face from the gash you open near his horns. He stays standing, but only just.

The paladins throw themselves against the Discordians. A few are thrown to the ground by the traitors.

Andelia: 4/6 hits
Bessy: 3/5 hits
Brutus: 8/8 hits 5/5 Wounds
Happyhorn: 2/5 hits
Paladins: Hurting

Thirteen Discordians remain, one is helpless.

537395

>>537394
"Heal the paladins on our side!"
Now, smash his head in with the edge of my shield. '1d10+1'

Roll #1 5 + 1 = 6

537396

>>537394
>>537395
"I got it I got it!"
Improvised Prayer of Healing '1d10+1'

Roll #1 1 + 1 = 2

537397

>>537394
I summon another firestorm and hit a cultist for four hits.
'1d10+3'

Roll #1 1 + 3 = 4

537398

>>537394
Excellent! Now, let's shoot her again!

Roll #1 10 + 1 = 11

537399

>>537396
Rerolling
'1d10+1'

Roll #1 10 + 1 = 11

537400

>>537394
Stomp the one that's helpless! Keep him down!
'1d10'

Roll #1 9 = 9

537401

>>537395
You pull back and hit him with your shield. It rings like a gong and he drops like a sack.

>>537397
You burst into flames and begin to run around like a pony torch. All of a sudden, a hurricane smelling of candy comes through the temple. Your flames are put out and you feel as good as new.

>>537398
You see Bessy about to finish her off, so instead you shoot a pegasi in the wing. The wing comes apart and the pegasi spirals to the ground, unconscious.

>>537399
You summon all of your party powers as you pray. The air begins to spin around you, and soon a bright pink hurricane has filled the temple. When it vanishes not only are the paladins as good as new, but so are your friends!

>>537400
You stop the pony again and hear something snap. She stops moving.

The paladins throw themselves against the Discordians. A few are thrown to the ground by the traitors.

Andelia: 6/6 hits
Bessy: 5/5 hits
Brutus: 8/8 hits 5/5 Wounds
Dreamkicker: 6/6 hits 5/5 wounds
Happyhorn: 5/5 hits
Paladins: Perfect health

Twelve Discordians remain, one is helpless.

537402

>>537401
Right, time to start working on those other twelve. Which is the next biggest? I'll hurl my shield at him. Or her, as the case may be. '1d10+1'

Roll #1 5 + 1 = 6

537403

>>537401
Another one down! Do I have a minion up? If not, Cursed Arrow one of the remaining ones.

Roll #1 8 + 1 = 9

537404

>>537401
I lick my lips at the delicious smell of holy prayer
Inspire again '1d10'
"No interruptions this time!"

Roll #1 9 = 9

537405

>>537401
Smoke Shot again! Confuse the Discordians (even if that doesn't make sense THAT'S EXACTLY WHY IT WORKS BECAUSE YOU'RE NOT MAKING SENSE TO THE PONIES WHO DON'T MAKE SENSE)
'1d10+2'

Roll #1 5 + 2 = 7

537406

>>537401
Silently thank the pank one and fire at a Discord follower.

'1d10+1'

Roll #1 5 + 1 = 6

537407

>>537402
Your shield clangs off the jester's hat of a large earth pony stallion.
"You want some of this?"

>>537403
(You have a skeleton minion.)
You shoot another of the downed Discordians.

>>537404
You quickly pop your squeaky balls into your mouth and chew on them, making beautiful music.
+1 to all rolls this turn.

>>537405
You shoot a smoke pellet at the ground and shroud two Discordians with smoke.
+1 one against them for 2 turns

>>537406
She silently tells you that you are welcome as you shoot the downed pegasi. She looks like she is almost finished.

Despite being outnumbered the Paladins are feeling strong after that holy win, so the punch above their weight limit and manage to drop a Discordian.

Andelia: 6/6 hits
Bessy: 5/5 hits
Brutus: 8/8 hits 5/5 Wounds
Dreamkicker: 6/6 hits 5/5 wounds
Happyhorn: 5/5 hits
Paladins: Perfect health

Twelve Discordians remain, two are helpless.

537408

>>537407
Cool. Send him off to kick about one of the helpless ones, while I Rayblade one who's up.
'1d10+2'

Roll #1 5 + 1 = 6 / Roll #2 4 + 2 = 6

537409

>>537407
Shoot a different Discordian. One in the smoke.
'1d10+3'

Roll #1 6 + 3 = 9

537410

>>537407
TIME TO TAKE THEM DOWN!
I fire off a cannon shot at a group of them!
'1d10+2'

Roll #1 2 + 2 = 4

537411

>>537407
"Don't swing that way, Nutjob."
Shield Slam that large horse. He's huge, so that means he's got huge guts. '1d10+2'

Roll #1 9 + 2 = 11

537412

>>537407
Rush up to one of the smoke discordians and hit 'em with my cannon '1d10+2'

Roll #1 6 + 2 = 8

537413

>>537408
Your boney minion clacks over to the downed Discordian pegasi and quickly snaps the weakened pony's neck.
You shoot at one of the donkeys with your rayblade, but its jester's outfit somehow blocks most of the magical attack.

>>537410
An earth pony wearing a spandex suit grabs a wooden bench from the ground and smashes it over your back before you can fire.
"OOOOH YEAH!"

>>537411
He does indeed. Your sharp shield cuts open his midsection as you slam it into him. A few of his guts come out of his hole as he passes out and falls to the ground, bleeding heavily.
Although you do not feel the need to transform, the putrid smell of evil and the sharp tang of fighting and death around you certainly are not as offputting as they should be.

>>537412
You quickly run over and suckerpunch a Discordian with you cannon.
"Hey! He's using our technology against us!"
"Not fair!"

The burst of strength fades from the paladins and they start to take damage again.

Andelia: 6/6 hits
Bessy: 3/5 hits
Brutus: 8/8 hits 5/5 Wounds
Dreamkicker: 6/6 hits 5/5 wounds
Happyhorn: 5/5 hits
Paladins: Healthy

Twelve Discordians remain, three are helpless.

537414

>>537413
"OOOOH NOOO you don't!"
I try to SUPLEX HIM. RAAAAAAGH
'1d10'

Roll #1 2 = 2

537415

>>537409
You shoot the Discordian Pomelo punched and knock him to the ground.

537416

>>537413
Shake my head a bit.
Probably getting used to it. That's not a good thing.
Tag in with Bessy, and go for a choke-slam on the Discordian she's targeting. '1d10'

Roll #1 4 = 4

537417

>>537413
I stormbolt the Discordian Bessy's trying to wrassle for four hits.
'1d10+3'

Roll #1 2 + 3 = 5

537418

>>537413
"BRUTALITY!"
I run up and stab him! Clowns are creepy!
Also, skellington bops him or something '1d10'

Roll #1 8 = 8 / Roll #2 1 = 1

537419

>>537413
I stick my tongue out at them
"Is so fair! I had to pay for this!"

Flip backwards towards Bessy and heal her '1d10+3'

Roll #1 8 + 3 = 11

537420

>>537414
He reaches over and another spandex'd pony tags his hoof. The newcommer boosts into the air off of his friend and does an elbow drop on your back, hitting something squishy and painful
"Do you SMELL what this pony's cookin?"

>>537416
The other pony steps out of the way long enough to let you tag her, then leaps up. He grabs your horns and spins around your head a few times before making you faceplant on the ground.
"OH YEAH!"

>>537417
A goat, dressed in a dress-shirt and blank slacks, hits you on the head.
"No interfering!"

>>537418
You stab him with your dagger, which punches through his resistant uniform. He yelps and falls to the ground.
Another pony rips the leg off your minion before playing it like a xylophone. After the song ends the skeleton falls apart.

>>537419
You leap over the spandexed ponies and land on her back, healing her up. Some of the residual magic seeks out the other buffalo and heals Brutus.

The paladins give as good as they get and kill one of the helpless Discordians.
The fighting is moving closer the the Luna statue and the thing between its legs now.

Andelia: 6/6 hits
Bessy: 1/5 hits
Brutus: 6/8 hits 5/5 Wounds
Dreamkicker: 5/6 hits 5/5 wounds
Happyhorn: 5/5 hits
Paladins: Healthy

Eleven Discordians remain, four are helpless.

537421

>>537420
"How do all of you keep changing costumes?"
Shoot her in the slacks
'1d10+1'

Roll #1 9 + 1 = 10

537422

>>537420
"Yeah, I do! And it's…

A PIE!"
I load an Assault Pie™ into my cannon at lightning speed and fire it off at the jerk!
'1d10+1'

Roll #1 5 + 1 = 6

537423

>>537420
Growl at him.
"Brother, you just made the king of all possible mistakes."
Slam into that guy and hit him real hard. '1d10'

Roll #1 1 = 1

537424

>>537420
"Hey! I liked him!"
Goat headbutt that guy!

Roll #1 2 = 2

537425

>>537420
Inure Happyhorn against joke weapons '1d10'

Roll #1 10 = 10

537426

>>537421
"Who do we worshi-ow!"
Your bolt takes out one of her legs and drops the roughed up goat to the ground.

>>537422
The force of your heavily regulated and weaponized pie nearly flips the pony over, but he manages to just barely keep his balance on his back legs. Time to knock him down.

>>537423
"BOOM!"
He slams you head harder against the ground and nearly knocks out your teeth.

>>537424
He steps out of the way and you headbutt a wall.
Owch.

>>537425
You pray loudly and a suit of armor that looks a lot like a pinata appears around Happyhorn.

The paladins don't do well at all this round.

Andelia: 6/6 hits
Bessy: 1/5 hits
Brutus: 1/8 hits 5/5 Wounds
Dreamkicker: 5/6 hits 5/5 wounds
Happyhorn: 1/5 hits INURED 4 TURNS
Paladins: Hurting

Eleven Discordians remain, four are helpless.

537427

>>537426
"Surrender!"
'1d10+1'

Roll #1 7 + 1 = 8

537428

>>537426
"RAAAGH! Time for the PAIN TRAIN! You goin' DOOOOWN ponyboy!"
I try to bullrush him!
'1d10'

Roll #1 2 = 2

537429

>>537426
Shake my head.
Level the shield, and Slam this macho pony back into the others, away from the Nightmare fragment. '1d10+1'

Roll #1 2 + 1 = 3

537430

>>537426
"Hey! No bonking unless I say so!"
Shoot him!

Roll #1 6 = 6

537431

>>537426
>>537424
"Oh gosh, where'd you get one of those!? I wanna get one too!"

Take a deep breath play another song as loud as I can. Inspire '1d10'

Roll #1 3 = 3

537432

>>537427
She bleats out her response while trying to heal the wound in her leg
"Never! Besides, you already have a goatfu!"

>>537428
>>537429
Both the spandexed ponies jump down in between you and taunt. You both rush, seeing red, and the dodge to the left and right. Both of you collide with each other, then bounce backwards and land on your sides.

>>537430
Your bolt grazes his back.
"I'll bonk whoever I want!"

>>537431
You try to chew on the squeaky balls, but nearly swallow one when you see Bessy and Brutus collide. It hurts, but you are able to cough it up.

The paladins are more evenly matched, but are only able to hold off the attacks against them this round.

Andelia: 6/6 hits
Bessy: 0/5 hits 4/5 Wounds
Brutus: 0/8 hits 4/5 Wounds
Dreamkicker: 5/6 hits 5/5 wounds
Happyhorn: 1/5 hits INURED 3 TURNS
Pomelo: 2/5 hits
Paladins: Hurting

Eleven Discordians remain, two are helpless.

537433

>>537431
"I'll take you shopping!"
>>537432
"Then I'mma bonk YOU!"
Headbutt!

Roll #1 5 = 5

537434

>>537432
Fffff
Get up!
'1d10'

Roll #1 7 = 7

537435

>>537432
Uff.
Get up. '1d10'
"We need to move 'em away from that… thing!"

Roll #1 8 = 8

537436

>>537432
Since both are back up, Improvised Prayer of Healing! '1d10+1'

Roll #1 5 + 1 = 6

537437

>>537432
"Fine. Then back to your master!"

'1d10+3' to incinerate her for five hits.

Roll #1 6 + 3 = 9

537438

>>537433
"Oh yeah, bonk me baby!"
He jump to the size and hits you with his chicken as you pass, but it bounces of your armor.

>>537434
>>537435
You both stand back up. A pony is awarding the two spandexed ponies a large belt.

>>537436
You chant another prayer. There is no whirlwind this time, but as your legs give out you see strength return to your friends.

>>537437
She shrieks as she burns away into a large lump of coal.

The paladins are are able to keep the helpless Discordians from getting up, at least for now.

Andelia: 6/6 hits
Bessy: 5/5 hits 5/5 Wounds
Brutus: 8/8 hits 5/5 Wounds
Dreamkicker: 6/6 hits 5/5 wounds
Happyhorn: 5/5 hits INURED 2 TURNS
Pomelo: 5/5 hits
Paladins: Hurting

Ten Discordians remain, two are helpless.

537439

>>537438
The fighting has reached the base of the statue. The shadowy alicorn still doesn't react.

537440

>>537438
Use my shield like a folding chair, and bash one of them over the head. '1d10+1'

Roll #1 1 + 1 = 2

537441

>>537438
Hop up '1d10'

Roll #1 9 = 9

537442

>>537438
"Stop enjoying the bonking!"
Rayblade him instead!

Roll #1 9 = 9

537443

>>537438
I take a moment to look at the statue with my special eyes. Is it still sleeping?

'1d10+3'

Roll #1 1 + 3 = 4

537444

>>537438
CANNON FIRE! NOOOOW!
'1d10'

Roll #1 9 = 9

537445

>>537440
They both quickly change back into their jesters and clowns outfits and hit you on either side of the head with large hammers.
"That's boring now!"

>>537441
You bounce back to your hooves.

>>537442
You hit him with the magical bolt and knock him to the ground.
"But it's so fun!"

>>537443
Dreamkicker
It's been awake and attacking you all since the fighting started. In fact, you and half the others are already dead and don't know it yet.


>>537444
Remember to declare how many you are targeting if you Cleave
You hit one of the helpless Discordians and nearly splatter him all over the floor. As it is he is still alive, but hardly.

The Paldins are suffering from their wounds and the Discordians exploit this.

Andelia: 6/6 hits
Bessy: 5/5 hits 5/5 Wounds
Brutus: 3/8 hits 5/5 Wounds
Dreamkicker: 6/6 hits 5/5 wounds
Happyhorn: 5/5 hits INURED 1 TURNS
Pomelo: 5/5 hits
Paladins: Hurting

Ten Discordians remain, two are helpless.
A few discordians are now setting up a protective ring around the the shadowcorn.

537446

>>537445
Paladins: Warning

537447

>>537445
Oh no they don't!
I rush over and try to disrupt one of the Discordians trying to set up the ring around the shadowcorn.
'1d10'

Roll #1 10 = 10

537448

>>537445
"Heal our paladins! Get the Discordians away from that thing!"
Hurl my shield at one of the ponies that just gonged my head with their hammer. Let's say the right one. '1d10+1'

Roll #1 9 + 1 = 10

537449

>>537445
"Not! Without!" SQUEAKIES!"
Keep hitting him!

Roll #1 8 = 8

537450

>>537445
Will overhealing help the paladins any? '1d10' if so

Roll #1 2 = 2

537451

>>537445
"Ack!"

Do the old wizard's self-test for death: I administer a mild shock to see if I'm awake/dead.
'1d10'

Roll #1 9 = 9

537452

>>537447
You manage to get through the wall of Discordians defending them and push one of the Discordians down, but are forced back before you can make him stay down for more than a second.

>>537448
You hit one of the bruised ponies with your shield. His hat protects him, somehow, from getting sliced but he still drops.

>>537449
You start to pummel him as your pinata armor explodes into treats.
"Wait, okay, what if you squeak me and I bonk you!"

>>537450
You are too tired to try such a powerful piece of magic, but lucky the Discordians are concentrated around the statue now and ignore you.

>>537451
You zap yourself just hard enough to make your main and tail stand straight out from your body. You aren't sure what hurts more: the mild electrical burn or the shame of looking like this.
At least you know you are alive.

The surviving pegasi are doing something around the black alicorn while the others protect them. Thanks to that the Paladins now outnumber the fighters, but are too wounded to risk a charge.

Andelia: 6/6 hits
Bessy: 5/5 hits 5/5 Wounds
Brutus: 3/8 hits 5/5 Wounds
Dreamkicker: 6/6 hits 5/5 wounds
Happyhorn: 5/5 hits INURED 1 TURNS
Pomelo: 5/5 hits
Paladins: Hurting

Ten Discordians remain, two are helpless.
The pegasi around the shadowcorn are up to something.

537453

>>537452
Grrr!
Try and get a Vantage Point for Round 2!
'1d10'

Roll #1 5 = 5

537454

>>537452
"Stop fiddling with that! You don't know what you're doing!"
Fire at the pegasi.

'1d10+1'

Roll #1 1 + 1 = 2

537455

>>537452
Right. Once the shield returns, try to bank the shot and pinball it off both of those pegasi who are chanting next to the Nightmare Fragment. Since it's a great shield, I guess this would be a ranged cleave for two targets. '1d10+1'

Roll #1 9 + 1 = 10

537456

>>537452
Inspire again! '1d10'
"What're they doin' back there?"

Roll #1 2 = 2

537457

>>537452
"The time for squeaking is over!"
Knockout Shot!

Roll #1 5 = 5

537458

>>537453
You try to climb up a pillar to a snipers nest until you remember that you aren't as good at being a goat as Pomelo.

>>537454
Your bolt explodes in your crossbow and showers your face with painful splinters, most of which you inhale as you speak.

>>537455
You manage to hit both the chanting pegasi, but their strange clothing allows them to just barely take your hit.

>>537456
You can't think of anything new to play.

>>537457
One of the earth ponies guarding the pegasi blocks it with his shield.

The paladins have fallen back to the group, waiting to be healed.

Andelia: 6/6 hits
Bessy: 5/5 hits 5/5 Wounds
Brutus: 3/8 hits 5/5 Wounds
Dreamkicker: 1/6 hits 5/5 wounds
Happyhorn: 5/5 hits
Pomelo: 5/5 hits
Paladins: Hurting

Ten Discordians remain, one is helpless.
The pegasi around the shadowcorn are still up to something
"Hurry up, featherbrains!"
"Shut up, dirtbaby"

537459

>>537458
Cough cough
ack ack
spark spark

'1d10+3' for five lightning bolts on the pegasi flying around

Roll #1 6 + 3 = 9

537460

>>537458
Grrr…
Whatever! I load an assault pie and fire it off into the pegasi around the shadowcorn! Attack them all!
'1d10+1'

Roll #1 6 + 1 = 7

537461

>>537458
Ah, shit. I can't just be a sissy-pansy forever. Barrel through the ring if I can, to slam into one of those pegasuses. Lower shield to Cow-Catcher position. '1d10+1'

Roll #1 2 + 1 = 3

537463

>>537458
"Hey! What are they doing over there?"
Shoot something of theirs!

Roll #1 9 = 9

537464

>>537458
Aaand I'll heal them in two turns when PoH is back up~
For now, Heal Dreamkicker '1d10+3'

Roll #1 6 + 3 = 9

537465

>>537459
There are no more pegasi flying around. You try to arc your shot over the defending Discordians to hit a chanter, but one of them raises his hammer to act as a lightning rod. He jigs and jerks then collapses, but is still breathing.

>>537460
You try to shoot through the defenders, but cannot. At least the spread of party forks was wide enough to hit all five defenders.

>>537461
One of the Discordians lowers a spear as you charge. He gets it around your shield and it bites through a chink in your armor, stopping you short.

>>537463
You shoot the helpless defender, making him bleed.

>>537464
You give him a great big healing hug and pat him on the back until he coughs up the splinters.

The paladins have fallen back to the group, waiting to be healed.

Andelia: 6/6 hits
Bessy: 5/5 hits 5/5 Wounds
Brutus: 3/8 hits 5/5 Wounds
Dreamkicker: 6/6 hits 5/5 wounds
Happyhorn: 5/5 hits
Pomelo: 5/5 hits
Paladins: Hurting

Ten Discordians remain, one is helpless.
The pegasi have erected something small around the shadowcorn. You can see it between the legs of the defenders.
"What do we do!"
"Take it! We'll hold them here!"

537466

>>537465
Now Glorify Dreamkicker '1d10'

Roll #1 1 = 1

537467

>>537465
"Hey! You big meanies get away from there!"
I sling a stone at one of their big fat heads!
'1d10'

Roll #1 7 = 7

537468

>>537465
Try the ol' eye thingy again. Can I see the erecti I mean what's being erected?
'1d10+3'

Roll #1 3 + 3 = 6

537469

>>537465
Ray Blaaaaaaaaade!

Roll #1 8 = 8

537470

>>537465
Well, let's use that, and flip him. '1d10'

Roll #1 2 = 2

537471

>>537466
You call him a meaniepant hornhead and say that he has cheesy fartbreath in an attempt to get him fired up. Instead, it looks like you might have hurt his feelings.
If Dreamkicker fails his next action it will be an autocritfail.

>>537467
You bounce a stone off the downed defender's hat and crack his skull. He's still alive, but barley hanging on.

>>537469
You shoot the downed defender. The beam of light sears a crater deep into his chest, killing him.

>>537470
You try to grab it, but all that does is let him stab you all the way down to the bone.

The paladins finish healing themselves and prepare the charge the line.

Andelia: 6/6 hits
Bessy: 5/5 hits 5/5 Wounds
Brutus: 1/8 hits 5/5 Wounds
Dreamkicker: 6/6 hits 5/5 wounds
Happyhorn: 5/5 hits
Pomelo: 5/5 hits
Paladins: Hurting

Nine Discordians remain.
The thing around the shadowcorn starts to glow grey and flicker.

537472

>>537471
Bah. Ignore the spear, hurl my shield at the thing around the darkness. '1d10+1'

Roll #1 2 + 1 = 3

537473

>>537471
"P-pommy! Save it for later!"

Sh-shoot s-something~ '1d10+1'

Roll #1 3 + 1 = 4

537474

>>537471
Heal Brutus '1d10+3'

Roll #1 9 + 3 = 12

537475

>>537471
Cursed Arrow one of them!

Roll #1 6 = 6

537476

>>537471
Ooh no.
Nononono!
CANNON FIRE!
I try to arc my cannon like artillery and fire off a shot into the crowd around the shadowcorn! Hail shot from the skies!
'1d10'

Roll #1 4 = 4

537477

>>537472
Your shield misses and returns to you.

>>537473
Embarased, as it turns out, you jiggle your shot. The bolt bounces off a pillar and hits you in the rump. It chips a bone, but you manage to stay upright.

>>537474
You run over and tap Brutus with a glowing pink hoof. He is as good as new in a heartbeat at the rest of the energy goes to pop the arrow out of Dreamy's butt and heal the wound.

>>537475
You shoot one of the defenders with your arrow, which comes apart and sinks into him. He snorts and shakes his head.

>>537476
You arc it to high and shoot the statue instead, giving Luna a streamer goatee.

The paladins start to charge, but break and wheel back suddenly as the next bit happens.

Andelia: 6/6 hits
Bessy: 5/5 hits 5/5 Wounds
Brutus: 8/8 hits 5/5 Wounds
Dreamkicker: 6/6 hits 5/5 wounds
Happyhorn: 5/5 hits
Pomelo: 5/5 hits
Paladins: Healthy

Five Discordians remain.

The grey glow grows larger and brighter, until the entire group of Discordians is blocked by a flickering, grey ball of light. There is a loud clapping sound and springs explode in all directions as the light bubble pops. Only the defenders are left. The shadowcorn and pegasi are gone.
"You guys ready?"
"Ready!"
"For Discord!"
"Do it!"

537478

>>537477
"That doesn't look good…"
I sling a stone at one of the remaining Discordians.
'1d10'

Roll #1 5 = 5

537479

>>537468
Dreamkicker
It's a teleportation matrix. It doesn't take a genious like you to realize that it is going to the old Discordian temple here.

537480

>>537477
No! No no no no! Those stupid, stupid- Grah!
Shapeshift into Wargform. Those idiots have no idea what they've done! I've no idea what they've done, even!

537481

>>537479
Can I use my magic to close the portal?
'1d10+1'

Roll #1 2 + 1 = 3

537482

>>537477
"W-Wha? Where'd they go?"
Charge into one of the Discordians. Cheap shot '1d10'
"What're you planning!?"

Roll #1 3 = 3

537483

>>537477
Now shoot him with a normal arrow!

Roll #1 9 = 9

537484

>>537478
He blocks it with his shield, but doesn't charge.

>>537480
Your armor ripples and clanks around you as you shift into your supernatural fighting form.

>>537481
Maybe if there were three of you, but the world doesn't deserve that kind of good fortune. The matrix is too powerful for you to close on your own.

>>537482
He hits you to the side with a hammer.

>>537483
Your bolt punches through his neighbor's shield and hits his neck, but he doesn't go down.

The paladins get ready to charge again, but the Discordian's break their lines.
"Gogogogo!"
The ones on either side of the middle Discordian and balance on his back. He reaches up to grab their hooves as the next two jump onto their backs. More hooves are linked as the last one jumps up onto them and links hooves to complete the circle.
"For Discord!"
"All the snack bars!"

