/q/ - Quest

ADVENTURE!

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File: 1354447991021.jpg (28.61 KB, 550x412, island-beach-off-of-lizard (1)…)

No.227690

You wake up with your head dizzy, your gear missing, and your hooves have splinters on them. You can not seem to remember why you were sent away or how you ended up here.. where is here even? The sun is dimly shining through some clouds and you can see some coconut trees near by. You notice that you are in some wreckage from a ship, planks half buried in the sand and the waves attempting to pull the very land away from you.

No.227714

Wait, my rapier and teddy bear are missing? Aww.

No.227715

>>227690
"I totally know what's going on!"
'1d10+2'

Look around for my equipment, is it on the shore?

Roll #1 2 + 2 = 4

No.227716

Wake up and assert the situation.
Try to get off this wreck.

Roll #0 2 = 2

No.227717

>>227714
In case they are, try and find as much of my equipment as I can

Roll #0 5 = 5

No.227718

>>227690
In case not, try and find as much of my gear as I can

Roll #0 2 = 2

No.227720

>>227718
>site borking out
Ignore this

Roll #0 10 = 10

No.227721

>>227716
>>227718
Ye bump into each other and fall on your rumps.
>>227715
There be a lot of booty on shore, and ye see a crab scuttling around with your favorite underwear.
>>227720
once you recover your self you see your inventory scattered around, the teddy bear is a bit wet but it'll be okay with a little drying.

No.227722

No.227723

>>227721
"Gimme' that!"

Fly over the crab and revover my favourite panties!
'1d10'

Roll #1 4 = 4

No.227724

>>227721
Woo.

Gather up all my things and make sure my suit still looks nice.

"Hello there. Need any help?"

Try and help the rest of the party find their gear.

Roll #0 3 = 3

No.227725

>>227723
Recover*

No.227726

>>227717
"Watch your step stranger. I'm in no mood for games.
What's the last thing you remember?"
And yeah, get my ass off this wreck before it sinks.
It's not sinking, right?

Roll #0 10 = 10

No.227728

>>227723
That crab seems mighty attached to your underwear, it slides to the side and sticks its tongue out at you. On the bright side you have your rapier now, it was lying in the sand near that crab, you can smack him around now.
>>227724
Yer suit is all wet, it makes you look like you were just floating in the ocean.. quite a distracting thought.
>>227726
No matey, you are not sinking, you are a mighty buffalo and you swim around collecting your items.
>>227727
Looks like your stuff was in the water, luckily you put in all in the little boat and there is even a sealed letter that you might be able to read if it ain't too wet..

No.227729

>>227728
Turn to the others
"Anyone got an idea where we are?"
Look around, anything in the distance? Civilization, other ships, monsters?

Roll #0 4 = 4

No.227730

>>227728
Cheapshot the crab!
Take the panties back!

>>227729
"Of course! I am a carthographer!"
'1d10+2'

Roll #1 9 + 2 = 11

No.227731

>>227729
"No idea here, good sir. What's your name?"

Do the same.

>>227730
"Your name too, miss?"
Roll to be charming '1d10'

Roll #0 7 = 7

Roll #1 1 = 1

No.227732

>>227731
"Seam Legita!…and…you're creepy…"

No.227734

>>227731
"Bianco, W. Bianco. And yeah, that smile would have worked better if you hadn't broccoli in your teeth."

No.227736

>>227732
"Am I really? Oh dear, what a pity. You certainly aren't."

The Good Word! Salvage this!