They start to rotate counterclockwise. Slowly at first, but a second later they are spinning too fast to see. Faster and faster they go, until they are a blur. Then, as they slow down, it becomes obvious they have changed. In their place is now a large, spinning wheel devided up into small segments. A clicker clicks at the top like it were a versicle roulette table. One the edges or the wheel in each segment things like snowflakes, flames, stones, and chains are drawn. The wheel can be studied to see what other things are drawn.

The wheel noisily clacks around and around, but is quickly slowing down.

537485

>>537484
Blast apart the wheel! Six hits from a firestorm!
'1d10+3'

Roll #1 6 + 3 = 9

537486

>>537484
Growl at the Wheel of Misfortune.
And then slam it. '1d10'

Roll #1 2 = 2

537487

>>537484
Fire off a Smoke Shot! If they can't see where they're going then they can't hit us!
'1d10+1'

Roll #1 4 + 1 = 5

537488

>>537487
Er
Then they can't see what the result is!

537489

>>537484
Watch it spin. What else is drawn on it? '1d10' if I need to

Roll #1 10 = 10

537490

>>537489
"Don't stand there, Pommy! Do something!"

537491

>>537485
The wheel catches on fire, but continues to spin without taking damage.
This must be a divine construct. You've not seen one of these since the time Pinkie and Bessy accidentally filled your room with unpoppable balloons.

>>537486
You try to small into the wheel, but the wooden pegs on its edge catch your armor and throw you up into the air.

>>537487
>>537488
The wheel can no longer see where it is going or what its result will be.

>>537489
You can see zombies, a few dragons, some explosions, and a single skull and crossbones.


The wheel is getting slower and slower now. You can easily track each shape as it spins.

537492

>>537491
Ah balls. And dogs don't always land on their feet. Once I hit the ground, and if I'm not helpless, go around the giant wheel and see what's behind it.

537493

>>537491
I believe I still have my staff on me, right? I jam it down in front of the wheel, trying to get it to stop in the middle of two spaces instead of landing on one '1d10'

Roll #1 6 = 6

537494

>>537492
Behind the wheel is the Statue and the burnt circle where the thing around the shadowcorn was. The smell of evil is almost completely gone now.

>>537493
You pit your faith against five dedicated Discordians. They weight of their conviction crushes down on you as you slow down the wheel even fast.
Roll.

*click*
*click*
*click*
*click*
*click*
*click*
*click*
The wheel has almost stopped spinning.

537495

>>537494
'1d10'

Roll #1 8 = 8

537496

>>537494
Growl some more.
Then gnaw on the side of the wheel. '1d10'

Roll #1 8 = 8

537497

>>537494
I put some telekinesis into it
'1d10+1'

Roll #1 5 + 1 = 6

537498

>>537495
You try your hardest, but alone your faith is not strong enough to stop five ponies willing to die for their god.
You can feel how alone you are, and how your mind and body begins to unravel.

>>537496
Your teeth nearly get knocked loose by the wooden pegs. This thing is beyond the scope of mortal power.

>>537497
Your TK slides off of it like it's made of magical butter.

*click*

*click*

*click*

*click*

*click*

*click*

537499

>>537491
>>537498
What is here?

537500

>>537498
I try to stop it from spinning!
'1d10'

Roll #1 10 = 10

537501

>>537498
>>537500
I help!

Roll #1 1 = 1

537502

>>537498
I wasn't going for the pegs, I was going for the baseboard.
Shift back.
"Why are we even paying attention to this thing? We should be trying to find where they ran off with the Darkness."

537503

>>537498
Okay so what's around us? The statue is gone, right?

537504

The Pinke Paladin tries to help Pomelo.
[1d10]

Roll #1 10 = 10

537505

>>537498
I silently ask the Pink One for another favor as I try to stop it again.
'1d10+1'

Roll #1 6 + 1 = 7

537506

>>537498
>>537504
T-Take a second to hug him and shiver

537507

>>537506
You can't let go. This may be the end for you, but maybe you can save your friends.

537508

537509

>>537499
The Discordians and shadow alicorn are gone. Pomelo is coming apart as he tries to stop a Discordian Danger Wheel by himself, but Bessy and the Party Paladin rush in to help.

>>537500
>>537504
You and the Party Paladin flank Pomelo as he begins to dematerialize. Pouring your love, friendship, and laughter into Pomelo. Using him as a catalyst, the two of you pull his missing pieces back from beyond and channel your goddess's power into the wheel. It slows, slows, slows as the ticker moves past a dragon.
The very next segment is the only skull and crossbones on the wheel.

>>537503
The statue is still there. The Discordians are all gone, as is the shadowy alicorn.

>>537505
You think a heartfelt prayer, and start to feel warm inside. The feeling bubbles up inside you as you focus on the wheel, pushing hard to keep it off that skull. Harder and harder you press, but it won't stop. Suddenly, you make a noise.


It's a strange noise. Something none of you thought might be possible. The noise comes again, and this time it is certain that is is from Dreamkicker. Jaws drop among the Nature paladins as Dreamkicker giggle. He does it again, and again. Soon, he is shaking with mirth and the giggling turns into full-blown laughter. Smiling as wide as a mile and laughing loudly, his horn shines the same shade of pink that Pomelo, Bessy, and the Laughter Paladin are shining. The wheel spins just a little more, then stops on the peg.
The clicker snaps, then the wheel splits down the middle. It bursts apart in a shower of technicolor sparks and the fragments fly off into the shadows.

537510

>>537509
I'll just stare dumbfounded at Dreamkicker.

537511

>>537506
>>537500
Pomelo and Bessy.
The two of you, and the Paladin, feel a connection form. The connection to Dreamkicker is faint, seeing as how he is initiated, but present. The three of you feel that, if you focus your divine powers together, you can all accomplish something stupendous.

537512

>>537509
"What a FUCKING miracle!"

Rush and and begin work to assist Pink Laughing with everything else I know. Look for a crystal.. anything. Something shiny.

537513

>>537509
"So…we win?"

537514

>>537511
I look to Pomelo and the paladin and nod. We know what we gotta do!
LET'S DO DIS
'1d10'

Roll #1 5 = 5

537515

>>537509
Try to keep my composure a bit
'1d10'

Roll #1 8 = 8

537516

>>537514
>>537509
Bring 'em in for a hug while giggling uncontrollably '1d10'

Roll #1 9 = 9

537517

>>537510
He keeps laughing, but turns it into a more refines chuckle as his horn stops glowing.

>>537512
You find a few jewels set into an old pulpit.

>>537513
The Nature paladins shrug.
"Well, they got away with that creepy alicorn."

>>537514
You focus your divine energy, but neither of the other two focus it through the three of you.

>>537515
You turn the laughter into a refined chuckle and turn your grin into a smile.

>>537516
You stretch your legs out and pull Bessy and Dreamkicker into a big hug.

537518

>>537517
"Oof"
Return the hug

537519

>>537517
LAUGH!
LAUGH WITH THE MIRTH OF A THOUSAND CHILDREN!
And return the hug~
'1d10'

Roll #1 6 = 6

537520

>>537517
Do I see discorians or shadow alicorn?

537521

>>537517
I'll just shake my head and chuckle.
"Figures the most impossible thing would be what was needed."
As for the paladins…
"Well, we've got no idea where they took it. This… might be our loss."

537522

>>537518
>>537519
The three of you hug while the Pinkie paladin grabs a few Nature paladins to scour the temple.

>>537520
The only Discordians left are the ones that were killed in battle. The pegasi formed a teleporation matrix around the shadow alicorn and teleported away with it. The remaining Discordians sacrificed themselves to summon a Wheel of Misfortune, which was just destroyed.

>>537521
One of them growls back at you, apparently knowing how to speak wargish.
"I bet I can guess where they went."

537523

>>537522
Is there anything on the floor left where the alicorn stood?

537524

>>537522
I scratch my head.
"Shouldn't something have happened?"

537525

>>537522
I had shifted back.
"To let it loose in the main city?"

537526

>>537522
I lean out from the group hug a bit.

"The portal led back to the Discord temple, yes. I presume they will attempt to reawaken it, so there really is no time to lose here."

537527

>>537526
"Yeah!"

537528

>>537522
Laugh a bit in relief and slowly calm down and ask curiously.
"Where did that Pegasus go with the shadow?"

537529

>>537517
Put a hoof on the crystal.

"Spirit of love whose domain is bounded to the crystals! Sure this display would summon you! come we seek your aid!"

Time for this prayer to do something.

Roll #1 10 = 10

537530

>>537523
Just a scorchmark caused by the magic.

>>537525
Nevermind, then
"Uh, it wasn't exactly moving."
"I don't think it was even alive."

>>537526
The Nature paladins grab their weapons.
"Then what are we waiting for?"

>>537528
>>537526

>>537529
The crystal turns heart red. You could use this make to someone fall head over hooves in love with you or someone of your choosing, assuming no other god decided to stop it.

537531

>>537530
"Whatever it was, it was evil. And evil has a way of twisting ponies. Or strengthening the evil that's already there. This place already had a problem with vampires, ghouls, and all sorts of things. No sense in giving them an even bigger advantage."
Start heading towards the door.
"Let's get going."

537532

>>537530
I wriggle out of Pommy and Bessy's hug and check my gear. "Indeed. Back to their temple, immediately!"

537533

>>537532
>>537531
"Let's go!"
Rush with the others to the temple

537534

>>537530
>>537532
I nod.
"Right!"
I start hopping off towards it.

537535

537536

>>537531
>>537530
Okay! Follow after Brutus and the beefy nature paladins, silver spear ready to strike undead

537537

How long do you all want to keep going? I can run this again tomorrow night.

>>537531
The other paladins come back from their sweep and announce the temple is clear. As they follow you out one of the Nature paladins speaks.
"Can you change back into your werform? Maybe your nose can guide us around the zombies."

>>537532
Your gear is good.

>>537533
>>537534
>>537535
>>537536
All of you leave the temple. It is dark and oppressive as ever out here.

537538

>>537530
Wait, they're done? I was seeking Love's aid for Pomelo.

Whatever. I've been given an incredibly dangerous artifact. I'd destroy it, but that would offend. Keep it for now.

Go with them

537539

>>537537
"It might. I make no promises though, as I've not much had practice with tracking by scent."
Shift, and get to sniffing. '1d10'

Roll #1 2 = 2

537540

>>537537
'1d10' perception?

Roll #1 3 = 3

537541

>>537537
I keep on the lookout for ANYTHING EVIL.
'1d10'

Roll #1 6 = 6

537542

>>537541
>>537537
Hop on Bessy's back and look out for anything watching us '1d10'

Roll #1 1 = 1

537543

>>537538
They are.
You go with them.

>>537539
You shift back into werwarg form. The zombie smell a lot like the thing in the temple, but less powerful. They are easy to smell, but you have to focus to avoid them instead of tracking them down.

>>537540
You see a few zombies in the distance as werBrutus leads the party.

>>537541
Just a few zombies in the distance as you are led by werBrutus. There is werBrutus, technically, but eh.

>>537542
You hop up onto a buffalo's back. As you notice that you hopped on to Brutus he changes under you into a hulking, armored werwarg. Too scared to do anything you spend the rest of the trip shivering on his back.


All of you arrive at the old Discordian temple a few minutes later. They gates are still sealed shut by Andelia's vines.

537544

>>537543
"I don't think they needed the front door to get in."

537545

>>537543
Hop off and shuffle under Bessy
"I-I wanted to see how comfy a ride he was. Bessy's warmer."

537546

>>537544
The Pinkie paladin looks over at you.
"Maybe, but half of them were pegasi. Maybe they lifted the others over."

537547

>>537543
Look a little embarrassed. "Guess I should undo that now huh?"

537548

>>537543
>>537544
I'll give a small woof in agreement, then shift back.
>>537545
"Sorry, wasn't expecting passengers. And Bessy's probably warmer because she's not covered in armor."
>>537546
"Or perhaps they just warped inside or walked between the lines."

537549

>>537545
"You got confused, didn't you? You jumped on the first giant furry butt you saw."

537550

>>537543
Better check to see if I still have my skeletal minions

537551

>>537547
One of the paladins nods.

>>537548
"Or they did that, yeah."

>>537550
You do.

537552

>>537551
'1d10' remove vine?

Roll #1 7 = 7

537553

>>537549
Stick my tongue out
"Did not! I know her butt when I see it!"

>>537544
"So there's a back door?"

537554

>>537548
"I dunno, I always found you pretty comfy."
How many minions do I have?
>>537545
I blink.

537555

>>537553
"Back, front, side, up and down probably."

537556

>>537553
"What's that supposed to mean?!"
I huff.

537557

>>537554
I'll shrug.
"Different folks for different goats, I guess."

537558

>>537552
The vines pull back into the ground and release the gate.

>>537554
None, now.

537559

>>537555
Stomp a hoof
"Those fiends!"

>>537556
"It means…. I know when I'm jumping on my absolute bestest friend's fuzzy yet slim behind to climb on her back!"
I give my most honest smile while slowly slinking behind Andelia to hide

537560

>>537558
>>537555
>>537553
"..so we just walk in the front? Is that safe?"

537561

"Right. I'll make short work of this."

Try to look through the walls for the portal exit or something.
'1d10+3'

Roll #1 9 + 3 = 12

537562

>>537560
"Prolly not, but we got no time."
Mount my buffabunker and get ready.

537563

>>537560
"Of course not. Which is exactly why it's the only way in."
And in the front door I go.

537564

>>537559
Hold back a snicker at pommy.

537565

>>537559
I raise an eyebrow at him in suspicion.
"Riiight… just stop talking about my butt, Pommy. You really need to get over that obsession of yours!"

537566

>>537565
"I'd take it as a compliment. Yours is the only female butt I've ever heard him talk about, so it must be of the highest quality."

537567

>>537565
"WHAT OBSESSION THERE IS NO OBSESSION!"

>>537563
I HUFF AND FOLLOW

537568

>>537563
>>537562
"Right then." Follow them onto the suicide mission.

537569

>>537567
"Auntie Olga's ears can sense lies, you know!"

537570

>>537566
"You especially!"

>>537567
I roll my eyes. Maybe another day then…
I follow him inside as well.

537571

>>537566
Snicker at that.

537572

>>537570
I'll just roll my eyes and shut my mouth. Seems friendly banter is forbidden.

537573

>>537567
I waggly my goatie tail.

537574

>>537569
"Well they're busted. Get 'em check out!"

>>537573
I cover my mouth and try not to hurl my goatie lunch

537575

>>537573
Deliver a smack.

"You have not yet mastered your femininity! Do not attempt!"

537576

>>537560
The paladins shrug.
"Who knows? It's Discordians. If they thought we'd expect them to trap the gate then they probably didn't."

>>537561
You look through the gate and see no traps at all in them or the courtyard beyond. However, your vision cannot penetrate the temple.

>>537563
You pull open the gate. The path beyond is broken with dread vines and the courtyard is a grey mess of withered plants and broken statues.

>>537566
>>537567
>>537570
As they walk in a few of the Nature paladins start whistling a popular love ballad.



Everyone is now inside the grounds of the Discordian temple. From where you are it looks like a standard two story mansion. There is a large entrance, the doors are gone, between two parts of the building designed to look like watchtowers. The building extends in each direction rather normally after that. There are windows on the first and second floor.

537577

>>537576
"Huh. Kinda reminds me of the Inquisitor mansion."
I'll sniff the air. How's the stink of Evil? '1d10'

Roll #1 2 = 2

537578

>>537576
"..all this death is depressing let's just find them fast.. " '1d10' look around for signs of the doscordians wandering about

Roll #1 10 = 10

537579

>>537576
"I don't trust one square hoof of this place!"
I cautiously step inside, KEEPING AN EYE OUT FOR ANY DANGER
'1d10'

Roll #1 4 = 4

537580

>>537576
Those windows facing the outside, right? Are there stairs visible?

537581

>>537575
"Hey now! Hooves and hooks off !"
>>537576
Are any of the windows open?

537582

>>537577
It smells…Chaotic.

>>537578
You are pretty sure they either teleported directly into the mansion, or came in from the side or back.

>>537579
The inside looks clear. The way inside is flanked by two dry fountains. The floor is made from polished wood and the hallway continues around a corner.

>>537580
>>537581
Neither of you can see through the windows. In fact, they aren't even windows. They are just paintings meant to look like window.

537583

>>537576
"It doesn't look like there are any traps. I doubt they expected anypony to get this close."

537584

>>537582
POLISHED WOOD!
"Everyone be careful! These floors are polished! They might be super slippery!"
I try to throw out some sugar to add grit to the floor and make it less slick! Party Survival!
'1d10'

Roll #1 2 = 2

537585

>>537583
"Or zombies set them off."

>>537584
You throw sugar on the floor. Ants run in from outside and carry it all back out.

537586

>>537585
"Aww… what a waste…"

537587

PAUSED

Review in the meta, please.

537588

>>537585
!!!
CURSED ANTS! MY WORST ENEMY!
Flour's not good enough… uh
Ooh!
I throw down…
Crumbled up fruitcake! Nobody likes fruitcake! (Christmas) Party Survival!
'1d10'

Roll #1 8 = 8

537589

>>537588
You make the floor here extra fruity.

537590

>>537589
Haha! TAKE THAT DISCORDIANS!
I hop along the now perfectly safe to walk on, not at all slick floor.
"Trap diffused everyone! It's safe to walk now!"

537591

>>537582
Tricky…

>>537589
I sniff it.

537592

>>537589
I chew on some of it

537593

>>537582
"This place is.. strange but they didn't even go past this room. So we have to loo further in…" there are two towers identical? What happens if I throw a rock at one?

537594

>>537592
"Pommmyyyy! Don't eat the grit! That's what makes the floor safe to walk on!

And besides, it's fruitcake! You hate fruitcake."

537595

>>537590
You enter the building.

>>537591
It reminds you of someone.

>>537592
It tastes good.

>>537593
Yes. The rock bounces off.

537596

PAUSED FOR REALISIES

538074

All of you stand at the entrance to an old, overgrown mansion: the abandoned temple of Discord. Bessy has spread fruitcake over the hardwood floor in the entryway to keep people from slipping.

Up above, the thunderclouds rumble and begin to rain.

538076

>>537595
So we're inside. Are we on the ceiling? Or have we come in through the bathroom?

538078

>>538074
At least she didn't waste any carrot cake.

What's around the entryway?

538080

>>538076
You are in the entryway. The hall leading in looks perfectly normal and turns to the left up ahead.

>>538078
Just inside, on either side of the hall, are two dry fountains.

538081

>>538074
Huh.. walk further in "maybe we cab just draw them out? Say some bad stuff about discord?"

538083

>>538080
Anything funny about them fountains? '1d10'

>>538081
"Like how he's a big dumb dork?"

Roll #1 2 = 2

538084

>>538083
"Don't forget that he's not nearly as funny as he thinks he is."

538085

>>538081
"I'm pretty certain calling Discord a one-trick, boring, has-been draconequis would not be the best idea."

538086

>>538083
They are dry. So far, the only thing you have seen that suggests this building isn't normal is that all the first floor windows are painted on. You couldn't see the second floor windows well enough.

>>538081
The paladins shrug.
"Maybe?"

>>538083
>>538084
>>538085
Nothing happens.

538088

>>538086
Well, we won't get anywhere by sitting around. Sniff a bit to try and parse out the smell of evil from the smell of chaos, and head down the hallway. '1d10'

Roll #1 3 = 3

538089

>>538088
>>538086
Follow cautiously
"You think they'd have something in store for us right from the front door. Not that I'm complainin'."

538090

>>538086
>>538085
>>538084
"…damn" '1d10' go look at one of the towers then

Roll #1 3 = 3

538091

>>538089
"Well, we'd expect that, so they can't do it."

538093

>>538089
"I don't think they expected us to survive their parting gift."

Continue down the hallway

538095

>>538088
Your normal nose isn't anywhere near as keen as your wernose.

>>538089
You follow the buffalo.

>>538090
They aren't really towers. They are just parts of the building made to resemble guard towers. You cannot see any arrowslits or anything like that in them.

>>538093
You go down the hallway with the others.



At the end of the hallway is a metal placard on the wall. The hallway splits in a T-intersection.

538096

>>538095
Well, let's take a look at that placard. They no doubt know we're here, so that might be for us.

538097

>>538095
Narrow my eyes at the not-tower and hurry after the others

538098

>>538095
Push in front of Brutus and read the placard first.

538099

>>538095
2busy2read. From where I stand, does either way of the split look funny? '1d10'

Roll #1 3 = 3

538101

>>538097
You rejoin them.

>>538099
Each splitting hallway looks exactly the same as the entrance hallway. Wood floor, green walls, grey roof.

>>538096
>>538098
Two steps forward, one step back
Getting in is simple if you're smart
Getting farther is easy if you are smarter still
Rhyming and
structure is for babies

538102

>>538101
"Typical weirdo nonsense. Let's head left."

538104

>>538101
I'll raise an eyebrow.
"Hmm."
Look down the left hallway, then take two steps forward, and one backwards.

538105

>>538101
Kick the wall so it leaves a dent. '1d10' "They want us lost. Let's not do that.'

Roll #1 4 = 4

538106

>>538101
>>538102
Let's follow DK!

538107

>>538104
You are a step farther down the left hallway than you were a second ago.

>>538105
You lightly dent the wooden wall.

>>538106
>>538102
You are both looking left. It looks exactly the same as the right hallway and entrance hallway.

538108

>>538107
Well, that's fairly silly. Perhaps it was just nonsense after all. Just walk down the left hall.

538110

>>538107
Push in front of Brutus and head farther down the left hallway.

"Cut out that fancy dancing garbage and walk like a normal quadruped."

538111

>>538107
Follow left. '1d10' keep an eye out

Roll #1 8 = 8

538112

>>538107
Follow them while keeping my head turned so I'm looking behind myself
"I don't trust a sign that doesn't rhyme."

538113

>>538110
Snort.

538114

>>538108
>>538110
>>538111
>>538112
You start walking down the left hall. The uniform wood floor, green walls, and grey ceiling make it hard to judge distance as you follow the curving hallway.

538116

>>538114
Look behind us. Are we exactly where we were when we took the turn?

538117

>>538114
"Wait… wait. Stop.

"I see how this is going to go. Bessy, do you have any more of that cake?"

538119

>>538114
Hop up on Bessy's back. Better view

538120

>>538117
"I do! Why?"

538121

>>538120
"Start crumbling it so we know if we double back on ourselves."

I look up at Pomelo on your back and give him a look.

"And let's be sure nogoat eats it, eh?"

538122

>>538116
You cannot see the split anymore thanks to the curve of the hallway.

>>538117
The paladins all stop.
"What's wrong?"

>>538119
You can see the hallway is just the same up here.

538123

>>538122
Hmm. How many steps did we take? I'll start walking the other way.

538124

>>538121
"We need something better than cake for that!"
I aim my cannon at the ceiling and fire off a burst of streamers, balloons, and confetti! Then there will be no mistaking that we came this way!
And also a tiiiiny bit of cake. Just so they can't dupe it.

538126

>>538123
"No! Stick together. The last thing we want is to get lost in here."

538127

>>538124
I wince at the blast.

538128

>>538126
"If my guess is right, either going back this way will spit me out on the other end of the hallway and I'll run into you again, or I'll end up back at the split."

538129

>>538121
Stick out my tongue at him

538131

>>538128
"So? Then you keep going forward til you do it twice like the sign I read says!"

538133

>>538128
"Just stay with us. Nothing good happens when you go off on your own."

>>538131
"Yes… that could be what it meant."

538134

>>538131
"Going the entire length of the hallway isn't a step."

538135

>>538133
I'll roll my eyes, but stop.

538136

>>538123
>>538128
You turn around and walk backwards down the hall. It curves and curves until you walk back around to the others.

>>538124
You blast the walls with steamers, balloons, confetti, and a little cake.
A bit of difference in the walls is refreshing to your eyes.

538137

>>538134
"Metaphorical step! Don't take a Discordian's word literally!"

>>538136
Aaaah. Much better.

538138

>>538136
>>538137
"Well, we seem to be stuck either way. And they may be counting on us not taking it literally."

538139

>>538136
>>538137
Ooh ohohohohoh!
Party Survival, I throw those little pop it things on the ground! Anyone who steps here is gonna trigger them so we know if they're gonna try and clean this up!
'1d10'
Also try and rig up some trap involving popping the balloons so we'll definitely know when they're here!
'1d10'

Roll #1 10 = 10 / Roll #2 4 = 4

538140

>>538136
Keep going. Is it curved hallway all the way through?

538141

>>538140
Yeah keep going.

538142

>>538139
You get out your special wood-colored party poppers and scatter them on the floor behind you. They blend in perfectly with the floor and cannot easily be found.
You can't quite rig a balloon popping trap though.

>>538140
>>538141
The two of you continue forwards along with half the paladins. After a while you each come back to the T-intersection. It looks like you all came out of the left hallway.

538143

>>538142
…Go left again. Do I came across the others?

538144

>>538142
Eh, good enough!
I go catch up with everyone else!

538145

>>538143
You find them in the left hallway where you left them.

538146

File: 1395021932197.png (6.89 KB, 819x700, hallway.png, IO Google TinEye)

Here's a quick doodle. The left and right hallways curve slightly.

>>538144
You walk forwards out of the left hall and go back to the intersection. Dreamkicker is there.

538147

>>538145
"Hi again! This place is weird."
Keep going left, then right when I come out

538148

>>538146
>>538147
He looks like he has the right idea!
Do we see the stuff on the left path when we go through it again?

538149

>>538147
>>538148
You both go down the left hall and come out the left hall. Do you continue down the right hallway, or the hallway to your right which is the one you all originally came down?

538150

>>538149
Mmm… the one we originally came from. Just to check that the way we came is still normal

538151

>>538150
You walk back down the hallway to the entrance go around the corner.
You are now in a square, stone room with a door opposite you. On the door is a very large lock. The only thing in here is a wooden plank on the wall that says KEY on it. There are several nails driven into it and from each hangs of a key of different size and shape. Behind you is a door with the word EXIT written on it.

538152

>>538151
Hm.
I go left once more and then go back out the way we came.

538153

>>538151
I go the way Pomelo went.

538154

>>538153
I suppose I'll follow, so as not to be left behind in this place.

538155

>>538152
>>538153
You both get the strange urge to follow Pomelo's hoofsteps exactly.
You are now in a square, stone room with a door opposite you. On the door is a very large lock. The only thing in here is a wooden plank on the wall that says KEY on it. There are several nails driven into it and from each hangs of a key of different size and shape. Behind you is a door with the word EXIT written on it.

538156

>>538155
Is Pomelo here?

538157

538158

>>538155
"Oh man I want all of those!"
Can I pull the plank itself off the wall? '1d10'

Roll #1 7 = 7

538159

>>538155
>>538158
"Good thinking Pommy!"

538160

>>538158
I'll watch to see how this unfolds. He probably had the same idea I did, if he's yanking the plank.

538161

>>538155
I open up the EXIT door.

538162

>>538158
The plank itself is hanging off a nail by a loop of wire. Raring up on you back legs lets you reach it and pull it off the wall.
The keys jangle as you move it.

>>538161
You open the door and are suddenly back outside in the rain.

Dreamkicker has left the room.

538163

>>538162
Dammit!

Get inside before my hair gets mussed

538164

>>538162
Frown "this place is so strange"

538165

>>538162
Huh.
"Well, look like Dreamkicker has decided to leave us for the moment."

538166

>>538162
"Huh? Where'd Dreamy go?"

538167

>>538166
"Out the exit."

538168

>>538163
You are back in the entry hall. On either side of you are dry fountains. The hallway turns sharply to the left up ahead.

538169

>>538168
Okay do the thingy to get back to the room

538170

>>538167
Look at the sign.
"Exit? Like, the exit out of this room? …Should we follow him?"

538171

>>538170
I'll shrug.
"I'm kinda curious as to what's behind the locked door, really."

538172

>>538162
>>538170
"I think that means the exit to the entire building. It'd make sense, right?"

538173

>>538172
"I don't think anything's supposed to make much sense in here."

>>538171
Give him the plank with the keys on it
"Go ahead. I'm gonna wait a bit and see if Dreamy comes back…"

538174

>>538173
"Well, I'm just going to see if the Key works. I'm not going anywhere without everyone."
And I'll go walk the plank over to the door, and put it in the keyhole. With all the keys still dangling from it.

538175

>>538169
You head down the left hallway until you come out of the left hallway then go back to the entrance hall only to get back in the room with the others.

Dreamkicker walks in through the EXIT door.

538176

>>538175
"…welcome back."

538177

>>538174
The lock clicks and falls off as you touch it with the plank of wood.
The door swings open and leads to a hallway that curves one hundred and eighty degrees.

538178

>>538175
"Heya DK! You're back!"

538179

>>538169
>>538175
Hug him
"Hi! Where'd you go?"

538180

>>538179
Return the hug
"Outside."

"Maybe we should try it with the key."

538181

>>538177
Blink for a moment.
That can't be right. Isn't that just a wall?

538182

>>538181
Nope, just a very short hall that looks like it should curve back around into the wall of this room.

538183

>>538180
"Big guy already did that!"

>>538182
Let's go down it I guess?

538184

>>538182
Then we've no real choice but to follow it.

538185

>>538183
"Oh, excellent."

Down new hallway!

538186

538187

>>538183
>>538184
>>538185
>>538186
All of you head down and around the hallway. You each emerge into a much larger room. The walks, floors, and ceiling are painted gaudy colored and all the lines and angles in the room seem to be off. Several seemingly different sized doors lead away from the room and are marked with words like Food, Sleep, Fun, Books, etc. There is a door with Sanctuary written near it. Near the door is a pedestal.

538188

>>538187
Is there anything on the pedestal?

538189

File: 1395025072146.png (Spoiler Image, 396.99 KB, 900x900, discord thumbs up puzzle.png, IO Google TinEye)

>>538188
Yes. There are eight stone tiles with a painting of a…something? drawn on them.
>

538190

>>538189
Oh not a sliding puzzle. I'm bloody awful at those.
"Happyhorn, how are you with puzzles?"

538191

>>538190
"ooooooooooooh you know it buffy-san."

Push that bottom middle one up!

538192

>>538189
I giggle.
"A sliding puzzle! Weeeee!"

538193

>>538191
"Maybe we should do the opposite and make the puzzle more… puzzled."

538194

>>538189
>>538192
"Lemme do it! Lemme do it!"

538195

File: 1395025621706.png (Spoiler Image, 419.27 KB, 900x900, 1395025072146.png, IO Google TinEye)

>>538194
Numbers for her pleasure

538196

File: 1395025630284.png (394.97 KB, 900x900, discord thumbs up puzzle 2.png, IO Google TinEye)

538197

>>538195
Thanks.

538199

>>538196
Using >>538195 numbers,
Move 6 right
Then 4 down
Then 2 left
Then 3 left
Then 5 up
Then 7 left
Then 3 down, and right
Then 5 left, and down
Then 2 right twice
Then 5 up
Then 7 left

And done!

538200

>>538196
>>538195
"Hmmmmm."
Move-

>>538199
Or she could do that.

538201

File: 1395026271228.png (394.15 KB, 900x900, discord thumbs up puzzle 3.png, IO Google TinEye)

>>538199
You move 6 right and 4 down, but cannot move 2 left.

538202

>>538201
I move 7 left, then 5 left, 3 down, 2 right, 5 up, then 7 right

538203

>>538201
Middle to the left
Then right to middle
Top right down
Top to right
Middle to top
Left to middle

538204

>>538201
Oh ff-

>>538202
>>538203
I guess those two got it…

538205

>>538204
"I never knew puzzles were such competitive things."

538206

>>538205
"You've never seen the national puzzle-off back home then."

538207

>>538206
I'll shake my head.
"Do they always fight over the pieces?"

538208

>>538206
"Oooh. How many of the entrants end up choking on the pieces?"

538209

>>538205
"Just trying to get it down. I hate these things."

538210

>>538207
>>538208
"Yes, and only if it's on the same day as the Cake Carnival."

538211

>>538203
Pomelo gets his hooves on the puzzle first.

>>538202
The pieces click and fuse against each other as you slide the last one to the right. A bell rings somewhere beyond the shut Sanctuary door as it opens slightly.

538212

>>538211
Grimace and look for the door.

538213

>>538209
"Why not just pick the pieces up and rearrange them that way?"
>>538211
"Though it seems that's our way in. Good job, Pomelo."

538214

>>538213
"Because that's cheating!"

>>538211
"You hear that?"
Peep in the sanctuary door

538215

>>538214
"Fair enough. But sometimes you need to think outside the box."

538216

>>538211
"Ooooooh, it's the doorbell…"

538217

File: 1395027754125.png (394.83 KB, 900x900, discord thumbs up puzzle 4.png, IO Google TinEye)

>>538211
Dang it.

>>538214
You try to open the door by yourself, but it is heavy.

538218

>>538217
Let's give the little goat a helping hoof. Buffalo should be able to move the door.

538219

>>538217
"Well? Someone help him open the sanctuary door."

538220

>>538217
I help open up the door!

538221

>>538219
"Yes please!"

>>538217
pullpullpullpull '1d10'

Roll #1 7 = 7

538222

>>538221
"It might open the other way…"

538223

>>538218
>>538219
>>538220
>>538221
You all pull the heavy stone door. Slowly it swings open and reveals…
PAUSED!

538224

>>538223
"'PAUSED!'? That's a weird thing to put in a room… I wonder what it means?"

538225

>>538224
Smack her.

"Don't do that! Acknowledge not the weavings of the Others!"

541856

Ahead is a long, eye-twisting corridor. It seems to rotate back and forth as it goes, leaving points where the roof seems like it has replaced the floor. The hallway also seems to grow larger or smaller in places, but from this distance it is hard to tell. Lights hang in randomly placed recesses in the walls, floor, and ceiling.
It looks wide enough for four ponies or two buffalo to walk side-by-side in.

541860

>>541856
Looks can't be trusted. Especially here.
"We should go single-file."

541863

>>541860
I hop on.

541870

>>541856
>>541860
>>541863
"I'll let you two go first"

541875

>>541870
"Scared, Pommy?"

541876

>>541870
I guess that's as subtle as that goat gets.
>>541863
"Well, guess we're at the head of the pack, then."
And we'll lead the way.

541877

>>541870
"It can't be all that scary."

541879

>>541856
>>541860
I scrunch up.
"That sounds like a terrible idea! What if a big boulder comes flying down and then knocks us over like bowling pins! We should go two per."

541880

>>541879
"And if the passageway suddenly decides to get smaller?"

541882

>>541879
"A boulder would probably be big enough to fill the whole hallway!"

>>541877
>>541875
I stick out my tongue

541883

>>541879
"Oh come on, how often has that happened aside from that one time?"

541885

>>541879
"We will be okay. " smile confidently

541886

Do you all let Brutus and Happyhorn walk away by themselves or do you follow?

541888

>>541886
Go go go

541889

>>541886
Following

541890

>>541886
Follow

541900

>>541886
FOLLOW

541901

>>541876
>>541863
>>541888
>>541889
>>541890
All of you walk into the strange hallway. The journey is a strange mix of ups, downs, left, rights, and loops as the scenery changes. All of you walk along the walls as the hallway changes to resemble an old magma chute. After that the party passes through a waterfall and the head of the line walks along the floor, over the heads of the back of the line who are still walking on a crystal ceiling. The hallway does expand and contract but all of you do so as well, although not always in the same order.

Eventually, a corkscrewing path leads you all to one last pair of doors. They are abnormally tall, made of a yellowish wood, and gilded with some common grey metal.

541906

>>541901
"What a terrible path" I say exhausted. " wanna try the door Brutus?"

541907

>>541901
"Remind me never to step hoof in a Discord shrine again, after this."
I'll look up at the doors for a moment.
"Suppose they're locked?"

541908

>>541907
"Never know until you try!"

>>541901
Give it a push open

541910

>>541901
Take a look at the doors with muh magic
'1d10+3'

Roll #1 7 + 3 = 10

541911

>>541901
I knock first.

541912

>>541908
I'll-
>>541911
Well, I guess she knocked first.

541914

>>541901
>>541908
"Careful Pommy!"

541919

>>541912
>>541911
There is no response.

>>541908
It takes a moment for any of you to process what you are all seeing. The room each of you has all stepped into is far too large to be inside the mansion, but here it is. The floor, made mostly of mosaics, spreads forwards and to the left and right. Along the walls rise massive columns of stone, ice, woods, various minerals, and unfamiliar materials. There is no ceiling to this room, however. Instead, above all of you is a sky quickly and randomly experience all stages of day and night and every conceivable mixture of weather.
Not too far away, just barely still in earshot, the Discordian pegasi stand at the base of a large chimera statue which is several times taller than they are. They form a ring around the prone form of the shadowy alicorn they took from the Temple of Luna and shout strange words in rapidly changing voices.


>>541910
Dreamkicker
You cannot see through them. You cannot even see this hallway. The only things you can see are your friends and the paladins.

541922

>>541919
"Well, there's our target. Let's shake a leg."
I'll start heading towards the gathering.

541923

>>541919
Blink a few times and process the information.

Does the shadowy alicorn look any different from when we last saw it?

541927

>>541919
Stay silent but slowly trail behind Brutus

541929

>>541919
Rush toward the circle. Try to break it up '1d10'

Roll #1 8 = 8

541930

>>541922
I stay up top and watch them.

541932

>>541923
It looks like it is missing a leg, or a head. It's hard to tell from this distance.

>>541922
>>541927
>>541927
>>541929
>>541930
The Discordians prove to be much farther away than they first appeared, and keep growing farther and farther away. As you all move towards them they grow closer then farther apart. A few paladins break into a trot, then a gallop to try and reach them.

541933

>>541932
I'll puzzle this over. Perhaps… two steps forward, one step back. Two steps forward, one step back.

541934

>>541932
"I hate this place!" Keep running toward them.

541935

>>541932
Try walking backwards as I glare angrily at them

541936

>>541932
Trot backwards. Crazy weirdo geometries.

541937

>>541932
"We're on a treadmill! Sidestep!"

541938

>>541932
Obviously the solution is to walk backwards!
I do that while GLARING ANGRILY AT THEM. Also I try and sling a stone backwards. '1d10'

Roll #1 10 = 10

541939

>>541933
The paladins outpace you, as they are taking two long steps forwards to each of your small steps forwards.

>>541935
>>541936
>>541938
All of you watch the paladins quickly close the gap with the Discordians while you all start to move backwards. Bessy throws a stone behind her but luckily doesn't trip on it.

541940

>>541939
Well, that feels silly.
"Right, let's just close the gap normally, then."
And charge. Choo choo.

541941

>>541939
Forward?

541942

>>541939
I…oh. Run after them!

541944

>>541939
'1d10' run?

Roll #1 2 = 2

541945

>>541939
Oh-
Oh! CURSES!
CHASE THEM DOWN!
'1d10'

Roll #1 9 = 9

541947

>>541940
"go go gooooo"

541950

>>541940
>>541941
>>541942
>>541944
>>541945
>>541947
All of you charge forwards, through a sandstorm then a blizzard, and begin to catch up with the paladins. The landscape shift and fades, some sections of floor even vanishing if they are not looked directly at, as you all run. Finally, you all catch up to the paladins.

The distances stop changing as you all finally grow close to the circle of pegasi. The world tilts onto its side, suddenly, and when it returns to normal (or as normal as it can get here) the circle of pegasi is gone and only the chimera statue remains. It looks down at you all and rises to a standing position. Three voices, the loudest from what you thought were the pegasi, speak.
"So predictable."
"And boring."
"Shut up and kill them so we can finish waking lord Discord."
"But that's exactly what he would expect us to do!"
"Which is why he'd never expect us to do it, now shut up and kill them!"

YOU ARE FIGHTING A GREATER CHIMERA. FROM ITS SHOULDERS RISE THE SCARED HEAD OF A TIGER AND THE HEAD OF A LARGE-MOUTHED GOAT. THERE IS ALSO A BEAR HEAD, BUT IT IS ASLEEP. INSTEAD OF A TAIL, THE BEAST HAS A LONG SNAKE WITH A MOUTH FULL OF VENEMOUS FANGS.

Far, far off to the left, sometimes right and other times up, are the pegasi and a giant dice cup. They grab ropes attached to its sides and lift it into the air.

541955

>>541950
"Great. Another crazy goat."

Shoot the dice cup!
'1d10+1'

Roll #1 2 + 1 = 3

541956

>>541955
"I'm entertaning."
Cursed Arrow it!

Roll #1 3 + 1 = 4

541957

>>541950
I'm going to hurl my shield at those three pegasi. Strong toss and cleave for three. '1d10+1'

Roll #1 5 + 1 = 6

541958

>>541950
"Shhhh, that one's sleeping."
Inure Bessy against Poison '1d10+1'

Roll #1 3 + 1 = 4

541959

>>541950
'1d10+1' go into wolf form and attack the tiger head. >>541950

Roll #1 10 + 1 = 11

541961

>>541950
First things first,
SMOKE SHOT
WE SHALL FIGHT IN PINK SMOKE!
'1d10+2'

Roll #1 7 + 2 = 9

541962

>>541959
"Can't you speak to it? The Chimera is reluctant to fight!"

541964

541965

>>541962
>>541950
Growl at the creature "lay down and we won't. Kill you."

541973

>>541955
Your bolt falls far short then falls back down and nearly hits you before falling up into the sky.

>>541956
The purple, glowing bolt bounces off its flesh. The goat head laughs.
"Grogar has no hold here, youngling!"

>>541957
Your shield falls long before it can reach them and gets suck in a patch of stoney floor. Luckily, the magics in it return it to you.

>>541958
You start to make a cut in her leg so that you can suck the poison out if she gets bit, but a gargantuan paw slaps you down.

>>541959
You use your storng earth pony muscles to leap at the tiger head. Shifting in midflight, you sink your teeth into its scarred flesh. The tiger head winces but laughs.
"Pain is nothing to me!"
The Greater Chimera is immune to critical hits!

>>541961
You shoot its feet with a special pellet and pink smoke escapes from it. Unfortunately, the monster is too large by far to be completely shrouded.
"Ugh, that stinks!"
+1 to all attacks against the Greater Chimera next turn.

>>541965
All three waking heads laugh.
"You?"
"Kill us?"
"We are blesssssed by Dissssssssscord himssssself, fool!"


The paladins spread out to try and encircle the beast before attacking.

The Discordians open their cub and let a die the size of a shipping contain fall free. Each pip on the die is a skull.
[1d10]

Pomelo: 3/5 Hits

Roll #1 1 = 1

541976

>>541965
>>541973
"My mistake."

Send both minions after the Greater Chimera.

'1d10+1'
'1d10+1'

Roll #1 2 + 1 = 3 / Roll #2 8 + 1 = 9

541979

>>541973
Yeah well we'll see about that

I launch a lightning bolt at it for five hits!
'1d10+4'

Roll #1 4 + 4 = 8

541980

>>541973
Shoot the dice before they land with a stone!
'1d10'

Roll #1 7 = 7

541981

>>541973
Give a confused grunt and try to bite it again '1d10+1'

Roll #1 7 + 1 = 8

541982

>>541980
+1 for Vantage Point, too.

541983

>>541973
Bah. Baaah.
And then I'll toss my shield at the Bear head. '1d10+1'

Roll #1 4 + 1 = 5

541984

>>541973
"Hey, rude!"
Give em a face full of cannon '1d10+1'

Roll #1 5 + 1 = 6

541986

>>541973
"Everything dies! You're no different!"
Knockout shot it!

Roll #1 2 + 1 = 3

541994

The paladins attack.
[7d10]

Roll #1 7, 8, 2, 2, 5, 1, 4 = 29

541995

>>541976
One of your minions is nearly smashed by the gargantuan beast, but the other manages to strike at the goats head when it comes low enough.

>>541979
You strike the snake attached to the beast's rear with five lightning bolts, making it twist and shout and scream and laugh as electricity courses through it. It's scales are seared.
"More! It hurtsssss ssssso good!"

>>541980
>9
You stone falls away to the right until it disappears into the distance.

>>541981
You keep gnawing away at the tough tissue of its face while it tries to swap you away.
"Naggy bitch! Stop that!"

>>541983
The thrashing, electrified snake tail bits your shield like a bat and sends it right back at you. The circle of metal dings off your thick armor then returns to your hoof.

>>541984
You jump off Bessy's back and pull your cannon's rope when you get close enough the the giant goat head. The boxing glove flies out and hits it right in the face.
"Quit that!"

>>541986
A giant goat hoof kicks you away before you can shoot.
"Betchyou can't prove it!"

>>541994
The pinkie paladin and a nature paladin manage to hit the goat and snake head, but the rest and mangled by the creature. One is bit across the back by the sake, lifted into the air, and then thrown to the ground with a sickening crack as the the skull die glows green. One of his legs is broken, taking him out of the fight and leaving him vulnerable.

Pomelo: 3/5 Hits
Olga's minion #1: 1/4 hits 0/0 Wounds
Nature Paldin #5: 0/5 Hits 3/5 Wounds

541996

Please give a head as a target when attacking.

541997

>>541986
"And if it dies, we can kill it, I'm sure."

Shoot at the tiger head!
'1d10+1'

Roll #1 7 + 1 = 8

541998

>>541995
Pomelo: 3/5 Hits
Olga's minion #1: 1/4 hits 0/0 Wounds
Nature Paldin #5: 0/5 Hits 2/5 Wounds

541999

>>541995
Stand between the Chimera and the downed paladin.
Guardian goes up. '1d10'
I keep forgetting Sentry.

Roll #1 1 = 1

542000

>>541995
I frown.
Dumb Discord magic!

I shoot the Tiger head with my cannon! AND MY LAST ASSAULT PIE!
'1d10+2'

Roll #1 7 + 2 = 9

542001

>>541995
Lift up the nature paladin '1d10'

Roll #1 2 = 2

542002

>>541995
"No." '1d10+1' keep on the tiger head.

Roll #1 10 + 1 = 11

542003

>>541995
Keep throwing them at the Tiger head!

'1d10'
'1d10'

Roll #1 8 = 8 / Roll #2 9 = 9

542004

>>541995
"How much if I win?!"
Ray blaaaaaaaaaaaaaaaaaade!

Roll #1 1 = 1

542005

[6d10]
[2d10]

Roll #1 3, 10, 6, 10, 3, 4 = 36 / Roll #2 8, 3 = 11

542006

>>541997
Your bolt sticks in a scar on the tiger's head.
"Stop that! It almost tickles!"

>>541999
A powerful hind leg, the tiger paw on it as big as you are, kicks you and sends you sliding back over the Nature paladin. He screams then gurgles as you are forced over him and crush a portion of his chest. The skull die glows green.

>>542000
Your high powered, heat seeking, city guard killing assault pie flies true and hits the strong tiger in his head. He wipes away what should have been a powerful blow and laughs.
"Now it's starting to become a fight!"

>>542001
You're afraid he might die if you touch him. While you try to puzzle out what to do the snake bites you. The painful poison it injects into your body makes your knees lock and causes you to fall onto your side while the two large holes in your bleed.
The Greater Chimera doubles all critfail ranges!

>>542002
The tiger keeps swatting as you chew on the one tattered ear it has left.
"Do you really think you are hurting me?"
You change back into a pony.

>>542003
When the tiger head tries to smash Wolfdelia against the ground, both your minions rush over and start stabbing at it with their bones. The tiger finally snarls and acknowledges the pain it is feeling, now that its face is bleeding from many different cuts.

>>542004
"You already losssssst!"
The snake head snaps around the creature's body and bites you too. The poison it injects makes you bleat in pain as the snake throws you up into the air then slams you back into the ground, breaking two of your legs.
Until they are healed you must roll 2d10 when attacking. The first roll is DC6 and determines if you are able to overcome your pain and attack that round.
The Greater Chimera doubles all critfail ranges!

The party paladin is struck by a goat hoof and nearly knocked over. One of the Nature paladin's sheaths his hammer is a glowing green light and smashes at the tiger's head. The tough tiger snarls again, but it's head drops limply and its tongue lolls out of its mouth. Another paladin hammers away at a goat leg and yet another repeats the green hammer trick with the goat's head. The goat simply laughs as they break its skin. The last two Nature paladins try to attack the snake, but it is too fast and rams them both with its head, knocking one down. The snake sees the near dead Nature paladin try to stand and rams him too, turning the stallion into a smear of red flesh and broken metal.



The Discordians push the gigantic die back into the die cup and start trying to lift it once again.

Brutus: 1/8 Hits
Happyhorn: 0/5 Hits 2/5 Wounds CRIPPLED
Pomelo: 0/5 Hits 3/5 Wounds
Olga's minion #1: 1/4 hits 0/0 Wounds
Nature Paldin #5: 0/5 Hits 0/5 Wounds CRIPPLEDDEAD


Tiger Head: Helpless
Goat Head: Pained
Snake Head: Hurt
Bear Head: Sleeping

542007

>>542006
Struggle to snap out of it and get up '1d10'
"Not… fair…"

Roll #1 6 = 6

542008

>>542006
Reload and shoot the Tiger again! '1d10+1'

Roll #1 10 + 1 = 11

542009

>>542006
No!
"Pomelo, Heal everyone you can!"
And I'll shift into Wargform.

542010

>>542006
OH NO HE DOESN'T
TAKE OUT THAT BIG DUMB SNAKE HEAD FOR HURTING POMMY LIKE THAT!
'1d10+1'

Roll #1 3 + 1 = 4

542011

>>542006
[6d10]

Roll #1 1, 2, 7, 8, 2, 3 = 23

542012

>>542006
The Paladin can be taken care of later.

'1d10'
'1d10'
For attacks for minions.

Heal Pomelo.
'1d10'

Roll #1 7 = 7 / Roll #2 2 = 2 / Roll #3 7 = 7

542013

>>542006
"Nngh…"
Get back up! And shoot him, or something.

Roll #1 9, 9 = 18

542014

>>542013
In the snake head, that is.

542015

>>542006
'1d10+2'
Natural remedy on happyhorn

Roll #1 5 + 2 = 7

542016

>>542007
You shakily stand back up to your little hooves, trying to ignore the lingering pain in your body.

>>542008
You shoot the tiger straight in the eye with a bolt, but instead of mangling the orb all the bolt does is tear at its eyelid and make it grunt unconsciously.

>>542009
Your armor and body shifts and you change into your more brutal form.

>>542010
Your stone bounces off the snake's scales as it headbutts you, leaving a smear of gore.