Roll #0 2 = 2

No.227738

>>227736
"Uh, please stop that, you're freaking me out…"
Rolling to see how creeped out I am.
'1d10'

Roll #1 3 = 3

No.227740

>>227729
You can see a few crabs of unusually large size, some coconut trees and the remains of your ship.
>>227730
you smack the crab in the party parts and it drops your panties, also you remember this island is supposed to have some treasure on it, I mean how could you forget about the treasure?The crew wouldn't stop talking about that stupid treasure. Supposed to be gold, rubies, and and an enchanted something or other. The captain be telling them its fake and not worth stopping for.. and that's all you can recall.
>>227731
You can see the crabs, the trees, and the ship wreck, also you can see a mountain with some potential for a view point or life forms. Your attempts to flatter the lady go wrong and come off as creepy.
>>227738
>>227736
You two seem to have some tension, maybe you don't like each other or something.

No.227742

>>227740
"Hah!"
Collect my undergarment victoriously.

"So what now? Guys? Find the treasure? Cause we are totally not lost on an island! I know where to go!"
'1d10+2'

Bluff again

Roll #1 6 + 2 = 8

No.227744

>>227740
"Crabs! They'll ruin my stash!"
>>227738
>>227736
"Stop making those faces and let's get somewhere with a vantage viewpoint. What if the crabs decide to attack?"
>>227742
"Treasure?"

No.227745

>>227742
"So visionary, too! To think that I would find more than a single treasure here! Now, what about it?"

Let's try to look charming for the buffalo gentleman, instead.

Roll #0 2 = 2

No.227747

>>227742
Your lie seems legita.

No.227748

>>227744
"Yes! Treasure! I know where it is too!"
'1d10+2'

Roll #1 3 + 2 = 5

No.227749

>>227745
Dude, adding a deep tone to make your voice sound like some kind of underworld demon wasn't the best way to charm the ladies..

No.227750

>>227745
"WHAT ARE YOU DOING?"
Try not to be too horrified.
'1d10'
>>227748
"What are we waiting! Not like we need a way to get off this island or food or water or anything else! Let's look for the shiny!"

Roll #1 2 = 2

No.227751

>>227749
But will it work for a handsome buffalo gentleman?

Roll #0 5 = 5

No.227752

>>227750
"Okay! Follow me!"
Crap

Let's head into a random direction.
'1d10'

Roll #1 9 = 9

No.227754

>>227751
"…"
Go near him
"He speaks to you too?"
>>227752
FOLLOW! TO VENTURE!

No.227755

>>227754
Who does, hmm?

>>227752
Follow the lady.

No.227756

>>227752
You lead the party toward the mountain, and pick up the rest of your gear before leaving, seems like there is a little cabin here, made out of the local trees and kind of worn down looking. It would be a decent shelter.
>>227750
I think you should run away from the possessed buffalo.

No.227757

>>227755
"Forget it. The voice had me think… Nevermind."
>>227756
"Civilization!"
Locate check on the house!

No.227758

>>227757

Roll #0 8 = 8

No.227759

>>227756
"Just a bit more now! This is my house so we can rest here!"

Surely they'll believe it's my house!
'1d10+2'

Roll #1 1 + 2 = 3

No.227760

>>227756
"Now, what's this?"

Continue trying to look charming while investigating.

Roll #0 7 = 7

No.227761

>>227759
"I'M SURROUNDED BY CRAZY LOONS!"

No.227762

>>227759
"Tut tut. It's not nice to lie, you know, dear?"

Use her failure as a moment of weakness to get her in my clasps!

Roll #0 8 = 8

No.227764

>>227759
Nope.avi you didn't even know the door was a pull and not a push.
>>227757
>>227758
You open the easily and see some nice things, a sea shell collection, an old looking map, a few books, some instuments, a few supplies a bed made out of planks and leaves, and most importantly, rum.
>>227760
You shake dat ass while looking around and see the same things as Walter.

No.227765

>>227764
"Now that the danger's over…"
RUM!
"Let's socialize, shall we? Maybe this will wipe that creepy grin off your faces!"

No.227766

>>227765
>>227764
"Drink? Certainly, certainly!"

Put up my tricycle and sit on it.