>>542011
The Pinkie Paladin is bit this time, followed by two Nature paladins. All three fall to the ground and scream in pain. Two nature paladins strike the goat in the head, bloodying it a little more. The helpless one is forced to roll away from a kicking leg instead of standing.

>>542012
Your first minion is able to hit the tiger's head, but the second is stopped by an attack from the snake. You run over and beat out a ritualistic healing rhythm onto Pomelo and watch as he starts to heal.

>>542013
>>542014
You cannot stand on your broken legs but are able to line up a shot on the snake's head. Your bolt tears off several scales from the already rough looking snake and makes it hiss back a curse.

>>542015
You mix up and elixer and pour it into Happyhorn's bites. They seal up, but Pomelo will be needed to fix her legs.

It is becoming obvious that certain disasters and successes are more potent than they should be! This creature's Anarchic Presence must be affecting probability!

The pegasi lift their dice cup far away from the battle.

"Bahhhhhh! Enough, I am hungry!"
The chimera starts to stomp at the ground with a hoof. Large tin cans start to rise from the ground around where it is stomping.

Bessy: 3/5 Hits
Brutus: 4/11 Hits 8/8 Wounds
Happyhorn: 0/5 Hits 3/5 Wounds CRIPPLED
Pomelo: 5/5 Hits 4/5 Wounds
Olga's minion #1: 1/4 hits 0/0 Wounds
Olga's minion #2: 1/4 hits 0/0 Wounds
Pinkie Paladin: 0/5 Hits 3/5 Wounds
Nature Paladin #1: 0/5 Hits 3/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 0/5 Hits 3/5 Wounds

Tiger Head: Helpless
Goat Head: Pained
Snake Head: Very hurt
Bear Head: Sleeping

542017

>>542016
I'm going to wake up the bear. With a roar, I'll dive for it and bite down. '1d10'

Roll #1 2 = 2

542018

>>542016
Use the tin cans to conduct an extra large stormbolt and hit the tiger for five hits!
'1d10+3'

Roll #1 10 + 3 = 13

542019

>>542016
Improvise Mend Happyhorn '1d10+1'

Roll #1 7 + 1 = 8

542020

>>542016
'1d10'
'1d10'

Take down the tiger head.

'1d10'
Heal Nature Paladin #1.

Roll #1 7 = 7 / Roll #2 1 = 1 / Roll #3 5 = 5

542021

>>542016
Ow!
Hit it back with my cannon!
'1d10'

Roll #1 9 = 9

542022

[6d10]

Roll #1 7, 5, 10, 7, 10, 3 = 42

542023

>>542016
"What is going on here ? Maybe there is another way to do this? "
'1d10+2' give a paladin a remedy

Roll #1 2 + 2 = 4

542024

>>542016
Well it was worth a try.
Magic Bolt on that snake head some more.

Roll #1 2, 1 = 3

542025

>>542017
A goat hoof kicks you away.
"Bad dog!"
Only your wagish rage is keeping you standing.

>>542018
Your body crackles with electricity, half remembering the form it took in the graveyard, as you channel as much power as you can into five pulses of electricity. Instead of atomizing or bursting into electrical flame as you expected, however, the tiger head instead twitches and rolls as it is zapped.

>>542019
You carefully set each of her broken legs then channel your magic through them until she is as god as new.

>>542020
Your first skeleton is able to attack the tiger's head, but is taken out as bone shrapnel hits it. The shrapnel originated from your other skeleton as the snake slams it hard with its face.
You try to heal the Nature paladin, but get a dusting of the shrapnel yourself.

>>542021
You take aim at the snake and hit it with your powerful cannon. The snake head hisses a scream then passes out.

>>542022
The pinkie paladin stands up, but the first Nature paladin cannot find the strength to do so. The second and third Nature paladin rough up the goat head, but it ignores them as it starts to eat the cans. The fourth Nature paladin is able to stand up and hit the Tiger's head, but the last one cannot stand.

>>542023
A leg kicks you as you try to mix another remedy.

>>542024
You try to get up, so the snake bites you again. You can feel a fang brush against your hear as the world suddenly goes black. You can just faintly make out the sounds of combat.
You are at 1 Wound and cannot stand yourself.

The pegasi tip the dice cup again and let the die fall out.
[1d10]

The goat, after waiting for the charge to pass through the cans, starts to eat them. As it does all the damaged heads start to visibly heal and grow stronger. The tiger and snake head both reawaken as the goat eats the last of the cans.

Andelia: 4/6 Hits
Bessy: 3/5 Hits
Brutus: 1/11 Hits 8/8 Wounds
Happyhorn: 0/5 Hits 1/5 Wounds DANGER
Pomelo: 5/5 Hits 4/5 Wounds
Olga: 4/5 Hits
Olga's minion #1: DEAD
Olga's minion #2: DEAD
Pinkie Paladin: 5/5 Hits 3/5 Wounds
Nature Paladin #1: 1/5 Hits 3/5 Wounds
Nature Paladin #4: 5/5 Hits 3/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 0/5 Hits 3/5 Wounds

Tiger Head: Healthy
Goat Head: Pained
Snake Head: Healthy
Bear Head: Sleeping

Roll #1 6 = 6

542026

>>542025
"Gah, stay away from that thing!"
HEAL HAPPYHORN '1d10+3'

Roll #1 9 + 3 = 12

542027

>>542025
I refuse to let this amalgam of vermin kill any more!
Bite that goddamn bear and wake him up! '1d10'

Roll #1 4 = 4

542028

>>542025
Tiger Head: Healthy Wounded
Goat Head: Pained Unharmed
Snake Head: Healthy Unharmed
Bear Head: Sleeping Unharmed

542029

>>542025
GRR
I-
I go help Happyhorn up!
'1d10'

Roll #1 1 = 1

542030

>>542025
'1d10+2' step back and try giving a remedy to Brutus this time.
"Come on guys we need to pull together"

Roll #1 1 + 2 = 3

542031

[6d10]

Roll #1 7, 2, 9, 5, 2, 1 = 26

542032

>>542025
"You all saw that! Hit the Goat head first!"

Remaining minion tries to choke it.
'1d10'

And…
Raise the Paladin. He can still fight.
'1d10'

Roll #1 2 = 2 / Roll #2 6 = 6

542033

I pull Bessy and Happyhorn to their hooves using my telekinesis
'1d10+1'

Roll #1 10 + 1 = 11

542034

>>542032
"Okay"

542035

"Pommy, do you have any more of those dresses from the Pink Temple?"

542036

>>542026
You focus all the holy power you can muster, which isn't much in this chaotic sanctum, and pour it into Happyhorn. She rises into the air, her body knitting itself back together, and lands on her hooves.

>>542027
The tiger roars and you and hits you with a giant paw, knocking you to the ground and hurting you through your armor.

>>542029
The snake lashes out and sinks its fangs into your broad back. The painful venom makes you cry as your legs give out and make you collapse.

>>542030
Before you can get anywhere near him the snake head releases Bessy and bits you too. The venom is painful enough to make your vision go temporarily white. When it clears you are screaming on the ground.

>>542031
The Pinkie paladin rushes the Greater Chimera and hits a tiger leg with his hammer. The first Nature paladin is bit by the snake again, and this time a fang goes through his lungs; he gurgles up blood and passes out. The second Nature paladin delivers a powerful blow to the goat's head, making it wince. The fourth and sixth Nature paladins are bit in much the same manner, and react much the same way, as the first Nature paladin.

>>542032
You have no minions left.
You try to raise the paladin, but the skull die glows green as you try. The snake, pony blood dripping from its fangs, and bites you too. The pain hurts like nothing else, and you bleat as you collapse.

>>542033
Happyhorn is already up, so you focus on picking up Andelia and Bessy and Brutus too.

That skull die seems to be further affecting probability! As it is so far away from the combat, it may be something you all have to put up with!

Andelia: 6/6 Hits 4/6 Wounds
Bessy: 5/5 Hits 4/5 Wounds
Brutus: 11/11 Hits 7/8 Wounds
Happyhorn: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 4/5 Wounds
Olga: 0/5 Hits 3/5 Wounds
Olga's minion #1: DEAD
Olga's minion #2: DEAD
Pinkie Paladin: 5/5 Hits 3/5 Wounds
Nature Paladin #1: 0/5 Hits 1/5 Wounds DANGER
Nature Paladin #4: 0/5 Hits 1/5 Wounds DANGER
Nature Paladin #5: DEAD
Nature Paladin #6: 0/5 Hits 1/5 Wounds DANGER

Tiger Head: Healthy
Goat Head: Hurt
Snake Head: Healthy
Bear Head: Sleeping

542037

>>542032
Your resurrection spell, stopped just after it was started, goes haywire. One of the fingers on your severed diamond dog paw folds in as it contains the magic, leaving only two fingers left sticking out.

542038

>>542037
Raise, not resurrect

Heal myself first of all.
'1d10'

Roll #1 1 = 1

542039

>>542038
Woops, you've still got three uses in that case.

542040

>>542036
This is getting ridiculous. Slam that thing off balance. '1d10'

Roll #1 6 = 6

542041

>>542036
Bolster nature paladin 4

542042

>>542036
>>542036
Go for a prayer of healing '1d10+1'

Roll #1 6 + 1 = 7

542043

>>542036
"Thanks DK!"
ALRIGHT!
Back to the fight!
Fire off a Smoke Shot to help things along!
'1d10+1'

Roll #1 4 + 1 = 5

542044

>>542036
[6d10]

Roll #1 9, 9, 9, 9, 9, 5 = 50

542045

>>542036
Astral project over to the dice. Do I notice anything about them?
'1d10+1'

Roll #1 1 + 1 = 2

542046

Info roll about doscordians. '1d10'

Roll #1 5 = 5

542047

>>542046
Same '1d10'

Roll #1 8 = 8

542048

>>542036
I'm back, baby. Knockout Shot on that snake head.

Roll #1 4 = 4

542049

>>542038
Remember that you cannot Resurrect someone or something that has been Raised.
You try to heal yourself on the ground, but this proves to be a bad mood as the snake attacks again. As it's fangs pierce your lungs you feel consciousness slip away.

>>542040
The skull die glows green as you rush forwards, and you feel probability reshuffle. The snake bites you, your armor doing nothing against its fangs, and it pumps poison into you. Your robust, angry body is able to shake off the pain, however.

>>542041
You wrap him in a field of life-giving green energy.

>>542042
You focus on the paladins as you prayer and ask for help. All of the living paladins are healed completely as you fall to the ground.

>>542043
You try to shoot your smoke your smoke pellet higher up, but the goat swallows it then kicks you.
"That tastes like ass!"

>>542045
It looks like this die was based on stolen Grogarian religio-tech. It is as big as a shipping contain you can find in ports. You notice it glow green right before the snake head bites Brutus. You also notice the snake head bite your unoccupied body as well; making it thrash and seize on the ground.

>>542044
The Pinkie paladin and a Nature paladin pair up and smash each side of the tiger's head. It growls but doesn't acknowledge to pain otherwise as they hit it. Two more Nature paladins pair up and attack the goat. The goat head screams before its eyes roll up into its head and it passes out. The last two try to pair as well, but one is hit by the snake while the other attacks it.

>>542046
Andelia
You did not study the Discordians much, but you believe the entire Greater Chimera is producing a reality bending field.


>>542047
Pomelo
You have studied the Discordians well, as they are your religion's greatest enemies. The Greater Chimera produces a reality bending field just like Discord himself did. You also know enough about Greater Chimeras, them being Discord's favorite animal, that each head strengthens the body in its own special way.


>>542048
Your shot bounces harmlessly off the beast as a tiger paw swipes at you.

Andelia: 6/6 Hits 4/6 Wounds
Bessy: 5/5 Hits 4/5 Wounds
Brutus: 3/11 Hits 7/8 Wounds
Dreamkicker: 0/6 Hits 3/5 Wounds
Happyhorn: 3/5 Hits 5/5 Wounds
Pomelo: 0/5 Hits 4/5 Wounds
Olga: 0/5 Hits 1/5 Wounds CRIPPLED DANGER
Olga's minion #1: DEAD
Olga's minion #2: DEAD
Pinkie Paladin: 5/5 Hits 5/5 Wounds
Nature Paladin #1: 5/5 Hits 5/5 Wounds
Nature Paladin #4: 5/5 Hits 5/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 5/5 Hits 5/5 Wounds

Tiger Head: Hurt| Wounded
Goat Head: HELPLESS| Unharmed
Snake Head: Healthy | Unharmed
Bear Head: Sleeping | Unharmed

542050

>>542049
[6d10]

Roll #1 6, 8, 3, 4, 6, 10 = 37

542051

>>542049
Gah! Return to my body and stand up!
'1d10'

Roll #1 9 = 9

542052

>>542049
Shake it off. Slam it again. '1d10'

Roll #1 10 = 10

542053

>>542049
Well, perhaps I'll experience the secret of Reincarnation.

Each Death is but a Diagram back to the Waking World.

542054

>>542049
Just ram that dumb goat head! POMMY'S A WAY BETTER GOAT ANYWAYS.
'1d10'

Roll #1 9 = 9

542055

>>542049
"Someone help Olga!"
Get up on my hooves '1d10'

Roll #1 8 = 8

542057

>>542049
No touching!
Raise one of the paladins! Fire special!

Roll #1 5 = 5

542058

>>542050
The Pinkie paladin is bit in the neck by the snake. He screams and falls to the ground. Three Nature paladins attack the goat head, but the other two are fended off by the Greater Chimera.

>>542051
You get inside your head and stand back up. Those holes are bleeding pretty bad.

>>542052
You slam into the goat's head as hard as you can, but hardly do any damaged despite your mass. The tiger head laughs and laughs.

>>542054
You help the old, frail goat to stand. You aren't sure if you've ever seen her in such bad shape before.

>>542055
You stand up.

>>542057
You try to focus on the dead paladin through your severed horn, but the snake hits you before you can.

Andelia: 6/6 Hits 4/6 Wounds
Bessy: 5/5 Hits 4/5 Wounds
Brutus: 3/11 Hits 7/8 Wounds
Dreamkicker: 6/6 Hits 3/5 Wounds
Happyhorn: 2/5 Hits 5/5 Wounds
Pomelo: 0/5 Hits 4/5 Wounds
Olga: 0/5 Hits 1/5 Wounds CRIPPLED DANGER
Pinkie Paladin: 0/5 Hits 3/5 Wounds
Nature Paladin #1: 5/5 Hits 5/5 Wounds
Nature Paladin #2: 2/5 Hits 5/5 Wounds
Nature Paladin #3: 3/5 Hits 5/5 Wounds
Nature Paladin #4: 5/5 Hits 5/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 5/5 Hits 5/5 Wounds

Tiger Head: Hurt | Wounded
Goat Head: HELPLESS | Wounded
Snake Head: Healthy | Unharmed
Bear Head: Sleeping | Unharmed

542059

>>542056
>>542054
Quickly, heal myself!

'2d10'

Roll #1 1, 4 = 5

542060

>>542058
Heal the heck out of Olga '1d10+3'

Roll #1 5 + 3 = 8

542061

>>542058
[6d10]

Roll #1 10, 8, 4, 2, 5, 5 = 34

542062

>>542058
Ignore the pain and send a lightning bolt to the goat head!
'1d10+3'

Roll #1 7 + 3 = 10

542063

>>542058
That should have budged it more than that…
But since I'm over here, I'll see if I can't wake up that bear head. Bite it right on the schnoz.
'1d10'

Roll #1 9 = 9

542064

>>542058
That should have worked! Magic Bolt that goat head!

Roll #1 5 = 5

542065

>>542062
"Oh right! Dreamy, this thing has some sorta reality bending around it just like that dummy Discord does!"

542066

>>542059
You are in too much pain to attempt magic and nearly pass out again.

>>542060
You focus your magic on Olga and heal one of the holes left by the snake's multiple bites.

>>542061
The Pinkie paladin stands and attacks the goat's head. The first Nature paladin attacks the goat's head too. The second and third paladins are attacked again by the Greater Chimera, as are the fourth and sixth.

>>542062
You strike the goat's head with another lightning bolt. As the head shakes and twitches the tiger's head laughs.
"That tickles!"

>>542063
You bite the sleeping bear's head. It doesn't react as you scrape it a little.

>>542064
You try to hit the goat's head with a bolt from your sword, but a paw swipes you before you can.


The Discordian pegasi push the skull die back into its cup and start trying to pull it into the air again.

The goat head wakes up with a bleat!

Andelia: 6/6 Hits 4/6 Wounds
Bessy: 5/5 Hits 4/5 Wounds
Brutus: 3/11 Hits 7/8 Wounds
Dreamkicker: 6/6 Hits 3/5 Wounds
Happyhorn: 1/5 Hits 5/5 Wounds
Pomelo: 0/5 Hits 4/5 Wounds
Olga: 5/5 Hits 2/5 Wounds CRIPPLED DANGER
Pinkie Paladin: 5/5 Hits 3/5 Wounds
Nature Paladin #1: 3/5 Hits 5/5 Wounds
Nature Paladin #2: 1/5 Hits 5/5 Wounds
Nature Paladin #3: 1/5 Hits 5/5 Wounds
Nature Paladin #4: 4/5 Hits 5/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 2/5 Hits 5/5 Wounds

Tiger Head: Hurt | Wounded
Goat Head: Healthy | Very wounded
Snake Head: Healthy | Unharmed
Bear Head: Sleeping | Unharmed

542067

>>542065
What do I know about chimeras and reality bending fields?
'1d10' scholar?

Roll #1 7 = 7

542068

>>542066
PILE
ON
THE
GOAT HEAD. BEAT IT DEAD!
'1d10'

Roll #1 3 = 3

542069

>>542066
Heal up Olga one more time '1d10+3'
"Stay still granny, I'm gonna get you standing as fast as I can!"

Roll #1 10 + 3 = 13

542070

>>542066
Also I'm at 5/5 hits

542071

[6d10]

Roll #1 4, 9, 6, 7, 8, 6 = 40

542072

>>542066
AAAAAAAAAAAAAAAAAAA KNOCKOUT SHOT ON THE GOAT HEAD

Roll #1 1 = 1

542073

>>542066
'1d10+1' to hit the Tiger head with the crossbow.

Roll #1 8 + 1 = 9

542074

>>542066
Bark into it's ear.
This really isn't working. Switch back to Buffalo.

542075

>>542067
Dreamkicker
You know that Discord warped reality around him, making strong attacks hit him and hit others twice as hard. You also know that Chimeras and stronger than the sum of their parts and that taking out their parts is a good way to kill them.


>>542068
The goat head woke back up, but isn't looking too pretty. It's missing a tooth and looking a little puffy. When you try to bodyslam it the goat's head headbutts you with a horn half your size.

>>542069
You heal up Olga, then heal the rest of your friends as well.

>>542071
The Pinkie paladin gets hit by a paw. The first Nature paladin attacks the tiger, the second and third the goat, and the fourth and sixth the snake.

>>542072
Before you can shoot the snake bites you and knocks you off Brutus again. The venom hurts really bad, yo.

>>542073
You shoot the scarred tiger in the head with your bolt. He winces but shows no other sign of pain.

>>542074
You switch back to your buffalo form.


The pegasi roll the die!
[1d10]

Andelia: 6/6 Hits 5/6 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Brutus: 8/8 Hits 5/5 Wounds
Dreamkicker: 6/6 Hits 4/5 Wounds
Happyhorn: 0/5 Hits 3/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds
Olga: 5/5 Hits 5/5 Wounds
Pinkie Paladin: 3/5 Hits 3/5 Wounds
Nature Paladin #1: 3/5 Hits 5/5 Wounds
Nature Paladin #2: 1/5 Hits 5/5 Wounds
Nature Paladin #3: 1/5 Hits 5/5 Wounds
Nature Paladin #4: 4/5 Hits 5/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 2/5 Hits 5/5 Wounds

Tiger Head: Very hurt | Wounded
Goat Head: Healthy | Very wounded
Snake Head: Healthy | Unharmed
Bear Head: Sleeping | Unharmed

Roll #1 7 = 7

542076

PAUSED

542977

UNPAUSE

542982

>>542075
Overhealing on the Nature paladins '1d10'

Roll #1 7 = 7

542985

>>542075
Try another raise dead.

Roll #1 5 = 5

542987

>>542075
Do I know if feeding the goat something blessed by one of Discord's enemies would maybe hurt the Chimera?
'1d10'

Also help Happyhorn back up
'1d10+1'

Roll #1 9 = 9 / Roll #2 5 + 1 = 6

542991

>>542075
I try to regain a Vantage Point!
'1d10'

Roll #1 4 = 4

542993

>>542985
Or, get up first.

Roll #1 9 = 9

543005

[1d6]

Roll #1 4 = 4

543006

[6d10]

Roll #1 5, 10, 6, 8, 7, 4 = 40

543008

>>542075
I activate guardian. It should work this time. '1d10'

Roll #1 6 = 6

543016

>>542982
You try to focus on your prayer, but your eyes are got by the seven glowing skull pips on the large die. While you stare, the snake bites you and fills you with painful poison, making you drop despite the magic coming from your armor.

>>542985
>>542993
You can't quite manage to stand up this turn under your own power, but Dreamkicker helps you up.

>>542987
Dreamkicker
It depends how strong the blessing is, and how strongly blessed the Greater Chimera is. Given the location of this Chimera, you'd say it is pretty well blessed.

You help the shegoat back up.

>>542991
You try to scramble up to the top of a hill that has appeared but nearly twist your hoof when it disappears.

>>543006
The Pinkie paladin takes a weak hit from a tiger paw, but the first Nature paladin jumps up and hammers its head hard. The tiger laughs and spits at the paladin. The second, third, and forth paladins attack the goat and the snake while the snake headbutts the sixth paladin and knocks him down.

>>543008
You start preparing to dash around the room and save your friends.


GUARDIAN ACTIVE

Andelia: 6/6 Hits 5/6 Wounds
Bessy: 3/5 Hits 5/5 Wounds
Brutus: 8/8 Hits 5/5 Wounds
Dreamkicker: 6/6 Hits 4/5 Wounds
Happyhorn: 0/5 Hits 3/5 Wounds
Pomelo: 5/5 Hits 4/5 Wounds
Olga: 5/5 Hits 5/5 Wounds
Pinkie Paladin: 2/5 Hits 3/5 Wounds
Nature Paladin #1: 3/5 Hits 5/5 Wounds
Nature Paladin #2: 1/5 Hits 5/5 Wounds
Nature Paladin #3: 1/5 Hits 5/5 Wounds
Nature Paladin #4: 4/5 Hits 5/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 0/5 Hits 4/5 Wounds

Tiger Head: Very hurt | Wounded
Goat Head: Healthy | Very wounded
Snake Head: Hurt | Unharmed
Bear Head: Sleeping | Unharmed

543019

>>543016
Right. Let's bonk the goat. Hurl my shield. '1d10+1'

Roll #1 4 + 1 = 5

543022

>>543016
Struggle back up '1d10'
"Argh! Dumb stupid snake"

Roll #1 1 = 1

543023

>>543016
Help Pommy up
'1d10+1'

Roll #1 8 + 1 = 9

543024

>>543022
Reroll

543025

>>543024
'1d10'

Roll #1 2 = 2

543028

>>543016
Dangit!
I try to scramble up top another pile of rubble and regain Vantage Point!
'1d10'

Roll #1 4 = 4

543038

>>543016
Now let's shoot that goat head!

Roll #1 10 = 10

543049

[6d10]
\

Roll #1 4, 8, 1, 6, 9, 7 = 35

543053

>>543019
You throw your shield at the goat, but it grabs it out of the air and spits it back at you, scratching your armor.

>>543022
>>543024
>>543025
Your periapt glows red as the snake bites you again, bumping more venom into your body. Each beat of your heart is immensely painful and the world starts to quickly grow black. Thankfully, your hubby wubby is there to save you.

>>543023
You pull Pomelo back to his hooves. He looks like crap, if crap looked like a bloody goat that was bitten full of holes.

>>543028
You try to scramble up another hill, but don't realize it is actually a bear paw until a goat hoof kicks you off. You huff and puff as you try to catch your breath.

>>543038
You shoot the goat in one of her eyes but the bolt bounces off after tearing the eyelid. The tiger laughs.
"You are weak!"

>>543049
The Pinkie paladin is hit again, but Brutus is there to support him. The first Nature paladin attacks a tiger leg, the third a goat leg, and the fourth and sixth the snake at the rear of the beast. The snake tries to bite the second Nature paladin, but Brutus is able to pull him off the snake's fangs before it can poison him too much.

GUARDIAN ACTIVE

Andelia: 6/6 Hits 5/6 Wounds
Bessy: 1/5 Hits 5/5 Wounds
Brutus: 7/8 Hits 5/5 Wounds
Dreamkicker: 6/6 Hits 4/5 Wounds
Happyhorn: 0/5 Hits 3/5 Wounds
Pomelo: 0/5 Hits 2/5 Wounds DANGER
Olga: 5/5 Hits 5/5 Wounds
Pinkie Paladin: 1/5 Hits 3/5 Wounds
Nature Paladin #1: 3/5 Hits 5/5 Wounds
Nature Paladin #2: 1/5 Hits 4/5 Wounds
Nature Paladin #3: 1/5 Hits 5/5 Wounds
Nature Paladin #4: 4/5 Hits 5/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 0/5 Hits 4/5 Wounds

Tiger Head: Very hurt | Wounded
Goat Head: Healthy | Very wounded
Snake Head: Hurt | Unharmed
Bear Head: Sleeping | Unharmed

543055

>>543053
The Nature paladin knocks the Tiger head out!