No.227767

>>227762
"Uh, I didn't lie! I just confused this house for mine! My own is on the other side of the island!"
'1d10+2'

Rolling not to be charmed
'r2 1d10'

>>227764
Check the map.

Roll #1 2 + 2 = 4 / Roll #2 4 = 4

No.227769

>>227767
"Stop that, it's pathetic, really."
Give her a flat stare.

And hey, DRINK!
'1d10' for QUALITY!

Roll #1 8 = 8

No.227771

>>227767
Cease, now. Shhh. It's alright… come now, want to join?"

Invite her onto my tricycle and drink.

Rolling for whatever

Roll #0 2 = 2

No.227772

File: 1354452388051.png (16.22 KB, 1066x474, YonMap.png)

>>227767
It looks like someone drew the map by hand, and your lie almost seems legit.
>>227769
That is some fine rum brother.
>>227771
Ye might want to stop using the creepy tone now.

No.227773

>>227771
"Uh, maybe later…"

>>227772
Take the map.
"Aha! If you are ready we can go to the treasure now!"

No.227774

>>227772
>>227773
"Where on the map is the treasure, though?"

No.227775

>>227772
"Right, a cave…"
>>227773
"Where, exactly?"

No.227776

>>227774
>>227775
"In the cave of course! I know it's there, trust me!"
'1d10+2'

Roll #1 3 + 2 = 5

No.227778

>>227776
Am I convinced?
'1d10'

Roll #1 5 = 5

No.227779

>>227778
Just enough.
"Off to our doom we go!"

No.227781

>>227776
Rolling for believability

No.227782

>>227776
>>227781

Roll #0 6 = 6

No.227783

>>227782
Okay.

"A cave filled with treasure, perfect for a nice.. party, too! Let's go."

Roll #0 4 = 4

No.227785

Off to the caves we go!

No.227786

>>227779
>>227782
>>227783
>>227785
Of course treasure would be in a cave, where else would it be? You make your way over there and find it to be dark dank and dreary like a cave should be. The water drips slowly from stalagtights(sp?) into small pools and you see a few scribbles on the side on the cave wall.

No.227788

>>227786
Can we make light somehow?
Can I read those or is it too dark?
'1d10'

Roll #1 5 = 5

No.227790

>>227786
Stalactites

Examine the scribbles and get out my rapier, making as flashy a show possible out of it

No.227791

>>227790

Roll #0 6 = 6

No.227792

>>227786
Use Survival to build a makeshift torch with those Stalagmites!

Roll #0 9 = 9

No.227797

>>227788
You can't see them very well but they look like tally marks and one of the words says "curse"
>>227791
You make a cool sound when you pull out your rapier, and the scribbles seem to be tally marks of days, and random words such as "madness" "curse" "turn back" "skeletons"
>>227792
Well, you remember that rum is flammable and break off a pointy cone rock, ignoring the fact that its dripping wet you take a rag and soak it in rum then tie it around the stalagmite. You light it on fire and have a old school looking torch.

No.227799

>>227797
I know, I'm a damn genius.
So! Locate check, what can I see?

Roll #0 10 = 10

No.227800

>>227797
"Pfft, that's just some mad scribbling, ignore that! It's totally safe!"
'1d10+2'

head deeper!

Roll #1 2 + 2 = 4

No.227802

>>227792
"Very good thinking, good sir."

"Skeletons? Looks like a dangerous pit. Pity skeletons can't appreciate-"

Thrust my rapier and hips at the same time

"A good piercing!"

Roll to look hot

Roll #0 9 = 9

No.227808

>>227799
you can see everything, that torch really lights up the room, you make your way further and can see some dead animal remains, some ponies, some not.. all skeletons now. You notice the sound of creaking bones up ahead, some clanking.. you also see Rose charmer looking pretty damn awesome.
>>227800
You follow Walter
>>227802
Hot damn, you look sexy, I mean did you see that hip thrust? It was totally in sync with that rapier move you were doing.

No.227810

>>227802
"I take back everything about the loons stuff, honey…"
>>227808
Now, skeletons…
"Be wary of traps, everyone."
Watch out for traps.

Roll #0 4 = 4

No.227812

>>227810
Locate successes on 3

No.227814

>>227802
>>227808
Rolling not to be charmed and be able to carry on.
'1d10'

Roll #1 5 = 5

No.227815

>>227810
"I knew you'd see through it. Fantastic, you."

No.227816

>>227814
Boring roll pls
'1d10'

Roll #1 8 = 8

No.227817

>>227814
>>227816
Rerolling charming to counter that

Roll #0 4 = 4

No.227818

>>227810
You take the lead and disable a trip wire for the party. You can see a large chain tied to the ground and it is being tugged on by something father in.

No.227820

>>227817
>>227816
Nope, still holding up.

>>227818
"That doesn't look scary at all!"
'1d10+2'

Roll #1 6 + 2 = 8

No.227821

>>227818
"How chilling."

"Come out, you who hide! The laughing one shall have fine entertainment for you!"

No.227822

>>227818
"Right. Ponies, we got problems here."
Advance slowly, keep checking for traps until I find the treasure!
'1d10'

Roll #1 1 = 1

No.227824

>>227822
The best way to check for traps is to to stomp around and try to trigger them all right? You trigger a small net to fall on you and are helpless while you get out. The torch is okay, you dropped it in a dry spot.
>>227820
Well, if it wasn't spooky before you see the chain relax and and hear the clanking grow nearer.

No.227825

>>227824
Help him out of it!
'1d10'

Roll #1 9 = 9

No.227826

>>227824
"Some help here?"
Try to get up.
'1d10'

Roll #1 9 = 9

No.227828

>>227825
"Well now, thank you kindly dear!"
Pick up my torch and let's get this over with!

Roll #0 6 = 6

No.227829

Might need to go soon

Check them both out. Roll to not look creepy as I stare at their asses

Roll #0 7 = 7

No.227830

>>227826
>>227825
The net was old and brittle and your combined efforts broke it apart easily.
>>227829
Well you don't look too creepy. and here comes your boss.

The Skeleton monster finally reveals itself, its hideous with fives pony heads, and is large as two buffalo. Its over sized ankle is attached to the chain. It comes at the party roll for initiative.

No.227832

>>227830
Cheap Shot!

No.227833

>>227830
FEAR DOESN'T HAVE SHIT ON ME!
"Come at me!"
Charge in and beat it up with my crowbar!

Roll #0 6 = 6

No.227836

>>227830
Oh boy

"COME YOU HANDSOME DEVILS! LET US DUEL!"

Inspire the party by looking as fabulous as possible

Roll #0 8 + 2 = 10

No.227837

>>227832
You hit its over sized knee joint and it cries out in pain.
>>227833
Surprisingly effective, its bones crackle a bit under your makeshift weapon.

No.227838

>>227836
"Sweet stuff."

No.227839

>>227837
Behold the ultimate skelly destroyer!
Use my Survival skills to turn the torch into a flaming chaos mace!

Roll #0 7 = 7

No.227840

>>227832
You hit its over sized knee joint and it cries out in pain.
>>227833
Surprisingly effective, its bones crackle a bit under your makeshift weapon.
>>227836
Yar, ye be the most handsome devil on board this quest, course yer competition is buffalo. +1 to all yer mateys next move. Here be yon theme
http://www.youtube.com/watch?v=scjD_zrHbpA

No.227841

>>227837
Stab stab with my rapier!
'1d10'

Roll #1 3 = 3

No.227842

>>227839
Oh right, there's the +2 from crit from inspire.

No.227843

>>227840
Crit inspire gives +2, I'm sure

Stabby stab stab. Thrust my hips in time with each stab of the thrusty rapier.