543057

>>543053
"Andelia! Pommy needs help!"

Try to make like a magic shield or something around us
'1d10+1'

Roll #1 8 + 1 = 9

543059

>>543053
Gurgle out a thanks to Dreamkicker and heal myself '1d10+3'

Roll #1 8 + 3 = 11

543061

>>543053
"Pomelo, heal yourself!"
Let's try that toss again. Bounce it between the Goat and the Tiger. Cleave throw for two. '1d10+1'

Roll #1 6 + 1 = 7

543062

>>543053
"POMMY!"
Grrrrr!
Get a Vantage Point so I can BEAT THAT STUPID THING UP!
'1d10'

Roll #1 5 = 5

543065

Andelia: 6/6 Hits 5/6 Wounds
Bessy: 1/5 Hits 5/5 Wounds
Brutus: 7/8 Hits 5/5 Wounds
Dreamkicker: 6/6 Hits 4/5 Wounds
Happyhorn: 0/5 Hits 3/5 Wounds
Pomelo: 5/5 Hits 2/5 Wounds DANGER
Olga: 5/5 Hits 5/5 Wounds
Pinkie Paladin: 1/5 Hits 3/5 Wounds
Nature Paladin #1: 3/5 Hits 5/5 Wounds
Nature Paladin #2: 1/5 Hits 4/5 Wounds
Nature Paladin #3: 1/5 Hits 5/5 Wounds
Nature Paladin #4: 4/5 Hits 5/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 0/5 Hits 4/5 Wounds

Tiger Head: HELPLESS | Very wounded
Goat Head: Very hurt | Very wounded
Snake Head: Hurt | Unharmed
Bear Head: Sleeping | Unharmed

543071

>>543053
>>543065
"I'll show you weak, you freakish freaky freak!"

Rayblade!

Roll #1 4 = 4

543081

[6d10]

Roll #1 5, 3, 4, 7, 5, 7 = 31

543085

>>543057
You know better than to try using a spell you don't know in a stressful, dangerous situation so instead you form a magical bludgeon of force and hammer away at the Tiger's head.

>>543059
You heal yourself completely, then heal Bessy and Dreamkicker a little too.

>>543061
The skull pips on the die glow green as you line up your throw. Before you can get it off the snake bites you, hard and fills you with poison. Only your inner stronk keeps you upright.

>>543062
Before you can get to a good firing position the snake headbutts you. Luckily, Brutus is there to support you until Pomelo heals you.

>>543071
A paw swats you while you are yelling.
"Keep ssssssshowing usssssssssss!"

>>543081
The pladins keep Brutus busy as the snake strikes each of them in turn, biting two of the Nature paladins but beeing chased off by the buffalo knight.


"Bah! Enough fighting, I'm starving!"
A goat hoof begins to stamp the ground and large cans appear around it!


Brutus slows down, too tired to safekeep everyone.

Andelia: 6/6 Hits 5/6 Wounds
Bessy: 4/5 Hits 5/5 Wounds
Brutus: 1/8 Hits 5/5 Wounds
Dreamkicker: 6/6 Hits 5/5 Wounds
Happyhorn: 3/5 Hits 3/5 Wounds
Pomelo: 5/5 Hits 5/5 Wounds
Olga: 5/5 Hits 5/5 Wounds
Pinkie Paladin: 1/5 Hits 3/5 Wounds
Nature Paladin #1: 1/5 Hits 5/5 Wounds
Nature Paladin #2: 1/5 Hits 4/5 Wounds
Nature Paladin #3: 1/5 Hits 4/5 Wounds
Nature Paladin #4: 4/5 Hits 4/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 0/5 Hits 4/5 Wounds

Tiger Head: HELPLESS | Very wounded
Goat Head: Very hurt | Very wounded
Snake Head: Hurt | Unharmed
Bear Head: Sleeping | Unharmed

543089

>>543085
"Too bad, you've eaten too much already, you giant fat tub of goat!"
Position myself between the goat and a can, and while it comes in for the can, Slam it in the mouth with my shield. Maybe I can make it choke. '1d10+1'

Roll #1 2 + 1 = 3

543090

>>543085
Create a firestorm and heat up the cans so that they are either melted or too hot to eat.
'1d10+3'

Roll #1 4 + 3 = 7

543091

>>543085
"I will!!
Peg the goat head again!

Roll #1 1 = 1

543093

>>543085
GAAAH
Whatever!
SMOKE SHOT THIS PLACE UP
'1d10+1'

Roll #1 2 + 1 = 3

543094

>>543085
Now try overhealing the paladins '1d10'

Roll #1 4 = 4

543106

[6d10]

Roll #1 5, 6, 1, 2, 6, 1 = 21

543108

>>543089
The goat mistakes you for a tin can and and takes a chunk out of your back as it bites down. The pain is terrible and you collapse, bleeding.
"Bleh! What was in this thing?"

>>543090
You light your horn, but catch sight of the green glowing skull-die out of the corner of your eyes. A moment later your spell goes wrong and you burst into intense flames that sear away parts of your skin.

>>543091
You line up the goat's head in your crosshairs, but the snake gets you first. It lifts you off the ground as it bites you again and again, then throws you down with enough force to crack the floor. You feel many of your bones break as the world fades to black.

>>543093
Your shot hits the ground below the monster, but it is a dud. The snake rams you with its head again and nearly knocks you over.

>>543094
You try and try, but the snake interrupts you by slamming you under its head.

>>543106
The snake head goes on an absolute rampage. It darts around like green lightning, and everywhere it strikes a screaming paladin falls. Only two paladins avoid it and are able to hit the Tiger head.

The goat starts to eat and quickly finishes its snack. The monster heals as the goat eats, and the tiger head wakes up.

The Discordians roll the die back into the cup and start trying to lift it.


Andelia: 6/6 Hits 5/6 Wounds
Bessy: 1/5 Hits 5/5 Wounds
Brutus: 0/8 Hits 4/5 Wounds
Dreamkicker: 0/6 Hits 3/5 Wounds FLAMINGON FIRE
Happyhorn: 0/5 Hits 1/5 Wounds DANGER
Pomelo: 3/5 Hits 5/5 Wounds
Olga: 5/5 Hits 5/5 Wounds
Pinkie Paladin: 0/5 Hits 2/5 Wounds DANGER
Nature Paladin #1: 1/5 Hits 5/5 Wounds
Nature Paladin #2: 0/5 Hits 2/5 Wounds DANGER
Nature Paladin #3: 1/5 Hits 4/5 Wounds
Nature Paladin #4: 4/5 Hits 4/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 0/5 Hits 2/5 Wounds DANGER

Tiger Head: Healthy | Wounded
Goat Head: Hurt | Wounded
Snake Head: Hurt | Unharmed
Bear Head: Sleeping | Unharmed

543109

>>543108
Get up. '1d10'

Roll #1 6 = 6

543112

Ack put it out
'1d10'

Roll #1 3 = 3

543116

>>543108
I go get Happyhorn up!
'1d10'

Roll #1 7 = 7

543119

>>543108
Look back and forth between Happyhorn and Dreamkicker frantically, then close my eyes and heal Happyhorn '1d10+3'

Roll #1 1 + 3 = 4

543120

>>543108
I'm guessing I can't get back up on my own?

Roll #1 8 = 8

543121

[6d10]

Roll #1 3, 5, 6, 10, 5, 4 = 33

543124

>>543109
You ignore the pain and stand up.

>>543112
You roll back and forth on the ground, but cannot extinguish the flames.

>>543116
You rush over to Happyhorn and lift he to her hooves.

>>543119
You close your eyes and start to pray, then scream as the snake bites you once again.

>>543120
No, but Bessy has picked you up.
You are helped up by Bessy and take the first chance to get to flee from combat until someone can heal you.

>>543121
One of the Nature paladins is able to stand, but all the rest remain writhing on the ground. One of the paladins that had remained standing lands a powerful blow on the snake.


The Discordians tip the cup and let the die fall!


Andelia: 6/6 Hits 5/6 Wounds
Bessy: 1/5 Hits 5/5 Wounds
Brutus: 8/8 Hits 4/5 Wounds
Dreamkicker: 0/6 Hits 2/5 Wounds
Happyhorn: 0/5 Hits 1/5 Wounds DANGER
Pomelo: 0/5 Hits 3/5 Wounds
Olga: 5/5 Hits 5/5 Wounds
Pinkie Paladin: 0/5 Hits 2/5 Wounds DANGER
Nature Paladin #1: 1/5 Hits 5/5 Wounds
Nature Paladin #2: 0/5 Hits 2/5 Wounds DANGER
Nature Paladin #3: 5/5 Hits 4/5 Wounds
Nature Paladin #4: 4/5 Hits 4/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 0/5 Hits 2/5 Wounds DANGER

Tiger Head: Healthy | Wounded
Goat Head: Hurt | Wounded
Snake Head: Hurt | Unharmed
Bear Head: Sleeping | Unharmed

543126

>>543124
Try to put it out again
'1d10'

Roll #1 3 = 3

543127

>>543124
For the love of… extinguish that unicorn. We've got cloaks, don't we? '1d10'

Roll #1 9 = 9

543128

>>543124
Yeah, of course. I'm just gonna get my bearings back…

543131

>>543124
"Pommy! YOU JERK STOP HURTING HIM!"
I try to fire my cannon at that big dumb snake!
'1d10'

Roll #1 3 = 3

543132

>>543124
"Hold still Dreamy!"
Heal Dreamkicker '1d10+3'

Roll #1 5 + 3 = 8

543137

>>543124
[1d10]

[6d10]

Roll #1 1 = 1 / Roll #2 10, 6, 2, 4, 4, 6 = 32

543142

>>543126
You keep rolling and rolling, but the magical flames won't go out until Brutus flogs you with a a large cloak of his.

>>543127
You beat the unicorn with your large cloak until the flames go out. He looks terrible, and also pretty badly burnt.

>>543128
You sit back and wait for the room to stop spinning.

>>543131
The chimera kicks you before you can shoot.
"Stay down!"

>>543132
You heal some of Dreamkicker's burns, but he still looks pretty bad.

>>543137
The die lands.
The Pinkie paldin jumps up and attacks the tiger head with his hammer a Nature paladin attacks a paw. The snake hammers its snout down on the second Nature paladin, squishing him like an armored bug. Two more Nature paladins get attacked as the sixth one stands up.


Andelia: 6/6 Hits 5/6 Wounds
Bessy: 0/5 Hits 4/5 Wounds
Brutus: 8/8 Hits 4/5 Wounds
Dreamkicker: 0/6 Hits 3/5 Wounds NO LONGER ON FIRE
Happyhorn: 0/5 Hits 1/5 Wounds DANGER
Pomelo: 0/5 Hits 3/5 Wounds
Olga: 5/5 Hits 5/5 Wounds
Pinkie Paladin: 5/5 Hits 2/5 Wounds DANGER
Nature Paladin #1: 1/5 Hits 5/5 Wounds
Nature Paladin #2: 0/5 Hits 0/5 Wounds DEAD
Nature Paladin #3: 3/5 Hits 4/5 Wounds
Nature Paladin #4: 2/5 Hits 4/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 1/5 Hits 2/5 Wounds DANGER

Tiger Head: Healthy | Wounded
Goat Head: Hurt | Wounded
Snake Head: Hurt | Unharmed
Bear Head: Sleeping | Unharmed

543143

>>543142
Stand up!
'1d10'

Roll #1 4 = 4

543144

>>543142
And a quick trip out of the danger zone for Happyhorn '1d10+3'

Roll #1 2 + 3 = 5

543145

>>543142
>>543143
I go help DK up!
'1d10'

Roll #1 9 = 9

543146

>>543142
Right, let's pinball the shield again. Great Cleave for four to hit all the heads. '1d10+1'

Roll #1 1 + 1 = 2

543147

>>543142
Yeah…let's just do that.
I…cheer on the others?

Roll #1 9 = 9

543154

[6d10]

Roll #1 1, 2, 8, 3, 10, 7 = 31

543158

>>543143
You take your time and stand up.
Oops.

>>543144
You run out and are soon near enough to heal her.

>>543145
DK is already up, so instead you attack the goat head. It grunts as you hit it with a stone and curses at you.

>>543146
The snake puts an end to your plans. AS it pumps even more venom into you you see the skull die glowing green.

>>543147
You cheer for them and inspire Andelia to start healing people.

>>543154
The Pinkie paladin rushes the tiger head once again, but is stopped by a snakebite. The skull die glows green, and before he can get away the tiger head chops him and spits out a mangled, laughless body. Andelia gets there just in time with a remedy but only just saves him. Two Nature paladins are hit and one is knocked to the ground, but the other two Attack the snake for all they are worth.


Andelia: 6/6 Hits 5/6 Wounds
Bessy: 0/5 Hits 4/5 Wounds
Brutus: 1/8 Hits 4/5 Wounds
Dreamkicker: 6/6 Hits 3/5 Wounds
Happyhorn: 0/5 Hits 1/5 Wounds DANGER
Pomelo: 0/5 Hits 3/5 Wounds
Olga: 5/5 Hits 5/5 Wounds
Pinkie Paladin: 0/5 Hits 1/5 Wounds DANGER
Nature Paladin #1: 0/5 Hits 3/5 Wounds
Nature Paladin #2: DEAD
Nature Paladin #3: 1/5 Hits 4/5 Wounds
Nature Paladin #4: 0/5 Hits 3/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 1/5 Hits 2/5 Wounds DANGER

Tiger Head: Healthy | Wounded
Goat Head: Hurt | Wounded
Snake Head: Hurt | Unharmed
Bear Head: Sleeping | Unharmed

543159

>>543158
Help Pommy up!
'1d10+1'

Roll #1 5 + 1 = 6

543160

>>543158
I'm just going to bash that damn goat head. Once that's dead, I can focus on cutting off that snake tail without worrying about it patching itself up.
Shield Slam the Goat. '1d10+1'

Roll #1 5 + 1 = 6

543162

>>543158
I fire off a smoke shot!
'1d10+1'

Roll #1 8 + 1 = 9

543164

>>543158
"Grr!"
I concentrate and pool my divine power with Bessy and the Pinkie Paladin '1d10'

Roll #1 6 = 6

543166

>>543159
Oh.

Target the dice and try to melt them with a fire bolt for five hits.
'1d10+3'

Roll #1 6 + 3 = 9

543168

>>543162
Scratch that,

>>543164
I do this instead!

543173

>>543164
>>543168
[1d10]

[1d4]

Roll #1 8 = 8 / Roll #2 2 = 2

543174

>>543173
[4d10]

Roll #1 2, 7, 3, 4 = 16

543177

Wuh.

Firstly, I need more shells.

Find a body to raise. Preferably not the Nature Paladins. Any dead discord paladins will do nicely.

Roll #1 5 = 5

543185

>>543159
Pomelo is up so you shoot the chimera with your crossbow.

>>543160
You slam into a goat leg, unable to reach the head.

>>543162
You hit the ground under the beast with a smoke pellet, shrouding half its body with smoke.
+1 to attacks against the Chimera for 1 turn.

>>543164
>>543168
>>543173
The three of you focus on Pinkie Pie and each other. Laughing, the two of you cease caring about the laws of physics and run straight into each other. Your bodies merge and blur into a large ball of pink energy, which itself turns into a massive pony made of pure energy, wearing a party hat and glasses with a fake nose and mustache. You are now all on the same size level as the Greater Chimera.
"Ha! Your tricks won't save you here!"
"Yeah! What ssssssshe sssssaid!"
You can now all share your skills and bonuses, but also share Hits. When the form reaches 0 hits you all go back to being as you were.
Paladin's skills: Fervor, Shatter, Blast.


>>543166
The die is too far enough, but luckily your balls of fire fall back around the room a few times and hit the goat head. The giant thing screams as it burns, then passes out. The snake blows on its head until the fire is extinguished.

>>543174
The first nature paladin is bit badly by the snake and nearly killed. The second manages to hit the unconcious goat's head. The third is ignored and the fourth is nearly kicked to death.
[1d10]

Laughatar: 10/10 Hits
Andelia: 6/6 Hits 5/6 Wounds
Bessy: 5/5 Hits 4/5 Wounds
Brutus: 1/8 Hits 4/5 Wounds
Dreamkicker: 6/6 Hits 3/5 Wounds
Happyhorn: 0/5 Hits 1/5 Wounds DANGER
Pomelo: 5/5 Hits 3/5 Wounds
Olga: 5/5 Hits 5/5 Wounds
Pinkie Paladin: 0/5 Hits 1/5 Wounds DANGER
Nature Paladin #1: 0/5 Hits 1/5 Wounds DANGER
Nature Paladin #2: DEAD
Nature Paladin #3: 1/5 Hits 4/5 Wounds
Nature Paladin #4: 0/5 Hits 3/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 0/5 Hits 1/5 Wounds DANGER

Tiger Head: Healthy | Wounded
Goat Head: HELPLESS | Very wounded
Snake Head: Very hurt | Unharmed
Bear Head: Sleeping | Unharmed

Roll #1 2 = 2

543187

>>543185
Bash the goat head! Shield hurl. '1d10+2'

Roll #1 6 + 2 = 8

543189

"Pommy! Bessy! This is no time for shenanigans!"

Help Happyhorn up again!
'1d10+1'

Roll #1 10 + 1 = 11

543190

>>543177
>543177
>>543177

>>543185
And raise another

Roll #1 2 = 2

543193

>>543185
Andelia is unable to heal any of them.

543196

>>543185
"Whoa! What the heck did you guys do?!"

543199

>>543185
I use…
Ooh! Blast seems fun!
I use Blast against the Chimera!
'1d10+1'

Roll #1 10 + 1 = 11

543200

>>543196
>>543189
"Hey look, I'm not a billy anymore! Neigh neigh neiiiiigh hehehehehe"

>>543185
Well can't let this +1 go to waste
Shatter the goat head '1d10+1'

Roll #1 5 + 1 = 6

543201

[1d10]
Heal Happyhorn.

[4d10]

Roll #1 3 = 3 / Roll #2 5, 10, 6, 5 = 26

543202

>>543187
You hit the goat head once again, cutting it badly.

>>543189
God damn keeping track of hits and wounds in this system.
Happyhorn is already up. Instead, you pick up the paladins.

>>543190
>>543177
You try your hardest and pull a body out of the shifting nothing around you. A friendly spirit fills it and awaits your commands.

>>543199
You lash out with a laugh and hit the goat's head as hard as you can. The tiger head laughs.
"You're wasting your effort!"

>>543200
With a swipe of a hoof you crack the goat's horns and leve her open to attack.

>>543201
The pinkie paladin tries to heal, but gets angry when he can't figure out how to use Pomelo's magic and harms the field of good vibes around the Laughatar.
Two of the Nature paladins Attack the helpless goat head as hard as they can.

The goat head is looking bad. It's horns are cracked, and large amounts of skin are gone showing the skull underneath.

Laughatar: 7/10 Hits
Andelia: 6/6 Hits 5/6 Wounds
Bessy: 5/5 Hits 4/5 Wounds
Brutus: 1/8 Hits 4/5 Wounds
Dreamkicker: 6/6 Hits 3/5 Wounds
Happyhorn: 5/5 Hits 1/5 Wounds DANGER
Pomelo: 5/5 Hits 3/5 Wounds
Olga: 5/5 Hits 5/5 Wounds
Pinkie Paladin: 0/5 Hits 1/5 Wounds DANGER
Nature Paladin #1: 4/5 Hits 1/5 Wounds DANGER
Nature Paladin #2: DEAD
Nature Paladin #3: 1/5 Hits 4/5 Wounds
Nature Paladin #4: 5/5 Hits 3/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 4/5 Hits 1/5 Wounds DANGER

Tiger Head: Healthy | Wounded
Goat Head: HELPLESS | Nearly dead
Snake Head: Very hurt | Unharmed
Bear Head: Sleeping | Unharmed

543203

>>543202
Keep bashing. Bash bash bash until it falls off. '1d10+1'

Roll #1 1 + 1 = 2

543204

>>543202
Heal Happyhorn with all my might '1d10+3'

Roll #1 2 + 3 = 5

543205

>>543202
>>543204
We gotta Heal Happyhorn!
'1d10+3'

Roll #1 8 + 3 = 11

543206

>>543202
Crossbow to the goat head!
'1d10+1'

Roll #1 3 + 1 = 4

543207

>>543200
"I wasn't one first!"

I point at the goat head.

543208

>>543207
I giggle

543209

>>543202
Raise another body.

'1d10'

This one enters the Goat mouth and chokes it from within!

'1d10'

Roll #1 8 = 8 / Roll #2 6 = 6

543210

[1d10]
Inspire

[4d10]

Roll #1 1 = 1 / Roll #2 8, 3, 2, 10 = 23

543211

>>543203
You run in to bash, but as the skull die glows green you are kicked aside by a tiger paw and bit in midflight by the the snake's head. Screaming in pain, you land on the hole where the goat bit you and watch the world start to fade. Mirth fills you though, and you stand and grow stronger.

>>543205
>>543204
Pomelo and Bessy each try to use the same spell at the same time, causing a bit of harmful Discordance. Bessy is able to take control and cast the spell, however, and heal Happyhorn and a few friends.

>>543206
You are hit by a paw before you can get your shot off.

>>543209
You raise another corpse from the nothing while the other lodges itself in the goat's throat and starts boxing the uvula.

>>543210
The die glows green as the paladin tries to inspire his friends, and the Chimera lashes out with a blast of white noise. The laughform collapse into a boring joke, and Besy, Pomelo, and the paladin reappear as they were.

>>543210
Two of the nature paladins are struck by the snake, one almost fatally, but the other two manage to get in. With their hammers they break open the skull of the goat head and smash its brain.

The two remaining Chimera head roar in pain as the goat dies.

The Discordians scoop up the die and start to lift the cup.

Laughatar: 0/10 Hits
Andelia: 6/6 Hits 5/6 Wounds
Bessy: 5/5 Hits 4/5 Wounds
Brutus: 8/8 Hits 3/5 Wounds
Dreamkicker: 4/6 Hits 3/5 Wounds
Happyhorn: 5/5 Hits 5/5 Wounds DANGER
Pomelo: 5/5 Hits 4/5 Wounds
Olga: 5/5 Hits 5/5 Wounds
Pinkie Paladin: 0/5 Hits 1/5 Wounds DANGER
Nature Paladin #1: 4/5 Hits 1/5 Wounds DANGER
Nature Paladin #2: DEAD
Nature Paladin #3: 0/5 Hits 3/5 Wounds
Nature Paladin #4: 0/5 Hits 1/5 Wounds DANGER
Nature Paladin #5: DEAD
Nature Paladin #6: 4/5 Hits 1/5 Wounds DANGER

Tiger Head: Healthy | Wounded
Goat Head: DEAD
Snake Head: Very hurt | Unharmed
Bear Head: Sleeping | Unharmed

543212

>>543211
Heal the Pinkie Paladin! '1d10+3'
"Don't give up now!"

Roll #1 8 + 3 = 11

543213

Rush over and make the cup too hot to handle with a firestorm for five hits.
'1d10+3'

Roll #1 6 + 3 = 9

543214

>>543208
I pout
>>543211
Yaaaaaay.
Raise Dead!

Roll #1 7 = 7

543215

>>543211
Finally. Now I can focus on the snake.
"You've bit off more than you can chew this time around, snake!"
Shield-bash that snake head. '1d10+1'

Roll #1 1 + 1 = 2

543216

>>543211
I fire a cannon shot at the snakehead!
I might not be (super) big anymore, BUT I DO HAVE A CANNON!
'1d10'

Roll #1 2 = 2

543217

>>543211
There we go.

Go heal Nature Paladin 1.
'1d10'

Two minions should now tangle the snake head.
'2d10'

Roll #1 1 = 1 / Roll #2 1, 3 = 4

543218

[4d10]

Roll #1 9, 6, 5, 2 = 22

543219

>>543212
You heal your paladin friend and let the leftover energy run to the other living paladins.

>>543213
The cup is far far away from you, sometimes to the left, sometimes up above, and other times in a direction you are only mildly aware of. Instead, you lash out and hit the snake head with your fire. The top layer of scales burns away, revealing more underneath as the snake passes out.

>>543214
You raise one of the dead Nature paladins as a minion.

>>543215
The snake head lands on you as ut passes out and you are nearly crushed under it.

>>543216
The tiger swats your shot with a paw, knocking it right back at you.
"You suck!"

>>543217
The strange, chaotic magic of the place coalesce into a small, purple alicorn that slaps you hard enough to knock you off your horns. It vanishes just as quickly as it appears.
One of your minions is destroyed by a stamping tiger paw and the other nearly falls apart from the shockwaves.

>>543218
Two paladins strike the snake, and two more get hurt.