Roll #0 9 + 1 = 10

No.227844

>>227842
Ye be right about that, I was forgetting about inspire being a plus two for that.
>>227839
So that nine makes the Monster's timbers shiver and bones seems to be shaking with your strike. This thing ain't so tough.
>>227843
All five heads turn toward you and are impressed as you run them through, it doesn't even have time to bite at you as you slice off a bony pony head.

No.227845

>>227842
Ye be right about that, I was forgetting about inspire being a plus two for that.
>>227839
So that nine makes the Monster's timbers shiver and bones seems to be shaking with your strike. This thing ain't so tough.
>>227843
All five heads turn toward you and are impressed as you run them through, it doesn't even have time to bite at you as you slice off a bony pony head.
>>227841
Since ye have been inspired by your mate you have a 5 there and break off some of the second head's teeth.

No.227846

>>227844
Don't rattle me bones!
I'm here too!
Attack!
'1d10'

Roll #1 4 = 4

No.227848

>>227844
>>227845
Take my time to pose fabulously with my rapier

Inspire

Roll #0 4 + 2 = 6

No.227849

>>227845
AHAHAH!
"Behold the power of science!"
Hit the monster again with my chaoric flaming mace!

Roll #0 3 = 3

No.227851

>>227846
Its third head snaps at you and makes about two hits of damage worth to yer bones matey.
>>227848
Ye pose on top of the decapitated skull like a boss, but the monster ain't too happy and snaps at you making you move. You did it long enough to be inspiring. +1 to yer crew.
>>227849
Oh dear.. what has science done to you? You're on fire bro.

No.227852

>>227851
Gah!
2Spooky!
Stab stab stab!
'1d10'

Roll #1 9 = 9

No.227853

>>227851
"Not to the lady, you beast!"

Attack! Pierce into it and moan at the same time!

Roll #0 5 + 1 = 6

No.227856

>>227853
You take off the third head with a daring thrust.
>>227852
>10
You stab a weak point on the back and it collapses. Its nothing but a pile of bones now.

No.227857

>>227852
>>227856
Fine work there, miss. So… capable."

Roll #0 7 = 7

No.227858

>>227851
Natural remedy on myself! Science can never fail!

Roll #0 2 = 2

No.227859

>>227857
"Thanks!"
Resist charms!
'1d10'

Roll #1 7 = 7

No.227860

>>227859
"No need to be afraid. Just us, who would know? He could even join in…"

Compassion lowers DC by 1

Roll #0 7 = 7

No.227861

>>227858
NOPE NEVER FAILS MAN ADDING RED DROP THIS THING TO THE GREEN STUFF TOTALLY WON'T DO ANYTHING BAD, AND PUTTING RUM IN IT WAS A GOOD IDEA
http://www.youtube.com/watch?v=w1dJImhhH-0
It explodes when coming into contact with your fire and knocks you over, you're now helpless and one fire.

No.227863

>>227860
With 1.3 it lowers dc by 3.
>>227861
Noooooo I'm burning!
Get up!
"Heeeeeeeelp! The damn batch was ruined! The flea! The flea!"

Roll #0 6 = 6

No.227864

>>227861
"Oh dear."

Put him out! Put him into some wet spot on the cave floor!

Roll #0 2 = 2

No.227865

>>227861
aaaaa! Put the fire out!
'1d10'

>>227860
"Maybe when the guy is not flaming!"

Roll #1 1 = 1

No.227867

>>227864
You wave at the fire weakly afraid to get your outfit ruined.
>>227865
You try to beat the fire out and get some on yourself.
>>227863
You panic and get up, there is some water near by you can jump in without rolling.

No.227868

>>227867
Duck and roll!
Duck and roll!
'1d10'

Roll #1 8 = 8

No.227869

>>227867
GODDAMN NATURAL SCIENTIFIC REMEDY!

Roll #0 3 = 3

No.227870

>>227869
"You poor thing, you."

Help him

Roll #0 7 = 7

No.227871

>>227868
You roll and land in the small pool of water and the fire is put out.
>>227870
You push him into the water with Seam Legita.
>>227869
Your fire is out at last.

No.227872

>>227871
Jump in the water with them!

"We're all wet now, aren't we? Oooh, you two look so good like this."

No.227873

>>227872
"Lady mah fur's all burned and I almost died on a flame o'glory.
Now you say I'm looking good too? You make my day."
>>227871
Allright, we can move on then!

No.227874

Behind the monster's remains lies a small but ornate chest, a small ray of light comes from above its location giving it the illusion of glowing. This must be the legendary treasure…

No.227875

>>227874
CHECK FOR TRAPS!

Roll #0 5 = 5

No.227877

>>227873
I'm male
"Lady? My, would you like me to show you… otherwise?"

>>227874
"Possibly trapped."

Throw a rose at it.

Roll #0 3 = 3

No.227878

>>227872
"I'm not wet!"
'1d10+2'

>>227874
"Told you there was treasure here!"

Roll #1 1 + 2 = 3

No.227880

>>227877
NOPE!
"SCIENCE COUNFOUNDED ME!"

Roll #0 10 = 10

No.227881

>>227875
NO TRAPS HERE OPEN THE CHEST SO QUEST CAN BE OGRE
>>227877
The rose looks really pretty flying through the air, it lands in the dirt in front of the chest.

No.227883

>>227881
OPEN THE CHEST AND LOOK FOR SEXY FEMALE STRIPPERS!

Roll #0 3 = 3

No.227885

>>227878
>1
"Oh, my. You are wet… everywhere. Looks like I have myself more treasure than there is in that chest."

Pull her close!

Roll #0 7 = 7

No.227888

>>227883
BRO YOU'RE IN A DANK CAVE AIN'T NO STRIPPERS HERE.
The chest opens and you see.. sparkling treasure worthy of a king, jewels, gold coins, a crown, rings, necklaces… Its all glittering and even seems to be legit gold.
http://www.youtube.com/watch?v=AA_dMjRSSLk

No.227890

>>227885
"I…um…"
Rolling to resist! Come on girl!
'1d10'

>>227888
"Look, money!"

Roll #1 9 = 9

No.227891

>>227888
MUST BE EVIL SPIRITS INSIDE THE TREASURE!

Roll #0 7 = 7

No.227894

>>227890
"Why so hesitant? We can have a small party here-oh, dosh!"

Inspect the treasure

Roll #0 9 = 9

No.227896

>>227891
Well you do feel something bad about one item.. a strange looking dog shaped pendant with a orange jewel in the center. It reeks of bad juju, but… its so pretty… roll to resist putting on that bling.

No.227897

>>227896
Resist? NIGGA AH WANT THAT!
Do I want that?

Roll #0 1 = 1

No.227898

>>227896
MEANWHILE I POCKET AS MUCH AS I CAN!
'1d10'

>>227894
"M-maybe.."

Roll #1 7 = 7

No.227901

>>227894
There are lots of assorted items here mainly jewelry but maybe… you reach down and pull out a sword, a sliver plated rapier with a fine jeweled handle it looks as good as when it came off the forge.
>>227897
HOT DAMN YOU CAN'T GET THAT THING ON FAST ENOUGH. you feel the world spinning and remember your true purpose here.. to find this artifact and use it power up yourself so you can take over the world.. or maybe just cause havoc? It probably does something really fun for you, but at what price?
>>227898
You stuff your pockets and bags with treasure, you get a good haul from it too, look at all that shiny stuff.

No.227904

>>227901
Shiny!
Anything particularly interesting?
'1d10'

Roll #1 7 = 7

No.227905

>>227901
Ahahah! Come to daddy you shiny trinket!
It was his voice calling me all along!
WEAR IT!