Andelia: 6/6 Hits 5/6 Wounds
Bessy: 5/5 Hits 4/5 Wounds
Brutus: 1/8 Hits 3/5 Wounds
Dreamkicker: 4/6 Hits 3/5 Wounds
Happyhorn: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 4/5 Wounds
Olga: 0/5 Hits 4/5 Wounds
Minion #1: Dead
Minion #2: 1/4 Hits
Pinkie Paladin: 5/5 Hits 5/5 Wounds
Nature Paladin #1: 5/5 Hits 2/5 Wounds DANGER
Happyhorn's minion: 4//4 Hits
Nature Paladin #3: 5/5 Hits 4/5 Wounds
Nature Paladin #4: 4/5 Hits 2/5 Wounds DANGER
Nature Paladin #5: DEAD
Nature Paladin #6: 1/5 Hits 2/5 Wounds DANGER

Tiger Head: Healthy | Wounded
Goat Head: DEAD
Snake Head: HELPLESS | Wounded
Bear Head: Sleeping | Unharmed

543220

>>543219
Excellent. It came closer. Start hacking away with the edge of my shield. '1d10+1'

Roll #1 1 + 1 = 2

543221

PAUSED

543222

>>543219
Bolster Brutus

551911

UNPAUSED

551914

>>543219
"Well… you suck more!"
I swat it right back at him!
'1d10'

Roll #1 3 = 3

551916

>>543219
Gah. Introduce that snake neck to the side-edge of my shield. '1d10+1'

Roll #1 4 + 1 = 5

551917

>>543219
I shoota da snake.

Minion goes and smacks it with a thing.
'1d10'

Roll #1 8 = 8 / Roll #2 4 = 4

551920

[5d10]

Roll #1 4, 10, 8, 6, 7 = 35

551922

>>543220
The Greater Chimera swipes you with a paw before you can reach the snake's head. The force of the blow causes your armor to buckle and snaps half your ribs, making you collapse in agony.

>>543222
Brutus is bolstered.

>>551914
A goat hoof coldclocks you.
"Look who sucks now!"

>>551916
You already rolled.

>>551917
You strike the snake with a bolt. Your minion gets whacked by a hoof.

>>551920
The pinkie paladin is struck by a paw, but the other four tagteam the snake's head.

Andelia: 6/6 Hits 5/6 Wounds
Bessy: 2/5 Hits 4/5 Wounds
Brutus: 0/8 Hits 2/5 Wounds DANGER BOLSTERED
Dreamkicker: 4/6 Hits 3/5 Wounds
Happyhorn: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 4/5 Wounds
Olga: 0/5 Hits 4/5 Wounds
Minion #1: Dead
Minion #2: 1/4 Hits
Pinkie Paladin: 3/5 Hits 5/5 Wounds
Nature Paladin #1: 5/5 Hits 2/5 Wounds DANGER
Happyhorn's minion: 2//4 Hits
Nature Paladin #3: 5/5 Hits 4/5 Wounds
Nature Paladin #4: 4/5 Hits 2/5 Wounds DANGER
Nature Paladin #5: DEAD
Nature Paladin #6: 1/5 Hits 2/5 Wounds DANGER

Tiger Head: Healthy | Wounded
Goat Head: DEAD
Snake Head: HELPLESS | Near death
Bear Head: Sleeping | Unharmed

551924

>>551922
So I had. I will stand up, thanks to the bolstering, and shift shape.

551925

>>551922
Ow!
"Grr- yeah, and it's YOU!"
I try to coldclock the goat back! IN THE FACE!
'1d10'

Roll #1 9 = 9

551926

>>551922
"Stay up big guy!"
Heal Brutus '1d10+3'

Roll #1 8 + 3 = 11

551928

>>551922
Ray Blaaaaaaaaaaaaaaaaaaaaaaaaaaaade! on the snake

Minion mounts the tigerface!
'1d10'

Roll #1 9 = 9 / Roll #2 3 = 3

551929

[5d10]

Roll #1 1, 10, 8, 4, 3 = 26

551930

>>551924
Your armor starts to ripple as you stand, and by the time you are all the way up you have shifted into some mix between a bear and a wolf that stands as tall as a buffalo. You feel even stronger as Pomelo's healing magic flows through you.

>>551925
You yell at the dead goat's head, totally not coming unhinged from everything you have seen happen, and strike the helpless snake. As Pomelo's runoff energy hits you you feel stronger.

>>551926
You heal the other buffalo as he turns into a big bearwolf thing (Bessy can't do that, right?) and direct the rest of your healing magic to Bessy.

>>551929
The Pinkie Paladin is struck by a paw and sent flying straight into the sixth Nature paladin. The Nature paladin screams as his neck bends at an odd angle and he flops to the ground like a fish. Another Nature paladin is struck, but remains stranding as the last two rush in and strike the snake with their weapons.

>>551928
Your hearts feeling full, you channel a blast of magic at the helpless Snake head. The bolt of magic hit the snake in the eye and vaporizes a large chunk of its head in a magical blast.


The Discordian pegasi push the giant skull die back into its cup and start lifting it.

Andelia: 6/6 Hits 5/6 Wounds
Bessy: 2/5 Hits 4/5 Wounds
Brutus: 11/11 Hits 8/8 Wounds
Dreamkicker: 4/6 Hits 3/5 Wounds
Happyhorn: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 4/5 Wounds
Olga: 0/5 Hits 4/5 Wounds
Minion #1: Dead
Minion #2: 1/4 Hits
Pinkie Paladin: 0/5 Hits 4/5 Wounds
Nature Paladin #1: 5/5 Hits 2/5 Wounds DANGER
Happyhorn's minion: 2//4 Hits
Nature Paladin #3: 5/5 Hits 4/5 Wounds
Nature Paladin #4: 2/5 Hits 2/5 Wounds DANGER
Nature Paladin #5: DEAD
Nature Paladin #6: 0/5 Hits 1/5 Wounds DANGER CRIPPLED

Tiger Head: Healthy | Wounded
Goat Head: DEAD
Snake Head: DEAD
Bear Head: Sleeping | Unharmed

551932

>>551930
Now, for that Tiger head. Maul it. '1d10'
And hope Pomelo has the presence of mind to heal the paladins.

Roll #1 9 = 9

551933

>>551930
Alright, now Prayer of Healing on the paladins '1d10+1'

Roll #1 7 + 1 = 8

551935

>>551930
Heyoooooooooooooooooooooo
Knockout shot on the tiger head! Minion keeps punching it!
'1d10'

Roll #1 7 = 7 / Roll #2 3 = 3

551938

>>551930
I was just striking the appropriate head that hit me, that's all!
I GO FOR THE TIGER HEAD NOW!
Cannon fire!
'1d10'

Roll #1 4 = 4

551940

[4d10]

Roll #1 6, 6, 10, 3 = 25

551941

>>551930
Uh, shoot something!
'1d10+1'

Roll #1 10 + 1 = 11

551945

>>551932
You leap into the air and give the tiger's head another scar with your massive paw.
"Fool! I am invincible!"

>>551933
You loudly chant a prayer and focus on the paladins. As you watch they all glow pink, and all one of the helpless ones stands up. The one with a broken neck survives, but will need mending before he can fight again. The world spins (more than normal) and you wind up on your back.

>>551935
You fire a concussion bolt at the Tiger's head, which explodes with a bright flash and loud noise. Unfortunately, all it makes the tiger do is blink and cover his ear while yowling. Your minion is crushed into paste by a goat hoof.

>>551938
You stand back and fire your cannon, but the ground twists and your shot sails over the Chimera's head.

>>551940
The paladins try a team attack and it works: Only one of them gets hurt by the Chimera's counter attack.

>>551941
You line up your shot and fire, making minor correction to your bolt's flight with your TK. The bolt strikes the tiger in it's eye, but bounces off. Bruised, the tiger roars.
"I CANNOT BE HURT!"
It seems to be invulnerable to critical hits!

The Discordians roll their deadly die!
[1d10]


Andelia: 6/6 Hits 5/6 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Brutus: 11/11 Hits 8/8 Wounds
Dreamkicker: 4/6 Hits 3/5 Wounds
Happyhorn: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 4/5 Wounds
Olga: 0/5 Hits 4/5 Wounds
Minion #1: Dead
Minion #2: 1/4 Hits
Pinkie Paladin: 5/5 Hits 5/5 Wounds
Nature Paladin #1: 5/5 Hits 2/5 Wounds
Happyhorn's minion: 2//4 Hits
Nature Paladin #3: 5/5 Hits 5/5 Wounds
Nature Paladin #4: 2/5 Hits 5/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 0/5 Hits 5/5 Wounds CRIPPLED

Tiger Head: Very hurt| Wounded
Goat Head: DEAD
Snake Head: DEAD
Bear Head: Sleeping | Unharmed

Roll #1 5 = 5

551946

>>551945
"Wheeeee-ow. I'm okay!"
Hop up '1d10'

Roll #1 5 = 5

551947

>>551945
Eh. Invincibility is more a matter of perspective anyway. I'm just going to keep gnawing on his neck joint until the head falls off. Even if it's invincible, the rest of the body isn't. '1d10'

Roll #1 6 = 6

551948

>>551945
I seem to be helpless. Can I order a minion to help me up?

'1d10'
'1d10'

Roll #1 5 = 5 / Roll #2 4 = 4

551949

>>551945
Gah! What the heck?!
Hit the big dumb tiger head with a charge then!
'1d10'

Roll #1 5 = 5

551950

>>551945
I help Olga up.

"Get up, crone. Not time for sleep."
'1d10'

Roll #1 9 = 9

551951

>>551945
Grrrrr!
Raise another one!

Roll #1 2 = 2

551952

[4d10]

Roll #1 10, 6, 5, 1 = 22

551953

>>551946
>>551948
The die glows green.
Olga's skeleton rushes forwards to help as the two of you roll into a goat pile, but is completely crushed when the ground itself reaches up and surrounds each of you. Bones snap, but in the end both of you are shot out of the hole and into the air as if from a cannon.

>>551947
It's skin is thicker than your armor, but you do manage to pinch it some with your powerful jaws.

>>551949
You charge forwards and are rewarded with a glancing blow from a tiger paw that is bigger than you are.

>>551950
You reach into the pile of goat and pick up the crazy old spiritualist.

>>551951
The chaotic energies in this place are too great for you to focus on the body of the other paladin.

>>551952
The paladins all rush forwards. The first leaps into the air and strikes the tiger in the head, causing the entire body of the Greater Chimera to collapse. The second on strikes the fallen beast on the snout. The die glows green and time seems to bend in on itself. Suddenly the Greater Chimera is falling again, but this time two of the paladins are under it Each of them are nearly crushed by the massive monster.

Andelia: 6/6 Hits 5/6 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Brutus: 11/11 Hits 8/8 Wounds
Dreamkicker: 4/6 Hits 3/5 Wounds
Happyhorn: 5/5 Hits 5/5 Wounds
Pomelo: 0/5 Hits 3/5 Wounds
Olga: 0/5 Hits 3/5 Wounds
Minion #1: Dead
Minion #2: 0/4 Hits
Pinkie Paladin: 5/5 Hits 5/5 Wounds
Nature Paladin #1: 5/5 Hits 2/5 Wounds
Happyhorn's minion: 2//4 Hits
Nature Paladin #3: 0/5 Hits 4/5 Wounds
Nature Paladin #4: 0/5 Hits 4/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 0/5 Hits 5/5 Wounds CRIPPLED

Tiger Head: HELPLESS| Wounded
Goat Head: DEAD
Snake Head: DEAD
Bear Head: Sleeping | Unharmed

551955

>>551953
Get up get up get up '1d10'

Roll #1 1 = 1

551956

>>551953
Nibble nibble nibble chomp. '1d10'
Keep working on that tiger's neck.

Roll #1 7 = 7

551957

>>551953
Attack! I launch a stormbolt at the remaining head for five hits!
'1d10+3'

Roll #1 10 + 3 = 13

551959

>>551955
rerollan '1d10'

Roll #1 9 = 9

551960

>>551953
>>551955
HELP POMMY UP!
"Little buddy! C'mon you gotta get up!"
'1d10'

Roll #1 2 = 2

551962

>>551953
Hmph! I can raise anything!
Well for now I guess I'll just shoot the tiger some more.

Roll #1 2 = 2

551964

[4d10]

Roll #1 4, 5, 9, 1 = 19

551965

>>551953
Well, quick, try to get up again!

Roll #1 9 = 9

551968

>>551953
>>551965
Wait nevermind.

Let's use that roll to call out another skeletal minion.

551972

>>551964
The die glows green
One of the paladins tries to strike the helpless Tiger head, but hits himself somehow! The other paladin has no such trouble, however.

>>551955
>>551959
Your periapt glows blood red as you stand back up.

>>551956
You tear and chew and shake your head until you can taste blood.

>>551957
You launch five blistering hot spears of plasma at the tiger's head, leaving colored steaks in everyone's vision. Like a burning drill, you carve a hole straight through to the back of its skull, letting daylight through!

>>551960
Hysterical, you grab Pomelo and shake him like a buffalo cow trying to get through medical school shakes her groove thang.

>>551962
Your shot misses as reality buckles and bends.

>>551965
>>551968
You summon up another minion for yourself.

The Greater Chimera's body trembles, and the whole world ripples like a pond that has been hit by a stone. The bear opens its eyes and the monster stands up.
"Girls? What's going on? Girls? GIRLS!"
The bear begins to growl, and a blue light shines from inside its mouth.



Andelia: 6/6 Hits 5/6 Wounds
Bessy: 5/5 Hits 5/5 Wounds
Brutus: 11/11 Hits 8/8 Wounds
Dreamkicker: 4/6 Hits 3/5 Wounds
Happyhorn: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 3/5 Wounds
Olga: 0/5 Hits 3/5 Wounds
Minion #1: 4/4 Hits
Pinkie Paladin: 5/5 Hits 5/5 Wounds
Nature Paladin #1: 5/5 Hits 2/5 Wounds
Happyhorn's minion: 2//4 Hits
Nature Paladin #3: 0/5 Hits 4/5 Wounds
Nature Paladin #4: 0/5 Hits 4/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 0/5 Hits 5/5 Wounds CRIPPLED

Tiger Head: HELPLESS | Near death
Goat Head: DEAD
Snake Head: DEAD
Bear Head: Enraged | Unharmed

551973

>>551972
Finally, it's up.
Release my chew-hold on the tiger, and go for the bear's eyes. '1d10'

Roll #1 10 = 10

551974

>>551972
I grab him into a tight hug as it turns out he's okay.
"Pommmyyyyy! You're okay! Now get back out there and let's finish this big dumb chimera!"
I let go of him and then turn back to face the chimera, and…
CHARGE AT THE NEAR DEAD TIGER HEAD! TAKE IT WHILE IT'S DOWN!

551975

>>551974
'1d10'

Roll #1 5 = 5

551976

>>551972
Glorify Happyhorn '1d10'

Roll #1 1 = 1

551977

>>551972
Heal myself first!
'1d10'

This minion will be shielding me from now on.

Roll #1 5 = 5

551979

>>551972
Shoot the tiger! Finish her!
'1d10+1'

Roll #1 6 + 1 = 7

551980

>>551972
Uh….nertz.
Knockout on the bear!

Roll #1 8 = 8

551981

[5d10]

[1d10]

Roll #1 6, 7, 1, 3, 3 = 20 / Roll #2 4 = 4

551982

>>551973
You leap forwards and start gnawing on the bear. It's eyelids are thick and fuzzy, though, so you cannot get to the giant squishy orb within. Despite that you manage to rip and tear pretty good.

>>551974
>>551975
You charge the tiger head, not noticed the hole that was burnt through it, and are struck in the face by a goat hoof.

>>551976
You start mocking Happyhorn, trying a school of motivation you saw in a play about in about jackets made entirely of metal. It doesn't work, though, in fact you think you managed to hurt her feelings.

>>551977
The die glows green.
You try to heal yourself, but have to jump backwards as your skeleton is pulverized by a tiger's paw.

>>551979
You shoot at the bear, not the dead tiger, and strike it with a bolt.

>>551980
You hit the bear head with a concussive blast, making it shy back and swat at the air around it.

>>551981
Two of the paladins strike at the bear, but it still manages to stomp one of the Helpless paladins.

The blue light in the bear's throat fizzles out!

Andelia: 6/6 Hits 5/6 Wounds
Bessy: 1/5 Hits 5/5 Wounds
Brutus: 11/11 Hits 8/8 Wounds
Dreamkicker: 4/6 Hits 3/5 Wounds
Happyhorn: 5/5 Hits 5/5 Wounds Next action is a critfail
Pomelo: 5/5 Hits 3/5 Wounds
Olga: 0/5 Hits 3/5 Wounds
Minion #1: 0/4 Hits
Pinkie Paladin: 5/5 Hits 5/5 Wounds
Nature Paladin #1: 5/5 Hits 2/5 Wounds
Happyhorn's minion: 2//4 Hits
Nature Paladin #3: 0/5 Hits 3/5 Wounds
Nature Paladin #4: 0/5 Hits 4/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 0/5 Hits 5/5 Wounds CRIPPLED

Tiger Head: DEAD
Goat Head: DEAD
Snake Head: DEAD
Bear Head: Enraged | Unharmed

551983

>>551982
Ow…
I stop and rub my nose after getting struck in the face.
BUT
I GET BACK UP!
Screw this, CANNON TIME!
TIME TO DECORATE THAT BEAR'S FACE
WITH
PARTY SUPPLIES!
'1d10'

Roll #1 10 = 10

551984

>>551982
Get a good hold, and rake the head with my backpaws. '1d10'

Roll #1 9 = 9

551985

>>551982
"Oh no. I-I didn't mean it!"
Give Happyhorn an honest hug with full contact and everything. Bolster her while I hug

551986

>>551982
While I would love to enjoy what I just did, Pomelo's jeering makes it very hard to enjoy mayhem right now.

Roll #1 4 = 4

551987

>>551982
The hell's going on with that die?

Heal me again!
'1d10'

Roll #1 10 = 10

551988

>>551982
Drag that nature paladin to his hooves.
'1d10'

Roll #1 8 = 8

551989

[4d10]

Roll #1 8, 2, 3, 7 = 20

551990

>>551983
You take a step back and brace yourself with your hooves then let 'er rip. Card table, candles, folding chairs, and plastic forks imbed themselves into the bear's face and it roars in pain.

>>551984
You grab on tight with your jaws and start scoops off pawfuls of hair and skin with your paws.

>>551985
You cover yourself with nanny cooties as your bolster your strange friend.

>>551987
You heal yourself up good and manage to heal Bessy too.

>>551988
You grab one of the Nature paladins with your magic and pick him up.

>>551989
Two Nature Paladins are struck by paws and hooves, but the Pinkie Paladin smashes the bear in the face with his hammer and drops the enraged monster to the ground where the last Nature paladins strikes it.

The Discordians push the die back into its cup!

Andelia: 6/6 Hits 5/6 Wounds
Bessy: 1/5 Hits 5/5 Wounds
Brutus: 11/11 Hits 8/8 Wounds
Dreamkicker: 4/6 Hits 3/5 Wounds
Happyhorn: 5/5 Hits 5/5 Wounds Next action is a critfail
Pomelo: 5/5 Hits 3/5 Wounds
Olga: 0/5 Hits 3/5 Wounds
Minion #1: 0/4 Hits
Pinkie Paladin: 5/5 Hits 5/5 Wounds
Nature Paladin #1: 1/5 Hits 2/5 Wounds
Happyhorn's minion: 2//4 Hits
Nature Paladin #3: 3/5 Hits 3/5 Wounds
Nature Paladin #4: 0/5 Hits 4/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 0/5 Hits 5/5 Wounds CRIPPLED

Tiger Head: DEAD
Goat Head: DEAD
Snake Head: DEAD
Bear Head: Helpless | Unharmed

551991

>>551990
I give the bear a firey blast for 5 hits!
'1d10+3'

Roll #1 9 + 3 = 12

551992

>>551990
Gonna pull and pull and pullllll until that eyelid comes off. '1d10'

Roll #1 4 = 4

551993

>>551990
'1d10+2' natural remedy on dream kicker

Roll #1 10 + 2 = 12

551994

>>551990
NOW STRIKE IT WHILE IT'S WEAK!
I
light the candles the special exploding candles
'1d10'

Roll #1 7 = 7

551995

>>551990
Heal Dreamkicker while I feel bad about myself '1d10+3'

Roll #1 6 + 3 = 9

551996

>>551990
Got to go fix that nature Paladin 4 first

Heal him

'1d10'

Roll #1 5 = 5

551997

>>551990
That's better!
Now for THE MIGHTIEST RAYBLADE

Roll #1 5 = 5

551998

[4d10]

Roll #1 2, 9, 1, 4 = 16

551999

>>551991
You blast the bear again and again and again, but are only able to burn off most of its thick hair. Somehow, it looks even more fearsome without it.

>>551992
You are forced to take shelter from Dreamkicker's magical assault.

>>551993
You mix up a pill and pop it into Dreamkicker's mouth, then massage his throat until he swallows.

>>551994
You light the exploding candles you got from the Joke Shop and start tossing them at the bear head. They explode on contact, burning its naked skin.

>>551995
Dreamkicker is fine, so you heal yourself instead.

>>551996
He needs mending, not healing.

>>551997
Your feelings are 2hurt by Pomelo for you to summon the sword's magic.

>>551998
Three of the paladins hang back, but one attacks.

The Discordians roll their die!
[1d10]

The Greater Chimera stands up! The bear head growls, and a blue light appears in its throat!


Andelia: 6/6 Hits 5/6 Wounds
Bessy: 1/5 Hits 5/5 Wounds
Brutus: 11/11 Hits 8/8 Wounds
Dreamkicker: 6/6 Hits 5/5 Wounds
Happyhorn: 5/5 Hits 5/5 Wounds Next action is a critfail
Pomelo: 5/5 Hits 4/5 Wounds
Olga: 0/5 Hits 3/5 Wounds
Minion #1: 0/4 Hits
Pinkie Paladin: 5/5 Hits 5/5 Wounds
Nature Paladin #1: 1/5 Hits 2/5 Wounds
Happyhorn's minion: 2//4 Hits
Nature Paladin #3: 3/5 Hits 3/5 Wounds
Nature Paladin #4: 0/5 Hits 4/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 0/5 Hits 5/5 Wounds CRIPPLED

Tiger Head: DEAD
Goat Head: DEAD
Snake Head: DEAD
Bear Head: Enraged | Wounded

Roll #1 9 = 9

552000

>>551999
Bite it on the nose. '1d10'

Roll #1 5 = 5

552001

>>551999
;_;
F-fine…I raise a new friend then.

Roll #1 10 = 10

552002

>>551999
Mend the nature paladin '1d10+1'

Roll #1 7 + 1 = 8

552003

>>551999
'1d10' wrath on the bear head

Roll #1 7 = 7

552004

>>551999
I bop the big dumb bear on the nose - it's most sensitive area! AND IT'S WEAKPOINT!
'1d10'

Roll #1 9 = 9

552005

>>551999
I finish swallowing the pill and shoot at the bear!
'1d10+1'

Roll #1 3 + 1 = 4

552006

[5d10]

[1d10]

Roll #1 9, 1, 9, 2, 7 = 28 / Roll #2 1 = 1

552007

>>551999
4 is not crippled, 6 is.

Whatever. Quickly raise a new minion for myself

'1d10'

Roll #1 9 = 9

552008

All of reality ripples and shimmers like a pond after being hit by a rock. The ground beneath you all flickers and becomes the walls for the briefest moment before reverting.

>>552000
A tiger paw swipes you.

>>552001
You reach into the chaotic landscape and pull out a random minion. It salutes you.

>>552002
You carefully fix the Nature paladin's neck.

>>552003
A green ball of verdant energy explodes out of you and strikes the greater chimera.

>>552004
The die glows green!
Space bends, and suddenly you are charging head on at the paladins! You collide head-on, and fall to the ground.

>>552005
You are hit by a giant goat's hoof.

>>552006
The die glows green!
The paladins rush forwards, straight into Bessy! When the dust settles all of them are on the ground, with the exception of the one Pomelo just mended!

>>552007
You pull another skeleton out of the aether.

The light explodes inside the bear's throat causing the monster to make a pained noise!

Andelia: 6/6 Hits 5/6 Wounds
Bessy: 1/5 Hits 5/5 Wounds
Brutus: 10/11 Hits 8/8 Wounds
Dreamkicker: 4/6 Hits 5/5 Wounds
Happyhorn: 5/5 Hits 5/5 Wounds Next action is a critfail
Pomelo: 5/5 Hits 4/5 Wounds
Olga: 0/5 Hits 3/5 Wounds
Minion #1: 4/4 Hits
Pinkie Paladin: 0/5 Hits 4/5 Wounds
Nature Paladin #1: 0/5 Hits 1/5 Wounds
Happyhorn's minion: 5/5 Hits
Nature Paladin #3: 0/5 Hits 2/5 Wounds
Nature Paladin #4: 0/5 Hits 3/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 5/5 Hits 5/5 Wounds

Tiger Head: DEAD
Goat Head: DEAD
Snake Head: DEAD
Bear Head: Enraged | Wounded

552009

>>552008
Pick up the Pinkie Paladin!
'1d10'

Roll #1 1 = 1

552010

>>552008
"O- Oh my gosh I am so so sososoososSO sorry!"
I shake my head and get back to my hooves, and try to help the Pinkie Paladin up!
'1d10'

Roll #1 7 = 7

552011

>>552008
'1d10+2' natural remedy on nature pally 1

Roll #1 9 + 2 = 11

552012

[5d10]

Roll #1 6, 2, 5, 3, 5 = 21

552013

>>552008
You're not getting rid of me that easy, bear. Not after you finally woke up.
Keep attacking it in the face. '1d10'

Roll #1 9 = 9

552014

>>552008
Heal Paladin 3 '1d10+3'

Roll #1 8 + 3 = 11

552015

>>552008
Have skeleton guard me, I'm going to heal myself.
'1d10'

Why couldn't I heal paladin 4, again?

Roll #1 7 = 7

552016

>>552008
I salute back! And shoot the bear again. Buddy can cover my backside.

Roll #1 8 = 8

552017

>>552009
The chimera strikes you hard with a hoof while your back is turned, sending you flying!

>>552010
You only manage to stand back up.

>>552011
>9
The die glows green!
As you mix up a salve it starts to bubble, then explodes! The blast sends you tumbling backwards.

>>552012
The pinkie Paladin gets up and two of the Nature paladins are struck.

>>552013
The die glows green!
You charge headfirst into yourself, giving yourself quite the headache!

>>552014
You help the paladin to his feet and give him a healing hug.

>>552015
I'm juggling a lot of stuff right now and got confused, sorry.
You heal yourself up.

>>552016
You shoot at the bear's head.

The bear coughs and groans!

Andelia: 0/6 Hits 4/6 Wounds
Bessy: 1/5 Hits 5/5 Wounds
Brutus: 4/11 Hits 8/8 Wounds
Dreamkicker: 0/6 Hits 4/5 Wounds
Happyhorn: 5/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 4/5 Wounds
Olga: 5/5 Hits 4/5 Wounds
Minion #1: 4/4 Hits
Pinkie Paladin: 5/5 Hits 4/5 Wounds
Nature Paladin #1: 0/5 Hits 1/5 Wounds
Happyhorn's minion: 5/5 Hits
Nature Paladin #3: 5/5 Hits 5/5 Wounds
Nature Paladin #4: 0/5 Hits 3/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 4/5 Hits 5/5 Wounds

Tiger Head: DEAD
Goat Head: DEAD
Snake Head: DEAD
Bear Head: Enraged | Wounded

552018

>>552017
g-get up
'1d10'

Roll #1 2 = 2

552019

>>552017
NOW help-

>>552018
Help DK get up!
'1d10'

Roll #1 8 = 8

552020

>>552017
Help Andelia to her hooves '1d10'

Roll #1 4 = 4

552021

>>552017
Headfirst into… myself? I hate Discordians. Slam that bear in the face. '1d10'

Roll #1 7 = 7

552022

>>552017
Get another minion up!
'1d10'

The first one will bu guarding me from now on.

Roll #1 6 = 6

552023

>>552017
Cover the others! Minion help up one of the paladins.
'1d10'

Roll #1 6 = 6 / Roll #2 9 = 9

552024

>>552017
…does that mean I get a retry? '1d10+2' heal up nature pally uno!
Or just attack with no bonus if no redo

Roll #1 4 + 2 = 6

552025

[5d10]

Roll #1 7, 1, 2, 7, 9 = 26

552026

>>552018
>>552019
Working together, Dreamkicker is helped back to his hooves.

>>552020
You try to pick her up, but a swiping tiger paw forces you back.

>>552021
You get up a fair bit of speed and slam your armored shoulder right into the bear's face, bloodying its nose.

>>552022
You summon up another skeletal minion while the first takes up a guarding position.

>>552023
You start shooting at the bear head while your minion helps up the first Nature paladin.

>>552024
No it doesn't.
You stand back up.

>>552025
The Pinkie Paladin and a Nature paladin rush in to attack the bear head! The Greater Chimera retaliates, crushing the first Nature paladin and nearly knocking the third one down while the fourth stands!

The bear growls and a blue light starts to spill from between its clenched teeth!

Andelia: 6/6 Hits 4/6 Wounds
Bessy: 1/5 Hits 5/5 Wounds
Brutus: 4/11 Hits 8/8 Wounds
Dreamkicker: 0/6 Hits 4/5 Wounds
Happyhorn: 5/5 Hits 5/5 Wounds
Pomelo: 3/5 Hits 4/5 Wounds
Olga: 5/5 Hits 4/5 Wounds
Minion #1: 4/4 Hits
Minion #2: 1/1 Hits
Pinkie Paladin: 5/5 Hits 4/5 Wounds
Nature Paladin #1: 0/5 Hits 0/5 Wounds DEAD
Happyhorn's minion: 5/5 Hits
Nature Paladin #3: 1/5 Hits 5/5 Wounds
Nature Paladin #4: 5/5 Hits 3/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 4/5 Hits 5/5 Wounds

Tiger Head: DEAD
Goat Head: DEAD
Snake Head: DEAD
Bear Head: Enraged | Wounded

552027

>>552026
"Now c'mon DK! Let's finish this!"
I turn back around and FIRE THE CANNON!
AT THE BEAR'S FACE!
'1d10'

Roll #1 1 = 1

552028

>>552026
>>552025
*The die glows green!
The sixth Nature paladin is knocked thrown into the air then slammed down as gravity is temporarily turned off around him!

Andelia: 6/6 Hits 4/6 Wounds
Bessy: 1/5 Hits 5/5 Wounds
Brutus: 4/11 Hits 8/8 Wounds
Dreamkicker: 0/6 Hits 4/5 Wounds
Happyhorn: 5/5 Hits 5/5 Wounds
Pomelo: 3/5 Hits 4/5 Wounds
Olga: 5/5 Hits 4/5 Wounds
Minion #1: 4/4 Hits
Minion #2: 1/1 Hits
Pinkie Paladin: 5/5 Hits 4/5 Wounds
Nature Paladin #1: 0/5 Hits 0/5 Wounds DEAD
Happyhorn's minion: 5/5 Hits
Nature Paladin #3: 1/5 Hits 5/5 Wounds
Nature Paladin #4: 5/5 Hits 3/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 0/5 Hits 4/5 Wounds

552029

>>552026
Rush over and heal Paladin 3!
'1d10'

Second minion helps Dreamkicker up.
'1d10'

Roll #1 7 = 7 / Roll #2 6 = 6

552030

>>552026
Let's see if we can't break its nose. Hit it again. '1d10'

Roll #1 7 = 7

552031

[4d10]
[1d10]

Roll #1 1, 3, 2, 8 = 14 / Roll #2 8 = 8

552032

>>552026
'1d10' damaging earthen grasp on the bear head.

Roll #1 10 = 10

552033

>>552026
Grit my teeth in anger at the sight of the nature paladin falling
Inspire '1d10'

Roll #1 3 = 3

552034

>>552026
Rayblade it again!

Minion keeps helping doods up! '1d10'

Roll #1 2 = 2 / Roll #2 4 = 4

552035

The bear lets loose a terrible roar and blue light streams out of its mouth. The light quickly shifts into a color with no name as the pitch of the roar rapidly modulates up and down! With a scream, Bessy is blown apart into her base atoms!

>>552027
The force of the roar peels the skin back on your face. You start to scream, then are no more.

>>552029
My bad.
You run over to the third Nature paladin and heal him while your skeleton runs forwards and strikes the chimera.

>>552030
You leap up again and bite down hard on its nose.

>>552031
The Pinkie paladin is blown back by the onslaught, as are most of the others, but survives. The last paladin powers through it and strikes the chimera.

>>552032
You form a giant hand out of the strange ground and reach up. With ease you grab the bear head and crush it a little as you drag the chimera to the ground.

>>552033
You are too angry to focus on making any music. A piece of dirt knocked loose by the powerful roar strikes you hard in the face, knocking you down.

>>552034
Rocks and sand strike you and your minion after they are blow your way by the monstrous roar.

Andelia: 6/6 Hits 4/6 Wounds
Bessy: 0/5 Hits 0/5 Wounds DEAD
Brutus: 4/11 Hits 8/8 Wounds
Dreamkicker: 6/6 Hits 4/5 Wounds
Happyhorn: 5/5 Hits 5/5 Wounds
Pomelo: 0/5 Hits 3/5 Wounds
Olga: 5/5 Hits 4/5 Wounds
Minion #1: 4/4 Hits
Minion #2: 1/1 Hits
Pinkie Paladin: 0/5 Hits 3/5 Wounds
Nature Paladin #1: DEAD
Happyhorn's minion: 3/5 Hits
Nature Paladin #3: 2/5 Hits 5/5 Wounds
Nature Paladin #4: 1/5 Hits 3/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 4/5 Hits 5/5 Wounds

Tiger Head: DEAD
Goat Head: DEAD
Snake Head: DEAD
Bear Head: HELPLESS | Wounded

552036

>>552035
"What… what happened!?"
Get up '1d10'

Roll #1 4 = 4

552037

>>552035
Oh my god, they killed Bessy. You bastards.
Slam into the bear. '1d10'

Roll #1 10 = 10

552038

>>552035
Blink back tears. "You did this. Monster. " '1d10' wrath. Bear head.

Roll #1 1 = 1

552039

[4d10]

Roll #1 7, 5, 9, 1 = 22

552040

>>552035
U- Uh…
D- Does my Pinkie training allow me to reform? I mean, th- that's gotta be something we discussed at one point or another! Right…?
'1d10'

Roll #1 1 = 1

552041

The Discordians psh the die back into its cup.

>>552036
No one answers. Confused and afraid, you are unable to stand.

>>552037
You summon all your rage and strength and slam into the bear head, tearing up its thick skin with your armor.

>>552038
Your energy backfires, causing you to collapse in pain.

>>552039
Two of the paladins hang back, and one rushes forwards to attack while the other stands.

>>552040
You wake up, but something is wrong. This isn't the eternal party in the sky you were promised, this is the hell the apostates of your tribe's native religion are damned to!

Andelia: 0/6 Hits 4/6 Wounds
Bessy: 0/5 Hits 0/5 Wounds DEAD
Brutus: 4/11 Hits 8/8 Wounds
Dreamkicker: 6/6 Hits 4/5 Wounds
Happyhorn: 5/5 Hits 5/5 Wounds
Pomelo: 0/5 Hits 3/5 Wounds
Olga: 5/5 Hits 4/5 Wounds
Minion #1: 4/4 Hits
Minion #2: 1/1 Hits
Pinkie Paladin: 5/5 Hits 3/5 Wounds
Nature Paladin #1: DEAD
Happyhorn's minion: 3/5 Hits
Nature Paladin #3: 2/5 Hits 5/5 Wounds
Nature Paladin #4: 1/5 Hits 3/5 Wounds
Nature Paladin #5: DEAD
Nature Paladin #6: 4/5 Hits 5/5 Wounds

Tiger Head: DEAD
Goat Head: DEAD
Snake Head: DEAD
Bear Head: HELPLESS | Wounded

552042

>>552041
*The Greater Chimera stands back up!

Bear Head: Enraged | Near Death

552043

>>552041
Get up '1d10'

Roll #1 1 = 1

552044

>>552041
>>552042
Now that I've got the wounds open large enough for solid purchase, I'll start digging and biting and burrowing for its brain. Through the eye, if necessary. I'm going to make this thing hurt for killing my friend.
'1d10'

Roll #1 1 = 1

552045

>>552041
W- W- What?!
No… No…
Th- this can't be happening!
I try to not break down in tears. I gotta stay positive- positive!
'1d10'

Roll #1 5 = 5

552046

[4d10]

Roll #1 4, 3, 4, 5 = 16

552047

>>552041
"Ow…" '1d10' back up

Roll #1 10 = 10

552048

>>552041
Zap him for six hits!
'1d10+3'

Roll #1 4 + 3 = 7

552049

Reality is starting to flicker and glow like an old film run through a projector.

>>552043
You try to stand, but a massive tiger paw stamps on you and breaks several of your bones. You are nearly knocked out by the pain.

>>552044
The bear head shakes until you come loose, then grabs you in its jaws. It bites down, cracking your armor, then spits your out.

>>552045
You are dead. The spirits of your ancestors torment you endlessly.

>>552046
All the Paladins are hit, and two are knocked to the ground.

>>552047
You leap back to your feet and give the chimera's leg a kick for good measure.

>>552048
Six lightning bolts streak out of the sky and strike the monster. Obviously hurt, the raging monster ignores them.

The Discordians roll their die!
[1d10]

Blue light shines out of the bear's mouth as it starts to growl!


Andelia: 6/6 Hits 4/6 Wounds
Bessy: 0/5 Hits 0/5 Wounds DEAD
Brutus: 1/11 Hits 8/8 Wounds
Dreamkicker: 6/6 Hits 4/5 Wounds
Happyhorn: 5/5 Hits 5/5 Wounds
Pomelo: 0/5 Hits 2/5 Wounds DANGER
Olga: 5/5 Hits 4/5 Wounds
Minion #1: 4/4 Hits
Minion #2: 1/1 Hits
Pinkie Paladin: 3/5 Hits 3/5 Wounds
Nature Paladin #1: DEAD
Happyhorn's minion: 3/5 Hits
Nature Paladin #3: 0/5 Hits 4/5 Wounds
Nature Paladin #4: 0/5 Hits 2/5 Wounds DANGER
Nature Paladin #5: DEAD
Nature Paladin #6: 4/5 Hits 5/5 Wounds

Tiger Head: DEAD
Goat Head: DEAD
Snake Head: DEAD
Bear Head: Engraged | Wounded

Roll #1 6 = 6

552050

>>552049
I'll growl right back at the bear.
And then slam it so hard it can choke on its own attack. '1d10'

Roll #1 9 = 9

552051

>>552049
Help Pomelo!
'1d10'

Roll #1 2 = 2

552052

>>552049
I can do iiiiit '1d10'

Roll #1 3 = 3

552053

>>552049
Rush to pomelo and heal.

Minions continue to guard me.

Roll #1 5 = 5

552054

>>552049
'1d10+1' fuck that bear. Turn into a wolf and tear its face off.

Roll #1 4 + 1 = 5

552055

552056

>>552049
"Bessyyyyyyyy!"
Shooooooot

Roll #1 2 = 2

552057

[4d10]

[1d10]

Roll #1 8, 4, 5, 4 = 21 / Roll #2 2 = 2

552058

>>552050
You propel yourself upwards and slam into its neck hard enough to mangle cartilage.

>>552051
You try to pick up your goaty friend, but a swiping paw sends you tumbling away.

>>552052
No you caaaan't.

>>552053
You can res Bessy.
You rush over to Pomelo as one of your minions takes a hit for you.

>>552054
You turn into a wolf and are struck by a giant goat hoof.

>>552056
A giant tiger paw nearly crushes you flat.

>>552057
The Pinkie paladin lands a strike on the bear head and one of the Nature paladins is struck by a hoof.

The blue light in the bear's throat fizzles out!

Andelia: 5/6 Hits 4/6 Wounds
Bessy: 0/5 Hits 0/5 Wounds DEAD
Brutus: 1/11 Hits 8/8 Wounds
Dreamkicker: 2/6 Hits 4/5 Wounds
Happyhorn: 1/5 Hits 5/5 Wounds
Pomelo: 0/5 Hits 2/5 Wounds DANGER
Olga: 5/5 Hits 4/5 Wounds
Minion #1: 3/4 Hits
Minion #2: 1/1 Hits
Pinkie Paladin: 3/5 Hits 3/5 Wounds
Nature Paladin #1: DEAD
Happyhorn's minion: 3/5 Hits
Nature Paladin #3: 0/5 Hits 4/5 Wounds
Nature Paladin #4: 0/5 Hits 2/5 Wounds DANGER
Nature Paladin #5: DEAD
Nature Paladin #6: 2/5 Hits 5/5 Wounds

Tiger Head: DEAD
Goat Head: DEAD
Snake Head: DEAD
Bear Head: Engraged | Wounded

552059

>>552058
GET UP '1d10'

Roll #1 5 = 5

552060

>>552058
"Help Pomelo, everyone! Olga, get Bessy back up!"

>>552058
Help pomelo!
'1d10'

Roll #1 10 = 10

552061

>>552058
'1d10+1' attack the bear again

Roll #1 5 + 1 = 6

552062

>>552058
Bite down. Go for the jugular. '1d10'

Roll #1 10 = 10

552063

>>552058
Not yet.

Heal Pomelo again.

Keep guard up.

Roll #1 2 = 2

552064

[4d10]

Roll #1 1, 2, 10, 4 = 17

552065

>>552059
>>552060
Dreamkicker helps Pomelo and one of the paladins back up.

>>552061
You leap up and stab at the bear's head with your spear.

>>552062
You jump upwards and latch onto its throat with your jaws. You aren't sure if it was the jugular, but you certainly tore something loose. The chimera collapses as a spray of blood bathes Brutus.

>>552063
You duck down as the enraged chimera smashes your strongest minion.

>>552064
The Pinkie paladin and a Nature paladin are knocked down and a helpless paladin is assaulted, but the last Nature paladin wraps his hammer in a green glow and strikes the bear head, burning away skin and revealing the skull!

Andelia: 5/6 Hits 4/6 Wounds
Bessy: 0/5 Hits 0/5 Wounds DEAD
Brutus: 1/11 Hits 8/8 Wounds
Dreamkicker: 2/6 Hits 4/5 Wounds
Happyhorn: 1/5 Hits 5/5 Wounds
Pomelo: 5/5 Hits 2/5 Wounds DANGER
Olga: 5/5 Hits 4/5 Wounds
Minion #1: 0/4 Hits DEAD
Minion #2: 1/1 Hits
Pinkie Paladin: 0/5 Hits 2/5 Wounds
Nature Paladin #1: DEAD
Happyhorn's minion: 3/5 Hits
Nature Paladin #3: 0/5 Hits 2/5 Wounds
Nature Paladin #4: 5/5 Hits 2/5 Wounds DANGER
Nature Paladin #5: DEAD
Nature Paladin #6: 0/5 Hits 4/5 Wounds

Tiger Head: DEAD
Goat Head: DEAD
Snake Head: DEAD
Bear Head: HELPLESS | Near death

552066

>>552065
Rip and Tear. '1d10'

Roll #1 10 = 10

552067

>>552065
Uhh '1d10+2' natural remedy on pommy

Roll #1 4 + 2 = 6

552068

>>552065
Fire a bolt at the bear skull!
'1d10+1'

Roll #1 2 + 1 = 3

552069

>>552065
This needs to fucking work already. Pomelo, stay STILL!

Heal him.

Roll #1 7 = 7

552070

>>552066
Brutus claws and chews his way in from the soft part of the bear head's chin and disappears inside the massive head. Half a minute later he bursts out through its eye, covered in grey matter!

>>552068
It's dead.

>>552067
>>552069
You heal up Pomelo.

Reality starts to flicker and fade as the Greater Chimera dies. The numerous paradoxes holding this place in existence start to resolve, and things begin to settle!

Olga can feel what little is left of Bessy start to fade along with the sanctum!

552071

>>552070
I'll howl in victory and a bit of sadness. Then shift back after I jump to the floor from atop the corpse.

552072

>>552070
Gallop towards the dice and the pegasi and try to fry one of them.
'1d10+3'

Roll #1 7 + 3 = 10

552073

>>552070
It'll be easier to recall her soul if I do it now.

"SOMEONE COME WITH ME OR THERE WILL BE NO DEATH RECALLS!"

Skeleton closer to guard.
Resurrect.

Roll #1 7 = 7

552074

>>552070
"I-is that it? Did we win?"

552075

>>552070
AAAAA
NONONONONO
I try to resist!
'1d10'

Roll #1 4 = 4

552076

>>552073
I follow!

552077

>>552074
"There are still the Discordians, you fools!"

552078

>>552070
I'm not gonna play stupid this time and pretend Bessy's hiding. I know what happened

Just stand there looking at the ground

552079

The paladins collect their two corpses and start to run for the exit.
"We've got to get out of here before this whole place comes apart!"


>>552071
As your howl echos your shift back into your buffaform.

>>552072
With reality acting a bit more real your get close enough to leave one of the pegasi extra crispy. They ignore you and fly up and off into the distance.

>>552073
You skeleton stands close as you chant. Streams of light and magic come together from all nine corners of the room and tie into a massive knot in front of you. As it finishes tieing it resolves itself into Bessy's form.

Bessy is back among the living.

552080

>>552079
Gallop back to Bessy and give her a hug.

552081

>>552071
Join you in a wolf howl.

552082

>>552079
I'll scoop up Happyhorn, and start running towards the others.
>>552080
"We should be running. Hugs are for later."

552083

>>552079
Latch on to Bessy and hug her tightly

552084

>>552079
"H- Huh?!"
I look at my hooves. Am I- Am I really back?

552085

>>552082
Well I guess I'm back home.
>>552084
"Hi! What'd you see?"

552086

>>552082
>>552085
The two of you and the paladins get closer to the exit as reality starts crashing down, up, and sideways all around you.

>>552081
>>552080
>>552083
>>552084
The four of you hang around and act friendly as everything starts to fade away.

552087

>>552086
To the exit!

552088

>>552086
>>552084
"LESS TALKING, MORE RUNNING FOR YOUR LIVES!"

552089

>>552086
I am alive!-
AAAAAAAAA
I run to the exit!

552090

>>552089
>>552086
Stay on her back, still latched on

552091

>>552084
"You can thank me later! Run!"

Skelly carries Paladin corpses out while I run.

Hope it can make it

552092

>>552088
"AAAAAAAAAAAAAAAAAAAAAAAAAAA"

552093

>>552088
Time to run!!

552094

>>552088
>>552092
The two of you make it back into the long tunnel with the paladins. It untwists and unfolds as the bunch of you run through it, over rock and ice and fire and paving stone towards the doors leading to the rest of the temple.

>>552093
>>552091
>>552090
>>552089
>>552087
The five of you run for it as the ground comes apart mere feet behind you all.

552095

>>552094
Running running running.

552096

>>552094
Keep going

552097

>>552095
I….streamline him!

552098

>>552094
Keep running!
"We gotta get outta heeeere!"

552099

>>552097
I hope you realize I'm covered in chimera viscera. I really need a bath. Like, super-bad.

552100

>>552094
"Did we get the Paladin bodies?"

Keep running

552101

>>552099
Like she cares

>>552100
"The other paladins did!"

552102

>>552095
>>552097
As Happyhorn messes with Brutus's fluff, Brutus and the paladins race down the unwinding tunnel and burst back into the room where they solved the picture punnel. Everything here feels decidedly real, and several of the paladins kiss the ground.
Pomelo, Bessy, Dreamkicker, and Andelia are all running still, and behind them is nothing.

>>552096
>>552098
>>552100
>>552101
The paladins got their bodies.
All of you run into the long hallway as everything returns to nothing behind you. The ice is turning the steam, the fire crackling away into electricity, and the ground becoming mud as you all power through it.

552103

>>552102
I'll halt at the edge of madness, ready to grab anyone who happens to trip at that last moment.

552104

>>552103
And by the edge I mean on solid ground.

552105

>>552102
Aaahhhhh

552106

>>552101
I am a very sanitary necromancer.

>>552102
Minion will help too!

552107

>>552102
We safe yet?

Run till it is

552108

>>552102
I.. uh… fan air behind us in an attempt to propel us forward

552109

>>552102
AAAAAAAA
"Don't tell me the enchantment is still up! WE GOTTA GET OUT OF HERE!"
Keep. Running!

552110

>>552102
I try to telekinesis us forwards
'1d10+1'

Roll #1 1 + 1 = 2

552111

>>552105
>>552107
>>552108
>>552109
The five of you leap forwards as the ground gives way under you. Flying and spinning through nothingness, all of you tumble out onto solid ground inside the Discordian temple.

>>552110
Your magic yanks you backwards, but Brutus and Happyhorn's minion forma living chain to reach out into the nothing and drag you back to reality.

552112

>>552111
I'll do a quick headcount. That everyone?

552113

As the nothing makes contact with the doorway the stone around it flashes then grows inwards until the breach in reality has been sealed off.

Brutus
You can no longer smell the evil scent the corpse of the black alicorn was giving off.

552114

>>552112
That's everyone.

552115

>>552113
"…neat party trick. You think you could do that next time, Pommers, Boofy?"

552116

>>552113
Snort. Well, it's gone now, wherever it is.
>>552114
Good.
"Alright, let's get the hell out of here. I need a bath, and the dead need to be raised or lain to rest, whichever is proper."

552117

>>552116
I start drawing little pictures of the battle in the viscera coating him.

They are highly abstract.

552118

>>552111
Yes!
Hop off and give tight hugs to everyone.
"Is that is? Are we done here!?"

>>552115
"Do what?"

552119

>>552113
Try to look past it with my special eyes.
'1d10+3'

Roll #1 7 + 3 = 10

552120

>>552118
I hug back and pantomime the implosion as best I can.

Roll #1 2 = 2

552121

>>552118
"Yes. Whatever that Darkness was, it's gone now. Either destroyed or sealed, I couldn't begin to care. That fight wore me out."

552122

>>552118
I pull Pommy off my back and pull him and DK into a tight hug.
"Oooooh I was so scared! I… it was just really really scary!"

>>552115
"Huh? Do what?"

552123

>>552119
There's no nothing there anymore. It's all solid ground.

>>552120
You don't pantomime very well.

552124

>>552123
Trippy.

>>552122
"oof"

552125

>>552123
Well obviously it's because I'm all sore!

552126

>>552123
I'll start leading the way back to that underground tunnel out of the forsaken district.
"Let's go. I don't want to stick around here much longer."

552127

>>552126
You lead everyone out of the Discord temple and back to the tunnel entrance. The few undead you can see are standing around, unmoving. As you all pass a ghost it implodes violently.