No.227906

>>227901
Shiny!
Anything particularly interesting?
'1d10'

Roll #1 8 = 8

No.227909

>>227901
Give the rapier a few thrusts before-

>>227905
"Oh dear. Do be careful with that!"

Try to stop him

Roll #0 6 = 6

No.227910

>>227904
>>227906
Sure.. you find a ring that has the rare "moon emerald" in it, such an emerald is easily enchanted and said to bring good luck.
>>227905
You have gained the amulet of the forbidden canine and probably use its power to be really evil to whoever lives on this island.

No.227914

>>227910
Evil? Why would I want to… WAIT! I AM EVIL!
Try the powers out!

Roll #0 3 = 3

No.227915

>>227910
Wooo!
Put it on!

>>227914
"You okay?

No.227918

>>227909
You try to pull the thing off of his neck, Walter roll to resist this.
>>227914
You laugh and try to use its power on your former ship mates but can't figure it out quite yet.

No.227921

>>227909
You try to pull the thing off of his neck, Walter roll to resist this.
>>227914
You laugh and try to use its power on your former ship mates but can't figure it out quite yet.

No.227924

>>227915
"Okay? I'm so much better than okay!"
EVIL LAUGH TIME!
FIGURE OUT THIS EVIL POWER!

Roll #0 10 = 10

No.227929

>>227924
You can feel the power course through, and now know its true nature, you can transfix/ mind control and have awakened your destiny as a future overlord for one of my quests You look pretty damn scary as you laugh like the evil overlord you are.
http://www.youtube.com/watch?v=f3BPx2lt6E0

No.227940

>>227929
I'd attack him if I didn't need to go now

Roll #0 2 = 2

No.227943

>>227940
I hope you had fun quest is orge now.

No.227944

>>227940
And I'd use my Mind Control to turn you against Legita!

Roll #0 2 = 2

No.227946

>>227944
"Dude check out that hot girl!"
'1d10+2'

Cheapshot

Roll #1 7 + 2 = 9

No.227947

Should I quest in bed with phone and proceed to thrust my rapier into the buffy's anus to pleasure him with the Laughing One's power?

Roll #0 5 = 5

No.227950

>>227946
"ARGH!"
Mind Control him!

Roll #0 5 = 5

No.227951

>>227944
Oh well.

CHEAP SHOT RIGHT IN THE ASS

Roll #0 9 = 9

No.227952

>>227951
Natural Remedy my ass up!

Roll #0 2 = 2

No.227954

>>227952
>2

Oh boy
I proceed to pleasure you in the Second Aperture with my rapier

you're helpless by the way

Roll #0 10 = 10

No.227955

>>227950
>him
You mean her

>>227950
>>227952
Resist!
'1d10'
Stab stab stab!
'r2 1d10'

Roll #1 8 = 8 / Roll #2 3 = 3

No.227960

>>227955
>>227954
Use my evil powers to raise once more!

Roll #0 2 = 2

No.227963

>>227960
Nope!
Keep stabbin!
'1d10'

Roll #1 1 = 1

No.227967

>>227960
>2
The sheer pleasure you feel from my rapier emanating the power of the laughing one keeps you down
I stick my old rapier into your mouth now while keeping this new one in your anus

Roll #0 9 = 9

No.227969

>>227963
Oh look someone else is helpless now!
"GYyaaaaA!"
Raise, finally, raise!
>>227967
Nevermind.

Roll #0 1 = 1

No.227971

>>227969
>1
>1
>1
>1

FEEL THE LAUGHING ONE WITHIN YOU!"

Whip out my flesh sword and beat him with it, praying for my god to purge him of evil using my party parts as the catalyst.

Roll #0 9 = 9

No.227973

>>227971
I declare myself ded and gone.
"CURSE YOUUUUUuuuuuuuuu…….!"

Roll #0 7 = 7

No.227982

Leave him be and leave, taking Legita with me.

"What a pity, such a nice body…"

Roll #0 1 = 1


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