552128

>>552127
Better than exploding. But that will be startling.

552129

>>552120
"No! That's never happening ever again!"

>>552122
Hop on and rub my face in her fur
"Well you're here now. You don't gotta think about wherever you were for a loooong time."

>>552127
Stick my tongue out at where the ghost was

552130

>>552128
>>552129
All of you head back down the tunnel and through the basement of the Temple of the Two Sisters. You all pass the beam of false moonlight, and you can see it slowly unraveling and falling apart. In one room you see vampires hastily packing various items into coffins and saddlebags, but there are several batbeasts with them so you all decide that discretion is the better part of valor and move on.

552131

>>552129
I pout.

"pleeeeeeeease. You can give it confetti"

552132

>>552130
Looks like they're all deciding a change of address is in order.
So… I guess it's a win?
Can't wait to feel the sun again, though.

552133

>>552131
I shake my head firmly.
"No! That's a terrible thing and we are not replicating it!"

552134

>>552133
"I can bring hoooooorns~"

552135

Evil purged?
Excellent.

Try not to collapse after everything.

'1d10'

Roll #1 2 = 2

552136

>>552133
"Don't scare me any more Bessy. "

552137

>>552130
Keep moving quickly and quietly

552138

All of you make your way back through the basement of the temple and then up a staircase and into the sunlight once again. The sunlight is faint as it is evening, but it is still much warmer than the forsaken place you were all in.

>>552135
You faint, but your minion catches you.

552139

>>552135
I guess I'm picking up the old goat as well.
Unless…
>>552133
"Bessy, do you have room for Olga up there? I'd carry her myself, but I'm not exactly… tidy at the moment."

552140

>>552136
I shake my head again.
"I don't plan on doing that again…"

>>552139
"Sure! Olga can ride up here too!"

>>552138
I sigh. Oh sun at last!
"Yaaay! The sun's out again!"

552141

>>552139
I keep drawing!

552142

>>552138
Grand. I need a bath.
"Will we all meet back up at the Nature temple, or will the Laughing One's crew be picking up the tab this time?"

552143

>>552140
"Just carry me away somewhere I can rest. I can give life to the other dead later."

Time for my last rest here.

552144

>>552140
"Good" pat you on the head and give you a kiss on the cheek.

552145

>>552141
You keep drawing strange things in the gore on Brutus's back.

>>552142
The Nature paladin exhales.
"I'm going back to the barracks. I need to sleep for a few days."
The Nature paladins all speak.
"We should go back to the Nature temple. The uh, um, we should tell everyone what happened."

552146

>>552143
I pick up Olga and toss her up on my back!
"Can do!"

>>552144
I return the kiss… with a great big one riiight on the lips!
I pull back and giggle.

552147

>>552145
"I'm sure your Seed Council or whatever they were called will want to know, certainly. I'm making a charge for a bath, though, so I'll meet you all there. There are… a few things I need to speak with them about myself."
>>552146
I'm too tired to even find this odd.

552148

>>552146
Smile at you "ah pinkie priests. Can't keep you down."

552149

>>552145
"Yes to the nature temple" I agree

552150

>>552144
>>552146
A couple of the Nature paladins wolf whistle.

>>552146
>>552147
>>552148
>>552143
>>552141
The Pinkie paladin shakes all of your hooves.
"It was a pleasure. Goodbye."
He leaves.

552151

>>552150
"That's it? 'Good show. Goodbye.'? I expected more of a sendoff from a follower of the pink one."

552152

>>552150
Shake his hoof and give him a hug
"Thank you sososososo much for your help!"

>>552151
Elbow him
"Dreamy! He had to fight that thing too. Let him go home and rest."

552153

>>552148
Smile back, still giggling.

>>552150
>>552152
I grab his other hoof.
"Yeah! Thanks a tooooooon!"

552154

>>552150
"Farewell."
>>552151
"And I expected you to be less energetic after slinging magic all day and getting batted around by that chimera."

552155

>>552151
"I'm exhausted. We can party later."

>>552152
>>552153
"Visit the temple sometime, okay?"


#Say when you are ready to go wherever you are going.

552156

>>552150
I wave.

>>552151
"We're all tired, butts-for-butts. Party time is later!"

552157

>>552155
I've said it often enough, so they won't be surprised as I head towards the baths. I really, really hope they have personal baths that they won't mind me making a mess in.

552158

>>552155
"Good. I expect a real celebration."

>>552154
>>552156
Ignore them conspicuously.

>>552152
"Where to, Pommy? We need to return the lamp and the music ball, and I'm sure we owe the twins a visit."

552159

>>552157
The attendants insist you use a private bath, and even kick the guy who was in there out. You now have a large tun all to yourself.

552160

>>552158
"Hm… Why don't we start from the top then?"

552161

>>552159
How convenient. Become clean.

552162

>>552155
Nature temple. Twins area . Find a bed and sleep.

552163

>>552158
"In order, like Bessy said!"

552164

>>552162
"Come with us, Andelia. We'll get to the twins in a bit."

552165

>>552161
You soak in the tub and scrub, then get out and empty the tub and refill it. After repeating this several times you have gotten all the blood and gore out of your coat.

>>552162
Head out or see what Dreamkicker wants?

PAUSED
THE FINALE WILL RUN NEXT FRIDAY/SATURDAY/SUNDAY. IT DOESN'T NEED EVERYONE. FIND OUT WHAT YOU WANT TO DO WITH WHO AND MAKE PLANS TO BE HERE ALL AT THE SAME TIME.

552166

>>552164
>>552165
"What is it dreamy?" Follow the baldy-corn for now

557439

>Brutus
You have finished soaking yourself in a tub and scrubbing the brains and blood out of your thick coat. The attendants are trying to get you to hurry and leave so they can close for the night and get home.

>Everyone else

You stand near the wrecked guard booth outside the fence surrounding the Temple of the Two Sisters. Night is falling fast, and you could all use a place to relax and rest.

557445

>>557439
Well, I've finished making a mess of the place, so I guess I'll hoof it. The Nature temple should be a good place to get some sleep… if I don't get seized by the trees the second I walk in there.

557447

>>557439
"We should get back to the Adventurer's District before nightfall."

>>552166
"We need to report to the temples and then go see the twins. I'm sure they'll be interested in our… findings."

557450

>>557439
Where am I?

557455

>>557447
Nod
"The sooner we get there the sooner we can get back home."

557459

>>557445
You start making your way through the darkening streets. Your nose more than your eyes alerts you to figures moving through the alleyways, but non of them stop to harass you.
On your way to the Nature Temple you pass the rest of the party outside the Temple of the Two Sisters.

>>557450
You are with the party in a plaza in the Temple District. More specifically, you are outside the Temple of the Two Sisters and between the Temple of the Moon and the Temple of the Sun. Maybe you should return your stuff before leaving?

557460

>>557439
>>557447
>>557455
"The sooner we can plan a party you mean!"

557463

>>557459
That might be a good idea, though the rayblade is awfully shiny…

Well, I guess I really should do that, huh.

557466

>>557447
>>557439
" the first thing I want is a bath.”

557469

>>557459
Well, they're the ones carrying everything.
>>557460
>>557463
"I'll meet you all back at the nature temple."
>>557466
"The public baths just closed."

557470

>>557455
>>557460
"Home, and then parties."

>>557466
"I'm sure the twins have baths… though we might not want to use them."

557473

>>557470
"Aww… but then we're not gonna be able to have a party with any of our friends here!"

557474

>>557463
If you knock on the doors they might let you in.
The rest of the party also has artifacts they borrowed from the temples.

557476

>>557469
"Okay!"

>>557474
I headbutt them instead.

557478

>>557474
Wrangle everyone towards the Temple of the Sun.

557479

>>557476
A scared voice calls out from inside.
"W-who is it!?"

557480

>>557473
"We can invite them over sometime. I'm gettin' kinda sick of this place."

>>557463
Do they really need something that shiny all to themselves~?

557481

>>557478
>>557473
>>557469
>>557466
With several pokes and prods from his horn Dreamkicker gets you all over the to Temple of the Sun.

557482

>>557470
"Why not?" I ask in an exhausted tone.
>>557469
>>557469
"There are other baths. Hotels or the temples"

557485

>>557480
"It stinks of bird droppings and garlic."

>>557481
Knock on the door. "Open up. We have succeeded in rescuing your wretched little city from ruin, and we have ancient artifacts to return to you."

557487

>>557482
"I don't know if I want to bathe in front of them…"

557488

>>557481
Grumble. I didn't take anything from those temples aside from a blessing.
>>557482
"True enough."

557489

>>557480
"I dunno if DK will want more goats back home… And if we wanna invite Andy she'll probably wanna bring the twins and the rest of the nature temple! And then the party will get all kinds of huge and we'll have to fill out one of those awful event forms!"
I stick my tongue out.

557490

>>557479
"Goat-o-gram! Got a package for you! A shiny one!"

557491

>>557485
The door cracks open and someone gasps.
"Holy sun! Come i-uh, shoot, I mean show my your teeth!"

>>557488
You are loaded up with materials for a ritual that was never required.

557492

>>557487
Groan "just use the bath in the hallway then"

557493

>>557491
Ah. Well, there's that I guess.

557494

>>557491
Show teeth.

557495

>>557491
I smile and show my non-fangs.

"There. See?"

557496

>>557487
"Huh? You never seemed bath shy to me, Dreamy."

>>557489
"You're worrying too much again!"
Boop her on the nose

>>557491
Open my mouth and wiggle my tongue about

557499

>>557491
Also, I'll bare my teeth. They're not vampirically pointy, at least.

557500

>>557496
"Of course I'm not around you." I nuzzle Pommy softly.

557501

My work's not done.

"Can we get to a temple? I need a holy site."

557502

>>557493
>>557494
>>557495
>>557496
>>557490
>>557499
After he is convinced you are all not vampires he lets you in.
"This is amazing! Follow me, we've got to tell the high priest!"

557503

>>557496
"I just don't wanna fill out another one of those forms… twenty pages! Twenty pages! Twenty pages to plan a party!"
I frown.

>>557491
I bare my pearly whites and show that I ain't got no fangs here!

557504

>>557501
"We're just outside the Sun Temple, you silly nag."

557505

>>557502
Up up up the stairs we go

557507

>>557502
Follow along. At least it's not covered in silver…

557508

>>557502
Follow

557509

>>557502
I bound after him.

557510

>>557505
>>557507
>>557508
>>557509
All of you follow him up the stares. He outpaces you, but you remember where his office is. When you get there you find the high priest blearily rubbing his eyes.
"You all survived? How? What happened?"

557513

>>557510
I do my absolute best to reenact the entire battle.

Roll #1 10 = 10

557514

>>557510
I place the lamp on his desk.

"It seems that the Shadow was not the danger as such. Rather, it was the Discordians causing trouble. They were the ones who…"

>>557513
I watch Happyhorn's performance in awe.

557516

>>557510
>>557513
I join!
'1d10'

Roll #1 6 = 6

557517

>>557513
I try to provide accurate shadow puppetry to help '1d10'

Roll #1 10 = 10

557518

>>557510
"Do you have any sites here conducive for ressurections?"

557519

>>557510
"Well, long story short, the Discord paladins ran off with the Darkness. However, when we pursued them into their shrine, well… Everything kinda collapsed, taking the shadow with it."
>>557513
I'll watch as well.

557522

>>557502
"Yes. We should tell him right away.. do you have baths here we could us"

557524

>>557513
>>557516
>>557517
>>557519
>>557514
Happyhorn, Pomelo, and Bessy do a startlingly good job reenacting the battle and events surrounding it with shadow puppetry, mock sword fighting, and interpretive dance. Dreamkicker and Brutus use words to fill in the few details that remain.
To say that the high priest looks concerned would be an understatement.
"I…really? This is serious. Very, very serious. If you have proof please give it to me. The Discordians need to be run out of the city immediately."

>>557518
He shakes his head.
"You would need to see the Grogarians about that."

557525

>>557524
"Proof? What more do you need, pony? Ask the paladins!"

Do we have any of the costumes and stuff we found in the temple?

557527

>>557524
"Proof… uh.. well I am guessing our proof disappeared when the chimera warped reality.."

557528

>>557524
Spit on the ground.

"I'll do it here under sun's guidance. Anyone know where the fallen paladins are?"

557529

>>557525
"Right, right. Can you give us their names and denominations?"
You have them.

>>557527
"That would be unfortunate."

>>557528
The Nature paladins brought them back to the Nature temples.

557530

>>557528
"The other paladins carried their own with them."

>>557524
Those paladins still with us?

557532

>>557524
"Do you think we just made up that entire shebang? It really happened!"

557533

>>557530
>>557529
"Alright. We'll vist them latere."

557535

>>557529
I hand over their names and give him the ancient Discordian assassin costumes.

557536

>>557532
Yeah! Some of us even died!
>>557533
"What are you up to?"

557539

>>557536
"Yeah, like me! I got better though."

557540

>>557530
The Nature paladins went back to the Nature temple and the Pinkie paladin went back to the Pinkie temple.

>>557532
"I believe you, but I need proof if I want anything to be done about them."

>>557535
I takes them carefully and looks at them.
"But these are ancient. They're from the time period when the Shadow…"
His eyes get wide.
"Those bastards. How involved in this were they?"

557543

>>557540
"From the very beginning, it seems. Their first betrayal came just as the Shadow was sealed into its vessel, when they murdered the other clerics."

557545

>>557540
I'll shrug.
"There was also a rather large pile of holy symbols that lacked any Discordian contribution. Everyone who helped seal the Darkness was stabbed in the back."
I'll pull out the little tree symbol.
"This is one of the symbols from the pile."

557546

>>557536
>>557539
"I'm going to recall the others who died. No reason you all should be the only ones wit hthis privilege."

557549

>>557543
>>557545
He exhales slowly and carefully sets the outfits down on his desk, then takes the symbol from Brutus.
"Thank you for these. We will send word and proof out to our ally temples and temples opposed to the Discordians, as well as to the city council and the Inquisition. We will handle it from here, you have all done more than enough. Stick around long enough and no doubt you will all be made heroes."

557550

>>557546
"Of course! It's the least we can do to pay them back for their help. Or.. least you can do rather. I don't think I can."

557551

>>557540
Sigh "I don't know how to prove it aside from going back to look for evidence. "

557552

>>557546
"I'm sure that the nature priests are on the job as we speak."

>>557549
"Heroes, eh?"

557553

>>557546
I shrug.
"True…"

>>557552
"You'd like that, wouldn't you…"

557555

>>557551
"Your friends have given us proof, mam. Thank you again for everything you have done."

>>557552
>>557553
"Certainly. Statues, feasts, titles, women, the whole nine yards."

557557

>>557553
"Well I typically don't delve around in dank crypts for my health, you know. Some sort of compensation is in order."

557562

>>557549
I'll shrug.
"I've no plans on going back through that undercrypt. Though as we were making our way back, it looked like the vampires and other undead were packing up and moving out as well."
>>557555
My stomach will grumble at the mention of feasts.

557563

>>557555
I gag a bit when he mentions the mares.

"I see. Nothing of substance, as usual. Though I'm sure Pomelo would enjoy a good feast."

557565

>>557555
"Even… [size5]parties?[/size5]"

557568

>>557562
"Even better! Haha, this is a wonderful day!"

>>557563
"Goats normally do enjoy eating, yes."

>>557565
"Tons of parties."


He speaks to all of you.
"You must all be exhausted. We can handle the return of whatever items you were loaned while all of you find a place to rest."

557570

>>557555
"Oh gosh. They give away women? Like to carry bags and brush my hair and stuff?"

557571

>>557568
I'll set everything I was carrying on the floor.
"Works fine for me."

557572

>>557555
Nod tiredly. "I just want the city to be safe."

557574

>>557557
I roll my eyes.
"Clearly you're not delving in the right crypts!"

>>557555
"Nine yards?!"

>>557568
"Okay!"

557576

>>557568
"Can some pony escort me to the nature temple on that case? Or are we all staying here?"

557577

>>557570
"Uh, well, the women aren't an official reward but I am sure there will be plenty willing to do anything you want. Normally the stance of the church is against it, but this is not a normal event."

>>557571
Several ponies enter and start to gather it.

>>557572
"You are too humble, madam of Nature."

>>557574
"It's an expression."

>>557576
"I can arrange an escort."

557579

>>557574
Laugh softly "crypt diving is a fine hobby.but I think I might retire from it."

557580

>>557568
"We have business at the nature temple."

>>557570
"Heheheh. Probably not."

"Don't forget to give the priest that musical ball before we leave."

557581

>>557570
"Pommy please."

557584

>>557577
"Most appreciated sun priest." I nod contentedly.

557585

>>557580
>>557584
"I will provide an escort for you all."

#Say when you are ready to go to the Nature temple.

557587

>>557577
Well, I'm just waiting on the others, then.
>>557585
I'm ready.

557588

>>557585
Ready!

557590

>>557585
When the others are ready.

557592

>>557579
"Same. I quit and I'm never workin' another day in my life."

>>557580
"Oh… right. That's a thing I have."
I put the ball and anything else borrowed I might have down in. Then quickly turn on the ball '1d10'

>>557585
Ready

Roll #1 3 = 3

557594

>>557585
Ready!

557595

557596

>>557592
"Scurrying around the Academy until the Provost gets tired of you nibbling on the tapestries doesn't count as work, either, Pommy."

557598

>>557587
>>557588
>>557590
>>557590
>>557592
>>557594
>>557595
You are all sent back down to the main room. After a few minutes a dozen warriors in glowing armor wielding bright yellow weapons file into the room. Cheerful, they all congratulate you on your victory and escort you all the way to the border of the forest surrounding the Nature temple. The more observant of you can see a few figures in the alleyways making themselves scare as the column of armored ponies makes their way past.

557600

>>557598
Head inside and find the entrance to the Twins' lair.

557601

>>557592
"But all we do is plan parties, Pommy. It's not work if you love what you do!"

>>557598
>>557600
Down we go!

557603

>>557598
Oooooooh….

557604

>>557598
"This is a bit excessive. But I guess once you've seen us to the gate, that would be enough."

557606

>>557598
"How nice to have a quiet trip for once."" I smile and give the paladins a nod. "Take care of yourselves."
>>557592
"I want to retire and do nothing but garden. Forever." I laugh a bit more.

557610

>>557600
>>557601
>>557603
>>557604
>>557606
The armored ponies part ways with you as you all enter the forest, but one sheds his armor and weapon and continues with an old Discordian assassin outfit and the old Nature symbol. All of you are greeted at the entrance to the temple by the entire membership of the Nature clergy including, surprisingly, both the Seed Council and the Twins.
The Twins hang back and the seed council moves forwards to greet you. Before any of you can speak the Sun paladin bows respectfully and approaches them. He whispers to them for a minute then hands off the symbol and the outfit.

557614

>>557610
"As you can see, we won."

557617

>>557601
Of course! That stuff don't count. And we do more than parties you know!"

>>557606
"Ohh that sounds nice. I bet you'll have a whole field lookin' great before next spring!"

>>557610
Wave at them

557618

>>557610
I'll just keep quiet.

557621

>>557610
Look confused at the scene but bow to the high seed.

557624

>>557617
"Yeah… but parties are the only thing we get paid for!"

>>557606
"You'd be a great gardener Andy!"

557625

>>557614
>>557617
>>557618
>>557621
The Sun Paladin says his farewells to you all and makes his way back up the path leading out of the forest.

The Seed Council approaches you all, then all of them bow respectfully.
"You have done us, and this city, a great service that we can never repay. If we may ask one more favor, though, we were told that one of your goats was a necromancer skilled at returning life to the dead?"

557627

>>557625
I point out Olga

557630

>>557625
I'll nod to Olga.

557632

>>557625
I point at Olga as well.

557633

>>557624
>>557617
"Yes.. I miss my garden at my old home. With mirabelle."
>>557625
Look astonished as they bow to us. "You honor us high seed. We merely wanted to do the right thing."

557636

>>557627
>>557630
>>557632
Olga seems to have fallen asleep on her hooves. She is snoring softly. A few of the oldest members glare at her.
"We will speak to her when she wakes."

>>557633
"You deserve honor, Andelia."

The High Seed stands back up.
"Now, I assume you youngsters wish to spend the night hollering and hooting and partying. Well..I guess you have all earned it."
The Seed Council walks back into the temple and the Twins suddenly appear where they were. They hug Andelia first, but hug everyone else after that.
"We heard what the paladin said."
"Frightening."
"But we cannot smell the evil anymore."
"The draw is gone."
"You said the vampires were leaving?"

557638

>>557625
Smile
"Hey, it was nothin' but a couple of bruises and a few scrapes. And also a few sleepless nights of terror and some warped reality. But yeah, nothin'"

>>557636
Hug back with no fear

557639

>>557636
"We saw many of them leaving the ancient temple as we escaped, yes. What drew them here is now gone, and they seem to be leaving."

557640

>>557639
I wince a bit at the hug.

557642

>>557636
"Only time will tell if they really leave. But we believe they will now." I say relaxing a bit now that the twins have hugged me.
"Are the baths free? "

557643

>>557636
I'll nod at the twins.
"The ones who'd bunked down there, at any rate. And if you'll excuse me, I've got a few old farts to talk to."
I'll start following after the Seed Council.

557645

>>557638
>>557639
>>557642
>>557643
"This is wonderful."
"Stupendous."
"Fantastic.
"Pretty good."
"How can we repay you."
"You all need a reward."

>>557640
The Twins ignore this chance to mess with you.

>>557642
"Yes."

>>557643
No one tries to stop you as you follow them into the temple. They stop and turn around when they hear you following them.
"Yes?"

557646

>>557636
"Yeeeeep. And a buncha others."

>>557643
I watch him.

557647

>>557645
"Riches, a bath…. help in getting back to Equestria…"

557648

>>557645
"I'd like to talk with you all about a few things, if you've the time."

557649

>>557646
"Perfect."
"The city is safe now."
"For us."
"And everyone else."

>>557647
"We don't have much cash."
"But can scrub you in the tub."
"And hire you a boat."
"A boat that floats."

557651

>>557648
"Time is something we have, yes."

557653

>>557649
"A boat sounds excellent.

"Your aid in the bath, however, is unnecessary."

557655

>>557625
Shake myself out of my standing nap

Yes, yues?

557659

>>557649
"Yeah. A place like this needs to be safe for everyone, huh?"

557660

>>557645
"I bet that pommy and Bessy want one last party. Just us friends."
"I will take a bath.. and then we can talk about the future."
Head down to get clean.

557662

>>557651
I'll grumble a bit.
"This is a bit awkward, but you know the small emblem that was returned to you? The tree? I… don't suppose there's some way I could… keep it?"

557664

>>557660
I yawn
"That sounds nice. Almost as nice as week long nap."

557666

>>557653
"We are only trying to help."
"We wouldn't like it much more than you would."
"Speak for yourself."

>>557655
One of the Nature paladins approaches you.
"Can you raise our friends now, revered one?"

>>557659
They nod.
"Safety is important."
"As is not being afraid of vampires."

>>557660
"Of course."
"Yes."

>>557662
They look at each other.
"We need to hold onto it until we can get the ball rolling against the Discordians, but after that I see no reason why you can't have it."

>>557664
"We can help you with that."
"We have lots of fun drinks."

557667

>>557666
"Yes, I have been preparing for that. Take me to them."

557672

>>557666
I shudder a bit.

"It seems we're staying here for the night? If you would show us to our rooms and the baths…"

557674

>>557666
"Thank you. It… well, it helped me deny the darkness the nipped at my mind while we were in there."
I'll idly paw a hoof.
"I may be considering joining the Nature Temple, at some point in the near future."

557675

>>557666
>>557672
I nod.
"Yeah, I could use a bath… and a good night's rest!"

557678

>>557666
"I guess. It's no fun living like that after all. Kinda weird coming from you though."

557679

>>557664
Ruffle your fur before heading down there.
"Rest up little goat."
>>557666
Maybe find a nature paladin on the way down to help scrub my back.

557683

>>557667
They lead you to a quiet, peaceful garden behind the temple. The paladins are laied out there and clothed in shirts of leaves.

>>557672
"Of course."
"Someone will take you to bed."
"But not like that."
"Don't worry."
A zebra steps forwards and motions for you to follow him.

>>557660
Oops.
You head down to the Twin's place. A few ponies follow you and help you draw a nice hot bath in a large tub.

>>557674
"It would be for your best if you did, we think."
"He will be tenacious in trying to claim you."

>>557675
A donkey steps forwards and asks you to follow her to the baths.

>>557678
"We have a vested interest in people not fearing us."
"Stakes hurt really bad."

>>557679
They join you in the bath and help you scrub yourself.

557686

>>557683
I follow after her to the bath, and once there immediately set to scrubbing myself off and getting clean again!

557687

>>557683
It's time. Light some incense around them, then see which one the smoke blows to first. Resurrect.

Roll #1 5 = 5

557689

>>557683
I'll nod.
"Then it would be a great pleasure to deny him his prize. As it is, I should probably sleep, though I doubt the others will make that easy."

557690

>>557683
I follow and drag Pommy with me.

557691

>>557683
Do the bath thing. Rollan for bubble quality '1d10'
Then look for a place to sleep I guess

Roll #1 1 = 1

557693

>>557683
"Yeah, I think I can guess…"
Do I get a room as well?